Mods / Rift Ward Tweaks
- Tags:
- Author:
- Elocrypt
- Side:
- Both
- Created:
- May 6th 2025 at 12:37 PM
- Last modified:
- Jun 10th at 11:15 AM
- Downloads:
- 2556
-
Latest release (for Vintage Story 1.22.0-pre.1 - 1.22.3, potentially outdated):
RiftWardTweaks_2.8.0.zip 1-click install

Rift Ward Tweaks gives you full control over your Rift Wards, how fast they burn fuel, how far they suppress rifts, the light they cast, and how their protective range is drawn; all tunable live, no restart required.
Vanilla Rift Wards are all-or-nothing: a fixed blocking range, a fixed fuel burn, and no feedback about what they're doing. Rift Ward Tweaks opens all of that up. Server admins tune the gameplay values, blocking range, fuel rate, light emission; from chat commands that apply and sync to everyone instantly, while each player keeps their own local highlight colour and preview settings. Rebuilt for the Vintage Story 1.22 line on .NET 10, with the fuel-runtime tooltip now localised in every supported language instead of English alone.
Server + client · Singleplayer & multiplayer · Vintage Story 1.22+.
What it does
- Configurable blocking radius — change how far a ward suppresses rifts, from a command or the config file.
- Fuel consumption multiplier — slow the burn for relaxed play, or speed it up for a challenge.
- Configurable light emission (HSV) — active wards cast a light you choose, kept inside the engine-safe VSLightWheel range and updated live with
/rwt set hsv. - In-world range highlight — toggle a cube around every nearby active ward with
.rwt showto see exactly what's protected. - ARGB colour preview — spawn sample swatches in front of you with
.rwt previewto pick a highlight colour you like. - Accurate fuel-runtime tooltip — the ward tooltip reflects your real runtime under the configured multiplier, now shown correctly in every supported language.
- Server-authoritative config with client sync — gameplay values live on the server and sync to each client on join and after any change.
- Per-player local settings — your highlight colour and preview duration are yours alone, saved client-side and never forced by the server.
- Adjustable ward sound — mute the ambient hum, lower its volume, or shrink how far it carries with
.rwt sound,.rwt volume, and.rwt soundrange— per-player, so a ward near your base needn't be noisy. - Live runtime commands — adjust, reload, and visualise without restarting the game or server.
- Multi-language support — see the Translations section below.
Wards must be active (fuelled and switched on) to emit light or be highlighted.
Commands
Server commands use /rwt and need the controlserver privilege. Client commands use .rwt and affect only your own game.
Server
/rwt get |
Show the current server-side config values. |
/rwt set <key> <value> |
Change a value live, save it, and sync to all clients. |
/rwt reload |
Reload the config from disk and sync to all clients. |
Client
.rwt show |
Toggle the range highlight for nearby active wards. |
.rwt color <hex> |
Set your local highlight colour, e.g. #3C00FF00 (see chart). |
.rwt duration <ms> |
Set how long preview swatches stay on screen. |
.rwt preview |
Show ARGB colour sample swatches in front of you. |
.rwt clear |
Clear any remaining preview swatches. |
.rwt sound <on/off> |
Mute or unmute the Rift Ward ambient hum for yourself. |
.rwt volume <0-100> |
Set the hum volume (100% = vanilla, 0 = silent). |
.rwt soundrange <blocks> |
Set how far the hum carries (1–64); lower it to keep wards quiet near your base. |
.rwt get |
Show your local client settings. |
Keys for /rwt set
fuel,f,fuelconsumptionmultiplierrange,r,riftblockrangescan,s,scanradiuslight,hsv,lh,l,h,lighthsv— value formatH,S,Vtoggle,tl,t,togglelight—true/false
Highlight colour and preview duration are per-player client settings — set them with .rwt color and .rwt duration, not /rwt set.
Examples
/rwt set f 0.02
/rwt set r 120
/rwt set scan 80
/rwt set hsv 7,7,7
/rwt set tl false
Colour chart
| What you want | ARGB code |
|---|---|
| 🔴 Translucent Red | #3C0000FF |
| 🟢 Translucent Green | #3C00FF00 |
| 🔵 Translucent Blue | #3CFF0000 |
| ⚪ Translucent White | #3CFFFFFF |
| 💜 Translucent Purple | #3CFF00FF |
| ⚫ Invisible | #00000000 |
#AABBGGRR — Alpha, Blue, Green, Red
Config files
Both files live in %AppData%\VintagestoryData\ModConfig\ and are generated automatically on first load.
Server — riftwardtweaksconfig.json
{
"RiftBlockRange": 30,
"FuelConsumptionMultiplier": 0.05,
"ScanRadius": 10,
"LightHSV": [ 34, 5, 15 ],
"ToggleLight": true
}
Client — riftwardtweaks_client.json
{
"HighlightColor": "#3C00FF00",
"ColorPreviewDurationMs": 10000,
"SoundEnabled": true,
"SoundVolumePercent": 100,
"SoundRange": 6
}
Edit the server file and run /rwt reload, or just use the /rwt set commands — no restart required. Your client settings are written automatically by .rwt color, .rwt duration, and the sound commands (.rwt sound, .rwt volume, .rwt soundrange).
Light & HSV
Light colour is set by LightHSV and constrained to the engine-safe VSLightWheel range:
Hue (H): 0–64Saturation (S): 0–8Value / brightness (V): 3–21
Values are clamped to these ranges for stability — going outside them can produce invisible light, oversaturation, or client crashes. Changing HSV while wards are active updates their light live; faint ghost light may linger briefly when you lower the brightness (V) and clears on relog or chunk reload. You can recolour safely with/rwt set hsvwithout restarting or breaking the world.
Light colour chart
Pick a colour and set it with /rwt set hsv H,S,V. The swatch shows the hue; in-game brightness and reach scale with the last value (V, 3–21).
| Light | Colour | /rwt set hsv |
|---|---|---|
| ███████ | Red | 0,7,15 |
| ███████ | Orange | 5,7,15 |
| ███████ | Amber / gold | 8,7,15 |
| ███████ | Yellow | 11,7,15 |
| ███████ | Lime | 16,7,15 |
| ███████ | Green | 21,7,15 |
| ███████ | Emerald | 25,7,15 |
| ███████ | Teal | 29,7,15 |
| ███████ | Cyan | 32,7,15 |
| ███████ | Sky blue / azure | 36,7,15 |
| ███████ | Blue | 43,7,15 |
| ███████ | Indigo | 46,7,15 |
| ███████ | Violet / purple | 50,7,15 |
| ███████ | Magenta | 53,7,15 |
| ███████ | Pink / rose | 58,7,15 |
| ███████ | Calm blue (default) | 34,5,15 |
| ███████ | White (no hue) | 0,0,15 |
Saturation (the middle value) tops out at 7 — setting 8 wraps back to white. Lower it to 4–5, or 1–2, for softer, paler tints. Hue wraps at 64, which is the same as 0 (red).
