Mods / Display Container Versatility

Tags:
Cosmetics Storage Tweak
Author:
DPhKraken
Side:
Server
Created:
May 5th 2025 at 7:54 PM
Last modified:
Jul 29th at 4:50 AM
Downloads:
25509
Latest release (for Vintage Story 1.22.0 - 1.22.5, potentially outdated):
scrollrackable.1.5.3.zip  1-click install

Allows more items to be displayed in storage, such as in scroll racks, open crates, or mounted to the wall.

Includes support for Stone Quarry, Early Chiseling, Chisel Tools, From Golden Combs, and some legacy support for other popular mods

 

Assigns sounds to many ground storable items: sludgy sounds for fat and rot, lots of metal clinking, springy sticks, soft leather...

Allows chisels and ink pots to be used for sign writing.

 

A non-exhaustive list of item functionalities added per block is listed below. As of 1.21, the handbook now displays each storable item graphically.

Antler Mount
  • Most tools and weapons
  • Shields
  • Shield boss
  • Certain masks
  • Necklaces & emblems/pins
  • Elk medallions
  • Maps and schematics
  • Pelts
  • "Clutter" items such as reliquaries, zoolites, etc
  • Saucepan (A Culinary Artillery)
Bookcase
  • Lore envelopes
  • Ink and quill
  • Tuning cylinders
  • Candles
  • Emblems, elk medallions
  • Rough gems
  • Metal bits/nuggets
  • Solder bars
  • Tree seeds
  • Flax fibers/twine
  • (currently disabled) Omok pieces
  • Most "clutter" items
  • Relic statues (Primitive Survival)
Barrels and Crates
  • Ore chunks, nuggets, metal bits, blooms
  • Crushed minerals, limestone, bone meal, calcined flint chunks, coal
  • Stones, flint, cobble, bricks, shingles
  • Chains, scales, lamellae, plates
  • Food items such as cheese, fruit, eggs, and flour
  • All soil blocks
  • Cloth, rope, paper, leather, hide, wallpaper
  • Dry grass, bedrolls, sticks, resin, fat, bones, pressed mash
  • Firewood, planks, bamboo
  • Rusty gears, metal scraps
  • And more...
  • Support for food/fish items from Primitive Survival and Expanded Foods
Display cases
  • Masks, helmets, villager hats
  • Emblems, elk medallions
  • Bags/baskets
  • (currently disabled, vanilla position fix) Omok pieces
  • Fruits and vegetables
  • Dry grass, thatch, solder bars
  • Tool heads
  • Metal scraps, parts, chains, scales, nails, etc
  • Relic statues (Primitive Survival)
Ground Storage
  • Hats, masks, helmets
  • Lamellar/leather greaves
  • Backpacks/bags/baskets can be placed in quadrants
  • Maps and schematics
  • Saddles and saddlebags
  • Bamboo shoots
  • Powders
  • Thatch
  • Tool heads
Scroll Rack
  • Many tools, such as chisels, picks, swords
  • Firewood
  • Crucibles, jugs, beenades
  • Metal rods, bowstaves, solder bars
  • Sticks, bones, dry grass, cat tail roots
  • Lore letters
  • (Currently disabled due to code complexity, see forum thread) Maps and schematics
  • Artistic bottles (clutter) and bottles (A Culinary Artillery)
  • And more...
Shelves
  • Fruits, vegetables, eggs
  • Ingot molds
  • Tool heads
  • Metal scraps, parts, chains, scales, nails, etc
  • Emblems, elk medallions
  • Tuning cylinders
  • "Clutter" items
Vertical Racks
  • Metal plates
  • Rolls of cloth
  • Saddle blankets
  • Paintings
  • Saw
  • Sails
  • Shield hoop (vanilla fix) and boss
  • Omok board
  • Pans and sieves
  • Saucepan (A Culinary Artillery)
  • Hive frames/lining (From Golden Combs)

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
1.5.3 scrollrackable
1.22.0 - 1.22.5
1958 Jul 29th at 4:50 AM scrollrackable.1.5.3.zip 1-click install

Wall mount
- Updated tool orientations to match vanilla
- Added vanilla-style stone axe transform
- Fixed fox pelts using bear pelt transforms
- Made rot mountable, so rotten hides don't just reset
- Made spear heads mountable

