Mods / Clayworks

Tags:
Cosmetics Crafting Storage Furniture
Author:
ActualLizard
Side:
Both
Created:
Feb 7th 2025 at 11:00 PM
Last modified:
Feb 26th at 5:31 PM
Downloads:
16544
Follow Unfollow 432
Latest release (for Vintage Story 1.21.6, potentially outdated):
clayworks_0.5.4.zip  1-click install
For testers (for Vintage Story 1.22.0-pre.1 - 1.22.0-pre.3):
clayworks_0.6.0.zip  1-click install

Roadmap

This mod supports ConfigLib! Most features can be disabled.

 

If you are updating from 1.21.6 worlds please read through 0.6.0 changelog!

 

Adds a way to dye vanilla clay into 5 different colours, and fire created items in pit and beehive kilns, resulting in one out of 25 new possible colours. Support for vanilla clay items, including bricks, shingles, and tiles. Adds new mechanics such as clay drying, and slip casting (soon). 

 

Content

 

Spoiler!

- Clay dying, and 5 new raw clay colours.
- 25 colours of fired clay items.
- Clay drying
- Vanilla clay items in new colours
- New items:
-- Barrels
-- Vessel planters
-- Big planters
-- New fancy storage vessels
-- Craftable hardened clay

 

 

 

Mod Support:

  • Spoiler!
    Bricklayers - Not explictly supported, but no major conflicts (Expect some minor issues affecting raw clay, like missing texture in barrel)
    Conquest - Missing textures for models changed by Conquest (storage vessels, oil lamps, crocks)
    Primitive Survival - Irrigation Vessels can be made from Clayworks storage vessels

 

 

 

 

 

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
0.6.0 clayworks
1.22.0-pre.1 - 1.22.0-pre.3
307 Feb 26th at 5:30 PM clayworks_0.6.0.zip 1-click install

Expect missing and "?" blocks if updating from 1.21.6! This version removes Black, Brown, Gray, Purple, White, Yellow coloured clay and its fired variants. I remaped what I could to remaining colours, but most is removed. Make a backup of your world. Remove contents from storage vessels, crocks and barrels before updating.

I don't plan on making any further reworks to this extent, I decided to trim number of possible colours due to block bloat that was already plaguing this mod, and these colours were either not that nice, too similar to each other, or overlapping with vanilla. 

 

New


-- Added earthy variants of some colours that can be fired in a pit kiln
-- Added vessel planters

Changes


- Major change in colour palette - Removed black, brown, gray, purple, and white colours.
- Removed natural clay tiles, they are now in vanilla
- Reworked storage vessels to fix issue with wrong colours being showed in the inventory
- Changed clay tile clayforming recipe to match vanilla one
- Adjusted wet clay color to be more easily recognisable
- Disabled vanilla clayforming recipes and added Clayworks ones
- Reworked oil lamps to match vanilla

Fixes


- Fixed incorrect GUI and in-world transforms of barrel/storage vessel lids, clay plates, and big vessels
- Added missing wet raw clay variants for curcibles, pots, molds
- Fixed storage vessels displaying wrong texture in GUI (finally!)
- Fixed bowls, brick chimney, plates, tiles, bricks, and shingles being darker than other items of the same colour
- Fixed wrong overlay texture used for barrels, and big planters

0.5.4 clayworks 2212 Feb 11th at 9:55 PM clayworks_0.5.4.zip 1-click install

Fixes

 

- All itemtypes (bricks, shingles, clay tiles) had old too high dry time values.

0.5.3 clayworks 111 Feb 11th at 12:12 AM clayworks_0.5.3.zip 1-click install

Changes


- Lowered wet clay drying time to less insane values. It's 8 hours for all items now, this will be tweaked further in the future when slip casting is implemented.

 

Fixes


- Fixed shingles and bricks not stacking above 1 block height

0.5.2 clayworks 237 Feb 9th at 2:02 PM clayworks_0.5.2.zip 1-click install

Fixes


- Fixed storage vessel and barrel lids not being possible to clayform
- Fixed wrong colors used for natural clay storage lids

0.5.1 clayworks 95 Feb 8th at 11:13 PM clayworks_0.5.1.zip 1-click install

There may be some "?" blocks and items after updating to this release. Clay barrels, buckets, and raw items are affected.

Fire existing raw clay items, and remove important stuff from clay barrels in case they break!

 

Expect some changes in textures and colours, as handling colours was reworked yet again.

 

New


- Added barrel lids
- Added storage vessel lids
- Added big planters
- Added ceramic tiles
- Added clay drying mechanic

 

Changes


- Removed clay buckets (redundant when jugs can function the same way)

- Separated creation of barrel/storage vessels body and lids
- Changed barrel model
- Removed raw barrels
- Removed raw storage vessels
- Moved raw clay products to separate block/item codes. What's possible was remapped, but please fire existing raw clay items before updating to this version!
- Simplified texture layering. Colours are now less saturated (meaning some colours are slighly different to previous versions of this mod), but have now better textures (more in-line with vanilla quality) and clay bricks/shingles aren't more saturated than other clay products of the same colour
- Changed clay barrel block code from "barrel" to "claybarrel". This should be automatically remapped when loading into world, but best to take out everything from existing barrels before updating.
- Refactored item names to follow vanilla naming scheme, this time for real.

 

Fixes


- Fixed White Beam referencing old white clay item code
- Clay barrels un-sealing themselves

0.5.0 clayworks 1706 Jan 5th at 1:01 AM clayworks_5.0.0.zip 1-click install

Updating from earlier version: All blue/red/fire clay items that were added in vanilla game are now removed from Clayworks (bowls, crocks, jugs, watering cans, flowerpots, planters, storage vessels). Clayworks versions will show as "?" blocks after updating.

 

Release can be buggy, as mod is undergoing refactoring. Tested only briefly.  Expect further changes.

 

Changes
- Removed redundant blue, fire and red base game clay items (bowls, crocks, flowerpots etc.)
- Removed obsolete config options
- Removed obsolete cratfing recipes
- Refactored all white clay items to use 'snow' in item codes
- Removed possibility of firing fire clay items into different colours
- Removed firing of red raw clay into red items in pit kilns
- Refactored item names to follow vanilla naming scheme

Known issues
- Missing strings for some white clay items
- Slighly broken crock textures

0.4.7 clayworks
1.20.5 - 1.20.7 1.20.8 - 1.20.10 1.20.11 - 1.20.12
3737 Jun 8th 2025 at 4:42 PM clayworks_0.4.7.zip 1-click install

Fixes:

- Re-enabled clayforming barrel recipes

0.4.6 clayworks
1.20.8 - 1.20.10
1222 May 29th 2025 at 7:39 PM clayworks_0.4.6.zip 1-click install

Fixes
- Brick grid crafting config not working properly
- Incorrect selection boxes for oil lamps (Thanks, Aphemorpha!)
- Crash when looking at empty beenades in handbook
- Clay buckets can be now used in grid crafting recipes that require liquids (Thanks, KSF!)

Mod support
- Improved compatibility with Bricklayers (I hope)
- Added Primitive Survival's Irrigation Vessels

0.4.5 clayworks
1.20.6 - 1.20.7 1.20.8 - 1.20.11-rc.1
1063 May 15th 2025 at 10:10 PM clayworks_0.4.5.zip 1-click install

Fixed:

- Missing clayforming jug recipes (Thanks, crumps!)

0.4.4 clayworks
1.20.9 - 1.20.11-rc.1
152 May 9th 2025 at 3:39 PM clayworks_0.4.4.zip 1-click install

Fixes
- Oil lamps being unplaceable (Thanks Dusktracer and metasynthie!)

New
- Improved readability of config settings
- Added separate setting to enable raw brick grid crafting
- Added separate setting to enable vanilla clayforming recipes to improve mod compatibility (Thanks DrZeta!)

0.4.3 clayworks
1.20.9 - 1.20.11-rc.1
190 May 8th 2025 at 5:24 PM clayworks_0.4.3.zip 1-click install

Fixes:

- Planters not firing in a pit kiln
- Errors in oil lamp JSON
- Clay buckets are now shelvable

0.4.2 clayworks
1.20.0 - 1.20.3 1.20.5 - 1.20.7 1.20.8 - 1.20.9
781 Apr 25th 2025 at 6:15 PM clayworks_0.4.2.zip 1-click install

New

-- Added option to enable grid crafting recipes for raw clay products

-- Added recipes to convert some "natural blue" clay products into base game raw clay products

0.4.1 clayworks
1.20.0 - 1.20.3 1.20.5 - 1.20.7
429 Apr 21st 2025 at 10:44 PM clayworks_0.4.1.zip 1-click install

Localisation

- Added french translation (Thanks, Wailwolf!)

0.4.0 clayworks
1.20.1 - 1.20.3 1.20.5 - 1.20.7
51 Apr 21st 2025 at 10:40 PM clayworks_0.4.0.zip 1-click install
New
  • Added clay plates
  • Added hardened clay
  • Added clay planters
  • Added jugs
  • Added shingles and roofing
  • Added chimneys
  • Added watering cans
Changes
  • Added config option to enable old grid crafting of clay bricks
  • Changed game:clay-white to game:clay-snow
Mod support
  • Resolved incompatibility with Bricklayers' porcelain white clay
0.3.9 clayworks
1.20.0 - 1.20.3 1.20.5 - 1.20.7
1297 Mar 26th 2025 at 4:28 PM clayworks-0.3.9.zip 1-click install

Fixes

#7 Missing sealing crock recipe

0.3.8 clayworks
1.20.5 - 1.20.6
699 Mar 20th 2025 at 8:28 PM clayworks-0.3.8.zip 1-click install

New
- Crock serving amount can be now changed via configlib (from 1 to 12, default still 4)

Fixes
- Flowerpots exception causing player to be disconnected from server when interacting with flowerpot. Block name remapped from 'flowerpot' to 'flowerpotcolored'.

