Mods / Reedless Packs

Tags:
Crafting Furniture Clothing
Author:
FEB
Side:
Both
Created:
Mar 7th 2025 at 3:39 PM
Last modified:
Apr 5th 2025 at 12:14 PM
Downloads:
2268
Follow Unfollow 78
Latest release (for Vintage Story 1.20.7, outdated):
reedlesspacks-1.1.0.zip  1-click install

This mod was created as a means to provide an alternative to cattails and papyrus in arctic regions or when using world generation mods. Enjoy!

  • Find and cut down some wild vines.
  • Use a knife with the vines in the crafting grid to cut them into a green vine stem.
  • Cure the stems in the open air, in a container or simply in inventory for 8 hours, creating cured vine stems.
  • Use cured vine stems instead of cattails or papyrus to craft reed chests, baskets, basket traps, hunter backpacks, bee skeps, beenades and the crude shield.
  • Decorative and wearable vine wreaths.

 

Ukranian localization by Monia A.

Help, advice and tolerance for endless questions from the Vintage Story Discord community.

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
1.1.0 reedlesspacks 1367 Apr 5th 2025 at 12:14 PM reedlesspacks-1.1.0.zip 1-click install
  • Added a vines basket trap variant.
  • Added vine wreaths that can be worn and hung on the walls.
  • Added Russian and Ukranian localization.
1.0.3 reedlesspacks 205 Mar 29th 2025 at 7:43 PM reedlesspacks_1.0.3.zip 1-click install
  • Fixed recipies for basket traps and reed/vines chests.
  • Added recipies for crude shields and beenades.
1.0.2 reedlesspacks 333 Mar 16th 2025 at 8:01 PM reedlesspacks_1.0.2.zip 1-click install

Removed WIP files that broke skep textures once harvestable.

1.0.1 reedlesspacks 138 Mar 15th 2025 at 1:22 PM reedlesspacks.zip 1-click install

Nerfed vine / vine stem ratio;
Added temporary recipes for reed basket traps and bee skeps.

1.0.0 reedlesspacks 225 Mar 7th 2025 at 3:48 PM reedlesspacks_1.0.0.zip 1-click install
Initial version of the mod. Known issues: Vines chest lacks a lid opening animation; Vines chest cannot be used to craft traps; Bee skeps still drop cattails when harvested.

