Mods / Personal Pocket Dimension

Tags:
Authors:
LilianaXolkiyr, Zachurai
Side:
Both
Created:
May 27th at 5:02 AM
Last modified:
Jun 14th at 1:50 AM
Downloads:
672
Latest release (for Vintage Story 1.22.1 - 1.22.3, potentially outdated):
personalpocketdimension_0.1.4.zip  1-click install

Craft a device that opens a door to a private dimension. Yours to expand, power, and protect.

Personal Pocket Dimension adds device-linked private spaces to Vintage Story. Build a stationary Personal Attunement Destination Device (sPADD) and it will instantiate a persistent pocket dimension anchored to that device. Unlock further progression and you can craft a handheld hPADD to carry portable access to your dimension wherever you go.

Requires: Manifold : the dimension framework this mod is built on.

Special Notice

I hate that I even have to make this abundantly clear, but there has been an accusation thrown around, so let me put this to bed here and now.

  • I used AI in a singular project to help flesh out a plan.md file to help me avoid Feature Creep. In my 20+ years of programming, including web design and front end/backend development, its the one thing that has killed more of my projects than anything else.
  • No, I do not use AI in any of my coding projects in any way that ever becomes public facing. The code you get from me is authored by my hands alone. I'd rather do it by hand than spend 2-3 hours fixing things I could have done myself in an hour or less.
  • That will never change as I have a very strong stance on taking the lazy way out in everything I do.

Special Notes

For Server Admins and Users in Creative

Never middle mouse pickup a Stationary PADD. Stationary PADDs hold the data for the PPD it's attached to so that when in survival you can move it to update the exit location. This has the unintended side effect of creating multiple PADD Key Pendants and invalidation the old exit PADD.

Warnings

While there are people in Pocket Dimensions, do not deactivate either this mod or Manifold as it will cause those people to be stuck there and may cause your save to break. Further reminder, this is an Alpha Build of Personal Pocket Dimension. It's sole purpose is to get tests on a broader range and with more people so that we can fix any underlying bugs I more than likely missed in my singleplayer tests.

How it works

Stationary PADD and your pocket dimension

Craft and place an sPADD to create your Personal Pocket Dimension. The device acts as the root anchor, not just an entrance. Interacting with it opens a short-lived portal that anyone nearby can step through.

When your PPD is first created, it generates a control room and entryway built from indestructible materials. The entryway always returns you to the linked sPADD; anyone inside can leave freely, no key required.

The Key Pendant

When you first activate your sPADD, you receive a linked Key Pendant. Only a player carrying or wearing the matching key can open the portal from outside, authorize hPADD links, and command the PPD control room. The key represents access authority. Give it away and you transfer practical control in-world.

Keys should not be lost on death, making them safe to wear as pendants even in dangerous situations.

Temporal Energy

Your pocket dimension runs on Temporal Energy, stored in the control room. Lighting and room activity are driven by available TE. Feed the Chronofuser in your control room with powdered temporal dust or temporal gears to keep your dimension running.

Chronobasin

The Chronobasin is a top-loading multiblock basin that processes metals for use in PADD construction. Load up to 6 ingots at a time. Each ingot requires 20 brass bits, 1 coke, and 1 temporal dust to produce one Chronobrass ingot, the material gating sPADD crafting.

Construction follows the Bloomery as a template. Craft Raw Temporal Refractory Bricks using the standard Refractory Brick (Tier 1) recipe with two temporal dust added to the bottom two slots, then fire them as normal. The Chronobasin base uses the Bloomery base recipe inverted, and the chimney mirrors the Bloomery chimney, both substituting Temporal Refractory Brick for Fire Clay Brick.

Expanding your dimension

From inside your pocket dimension, the PPD-side sPADD opens a visual builder interface. A top-down grid shows your current layout, occupied cells, open sockets, and connection states. Select a socket, choose a room type or hallway, set your rotation, and confirm. The server validates your key access, available TE, and adjacency before committing. Rooms can stack vertically where both adjacent schematics support it.