0.3.7 clayworks 257 Mar 18th 2025 at 12:27 PM clayworks-0.3.7.zip 1-click install

Fixes

- Storage vessels not being able to be used on boats

0.3.6 clayworks 389 Mar 14th 2025 at 11:37 PM clayworks-0.3.6.zip 1-click install

Changes

- Changed brick clayforming recipe to be cheaper

0.3.5 clayworks 64 Mar 14th 2025 at 10:38 PM clayworks-0.3.5.zip 1-click install
New
  • Added flowerpots
  • Added bricks
  • Added brick blocks
  • Added recipes to obtain uneven bricks
  • Added support for config lib
Changes
  • Another texture rework in preparation for supporting brick variants. All custom colours now use cream clay texture as a base, with colours and item-specific textures applied as overlays.
  • Bricks can be obtained via clayforming
  • Natural red clay now fires into red clay products in a pit kiln, instead of brown
  • Moved item-clay to game domain to fix crash when clayforming
  • Adjusted colour of raw coloured clay
  • Adjusted following colours:
    • Orchid
    • Beige
    • Sand
    • Ochre
    • Cloud
    • White
Fixes
  • Crash when emptying coloured bowl from a meal
  • Missing pit kiln recipes for base game red clay
Known issues
  • Fired storage vessels don't show their correct colours in handbook and creative GUI
0.3.1 clayworks 339 Mar 11th 2025 at 6:47 PM clayworks-0.3.0-dev2.zip 1-click install

Fixes

- #2 Trying to pick up a cleaned bowl, that contained a meal, results in a game crash

 

Known issues
- #1 Fired storage vessels don't show their correct colours in handbook and creative GUI

- #3 Missing raw brick recipes for coloured clays after moving item-clay to 'game' domain

0.3.0 clayworks 79 Mar 11th 2025 at 3:45 PM clayworks-0.3.0-dev1.zip 1-click install

Fixes

- Moved coloured raw clay to game domain to prevent a crash when clayforming. This will break coloured raw clay item in existing worlds. Coloured clay products (raw and fired) shouldn't be affected.

 

Known issues
- #1 Fired storage vessels don't show their correct colours in handbook and creative GUI

- #2 Trying to pick up a cleaned bowl, that contained a meal, results in a game crash

- #3 Missing raw brick recipes for coloured clays after moving item-clay to 'game' domain

0.2.2 clayworks 71 Mar 11th 2025 at 12:04 PM clayworks-0.2.2.zip 1-click install

Changes

- Natural red clay products now fire to brown colour in a pit kiln


Fixes

- Bowl clayforming recipes

- Raw bowls not being able to fire in a pit kiln

 

Known issues
- #1 Fired storage vessels don't show their correct colours in handbook and creative GUI
- #2 Trying to pick up a cleaned bowl, that contained a meal, results in a game crash

0.2.1 clayworks 237 Mar 9th 2025 at 4:28 PM clayworks-0.2.1.zip 1-click install

#### 0.2.1
##### New
- Added clay buckets
- Added bowls and associated recipes
- Added oil lamps and associated recipes

##### Changes
- Removed redundant crock textures.
- Reworked how base game clay textures are handled. Custom clay products from base game clays now use 'hardened clay' texture and overlay, lowering amount of needed texture files and making new items match vanilla.

##### Known issues
- Fired storage vessels don't show their correct colours in handbook and creative GUI
- Trying to pick up a cleaned bowl, that contained a meal, results in a game crash

0.1.1 clayworks 283 Mar 6th 2025 at 8:17 PM clayworks-0.1.1.zip 1-click install

Moved modinfo.json and assets to root

0.1.0 clayworks 52 Mar 6th 2025 at 7:38 PM clayworks-0.1.0.zip 1-click install

Initial release


181 Comments (oldest first | newest first) (threaded | flat)

ActualLizard , Mar 24th at 9:12 AM

U3er

Yeah, other person reported this issue for 1.21.6 few days ago, so it made its way to 1.22. This will be fixed in next release, as I hope to push one more before 1.22 goes stable.

U3er, Mar 24th at 9:07 AM

I cant seem to get the shingles, wateringcan, or the planter to dry in 0.6.0

 

ActualLizard , Mar 22nd at 5:03 PM (modified Mar 22nd at 5:33 PM)

U3er

Drying works the same way as in vanilla game (for example drying bowstave) so it just dries over time, so both placing them somewhere or keeping in the inventory will work. I would like to add a better drying system, but that will require actual coding, and I don't have enough knowledge for that yet. I started to learn C# (the language this game is written in), but not enough time to do a deep dive for now.

It seems that things are drying slower when in ground storage tho, some vanilla quirk maybe? So best to keep them in inventory (that of course includes chests etc.).

 

Zanthese

Ooops, looks like for both watering cans and shingles I've made an error in their JSONs. I already moved on to 1.22, but as this is a very easy fix I'll publish a fix version for 1.21.6 somewhat soon.

 

Casiak

For now no, my mod adds 3 extra decorated vessels that can be bought from traders. This is a part of the mod that is long overdue some updates though.

U3er, Mar 22nd at 11:23 AM

How exactly does the drying work?  Does sunlight have an effect?  Does being near a heat source have an effect?  Does ambient temperature have an effect?  The only thing I know for sure is that rain makes them reset their drying cycle.

TheCrazyKid, Mar 21st at 9:36 PM

i got it it was not this mod

 

MiraLeaps, Mar 21st at 1:35 AM

TheCrazyKid hey, you're probably going to have to rollback to the backup that the remap asked you if you wanted to do before remapping and then put the food elsewhere or use creative to spawn some new food in. 
I would try putting the food from one pot to another before anything else, but yeah. That's the risk of adding after the save's been running.

TheCrazyKid, Mar 20th at 11:22 PM

I added the mod and all my pots with food in it went to dry and we can't eat the food so can you fix this please 

 

Nightflash478, Mar 20th at 9:00 PM (modified Mar 20th at 9:01 PM)

is this mod compatible with the VS roofing mod?
very excited to see a mod that actually adds more colors of roofing tiles and ceramics.
Edit: looked at vs roofing mod description closer, nvm
still awesome

Zanthese, Mar 20th at 5:29 PM

Hiya! Kept running into this issue with a couple of natural raw items from the 1.21.6 version of the mod and now running the 1.22.0 pre.3 version and it still kept appearing, some of the raw natural items just dont dry also happens only other one's ive found so far by accident were ther raw natural blue watering can, and the raw natural red shingles.

 

Casiak, Mar 12th at 6:27 PM

Is it possible to make decorated vessels from other mods? I have Aldi's Classes and those vessels are seemingly impossible to make. If it is possible, assistance would be lovely, thank you!

squishibi, Mar 7th at 10:35 AM

I realized I mustve made the wrong vessels. I thought it would work with the big vessels that were added, so I will make the smaller ones.

ActualLizard , Mar 6th at 7:57 PM

squishibi

Hello! For now you need to put an empty vessel and a storage vessel lid in a crafting grid like that:

image

They need to be both of the same color. It's the same for clay barrels but with big empty vessel and barrel lid.

I plan to add possibility to right-click an empty vessel with a lid further down the line :)

squishibi, Mar 6th at 9:09 AM

Hi, I cannot see the recipe of how to combine the ceramic lids and vessels. I tried manually, by placing the vessel on the ground and doing it, crouching or not, etc etc. I tried to craft it because on the lid handbook page, it says its used in the vessel pot recipe though that leads to nothing nor explains how to add it. I might be a lil dumb but some help is appreciated.

Strelitzia, Feb 26th at 9:28 PM

ActualLizard thank goodness, I love the yellow

ActualLizard , Feb 26th at 9:24 PM

Strelitzia

Yeah, that was my main worry also. It wouldn't affect performance by itself, but let's be real, no one is playing with only one mod :D Even though I try to optimise this mod as much as I can, variant groups VS uses aren't the most performance-friendly thing from what I heard.

Also, some of old colours were incorporated into remaining ones (like orange clay firing into yellow in specific beehive kiln configuration, purple being accessible by firing pink clay, or olive that originally was created by firing brown clay now can be made by firing green clay in a pit kiln), so they are not lost completely. I decided to drop black, gray, white fully, as all 3 were basically just too similar, and also these colours are already covered by vanilla blue clay in a better way imo (This, and gray was so unused by people that no one reported that most gray items are missing from grid crafting, lol. I just noticed this now when reworking the mod). 

Strelitzia, Feb 26th at 7:13 PM

Sad to see some of the extra colors go, but this will be great for game performance! So excited for the new update.

ActualLizard , Feb 26th at 11:03 AM

w0ntonim0

Good to know it was resolved :D If I remember correctly, Conquest uses a different model for storage vessels? So I guess it changes crocks and oil lamps too. My mod uses vanilla models so if Conquest replaces them then it will affect my mod. 

