Mods / Saw Blade Mould

Tags:
Crafting QoL Cheat Simplification
Author:
StatsBloke
Side:
Both
Created:
Oct 24th 2025 at 2:01 AM
Last modified:
Jun 30th at 12:47 PM
Downloads:
3744
Latest release (for Vintage Story 1.22.3, potentially outdated):
SawbladeMould_1.1.1.zip  1-click install

Adds a saw blade mould to the game, craftable from all three clay types (red, fire, blue) with matching mould textures (see version note below) in line with base-game mould behaviour.  Recipe takes 100 units of metal like other tool moulds and gives one saw blade when hardened.

This mod significantly changes game progression.  Consider carefully before using it solo, or adding it to a multiplayer server.

Warning for new players (contains progression spoilers)

Crafting the first saw blade is a major step in the crafting mechanics in Vintage Story.  This mod shortcuts the process, making progress much, much easier.  I do not recommend this mod for first time players.  Experienced players will understand how powerful this mod is and can use their own judgement.  If new players want to know why, read the spoiler, but it is a spoiler:

Spoiler!
Why do I consider this mod cheating? Without this mod, you have to collect enough copper to make an anvil (900 units) and a hammer (100 units), and then the ingot for the actual blade (100 units).  This means you have to collect at least 1100 units of copper (or bronze alloy) to craft your first saw blade and be able to make planks, which opens up some very powerful items such as chests and solid doors.  With this mould, you need only 100 units of copper (20 nuggets) and some clay.  If you're new, play through the vanilla saw creation as a learning experience.

 

Versions for 1.21 and 1.22:

Clay and ceramics changed a little bit between 1.21 and 1.22, and I've had to rework my three mould mods.  Many thanks to Spike88 for helping me realise this without playing 1.22!  As a result of this rework, the most recent versions of these mods will only work with 1.22 and beyond. Updating the 1.21-compatible version will likely cause ghost items.  The older versions will also work with 1.22, but with 1.21-style features (no coloured ceramics from a beehive kiln; no earthy orange texture from a pit kiln).  Here's how to determine which version to use:

  • You have a 1.22.n server and haven't had this mod on it yet: Use the latest version marked 1.22 only.
  • You have a 1.20/1.21.n  server and haven't had this mod on it yet: Use the latest version marked 1.21-compatible.  Do not use the most recent release.
  • You have a 1.22 server you've updated from 1.20/1.21 and you were using this mod under 1.20/1.21: Use the latest version marked 1.21.  Do not update to the most recent release unless you're sure you can first destroy all moulds created under the old version of the mod.

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
1.1.1 sawblademould 564 Jun 30th at 12:47 PM SawbladeMould_1.1.1.zip 1-click install

Update for changed clay and ceramics behaviours under 1.22.  Added "earthy orange" variant for pit kilns for red clay.  Added beehive kiln ceramic variants in line with base game moulds.  Do not update to this version!  You must start fresh.  See note in mod description!

1.0.0 sawblademould
1.20.0 - 1.20.3 1.20.5 - 1.20.7 1.20.8 - 1.20.10 1.20.11 - 1.20.12 1.21.2 - 1.21.5 1.21.6 - 1.21.7 1.22.0 - 1.22.3
3180 Oct 24th 2025 at 2:03 AM SawbladeMould_1.0.0.zip 1-click install

Initial release.  Note the version info in the mod description.  This version gives 1.21-style functionality, but will work under 1.22 if you need to update your server.  Do not update from this version!  You must start fresh with later versions.


4 Comments (oldest first | newest first) (threaded | flat)

IWillSoonReturn, May 7th at 12:25 PM

to be honest, this isn't cheating.

This is just a way to make VS closer to TFC :)

MaximumOverkek, Oct 29th 2025 at 12:09 AM

I'm perfectly fine with skipping progression, thanks man!

StatsBloke , Oct 26th 2025 at 12:51 AM

Blazha Totally agree.  If you've been through the early game many times, it's a nice-to-have to make things progress a little more quickly.  Once you have an anvil, it's a mould like any other mould.  You're exactly the kind of player I made this for.

Blazha, Oct 25th 2025 at 12:35 PM

I agree with skipping progression, but I have struggled enough with inventory management and early game storage so I will use this mod 100% :)