Compatibility
- Works in singleplayer and on multiplayer servers. For multiplayer it must be installed on the server (it changes server-side gameplay); the server then syncs the values to each client on join.
- Uses targeted Harmony patches and coexists quietly with most other mods.
- Currently incompatible with More Lanterns — it breaks the Rift Ward light feature. Everything else still works if you don't mind losing the light.
Ideal for
- Hardcore worlds with heavy rift activity.
- Long or passive playthroughs where fuel micromanagement is tedious.
- Builders and tech players who want visual clarity on area effects.
FAQ
Do I need this on the server?
For multiplayer, yes — the fuel, range, and light changes are server-side, and the server syncs the values to clients automatically on join. In singleplayer there's nothing extra to do.
Where did /rwt set duration and /rwt set color go?
Highlight colour and preview duration are per-player preferences, not server settings, so they're set client-side now with .rwt color and .rwt duration and saved to your own riftwardtweaks_client.json. The server config no longer carries them.
The ward hum is too loud near my base.
It's a per-player setting, so you can quiet it just for yourself without touching the server. Lower the radius with .rwt soundrange (e.g. .rwt soundrange 2 so it barely reaches), drop the volume with .rwt volume, or mute it entirely with .rwt sound off. Changes apply to nearby wards right away.
The tooltip's adjusted runtime only showed in English before — is that fixed?
Yes. As of the 1.22 rebuild the tooltip is matched and rewritten per language, so the adjusted runtime now appears in every translation the mod ships.
I lowered the light brightness and see faint leftover light.
That's harmless ghost light from shrinking the light radius; it clears on relog or when the chunk reloads.
The light stopped working after I installed another lantern mod.
More Lanterns currently conflicts with the Rift Ward light. The rest of the mod is unaffected.
Translations
Rift Ward Tweaks ships with English, German, French, Spanish, Portuguese (Brazil & Portugal), Russian, Ukrainian, Chinese, Japanese, and Korean. The lang files are plain JSON — if your language is missing and you'd like to contribute, open an issue or send a PR on GitHub.
Thanks to everyone who's contributed translations.
Source & support
Source is on GitHub under the MIT licence. Bug reports and feature requests are welcome on the issue tracker — please include your Vintage Story version and any other mods that touch rifts, lighting, or land claims.
If you'd like to support continued development, the mod is and always will be free:
Rift Ward Tweaks by Elocrypt.
| Mod Version | Mod Identifier | For Game version | Downloads | Released | Changelog | Download | 1-click mod install* | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2.8.0 | riftwardtweaks | 233 | Jun 10th at 11:15 AM | RiftWardTweaks_2.8.0.zip | 1-click install | ||||||||||||||
|
Per-player control over the Rift Ward ambient sound. Added
| |||||||||||||||||||
| 2.7.0 | riftwardtweaks | 53 | Jun 8th at 2:01 AM | RiftWardTweaks_2.7.0.zip | 1-click install | ||||||||||||||
|
Update for Vintage Story 1.22.3 on .NET 10, with a structural cleanup of the config, commands, and Harmony patches. Added
Changed
Fixed
Removed
| |||||||||||||||||||
| 2.6.0 | riftwardtweaks | 1113 | Sep 16th 2025 at 7:27 PM | RiftWardTweaks_v2.6.0.zip | 1-click install | ||||||||||||||
|
- Updated for 1.21.* - | |||||||||||||||||||
| 2.5.1 | riftwardtweaks | 619 | May 16th 2025 at 8:26 PM | RiftWardTweaks_v2.5.1.zip | 1-click install | ||||||||||||||
Fixes
| |||||||||||||||||||
| 2.5.0 | riftwardtweaks | 70 | May 16th 2025 at 9:15 AM | RiftWardTweaks_v2.5.0.zip | 1-click install | ||||||||||||||
New Features
Config & Command Improvements
Engine Workarounds
Internal Enhancements
This version is multiplayer-safe, client-friendly, and supports full runtime configurability. There was a lot of bugs in multiplayer instances which are now fixed. | |||||||||||||||||||
| 2.4.0 | riftwardtweaks | 76 | May 14th 2025 at 11:27 AM | RiftWardTweaks_v2.4.0.zip | 1-click install | ||||||||||||||
New Features
HSV Value Limits (Safe Range)
| |||||||||||||||||||
| 2.3.0 | riftwardtweaks | 69 | May 13th 2025 at 1:54 AM | RiftWardTweaks_v2.3.0.zip | 1-click install | ||||||||||||||
New Features
Bugfixes
| |||||||||||||||||||
| 2.2.0 | riftwardtweaks | 70 | May 12th 2025 at 9:38 AM | RiftWardTweaks_v2.2.0.zip | 1-click install | ||||||||||||||
|
New Features - `.rwt show`: Toggle visual highlight of active Rift Wards' blocking ranges.
- Added `ScanRadius` to config: controls how far around the player to search for Wards. - Added `HighlightColor` to config: ARGB hex string to customize highlight color. - Added `/rwt set scan <radius>` and `/rwt set color <hex>` to change these at runtime.
Improvements - Highlights only show for active Rift Wards.
- `/rwt get` and `/rwt reload` output improved.
Fixes - Prevented broken chat UI when entering malformed commands.
- Fixed null player access edge cases when running client commands.
| |||||||||||||||||||
| 2.1.0 | riftwardtweaks | 74 | May 11th 2025 at 1:20 AM | RiftWardTweaks_v2.1.0.zip | 1-click install | ||||||||||||||
|
- Fixed an error when attempting to use the commands | |||||||||||||||||||
| 2.0.0 | riftwardtweaks | 107 | May 7th 2025 at 8:29 AM | RiftWardTweaks.zip | 1-click install | ||||||||||||||
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| 1.0.0 | riftwardtweaks | 72 | May 6th 2025 at 12:42 PM | RiftWardTweaks.zip | 1-click install | ||||||||||||||
|
Initial Release | |||||||||||||||||||











According to the wiki there is normally a 2.5% chance that a rift ward fails to block a rift. Would it be possible to add some config option to change that?
Despite having active wards we still seem to average one rift inside the protected area at all times.
In any case thank you for this great mod!
Bit of an ask, is there any way to toggle or adjust the riftward sound? Its the main thing keeping me from using em within a decent proximity to my base so itd be an awesome upgrade!
I can look into it, I do like the idea of being able to change and/or adjust the sound.
Added the feature to toggle/adjust the sound in the latest update.
Cheers!
Dude! youre a legend! thank you!! your timing couldnt be better either! just got my hands on a few wards last night.. another mod added to the 'forever' box..
Sadly doesn't seem to be 1.22.3 compatible, and crashed immediately the first time I ran .rwt show.
I've yet to update this for 1.22 stable, I'll get around to it at some point today
Thanks for gettin right to it Kang!!
