Mods / Clayworks

Tags: #Cosmetics #Crafting #Furniture #Storage
Author: ActualLizard
Side: Both
Created: Feb 7th at 11:00 PM
Last modified: 3 days ago
Downloads: 3370
Follow Unfollow 138

Latest file for Various v1.20.x:
clayworks_0.4.1.zip 1-click install


This mod supports ConfigLib! Unwanted features can be disabled.

 

The idea for this mod came with 1.20 and beehive kiln. No kiln support for storage vessels, crocks, bowls etc. was disappointing. This mod aims to fix that.

This mod not only adds support for fire clay and red clay, it also adds coloured clays! Because adding 56 possible colours for each clay product seems like such a great idea, and won't inflate the number of assets at all! What can go wrong?

This mod doesn't aim to have realistic outputs of firing in beehive kiln. No research was done to determine what colour of fired clay product can be created with which colour of raw clay and firing process. All end colours are my invention.

 

Currently, this mod supports the following base game clay products:

  • Storage vessels
  • Crocks
  • Bowls and oil lamps
  • Flowerpots
  • Bricks
  • Jugs
  • Planters
  • Watering cans
  • Shingles and roofing
  • Hardened clay

 

Adds new clay products:

  • Coloured clay - 11 colours, for each base game dye.
  • Clay barrels - less capacity than wood barrel, but doesn't require planks!
  • Decorated vessels - 2 new and 1 recolour
  • Clay buckets

 

Planned features:

  • Spoiler!
    • Crates (new, possibly only for loose products like grain, flour, sand, etc.)
    • Bigger crocks
    • Separate crock/vessel/etc body and lid forming
    • Slip casting and clay recycling
    • Cleaning of natural clay before it can be used for pottery
    • Early game coloured clay fireable in a pit kiln
    • More ralistic clay dying proccess

 

Planned mod support (if possible):

  • Spoiler!
    • Honey pots and brood pots (From Golden Combs)
    • Bottles (ACA)
    • Mixing bowls (ACA)
    • Saucepans (ACA)
    • Expanded matter support for dying clays

 

Ideas for possible future additions (collection of random ideas and not a roadmap):

  • Spoiler!
    • Kaolin clay (porcelain) spawning in world and its products
    • Basic glazing? Ash, salt and bone glazes?
    • Clay drying?
    • Potter's wheel
    • Restoring of broken clay items from ruins (Kintsugi)
    • Multicoloured clay items (will cry trying to code this)

 

 

 

 

 

Version For Game version Downloads Release date Changelog Download 1-click mod install*
v0.4.1 286 3 days ago Show clayworks_0.4.1.zip Install now
v0.4.0 4 3 days ago Show clayworks_0.4.0.zip Install now
v0.3.9 1125 Mar 26th at 4:28 PM Show clayworks-0.3.9.zip Install now
v0.3.8 636 Mar 20th at 8:28 PM Show clayworks-0.3.8.zip Install now
v0.3.7 208 Mar 18th at 12:27 PM Show clayworks-0.3.7.zip Install now
v0.3.6 337 Mar 14th at 11:37 PM Show clayworks-0.3.6.zip Install now
v0.3.5 20 Mar 14th at 10:38 PM Show clayworks-0.3.5.zip Install now
v0.3.1 270 Mar 11th at 6:47 PM Show clayworks-0.3.0-dev2.zip Install now
v0.3.0 31 Mar 11th at 3:45 PM Show clayworks-0.3.0-dev1.zip Install now
v0.2.2 29 Mar 11th at 12:04 PM Show clayworks-0.2.2.zip Install now
v0.2.1 188 Mar 9th at 4:28 PM Show clayworks-0.2.1.zip Install now
v0.1.1 228 Mar 6th at 8:17 PM Show clayworks-0.1.1.zip Install now
v0.1.0 5 Mar 6th at 7:38 PM Show clayworks-0.1.0.zip Install now

76 Comments (oldest first | newest first)

💬 ActualLizard , 1 hour ago

KSF

Hi, this mod already has an option to turn on brick grid recipes back via ConfigLib. I can also add an option to grid craft all my other clay products, so accessability will be handled on my side without need for external patches.