Handheld PADD

Later progression unlocks the hPADD. Link it to a PPD by shift-interacting with the corresponding sPADD while wearing the matching key. The hPADD lets you open a portal from anywhere in the world, cycling between any PPDs you've been authorized to access.

Crafting progression

The core of every PADD device is the Manifold Core, which requires components from Jonas technology. The primary route uses an Eidolon elucidatory vessel obtained through Resonance Archives progression. A server-friendly alternate route lets you craft an incomplete vessel from Jonas parts, but this fallback deliberately cannot be converted into the base-game vessel, protecting story progression.

The sPADD itself is gated behind Chronobrass, produced in the Chronobasin, preventing shortcuts through salvaged cupronickel parts.

Planned future content

  • Temporal Crystals: a higher-density fuel refined from rough-cut diamonds and liquid temporal coating, coming soon
  • More room types: storage, workshops, farming, utility, living quarters
  • hPADD upgrade for storing static world locations
  • Expanded access and permission roles for shared dimensions
  • Portal opening/closing sounds and visual polish

Current status early alpha

This mod is in active development. Core sPADD behaviour, PPD generation, portal mechanics, the Key Pendant, Chronofuser, Chronobasin, and the visual PPD builder are implemented. Many planned features are still in progress. Expect rough edges and remember, feedback and bug reports are very welcome.

Contributors

These are the people with whom this mod would not exist without:

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
0.1.4 personalpocketdimension
1.22.1 - 1.22.3
446 Jun 14th at 1:50 AM personalpocketdimension_0.1.4.zip 1-click install

Fixed?: An issue where BetterRuins was throwing an error for missing block types for metalblock-new-riveted-chronobrass and metalsheet-chronobrass-down

0.1.3 personalpocketdimension
1.22.1 - 1.22.3
41 Jun 13th at 9:23 PM personalpocketdimension_0.1.3.zip 1-click install

Added: Fall Protection from within the PPD Space

0.1.2 personalpocketdimension
1.22.1 - 1.22.3
57 Jun 13th at 1:57 AM personalpocketdimension_0.1.2.zip 1-click install

Added: Handbook entries added

0.1.1 personalpocketdimension
1.22.1 - 1.22.3
40 Jun 12th at 7:32 PM personalpocketdimension_0.1.1.zip 1-click install

Fixed: Added in missing recipe for Raw Temporal Refractory Brick and Temporalbasin.

0.1.0 personalpocketdimension
1.22.2 - 1.22.3
85 Jun 12th at 4:46 AM personalpocketdimension_0.1.0.zip 1-click install

Initial Alpha Release

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35 Comments (oldest first | newest first) (threaded | flat)

Snossoz, Jul 1st at 8:43 PM

1. You can lock yourself inside the PPD if you stand on the sPADD and activate it. You’ll be teleported back, but if you visit the PPD again and try to activate the sPADD once more, you’ll simply see the message: “That device already has an open portal.”

2. If, for whatever reason, you find yourself stuck in the PPD, you can use the command /timeswitch toggle to teleport back to the normal world.

MitchHasWAP, Jun 17th at 2:10 AM

This mod is absolutely awesome! I am a bit confused though. Is the dimension expanding not yet implemented? I've spent a couple days re-reading and trying and I cant find any way to expand the dimension whatsoever

LilianaXolkiyr , Jun 17th at 7:58 AM
@MitchHasWAP: This mod is absolutely awesome! I am a bit confused though. Is the dimension expanding not yet implemented? I've spent a couple days re-reading and trying and I cant find any way to expand the dimension whatsoever

You sneak click the Pocket Dimension side Stationary PADD... the UI is a little off and needs to be readjusted though so you'll have to manually move the main panel to the right.

IWillSoonReturn, Jun 14th at 11:29 PM

holy shit I am TOTALLY making a Tardis

Sparkplug04, Jun 14th at 2:08 AM

...Yep, I'm keeping this one in mind and on-hand. Hoping to see it become stable! This'll be a BLAST on some servers for character story purposes...