Updated, enjoy!
Mod seems to have stopped the rift ward from actually warding away rifts. But it could just be a conflict or I set the block radius too high (100)
Any idea if you'll be adding a rift ward success chance? Elocrypt
May you elaborate? If you give me a convincing example, I may add a configurable option for it.
As stated below the configs arent loading.
this was in the logs.
24.11.2025 22:34:57 [Error] [RiftWardTweaks] Failed to load config: System.NullReferenceException: Object reference not set to an instance of an object.
at RiftWardTweaks.Core.ModSystemRiftWardTweaks.LoadConfig(ICoreAPI api)
Elocrypt I dotn see the config files generating
Ok, thouroughly tested it this time, all good! With it set to 1000 range it only takes 11 seconds of "freeze" to show, and doesn't error. heh
I dropped it to 50 and it is Very sanppy, like 75-100ms delay. Woohoo! Saved file, reloaded file, etc, yup, this is solid work my friend!
Ensorcelled
Whoops, I missed that. This should now be fixed!
Ensure that the role attempting to use the server-sided commands has the `controlserver` privilege which op/admin has by default.
Hey wanted to tell you that EVERYTHING now works, even after adding more mods. Congratulations, AWESOME AWARD granted!
/EDIT doh! spoke too soon. I cannot do /rwt set tl true/false "Do not have permission to use that command" As Admin , minor thing as it's set properly in config anyhow.
Ensorcelled
Awesome, I am glad I fixed the crashing. The next release will fix the client side config load issue.
I am attempting to add at least 1 new feature before I submit the next release.
- Edit: I have uploaded the new release, enjoy!
Well, interesting, no more crashing at least THANKS! I get the top line if I try to ".rwt show" or "/rwt reload" and the rest is when I do "/rwt get", not sure if just those two values is normal or not?
but the .json file has all the values stored. Honestly it looks like it is working, just not reporting properly. That is a win for me. LOL
Ensorcelled
I may have fixed your crash, I hope.
Although, not knowing which mod(s) that could be causing these issues makes it like a needle in a haystack.
So, it turns out my MAP was somehow corrupted in BLOCK ID's and uncorrectable, Started a NEW map and EVERYTHING works perfectly. DOH!
/EDIT well, not really, the SECOND I put it on network and not solo, it give the tag error. It works, so it just means no seeing how long and .rwt show (crashes client every time) with my mod combinations.
Ok, even with the range set to 10 on my server it crashes when I do ".rwt show", same crash error as below in spoiler.
However, I am certain that 100% means it is some mod conflict because it works fine in single player now I know what I'm looking for.
I have 138 of them now with the client getting 111 of them. Honestly not going to try to sort out that mess. There are only a couple things not working correctly, but we can live without them. Here are the ones loaded by client if you want to look. (if you do, good luck.)
"Mods": [
{
"Name": "Instand Temporal-Mob Drops",
"Version": "1.1.0",
"ModId": "aaainstandtemporalmobdrops",
"Side": "both",
"Description": "",
"url_mod": "https://mods.vintagestory.at/show/mod/17311",
"installed_download_url": "https://moddbcdn.vintagestory.at/aaainstantTemporalmo_608927d3c00e8689c49bbf38433d652c.zip?dl=aaainstantTemporalmobdrops_v1.1.0.zip"
},
{
"Name": "Allclasses",
"Version": "1.3.4",
"ModId": "allclasses",
"Side": "both",
"Description": "Adds 12 new Classes,Horde of New Traits and rebalancing the system.",
"url_mod": "https://mods.vintagestory.at/show/mod/15518",
"installed_download_url": "https://moddbcdn.vintagestory.at/Allclasses1.3.4_57341137f5bdfbfac29bdeb4ec5d5468.zip?dl=Allclasses1.3.4.zip"
},
{
"Name": "Aloysia's Early Ink & Quill",
"Version": "2.3.0",
"ModId": "aloysiasearlyinkandquill",
"Side": "both",
"Description": "Allows you to create an ink and quill with charcoal powder as black dye/ink.",
"url_mod": "https://mods.vintagestory.at/show/mod/23042",
"installed_download_url": "https://moddbcdn.vintagestory.at/aloysiasearlyinkandq_e38695a421e17cda756477f3f9aec24e.zip?dl=aloysiasearlyinkandquill2.3.0.zip"
},
{
"Name": "Art of Growing: Breeding Addon",
"Version": "1.1.0",
"ModId": "aogbreedingaddon",
"Side": "both",
"Description": "Cultivation of plants from wild to cultivated varieties.",
"url_mod": "https://mods.vintagestory.at/show/mod/22412",
"installed_download_url": "https://moddbcdn.vintagestory.at/AOGBreedingAddon_1.1_7633c6890f289cdbfbb46d9239c5da63.zip?dl=AOGBreedingAddon_1.1.0.zip"
},
{
"Name": "More Lanterns",
"Version": "1.1.2",
"ModId": "apelanterns",
"Side": "both",
"Description": "Adds a variety of decorative and useful lanterns",
"url_mod": "https://mods.vintagestory.at/show/mod/14471",
"installed_download_url": "https://moddbcdn.vintagestory.at/apelanterns-v1.20.10_457a0303361bcd6833e9dfe3adb206ba.zip?dl=apelanterns-v1.20.10-1.1.2.zip"
},
{
"Name": "Art of Cooking",
"Version": "0.2.4",
"ModId": "artofcooking",
"Side": "both",
"Description": "Bronze kitchen appliances. Kneading dough and shawarma.",
"url_mod": "https://mods.vintagestory.at/show/mod/17425",
"installed_download_url": "https://moddbcdn.vintagestory.at/ArtOfCooking_0.2.4_d4eecf2ebaefbcaf1586ef398b99faaf.zip?dl=ArtOfCooking_0.2.4.zip"
},
{
"Name": "Art of Growing",
"Version": "1.1.2",
"ModId": "artofgrowing",
"Side": "both",
"Description": "Realistic stages of crop growth, mowing grass and haystacks.",
"url_mod": "https://mods.vintagestory.at/show/mod/13338",
"installed_download_url": "https://moddbcdn.vintagestory.at/ArtOfGrowing_1.1.2_ef598d50fd73d42b942e0d058f48b8d1.zip?dl=ArtOfGrowing_1.1.2.zip"
},
{