Caliess

I plan on supporting Primitive Survival irrigation vessels, as I play with this mod as well. For now you can also make any of my coloured vessels (green, brown, etc.) and they will fire to base game burned vessel in a pit kiln :)

💬 KSF, 6 hours ago

This mod adds some lovely new features. That said, I see that all the default clay recipes have been disabled. For clay bricks, that's a problem for me. I could previously make fire bricks for my bloomery by using a grid recipe. I'm now forced to use a clayforming recipe. I'm partially disabled and already run a mod that provides grid versions for all the clay forming molds. That mod, No Clay Forming, doesn't include a patch for the issue with fire bricks because that recipe was always a grid recicpe. I would ask you to reconsider whether you need to disable ALL default clay recipes, especially when a recipe was previously a grid recipe. Those of us with dexterity issues would appreciate your assistance. Thanks so much for all your hard work on the mod. The models are stunning. I really want to use them.

💬 KSF, 6 hours ago

This mod adds some lovely new features. That said, I see that all the default clay recipes have been disabled. For clay bricks, that's a problem for me. I could previously make fire bricks for my bloomery by using a grid recipe. I'm now forced to use a clayforming recipe. I'm partially disabled and already run a mod that provides grid versions for all the clay forming molds. That mod, No Clay Forming, doesn't include a patch for the issue with fire bricks because that recipe was always a grid recicpe. I would ask you to reconsider whether you need to disable ALL default clay recipes, especially when a recipe was previously a grid recipe. Those of us with dexterity issues would appreciate your assistance. Thanks so much for all your hard work on the mod. The models are stunning. I really want to use them.

💬 Caliess, 7 hours ago

Unsure if this is for you or spear to fix, but the colored vessels cannot be used for making the primitive survival irrigation vessels, which sucks because the only compatible one is the one made from blue clay. i've only found red clay so far so i just cant make the irrigation vessels rn )):

💬 Dead_Nettle, 3 days ago

NEW SHINGLES, I'M SO HYPED!

💬 ActualLizard , Apr 17th at 7:58 PM

Wailwolf

That's neat, thanks! :D I'll add it with next release. Hopefully I'll have time to finish it this weekend, life has been busy lately.

I know about the vessels, probably it's on game's side as storage vessels have some additional attributes. I'm thinking on splitting clayforming to vessel body and lid and assembling vessel from fired parts. Not a fix, more of a workaround :v

💬 Wailwolf, Apr 15th at 9:02 PM

Hey ActualLizard, here is a french translation. Can you put it in the next update, please ? Thanks for you mod ! 🔥

Edit : By the way, I noticed that the storage vessels colours in the menu are different than the one when the block is on the floor.

💬 ActualLizard , Apr 10th at 2:01 PM

KiranaStarr

Exactly as Tels said, there's an incompatibility for now. Technically, they can be used together, just white porcelain/clay will be bugged in both mods. I'm slowly going through sub-tasks for 0.4.0 release, this incompatibility will be fixed then.

💬 Tels, Apr 10th at 1:01 PM

KiranaStarr At the moment not, white clay from this mod conflicts with white porcelain of Bricklayers. Can hopefully be fixed by Lizard soon.

💬 KiranaStarr, Apr 9th at 10:03 PM

Is this compatible with Bricklayers?

💬 Tels, Apr 6th at 5:18 PM

ActualLizard Wondeful! 💛 Let's hope one day VS can have modded clay proper.

💬 ActualLizard , Apr 6th at 4:38 PM

HoosierDaddy

Hmmm, maybe? Personally I prefer clayforming, but it could work as optional change. Would need to see how much needs to be changed for that, if so then most probably I would make it a ConfigLib setting.

 

Tels

Sure thing, it's a way easier change to do on my end. I already thought about doing that since someone asked me why they need to make porcelain to do my white items, lol. Turned out they were using both our mods.

💬 HoosierDaddy, Apr 6th at 2:32 PM

Sorry. Didn't know you were running into a hardcoding issue. Yeah, there's a disturbing amount of that. Fruit press, for example.