AcidNight, Jun 13th at 9:31 AM

Hello, this mod is still pretty dangerous xD

1. The first time I tested it, I went right through the structure by teleporting into it. If you're not overpowered, you get stuck, right? Shouldn't there be a safety system that teleports the person back? (Because /kill and TP are totally useless)

2. For rooms with a ladder, we're back to problem 1: if you fall, since there's no protection underneath, wouldn't it be better to make two rooms, each 2 meters high, where the ladder connects directly to the upper or lower floor, and you can transform that room with a staircase? But the idea of ​​a 2-meter-high room mainly solves the problem of being able to leave the area.

3. If you deactivate the mod while in the dimension, it completely destroys your save file since you can't get back to the other world x)

LilianaXolkiyr , Jun 13th at 10:59 AM (modified Jun 13th at 11:00 AM)
@AcidNight: Hello, this mod is still pretty dangerous xD 1. The first time I tested it, I went right through the structure by teleporting into it. If you're not overpowered, you get stuck, right? Shouldn't there be a safety system that teleports the person back? (Bec

Both 1 and 2 are being remedied in the next patch (cross your fingers). I'm also planning to add caps to the top and bottom of rooms just like it is for the different exits elsewhere, it just for some reason didn't make it into this latest version.
I'll add a warning at the top of the mod page to handle this one since there's nothing I can really do to remedy this, unless someone has some ideas. 😅

LilianaXolkiyr , Jun 15th at 12:03 PM
@DilanRona: In the event the player is still in the dimension, add as part of the shutdown routine, that the player is auto transported back to the overworld portal

That's actually not a terrible idea. The only issue is that if they're in there but logged off, there's no way(that I know of) to force them to the overworld. I will look into this though.

DilanRona, Jun 15th at 2:47 PM
@LilianaXolkiyr: That's actually not a terrible idea. The only issue is that if they're in there but logged off, there's no way(that I know of) to force them to the overworld. I will look into this though.

It'll work for single player worlds. But in the case of multiplayer, it might need something else. Especially if said player disconnects due to bad connection, or client crash. Or even a server restart.

Spaturno, Jun 15th at 7:47 PM
@LilianaXolkiyr: That's actually not a terrible idea. The only issue is that if they're in there but logged off, there's no way(that I know of) to force them to the overworld. I will look into this though.

found a way to do that in my shelter mod: save a variable in player save with the location, check at login. write me on discord if you need details.

Shazza, Jun 13th at 4:39 AM

Oooh! This is definitely gonna be interesting to play with. Looking forward to seeing your progress!

There are definitely a few holes at the moment on 0.1.2: the Chronofuser lacks any textures and will only take powdered gears (not full), chronobrass pulls a failure to resolve the chronobrass plate recipe (and seems to point at a direct clash with BetterRuins' mechanical blueprint, with more flags), the Stationary PADD is in the generic creative menu (not in PDD items), but, otherwise it seems to work!

LilianaXolkiyr , Jun 13th at 6:22 AM (modified Jun 13th at 6:32 AM)
@Shazza: Oooh! This is definitely gonna be interesting to play with. Looking forward to seeing your progress!There are definitely a few holes at the moment on 0.1.2: the Chronofuser lacks any textures and will only take powdered gears (not full), chronobrass pulls

the Chronofuser does actually use the meteoric iron texture, but because it also uses the Gasifier shape, the textures is only using a fraction of the full Meteoric Iron texture and just looks weird. Eventually gonna make my own model just to get it looking right.

The powdered dust is a work around cuz I can't seem to get around the temporal gear's default right click action. Gonna be looking at things like Purposeful Storage to see how they handle that for the gear racks(or whatever mod it is that adds Gear Racks). I also have a planned update to add Temporal Crystals which is just a Rough Cut Diamond coated in Liquid Temporal Coating(It's called Liquid cuz eventually I plan to let it solidify back into Powdered Temporal Dust).