15 Comments (oldest first | newest first) (threaded | flat)

Kaymat, Apr 29th at 9:44 PM

My game crashed when i placed a vine basket trap

Crash Report
Running on 64 bit Windows 10.0.18363.0 with 8174 MB RAM
Game Version: v1.21.7 (Stable)
29/4/2026 18:40:31: Critical error occurred
Loaded Mods: bean_stacks@1.1.0, brickmold@1.3.1, chiseltools@1.14.22, decor@1.3.1, floralzonescaperegion@1.0.28, floralzonescaribbeanregion@1.0.23, floralzonescentralaustralianregion@1.0.20, floralzonescosmopolitanregion@1.0.11, floralzoneseastasiaticregion@1.0.19, floralzonesmediterraneanregion@1.0.19, floralzonesneozeylandicregion@1.0.19, geoaddons@1.4.6, hangingoillamps@1.0.3, millwright@1.3.1, monsternuggetdrops@1.4.0, MushroomPies@1.0.0, overhaullib@1.21.0, plainsandvalleys@1.0.12, playermodellib@1.7.1, primitivesurvival@4.0.2, resmeltableslightfix@0.1.2, reedlesspacks@1.1.0, shelfobsessed@1.9.1, snowcaps@0.0.0, sletharm@0.1.1, game@1.21.7, vsimgui@1.1.16, whichoreiswhich@1.0.0, wdepositscarcity@1.0.0, wforests@1.0.0, wgroundlayers@1.0.3, wildfarmingrevival@1.4.3, aculinaryartillery@2.0.0-dev.10, attributerenderinglibrary@2.8.1, egocaribautomapmarkers@4.0.4, betterfirepit@1.2.0, betterjonasdevicesfixed@2.1.4, BetterProspecting@1.7.0, betterruins@0.5.7, blacksmithenhancements@1.1.6, bloomerytiers@1.0.4, builderssofmen@0.0.4, butchering@1.10.11, canquarry@1.0.1, carryon@1.12.1, chestpreview@1.2.0, commonlib@2.8.0, configlib@1.10.11, extrainfo@1.10.1, farmlanddropswithnutrients@1.2.1, foodshelves@2.3.3, hunterbackpackprogression@1.0.0, kevinsfurniture@1.7.5, manifest@1.2.0, meteoricsteel@1.0.8, mobsradar@2.1.12, morehudbars@1.1.2, morepiles@2.2.0, needleandthread@1.0.1, nomusicinterruptionmod@1.0.0, panningmachine@1.0.6, petai@4.0.3, placeonslabs@1.0.3, postsandbeams@1.5.0, purposefulstorage@1.5.1, rebuildablebloomery@1.0.6, rivers@4.7.5, smeltableflinttoolheads@1.0.0, smithingplus@1.8.4, statushudcont@4.1.1, stepfixelk@0.0.3, stillnecessaries@1.3.0, terraprety@7.0.9, th3dungeon@0.4.4, toolsmith@1.2.14, creative@1.21.7, survival@1.21.7, wilderlandsadjustments@1.0.0, wbonfires@1.4.2, woodenshuttersandmore@1.3.1, autoconfiglib@2.0.6, bloomerytiersrebuildablebloomerypatch@1.0.5, expandedfoods@2.0.0-dev.5, fueledwearablelights@1.1.0, moreblueclay@1.0.2, quiversandsheaths@0.8.7, stonequarry@3.5.1, storageoptions@2.0.0, terrainslabs@1.0.12, wlunarbound@1.0.2, wpanning@1.0.8, wolftaming@4.1.4, sausages@0.0.8
Newtonsoft.Json.JsonReaderException: Unexpected character encountered while parsing value: g. Path '', line 0, position 0.
at Newtonsoft.Json.JsonTextReader.ParseValue()
at Newtonsoft.Json.JsonReader.ReadForType(JsonContract contract, Boolean hasConverter)
at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.Deserialize(JsonReader reader, Type objectType, Boolean checkAdditionalContent)
at Newtonsoft.Json.JsonSerializer.DeserializeInternal(JsonReader reader, Type objectType)
at Newtonsoft.Json.JsonConvert.DeserializeObject(String value, Type type, JsonSerializerSettings settings)
at Vintagestory.GameContent.BlockEntityAnimalTrap.Initialize(ICoreAPI api) in VSSurvivalMod\BlockEntity\BEAnimalTrap.cs:line 80
at Vintagestory.Client.NoObf.ClientWorldMap.SpawnBlockEntity(String classname, BlockPos position, ItemStack byItemStack) in VintagestoryLib\Client\ClientWorldMap.cs:line 1110
at Vintagestory.API.Common.Block.OnBlockPlaced(IWorldAccessor world, BlockPos blockPos, ItemStack byItemStack) in VintagestoryApi\Common\Collectible\Block\Block.cs:line 1324
at Vintagestory.Common.BlockAccessorBase.SetSolidBlockInternal(Int32 blockId, BlockPos pos, IWorldChunk chunk, Boolean synchronize, Boolean relight, ItemStack byItemstack) in VintagestoryLib\Common\API\BlockAccessorBase.cs:line 122
at Vintagestory.API.Common.Block.DoPlaceBlock(IWorldAccessor world, IPlayer byPlayer, BlockSelection blockSel, ItemStack byItemStack) in VintagestoryApi\Common\Collectible\Block\Block.cs:line 928
at Vintagestory.GameContent.BlockAnimalTrap.DoPlaceBlock(IWorldAccessor world, IPlayer byPlayer, BlockSelection blockSel, ItemStack byItemStack) in VSSurvivalMod\Block\BlockAnimalTrap.cs:line 29
at Vintagestory.API.Common.Block.TryPlaceBlock(IWorldAccessor world, IPlayer byPlayer, ItemStack itemstack, BlockSelection blockSel, String& failureCode) in VintagestoryApi\Common\Collectible\Block\Block.cs:line 857
at Vintagestory.Client.NoObf.ClientMain.OnPlayerTryPlace(BlockSelection blockSelection, String& failureCode) in VintagestoryLib\Client\ClientMain.cs:line 1708
at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnBlockBuild(BlockSelection blockSelection, Block onBlock, String& failureCode) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 719
at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleMouseInteractionsBlockSelected(Single dt) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 565
at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnFinalizeFrame(Single dt) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 87
at Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 1031
at Vintagestory.Client.GuiScreenRunningGame.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 250
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 760
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 663
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 112
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 347
at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 131
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 95
FEB , Apr 11th 2025 at 10:42 AM