I don't play with Conquest as I play heavily modded and the mix of high detail Conquest textures/models, and vanilla-like from other mods is a loittle messy, but I think I can copy vanilla models to my mod, so it won't conflict with Conquest anymore at least :) 

w0ntonim0, Feb 26th at 12:31 AM

ActualLizard I do apologize for the blunder lol but the problem was being caused by a mod conflict with Conquest: VS Edition. After deactivating it, the missing textures bug was resolved for the clay vessels, crocks, and oil lamps. 

ActualLizard , Feb 25th at 6:59 PM

w0ntonim0

There's no missing textures in my mod. I've even downloaded a new copy of both VS 1.21.6 and my mod to check this in a fresh environment. Do you have any problems with vanilla VS or other mods?

w0ntonim0, Feb 25th at 5:26 PM (modified Feb 25th at 5:32 PM)

There are storage vessesl, crock and oil lamp have missing textures and need to be fixed. Some examples are the lemon, malachite ceramic, silver ceramic, peach ceramic, etc. 

magioffire, Feb 22nd at 2:16 PM (modified Feb 22nd at 2:22 PM)

you know, i was always a bit surprised at how simple clay vessels were in vanilla vintage story, considering decorative and painted pottery has been a staple of human history. always was a little bummed about it, until i found this mod!

Harrkin, Feb 19th at 11:32 AM (modified Feb 19th at 11:32 AM)

ActualLizard

Thanks for the response, understood; appreciate it.

The mod is great overall, but I just got a little vexed after having my food spoil and having my friends moan at me about it all evening, lmao

I'll give it another go later tonight

ActualLizard , Feb 18th at 6:27 PM

Harrkin

This mod doesn't change how ceramic storage vessels work, but it does change the recipe. You can clayform and fire vessel body and lid, then combine them to get a functional storage vessel. Recipe is visible in the handbook.

I'll be updating the entire mod description soon, though as it is a little bit out of date!

Harrkin, Feb 17th at 11:46 PM

Unless I'm completely blind, it might be nice for you to clearly explain in the description that this mod actually changes how ceramic storage vessels work and what the changes are and how to actually bloody use it all... 🤦‍♂️

ActualLizard , Feb 16th at 12:11 PM

Fecaloma

There's no explicit compatibility, but they won't be conflicting other than minor issues like missing clay texture in barrel. 

Fecaloma, Feb 15th at 10:52 PM

Is this compatible with Bricklayers?

ActualLizard , Feb 14th at 2:56 PM

LapisWolf

I did not use it myself yet, but I was told it's compatibile :) Their mod page also states my mod as supported. If it won't work for some reason, please let me know, and I will take a look.

LapisWolf, Feb 14th at 2:25 PM

Is this compatible with Cartwright's Caravans? If not, is it planned? I believe the default storage vessel is one of the biggest containers transportable on the large cart.

Aldraim, Feb 12th at 3:27 PM

ActualLizard

 

Nice. Thank you kindly for pushing a fix quickly!

ActualLizard , Feb 11th at 9:56 PM

Aldraim

Shit, looks like I didn't merge fixes that I made to items, as shingles and claytiles have also old dry time. This is fixed now in 0.5.4, and I really hope that's the last patch for now 😅

 

Sorry all for so many hotfixes!

Aldraim, Feb 11th at 8:25 PM (modified Feb 11th at 8:26 PM)

ActualLizard

Not the other fellow, but I see crocks at requiring ten hours to air dry. I do have bricks requiring 325 hours to air dry - is that intentional, or a bug? I saw the patch notes say "all items" to require eight hours to dry, but since crocks aren't at eight, I'm not sure.

ActualLizard , Feb 11th at 9:33 AM

SillykittyOwO

Hi, crocks are set to 10 hours now. Did you try to pick them up and place them down again? Maybe game needs to update them. If you clayform a new crock does it also need so much time?

SillykittyOwO, Feb 11th at 5:16 AM (modified Feb 11th at 5:17 AM)

The pottery still seems to take a lot of time to dry, does this fix only apply to newly formed clay? i have some crocks that seem to be taking forever to dry (only progressed about 1% in the past 30 minutes.) what is the current time to try? ActualLizard

ActualLizard , Feb 11th at 12:15 AM

Edynho

I just uploaded a new version that lowers drying time to acceptable values. Sorry about that, I didn't intended for vessels to dry for 20 days, oops.

Edynho, Feb 10th at 10:22 PM (modified Feb 11th at 12:03 AM)
@ActualLizard Something's wrong... it's still taking too long in the open sky... Do you have a guide? Am I doing something wrong? Does the rain affect it?
TiredRabbit, Feb 10th at 3:28 PM

ActualLizard I thought so, yeah the barrel needs to be left out for 500 hours which made me go WTH lol Thanks!

ActualLizard , Feb 10th at 2:59 PM

TiredRabbit

Oh, I left the high drying time in the release, did I? I'll change it to more sane numbers, and upload a fix today. I'll also see if I can add a config option to disable drying completely in upcoming releases. Thanks for noticing and telling me!

TiredRabbit, Feb 10th at 2:42 AM (modified Feb 10th at 5:51 AM)

Is there a way to turn off the wet and drying function? Or change the time requirement for drying?

ActualLizard , Feb 9th at 2:03 PM

Najana

Oops, that's what happens when I try to finish up everything dead tired before bed, completely missed that these are disabled. I released a new version that fixes this. Thanks for reporting!

Najana, Feb 9th at 9:29 AM (modified Feb 9th at 9:58 AM)

Hi, I updated to the new version 0.5.1 and it seems i cant form either lid

the lids are disabled in their clayforming json, and the storage lid json for the natural colors has the wrong colors in it

Maoman, Feb 5th at 10:53 PM

Looking forward to the release, then.

ActualLizard , Feb 5th at 6:26 PM

Maoman

VS 1.21 implemented some change regarding barrels, and this caused my barrels to un-seal themselves. I've already fixed it, but due to real-life shenanigans completely failed to notice I had not released a hotfix version that fixes this, sorry!

And yeah, I noticed the handbook problem. This is also changed in dev version, and now my items are now properly cycling through all colour variants in the handbook.

Maoman, Feb 5th at 4:58 AM (modified Feb 5th at 5:01 AM)

My clay barrel unsealed by itself halfway through, resetting over a week of progress. Very frustrating. 

Also be warned everybody else, this mod (like many others) does not consolidate its recipes and will completely overwhelm every handbook search for "clay" with a whole mess of different color options for every individual item, each listed as its own separate recipe, hundreds of total entries.

ActualLizard , Jan 29th at 10:06 PM

MrFastZombie

Hi! That's a known issue. VS 1.21 made some changes to texture mapping on crock model, and this slighy broke my crocks. 0.5.0 version of my mod was updated to just work with VS 1.21, this is already fixed, and I plan to publish an update somewhere next week hopefully :) 

MrFastZombie, Jan 28th at 9:11 PM (modified Jan 29th at 10:16 PM)

Should the crocks look like this? (pic taken of the back) I notice the mod page images don't have these lines so maybe it's some sort of mod compatability issue but the line on the back doesn't line up with the lines on the sides and the line on the front is 1 pixel higher than the sides.

image

ActualLizard , Jan 10th at 9:11 PM

dimeymer

Yeah, I see it, thanks!

dimeymer, Jan 10th at 8:46 PM

ActualLizard, I'm not sure if I did it right, but here's the link: https://pastebin.com/dsgZ7DGR

 

ActualLizard , Jan 10th at 8:25 PM

dimeymer

Hi! First of thank you for translating my mod! <3 The easies would be probably pasting your language file using https://pastebin.com/ and then sharing it with me. I'm currently working on new version of the mod so will include your language file in next version then :)

dimeymer, Jan 10th at 12:08 PM

ActualLizard, Hi! I made a Russian translation for this mod. Could you please add it? If it's not too much trouble, how can I do that?

ActualLizard , Jan 6th at 4:48 PM

Strelitzia

Haha, thank you amd happy new year for you as well :D

Strelitzia, Jan 5th at 4:00 AM

Welcome back and happy New Years

MainTronPower, Dec 11th 2025 at 6:39 AM

I'm in the middle of updating my family's world's modlist to work on 1.21.4, we didn't make much with this mod yet, mostly just some jugs and urns. If I for now just remove this mod from the list will those revert to a vanilla variant, or break? And if they do break will all the items in them be inaccessible?

ActualLizard , Oct 10th 2025 at 1:01 PM

 

Beathrus

Sure, if someone is willing to patch it then why not, they have my blessing. I really do plan on supporting the mod further, I think about VS almost daily, but I just don't have enough hours in a day currently 😅 I think when I finally will find some time I'll port the mod to 1.21 "as is" + rework how vanilla clay items (red, blue, fire) are handled, new features will need to wait for 1.22.

Beathrus, Oct 7th 2025 at 9:34 PM (modified Oct 7th 2025 at 9:41 PM)

ActualLizard

Can we maybe get an unoffical patch? Just til you know? Do we have your permission?

ActualLizard , Sep 26th 2025 at 9:18 PM

Beathrus

Not really, it might launch, but there will be errors and missing assets most probably. I also plan on reworking the mod, as 1.21 introduced its own coloured block for base game clays. Not sure when I'll be able to work on this though, currently I have a "Vintage Story at home" situation going on (Moving to a house with a big garden and so much work to do around that right now), but the mod isn't abandoned.

Beathrus, Sep 25th 2025 at 4:00 PM

Does this work with 1.21?

