Mods / Personal Pocket Dimension
- Tags:
- Authors:
- LilianaXolkiyr, Zachurai
- Side:
- Both
- Created:
- May 27th at 5:02 AM
- Last modified:
- Jun 14th at 1:50 AM
- Downloads:
- 672
-
Latest release (for Vintage Story 1.22.1 - 1.22.3, potentially outdated):
personalpocketdimension_0.1.4.zip 1-click install
Craft a device that opens a door to a private dimension. Yours to expand, power, and protect.
Personal Pocket Dimension adds device-linked private spaces to Vintage Story. Build a stationary Personal Attunement Destination Device (sPADD) and it will instantiate a persistent pocket dimension anchored to that device. Unlock further progression and you can craft a handheld hPADD to carry portable access to your dimension wherever you go.
Special Notice
I hate that I even have to make this abundantly clear, but there has been an accusation thrown around, so let me put this to bed here and now.
- I used AI in a singular project to help flesh out a plan.md file to help me avoid Feature Creep. In my 20+ years of programming, including web design and front end/backend development, its the one thing that has killed more of my projects than anything else.
- No, I do not use AI in any of my coding projects in any way that ever becomes public facing. The code you get from me is authored by my hands alone. I'd rather do it by hand than spend 2-3 hours fixing things I could have done myself in an hour or less.
- That will never change as I have a very strong stance on taking the lazy way out in everything I do.
Special Notes
For Server Admins and Users in Creative
Never middle mouse pickup a Stationary PADD. Stationary PADDs hold the data for the PPD it's attached to so that when in survival you can move it to update the exit location. This has the unintended side effect of creating multiple PADD Key Pendants and invalidation the old exit PADD.
Warnings
While there are people in Pocket Dimensions, do not deactivate either this mod or Manifold as it will cause those people to be stuck there and may cause your save to break. Further reminder, this is an Alpha Build of Personal Pocket Dimension. It's sole purpose is to get tests on a broader range and with more people so that we can fix any underlying bugs I more than likely missed in my singleplayer tests.
How it works
Stationary PADD and your pocket dimension
Craft and place an sPADD to create your Personal Pocket Dimension. The device acts as the root anchor, not just an entrance. Interacting with it opens a short-lived portal that anyone nearby can step through.
When your PPD is first created, it generates a control room and entryway built from indestructible materials. The entryway always returns you to the linked sPADD; anyone inside can leave freely, no key required.
The Key Pendant
When you first activate your sPADD, you receive a linked Key Pendant. Only a player carrying or wearing the matching key can open the portal from outside, authorize hPADD links, and command the PPD control room. The key represents access authority. Give it away and you transfer practical control in-world.
Keys should not be lost on death, making them safe to wear as pendants even in dangerous situations.
Temporal Energy
Your pocket dimension runs on Temporal Energy, stored in the control room. Lighting and room activity are driven by available TE. Feed the Chronofuser in your control room with powdered temporal dust or temporal gears to keep your dimension running.
Chronobasin
The Chronobasin is a top-loading multiblock basin that processes metals for use in PADD construction. Load up to 6 ingots at a time. Each ingot requires 20 brass bits, 1 coke, and 1 temporal dust to produce one Chronobrass ingot, the material gating sPADD crafting.
Construction follows the Bloomery as a template. Craft Raw Temporal Refractory Bricks using the standard Refractory Brick (Tier 1) recipe with two temporal dust added to the bottom two slots, then fire them as normal. The Chronobasin base uses the Bloomery base recipe inverted, and the chimney mirrors the Bloomery chimney, both substituting Temporal Refractory Brick for Fire Clay Brick.
Expanding your dimension
From inside your pocket dimension, the PPD-side sPADD opens a visual builder interface. A top-down grid shows your current layout, occupied cells, open sockets, and connection states. Select a socket, choose a room type or hallway, set your rotation, and confirm. The server validates your key access, available TE, and adjacency before committing. Rooms can stack vertically where both adjacent schematics support it.
Handheld PADD
Later progression unlocks the hPADD. Link it to a PPD by shift-interacting with the corresponding sPADD while wearing the matching key. The hPADD lets you open a portal from anywhere in the world, cycling between any PPDs you've been authorized to access.
