Mods / Under Tangled Boughs

Tags: #Cosmetics #Worldgen
Authors: Vinter_Nacht, CrimsonSkye
Side: Both
Created: Feb 2nd at 2:48 PM
Last modified: Feb 8th at 3:34 PM
Downloads: 3764
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Latest release (for outdated Vintage Story v1.20.0 - v1.20.3):
UnderTangledBoughs-1.20-v1.0.2.zip  1-click install


Under Tangled Boughs

"The old oak’s burls have grown large through the years,
each knot is a testament to survival.
Beneath the burls,
the tree's roots clutch the earth like weary hands,
pulling up what life remains
while sheltering the creatures who burrow in its hollow."

 

Come Support Our Development Here On Patreon!

 

This long-requested mod separates the world elements of In Dappled Groves from its woodworking aspects. At long last, I'm ready to bring it to you. While there are new features planned for this mod in the future, for now, it is as it was, a world in addition that brings stumps, hollows, and burls to the forests of Vintage Story. Thank Crimson Skye for the incredible art!

 

New Blocks

 Tree Stumps - These are purely aesthetic features generated at the bottom of trees from Vanilla, Wildcraft Trees, and the Floral Zones family of mods.

Hollows - Appear in trees and contain random loot. A highly configurable loot drop table can be found in the mod config, feel free to contact me for guidance on it.

Burls - Purely aesthetic features that drop firewood when broken. It cannot be obtained as is.

 

UTB_Banner2.png

Planned Additions:

 Hollows that look right in 2x2 trees

 Fallen logs, both hollow and not, that generate in the forests.

 Standalone stumps, including hollow stump versions

 Additional tree blemishes (cankers/etc) to add more visual variety to the forests.

Version For Game version Downloads Release date Changelog Download 1-click mod install*
v1.0.2 2776 Feb 8th at 3:34 PM Show UnderTangledBoughs-1.20-v1.0.2.zip 1-click install
v1.0.1 988 Feb 2nd at 3:08 PM Show UnderTangledBoughs-1.20-v1.0.2.zip 1-click install

17 Comments (oldest first | newest first)

💬 Vari_Ares, Apr 28th at 5:48 AM

Hi, thx for you mod, I really like it !!! But can you please add a lang file for "Stump" and all, so we can trad it in our language ? Thx ! ^^

💬 Vinter_Nacht , Mar 23rd at 6:55 PM

Thricelight - There are some concerns with this, yes. First - All the stumps and hollows would turn into unknown blocks. All hollows would lose their contents, whether they're on a tree or have been placed. Burls would also turn into white blocks. While the stump and burls would restore normally, the hollows would (at best) reappear with no contents, and (at worst) would be broken in general. They may appear as hollows, but not have inventories at all.  But that's the worst of it.

💬 Thricelight, Mar 22nd at 3:00 PM

Trying to track down some issues with possible mod conflicts. I love this mod, but would it have serious consequences to my world if I was to de-activate Under Tangled Boughs temporarily?

💬 Vinter_Nacht , Mar 12th at 10:43 PM

Mollycoddle - As the conquest pack is a texture pack, that's clearly a mod conflict issue.  I may try to see if compatibility can be achieved, but I first have to see where the issue lies.

💬 Mollycoddle, Mar 12th at 3:53 AM

I combined the Wildcraft Trees thing with the Conquest textures and this, and now every Wildcraft Tree Stump has no texture and is a purple/black block that cannot be harvested. It's a bit distracting.

💬 DarkThoughts, Feb 11th at 6:56 PM

Seems to lack the red cedar tree from Wildcraft.

💬 Vinter_Nacht , Feb 4th at 5:15 AM

Ejooj - Only in newly generated chunks, the original chunks will remain without.

💬 Ejooj, Feb 3rd at 2:47 PM

Does the stumps get added to existing trees and saves?

💬 Vinter_Nacht , Feb 2nd at 10:10 PM

Magritor - I just want you to know your post was perfectly understandable. I just didn't do a very good job of saying "I don't expect to see any bugs/errors".  You didn't imply any bugs.

💬 Magritor, Feb 2nd at 6:52 PM

Vinter_Nacht Sorry for the word “bug” I'm French and I made a mistake during my translation into English ^^”
it was more in the sense that I didn't see any noticeable problems during the test ^^

💬 Vinter_Nacht , Feb 2nd at 6:51 PM

Sinemu - Nope, and that's one I won't be trying to get compatibility with.  I've worked with it before, and it's not really feasible without some serious footwork.
oneil - It will only generate on newly generated trees.

💬 Sinemu, Feb 2nd at 6:45 PM

How does this mod work with Wild Farming - Revival?

💬 SaltyWater, Feb 2nd at 5:17 PM

Immersive! I loved it! Thanks for all the work!

💬 oneil, Feb 2nd at 5:12 PM

hi sorry again ! how does it behave on an existing world ? will it spawn on new tree or old trees are affected ? thanks again for those great mods ! 

 

💬 Spider, Feb 2nd at 5:03 PM

Wow what a gorgeous addition!

💬 Vinter_Nacht , Feb 2nd at 4:18 PM

Magritor - It was tested amongst my patrons for about a couple of weeks first, so I'm not anticipating any bugs... But that's how they get ya. 

💬 Magritor, Feb 2nd at 4:17 PM

Works well for now. I had no problems during my exploration and the rendering is perfect ^^

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