Se7enSquared, Jul 28th 2025 at 5:00 PM

Never mind! It DOES work with carryon. I was just being dumb :D

Se7enSquared, Jul 27th 2025 at 5:43 PM

Hello. I love this mod! I noticed it doesn't seem to be supported with Carry On. Is that something you can fix or does it have to be added by Carry On? Thanks!

Neininch, Jul 25th 2025 at 10:52 PM

I thought I could just delete the contents relating to fire clay and still be able to make those bricks in the 3x3 crafting grid.  but that didn't work.  - is there any way to set the fireclay bricks back to crafting grid only?  anyone know?

ActualLizard , Jul 25th 2025 at 7:32 PM

Flamestar

Hi, sorry for long reply, was on holiday 😅 

Unsure if I'll update 1.20 version of my mod, as changes done in vanilla 1.21 will keep me busy. If that one also updates to 1.21 (or another mod with similar functionality) I'll try to make my mod also compatibile.

Flamestar, Jul 17th 2025 at 12:02 AM

ActualLizard Hi there. I found another mod that isn't compatible with yours that I'm hoping is an easy patch due to being a small mod, for someone who already knows how. Sorry to add more to your workload. I just saw the past comments here about how you have a backlog. 😅This mod adds new crock sealing recipes, but they won't work with your colored crocks except for the charcoal colored one. And your clay buckets won't work with their crock seal recipes.

Here's the mod I mean: "More Crock Sealing Options" by PihkurKennu 

  https://mods.vintagestory.at/show/mod/26171 

ActualLizard , Jul 13th 2025 at 8:55 PM

Just a quick update for whoever follows this mod: Next update is planned for 1.21, as I need to rework parts of my mod due to vanilla now implementing more coloured clay products. There's a roadmap here.

ActualLizard , Jun 22nd 2025 at 8:31 AM

Khaje

Thanks, added to my backlog of things to look at :) Next planned release is already for 1.21, so depends if Stonepiles will be also updated/in working state.

Khaje, Jun 11th 2025 at 11:52 PM

Hello! This mod currently seems to be incompatible with Stonepiles, it conflicts when placing stuff on the ground and does not offer a clayworking menu... Other than that the mod seems to work perfectly with everything else we have tested ^^

Rogue77, Jun 9th 2025 at 6:59 PM

Awesome! thanks

Aphemorpha, Jun 8th 2025 at 6:34 PM

I feel the need to let you know this is my favorite mod. Thank you for all your hard work <3

ActualLizard , Jun 8th 2025 at 4:42 PM

Najana Maalkav Mairujyat Rogue77 Aphemorpha

Hi all, sorry for late responses, life got busy, and I'm awfully tired half of the time, lol. Looks like I removed barrel recipes while working on new feature, sorry! Should be now fixed in 0.4.7

I'm implementing a new planter type that uses current barrel model, forgot to disable them before uploading new mod version. Barrels will use storage vessel model, but with different lid. I'm planning on adding an empty vessel that then can be made into either storage vessel or a barrel by putting a correct lid on it. This will also "bypass" the issue where fired storage vessels don't show correct colours in GUI. 

 

Dalet

You died while eating the food? Someone reported before a bug that duplicated a bowl of food from my mod, but they were sprinting and eating at the same time. Some weird duplication bug must be going on, but I was not able to reproduce it. You are second person reporting it so at least it seems to be rare.

Dalet, Jun 7th 2025 at 8:50 PM

I don't know if it was because of this mod, but I died eating a bowl of food, when I picked up the items the bowl doubled

Aphemorpha, Jun 7th 2025 at 4:27 PM

why the change from barrels to "big planters"?

Rogue77, Jun 4th 2025 at 8:37 PM

Same issue with the barrels. The name didn't seem to matter the other day, but I can't fill them with water or anything now, kinda strange. Anyway, great mod and I'm sure itl get addressed. Ty!

Mairujyat, Jun 4th 2025 at 11:08 AM

Same issue here, no barrel... And were there cup/mug recipes for red clay? If so, they seem to be missing as well...

Reverting to 0.4.5 still has no barrel.
Reverting to 0.4.4 restores the barrel!

Other than that, mod's working a charm, makes it really fun to decorate the place with claystuffs. <3

Maalkav, Jun 2nd 2025 at 5:04 PM

ActualLizard Hello, thank you for your mod. Like Najana, I don't have the barrel recipe and an item returns a weird name: 

Najana, May 31st 2025 at 12:23 PM

Hi, 
i really like your mod
it seems the update broken the barrel recipe
it seems you accidently deleted the barrel.jsons from the clayforming folder

ActualLizard , May 29th 2025 at 11:52 PM

metasynthie

I quickly checked and CL + BL + EM use up around 500MB of RAM more than vanilla game. So in theory they shouldn't cause any performance issues together. But the thing is, with more mods added the performance will deteriorate, and it's often hard to tell why. My current modlist eats around 40GB of RAM, but I'm pretty sure if I test these mods alone and add their individual usage it won't come close to 40GB. I will also get huge frame drops when looking down sometimes, even though there's nothing under me that could possibly cause such stutters, lol.

Might be that something in your modlist, or game install, causes this behaviour with BL added to the mix, but BL alone isn't the issue. Modding is weird like that sometimes. 

metasynthie, May 29th 2025 at 9:25 PM

Thanks ActualLizard that makes sense -- and yeah, I definitely realize Clayworks and Bricklayers are very different in scope. I was trying to figure out why my RAM starts staggering if I have both of them but not if I turn off one (and I have to say Clayworks is the one I tend to hold onto). So I was curious as to what Tels meant, and I guess it's just that they removed dyed clay, as you said. And my RAM problems exist because between the two mods, there are still a LOT of new items. Thank you!

ActualLizard , May 29th 2025 at 8:48 PM

metasynthie

Clayworks isn't a "Bricklayers+" mod, it started as its own thing, mostly because I got excited by a new clay colours and beehive kiln in 1.20 just to be disappointed by having only jugs and bricks using it. I suppose what Tels meant is that they trimmed down clay colors by removing most dyed clay, while my mod adds dyed clay. Also, there's no real support between our mods. By how clay now works in the game we need to patch the same base game files. There are some minor issues like wrong raw clay textures in CL, but both mods can work alongside each other without crashes, major conficts etc.

On the optimization part: By having dyed clay and supporting beehive kiln (one clay colour can give 4 different colours when fired in a beehive kiln) Clayworks adds a lot of stuff. That's why I've added ConfigLib support: in case of not using specific items, you can just turn them off to save up on resources. I also minimised the amount of textures needed by using overlays, so instead of having to do dozens of texture files for every item and colour I just use base colours and overlays (For example, instead of 56 crock textures, 56 jug textures, 56 flowerpot textures etc. I have 56 base colours + 1 crock overlay, 1 jug overlay, 1 flowerpot overlay etc.).

Currently, my mod eats around 100-150MB of RAM while adding 2296 new items. Vanilla VS 1.20.11 + CL only, fresh world.

metasynthie, May 29th 2025 at 7:51 PM

Thank you for the update ActualLizard! I have a question about the Bricklayers compatibility part. I had to disable Bricklayers because it was consuming too much memory, even though the author (Tels) had tried to optimize it. I noticed that a while back Tels said "BL got optimized to not add so many variants, and Clayworks just adds them all back, so using both mods will definitely need a lot more memory resources for VS." Is it still the case that Clayworks is adding back all the variants that BL removed?

ActualLizard , May 29th 2025 at 7:35 PM

Aphemorpha

Thanks! Fixed :)

Aphemorpha, May 27th 2025 at 6:53 PM

Hi, I saw you fixed the pickupability of the oil lamps, but their *selection boxes are still messed up :(

 

"collisionbox": null,
"selectionboxbytype": {
"-up": {
"x1": 0.3125,
"y1": 0,
"z1": 0.3125,
"x2": 0.6875,
"y2": 0.125,
"z2": 0.6875
},
"-east": {
"x1": 0.3125,
"y1": 0.3125,
"z1": 0.5625,
"x2": 0.6875,
"y2": 0.5,
"z2": 1,
"rotateY": 270
},
"-south": {
"x1": 0.3125,
"y1": 0.3125,
"z1": 0.5625,
"x2": 0.6875,
"y2": 0.5,
"z2": 1,
"rotateY": 180
},
"-west": {
"x1": 0.3125,
"y1": 0.3125,
"z1": 0.5625,
"x2": 0.6875,
"y2": 0.5,
"z2": 1,
"rotateY": 90
},
"*-north": {
"x1": 0.3125,
"y1": 0.3125,
"z1": 0.5625,
"x2": 0.6875,
"y2": 0.5,
"z2": 1,
"rotateY": 0
}

 

should be

 

"collisionbox": null,
"selectionboxbytype": {
"*-up": {
"x1": 0.3125,
"y1": 0,
"z1": 0.3125,
"x2": 0.6875,
"y2": 0.125,
"z2": 0.6875
},
"*-east": {
"x1": 0.3125,
"y1": 0.3125,
"z1": 0.5625,
"x2": 0.6875,
"y2": 0.5,
"z2": 1,
"rotateY": 270
},
"*-south": {
"x1": 0.3125,
"y1": 0.3125,
"z1": 0.5625,
"x2": 0.6875,
"y2": 0.5,
"z2": 1,
"rotateY": 180
},
"*-west": {
"x1": 0.3125,
"y1": 0.3125,
"z1": 0.5625,
"x2": 0.6875,
"y2": 0.5,
"z2": 1,
"rotateY": 90
},
"*-north": {
"x1": 0.3125,
"y1": 0.3125,
"z1": 0.5625,
"x2": 0.6875,
"y2": 0.5,
"z2": 1,
"rotateY": 0
}

 

i forgot that technically hitboxes are different from selection boxes. i double checked to make sure these should be the correct hit-- i mean, selection boxes for the lamps.