Display
- Fixed bear pelts not being storable due to remap
- Fixed spear head transform for new model

Crate textures
- Gold and silver chain placeholders
- Coral
- Large redwood log
- Reeds (cattail/papyrus)

Compatibility
- Updated ACA saucepans and bottles
- Removed Armory jerkin helmet
- Updated EF breadcrumb feed and fish sausage

1.5.2 scrollrackable
1.22.0 - 1.22.2
4261 May 23rd at 8:43 PM scrollrackable.1.5.2.zip 1-click install
  • Updated hats to the new cabinet storage system, returned to 2x2 shelf hat storage
  • Fixed Primitive Survival missing files and removed PS-EF patches
  • Added support for Stone Quarry Standalone Repack
1.5.0 scrollrackable
1.22.0-pre.1 - 1.22.0
1370 Apr 24th at 4:42 AM scrollrackable.1.5.0.zip 1-click install

Update to 1.22

  • Added Jack's Chisels mod support
  • Added transforms for new masks, emblems
  • Pie can be displayed in a case

 

Reverted to Vanilla for:

  • Wall mounted weapons
  • Tool heads on ground (except arrowheads)
  • A number of crate items
1.4.0 scrollrackable
1.21.0 - 1.21.6
11430 Aug 25th 2025 at 8:28 PM scrollrackable.1.4.0.zip 1-click install

- Update to 1.21
- New folder structure
- Fixed "Engraves signs" text for Primitive Chiseling chisel
- Added Stone Quarry support (parity with vanilla)

New Content
- Figurehead: Antler mountable
- Bear pelt: Antler mountable, crate (parity); shelvable head
- Bear armor: Ground storable (parity); antler mountable
- Small bones: Ground storable (Messy12 layout)

Antler mount
- Helmets (Bear, Chain, Scale, Brigandine, Plate): Mountable
- More masks and face hoods: Mountable
- Some belts: Mountable
- Butterflies (dead): Mountable
- Eidolon elucidatory vessel: Mountable
- Ruined bardiche: Fixed blade clipping
- Arrow: Mountable

Ground Storage
- Glasses: Ground storable
- Bridles: Ground storable
- Powders reverted to vanilla Messy12
- Feathers: Messy12 layout
- Thatch: Messy12 layout
- Raw daub & compost: Messy12 layout
- Arrows and arrowheads: Messy12 layout

Crates
- Lots of refactoring
- Raw and cut pumpkins distinguished
- Fixed crushed chromite texture
- Overlays for metal parts, quicklime, stick, flax twine, loose stone textures

Shelves
- Hats: Shelvable in full
- Necklaces: Shelvable, bookshelvable
- Sword heads: Shelvable in halves
- Scythe heads: Shelvable in full
- Ingot mold reverted to vanilla Halves
- Tool molds (fired): Shelvable in full
- Gunbai: Shelvable in halves
- Saddle blankets: Shelvable in halves
- Sieve: Shelvable in full
- Shields and hoops: Shelvable in full
- Eidolon elucidatory vessel: Shelvable
- Riding gear: Shelvable, displaycaseable
- Arrow: Shelvable in halves, toolrackable

Scroll Rack
- Crock: Scrollrackable
- Pounder cap: Scrollrackable
- Arrow: Scrollrackable

Tool Rack
- Riding gear: Rackable
- Arrow: Rackable

1.3.2 scrollrackable
1.20.8 - 1.20.10
2507 May 26th 2025 at 2:38 AM scrollrackable.1.3.2.zip 1-click install

- Bone meal: Adjusted container texture
- Flour: Adjusted container texture
- Swords: Reduced size on antler/scroll
- Scrap sword: Adjusted transform
- Scrap mace: Adjusted antler transform
- Prospecting pick: Added antler transform
- Bug net: Added scroll rack transform
- Glasses: Added shelf/display transform
- Temporal gear: Displays in crate
- Spider web: Added container texture
- Cleaned up crate patches for full blocks
- Fixed snowballs not showing in crates

- Combat Overhaul & Armory: Reduced size on antler/scroll for most weapons, allowed longswords to be scroll stored

