Server Tweaks / Proto's Item Tweaks

Tags:
Utility Crafting QoL Tweak
Author:
prototype464
Side:
Server
Created:
Jun 12th 2025 at 10:37 PM
Last modified:
Feb 27th at 1:36 AM
Downloads:
1336
Latest release (for Vintage Story 1.21.0 - 1.21.6, outdated):
ProtoItemTweaks_1.5.7.zip  1-click install

NOTICE

This mod is provided as-is, which is another way of saying I will not provide support for most issues. This was made primarily for a co-op with friends.

Several tweaks, recipes, and mechanics were taken from other mods. All mods taken from are credited below.

 

This tweak collection shamelessly cannibalizes tweaks, content, and QoL features from other mods and combines them into one mod for me and my co-op's own uses.

  • Modifies the drop rate of tree seeds. Most seed chances are either doubled or tripled. I basically took Whole Lotta Tree Seeds and modified it to my own liking. Felt that the drop rates in that mod were overtuned.
  • More (slightly expensive) alternative recipes for rope, namely out of (12) flax twine, (18) thatch, or (24) dry grass.
  • More resin from resin logs. With enough late-game projects and mods, vanilla droprate of 1 is too little.

 

  • Changed max stack size of a few items (thank you Bean Stacks for showing me how to do this):
    • Bloomery Base and Bloomery Chimney 1 > 4
    • Empty Skep 1 > 4
    • Linen Pulp 16 > 24
    • Mortar 64 > 512
    • Shingles (Any) 64 > 192

 

  • Added recipes for vinegar (which exists in the game files) via barrels, out of brine and acidic fruits such as pineapples, oranges, and pomegranates (to also promote late-game only recipes)
    • Vinegar is also no longer excluded from the recipe book or creative inventory
    • Vinegar is used in creating various aged / corroded wood, stone, and metal types

 

  • "Borrowed" a bunch of recipes from the Aged mod
    • Excluded special cooking pot, vinegar acid, plain metal blocks, and some other recipes
    • Incorporated most of the barrel recipes but at a less generous ratio and using vinegar
    • Tweaked / removed some aged furniture recipes

 

 

 

  • Some of Normie's Tweaks
    • Tailor restriction removal on sewing kit crafting and gambeson repair
    • Fish drop chance tweak, set to 1.5 instead of 2
    • Rabbit hide drop chance tweak
  • A couple of Salty's tweaks
    • You can pick up bony carcasses
    • 2 Salt and 8 soil in a barrel downgrades it to the next fertility of soil
  • Several of Diggy's Adjustments
    • Increased brass torch holder yield
    • Charcoal is faster to dig
    • Sedge can be cut by scythes
    • Stone path slab recipe has more yield
    • Eggs keep for longer
  • Several tweaks from Sleeves's Mega Patch
    • Cheese satiety increased (reduced from SMP's values however)
    • Fruit Tree Root / Graft chances changed to 60% / 40%
    • Shields now have an active / passive block chance of 100% / 20%
    • Leatherworking recipes take less time
    • Candles no longer fall

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
1.5.7 pit
1.21.0 - 1.21.6
47 Feb 27th at 1:36 AM ProtoItemTweaks_1.5.7.zip 1-click install

- ACTUALLY, 100%, PROPERLY FIX THE METAL LEAF GRID RECIPE?? HOPEFULLY?? PLEASE??
- Removed attempted Trader Phone recipe tweak because I can't seem to figure out how to patch another mod's recipe for the life of me

1.5.6 pit
1.21.0 - 1.21.6
2 Feb 26th at 1:38 PM Release Retracted

Retraction Reason:

- Neither fix worked, ugh

Changelog:

- Added grid alternative to metal leaf recipe using a steel knife and 125 durability to convert a metal plate into leaf
- Attempt to fix trader phone patch, again
  - (Also now requires a specific Jonas part)

1.5.5 pit
1.21.0 - 1.21.6
3 Feb 26th at 5:13 AM Release Retracted

Retraction Reason:

- Typo in the metal leaf alternative, causing it to not work

Changelog:

- Added grid alternative to metal leaf recipe using a steel knife and 75 durability to convert a metal plate into leaf

1.5.4 pit
1.21.0 - 1.21.6
32 Feb 21st at 2:40 AM ProtoItemTweaks_1.5.4.zip 1-click install

- Fix recipe breakage (oops)

- Packed Dirt / Rammed Earth recipe yield to 3 (from 6), because you are compacting the soil to make it stable
  - Idea taken from: Packed Dirt Makes It Smaller
  - (Great opportunity to try out cob! <3 )
  - (Nails not included)
- Added Deadly Cleavers & Axes but with tweaked damage values
- Tweaked recipe for Trader Phone (Beta)
  - Allow use of copper nails & strips
  - Restrict plate type to lead or molybdochalkos (to match texture)
  - Soldering iron durability use to 10 (from 1)