ActualLizard , May 26th 2025 at 7:50 PM

MiscMics

Thank you! I'll add this to mod description :)

 

Xaviancat

Yeah, support for Primitive Survival is planned. For now if you fire a natural blue clay storage vessel in a pit kiln, or in a beehive kiln with all 3 doors closed, you will get a base game storage vessel that can be used to make irrigation vessel.

 

KSF

I'll take a look at the base game dough, thanks for letting me know!

If it has a dll it's a code mod so either author of that mod needs to add support themselves, or I would need to implement similar functionality on my side. Clayworks will probably become a code mod at some point too, have several ideas that aren't possible to do with JSONs only.

 

Jayro

This is Clayworks mod page, did you mean another mod that conflicts with Clayworks?

Jayro, May 23rd 2025 at 8:33 PM

It's not compatible with Clayworks—when you try to use colored clay, it doesn't allow it.

KSF, May 21st 2025 at 9:50 PM

Still really enjoying your clay products. I did encounter an issue when I tried to make bread dough with a clay bucket of water. The game dough recipe calls specifically for a woodbucket. Can you patch in a recipe that uses your clay bucket as well?

On a second note, I tried out the Squeeze Honey Into Barrel mod and loved it. However, it doesn't work with your clay barrels. The mod has a dll, so not something I can easily fix in my local copy. Are you able to do anything that makes it possible to use your beautiful barrels for honey squeezing? I'm too accident-prone to put honey in buckets! :P

Thanks so much for your hard work and quick responses!

Xaviancat, May 19th 2025 at 6:26 AM

Would it be possible to one day add mod support for Primitive Survival? I'd like to use their Irrigation Vessels, but they are crafted with Storage Vessels.

MiscMics, May 16th 2025 at 11:39 PM

Here is a chart for the colors that can be made, some like ivory, beige and tan i couldnt find, so let me know

Original color

Red

Orange

Yellow

Green

Blue

Purple

Pink

No doors open

watermelon

merigold

lemon

mint

sky

lilac

blush

1 door open

apple

peach

coral

malachite

steel

orchid

rose

2 doors open

crimson

carrot

yellow

green

blue

purple

pink

3 doors open

cherry

rust

goldenrod

spruce

azure

mulberry

heather

 

Original color

Brown

Black

Gray

White

No doors open

latte

gray

cream

cream

1 door open

olive

lead

silver

ice

2 doors open

coffee

black

fog

cream

3 doors open

moss

eggplant

gray

periwinkle

 

crumps, May 16th 2025 at 4:19 AM

ActualLizard ay nice! just got home from work myself, glad to see yo, super appreciated

ActualLizard , May 15th 2025 at 10:17 PM

crumps

Fixed! Thanks again :)

(Only now there are 2 fire clay jugs recipes active at the same time, but that's a minor issue, will fix it someday. My version has a different name so can be picked instead of vanilla)

crumps, May 15th 2025 at 1:33 PM

I had some free time this morning before work and i found the issue

ActualLizard in clayworks/recipes/clayforming/jug.json the term "red" is missing from the valid color options. after being added Natural Clay (Red) is again able to make the base game jug from Red Clay

crumps, May 14th 2025 at 9:42 PM

ActualLizard heyo! I took a recording of the issue

It seems that natural clay (red) does not have any association with being able to make red clay jugs. I imagine this is due to the name changing to Natural Clay instead of Red Clay as it is in Vanilla.

crumps, May 13th 2025 at 7:26 PM

Thanks for getting back to me!! Glad i can cross this one off the list.

ActualLizard , May 13th 2025 at 7:20 PM

crumps

Hi, my mod adds only custom fire clay jugs, it doesn't touch vanilla blue or red ones, so it shouldn't be caused by my mod. I also see in game that I can make vanilla red raw jugs no problem. Looks like there's incompability between other clayworking mods.

crumps, May 13th 2025 at 12:10 AM

does your mod change the recipe for jugs? I swear one of my claymaking mods is turning off jugs from red clay and only has it as blue. Or if the red Jug is missing, any chance we could have it added? Unsure if its this one or another, i have like 3 clayworking mods. just wanted to ask here :) thanks for making the mod!

Dusktracer, May 11th 2025 at 9:18 AM

ActualLizard Excellent! thanks for the quick response :). Love this mod.

DrZeta, May 9th 2025 at 9:18 PM

ActualLizard

First, thank you for the additon you glorious person. Second, thank you for the clarification. Third, ya'll fast.

ActualLizard , May 9th 2025 at 3:42 PM

Dusktracer metasynthie

Thanks! I used wrong attribute for oil lamps and it made them unplaceable. Aready fixed with release 0.4.4 :)

 

DrZeta

I've added a config setting to enable vanilla clayforming recipes for improved mod compatibility, for now. You can, usually, also get vanilla items by firing my natural blue raw items in a pit kiln or beehive kiln with all 3 doors open. I plan to support Expanded Foods at some point too.

metasynthie, May 9th 2025 at 2:53 PM

I can't seem to place oil lamps on the floor OR the walls. I don't know if this has something to do with Hanging Clay Lamps not being fully compatible? (Wiill try uninstalling to check.)

Dusktracer, May 9th 2025 at 8:13 AM

I updated to the new version and now I can't place the oil lamps on the ground? Not sure what's going on there. They place on walls but no longer can be placed on the ground. Is this intended?

DrZeta, May 9th 2025 at 3:16 AM

First, loving the new colors. I did find an issue though. Expanded foods adds a version of the oil lamp that you can make out of peat and the various oils you can make in the press. It needs the default bowl though. Issue came when I turned off the bowl colors in the options. When I loaded back in there wasn't a clay forming recipe for bowls. Turning bowl colors back on has since fixed that and I found the way to make the default bowl, although it's going to be a pain for the amount of bowls I need. Would it be possible to get an easy way to make default bowls/other items for that sake of mod compatibility? Like throwing unfired items in the crafting grid to convert them to the default. 

ActualLizard , May 8th 2025 at 5:25 PM

Aphemorpha

Thanks! Fixed in current release :)

Aphemorpha, May 6th 2025 at 2:56 AM

hi! i found an error with your oil lamp hitboxes, in the blocktype you forgot the *asterisk in front of most of the hitbox orientations. for example, you have "-up" instead of the proper "*-up". you also forgot an asterisk in front of

"": [
{
"name": "Lockable"
},
{
"name": "RightClickPickup"
}

 

it should be

 

"*": [
{
"name": "Lockable"
},
{
"name": "RightClickPickup"
}

 

so we can pick them up. sorry for the long comment but i didnt find your mod on the vintage story discord

ActualLizard , May 4th 2025 at 7:38 AM

MiscMics

Game currently doesn't show crafting path of finished item, if it involves beehive kiln. So you need to check out raw clay item for it to show into which colours it'll fire in the beehive kiln. In case of blush: pink raw clay item fired with no doors open, for ivory: white raw clay item with no doors open.

MiscMics, May 4th 2025 at 6:29 AM

How in the world do i get colors like "blush" and "ivory" in survival? Im trying to make pixel art and these would help a lot. thank you

Tya, May 1st 2025 at 2:03 AM

I think hanging oil lamps compatability (if not full integration) would be a super cool addition!

ActualLizard , Apr 29th 2025 at 1:49 PM

Strelitzia

Thanks! I found the issue, I'll upload a fixed version soon.

Strelitzia, Apr 27th 2025 at 12:34 AM

I noticed the planters don't fire into their proper variants in the pit kiln, instead they just stay as raw planters

ActualLizard , Apr 25th 2025 at 6:22 PM

KSF

Ah, the errors are coming from the game itself. Base game brick grid crafting file needs to stay disabled. My clays are in game domain so VS handles them as base game clays and tries to generate raw brick recipes automatically, but there's no game:rawbrick-azure, but clayworks:rawbrick-azure, so it throws an error.

 

I had some time, so I added grid crafting alternates already. It's disabled by default, but you can enable them from ConfigLib menu :) From my quick testing it seems everything is working, but if I missed something please let me know!

 

KSF, Apr 25th 2025 at 3:09 PM

Thanks so much for your quick response! Grid alternates would be greatly appreciated. For the moment, I've kludged in recipes for the bucket and barrel to the No Clayforming mod, and those have worked. I've tried flipping any/all the properties for bricks and still can't get fire clay bricks to work in the grid. The only thing that did work to make fire bricks was to remove the rawbrick.json file from the disabled folder in your mod. Then I get errors like this 

25.4.2025 07:38:31 [Warning] Failed resolving crafting recipe ingredient with code game:rawbrick-azure in Grid recipe25.4.2025 07:38:31 [Error] Grid Recipe 'game:recipes/grid/rawbrick.json': Output Item code game:rawbrick-azure cannot be resolved

for each of the default game clay colors. Can you tell me what the settings should be for anything to do with brick crafting for grid crafting of bricks to work? Maybe I'm just not flipping the right thing the right direction? Still love the mod. Clay barrels and buckets are the best! So much prettier than the wooden ones in the game. The storage vessels are nice, too.