1.3.1 scrollrackable
1.20.8 - 1.20.10
1034 May 19th 2025 at 4:42 PM scrollrackable.1.3.1.zip 1-click install

- Converted all patches to only be loaded server-side
- Hammer-and-chisel, ink-and-quill can be used to write on signs
- Stacking resources now have the upSolid property like firewood when ground stored in a full stack, except for ones made of soil

1.3.0 scrollrackable
1.20.8 - 1.20.10
150 May 19th 2025 at 5:17 AM scrollrackable.1.3.0.zip 1-click install

General
- Mod compatibility patches only load if that mod is loaded. This is a purely technical change and should hopefully reduce load times.
- Adjusted erel feather spear on antler mount
- Added ground storage/antler mount for night vision mask

Combat Overhaul compatibility
- Disabled default armor ground storage with Combat Overhaul activated, causing stats for helmets to disappear
- With Combat Overhaul, all types of vanilla armor can be ground stored to prevent incompatibility. Added ground storage transform for chest armor. No plans for similar items to receive this change.
- Added transforms for Combat Overhaul variants of vanilla weapons
- Added ground storage for Armory helmets
- Added antler mount for Armory weapons
- Added scroll rack for shorter Armory weapons

1.2.3 scrollrackable
1.20.8 - 1.20.10
168 May 18th 2025 at 5:10 PM scrollrackable.1.2.3.zip 1-click install

- Iron meteorite piece: Fixed display texture
- Fixed audio crash when ground storing maps

1.2.2 scrollrackable
1.20.8 - 1.20.10
585 May 15th 2025 at 3:29 AM scrollrackable.1.2.2.zip 1-click install

Disabled Omok piece display transform, as it was causing issues with the actual board

1.2.1 scrollrackable
1.20.8 - 1.20.10
446 May 12th 2025 at 2:18 AM scrollrackable.1.2.1.zip 1-click install

Tuning cylinder: Display case support

1.2.0 scrollrackable
1.20.8 - 1.20.10
92 May 12th 2025 at 1:42 AM scrollrackable.1.2.0.zip 1-click install

- Coral block: Crate support
- Egg: Crate, shelf support
- Flint: Fixed crate texture
- Fruits and vegetables: Ground storage, shelf, display case support
- Hay bed: Crate support
- Ingot mold: Shelf support
- Metal armor parts: Shelf, display support
- Metal scraps: Adjusted shelf transforms
- Omok piece: Fixed display transforms
- Powder: Ground storage
- Saw: Vertical rack support
- Shield boss: Shelf, vertical rack, display case support
- Shield hoop: Fixed vertical rack transforms
- Tool heads: Ground storage, shelf, display case support

Added sounds to many ground storable items
Sludgy sounds for fat and rot, lots of metal clinking, springy sticks, soft leather

Extended display case support to the following items:
Helmets, masks, Nadiyan hats, emblems, elk medallions, bags/baskets, dry grass, thatch, solder bars, Primitive Survival relic statues

Expanded Foods compatibility:
- Use Expanded Foods fruit crate texture if loaded
- Disable Expanded Foods fruit display transform

1.1.0 scrollrackable
1.20.8 - 1.20.10
676 May 6th 2025 at 10:09 PM scrollrackable.1.1.0.zip 1-click install
  • Metal scraps and parts can be stored on a shelf
  • Metal scrap container texture no longer applies to metal parts
  • Changed some container textures for rusty/broken items
  • Added container texture for sticks
  • Early Chiseling support
  • Dry grass shelving
  • Thatch ground storage/shelving
  • Culinary Artillery saucepan antler mounting
  • Increased size of necklaces and pins on antler mount
1.0.1 scrollrackable
1.20.8 - 1.20.10
413 May 5th 2025 at 9:12 PM scrollrackable.1.0.1.zip 1-click install

Linux compatibility hotfix

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71 Comments (oldest first | newest first) (threaded | flat)

BSOM180, Sep 27th at 11:10 PM

Not critical, the game runs with these errors cropping up but I figured you would want to know about them.
I saw someone mention the dehydrated fruit one below, but the hardlard I didn't see.