"Name": "Art of Wild Grass",
"Version": "1.0.1",
"ModId": "artofwildgrass",
"Side": "both",
"Description": "Compatibility patch for WildGrass and ArtofGrowing",
"url_mod": "https://mods.vintagestory.at/show/mod/23035",
"installed_download_url": "https://moddbcdn.vintagestory.at/ArtofWildGrass-1.0.1_0c9acce4fc1f5e20c6341d0808cdcfa6.zip?dl=ArtofWildGrass-1.0.1.zip"
},
{
"Name": "Auto config lib",
"Version": "2.0.6",
"ModId": "autoconfiglib",
"Side": "both",
"Description": "Automatically creates a ConfigLib implementation for mods that don't have one",
"url_mod": "https://mods.vintagestory.at/show/mod/17281",
"installed_download_url": "https://moddbcdn.vintagestory.at/autoconfiglib_2.0.6_32b62d43b67644ea3e4700bbb599c6cd.zip?dl=autoconfiglib_2.0.6.zip"
},
{
"Name": "Beam Tools",
"Version": "1.0.0",
"ModId": "beamtools",
"Side": "both",
"Description": "Adds a crowbar for dismantling support beams",
"url_mod": "https://mods.vintagestory.at/show/mod/23880",
"installed_download_url": "https://moddbcdn.vintagestory.at/beamtools_v1.0.0_a5884fdbb2f9ccd160f651ef4dc6d2c1.zip?dl=beamtools_v1.0.0.zip"
},
{
"Name": "BetterPoultice2",
"Version": "1.0.7",
"ModId": "betterpoultice2",
"Side": "both",
"Description": "All Poultices and Bandages will slowly restore your energy. Everything is configurable.",
"url_mod": "https://mods.vintagestory.at/show/mod/9179",
"installed_download_url": "https://moddbcdn.vintagestory.at/BetterPoultice2_1.0._605a62d8341f587a59d025b0e59f510b.zip?dl=BetterPoultice2_1.0.7.zip"
},
{
"Name": "BetterProspecting",
"Version": "1.7.0",
"ModId": "BetterProspecting",
"Side": "both",
"Description": "A less tedious form of prospecting.",
"url_mod": "https://mods.vintagestory.at/show/mod/16293",
"installed_download_url": "https://moddbcdn.vintagestory.at/BetterProspecting_1._9c92284bd7eba621c7cf805fd99a90f2.zip?dl=BetterProspecting_1.7.0.zip"
},
{
"Name": "BetterRuins",
"Version": "0.4.12",
"ModId": "betterruins",
"Side": "both",
"Description": "Adds a lot of structures to the worldgen over and underground.\nBuilders: Bellcross, Dampus, hřbitovník , Ifoz, Marlim, Ogdred, OnBean, Tiggetagg, Sirayne,\nPar, Quentin, StAdrian, SamGray, Tiggetagg, Vilderos, Virrnogamr, Freian, FemurSnapper, yapludepatte\nWriters: Blinky Dorf, Ifoz, dazedandconfused, GentleBoyHell, Joe Silent, moronwmachinegun",
"url_mod": "https://mods.vintagestory.at/show/mod/3829",
"installed_download_url": "https://moddbcdn.vintagestory.at/BetterRuinsv0.4.12_25b075e36256134fbfae588ac12cc1d3.zip?dl=BetterRuinsv0.4.12.zip"
},
{
"Name": "Bigger Cellars",
"Version": "1.0.1",
"ModId": "biggercellars",
"Side": "both",
"Description": "Removes the size limit of cellars",
"url_mod": "https://mods.vintagestory.at/show/mod/12857",
"installed_download_url": "https://moddbcdn.vintagestory.at/biggercellars_v1.0.1_a70cc9d38cb225a91eef359c4ef856c2.zip?dl=biggercellars_v1.0.1.zip"
},
{
"Name": "Bola",
"Version": "1.2.0",
"ModId": "bola",
"Side": "both",
"Description": "Adds Bola - throwing weapon used to immobilize creatures",
"url_mod": "https://mods.vintagestory.at/show/mod/21946",
"installed_download_url": "https://moddbcdn.vintagestory.at/bola_1.2.0_80981720fadee832b88bf46f2ff650ae.zip?dl=bola_1.2.0.zip"
},
{
"Name": "Bricklayers",
"Version": "3.0.2",
"ModId": "bricklayers",
"Side": "both",
"Description": "Bricks and stones may break bones.",
"url_mod": "https://mods.vintagestory.at/show/mod/329",
"installed_download_url": "https://moddbcdn.vintagestory.at/bricklayers-3.0.2_5275e7fa6fda628e42b9cef52e418979.zip?dl=bricklayers-3.0.2.zip"
},
{
"Name": "Brick Mold, shingles too!",
"Version": "1.2.0",
"ModId": "brickmold",
"Side": "both",
"Description": "Now with immersive in-world molding",
"url_mod": "https://mods.vintagestory.at/show/mod/15935",
"installed_download_url": "https://moddbcdn.vintagestory.at/BrickMold_1.2.0_8c62e72d24a9f05f40bf04566058f4b4.zip?dl=BrickMold_1.2.0.zip"
},
{
"Name": "Cuniculture - Rabbit Farming",
"Version": "1.0.9",
"ModId": "caffCuniculture",
"Side": "both",
"Description": "Updated mod that adds quality of life to hare farming.",
"url_mod": "https://mods.vintagestory.at/show/mod/22231",
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{
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{
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{
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{
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{
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{
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{
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"ModId": "mosasauridae",
"Side": "both",
"Description": "Adds severals Mosasaurids to Vintage Story",
"url_mod": "https://mods.vintagestory.at/show/mod/23805",
"installed_download_url": "https://moddbcdn.vintagestory.at/LoP-Mosa-1.0.5_6b15e6f0fd0cfbe4ac769e4ab23a0c38.zip?dl=LoP-Mosa-1.0.5.zip"
},
{
"Name": "MoveLikeKaji",
"Version": "0.0.6",
"ModId": "MoveLikeKaji",
"Side": "both",
"Description": "Adds various movement abilities to the game",
"url_mod": "https://mods.vintagestory.at/show/mod/6831",
"installed_download_url": "https://moddbcdn.vintagestory.at/MoveLikeKaji_0.0.6_e624278e129a40bbf742da4307b3b577.zip?dl=MoveLikeKaji_0.0.6.zip"
},
{
"Name": "Faster Paths",
"Version": "1.0.1",
"ModId": "mrmeikfasterpaths",
"Side": "both",
"Description": "Increases the base path walking speed from 1.3 to 2.0!",
"url_mod": "https://mods.vintagestory.at/show/mod/23528",
"installed_download_url": "https://moddbcdn.vintagestory.at/FasterPaths1.0.1_3580d10561cfd1e4ac859ad445993a41.zip?dl=FasterPaths1.0.1.zip"
},
{
"Name": "Mycodiversity",
"Version": "1.0.4",
"ModId": "mycodiversity",
"Side": "both",