ActualLizard , Apr 25th 2025 at 7:08 AM

KSF

Hi, this mod already has an option to turn on brick grid recipes back via ConfigLib. I can also add an option to grid craft all my other clay products, so accessability will be handled on my side without need for external patches.

Caliess

I plan on supporting Primitive Survival irrigation vessels, as I play with this mod as well. For now you can also make any of my coloured vessels (green, brown, etc.) and they will fire to base game burned vessel in a pit kiln :)

KSF, Apr 25th 2025 at 2:19 AM

This mod adds some lovely new features. That said, I see that all the default clay recipes have been disabled. For clay bricks, that's a problem for me. I could previously make fire bricks for my bloomery by using a grid recipe. I'm now forced to use a clayforming recipe. I'm partially disabled and already run a mod that provides grid versions for all the clay forming molds. That mod, No Clay Forming, doesn't include a patch for the issue with fire bricks because that recipe was always a grid recicpe. I would ask you to reconsider whether you need to disable ALL default clay recipes, especially when a recipe was previously a grid recipe. Those of us with dexterity issues would appreciate your assistance. Thanks so much for all your hard work on the mod. The models are stunning. I really want to use them.

Caliess, Apr 25th 2025 at 12:49 AM

Unsure if this is for you or spear to fix, but the colored vessels cannot be used for making the primitive survival irrigation vessels, which sucks because the only compatible one is the one made from blue clay. i've only found red clay so far so i just cant make the irrigation vessels rn )):

Dead_Nettle, Apr 22nd 2025 at 12:56 AM

NEW SHINGLES, I'M SO HYPED!

ActualLizard , Apr 17th 2025 at 7:58 PM

Wailwolf

That's neat, thanks! :D I'll add it with next release. Hopefully I'll have time to finish it this weekend, life has been busy lately.

I know about the vessels, probably it's on game's side as storage vessels have some additional attributes. I'm thinking on splitting clayforming to vessel body and lid and assembling vessel from fired parts. Not a fix, more of a workaround :v

Wailwolf, Apr 15th 2025 at 9:02 PM

Hey ActualLizard, here is a french translation. Can you put it in the next update, please ? Thanks for you mod ! 🔥

Edit : By the way, I noticed that the storage vessels colours in the menu are different than the one when the block is on the floor.

ActualLizard , Apr 10th 2025 at 2:01 PM

KiranaStarr

Exactly as Tels said, there's an incompatibility for now. Technically, they can be used together, just white porcelain/clay will be bugged in both mods. I'm slowly going through sub-tasks for 0.4.0 release, this incompatibility will be fixed then.

Tels, Apr 10th 2025 at 1:01 PM

KiranaStarr At the moment not, white clay from this mod conflicts with white porcelain of Bricklayers. Can hopefully be fixed by Lizard soon.

KiranaStarr, Apr 9th 2025 at 10:03 PM

Is this compatible with Bricklayers?

Tels, Apr 6th 2025 at 5:18 PM

ActualLizard Wondeful! 💛 Let's hope one day VS can have modded clay proper.

ActualLizard , Apr 6th 2025 at 4:38 PM

HoosierDaddy

Hmmm, maybe? Personally I prefer clayforming, but it could work as optional change. Would need to see how much needs to be changed for that, if so then most probably I would make it a ConfigLib setting.

 

Tels

Sure thing, it's a way easier change to do on my end. I already thought about doing that since someone asked me why they need to make porcelain to do my white items, lol. Turned out they were using both our mods.

HoosierDaddy, Apr 6th 2025 at 2:32 PM

Sorry. Didn't know you were running into a hardcoding issue. Yeah, there's a disturbing amount of that. Fruit press, for example.

 

Had a thought. Have you considered dying not the clay, but the item? Stick the stack of raw formed objects into a barrel of dye and it converts it to the right color after, say, 8 hours, like the clay recipe was? Maybe not realistic, but accomplishes the desired end without sacrificing too much verisimilitude.

Tels, Apr 6th 2025 at 7:06 AM

ActualLizard As you noted, currently clayforming only works when a mod patches in its clay into game. I've run into the same issue with BL, I've tried to remove all my clay from the game: domain, but ultimatively this failed and I had to move it back.

 

Unfortunately, your mod also adds "white" to the game clay list and this causes a conflict with BL's white porcelain (which is technically clay under the hood). Could you please rename your `game:clay-white` to some other color to solve this conflict? BL's porcelain exists for a couple of years now and I'd hate to rename everything in my mod internally. I could rename it to "snowwhite" - this would be a TON of changes and I'd rather avoid it if possible.

In BL 3.0.0 I've removed all other clay colores except these:

  • malachite
  • lavender
  • paleblue
  • palered
  • palegreen
  • peach
  • sunflower
  • white
ActualLizard , Apr 3rd 2025 at 4:39 PM

Jayro

Thanks, I'll try to fix it for new release :)

 

HoosierDaddy

I wish it's that simple 😅 Clay items in mod domain are doable, but both clayworkitem and clayform are hardcoded. Having everything in my domain resulted in missing clayforming textures regardless of where I've put them. Putting them in game domain seemingly worked, but resulted in user not being able to add clay voxels, only remove them. One combination, don't remember which at this point, resulted in hard crash when user tries to clayform. Only patching new clay colours into game:item-clay works. So my clays are basically vanilla clays, as far as game or other mods are concerned. I will gladly move them to my domain if next dejank update fixes this, as it's definitely cleaner to keep as much as far from vanilla files as possible.

 

Bugs reported there are mostly my errors, but if there's any specific "quirky behaviour" you noticed please let me know, I'll try to fix it with new release that's in the making. If it's about mod interactions then I plan to support some mods, after I make my mod play nicely with vanilla.

HoosierDaddy, Apr 2nd 2025 at 9:51 PM

I went in to write a patch mod to take care of some of the issues my players are having, and noticed what is probaly at the core of most of the quirky behavior that's being reported. You are referring to assets that you defined as if they were in the base game.

 

Assets that you define, like clay-azure, should be referred to using your own domain, not the game domain, because that does not exist in vanilla. So, instead of game:clay-azure use clayworks:clay-azure, because that is where it's defined.

Jayro, Mar 27th 2025 at 8:50 AM

"Hi, I hope you're doing well. I discovered a bug where if you're using the guidebook and click the empty Beenade icon, the game crashes. This gets fixed if I disable your mod."

gyattgobbler, Mar 27th 2025 at 3:12 AM

@ActualLizard perfect thanks!!

ActualLizard , Mar 26th 2025 at 9:56 PM

gyattgobbler

What is an irrigation vessel? Do you mean the one from Primitive Survival mod? If so then no support for mods, yet (I do plan to support some mods, and I also play with Primitive Survival). Best to either use base game blue clay (fire in pit kiln or with all 3 doors open in beehive kiln), or any of my coloured clays and fire vessel in a pit kiln. Currently all my raw storage vessels fire into base game 'burned' storage vessel in a pit kiln.

gyattgobbler, Mar 26th 2025 at 9:14 PM

how can i get the irrigation vessel? i am using red clay and only have the option to make a red clay vessel, but when fired they can't be turned into an irrigation vessel

DrKlinger, Mar 26th 2025 at 8:32 PM

Thanks for the hotfix, I was waiting for it!

ActualLizard , Mar 26th 2025 at 4:29 PM

meegaaturk

It's a bug, just pushed out a hotfix that fixes that 😅

meegaaturk, Mar 26th 2025 at 1:18 PM

Does this mod change how sealing crocks works?

i cant seam to seal them

HoosierDaddy, Mar 25th 2025 at 4:39 PM
  1. NP. Just wanted to make sure you knew about it.
  2. Yep. Not all the time. In fact it usually only happens when I'm down towards the bottom of the hunger bar and eat while sprinting. But not always then. While verifying a report, I started out the trip with a stack of 4 bowls of porridge, ended the trip with one bowl of porridge and 5 empty bowls. But standing at home, it seems normal.
  3. Thanks. NP. Just wondered if maybe we did something different, or if it was just changed.
  4. Yes. For the time being, I've added a recipe to convert base fired red to legacy. Glad to see you have already accounted for that need! I might have to bump the chance for blue clay. 
  5. No big deal. Again, for the time being, I've patched Sortable Storage to add at least some of them. Waiting for all the color variants to stabilize before I go much further.
ActualLizard , Mar 24th 2025 at 10:58 PM

HoosierDaddy

Glad you like it! To answer all points:

  1. Storage vessels show incorrect colour in GUI, I'm not sure why, but I guess it's connected to extra attributes storage vessels use? Same with vessels looking weird in beehive kiln. It's only cosmetic, so currently stuck in my backlog.
  2. So you eat the food, you get an empty bowl extra and still have brown bowl with food? If yes, then I tried to reproduce that, but everything worked for me.
  3. As in brown palette? All brownish colours you can get are by firing: natural red, natural fire, coloured brown, coloured orange. But there's no more earthy browns if that's what you mean. I'm thinking about making some early game friendly clay type that fires into muted, brownish colours, but isn't firing in a beehive kiln. But first I need to cover base game blocks and finish few things I'm working on currently.
  4. Ah, so if some other mod accepts, for example, only base game fired crocks as input? All defaults are accessible, either by firing blue clay products in a pit kiln or in a beehive kiln with 3 doors opened. So my raw natural blue crock will fire into a base game burned crock. If you need RAW defaults for some other mod I can make a simple grid recipe that converts my versions to game ones.
  5. Not using it myself, but I can take a look what needs to be done to support it.
HoosierDaddy, Mar 24th 2025 at 9:02 PM

"I quickly checked with both mods, and Bricklayers is just faster to register game:clay-white than my mod"

 

Yeah, you need to do the old trick from the Yellow Pages -- name your mod "AAA Clayworks" so you get top listing. ;) 

HoosierDaddy, Mar 24th 2025 at 8:58 PM

LOVING the mod. 

