
Mods / No Rust Creatures
Tags:
#Cheat
#Creatures
#QoL
#Tweak
Author: NomadicPirate
Side: Both
Created: Feb 4th at 9:48 AM
Last modified: May 11th at 3:54 AM
Downloads: 2015
Follow Unfollow 75
Author: NomadicPirate
Side: Both
Created: Feb 4th at 9:48 AM
Last modified: May 11th at 3:54 AM
Downloads: 2015
Follow Unfollow 75
Latest release (for Vintage Story 1.20.3, 1.20.4, 1.20.5 - 1.20.7 and 1.20.8 - 1.20.10, potentially outdated):
NoRustCreaturesV0.0.2.zip
1-click install
*******WARNING! Will delete all bells, bowtorn, drifters, locust and shivers from existing worlds!*******
- Disables all rust creatures. None will spawn and all existing creatures will disappear/ be deleted.
- Locust nests are still enabled since they're a source of valuable resources. Will remain in existing worlds.
- If you remove this mod, rust creatures will begin to spawn as normal.
CHANGELOG :
- V0.0.2 - Fixed devastation/ story area crashing. All spawns set to 0.
CREDITS :
- RED8cted - testing
Mod Version | For Game version | Downloads | Release date | Changelog | Download | 1-click mod install* |
---|---|---|---|---|---|---|
0.0.2 | 869 | May 11th at 3:54 AM | Empty | NoRustCreaturesV0.0.2.zip | 1-click install | |
0.0.1 | 1146 | Feb 4th at 9:52 AM | NoRustCreaturesV0.0.1.zip | 1-click install | ||
Disables all rust creatures. |
Khetar The nests will still exist/ spawn. Locusts themselves, will not.
Hey! Will Locust Nests spawn new Locusts with this mod or just the locust nest exists?
Thanks in advance!
Feycat You're welcome!
GroundFog Glad you like it. 🤙
This is amazng. I wish there was a way to better control the rate of spawn in base game, but this is perfect for when I want to just survive for a while and I can just toggle it off when I want the mobs back
NomadicPirate Thank you so much!!
Kreeate Feycat ThePieIsALie V0.0.2 is released and should fix the story/ devastation area crashes.
RED8cted PM me on discord and i'll send you the mod. @Whole Spork is the name on there.
if you still need a tester, I volunteer
Kreeate Are you willing to test V0.0.2 before I release it? I turned all the spawns to 0 in devastation areas. Just want to confirm that it works and you're the only one I know of that has a world to test in.
BloodArtZ Good eye!! I can make the patch easy enough. It will take a little bit of time though since I need someone to test it before release. I would normally test myself but my main PC called it quits. No GPU in this little optiplex 😂
NomadicPirate I think the fix to this would be removing the spawn amounts in mobextraspawns.json located in: ...\Vintagestory\assets\survival\config.
Feycat I would like to, though i'm not a programmer. As far as i'm aware, without code, there's no way to make that happen.
Sorry for the inconvenience.
Are you planning to update this so we can go into the story areas yet?
ThePieIsALie The game will crash to main menu upon entering a "devastation" area. Though I've never experienced this myself. To solve this for now, when you find a "devastation" area, after it crashes (main menu), delete this mod, reload your world and proceed.
I do plan to keep this updated with the game. Since it's still working though I didn't see a need to release a new version with every game update.
Cheers! Enjoy the monster free world! 🤙
This is the first mod I'm trying out, as this is exactly what I'm looking for. So thank you for making this.
However, I'm curious if you're planning to update it along with the game updates? I saw someone in the comments mention an error that causes game crashes. So I wanted to know if you're looking into fixing that in the near future?
Either way, awesome mod!
Uncle__Karl You're welcome!
thanks for this mod, i cant stand the night monsters
NomadicPirate
Indeed, the Devastation area is kinda "new" in terms of the new Lore. 1.20+ methinks...
I did not anticipate finding it as quickly as I did in my generated world. I guess I was (un) lucky?
My journey took me but 5k blocks from my spawn... and lo and behold... 't was a field of devastation, the likes of which had never been seen or experienced before in my world. 😋
Kreeate Thanks for the clarification. Also good to hear it works as intended otherwise. If you end up finding a fix, feel free to post about it here. I work 10 hr days but try to check moddb at least once a day to look at notifications.