"Description": "Adds more mushrooms to the game.",
"url_mod": "https://mods.vintagestory.at/show/mod/12066",
"installed_download_url": "https://moddbcdn.vintagestory.at/Mycodiversity_1.0.4_cfe114a1aa6d1843594104d2697ec991.zip?dl=Mycodiversity_1.0.4.zip"
},
{
"Name": "Lore maps recipe",
"Version": "1.0.0",
"ModId": "naprecipe",
"Side": "both",
"Description": "Now you can make them yourself.",
"url_mod": "https://mods.vintagestory.at/show/mod/23679",
"installed_download_url": "https://moddbcdn.vintagestory.at/Maprecepie_b1a4965e1100dea50e6d99686c0ee1fc.zip?dl=Maprecepie.zip"
},
{
"Name": "Alternative Offhand Penalty",
"Version": "1.2.1",
"ModId": "offhandpenalty",
"Side": "both",
"Description": "A rebalance of the penalty given for using an item in the offhand slot",
"url_mod": "https://mods.vintagestory.at/show/mod/12125",
"installed_download_url": "https://moddbcdn.vintagestory.at/altoffhandpenalty_1._d454d74491884c36e9091fc41ee02a18.zip?dl=altoffhandpenalty_1.2.1.zip"
},
{
"Name": "One Bed Sleeping",
"Version": "2.5.3",
"ModId": "onebedsleeping",
"Side": "both",
"Description": "For use on SMP servers. Only one person needs to sleep in order to pass the time.",
"url_mod": "https://mods.vintagestory.at/show/mod/2841",
"installed_download_url": "https://moddbcdn.vintagestory.at/OneBedSleeping_v2.5._8a26096da4502a7129ebbbd0368d45cc.zip?dl=OneBedSleeping_v2.5.3.zip"
},
{
"Name": "OresAPlenty Mod",
"Version": "3.3.0",
"ModId": "OresAPlenty",
"Side": "both",
"Description": "Amplifies Oregen (Metals, minerals, marble, etc)",
"url_mod": "https://mods.vintagestory.at/show/mod/1335",
"installed_download_url": "https://moddbcdn.vintagestory.at/OresAPlenty-3.3.0_211b1622f496580749d34efec75b887f.zip?dl=OresAPlenty-3.3.0.zip"
},
{
"Name": "Pelagus Winds",
"Version": "1.0.0",
"ModId": "pelaguswinds",
"Side": "both",
"Description": "Randomizes wind direction over time with smooth transitions.",
"url_mod": "https://mods.vintagestory.at/show/mod/11997",
"installed_download_url": "https://moddbcdn.vintagestory.at/pelaguswinds_1.0.0_d2239ac926a219fc9a4425fd952d831e.zip?dl=pelaguswinds_1.0.0.zip"
},
{
"Name": "Plains and Valleys",
"Version": "1.0.11",
"ModId": "plainsandvalleys",
"Side": "both",
"Description": "Changes world gen to a more natural world that favors open plains and valleys between mountains and hills.",
"url_mod": "https://mods.vintagestory.at/show/mod/4522",
"installed_download_url": "https://moddbcdn.vintagestory.at/Plainsandvalleys-v1._71bd870e22e667b491b9ce5d45aa6df7.zip?dl=Plainsandvalleys-v1.0.11.zip"
},
{
"Name": "Player Corpse",
"Version": "1.11.1",
"ModId": "playercorpse",
"Side": "both",
"Description": null,
"url_mod": "https://mods.vintagestory.at/show/mod/115",
"installed_download_url": "https://moddbcdn.vintagestory.at/PlayerCorpse_VS1.20._f8bf37486973731aff54fe7bbb3e5900.zip?dl=PlayerCorpse_VS1.20.7_net7_v1.11.1.zip"
},
{
"Name": "Posts and Beams",
"Version": "1.4.0",
"ModId": "postsandbeams",
"Side": "both",
"Description": "Adds wood beams and posts, used for supporting unstable rock.",
"url_mod": "https://mods.vintagestory.at/show/mod/5018",
"installed_download_url": "https://moddbcdn.vintagestory.at/postsandbeams_1.4.0_8d724b7e544cc096003fc605ea9ba13f.zip?dl=postsandbeams_1.4.0.zip"
},
{
"Name": "Primitive Survival",
"Version": "3.7.7",
"ModId": "primitivesurvival",
"Side": "both",
"Description": "Traps, fishing, and a whole lot more (ft. Siddly, BluryFace, CaptainOats, JapanHasRice, and Brady_The)",
"url_mod": "https://mods.vintagestory.at/show/mod/1238",
"installed_download_url": "https://moddbcdn.vintagestory.at/primitivesurvival_3._37f0da5e27d730e2bfeadc852b08588f.zip?dl=primitivesurvival_3.7.7.zip"
},
{
"Name": "Reeds Drop Buff",
"Version": "1.0.0",
"ModId": "reedbuff",
"Side": "both",
"Description": "Quadruples reed,papyrus and octuples tule drops.",
"url_mod": "https://mods.vintagestory.at/show/mod/22490",
"installed_download_url": "https://moddbcdn.vintagestory.at/reedbuff_52214e2a93baa1fcc2f7d76b2081eb8b.zip?dl=reedbuff.zip"
},
{
"Name": "Repairable Locust",
"Version": "1.4.1",
"ModId": "repairablelocust",
"Side": "both",
"Description": "Allows clockmakers to repair and revive hacked bronze locusts alongside buffing them.",
"url_mod": "https://mods.vintagestory.at/show/mod/8986",
"installed_download_url": "https://moddbcdn.vintagestory.at/RepairableLocust_1.4_3b976a028678b266cc13f864adb73a5d.zip?dl=RepairableLocust_1.4.1.zip"
},
{
"Name": "RideTogether",
"Version": "1.0.0",
"ModId": "ridetogether",
"Side": "both",
"Description": "Allows another player to ride an elk with you",
"url_mod": "https://mods.vintagestory.at/show/mod/20641",
"installed_download_url": "https://moddbcdn.vintagestory.at/ridetogether_1.0.0_2e5497467031a3feb282d10d3f88344e.zip?dl=ridetogether_1.0.0.zip"
},
{
"Name": "Rift Ward Tweaks",
"Version": "2.2.0",
"ModId": "riftwardtweaks",
"Side": "both",
"Description": "Gives you full control over how Rift Wards behave — blocking range, fuel consumption, highlight range.",
"url_mod": "https://mods.vintagestory.at/show/mod/23711",
"installed_download_url": "https://moddbcdn.vintagestory.at/RiftWardTweaks_v2.2._e8663af2f545e08ce11ba8c21aaaafe5.zip?dl=RiftWardTweaks_v2.2.0.zip"
},
{
"Name": "Rivers",
"Version": "4.4.0",
"ModId": "river",
"Side": "both",
"Description": "Standalone version of rivers.",
"url_mod": "https://mods.vintagestory.at/show/mod/23918",
"installed_download_url": "https://moddbcdn.vintagestory.at/river_4.4.0_ca30ce10815066e5164437a4978237d2.zip?dl=river_4.4.0.zip"
},
{
"Name": "Robust Elk",
"Version": "1.0.0",
"ModId": "robustelk",
"Side": "both",
"Description": "A patch to give the tamed elk more health and make it take less fall damage.",