[Error] Patch 3 in scrollrackable:patches/modsupport/expandedfoods.json: File expandedfoods:blocktypes/hardlard.json not found
[Error] Patch 5 in scrollrackable:patches/modsupport/expandedfoods.json: File expandedfoods:blocktypes/dehydratedfruit.json not found

I just assume that means I shouldn't attempt to put those items on random surfaces.
I know that's another popular mod, so I probably wasn't the only one getting that hardlard startup error.
I did make sure both mods were up to date just in case.

Thanks for bein a mod creator, it's nice to have more options of places to put things in game.

ShibaRin, Sep 5th at 8:49 AM

Hello DPhKraken,

I have been using this Mod named "P1nk Stack Size" to increase the stack size of most of my items.
At the moment, I am having an issue with ALL kinds of Stone Stacks stuck at 64 even after configuring Stack Size to 256 using P1nk stack mod.
https://mods.vintagestory.at/p1nksstacksizes

All of my other mods don't seem to have an issue with the stack size change, but when P1nk mod and your mod are used at the same time, Stone Stack is stuck at 64.
Is there a way to go around this issue?
Thanks in advance!

Vinni_Pukh, Sep 1st at 6:02 PM

EF has shuffled some things around again, which has caused this mod to start throwing errors on startup with it's compatibility patch, just thought I'd pass it along for ya :)

 

[Error] Patch 5 in scrollrackable:patches/modsupport/expandedfoods.json: File expandedfoods:itemtypes/food/dehydratedfruit.json not found

Mulciber, Jul 30th at 1:05 AM

Is there a trick to displaying things on the wall mounts vertically instead of horizontally?  It seems to default weapons to horizontal and I can't see how to spin them so they display hilt up like in the pics.

DPhKraken , Jul 30th at 9:43 PM
@Mulciber: Is there a trick to displaying things on the wall mounts vertically instead of horizontally? It seems to default weapons to horizontal and I can't see how to spin them so they display hilt up like in the pics.

There's no trick, the screenshots display an older version of the mod that predates vanilla's implementation of wall-mounted weapons. Anego decided on horizontal mounts, so I've followed that style for the rest of the vanilla tools. I'd like there to be that option, but it'd require custom code.

Mulciber, Jul 30th at 11:06 PM
@DPhKraken: There's no trick, the screenshots display an older version of the mod that predates vanilla's implementation of wall-mounted weapons. Anego decided on horizontal mounts, so I've followed that style for the rest of the vanilla tools. I'd like there to be t

Thanks for letting me know!  I think that's a weird choice on Anego's part, but I'm also confused by why you can't plant a berry and get a berry bush, so I'm used to being confused.  :)  Thanks for the mod!

NotNick, Jul 11th at 9:51 AM (modified Jul 11th at 9:52 AM)

I just installed this mod and it's great! Any chance you could please add crate visibility to the "redwood quarter logs" (not "redwood logs" -- those already work!). They're the only item I've tried so far that is still invisible in open crates.

Paeddy, Jul 9th at 2:46 PM

Can Bracelets be placed anywhere with this mod?

DPhKraken , Jul 19th at 10:43 PM
@Paeddy: Can Bracelets be placed anywhere with this mod?

Unfortunately the in-world models for bracelets are rather awkward to work with. Think of them as being attached to an invisible player armature. Symmetric bracelets would have the other hand floating off to the side, which the vanilla inventory does a good job at hiding but you can see the issue when dropping them on the ground.

Permarin1, Jul 5th at 11:18 PM

DPhKraken hello

 

im getting some errors from this mod over the patches for other mods, even though i have all the mods its trying to add patches for?

 

Patch 3 in scrollrackable:patches/modsupport/aculinaryartillery.json: File aculinaryartillery:blocktypes/bottle.json not found
Patch 4 in scrollrackable:patches/modsupport/aculinaryartillery.json: File aculinaryartillery:blocktypes/saucepan.json not found


Patch 4 in scrollrackable:patches/modsupport/combatoverhaul-armory.json: File armory:itemtypes/armor/jerkin-helmet.json not found
Patch 5 in scrollrackable:patches/modsupport/combatoverhaul-armory.json: File armory:itemtypes/armor/jerkin-helmet.json not found