Kind of embarassing to say but, I've never been to a devastation area.🤣 One of these days...
NomadicPirate To clarify... the game "crashed" to Main Menu after entering the Devastation area. So the client didn't crash 😉
One can apparently set the max number of server errors in a config file. Currently its default is 100k errors before server shuts down.
The error message spams so quickly that it manages to get to over 600k before the server shuts down and returns to main menu.
I suspect that there are different (hard coded) spawn rules for the Devastation area. I'll see if anyone on Discord has any ideas about how to fix this.
PS: Anywhere else in the world, this mod works beautifully and there are no issues with it.
Kreeate Hmm.. Ive seen this error before but not accompanied by a crash when using a mod that disables base game entites. Crashing is not what I want to hear/see associated with any of my mods. I am truly sorry for any inconveniece!
Currently I don't know of any solutions aside from coding (maybe not even with code 🤷♂️). Which sadly, is not within my skillset.
If anything comes up that allows this to be fixed, it will be implemented ASAP!
PS: If there is anyone reading this that has a simple, easy to maintain solution to this issue, please let me know. I have an appetite for knowledge and would like to learn.
When entering the "Devastation" area with this mod enabled (or any mod that disables monsters) the server-main.log is rapidly spammed with the below message.
5.3.2025 19:17:07 [Error] Exception: Object reference not set to an instance of an object.
at Vintagestory.GameContent.ModSystemDevastationEffects.trySpawnMobsForPlayer(IPlayer player) in VSSurvivalMod\Lore\Devastation\DevastationEffects.cs:line 672
at Vintagestory.GameContent.ModSystemDevastationEffects.OnGameTickServer(Single obj) in VSSurvivalMod\Lore\Devastation\DevastationEffects.cs:line 480
at Vintagestory.Common.GameTickListener.OnTriggered(Int64 ellapsedMilliseconds) in VintagestoryLib\Common\Model\GameTickListener.cs:line 31
at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 170
at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 896
The log gains around 600k entries before the game crashes. This happens in seconds.
Not sure if this is an issue with the game?
I've now tried all available mods that disable monsters/rust creatures, and they all give the above results.
Any advice would be greatly appreciated.
ViriTheWitch You're welcome!
Thank you for making this mod!
BLESS YOU
My issue was caused by not adding the new mods to the bioms mod whitelist - lol
Erbincoffin This only disables the listed creatures. Bears, wolves, moose, pigs etc. are still present and hostile.
Creatures from other mods are unaffected and should still spawn.
Does this disable all hostile mobs? Im trying to run with fantasy monsters mod and just making sure this wouldnt also disable their spawning.
Thank you
Awesome
McAlli You're welcome! The rust creatures are a real treat from the devs. However my friends and I like to play more "true" survival games. So I made this. Paired with a few other mods, it's a really challenging yet fun experience.
Thank you so much for this mod. I was fine playing on Peaceful and just dealing with Drifters, bc honestly they're not that scary and since I'd watched a lot of VS YouTube videos before starting to play myself, I was already used to seeing them. But the Shivers? They trigger a real visceral fear that I'm honestly struggling to desensitize myself too. The Devs did a fantastic job with how that thing is modeled and animated! Unfortunately, it's negatively impacting my gameplay, so at least for now I'm going to just use this mod to nix everything. I'll wait until more folks have uploaded vids so that I can acclimate to them that way. In the meantime, I just like playing my game as a wonderfully modular and incremental survival game.
Cojo Glad you like it! 😎
Thank you! This is perfect for how I tend to play focused on making a cozy little homestead and gathering resources.
Juko 100% disabled, they will never spawn and you will not encounter any rust creatures with this mod (modded locations, lore locations, rifts and storms included). Locust nests on the other hand will still be there.
When you mean disable, do you mean never spawn at all? Even in modded locations with locust nests or spawn locations? What about lore locations? Could I enable rifts and nothing would spawn from them? What about temporal storms?
Apologies for the avalanche of questions. I'm interested but I want to know how good of a match of what kind of playthrough I'm wanting to do.
Please and thank you.