 

Had a thought. Have you considered dying not the clay, but the item? Stick the stack of raw formed objects into a barrel of dye and it converts it to the right color after, say, 8 hours, like the clay recipe was? Maybe not realistic, but accomplishes the desired end without sacrificing too much verisimilitude.

💬 Tels, Apr 6th at 7:06 AM

ActualLizard As you noted, currently clayforming only works when a mod patches in its clay into game. I've run into the same issue with BL, I've tried to remove all my clay from the game: domain, but ultimatively this failed and I had to move it back.

 

Unfortunately, your mod also adds "white" to the game clay list and this causes a conflict with BL's white porcelain (which is technically clay under the hood). Could you please rename your `game:clay-white` to some other color to solve this conflict? BL's porcelain exists for a couple of years now and I'd hate to rename everything in my mod internally. I could rename it to "snowwhite" - this would be a TON of changes and I'd rather avoid it if possible.

In BL 3.0.0 I've removed all other clay colores except these:

  • malachite
  • lavender
  • paleblue
  • palered
  • palegreen
  • peach
  • sunflower
  • white

💬 ActualLizard , Apr 3rd at 4:39 PM

Jayro

Thanks, I'll try to fix it for new release :)

 

HoosierDaddy

I wish it's that simple 😅 Clay items in mod domain are doable, but both clayworkitem and clayform are hardcoded. Having everything in my domain resulted in missing clayforming textures regardless of where I've put them. Putting them in game domain seemingly worked, but resulted in user not being able to add clay voxels, only remove them. One combination, don't remember which at this point, resulted in hard crash when user tries to clayform. Only patching new clay colours into game:item-clay works. So my clays are basically vanilla clays, as far as game or other mods are concerned. I will gladly move them to my domain if next dejank update fixes this, as it's definitely cleaner to keep as much as far from vanilla files as possible.

 

Bugs reported there are mostly my errors, but if there's any specific "quirky behaviour" you noticed please let me know, I'll try to fix it with new release that's in the making. If it's about mod interactions then I plan to support some mods, after I make my mod play nicely with vanilla.

💬 HoosierDaddy, Apr 2nd at 9:51 PM

I went in to write a patch mod to take care of some of the issues my players are having, and noticed what is probaly at the core of most of the quirky behavior that's being reported. You are referring to assets that you defined as if they were in the base game.

 

Assets that you define, like clay-azure, should be referred to using your own domain, not the game domain, because that does not exist in vanilla. So, instead of game:clay-azure use clayworks:clay-azure, because that is where it's defined.

💬 Jayro, Mar 27th at 8:50 AM

"Hi, I hope you're doing well. I discovered a bug where if you're using the guidebook and click the empty Beenade icon, the game crashes. This gets fixed if I disable your mod."

💬 gyattgobbler, Mar 27th at 3:12 AM

@ActualLizard perfect thanks!!

💬 ActualLizard , Mar 26th at 9:56 PM

gyattgobbler

What is an irrigation vessel? Do you mean the one from Primitive Survival mod? If so then no support for mods, yet (I do plan to support some mods, and I also play with Primitive Survival). Best to either use base game blue clay (fire in pit kiln or with all 3 doors open in beehive kiln), or any of my coloured clays and fire vessel in a pit kiln. Currently all my raw storage vessels fire into base game 'burned' storage vessel in a pit kiln.

💬 gyattgobbler, Mar 26th at 9:14 PM

how can i get the irrigation vessel? i am using red clay and only have the option to make a red clay vessel, but when fired they can't be turned into an irrigation vessel

💬 DrKlinger, Mar 26th at 8:32 PM

Thanks for the hotfix, I was waiting for it!