Patch 0 in scrollrackable:patches/modsupport/expandedfoods.json: File expandedfoods:itemtypes/breadcrumbfeed.json not found
Patch 17 in scrollrackable:patches/modsupport/expandedfoods.json: File expandedfoods:itemtypes/food/sausagefish.json not found

 

i am using the a culinary artillery experimental on the latest dev v21

i am using Combat Overhaul: Armory (fork) on latest 1.11.0

i am using the expanded foods modules; Core, Meals and Chef's Tricks. all latest version for 1.22.3 

 

i have a feeling since these mods have changed/forks/experimental they arent being recognised? so i wanted to ask if the 5 mods listed could be made to remove the error warning (mostly since vintage story has a server (MP and SP) where 10.000 errors results in it shutting down. and would clean up the logs. thank you.

ShadesLee, Jun 6th at 10:02 AM

Getting this wild issue from Clients connecting to my server, requesting scrollrackable 1.5.1 and being unable to obtain it, any help with that? Server was running a 1.5.1 "somehow" but has since updated to 1.5.2 but can't seem to push 1.5.2 onto the clients

Vinni_Pukh, May 28th at 5:30 PM

Been getting some errors on startup from this mod re: it's compatibility patch with culinary artillery, just thought I'd let ya know for housekeeping purposes but I don't think there is any actual problem from it, that I've noticed so far at least lol

 

28.5.2026 10:43:17 [Error] Patch 3 in scrollrackable:patches/modsupport/aculinaryartillery.json: File aculinaryartillery:blocktypes/bottle.json not found
28.5.2026 10:43:17 [Error] Patch 4 in scrollrackable:patches/modsupport/aculinaryartillery.json: File aculinaryartillery:blocktypes/saucepan.json not found
28.5.2026 10:43:17 [Error] Patch 17 in scrollrackable:patches/modsupport/expandedfoods.json: File expandedfoods:itemtypes/food/sausagefish.json not found

 

Thank you for this mod it's awesome! :)

Dorwon, Jun 5th at 5:25 AM (modified Jun 5th at 5:28 AM)
@Vinni_Pukh: Been getting some errors on startup from this mod re: it's compatibility patch with culinary artillery, just thought I'd let ya know for housekeeping purposes but I don't think there is any actual problem from it, that I've noticed so far at least lol 28.

Do you have ACA or Expanded foods installed? If not then its expected to throw out an Error because these are Compability Patches. 

Vinni_Pukh, Jun 5th at 1:31 PM
@Dorwon: Do you have ACA or Expanded foods installed? If not then its expected to throw out an Error because these are Compability Patches.

I have them both installed, but I suspect that their recent updates have shuffled things around in the files a bit 

EthelVril, May 16th at 12:16 PM

My error log gets spammed in relation to Primitive Survival. I think the compatibility is outdated.

Calamity2000, May 17th at 11:22 AM
@EthelVril: My error log gets spammed in relation to Primitive Survival. I think the compatibility is outdated.

That might be Purposeful Storage. Updated that with Mod Updater perhaps? It's incompatible with every other priorly extant mod on a save now.

DPhKraken , May 23rd at 8:43 PM
@EthelVril: My error log gets spammed in relation to Primitive Survival. I think the compatibility is outdated.

Looks like a bunch of items were removed or remapped from the last PS update.

DPhKraken , Apr 24th at 4:44 AM

Got the new update out, it should fix the armor bug but I don't know if the Combat Overhaul support still works. Pies should be good too

Dhiox, Mar 31st at 8:52 PM

This mod is incompatible with 1.22 without an update. Some features work, but unfortunately it also breaks armor leggings and helmets.

Shayne, Feb 14th at 5:02 PM

Would be awesome if we could put pies (full and slices) in display cases. I was suprised when the game wouldnt let me do that.

Rhosus, Feb 4th at 10:14 AM

This mod seems to accidentally override Combat Overhaul plate & chain armor layers for Meteoric Steel variants from the Meteoric Steel Compatibility mod that adds comp for Meteoric Steel mod +CO/CO:A
I found out about this after some back and forth and eventual manual modlist checking
more info over at https://mods.vintagestory.at/show/mod/33210
I'm sending this here so there's some awareness about this as I have no idea which side would have to adjust

DPhKraken , Dec 20th 2025 at 8:33 PM

Yes, it's a content mod so it shouldn't be affected by most version changes.

gNecrOz, Dec 16th 2025 at 6:29 PM

I am sorry for what I assume is a silly questions, but I am still new to installing mods in this game. In 1.21.5, is this still compatible? Thanks for the help, much love and happy whatever holidays you celebrate, stay safe <3.