Not sure why the plate recipe is bugging.. might have to do with me force patching the chronobrass stuff into ingot, nugget, plate and workitem stuff. If you can get me the logs for the issue, I'll see what I can sus out.

Stationary PADD should be in the PPD Machines tab in the creative menu. If not, then thats just one more thing I have to fix. 😅

Bring the logs to the Official VS Discord Mods Thread(god that's a mouthful every time) and we'll get things squared away. It's in the Homepage button up top, just make sure you're already in the VS Official Discord first.

WACninja, Jun 13th at 1:58 AM

. . . tardis?

LilianaXolkiyr , Jun 13th at 3:45 AM
@WACninja: . . . tardis?

Sort of? 😅

DilanRona, Jun 12th at 4:47 PM (modified Jun 12th at 5:00 PM)

Ok, crafted the sPADD. But try as i might, I cant enter the pocket dim. crafted it 2 times. So I dont know if i missed something

12.6.2026 18:44:34 [Chat] This Handheld PADD is not linked to any Pocket Dimensions. @ 0

Edit. Managed to get the right block, and got into the pocket dim. but when i entered it the first time, it was below the pocket dim, and i was falling into the void area. got into the pocket dim building by using creative mode. But thats as far as I am getting. Could you please do a youtube video, explaining how your mod works, please?

LilianaXolkiyr , Jun 13th at 3:48 AM
@DilanRona: Ok, crafted the sPADD. But try as i might, I cant enter the pocket dim. crafted it 2 times. So I dont know if i missed something 12.6.2026 18:44:34 [Chat] This Handheld PADD is not linked to any Pocket Dimensions. @ 0 Edit. Managed to get the right block,

Will attempt to do a Youtube video around it in the morning. Day was hectic with the release and trying to patch bugs. New version added Handbook Guide entries so... it should explain things in the interim till I get the video up.

AcidNight, Jun 12th at 3:36 PM

I don't know where to start... I'm looking at my test world and there's no sPADD, just a collar.

AcidNight, Jun 12th at 3:37 PM
@AcidNight: I don't know where to start... I'm looking at my test world and there's no sPADD, just a collar.

Ah, the crafting recipe for the stationery pad isn't visible when you go to the 'ingredients for' list for the manifold core

LilianaXolkiyr , Jun 12th at 4:23 PM
@AcidNight: Ah, the crafting recipe for the stationery pad isn't visible when you go to the 'ingredients for' list for the manifold core

Yeah, someone pointed that out to me earlier. I think I messed up the recipe output and thats why. There's also no recipe for the Raw Temporal Refractory Brick or Temporalbasin

NeoB, Jun 12th at 3:30 PM

awesome

Kara, Jun 12th at 3:14 PM

Is there a command to allow admins to enter any players area? would hate to experiance players hiding dupe stashes in things i cant look inside of xD

LilianaXolkiyr , Jun 12th at 4:22 PM
@Kara: Is there a command to allow admins to enter any players area? would hate to experiance players hiding dupe stashes in things i cant look inside of xD

It's in the works. This is mainly so server owners can test stability and for general bug fixes.

El_Neuman, Jun 12th at 10:43 AM

The room is masterpiece))

LilianaXolkiyr , Jun 12th at 1:32 PM
@El_Neuman: The room is masterpiece))

you can thank Zachurai for that.

audrae, Jun 12th at 7:02 AM

Wow a beautiful mod perfect for my item hoarding obsession♥️

Wulk, Jun 12th at 6:49 AM

close enough, welcome back witchery mirror realm.

El_Neuman, Jun 12th at 7:44 AM
@Wulk: close enough, welcome back witchery mirror realm.

I'm dreaming about it)

DilanRona, Jun 12th at 6:35 AM

Checking it out tonight after work. Thank you

SniperGecko, Jun 12th at 6:06 AM

So awesome.