"url_mod": "https://mods.vintagestory.at/show/mod/23874",
"installed_download_url": "https://moddbcdn.vintagestory.at/RobustElk_0c4cab7c03b8974976ce0891afc56716.zip?dl=RobustElk.zip"
},
{
"Name": "Rock Chisel",
"Version": "1.0.2",
"ModId": "rockchisel",
"Side": "both",
"Description": "A new tool that makes quarrying for stones/bricks easier.",
"url_mod": "https://mods.vintagestory.at/show/mod/15216",
"installed_download_url": "https://moddbcdn.vintagestory.at/rockchisel_1.0.2_a8974e3cdc19a4c51c5b967eb3609315.zip?dl=rockchisel_1.0.2.zip"
},
{
"Name": "Room Tools",
"Version": "1.2.0",
"ModId": "roomtools",
"Side": "both",
"Description": "Enables players to toggle the room debug overlay",
"url_mod": "https://mods.vintagestory.at/show/mod/23868",
"installed_download_url": "https://moddbcdn.vintagestory.at/RoomTools_v1.2.0_d7ccc92a825b1e4ce03652099e9b25b3.zip?dl=RoomTools_v1.2.0.zip"
},
{
"Name": "Saddle Blanket Beds",
"Version": "0.0.4",
"ModId": "saddleblanketbeds",
"Side": "both",
"Description": "Beds with saddle blankets for coverage.",
"url_mod": "https://mods.vintagestory.at/show/mod/20437",
"installed_download_url": "https://moddbcdn.vintagestory.at/SaddleBlanketBedsV0._619c54efe34caeddecf77141bf9214d0.zip?dl=SaddleBlanketBedsV0.0.4.zip"
},
{
"Name": "Display Container Versatility",
"Version": "1.2.1",
"ModId": "scrollrackable",
"Side": "both",
"Description": "Allows more items to be displayed in storage, such as in scroll racks, open crates, or mounted to the wall.",
"url_mod": "https://mods.vintagestory.at/show/mod/23682",
"installed_download_url": "https://moddbcdn.vintagestory.at/scrollrackable.1.2.1_8f9ffb07bb4f835e40244d45c0c73178.zip?dl=scrollrackable.1.2.1.zip"
},
{
"Name": "Ship Shield Slots",
"Version": "1.0.0",
"ModId": "shipshieldslots",
"Side": "both",
"Description": "Makes shields attachable to Sailboats.",
"url_mod": "https://mods.vintagestory.at/show/mod/18192",
"installed_download_url": "https://moddbcdn.vintagestory.at/shipshieldslots_1.0._fc018c8247b994e917cb55ad62f0e629.zip?dl=shipshieldslots_1.0.0.zip"
},
{
"Name": "simpleconversions",
"Version": "0.0.1",
"ModId": "simpleconversions",
"Side": "both",
"Description": "",
"url_mod": "https://mods.vintagestory.at/show/mod/23348",
"installed_download_url": "https://moddbcdn.vintagestory.at/simpleconversions_6f1b33d906555cc7df80376c233fecba.zip?dl=simpleconversions.zip"
},
{
"Name": "Simple Footsteps Redux",
"Version": "1.0.2",
"ModId": "simplefootstepsredux",
"Side": "both",
"Description": "Will play footstep sounds for entities.",
"url_mod": "https://mods.vintagestory.at/show/mod/13073",
"installed_download_url": "https://moddbcdn.vintagestory.at/simplefootstepsredux_b6b172a9d7eb77f2c69adc9f6bd86b68.zip?dl=simplefootstepsredux_v1.0.2.zip"
},
{
"Name": "SmithingPlus",
"Version": "1.6.0-rc.2",
"ModId": "smithingplus",
"Side": "both",
"Description": "Add bits when smithing and other tweaks",
"url_mod": "https://mods.vintagestory.at/show/mod/15312",
"installed_download_url": "https://moddbcdn.vintagestory.at/smithingplus_1.6.0-r_b46bc6f65c6ec77886e049630ba8fa4b.zip?dl=smithingplus_1.6.0-rc.2.zip"
},
{
"Name": "Spyglass",
"Version": "0.5.2",
"ModId": "spyglass",
"Side": "both",
"Description": "Adds a spyglass so you can spy on your neighbors from the safety of your windmill!",
"url_mod": "https://mods.vintagestory.at/show/mod/1076",
"installed_download_url": "https://moddbcdn.vintagestory.at/spyglass_0.5.2_5671eb114c54177db8bfc73b3c2755d5.zip?dl=spyglass_0.5.2.zip"
},
{
"Name": "StepUp Advanced",
"Version": "1.0.4",
"ModId": "stepupadvanced",
"Side": "both",
"Description": "Automatically step up blocks without jumping. Fully configurable and toggleable!",
"url_mod": "https://mods.vintagestory.at/show/mod/16124",
"installed_download_url": "https://moddbcdn.vintagestory.at/StepUpAdvanced_v1.0._b58fbbcd7eb030e0e0f54e3696907589.zip?dl=StepUpAdvanced_v1.0.4.zip"
},
{
"Name": "Stone Bake Oven",
"Version": "1.1.6",
"ModId": "stonebakeoven",
"Side": "both",
"Description": "Creates a usable large stone oven for baking.",
"url_mod": "https://mods.vintagestory.at/show/mod/6038",
"installed_download_url": "https://moddbcdn.vintagestory.at/stonebakeoven_1.1.6_f83e1c1140918fe517555348952d9869.zip?dl=stonebakeoven_1.1.6.zip"
},
{
"Name": "Stone Quarry",
"Version": "3.4.3",
"ModId": "stonequarry",
"Side": "both",
"Description": null,
"url_mod": "https://mods.vintagestory.at/show/mod/1592",
"installed_download_url": "https://moddbcdn.vintagestory.at/StoneQuarry_VS1.20.1_a689c4e8e71dce5b89774920fe152bd9.zip?dl=StoneQuarry_VS1.20.1_net7_v3.4.3.zip"
},
{
"Name": "Storage Options",
"Version": "1.0.2",
"ModId": "storageoptions",
"Side": "both",
"Description": "Various containers for storing your items such as weapon rack, single shelf etc.",
"url_mod": "https://mods.vintagestory.at/show/mod/8067",
"installed_download_url": "https://moddbcdn.vintagestory.at/StorageOptions-v1.0._c2c363fba9c794a25131db93819f6965.zip?dl=StorageOptions-v1.0.2.zip"
},
{
"Name": "Temperature Height Tweak",
"Version": "0.3.0",
"ModId": "temperatureheighttweak",
"Side": "both",
"Description": "Makes temperature decrease with elevation non-linearly so that it's more gradual at low elevations.",
"url_mod": "https://mods.vintagestory.at/show/mod/20000",
"installed_download_url": "https://moddbcdn.vintagestory.at/temperatureheighttwe_99ee0ec8d17e82e48c506ac54ade4477.zip?dl=temperatureheighttweak_0.3.0.zip"
},
{
"Name": "Toolsmith",
"Version": "1.1.6",
"ModId": "toolsmith",
"Side": "both",
"Description": "Upgrade your tools with proper handles and bindings for durability and other buffs! Plus, returning the tool head when it wears out since they should last much longer then they do in vanilla.",