💬 ActualLizard , Mar 26th at 4:29 PM

meegaaturk

It's a bug, just pushed out a hotfix that fixes that 😅

💬 meegaaturk, Mar 26th at 1:18 PM

Does this mod change how sealing crocks works?

i cant seam to seal them

💬 HoosierDaddy, Mar 25th at 4:39 PM
  1. NP. Just wanted to make sure you knew about it.
  2. Yep. Not all the time. In fact it usually only happens when I'm down towards the bottom of the hunger bar and eat while sprinting. But not always then. While verifying a report, I started out the trip with a stack of 4 bowls of porridge, ended the trip with one bowl of porridge and 5 empty bowls. But standing at home, it seems normal.
  3. Thanks. NP. Just wondered if maybe we did something different, or if it was just changed.
  4. Yes. For the time being, I've added a recipe to convert base fired red to legacy. Glad to see you have already accounted for that need! I might have to bump the chance for blue clay. 
  5. No big deal. Again, for the time being, I've patched Sortable Storage to add at least some of them. Waiting for all the color variants to stabilize before I go much further.
💬 ActualLizard , Mar 24th at 10:58 PM

HoosierDaddy

Glad you like it! To answer all points:

  1. Storage vessels show incorrect colour in GUI, I'm not sure why, but I guess it's connected to extra attributes storage vessels use? Same with vessels looking weird in beehive kiln. It's only cosmetic, so currently stuck in my backlog.
  2. So you eat the food, you get an empty bowl extra and still have brown bowl with food? If yes, then I tried to reproduce that, but everything worked for me.
  3. As in brown palette? All brownish colours you can get are by firing: natural red, natural fire, coloured brown, coloured orange. But there's no more earthy browns if that's what you mean. I'm thinking about making some early game friendly clay type that fires into muted, brownish colours, but isn't firing in a beehive kiln. But first I need to cover base game blocks and finish few things I'm working on currently.
  4. Ah, so if some other mod accepts, for example, only base game fired crocks as input? All defaults are accessible, either by firing blue clay products in a pit kiln or in a beehive kiln with 3 doors opened. So my raw natural blue crock will fire into a base game burned crock. If you need RAW defaults for some other mod I can make a simple grid recipe that converts my versions to game ones.
  5. Not using it myself, but I can take a look what needs to be done to support it.

💬 HoosierDaddy, Mar 24th at 9:02 PM

"I quickly checked with both mods, and Bricklayers is just faster to register game:clay-white than my mod"

 

Yeah, you need to do the old trick from the Yellow Pages -- name your mod "AAA Clayworks" so you get top listing. ;) 

💬 HoosierDaddy, Mar 24th at 8:58 PM

LOVING the mod. 

  1. Red storage vessels (cranberry dye with red clay) look burned in the pit kiln, brown in the hotbar, red on the ground. Presumably other red stuff, too. 
  2. Brown bowls (undyed red clay from earlier version of mod) with food are filling the food bar, adding to the empty bowl stack, and not decrementing the brown bowls of food. Do I just have to toss them out? How about the other brown products like crocks?
  3. How do I get more brown clay products? Is beehive kiln (3) the only option? So far they are my favorite color by a large margin.
  4. How do I get the game's defaults so I can make craftables with them?
  5. Thoughts about compatibility with Sortable Storage? I can live without it, for sure. It's just convenient in early game. 

💬 ActualLizard , Mar 24th at 8:52 PM

gndrneutralnoun

Thank you! <3

Moss colour is created by firing brown clay products in a beehive kiln with 3 doors open.

Game doesn't show how to create things that require beehive kiln, yet. It does show though to which colours raw clay can fire!

💬 gndrneutralnoun, Mar 24th at 6:52 PM

How do I get the moss colored blocks? Love the mod btw, very beautiful :)

💬 ActualLizard , Mar 23rd at 8:34 PM

Eshisakka

Ahhh, okay. After looking at Bricklayers repository I see that it patches its own version of white clay (white porcelain I suppose?), so this is definitely incompatibility with Bricklayers. I quickly checked with both mods, and Bricklayers is just faster to register game:clay-white than my mod, so "my" white clay simply doesn't exist as it tries to use the same item code and game doesn't allow that.

But! As both my clay and Bricklayers one share the same game code you can use Bricklayers white clay to create my items. I see that there are other issues such as my coloured clays all have texture of fire clay for some reason lol. Still should be useable though.

💬 Eshisakka, Mar 23rd at 7:49 PM

ActualLizard

Well, I have bricklayers installed, so it's not that another mod assumes it - it's just there ;^^ And uhhh nope, white clay doesn't appear Anywhere in the handbook for me. Not when searching up 'white clay', not when looking at the white dye recipes, nothing. I'm assuming bricklayers' white porcelain is somehow overriding it...? Cause the recipe you said that results in white clay (white dye+clay) results in snow white porcelain instead... strange!