Crafting progression
The core of every PADD device is the Manifold Core, which requires components from Jonas technology. The primary route uses an Eidolon elucidatory vessel obtained through Resonance Archives progression. A server-friendly alternate route lets you craft an incomplete vessel from Jonas parts, but this fallback deliberately cannot be converted into the base-game vessel, protecting story progression.
The sPADD itself is gated behind Chronobrass, produced in the Chronobasin, preventing shortcuts through salvaged cupronickel parts.
Planned future content
- Temporal Crystals: a higher-density fuel refined from rough-cut diamonds and liquid temporal coating, coming soon
- More room types: storage, workshops, farming, utility, living quarters
- hPADD upgrade for storing static world locations
- Expanded access and permission roles for shared dimensions
- Portal opening/closing sounds and visual polish
Current status early alpha
This mod is in active development. Core sPADD behaviour, PPD generation, portal mechanics, the Key Pendant, Chronofuser, Chronobasin, and the visual PPD builder are implemented. Many planned features are still in progress. Expect rough edges and remember, feedback and bug reports are very welcome.
Contributors
These are the people with whom this mod would not exist without:
- LilianaXolkiyr: Mod Author and Lead Dev
- Zachurai: Schematic Designer and overall badass
| Mod Version | Mod Identifier | For Game version | Downloads | Released | Changelog | Download | 1-click mod install* |
|---|---|---|---|---|---|---|---|
| 0.1.4 | personalpocketdimension | 446 | Jun 14th at 1:50 AM | personalpocketdimension_0.1.4.zip | 1-click install | ||
|
Fixed?: An issue where BetterRuins was throwing an error for missing block types for metalblock-new-riveted-chronobrass and metalsheet-chronobrass-down | |||||||
| 0.1.3 | personalpocketdimension | 41 | Jun 13th at 9:23 PM | personalpocketdimension_0.1.3.zip | 1-click install | ||
|
Added: Fall Protection from within the PPD Space | |||||||
| 0.1.2 | personalpocketdimension | 57 | Jun 13th at 1:57 AM | personalpocketdimension_0.1.2.zip | 1-click install | ||
|
Added: Handbook entries added | |||||||
| 0.1.1 | personalpocketdimension | 40 | Jun 12th at 7:32 PM | personalpocketdimension_0.1.1.zip | 1-click install | ||
|
Fixed: Added in missing recipe for Raw Temporal Refractory Brick and Temporalbasin. | |||||||
| 0.1.0 | personalpocketdimension | 85 | Jun 12th at 4:46 AM | personalpocketdimension_0.1.0.zip | 1-click install | ||
|
Initial Alpha Release | |||||||
1. You can lock yourself inside the PPD if you stand on the sPADD and activate it. You’ll be teleported back, but if you visit the PPD again and try to activate the sPADD once more, you’ll simply see the message: “That device already has an open portal.”
2. If, for whatever reason, you find yourself stuck in the PPD, you can use the command /timeswitch toggle to teleport back to the normal world.
Yeah, its a known issue that I'm trying to figure out.
This mod is absolutely awesome! I am a bit confused though. Is the dimension expanding not yet implemented? I've spent a couple days re-reading and trying and I cant find any way to expand the dimension whatsoever
You sneak click the Pocket Dimension side Stationary PADD... the UI is a little off and needs to be readjusted though so you'll have to manually move the main panel to the right.
holy shit I am TOTALLY making a Tardis
...Yep, I'm keeping this one in mind and on-hand. Hoping to see it become stable! This'll be a BLAST on some servers for character story purposes...
Hello, this mod is still pretty dangerous xD
1. The first time I tested it, I went right through the structure by teleporting into it. If you're not overpowered, you get stuck, right? Shouldn't there be a safety system that teleports the person back? (Because /kill and TP are totally useless)
2. For rooms with a ladder, we're back to problem 1: if you fall, since there's no protection underneath, wouldn't it be better to make two rooms, each 2 meters high, where the ladder connects directly to the upper or lower floor, and you can transform that room with a staircase? But the idea of a 2-meter-high room mainly solves the problem of being able to leave the area.