DPhKraken , Dec 8th 2025 at 10:43 PM

Toolsmith likely changes the model of hammers.

MegaBroBuster, Nov 29th 2025 at 2:50 PM

hammers, i do not know if vanilla hammers or only toolsmith hammers have this issue, do not go into the scroll hole they should go into, instead they offset to the hole to the left. Visually, not mechanically, but still 

Geekio, Oct 16th 2025 at 8:45 AM

After downloading this mod, I wanted to put helmets from Visored Helmets in display cases, so I made a patch to do just that! Sharing here for the convenience of anyone else who wants it. I pretty much just copied what this mod does.

pabadger, Oct 5th 2025 at 12:26 AM

@MrJewsbury Having just done a bunch of messing around in ancient armory's code, the most recent version ships with antlermount compatibility already baked in. Just fyi

MrJewsbury, Sep 12th 2025 at 7:51 AM

DPhKraken Can we get Ancient Armouries compatibility? would be great to put their weapons on the walls. 

DPhKraken , Jun 23rd 2025 at 1:14 PM

Since it's a patch, they shouldn't really conflict. They'd set the container flags, and if both of them specify transforms, the last one takes priority.

I'm really happy to see that we've done different things. I've limited my stuff to what can fit in the bookshelf grid because I absolutely don't want to deal with clipping, but you've added larger things which looks super varied.

unHallowed, Jun 18th 2025 at 8:02 PM

Should be eerino, I only see 8 overlapping item classes, and my mod has all the item classes in separate files so you can just delete the overlap from mine if it's a problem!

flaxstax, Jun 18th 2025 at 11:21 AM

is this compatible with the new Shelf Obsessed?

DPhKraken , May 26th 2025 at 2:38 AM

Big weapons should be fixed with the latest release.

Rhapsody, May 24th 2025 at 1:20 AM

Thank you for taking the time to make this mod. There are so many aspects to it that I love, and it functions so smoothly.

Taeo, May 22nd 2025 at 2:27 AM

It seems to be everything, ya, even vanilla (I think) things like the Falx or the spear. The Falx in particular is weird though, as its model on the tool shelf and leaning against the wall seems absolutely tiny. It even asks for a 2 block tall wall to lean against when its maybe 3/4 of a block tall.

DPhKraken , May 20th 2025 at 7:36 PM

Everyone needs a three-meter-long greatsword in their life. Are there any other weapons that appear to be too large? I'd be looking at the longsword and the saber.

Taeo, May 19th 2025 at 7:47 PM

I can wear my helmets again! Thats great, I'm also stoked I can put my fancy weapons on display. The scale may be a little off, lol. I kinda like it though

DPhKraken , May 19th 2025 at 5:31 AM

1.3.0 has support for Combat Overhaul and most of the important stuff in Armory. If there are still issues, let me know.

Taeo, May 17th 2025 at 9:13 PM

Seconding the issue with Combat Overhaul and helmets. You can no longer wear the 3 separate layers, so gambison+chain+plate helm is out of the question, you can only pick one.
Changing the patch order may fix it, but I don't know how to do that.

Kida_Mei, May 16th 2025 at 12:29 AM

Thank you for being so quick to address the issue! We only just finally got our hands on an omok board and went to use it which is how we found out about it haha

DPhKraken , May 15th 2025 at 3:26 AM

I changed the onDisplayTransform to better fit in display cases (because the default transform is not good for that), but not having played Omok I didn't know that there would be knock-on effects. I've checked the code for the board and I'll disable it for the time being.

Kida_Mei, May 15th 2025 at 12:47 AM

Hello, been loving using the mod but we did run into one issue!


Omok pieces don't seem to line up properly with the omok board while this mod is active. I tested it in single player a few times switching the mod on and off and every time I turned it back on they would offset themselves off the board. 

tabmow, May 13th 2025 at 7:36 AM

This is a cool mod. I know it's probably outside the scope, but I wish there was a way of adjusting barrels to accept the same amount of items as a crate can.