1.5.3 pit
1.21.0 - 1.21.6
2 Feb 20th at 10:53 PM Release Retracted

Retraction Reason:

- Breaks all modded recipes, oops (fixed in 1.5.4)

Changelog:

- Packed Dirt / Rammed Earth recipe yield 3 (from 6), because you are compacting the soil to make it stable
  - Idea taken from: Packed Dirt Makes It Smaller
  - (Great opportunity to try out cob! <3 )
  - (Nails not included)
- Added Deadly Cleavers & Axes but with tweaked damage values
- Tweaked recipe for Trader Phone (Beta)
  - Allow use of copper nails & strips
  - Restrict plate type to lead or molybdochalkos (to match texture)
  - Soldering iron durability use to 10 (from 1)

1.5.2 pit
1.21.0 - 1.21.6
37 Feb 14th at 3:36 AM ProtoItemTweaks_1.5.2.zip 1-click install

- Shield passive block chance to 20% (from 0%)
- Fixed texture flipper recipe (missing "game:" from the ingredients / output)
- Fixed owl treasure chest recipe (nailsandstrips are an "item", not a "block")

1.5.1 pit
1.21.0 - 1.21.6
45 Jan 27th at 6:42 AM ProtoItemTweaks_1.5.1.zip 1-click install

(Reupload of 1.5.1, was still being declared as a Code mod despite having moved Explosives into its own mod. Oops!)
- Moved Explosives, Lumber Sling, and Bag Recycling / Slot Colors into their own mods.
- Reduced tool mining tier of Ebony and Purpleheart to Copper (from Bronze)
- Quad Logs and Redwood Quarter Logs now require their parent logs' tool tiers
- Charcoal digspeed reduced a bit, didn't realize it was set so fast
- Ladder recipes now yield 4 (from 3), nails not included :)
- Added Craftable Texture Flipper (with a more expensive recipe)
- Added a bunch of tweaks from Sleeves's Mega Patch
  - Cheese satiety increased (reduced from SMP's values however)
  - Fruit Tree Root / Graft chances changed to 60% / 40%
  - Shields now have an active block chance of 100%
  - Leatherworking recipes take less time
  - Candles no longer fall

1.5.0 pit
1.21.5 - 1.21.6
0 Jan 27th at 4:33 AM Release Retracted

Retraction Reason:

- Declared as Code mode despite Explosives no longer being present, oops

Changelog:

- Moved Explosives, Lumber Sling, and Bag Recycling / Slot Colors into their own mods.
- Reduced tool mining tier of Ebony and Purpleheart to Copper (from Bronze)
- Quad Logs and Redwood Quarter Logs now require their parent logs' tool tiers
- Charcoal digspeed reduced a bit, didn't realize it was set so fast
- Ladder recipes now yield 4 (from 3), nails not included :)
- Added Craftable Texture Flipper (with a more expensive recipe)
- Added a bunch of tweaks from Sleeves's Mega Patch
  - Cheese satiety increased (reduced from SMP's values however)
  - Fruit Tree Root / Graft chances changed to 60% / 40%
  - Shields now have an active block chance of 100%
  - Leatherworking recipes take less time
  - Candles no longer fall

1.4.2 pit
1.21.0 - 1.21.6
72 Dec 5th 2025 at 11:36 PM ProtoItemTweaks_1.4.2.zip 1-click install

- Added max stack sizes to ore / stone barrel bombs, 500kg Bomb, Steel Bomb Shell, and Striker

1.4.1 pit
1.21.0 - 1.21.6
71 Dec 2nd 2025 at 4:15 PM ProtoItemTweaks_1.4.1.zip 1-click install

- Added tool tier requirement for polished rock, ashlar, their aged variants, and full quartz blocks
  - (Not sure why you have to mine rock with a pickaxe but not with polished rock / ashlar)
- Remove tool tier requirement for drystone, because it's just weird cobblestone
- Fixed log tool tier patch, used "log-grown-(type)-*" instead of "log-*-(type)-*"
- Updated Lumber Sling models and Lumber Sling (Linen) texture
- Fixed Z-fighting with Lumber Sling rope

1.4.0 pit
1.21.0 - 1.21.6
59 Dec 2nd 2025 at 12:08 AM ProtoItemTweaks_1.4.0.zip 1-click install

- Reworked Lumber Sling mod
  - Size 6 / 8 lumber slings reworked into Lumber Sling (Hide) and Lumber Sling (Linen) with 6 / 10 slots respectively
  - Lumber slings crafted with pelts instead of rawhides, updated crafting recipe of Lumber Sling (Linen)
  - Removed the size 10 backpack because it looked weird as hell having the logs stick out that far
  - Sling texture now uses Hide / Linen and Rope instead of Quiver and Black Leather

- Bags / backpacks now have unique inventory slot colors, all colors compared against each other and look similar in palette but different
  - (Something they should probably do in vanilla, endgame players over 500+ hours into the game not realizing the order your backpacks are affects the order of the inventory slots)