3. If you deactivate the mod while in the dimension, it completely destroys your save file since you can't get back to the other world x)
Both 1 and 2 are being remedied in the next patch (cross your fingers). I'm also planning to add caps to the top and bottom of rooms just like it is for the different exits elsewhere, it just for some reason didn't make it into this latest version.
I'll add a warning at the top of the mod page to handle this one since there's nothing I can really do to remedy this, unless someone has some ideas. 😅
In the event the player is still in the dimension, add as part of the shutdown routine, that the player is auto transported back to the overworld portal
That's actually not a terrible idea. The only issue is that if they're in there but logged off, there's no way(that I know of) to force them to the overworld. I will look into this though.
It'll work for single player worlds. But in the case of multiplayer, it might need something else. Especially if said player disconnects due to bad connection, or client crash. Or even a server restart.
found a way to do that in my shelter mod: save a variable in player save with the location, check at login. write me on discord if you need details.
v0.1.3 Adds Fall Protection from within the PPD space, so at least one issue has been fixed.
oki ^^
Oooh! This is definitely gonna be interesting to play with. Looking forward to seeing your progress!
There are definitely a few holes at the moment on 0.1.2: the Chronofuser lacks any textures and will only take powdered gears (not full), chronobrass pulls a failure to resolve the chronobrass plate recipe (and seems to point at a direct clash with BetterRuins' mechanical blueprint, with more flags), the Stationary PADD is in the generic creative menu (not in PDD items), but, otherwise it seems to work!
the Chronofuser does actually use the meteoric iron texture, but because it also uses the Gasifier shape, the textures is only using a fraction of the full Meteoric Iron texture and just looks weird. Eventually gonna make my own model just to get it looking right.
The powdered dust is a work around cuz I can't seem to get around the temporal gear's default right click action. Gonna be looking at things like Purposeful Storage to see how they handle that for the gear racks(or whatever mod it is that adds Gear Racks). I also have a planned update to add Temporal Crystals which is just a Rough Cut Diamond coated in Liquid Temporal Coating(It's called Liquid cuz eventually I plan to let it solidify back into Powdered Temporal Dust).
Not sure why the plate recipe is bugging.. might have to do with me force patching the chronobrass stuff into ingot, nugget, plate and workitem stuff. If you can get me the logs for the issue, I'll see what I can sus out.
Stationary PADD should be in the PPD Machines tab in the creative menu. If not, then thats just one more thing I have to fix. 😅
Bring the logs to the Official VS Discord Mods Thread(god that's a mouthful every time) and we'll get things squared away. It's in the Homepage button up top, just make sure you're already in the VS Official Discord first.
Sounds great! I'll drop the logs by, you're doing good work. c:
. . . tardis?
Sort of? 😅
Ok, crafted the sPADD. But try as i might, I cant enter the pocket dim. crafted it 2 times. So I dont know if i missed something
12.6.2026 18:44:34 [Chat] This Handheld PADD is not linked to any Pocket Dimensions. @ 0
Edit. Managed to get the right block, and got into the pocket dim. but when i entered it the first time, it was below the pocket dim, and i was falling into the void area. got into the pocket dim building by using creative mode. But thats as far as I am getting. Could you please do a youtube video, explaining how your mod works, please?
Will attempt to do a Youtube video around it in the morning. Day was hectic with the release and trying to patch bugs. New version added Handbook Guide entries so... it should explain things in the interim till I get the video up.
I don't know where to start... I'm looking at my test world and there's no sPADD, just a collar.
Ah, the crafting recipe for the stationery pad isn't visible when you go to the 'ingredients for' list for the manifold core
Yeah, someone pointed that out to me earlier. I think I messed up the recipe output and thats why. There's also no recipe for the Raw Temporal Refractory Brick or Temporalbasin
awesome
Is there a command to allow admins to enter any players area? would hate to experiance players hiding dupe stashes in things i cant look inside of xD
It's in the works. This is mainly so server owners can test stability and for general bug fixes.
The room is masterpiece))
you can thank Zachurai for that.
Wow a beautiful mod perfect for my item hoarding obsession♥️
close enough, welcome back witchery mirror realm.
I'm dreaming about it)
Checking it out tonight after work. Thank you
So awesome.