For vine farming, check out the Wildfarming mod.
For vine cultivation, there's a very cool feature in the Floral Zones: Mediterranian mod that lets you collect wild grapes and replant them on stakes. I could maybe add a compatch that spawns some vine stems from that.

Asil

Asil, Apr 10th 2025 at 9:31 PM

Just found you! How about a vine farming mod? Growing vines for decoration and function will be cool. They could be added to orchards for the illusion of blooming trees. Pius, who doesn't want a flower crown for Spring King or queen?

FEB , Apr 6th 2025 at 8:07 AM

Thanks for the feedback! This is a lovely idea.

I too thought about adding green or even flowery wreaths. I am still undecided on whether that should be made into it's own mod to avoid feature bloat.

Maybe if I only make a few greener / seasonal variants, this will be a much more balanced addition.

Yamina

Yamina, Apr 6th 2025 at 2:43 AM

Maybe you could add more lively wreath? Like adding green vine to cured one would create wreath that is covered with leaves ~ would be good for greenhouse decor and nature-like outfits

FEB , Mar 29th 2025 at 8:50 PM

Hopefully, in v. 1.0.3 this issue has been fixed.

Endarius_Termina

Endarius_Termina, Mar 17th 2025 at 7:24 PM

Earlier today i found that there is a glitch that makes the Reed Chests and Animal Traps uncraftable atm. I love the mod concept, its a pain to find reeds a lot of the time

 

FEB , Mar 16th 2025 at 7:58 PM

No, I've checked the uploaded file, you are correct, I forgot to remove the WIP files for skeps. Will fix in 1.0.2 and add variants once I am more familiar with coding.

Nefyus

Nefyus, Mar 16th 2025 at 7:46 PM

Thanks for the answer, if no one has the same problem, it's probably a problem with another mod. Skeps are white with a red question mark as always when something is wrong

FEB , Mar 16th 2025 at 5:32 PM

Please check if the skeps are actually gone or invisible. They should highlight on the top bar when you look over the spots thay used to be at.
The mod currently makes no changes to the vanilla skep, so this should not be happening.
Nefyus

Nefyus, Mar 16th 2025 at 12:55 PM

Idk why but i lost all my skeps after update

Alindrome, Mar 7th 2025 at 9:19 PM

Great idea! I love seeing mods that make living in the exterme climates more viable 😁 

FEB , Mar 7th 2025 at 7:26 PM

binmgus HoosierDaddy

Reasonable suggestions, and thanks for support! v.1.0.0 is already dialed down from original 4h curing time, looks like I overshot the conversion number. Will pull it down to 2:1 or 1:1 based on future testing.

Turning vines into a reed chest is indeed a simple workaround, but in the future I want a variant vine basket trap. VanillaVariants has papyrus basket traps, so making one for trhis mod should be possible.
My main issue with skeps tuening into reeds in immersion. Ideally, I would split skeps into variants based on primary crafting material, similar to aforementioned chests.

binmgus, Mar 7th 2025 at 6:31 PM

i'd install in a heartbeat if it were inverted, multiple vines to craft 1 crafting material

HoosierDaddy, Mar 7th 2025 at 6:15 PM

Nice. Something that I think has been needed for quite a while.

 

  • Vines chest cannot be used to craft traps;

By far the easiest way to address this is just a grid recipe to turn your vine chest iinto a reed chest.

 

  • Bee skeps still drop cattails when harvested.

The only downside is that it makes it possible to craft poultices. Not a deal breaker for me. The reeds just hold the mashed horsetail in place, so whatever a skep dropped it should be able to do that.

 

It's the 4:1 ratio of stems vines that makes it OP. Vines are so common, so easily harvested, and you only need so much rope and no more that 2:1 or even 1:1 would be more balanced. In my server, even with 1:1, most people make skeps of vines.