But I'm glad to hear it exists in regular clayworks and that it's just incompatibility with bricklayers apparently messing with it ';^^

 
 

 

 

💬 ActualLizard , Mar 23rd at 6:03 PM

Eshisakka

Hmm, what other mods do you have? My mod adds white clay, but it doesn't add any porcelain, my lang file doesn't even contain word "porcelain" or any additional descriptions, yet 😅 Maybe some other mod assumes Bricklayers is installed? Afaik both mods add new clay colours to 'game' domains, because that's the only way for clay to work correctly (too much hardcoded stuff regarding clayforming in the game itself causing incorrect behaviour or crashes if clay isn't in 'game' domain) so in theory if another mods scans for game:clay-white for compability with Bricklayers it can pick up my clay instead.

 

Currently white clay is created either by mixing fire clay with white dye or gray clay with white dye. I went with dark clay like blue and red creating gray dye instead of white, but this will probably change (as gray clay + white dye doesn't make any sense either lol). As I would like, in the future, to add more realistic clay dying process, I think I'll add simple dying by mixing any natural clay (red, blue, fire) with any dye for coloured clay, as a config option for people that want easier clay dying.

💬 Eshisakka, Mar 23rd at 4:34 PM

Wait, is there no white clay?? The handbook says I have to use white porcelain to make the white pottery of this mod... that's strange. What if someone doesn't have bricklayers installed? And when clay is mixed with white dye, it creates gray clay, instead of white clay.... is this intentional? It seems very odd to me.

 

Edit: oh wait, I just realized there's a new version of the mod (was on 0.3.7.) so I'll update, sorry if this is already fixed and my comment is redundant ;^^

💬 ActualLizard , Mar 23rd at 11:45 AM

Pamela

I'll see if that's possible on my end

 

Metroxide

It might've happened that I forgot to put sealing recipe in, oops. I spend more time developing this mod than playing and failed to notice that. It's already in in my dev version, will be fixed with next update!

💬 Metroxide, Mar 22nd at 6:40 PM

Having an issue with my group that we cannot seal the Clayworks crocks. - Actually not sure what the issue is. We have Clayworks and Bricklayers. My friend wasn't able to seal a crock earlier, but I was able to do a blue clay one.

💬 DrKlinger, Mar 22nd at 2:45 AM

ActualLizard

Thanks a ton, it's perfect! And yea, configlib is super easy to use; my first mod I made was pretty much just a configlib file loool.

💬 Pamela, Mar 20th at 8:51 PM

I run a mod that increases all my stack sizes, but it's not working on your items.  I even tried adjusting the .json files myself, but they just won't stack.  Is this something you can fix?

 

💬 ActualLizard , Mar 19th at 7:57 PM

SteelFire DrKlinger

Sure, should be easy to add an option for this with configlib :)

Eshisakka

Glad you like it! I was very unsure if supporting so many brick colors and variants was a good idea xD This is actually what pushed me into supporting configlib and giving people an option to turn some parts of the mod off.

Ingvard12

Can you give me a list of used mods? And can you check if it happens also in single player? I can test my mod only in single player sadly. From game code it looks like some plant texture is missing so it either can be a mod conflict or server-only issue with my mod.

EDIT: Found the issue, will try to upload it soon.

💬 Eshisakka, Mar 19th at 6:43 PM

I just noticed all the new brick variants!!! That's so awesome, that's something I really wanted, now just imagine all the mosaics I could make with all the new header bond bricks.... thank you so much ahhh ^^

💬 SteelFire, Mar 19th at 5:23 PM

I'll second the request for either an overall 6 servings on the crock or a configurable setting for them. I've been using the Larger Crocks mod for a while, so I was actually confused for a second when the Clayworks crocks didn't empty a cook pot. lol. I'll also post over on that mod.