"url_mod": "https://mods.vintagestory.at/show/mod/22096",
"installed_download_url": "https://moddbcdn.vintagestory.at/toolsmith_1.1.6_d5ff8a77f845150bceb709a4bd15aaad.zip?dl=toolsmith_1.1.6.zip"
},
{
"Name": "Torch Holder Smithing Plus",
"Version": "1.0.0",
"ModId": "torchholdersmithingplus",
"Side": "both",
"Description": "Adds a recipe for smithing torch holders with more metal options.",
"url_mod": "https://mods.vintagestory.at/show/mod/21921",
"installed_download_url": "https://moddbcdn.vintagestory.at/TorchHolderSmithingP_840c46243deeebfe876d891129122afc.zip?dl=TorchHolderSmithingPlus1.0.0.zip"
},
{
"Name": "Traders Expansion",
"Version": "1.2.0",
"ModId": "tradie",
"Side": "both",
"Description": "Adds more traders to the game",
"url_mod": "https://mods.vintagestory.at/show/mod/20097",
"installed_download_url": "https://moddbcdn.vintagestory.at/tradie_1.2.0_4825ea570c4865fb3c139b40d4ed19d1.zip?dl=tradie_1.2.0.zip"
},
{
"Name": "Translocator Map",
"Version": "1.0.0",
"ModId": "translocatormap",
"Side": "both",
"Description": "Adds purchaseable Translocator Maps to Treasure Hunter traders",
"url_mod": "https://mods.vintagestory.at/show/mod/21252",
"installed_download_url": "https://moddbcdn.vintagestory.at/translocatormap_47c2eb23544f0baca48f747528e97c58.zip?dl=translocatormap.zip"
},
{
"Name": "Dear ImGui",
"Version": "1.1.8",
"ModId": "vsimgui",
"Side": "both",
"Description": "Brings famous immediate mode GUI to Vintage Story",
"url_mod": "https://mods.vintagestory.at/show/mod/9329",
"installed_download_url": "https://moddbcdn.vintagestory.at/vsimgui_1.1.8_77ec239145f565699f9b8b89c8b82312.zip?dl=vsimgui_1.1.8.zip"
},
{
"Name": "Wilderlands Block Adjustments",
"Version": "1.0.0-dev.3",
"ModId": "wblockadj",
"Side": "both",
"Description": "Contains a number of alterations to game content, for use on Wilderlands Server.",
"url_mod": "https://mods.vintagestory.at/show/mod/18134",
"installed_download_url": "https://moddbcdn.vintagestory.at/Wilderlands%2BBlock%2BAd_99fb4dbac604021bf46af6844241fa17.zip?dl=Wilderlands%20Block%20Adjustments_1.0.0-dev.3.zip"
},
{
"Name": "Wear And Tear",
"Version": "1.5.0",
"ModId": "wearandtear",
"Side": "both",
"Description": "Wear And Tear for various mechanical devices",
"url_mod": "https://mods.vintagestory.at/show/mod/16026",
"installed_download_url": "https://moddbcdn.vintagestory.at/wearandtear_1.5.0_2f35f297bc7fa7b1728de36a3026480a.zip?dl=wearandtear_1.5.0.zip"
},
{
"Name": "Wilderlands Ethology",
"Version": "1.0.0-dev.9",
"ModId": "wethology",
"Side": "both",
"Description": "Adds a variety of aquatic wildlife to the VS world, as well as some new natural entities and adjustments to vanilla creature behaviors.",
"url_mod": "https://mods.vintagestory.at/show/mod/17660",
"installed_download_url": "https://moddbcdn.vintagestory.at/Wilderlands%2BEthology_5b9e7907c46ff3908e89b8fe18dea142.zip?dl=Wilderlands%20Ethology_1.0.0-dev.9.zip"
},
{
"Name": "Wildgrass",
"Version": "1.3.1",
"ModId": "wildgrass",
"Side": "both",
"Description": "Several different types of wild grasses",
"url_mod": "https://mods.vintagestory.at/show/mod/15354",
"installed_download_url": "https://moddbcdn.vintagestory.at/wildgrass_1.3.1_aa029767ee9fee1961462c6e552bf016.zip?dl=wildgrass_1.3.1.zip"
},
{
"Name": "Xandus Inventory Tweaks",
"Version": "1.8.0",
"ModId": "xinvtweaks",
"Side": "both",
"Description": "Provides a collection of small tweaks to improve the inventory handling.",
"url_mod": "https://mods.vintagestory.at/show/mod/367",
"installed_download_url": "https://moddbcdn.vintagestory.at/xinvtweaks_v1.8.0_78351a2c077dad40aa6d0043ecfabc53.zip?dl=xinvtweaks_v1.8.0.zip"
}
]
}
As for the behavior of the gates still showing up within range, yeah, I checked, vanilla takes some time to get rid of them and storm multiplier effects it from what I see.
Since I have a multiplier of 3.33, it means they will be a danger for at least an hour in game it seems. Thankfully I have 33 hours in a day and 33 days in a month, though at some point that's going to mean 2 storms in a given month because of the shifting 20-30 day window, HOPEFULLY our first Winter. hee hee
Sent you a coffee or two for your diligence.
Ensorcelled
The .rwt show command just highlights the effective range of active Rift Wards in whatever radius you have set in the config.
Although, that did give me an interesting idea.
The Rift Ward does have full xyz range, its check is a sphere within the cube as it uses radial distance.
Rifts visually take a little bit of time to disappear when blocked, I am pretty sure this is vanilla behaviour.
Can you share your modlist?
Thanks so much, will test it out. Mentioning something here that may or may not be a "problem", but rather a query,
Do you know if there is a up/down range for these?
Because it seems like it only covers the block plain within 10-20 block depth or height?
I have one on my roof, it blocks 73 portals, but as I look around, it is likely they are all on the mountain near the structure, because I had one spawn about 27 blocks away BUT down 23 blocks from the ward with distance set to 500.
/EDIT ok, so it might just be visually there but actually blocked?
/EDIT2 So I also noted that the server is requiring the client to download the mod, but there is no config generated for it, felt it is likely intended, BUT I downloaded server config just in case, same issues. Trying to exhaust all possibilities on my end. On the plus side, all set and get commands work, as does reload! My next step is to load a almost vanilla game with just this mod and see how things play out. Cannot rule out mod conflict, although I don't think any I have touch this code?