Vigilance, May 13th 2025 at 2:43 AM

DPhKraken From what I observed, yeah, it's just the helmets. I don't know if it is just the tooltip lying to me, since I wasn't about to induce head trauma to test, but it definitely displayed only the debuffs for the helmet. When I was looking through your code I was pretty confused as to how it would do that to helmets. I can give some load order trickery a try, but for now I took the mod out since I couldn't really justify the trade-offs.

Isppo, May 13th 2025 at 12:27 AM

I am also getting a conflict with Combat Overhaul. I am no longer able to wear a base, middle and outer layer of helmets at the same time, and I was hit by one of my Ewe rams which almost killed me. It's like none of my armour was being accounted for. Or maybe I just got hit in the head. Cool mod tho.

DPhKraken , May 12th 2025 at 5:41 PM

If you uninstall this mod, the things will be stored in the proper place but won't display properly. You'll be able to get them out, but not put them back in.

Mirok, May 12th 2025 at 5:17 PM

what happens if I delete this mod from the world? Will things be saved in blocks? Can I get them?

DPhKraken , May 12th 2025 at 5:17 AM

Only headgear? I also added a behaviorsByType entry for leather leggings and lamellar leggings (though these aren't as common), which I suspect would also interfere with the way they might have done things. If possible, you should load this mod last so that the Combat Overhaul patches apply first.

Vigilance, May 12th 2025 at 3:24 AM

DPhKraken

 Something about the way your mod interacts with headgear items strips them of their Combat Overhaul protections/stats. I just spent way too long trying to track it down only to find this mod was the culprit haha.

DPhKraken , May 12th 2025 at 1:59 AM

The unavailable tools are deliberate choices. Axes, spears, shovels, morning stars either have a bladed head that you wouldn't want your hands grabbing, or they're just too big to safely place without clipping. Sometimes it's both answers. I did want to have all swords be storable with the pommel out, even if normally they'd be too long. My margins for the larger swords push the clipping to the back to allow it to be covered up by a trapdoor.

vibebell, May 11th 2025 at 11:53 PM

So I know the author doesn't plan to develop mod support but if anyone reading this might be feeling inspired, a patch for Ancient Armory would be super cool :3

Dirkesty, May 11th 2025 at 11:01 AM

Noticed some tools weren't placeable on scroll racks, like shovels and axes. Is that intended?

Kida_Mei, May 8th 2025 at 11:29 PM

Love love love this!! One of the first things I tried to do when I first got the game was put nicknacks on my bookshelves, so this makes me very happy!! 😄

MystiVaid, May 6th 2025 at 8:21 AM

Thanks  思考

DPhKraken , May 5th 2025 at 10:34 PM

I don't have any plans to support more mods, but you're welcome to write a patch to add the display attributes to the Combat Overhaul armory and send it to either me or the COA team. The transforms are just numbers that I've copied and pasted a bunch, so I don't have an issue with other modders using my work to add the same functionalities to custom items.

JonR, May 5th 2025 at 10:08 PM

Ooooh, I absolutely love this. I think I need to grab this one for myself as well! Thank you for putting in the effort getting a lot more things transformed and storable! This probably took a long time to get it all looking good. If you might use it yourself, might you consider also adding patches and transforms for the Combat Overhaul Armory weapons as well?

SoggyGravel, May 5th 2025 at 9:25 PM

i might have  to add to my world. nice mod

 

DPhKraken , May 5th 2025 at 9:12 PM

Got it, I'll push out a quick update to fix it.

MystiVaid, May 5th 2025 at 8:53 PM

Can `ModInfo.json` be changed to `modinfo.json` to ensure compatibility with case-sensitive systems like Linux?

Aloy, May 5th 2025 at 8:31 PM

holy hell yes

 

ElusiveEnigma, May 5th 2025 at 8:28 PM

First mod and you are already cooking with gas. Looking forward to trying this.

LankyGiraffe, May 5th 2025 at 8:28 PM

Cinema

Venusgate, May 5th 2025 at 8:21 PM

Desire.