
Mods / Fauna of the Stone Age: Meiolaniidae
Author: Tentharchitect
Side: Both
Created: Jan 31st at 5:07 PM
Last modified: Jun 8th at 4:02 PM
Downloads: 25124
Follow Unfollow 370
Recommended download (for Vintage Story 1.20.10 and 1.20.11 - 1.20.12):
FotSA-Meiolaniidae-v0.1.6.zip
1-click install
A collection of horned turtles from the extinct family Meiolaniidae, these ancient animals will act as a rare discovery in subtropical and tropical regions. Currently this mod only has Owen’s horned turtle, the rest will come at a later date!
This mod includes:
Common Name | Scientific name | Weight | Health | Height | Damage | Temp | Precip | Foliage Needs | Altitude | Group Size | Meat Drops | Fat Drops | Hide Drops | Other Drops | Diet |
Owen's horned turtle | Ninjemys oweni | 200/12 | 19/5 | 2m L | 9t2 | 16-22 | 50-70 | 0-80% | 1.1-1.3 | 1 M&F | 22-26, 1 | 4-5 | 0 | Shells |
Vegetables, grass, nibble crops
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Features:
Most species have a unique shell drop that can be used as a decoration or to craft a taxidermy model of the animal..
A big thanks to Flishster for commissioning the Owen’s horned turtle!
And a big thanks to everyone who gave feedback and assistance!
A: Get a male and female adult of a given species within 10 blocks, wait until the female is ready to mate and feed her the sufficient number of portions and the male at least one. Different species require different amounts and can be found in the entity file under the multiply section. Animals can be fed either by dropping items on the ground or by using the large trough. The small trough is not supported at this time due to patching formats. Each species diet can be found in this mod's description or in their entity file under the diet section. After 10 generations, entities stop attacking the player and after 10 generations they will no longer flee the player. Only the mother's generation matters for progressing generations.
Q: Why so many animal packs? Can't you make one giant one?
A: The combined size of this series exceeds the Mod data base's file upload size limit and therefore could not be hosted on this site, making it extremely difficult for servers to use. What's more, I don't know just how large certain clade file sizes will get as new features come out and I want to ensure they don't need to be split in the future, as that may cause considerable server issues. Whenever mod packs are implemented, or if there are other resources for creating a more organized bundle, I will do so.
Q: Is this mod safe to add and remove to an existing world?
A: Yes, this mod series is safe to add and remove. Items from this mod that have been placed will be invisible or appear as question blocks if the mod is removed but can be safely broken.
Mod Version | For Game version | Downloads | Release date | Changelog | Download | 1-click mod install* |
---|---|---|---|---|---|---|
0.1.6 | 6294 | May 12th at 4:49 PM | FotSA-Meiolaniidae-v0.1.6.zip | 1-click install | ||
Fixed-Group name string malformed, not showing up on troughs correctly | ||||||
0.1.5 | 2190 | Apr 30th at 8:22 PM | FotSA-Meiolaniidae-v0.1.5.zip | 1-click install | ||
Added-Devil interactions | ||||||
0.1.4 | 3964 | Apr 5th at 12:00 AM | FotSA-Meiolaniidae-v0.1.4.zip | 1-click install | ||
Added-Worldgen spawn | ||||||
0.1.3 | 4137 | Mar 10th at 4:13 PM | FotSA-Meiolaniidae-v0.1.3.zip | 1-click install | ||
Added-Thylacoleo interactions | ||||||
0.1.2 | 3446 | Feb 19th at 10:17 PM | FotSA-Meiolaniidae-v0.1.2.zip | 1-click install | ||
Added-Civet interactions | ||||||
0.1.1 | 1903 | Feb 14th at 6:09 PM | FotSA-Meiolaniidae-v0.1.1.zip | 1-click install | ||
Fixed-Base game animal patch format updated to 1.20.4 | ||||||
0.1.0 | 3187 | Jan 31st at 5:09 PM | FotSA-Meiolaniidae-v0.1.0.zip | 1-click install | ||
Launch |
I answered B0YAR's question in one of the 16 other places they posted it, but to answer it here I have had too many compatibility requests to reasonably do and will be focusing on completing my projects before focusing on compatibility. I believe Butchery is already compatible, just without unique art assets.
As for the two mods, I try to group my mods close to the Family level, though not exclusively. Turtles are one group where I'm undecided on how many families I'll try to make by the end of my project, and if I do a large number of them the mod size might exceed the upload limit if I'd bundled them all into a single Turtle+ Stem-Turtle pack Arthopleura
I also would like it if you where adding compatibility with butchering yourself.
Also, why did you made 2 different mods for turtle instead of only one ?
Tentharchitect
Please add compatibility with Butchering mod. We love hunt on this creatures and cook them! Yammy!
Commissions are currently closed until my summer job is over in September. I'll be posting in my Author description when there are slots open.
Tentharchitect Are you accepting commissions? I'd love to commission a shark mod
I've considered adding more derived products but found the process of modding them pretty uninteresting, I much prefer making new animals than spending time on new items. That said, I'm hopeful that other folks make add-on mods for my animal's products
could you add in the ability to break turtle shells to use their scoots for tools or use the turtle shell for other early game crafts?
No plans for sharks unless I get a commission for them. Crocodiles, alligators and gharials are on the list, as are hippos BadCake
any plans to add sharks at somepoint? or some other aquatic predators? crocodiles maybe
Awesome again, thanks
Tutles!! Thank you for another awesome mod!
omg TURTLES, Yay!!!
YAY They're so cute! Thank you for your hard work on these awesome mods!
This makes me so happy turtles are my favorite! Thank you for all your wonderful mods
1 download per minute. Nice :)