Mods / Room Tools

Tags: #QoL #Utility
Author: Elocrypt
Side: Both
Created: May 10th at 4:11 AM
Last modified: 1 day ago
Downloads: 929
Follow Unfollow 43

Recommended download (for Vintage Story v1.20.10):
RoomTools_v1.3.1.zip  1-click install


RoomTools is a builder-oriented debug overlay that allows players with chat privileges to inspect rooms visually using commands. This mod replicates and improves on the /debug rooms functionality without requiring debug privileges.

Features

  • Index-based room selection

  • Room listing per chunk

  • Color-coded overlays for cellars, open rooms, greenhouses and invalid rooms

  • Automatic re-highlighting toggle

Commands

Server-Side
/rooms show (or with [index]) - Highlight your current room or with [index]
/rooms hide - Hide the overlay
/rooms list - Show a list of rooms in the current chunk
Client-Side

.rooms auto on|off - Enable or disable auto-refresh of room highlight every 5 seconds (Stop moving for the highlight to generate in the room)

 

Permissions: Any player with chat privileges can use it.

Use Cases

  • Validating cellar construction for cooling.
  • Troubleshooting why a room doesn’t count as "enclosed."
  • Highlighting heat-retention areas without enabling debug mode.


Installation

  1. Place the compiled mod .zip or /RoomTools/ folder into your VintagestoryData/Mods directory.
  2. Make sure the server and all clients have the mod installed (it’s a dual mod).
  3. Launch the game and use /rooms show in chat!


Support

If you enjoy this mod and want to support development:Heart Support Sticker by Ko-fi

Version For Game version Downloads Release date Changelog Download 1-click mod install*
v1.3.1 114 1 day ago Show RoomTools_v1.3.1.zip 1-click install
v1.2.0 727 May 10th at 12:30 PM Show RoomTools_v1.2.0.zip 1-click install
v1.0.0 88 May 10th at 5:04 AM Show RoomTools_v1.0.0.zip 1-click install

5 Comments (oldest first | newest first)

💬 AilurusHush, 1 day ago

egocarib agreed! I'm having this issue with my home right now - It's driving me nuts.
It registered as green right after I filled in the windows and ran the [/debug rooms hi] command, then I started moving my baskets and items into it thinking Everything was fine... Now it's red again, no clue why.
I've went over everyblock face to make sure it's solid and insulated.. tore down and re-did areasa to just confirm they were solid. Forever red :(

💬 egocarib, 5 days ago

The one feature I would love to see in a mod like this is some feedback to help you troubleshoot what is wrong with your room. For example, point out any sleek doors, grated trapdoors, or just plain old holes that might be causing the room to fail to be recognized. Probably tricky to do, but if someone can pull it off it would make the mod an essential!

💬 Bone_D, 5 days ago

Dude thank you, have been looking for something like this for a while!

💬 Elocrypt , May 11th at 12:59 AM

DilanRona
I would love to add that, but I cannot accurately get the game to highlight greenhouses. I have been battling the game and it simply will not give me the result I want.
The closest to getting greenhouses to be highlighted was getting the farmland the player is standing on to be highlighted as a valid greenhouse and only that single block.. 

I have had enough attempting today, but I may achieve this in the future I really hope.

💬 DilanRona, May 10th at 3:14 PM

I know it says it can validate rooms and cellars. What about greenhouses though?

 (edit comment delete)