  1. Red storage vessels (cranberry dye with red clay) look burned in the pit kiln, brown in the hotbar, red on the ground. Presumably other red stuff, too. 
  2. Brown bowls (undyed red clay from earlier version of mod) with food are filling the food bar, adding to the empty bowl stack, and not decrementing the brown bowls of food. Do I just have to toss them out? How about the other brown products like crocks?
  3. How do I get more brown clay products? Is beehive kiln (3) the only option? So far they are my favorite color by a large margin.
  4. How do I get the game's defaults so I can make craftables with them?
  5. Thoughts about compatibility with Sortable Storage? I can live without it, for sure. It's just convenient in early game. 
ActualLizard , Mar 24th 2025 at 8:52 PM

gndrneutralnoun

Thank you! <3

Moss colour is created by firing brown clay products in a beehive kiln with 3 doors open.

Game doesn't show how to create things that require beehive kiln, yet. It does show though to which colours raw clay can fire!

gndrneutralnoun, Mar 24th 2025 at 6:52 PM

How do I get the moss colored blocks? Love the mod btw, very beautiful :)

ActualLizard , Mar 23rd 2025 at 8:34 PM

Eshisakka

Ahhh, okay. After looking at Bricklayers repository I see that it patches its own version of white clay (white porcelain I suppose?), so this is definitely incompatibility with Bricklayers. I quickly checked with both mods, and Bricklayers is just faster to register game:clay-white than my mod, so "my" white clay simply doesn't exist as it tries to use the same item code and game doesn't allow that.

But! As both my clay and Bricklayers one share the same game code you can use Bricklayers white clay to create my items. I see that there are other issues such as my coloured clays all have texture of fire clay for some reason lol. Still should be useable though.

Eshisakka, Mar 23rd 2025 at 7:49 PM

ActualLizard

Well, I have bricklayers installed, so it's not that another mod assumes it - it's just there ;^^ And uhhh nope, white clay doesn't appear Anywhere in the handbook for me. Not when searching up 'white clay', not when looking at the white dye recipes, nothing. I'm assuming bricklayers' white porcelain is somehow overriding it...? Cause the recipe you said that results in white clay (white dye+clay) results in snow white porcelain instead... strange!

But I'm glad to hear it exists in regular clayworks and that it's just incompatibility with bricklayers apparently messing with it ';^^

 
 

 

 

ActualLizard , Mar 23rd 2025 at 6:03 PM

Eshisakka

Hmm, what other mods do you have? My mod adds white clay, but it doesn't add any porcelain, my lang file doesn't even contain word "porcelain" or any additional descriptions, yet 😅 Maybe some other mod assumes Bricklayers is installed? Afaik both mods add new clay colours to 'game' domains, because that's the only way for clay to work correctly (too much hardcoded stuff regarding clayforming in the game itself causing incorrect behaviour or crashes if clay isn't in 'game' domain) so in theory if another mods scans for game:clay-white for compability with Bricklayers it can pick up my clay instead.

 

Currently white clay is created either by mixing fire clay with white dye or gray clay with white dye. I went with dark clay like blue and red creating gray dye instead of white, but this will probably change (as gray clay + white dye doesn't make any sense either lol). As I would like, in the future, to add more realistic clay dying process, I think I'll add simple dying by mixing any natural clay (red, blue, fire) with any dye for coloured clay, as a config option for people that want easier clay dying.

Eshisakka, Mar 23rd 2025 at 4:34 PM

Wait, is there no white clay?? The handbook says I have to use white porcelain to make the white pottery of this mod... that's strange. What if someone doesn't have bricklayers installed? And when clay is mixed with white dye, it creates gray clay, instead of white clay.... is this intentional? It seems very odd to me.

 

Edit: oh wait, I just realized there's a new version of the mod (was on 0.3.7.) so I'll update, sorry if this is already fixed and my comment is redundant ;^^

ActualLizard , Mar 23rd 2025 at 11:45 AM

Pamela

I'll see if that's possible on my end

 

Metroxide

It might've happened that I forgot to put sealing recipe in, oops. I spend more time developing this mod than playing and failed to notice that. It's already in in my dev version, will be fixed with next update!

Metroxide, Mar 22nd 2025 at 6:40 PM

Having an issue with my group that we cannot seal the Clayworks crocks. - Actually not sure what the issue is. We have Clayworks and Bricklayers. My friend wasn't able to seal a crock earlier, but I was able to do a blue clay one.

DrKlinger, Mar 22nd 2025 at 2:45 AM

ActualLizard

Thanks a ton, it's perfect! And yea, configlib is super easy to use; my first mod I made was pretty much just a configlib file loool.

Pamela, Mar 20th 2025 at 8:51 PM

I run a mod that increases all my stack sizes, but it's not working on your items.  I even tried adjusting the .json files myself, but they just won't stack.  Is this something you can fix?

 

ActualLizard , Mar 19th 2025 at 7:57 PM

SteelFire DrKlinger

Sure, should be easy to add an option for this with configlib :)

Eshisakka

Glad you like it! I was very unsure if supporting so many brick colors and variants was a good idea xD This is actually what pushed me into supporting configlib and giving people an option to turn some parts of the mod off.

Ingvard12

Can you give me a list of used mods? And can you check if it happens also in single player? I can test my mod only in single player sadly. From game code it looks like some plant texture is missing so it either can be a mod conflict or server-only issue with my mod.

EDIT: Found the issue, will try to upload it soon.

Eshisakka, Mar 19th 2025 at 6:43 PM

I just noticed all the new brick variants!!! That's so awesome, that's something I really wanted, now just imagine all the mosaics I could make with all the new header bond bricks.... thank you so much ahhh ^^

SteelFire, Mar 19th 2025 at 5:23 PM

I'll second the request for either an overall 6 servings on the crock or a configurable setting for them. I've been using the Larger Crocks mod for a while, so I was actually confused for a second when the Clayworks crocks didn't empty a cook pot. lol. I'll also post over on that mod.

Ingvard12, Mar 19th 2025 at 4:55 AM

Kicks me out of the server after I pick up or place a flower pot
19.3.2025 07:44:47 [Server Error] Exception: Object reference not set to an instance of an object.
at Vintagestory.ServerMods.UpgradeTasks.FixOldPlantContainers(BlockPos pos) in VSSurvivalMod\Legacy\UpgradeTasks.cs:line 207
at Vintagestory.ServerMods.UpgradeTasks.didUseBlock(IServerPlayer fromPlayer, UpgradeHerePacket networkMessage) in VSSurvivalMod\Legacy\UpgradeTasks.cs:line 184
at Vintagestory.Server.ServerMain.HandleClientPacket(ConnectedClient client, Byte[] data) in VintagestoryLib\Server\ServerMainNetworking.cs:line 169
at Vintagestory.Server.ServerMain.ProcessNetMessage(NetIncomingMessage msg, NetServer mainSocket) in VintagestoryLib\Server\ServerMainNetworking.cs:line 162 

DrKlinger, Mar 18th 2025 at 8:20 PM

I appreciate the configuration to turn certain parts on & off! This is a great vanilla+ mod.

Additionally, when you get a chance, could you throw in an config for the servings crocks can store?

ActualLizard , Mar 17th 2025 at 10:51 PM

OutcastZeroOne

No, there's a behaviour that I forgot to add that allows storage to be used on boats etc. I'll put out a hotfix version that fixes it soon!

OutcastZeroOne, Mar 16th 2025 at 12:59 PM

not sure if its just me, but the Clayworks colorede Storage Vessels do not work with the new boat. they can be placed but not accessed.

HoosierDaddy, Mar 15th 2025 at 5:16 AM

"For early game I'm thinking about making coloured clay fire into the darkest versions in a pit kiln..."

Please do! I like the brown better than the game's default gray, but not enough to justify the overhead. I'm never going to make the beehive because I don't care about color that much. But a little variety would be nice.

Eshisakka, Mar 14th 2025 at 5:31 PM

ActualLizard

Ah ok, good to know!! Thank you so much for the reply, and for the wonderful mod. I hope you can figure out the handbook/GUI issue, good luck on wherever this mod takes you :)

ActualLizard , Mar 14th 2025 at 4:15 PM

Eshisakka

Creative GUI and Handbook are bugged. All vessels will look the same there, but they will fire correctly in beehive kiln! Vessels use some additional attribute that other blocks don't have, and I think this causes the game to not recognize fired variants correctly in the GUI. I have it on the list to investigate further and either fix that or report as a bug to game devs. You can have a look at clay barrels in the handbook to see how fired vessels will look :)

In a pit kiln, at least currently, coloured variants will fire to basic burned vessel. Natural Red and Fire clay will fire to brown (might change to red to match base game bricks firing to red in a pit kiln) and fire. For early game I'm thinking about making coloured clay fire into the darkest versions in a pit kiln (the one with 3 beehive kiln doors open) or add a clay variant that will produce muted, earthy (is this a good word?) colours in a pit kiln, but won't be friable in a beehive kiln.

