Mods / Renderer Mangler
- Tags:
- Author:
- Cheeki
- Side:
- Client
- Created:
- Jul 7th at 5:50 PM
- Last modified:
- 1 day ago
- Downloads:
- 52
-
Recommended download (for Vintage Story 1.22.0-pre.1 - 1.22.3):
RendererManglerV1.0.2.zip 1-click install
MOST SHADER MODS PAIRED WITH THIS MOD WILL BE INCOMPATIBLE AND CAN CRASH YOUR GAME
Custom cubemap renderer that allows up to 360 FOV.
3 projections are included: fisheye, cylindrical, stereographic and panini.
This mod is performance intensive, as it renders more of the world, multiple times. At 360 fov, it is up to 3x more intensive than vanilla.
The biggest performance drain is view distance, I recommend sticking to the 128-256 range.
Can be configured with it's own GUI (.rm or .renderermangler), via Config Lib or /renderermangler.yaml in ModConfig folder.
| Mod Version | Mod Identifier | For Game version | Downloads | Released | Changelog | Download | 1-click mod install* |
|---|---|---|---|---|---|---|---|
| 1.0.2 | renderermangler | 12 | 1 day ago | RendererManglerV1.0.2.zip | 1-click install | ||
|
fixed water murkiness misbehaving on side faces when looking up/down added panini projection | |||||||
| 1.0.1 | renderermangler | 17 | 4 days ago | RendererManglerV.1.0.1.zip | 1-click install | ||
|
Added zoom button support. When zoomed in, SSAA is forced to 1.5x and cubemap size to 2048. Might have unforeseen consequences. Fixed some (not all) rift issues. | |||||||
| 1.0.0 | renderermangler | 23 | Jul 7th at 6:06 PM | Empty | RendererManglerV.1.0.0.zip | 1-click install | |






very cool and interesting
any plans on panini projection?
https://mods.vintagestory.at/paniniprojection
I can put it in RM but cylindrical projection is just better so I left it out.
I really wish more (any) games would support alternative rendering projections.
Once you take a minute to acclimatize, it's quite nice to have the higher FOV.
Please forgive me for saying this, I've noticed this mod isn't compatible with Zoom Button, whereas your Panini Projection is.
I assume this is because zoom button just lowers your game fov drastically to achieve the zoom. Renderermangler doesn't use the normal fov (the one in settings) at all and changing it just results in some rendering stuff like shadows and some reflections to render differently. I could make some sort of compat I guess, if the zoom button mod is detected, when keybind is pressed, lower the RM fov and up the cubemap size so you don't see pixelated stuff. I'll get on it whenever.
I'm really looking forward to it! I wonder if it would be easier to monitor if the vanilla FOV changes, then apply the changes until it goes back to the FOV RM was enabled with.
Wish granted.
Seems to just show a black screen for me. Disabled all other mods. FXAA and SSAO disabled too.
I'm using an AMD GPU, could that be related?
Any other debug information I can bring to help?
Mmh. Check client-main logs
I have an AMD gpu (7800xt) and it works fine.
Huh, it's working now.
I'm gonna guess it happened because I forgot to restart the game when changing mods.
Sorry about the confusion.
BTW I didn't realize you also made Panini Projection, which I also really enjoy.
Thanks!
Some of these projections would make great mushroom and alcohol effects.
Me when I open my third eye (vertical FOV increased)
Finally, herbivore vision