💬 Ingvard12, Mar 19th at 4:55 AM

Kicks me out of the server after I pick up or place a flower pot
19.3.2025 07:44:47 [Server Error] Exception: Object reference not set to an instance of an object.
at Vintagestory.ServerMods.UpgradeTasks.FixOldPlantContainers(BlockPos pos) in VSSurvivalMod\Legacy\UpgradeTasks.cs:line 207
at Vintagestory.ServerMods.UpgradeTasks.didUseBlock(IServerPlayer fromPlayer, UpgradeHerePacket networkMessage) in VSSurvivalMod\Legacy\UpgradeTasks.cs:line 184
at Vintagestory.Server.ServerMain.HandleClientPacket(ConnectedClient client, Byte[] data) in VintagestoryLib\Server\ServerMainNetworking.cs:line 169
at Vintagestory.Server.ServerMain.ProcessNetMessage(NetIncomingMessage msg, NetServer mainSocket) in VintagestoryLib\Server\ServerMainNetworking.cs:line 162 

💬 DrKlinger, Mar 18th at 8:20 PM

I appreciate the configuration to turn certain parts on & off! This is a great vanilla+ mod.

Additionally, when you get a chance, could you throw in an config for the servings crocks can store?

💬 ActualLizard , Mar 17th at 10:51 PM

OutcastZeroOne

No, there's a behaviour that I forgot to add that allows storage to be used on boats etc. I'll put out a hotfix version that fixes it soon!

💬 OutcastZeroOne, Mar 16th at 12:59 PM

not sure if its just me, but the Clayworks colorede Storage Vessels do not work with the new boat. they can be placed but not accessed.

💬 HoosierDaddy, Mar 15th at 5:16 AM

"For early game I'm thinking about making coloured clay fire into the darkest versions in a pit kiln..."

Please do! I like the brown better than the game's default gray, but not enough to justify the overhead. I'm never going to make the beehive because I don't care about color that much. But a little variety would be nice.

💬 Eshisakka, Mar 14th at 5:31 PM

ActualLizard

Ah ok, good to know!! Thank you so much for the reply, and for the wonderful mod. I hope you can figure out the handbook/GUI issue, good luck on wherever this mod takes you :)

💬 ActualLizard , Mar 14th at 4:15 PM

Eshisakka

Creative GUI and Handbook are bugged. All vessels will look the same there, but they will fire correctly in beehive kiln! Vessels use some additional attribute that other blocks don't have, and I think this causes the game to not recognize fired variants correctly in the GUI. I have it on the list to investigate further and either fix that or report as a bug to game devs. You can have a look at clay barrels in the handbook to see how fired vessels will look :)

In a pit kiln, at least currently, coloured variants will fire to basic burned vessel. Natural Red and Fire clay will fire to brown (might change to red to match base game bricks firing to red in a pit kiln) and fire. For early game I'm thinking about making coloured clay fire into the darkest versions in a pit kiln (the one with 3 beehive kiln doors open) or add a clay variant that will produce muted, earthy (is this a good word?) colours in a pit kiln, but won't be friable in a beehive kiln.

💬 Eshisakka, Mar 14th at 3:06 PM

Are all the vessels supposed to fire into the same color regarless of how many doors are opened in the beehive kiln? And when fired in a pitkiln, all come out black? For example, when firing a raw green storage vessel, the options are mint, malachite, green and spruce... all of which look the exact same, and when fired in a pitkiln, results in a 'charcoal' vessel. At least, this is what the handbook tells me. Or is something just bugged on my end? I would love for this to be fixed, cause this mod looks awesome, and is something I needed after hearing bricklayers is being reworked and possibly removing some clay variants <3 (no hate to Tels, of course)

💬 ActualLizard , Mar 14th at 9:45 AM

Bartandules

Nice catch! Thank you, it'll be fixed with new release.

💬 Bartandules, Mar 13th at 7:12 PM

I found the solution to not being able to place bowls in the quadrants without standing on it. I looked into how the Bricklayers mod handles it, and I added the one line that you were missing compared to their's. Under the "behaviors" for the bowls, you need to add { "name": "Unplaceable" }, in between the GroundStorable section and RightClickPickup section. Once I did this, I was able to place the bowls in quadrants properly.

