Mods / MareLib

Tags: #Library
Author: sneezerstein
Side: Both
Created: Jan 30th at 3:45 PM
Last modified: May 3rd at 11:05 PM
Downloads: 3438
Follow Unfollow 32

Latest release (for outdated Vintage Story v1.20.9):
marelib_2.6.2.zip  1-click install


library

Version For Game version Downloads Release date Changelog Download 1-click mod install*
v2.6.2 548 May 3rd at 11:05 PM Show marelib_2.6.2.zip 1-click install
v2.6.1 321 Apr 30th at 7:16 AM Show marelib_2.6.1.zip 1-click install
v2.6.0 114 Apr 30th at 4:19 AM Show marelib_2.6.0.zip 1-click install
v2.5.0 1144 Mar 16th at 4:55 PM Show marelib_2.5.0.zip 1-click install
v2.3.0 588 Mar 6th at 10:11 AM Show marelib_2.3.0.zip 1-click install
v2.2.0 285 Feb 20th at 6:45 AM Show marelib_2.2.0.zip 1-click install
v2.1.0 235 Feb 15th at 5:53 PM Show marelib_2.1.0.zip 1-click install
v2.0.0 86 Feb 9th at 2:53 AM Show marelib_2.0.0.zip 1-click install
v1.1.0 74 Feb 4th at 2:05 AM Show marelib_1.1.0.zip 1-click install
v1.0.0 42 Jan 30th at 3:45 PM Show marelib_1.0.0.zip 1-click install

8 Comments (oldest first | newest first)

💬 sneezerstein  [currently restricted], May 1st at 9:36 PM

@GOTTLIEBBINICH the problem is it parses stuff as strings and it breaks with the german language. fixed but idk where else this will happen.

💬 sneezerstein  [currently restricted], Apr 30th at 9:06 PM

GOTTLIEBBINICH looks like you left the world and turned off the mod for some reason. I guess it threw an exception during disposing.

💬 GOTTLIEBBINICH, Apr 30th at 8:43 PM


Running on 64 bit Windows 10.0.26100.0 with 16265 MB RAM
Game Version: v1.20.9 (Stable)
30.04.2025 23:42:03: Critical error occurred in the following mod: marelib@2.6.1
Loaded Mods: game@1.20.9, marelib@2.6.1, creative@1.20.9, survival@1.20.9
System.Exception: Asset fishing:shaders/blit.vert could not be found
at Vintagestory.Common.AssetManager.Get(AssetLocation Location) in VintagestoryLib\Common\FileIO\AssetManager.cs:line 289
at MareLib.MareShaderRegistry.RegisterShader(String vertPath, String fragPath, String geomPath, String shaderName) in D:\VSProjects\MareLib\MareLib\src\gl\MareShaderRegistry.cs:line 104
at MareLib.MareShaderRegistry.<>c.<Initialize>b__7_0() in D:\VSProjects\MareLib\MareLib\src\gl\MareShaderRegistry.cs:line 72
at Vintagestory.Client.NoObf.ClientEventManager.TriggerReloadShaders() in VintagestoryLib\Client\Util\ClientEventManager.cs:line 434
at Vintagestory.Client.NoObf.ShaderAPI.ReloadShaders() in VintagestoryLib\Client\API\ShaderAPI.cs:line 53
at Vintagestory.Client.NoObf.ClientSystemStartup.HandleServerReady(Packet_Server packet) in VintagestoryLib\Client\Systems\Startup.cs:line 917
at Vintagestory.Client.NoObf.ProcessPacketTask.ProcessPacket(Packet_Server packet) in VintagestoryLib\Client\Systems\ProcessPacketTask.cs:line 16
at Vintagestory.Client.NoObf.ProcessPacketTask.Run() in VintagestoryLib\Client\Systems\ProcessPacketTask.cs:line 10
at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 786
at Vintagestory.Client.GuiScreenConnectingToServer.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenConnectingToServer.cs:line 254
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 695
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 670
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 88
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 334
at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 130
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93

Event Log entries for Vintagestory.exe, the latest 1
==================================

💬 Michaloid , Apr 30th at 3:41 PM

I agree with aloy and Turfish. This mod requires a description. Please give it a description.

💬 turfish, Apr 30th at 9:20 AM

As Aloy said, requires a description.

💬 Aloy, Apr 30th at 7:54 AM

requires a description per modsite TOS

💬 Kalvi, Feb 18th at 2:11 AM

18.2.2025 02:09:01 [Server Error] [marelib] An exception was thrown when trying to start the mod:
18.2.2025 02:09:01 [Server Error] [marelib] Exception: Unable to load one or more of the requested types.
Could not load file or assembly 'csogg, Version=1.0.4143.14181, Culture=neutral, PublicKeyToken=cbfcc0aaeece6bdb'. The system cannot find the file specified.
at System.Reflection.RuntimeModule.GetTypes(RuntimeModule module)
at System.Reflection.Assembly.GetTypes()
at MareLib.AttributeUtilities.GetAllAnnotatedClasses[T]() in D:\VSProjects\MareLib\MareLib\src\utilities\AttributeUtilities.cs:line 27
at MareLib.MainAPI.LoadGameSystems(ICoreAPI api) in D:\VSProjects\MareLib\MareLib\src\MainAPI.cs:line 75
at MareLib.MainAPI.StartPre(ICoreAPI api) in D:\VSProjects\MareLib\MareLib\src\MainAPI.cs:line 211
at Vintagestory.Common.ModLoader.TryRunModPhase(Mod mod, ModSystem system, ICoreAPI api, ModRunPhase phase) in VintagestoryLib\Common\API\ModLoader.cs:line 626
18.2.2025 02:09:01 [Server Error] Failed to run mod phase Pre for mod MareLib.MainAPI

💬 wojtek16, Feb 4th at 4:21 AM

Is there some more info you have on this? Like more specific for what it helps with?

 (edit comment delete)