Eshisakka, Mar 14th 2025 at 3:06 PM

Are all the vessels supposed to fire into the same color regarless of how many doors are opened in the beehive kiln? And when fired in a pitkiln, all come out black? For example, when firing a raw green storage vessel, the options are mint, malachite, green and spruce... all of which look the exact same, and when fired in a pitkiln, results in a 'charcoal' vessel. At least, this is what the handbook tells me. Or is something just bugged on my end? I would love for this to be fixed, cause this mod looks awesome, and is something I needed after hearing bricklayers is being reworked and possibly removing some clay variants <3 (no hate to Tels, of course)

ActualLizard , Mar 14th 2025 at 9:45 AM

Bartandules

Nice catch! Thank you, it'll be fixed with new release.

Bartandules, Mar 13th 2025 at 7:12 PM

I found the solution to not being able to place bowls in the quadrants without standing on it. I looked into how the Bricklayers mod handles it, and I added the one line that you were missing compared to their's. Under the "behaviors" for the bowls, you need to add { "name": "Unplaceable" }, in between the GroundStorable section and RightClickPickup section. Once I did this, I was able to place the bowls in quadrants properly.

ActualLizard , Mar 12th 2025 at 11:17 AM

PainKRM

Hi, are you using the newest version of the mod? There were few updates yesterday, one of them fixed crashing when trying to clayform with coloured clays. If you are on newest version please let me know what you tried to make and with which colour of clay :)

Cynag

Thanks for liking it! It's my first publicly released mod ever, so it's a stressfull time for me lol. You can put my items in the same place, but you have to stand basically above the place you want to put them to and right click near the block corners. Only first item is an issue, next 3 are placing normally. No idea why is that as I used exact same selection boxes as vanilla items. I hope to have this resolved with next non-hotfix release, now I have my hands full with adding brick patterns.

BobEdJones

Yeah, some colors are quite saturated, I see it especially now when adding brick support, but also washing them all out can cause colors to be too similar between various items. Right now I will probably have to edit grays/whites and purples/pinks as they are too similar at times. For example bricks made from white clay and fired with 2 kiln doors open look almost exactly the same as vanilla cream bricks. The end goal is to have something for anyone, for now the plan is for firing to work like this:

0 kiln doors -> pastels

1 kiln door -> desaturated

2 kiln doors -> saturated

3 kiln doors -> darks

Then there are exceptions like brown firing to greenish items, for example, as vanilla red clay already covers browns.

Cynag, Mar 12th 2025 at 8:56 AM

Hi! Love you mod, but i found a bug. 

You cannot place more than one raw bowl to bake in the same space, nor can you mix it with other clay pieces that will be baked. The same applies to baked bowls.

PainKRM, Mar 12th 2025 at 12:37 AM

By putting a piece of colored clay to work on the floor, I close the game 

OliverRook, Mar 12th 2025 at 12:19 AM

Seems to be all good on my end at least so far!

ActualLizard , Mar 11th 2025 at 6:48 PM

OliverRook Found the issue, the issue was me (used wrong item code for the bowl with a meal). Pushed new release that fixes that. I tested it on vanilla meals, so if anything goes wrong with EF meals, please let me know!

OliverRook, Mar 11th 2025 at 5:49 PM

Just tried to eat from a bowl and it caused a crash.
Brown bowl
Meal consisted of:
Red current x2
Rye
Pine nuts (Wildcraft)
Have a culinary artillery installed and expanded foods.

BobEdJones, Mar 11th 2025 at 5:14 PM

I was waiting for something like this, though in my opinion the colors are a little too saturated.

ActualLizard , Mar 11th 2025 at 2:06 PM

Simply

Interesting, it works on my test world, but crashes on a newly created one. Thanks for reporting!

Simply, Mar 11th 2025 at 1:19 PM

Having some crashes anytime I try to clayform with any of the colored clay. Any natural stuff is fine but colored crashes to desktop. Quite consistantly and even with all other mods disabled

Game Version: v1.20.4 (Stable)
2025-03-11 9:18:50 AM: Critical error occurred
Loaded Mods: clayworks@0.2.2, game@1.20.4, creative@1.20.4, survival@1.20.4
System.Exception: Can't create itemstack without item!

Can include the rest of the log if needed!

ActualLizard , Mar 11th 2025 at 12:09 PM

Cheamipharm

Thanks for catching that! I used incorrect text for pit kiln firing, just pushed a hotfix that fixes that :) Additionally, red clay will now fire into a brown variant in pit kiln, so 3 colours are currently possible without a beehive kiln: charcoal (default dark products from blue clay), fire and brown.

Cheamipharm, Mar 11th 2025 at 2:31 AM

A bowl made from red clay that has not been fired seems to have some issues. I tried a recipe for making four at the same time, but in reality, only one is needed, and it appears that it cannot be successfully fired using the most basic pit-firing method.😭

red clay bowls

ActualLizard , Mar 10th 2025 at 10:14 PM

OliverRook Thanks, must've messed duplicated clayforming for 4 bowls at some point, I'll fix that with next release. Putting down my custom items is a little bit wonky at this point. You can put 4 into a ground storage, but you have to basically stand on top of the place you want to put the bowl to. It's only for first item being placed, then it works fine. Unsure why is that atm, my items use the same selection boxes as vanilla ones, so it should work. Will have to look at that too when I have some more time.

OliverRook, Mar 10th 2025 at 8:57 PM

The raw bowls can only be placed one at a time and the single bowl recipe uses the molding recipe for 4 bowls, making it take up more clay than it should.
Only tested for red clay so far.

Addendum: This only applies when placing the bowls as the first item.

ActualLizard , Mar 9th 2025 at 10:32 PM

Strelitzia Yeah, my main inspiration for this mod was how little there's to do with beehive kiln. Also adding something as nice looking as cream pottery, but only for jugs and bricks was criminal lol.

Tyan I'll have it saved with other ideas, thanks! For now supporting vanilla stuff is priority, if I still have a inspiration to expand this mod I'll see :)

RachelTGG Vanilla game has 11 liquid dyes. I created 11 new raw clay items that can be created by mixing blue/red/fire clay with said dyes in a barrel. For now, I would like to replace it with actual real-world clay dying techniques instead at some point.

RachelTGG, Mar 9th 2025 at 10:03 PM

How are you adding new clay colours? Is it with new "raw" clay or some sort of dye system?

Tya, Mar 8th 2025 at 1:07 AM

I would love to have a way to craft rough bricks of various colors with this mod. Could make the recipe require 1-2 clay instead of mortar to make it a cheaper, but less clean looking, version of normal bricks

Strelitzia, Mar 7th 2025 at 6:56 PM

This is really cool! I love how you were able to add so many options with the beehive kiln. I felt 1.20 was really lacking due to the lack of clay colors for anything besides jugs. Now I can color code my storage for wildcraft fruits XD

ActualLizard , Mar 7th 2025 at 10:28 AM

Randwulf I already started to work on clay crates! Wanted to make a fired wide vessel that is currently a barrel, a crate, and when you craft a lid for it you get a clay barrel. Currently disabled as it crashes the game :P Need to take a peek in the crate code to see what's going on.

MaiaK Thank you! Hopefully the impact isn't that high. I tried to make it as light as possible, my custom models are optimized by disabling not visible faces. Also only natural clay (red, blue, fire) versions have specific textures (to make it as close to original as possible), but textures for all blocks with custom colours are made with plain color texture and block overlay. So, instead of 56 textures for crock, 56 textures for barrel, 56 textures for watering can etc. I have 56 colors + 1 overlay for crock, 1 overlay for barrel etc.

Kosmu Pots, planters etc. are planned :) I will think about high vessel, could be a fun decoration!

Kosmu, Mar 7th 2025 at 10:10 AM

This is excellent, please if you can give the cool custom variants of pots and planters to other items, or ways to fire them up or make dyes for them, thank you! Also consider adding a "Decorative" High Storage Vessel like QP with chests, could be fun to do big colored pots like that (and cool decorations ACA Cauldrons?)

RaptorMother, Mar 7th 2025 at 9:07 AM

this is so cool and the clay barrel by itself is alone such a gamechanger. What's the impact like on the game from having so many different assets? :)

Randwulf, Mar 6th 2025 at 11:40 PM

ActualLizard   Bricklayers or not, I would certainly enjoy having those custom patterns for some of my storage vessels!  Keep it up and, if you'd like another way to differentiate yourself, having  open (as in without a lid) vessels acting as smaller crates could be interesting !

ActualLizard , Mar 6th 2025 at 10:44 PM

Vinter_Nacht Thank you! Yeah, Bricklayers is THE "clay stuff" mod, and I was a little scared to publish this one because of that (as you can see draft was created a month ago lol), but decided to try anyway. From what I saw, Tels also decided to support beehive kiln lately, but drop most of the raw clay colours, so hopefully both mods will be different enough!

ActualLizard , Mar 6th 2025 at 10:39 PM

Buggi As far as I know, Bricklayers is being in the process of being reworked and updated mod for 1.20+, but no stable release yet. 

Vinter_Nacht, Mar 6th 2025 at 10:37 PM

Good stuff! Always happy to see more ceramics mods around. Bricklayers has been doing this kind of thing for a long time, but it never hurts to have new approaches and alternatives.

Buggi, Mar 6th 2025 at 10:28 PM

Has Bricklayers mod not updated or something? This stuff has been a staple of Bricklayers for years.

Sodon, Mar 6th 2025 at 8:13 PM

Oh this is such a cool idea!