💬 ActualLizard , Mar 12th at 11:17 AM

PainKRM

Hi, are you using the newest version of the mod? There were few updates yesterday, one of them fixed crashing when trying to clayform with coloured clays. If you are on newest version please let me know what you tried to make and with which colour of clay :)

Cynag

Thanks for liking it! It's my first publicly released mod ever, so it's a stressfull time for me lol. You can put my items in the same place, but you have to stand basically above the place you want to put them to and right click near the block corners. Only first item is an issue, next 3 are placing normally. No idea why is that as I used exact same selection boxes as vanilla items. I hope to have this resolved with next non-hotfix release, now I have my hands full with adding brick patterns.

BobEdJones

Yeah, some colors are quite saturated, I see it especially now when adding brick support, but also washing them all out can cause colors to be too similar between various items. Right now I will probably have to edit grays/whites and purples/pinks as they are too similar at times. For example bricks made from white clay and fired with 2 kiln doors open look almost exactly the same as vanilla cream bricks. The end goal is to have something for anyone, for now the plan is for firing to work like this:

0 kiln doors -> pastels

1 kiln door -> desaturated

2 kiln doors -> saturated

3 kiln doors -> darks

Then there are exceptions like brown firing to greenish items, for example, as vanilla red clay already covers browns.

💬 Cynag, Mar 12th at 8:56 AM

Hi! Love you mod, but i found a bug. 

You cannot place more than one raw bowl to bake in the same space, nor can you mix it with other clay pieces that will be baked. The same applies to baked bowls.

💬 PainKRM, Mar 12th at 12:37 AM

By putting a piece of colored clay to work on the floor, I close the game 

💬 OliverRook, Mar 12th at 12:19 AM

Seems to be all good on my end at least so far!

💬 ActualLizard , Mar 11th at 6:48 PM

OliverRook Found the issue, the issue was me (used wrong item code for the bowl with a meal). Pushed new release that fixes that. I tested it on vanilla meals, so if anything goes wrong with EF meals, please let me know!

💬 OliverRook, Mar 11th at 5:49 PM

Just tried to eat from a bowl and it caused a crash.
Brown bowl
Meal consisted of:
Red current x2
Rye
Pine nuts (Wildcraft)
Have a culinary artillery installed and expanded foods.

💬 BobEdJones, Mar 11th at 5:14 PM

I was waiting for something like this, though in my opinion the colors are a little too saturated.

💬 ActualLizard , Mar 11th at 2:06 PM

Simply

Interesting, it works on my test world, but crashes on a newly created one. Thanks for reporting!

💬 Simply, Mar 11th at 1:19 PM

Having some crashes anytime I try to clayform with any of the colored clay. Any natural stuff is fine but colored crashes to desktop. Quite consistantly and even with all other mods disabled

Game Version: v1.20.4 (Stable)
2025-03-11 9:18:50 AM: Critical error occurred
Loaded Mods: clayworks@0.2.2, game@1.20.4, creative@1.20.4, survival@1.20.4
System.Exception: Can't create itemstack without item!

Can include the rest of the log if needed!

💬 ActualLizard , Mar 11th at 12:09 PM

Cheamipharm

Thanks for catching that! I used incorrect text for pit kiln firing, just pushed a hotfix that fixes that :) Additionally, red clay will now fire into a brown variant in pit kiln, so 3 colours are currently possible without a beehive kiln: charcoal (default dark products from blue clay), fire and brown.

💬 Cheamipharm, Mar 11th at 2:31 AM

A bowl made from red clay that has not been fired seems to have some issues. I tried a recipe for making four at the same time, but in reality, only one is needed, and it appears that it cannot be successfully fired using the most basic pit-firing method.😭

red clay bowls

💬 ActualLizard , Mar 10th at 10:14 PM

OliverRook Thanks, must've messed duplicated clayforming for 4 bowls at some point, I'll fix that with next release. Putting down my custom items is a little bit wonky at this point. You can put 4 into a ground storage, but you have to basically stand on top of the place you want to put the bowl to. It's only for first item being placed, then it works fine. Unsure why is that atm, my items use the same selection boxes as vanilla ones, so it should work. Will have to look at that too when I have some more time.