/EDIT3 Ok, so it's a mod or something blocking the Effective Runtime because it works perfectly fine single player. I also did not get a crash, just 47 seconds of massive GAME PAUSE when I did .rwt show and NO rifts were highlighted. Thought it might be the range was WAY too high, I lowered it to 50 and re-ran. It said it highlighted 1 rift, but I did not see it. I would think that FFFFFFFF would be hard to miss? But it could be that I did. LOL
So what I expect is the "crash" was a timeout of some sort due ot excessive range and possible mod conflict.
NOT YOUR Problem my friend! THANK YOU FOR YOUR WORK!
/EDIT
Crash on ".rwt show" to highlight rifts blocked. Also still have (error in BlockEntityRiftWard) instead of Effective Runtime. (I have fuel set to 0.0001, is that too small? Will go test.)
at RiftWardTweaks.ModSystemRiftWardTweaks.ToggleHighlightCommand(TextCommandCallingArgs args)
at Vintagestory.Common.ChatCommandImpl.CallHandler(TextCommandCallingArgs callargs, Action`1 onCommandComplete, Dictionary`2 asyncParseResults) in VintagestoryLib\Common\API\Command\ChatCommandImpl.cs:line 311
at Vintagestory.Common.ChatCommandImpl.Execute(TextCommandCallingArgs callargs, Action`1 onCommandComplete) in VintagestoryLib\Common\API\Command\ChatCommandImpl.cs:line 236
at Vintagestory.Common.ChatCommandImpl.CallHandler(TextCommandCallingArgs callargs, Action`1 onCommandComplete, Dictionary`2 asyncParseResults) in VintagestoryLib\Common\API\Command\ChatCommandImpl.cs:line 263
at Vintagestory.Common.ChatCommandImpl.Execute(TextCommandCallingArgs callargs, Action`1 onCommandComplete) in VintagestoryLib\Common\API\Command\ChatCommandImpl.cs:line 236
at Vintagestory.Common.ChatCommandApi.Execute(String commandName, TextCommandCallingArgs args, Action`1 onCommandComplete) in VintagestoryLib\Common\API\Command\ChatCommandApi.cs:line 99
at Vintagestory.Common.ChatCommandApi.Execute(String commandName, IClientPlayer player, Int32 groupId, String args, Action`1 onCommandComplete) in VintagestoryLib\Common\API\Command\ChatCommandApi.cs:line 185
at Vintagestory.Client.NoObf.HudDialogChat.HandleClientCommand(String message, Int32 groupid) in VintagestoryLib\Client\Systems\Gui\Huds\HudDialogChat.cs:line 856
at Vintagestory.Client.NoObf.HudDialogChat.HandleClientMessage(Int32 groupid, String message) in VintagestoryLib\Client\Systems\Gui\Huds\HudDialogChat.cs:line 869
at Vintagestory.Client.NoObf.HudDialogChat.OnNewClientToServerChatLine(Int32 groupId, String message, EnumChatType chattype, String data) in VintagestoryLib\Client\Systems\Gui\Huds\HudDialogChat.cs:line 809
at Vintagestory.Client.NoObf.ClientEventManager.TriggerNewClientChatLine(Int32 groupid, String message, EnumChatType chattype, String data) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 338
at Vintagestory.Client.NoObf.HudDialogChat.OnKeyDown(KeyEvent args) in VintagestoryLib\Client\Systems\Gui\Huds\HudDialogChat.cs:line 555
at Vintagestory.Client.NoObf.GuiManager.OnKeyDown(KeyEvent args) in VintagestoryLib\Client\Systems\Gui\GuiManager.cs:line 333
at Vintagestory.Client.NoObf.ClientMain.OnKeyDown(KeyEvent args) in VintagestoryLib\Client\ClientMain.cs:line 1775
at Vintagestory.Client.NoObf.ClientPlatformWindows.game_KeyDown(KeyboardKeyEventArgs e) in VintagestoryLib\Client\ClientPlatform\Input.cs:line 230
at OpenTK.Windowing.Desktop.NativeWindow.KeyCallback(Window* window, Keys key, Int32 scancode, InputAction action, KeyModifiers mods)
--- End of stack trace from previous location ---
at OpenTK.Windowing.Desktop.NativeWindow.RethrowCallbackExceptionsIfNeeded()
at OpenTK.Windowing.Desktop.NativeWindow.ProcessWindowEvents(Boolean waitForEvents)
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 334
at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 130
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
Ensorcelled
Thank you for the feedback! Everything should be fixed in the new release.
A few issues. The config works, seems to load properly, the command "get" works. The command to "set" says too many parameters even with not enough parameters.
tried the following in game and on server console: /rwt set, /rwt set riftblockrange, /rwt set riftblockrange 500, all give same error. (Same for fuelconsumptionmultiplier)
Then on the ward itself, it says 14 days at gear charge no matter what you set the fuel consumption to. It DOES block the proper number of rifts based on range, by changing number up and down you can see it clearly is funtioning.
the there is some error message on the ward itself when in debug mode, might be related, see attached pictures.
/EDIT I just noticed it doesn't mention the effective runtime you show in your picture of function. That might be what the error message is about?
Honestly it seems to work, just needs some cleanup. I truly appreciate the effort, my world is harsh as it is, need some respite. LOL
Ensorcelled
Thank you for the report, this should now be fixed.
Getting error, can't use command, either from console or as admin in game:
10.5.2025 14:42:48 [Notification] Handling Console Command /rwt
10.5.2025 14:42:48 [Error] Exception: Programming error: Incomplete command - no name or required privilege has been set
at Vintagestory.Common.ChatCommandApi.Execute(String commandName, TextCommandCallingArgs args, Action`1 onCommandComplete) in VintagestoryLib\Common\API\Command\ChatCommandApi.cs:line 88
at Vintagestory.Server.ServerMain.ReceiveServerConsole(String message) in VintagestoryLib\Server\ServerMain.cs:line 1259
at Vintagestory.Server.ServerConsole.<>c__DisplayClass8_0.<readAsync>b__0() in VintagestoryLib\Server\Systems\ServerConsole.cs:line 71
at Vintagestory.Server.ServerMain.ProcessMainThreadTasks() in VintagestoryLib\Server\ServerMain.cs:line 2927
at Vintagestory.Server.ServerMain.ProcessMain() in VintagestoryLib\Server\ServerMain.cs:line 957
at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 914
10.5.2025 14:48:01 [Error] Player Ensorcelled/C41SGLGQgFJoUV4qM636akgh caused an exception through a command.
10.5.2025 14:48:01 [Error] Command: /rwt get
10.5.2025 14:48:01 [Error] Exception: Programming error: Incomplete command - no name or required privilege has been set
at Vintagestory.Common.ChatCommandApi.Execute(String commandName, TextCommandCallingArgs args, Action`1 onCommandComplete) in VintagestoryLib\Common\API\Command\ChatCommandApi.cs:line 88
at Vintagestory.Common.ChatCommandApi.Execute(String commandName, IServerPlayer player, Int32 groupId, String args, Action`1 onCommandComplete) in VintagestoryLib\Common\API\Command\ChatCommandApi.cs:line 143