
Mods / Reedless Packs
Tags:
#Crafting
#Furniture
Author: FEB
Side: Both
Created: Mar 7th at 3:39 PM
Last modified: 5 days ago
Downloads: 393
Follow Unfollow 27
Author: FEB
Side: Both
Created: Mar 7th at 3:39 PM
Last modified: 5 days ago
Downloads: 393
Follow Unfollow 27
Latest file for
v1.20.4:
reedlesspacks_1.0.2.zip
1-click install
This mod was created as a means to provide an alternative to cattails and papyrus in arctic regions or when using world generation mods. Enjoy!
Instructions:
- Find and cut down some wild vines.
- Use a knife with the vines in the crafting grid to cut them into a green vine stem.
- Cure the stems in the open air, in a container or simply in inventory for 8 hours, creating cured vine stems.
- Use cured vine stems instead of cattails or papyrus to craft reed chests, baskets, hunter backpacks and bee skeps.
1.0.2 - hotfix
- Removed WIP files that broke skep textures once harvestable.
1.0.1
- Lowered a vine/vine stem ratio from 1:4 to 1:1 to increase challenge.
- Added recipies to craft reed basket traps and skeps from cured vine stems.
- Added a recipe for crafting bee skeps from papyrus.
1.0.0
- Initial release
Planned changes:
- Add a lid opening animation to vine chests;
- Add working bee skep and basket trap variants that drop materials they were crafted from;
- Add more vine-based items, like poultices, furniture, decorations, etc.;
- Planned compatibility: ancient tools, combat overhaul: armory;
- Add Russian and Ukranian localization.
Version | For Game version | Downloads | Release date | Changelog | Download | 1-click mod install* |
---|---|---|---|---|---|---|
v1.0.2 | 136 | 5 days ago | Show | reedlesspacks_1.0.2.zip | Install now | |
v1.0.1 | 88 | 6 days ago | Show | reedlesspacks.zip | Install now | |
v1.0.0 | 169 | Mar 7th at 3:48 PM | Show | reedlesspacks_1.0.0.zip | Install now |
Earlier today i found that there is a glitch that makes the Reed Chests and Animal Traps uncraftable atm. I love the mod concept, its a pain to find reeds a lot of the time
No, I've checked the uploaded file, you are correct, I forgot to remove the WIP files for skeps. Will fix in 1.0.2 and add variants once I am more familiar with coding.
Nefyus
Thanks for the answer, if no one has the same problem, it's probably a problem with another mod. Skeps are white with a red question mark as always when something is wrong
Please check if the skeps are actually gone or invisible. They should highlight on the top bar when you look over the spots thay used to be at.
The mod currently makes no changes to the vanilla skep, so this should not be happening.
Nefyus
Idk why but i lost all my skeps after update
Great idea! I love seeing mods that make living in the exterme climates more viable 😁
binmgus HoosierDaddy
Reasonable suggestions, and thanks for support! v.1.0.0 is already dialed down from original 4h curing time, looks like I overshot the conversion number. Will pull it down to 2:1 or 1:1 based on future testing.
Turning vines into a reed chest is indeed a simple workaround, but in the future I want a variant vine basket trap. VanillaVariants has papyrus basket traps, so making one for trhis mod should be possible.
My main issue with skeps tuening into reeds in immersion. Ideally, I would split skeps into variants based on primary crafting material, similar to aforementioned chests.
i'd install in a heartbeat if it were inverted, multiple vines to craft 1 crafting material
Nice. Something that I think has been needed for quite a while.
By far the easiest way to address this is just a grid recipe to turn your vine chest iinto a reed chest.
The only downside is that it makes it possible to craft poultices. Not a deal breaker for me. The reeds just hold the mashed horsetail in place, so whatever a skep dropped it should be able to do that.
It's the 4:1 ratio of stems vines that makes it OP. Vines are so common, so easily harvested, and you only need so much rope and no more that 2:1 or even 1:1 would be more balanced. In my server, even with 1:1, most people make skeps of vines.