💬 OliverRook, Mar 10th at 8:57 PM

The raw bowls can only be placed one at a time and the single bowl recipe uses the molding recipe for 4 bowls, making it take up more clay than it should.
Only tested for red clay so far.

Addendum: This only applies when placing the bowls as the first item.

💬 ActualLizard , Mar 9th at 10:32 PM

Strelitzia Yeah, my main inspiration for this mod was how little there's to do with beehive kiln. Also adding something as nice looking as cream pottery, but only for jugs and bricks was criminal lol.

Tyan I'll have it saved with other ideas, thanks! For now supporting vanilla stuff is priority, if I still have a inspiration to expand this mod I'll see :)

RachelTGG Vanilla game has 11 liquid dyes. I created 11 new raw clay items that can be created by mixing blue/red/fire clay with said dyes in a barrel. For now, I would like to replace it with actual real-world clay dying techniques instead at some point.

💬 RachelTGG, Mar 9th at 10:03 PM

How are you adding new clay colours? Is it with new "raw" clay or some sort of dye system?

💬 Tyan, Mar 8th at 1:07 AM

I would love to have a way to craft rough bricks of various colors with this mod. Could make the recipe require 1-2 clay instead of mortar to make it a cheaper, but less clean looking, version of normal bricks

💬 Strelitzia, Mar 7th at 6:56 PM

This is really cool! I love how you were able to add so many options with the beehive kiln. I felt 1.20 was really lacking due to the lack of clay colors for anything besides jugs. Now I can color code my storage for wildcraft fruits XD

💬 ActualLizard , Mar 7th at 10:28 AM

Randwulf I already started to work on clay crates! Wanted to make a fired wide vessel that is currently a barrel, a crate, and when you craft a lid for it you get a clay barrel. Currently disabled as it crashes the game :P Need to take a peek in the crate code to see what's going on.

MaiaK Thank you! Hopefully the impact isn't that high. I tried to make it as light as possible, my custom models are optimized by disabling not visible faces. Also only natural clay (red, blue, fire) versions have specific textures (to make it as close to original as possible), but textures for all blocks with custom colours are made with plain color texture and block overlay. So, instead of 56 textures for crock, 56 textures for barrel, 56 textures for watering can etc. I have 56 colors + 1 overlay for crock, 1 overlay for barrel etc.

Kosmu Pots, planters etc. are planned :) I will think about high vessel, could be a fun decoration!

💬 Kosmu, Mar 7th at 10:10 AM

This is excellent, please if you can give the cool custom variants of pots and planters to other items, or ways to fire them up or make dyes for them, thank you! Also consider adding a "Decorative" High Storage Vessel like QP with chests, could be fun to do big colored pots like that (and cool decorations ACA Cauldrons?)

💬 Costardine, Mar 7th at 9:07 AM

this is so cool and the clay barrel by itself is alone such a gamechanger. What's the impact like on the game from having so many different assets? :)

💬 Randwulf, Mar 6th at 11:40 PM

ActualLizard   Bricklayers or not, I would certainly enjoy having those custom patterns for some of my storage vessels!  Keep it up and, if you'd like another way to differentiate yourself, having  open (as in without a lid) vessels acting as smaller crates could be interesting !

💬 ActualLizard , Mar 6th at 10:44 PM

Vinter_Nacht Thank you! Yeah, Bricklayers is THE "clay stuff" mod, and I was a little scared to publish this one because of that (as you can see draft was created a month ago lol), but decided to try anyway. From what I saw, Tels also decided to support beehive kiln lately, but drop most of the raw clay colours, so hopefully both mods will be different enough!

💬 ActualLizard , Mar 6th at 10:39 PM

Buggi As far as I know, Bricklayers is being in the process of being reworked and updated mod for 1.20+, but no stable release yet. 

💬 Vinter_Nacht, Mar 6th at 10:37 PM

Good stuff! Always happy to see more ceramics mods around. Bricklayers has been doing this kind of thing for a long time, but it never hurts to have new approaches and alternatives.

💬 Buggi, Mar 6th at 10:28 PM

Has Bricklayers mod not updated or something? This stuff has been a staple of Bricklayers for years.

💬 Sodon, Mar 6th at 8:13 PM

Oh this is such a cool idea!

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