- Berry bush changes
  - Tweaked too hot / too cold temperature windows for berry bushes, larger bushes more resilient
  - Decreased berry harvesting time, small bushes faster to harvest than large ones
  - Saguaro cactuses yield a little more fruit

- Log tool tier changes
  - Aged logs breakable without an axe
  - Oak and Redwood logs now require Copper tool tier
  - Restored bronze tool tier requirement for Ebony / Purpleheart logs

- Reorganized patches folder into generalized subfolders (balancing, industry, and tweaks) and renamed a few patches
- Longbow rework (slower rate of fire, higher damage, alternative to recurve bow) moved back from Proto's Mechanic Tweaks
- Bandages take longer to apply (made it too short)
- Resin logs now yield 2 - 3 resin instead of 1

1.3.4 pit 85 Nov 29th 2025 at 7:46 AM ProtoItemTweaks_1.3.4.zip 1-click install

- Reworked the stats of poultices and bandages
  - In general, both are more effective, with the early game poultices being applied fastest since they're small little herb pastes you throw on your wounds.
  - Depending on the "base" of the poultice (reed / linen), it'll apply faster / slower. The "herb" affects how quickly you get your health from said poultice.
  - Bandages have been reworked in a way that discourages combat use and instead are meant for rest and respite healing, especially considering alcohol bandages' tendency to dry quickly.

- Fixed Ceramic Bowl Bomb recipe not working (ceramic flower pots and bowls are considered "block", oops)
- Linen Pulp stack size set to 24
  - (Max amount you can make in a barrel)

1.3.3 pit 67 Nov 26th 2025 at 7:32 PM ProtoItemTweaks_1.3.3.zip 1-click install
  • Fixed missing Ceramic Bowl Bomb texture
  • Swapped IDs of Medium and Large Fragmentation Bombs so they display in order
1.3.2 pit 36 Nov 26th 2025 at 4:31 PM ProtoItemTweaks_1.3.2.zip 1-click install
  • Added Ceramic Bowl Bombs, a smaller version of the Ceramic Bomb craftable early-game like the Reed Bomb
    • Did my best to balance it, less yield than Reed Bombs and the flax twine should help make it expensive
  • Updated Ceramic Bomb (Pot) recipe
1.3.1 pit 71 Nov 26th 2025 at 6:48 AM ProtoItemTweaks_1.3.1.zip 1-click install
  • Added a 500kg Bomb and Steel Bomb Shell, maximum destructive power but takes a labor of love to assemble
    • Steel Bomb Shell is basically a metal barrel and functions as such, no special uses over regular barrel other than looking cool
  • Reworked Fragmentation Bombs to be hybrid bombs good for both blasting and hurting enemies, explosion sizes cover what Ceramic Bomb / Stone Breaker Bomb don't already
    • (Recipes also reworked)
  • Edited Blast / Injury radius on all bombs (again)
  • Fixed the bomb blocks' sounds not working
  • Added better explosion sounds
1.3.0 pit 50 Nov 25th 2025 at 3:48 AM ProtoItemTweaks_1.3.0.zip 1-click install
  • Added Explosives
    • (Basically redid the entire mod's content. Tweaked all the bombs, changed the recipes, edited some textures, rewrote descriptions, added a couple variants of the firestarter using chert and quartz in place of a flint)
  • Added a bunch of tweaks from Diggy's Adjustments
  • Added Recycle Backpacks
  • Organized some of the patch files
  • Made certain metal bits pulverizeable
    • (I.E. pulverize iron and meteoric iron bits into crushed iron, instead of raw nuggets of hematite / magnetite / limonite being the only option)
1.2.1 pit 65 Nov 22nd 2025 at 9:38 PM ProtoItemTweaks_1.2.1.zip 1-click install
  • Added No Random Break On Use
    • (Stupid, stupid feature! Please for the love of all that is good and Holy remove the godforsaken crude door breaking)
    • (There is zero point in having this be a thing when I can literally craft fence gates or use hay, which does the same thing)
    • (Just tell people in a tooltip the crude door doesn't insulate. I like using them as window screens. Please.)
    • (I am sane.)
1.2.0 pit 32 Nov 22nd 2025 at 8:58 PM ProtoItemTweaks_1.2.0.zip 1-click install

- Fixed old file paths and some recipes, drop 1.19.8 / 1.20.x support
- Added Wrenchable Rooftiles
- Added Lumber Sling (Continued)
  - (With tweaked recipes)
- Added an older version of Mushroom Nutrition
  - (With edited sat values)

1.1.2 pit
1.19.8 - 1.21.5
137 Nov 7th 2025 at 5:30 AM ProtoItemTweaks_1.1.2.zip 1-click install

- Removed scale armor crafting tweak, one of the recipes bugged and honestly I forgot what it even does lol
- Added somewhat expensive recipes for crafting rope out of (12) flax twine, (18) thatch, or (24) dry grass
- Renamed some patch files
- Added Elk Residue Pots

1.1.1 pit
1.19.8 - 1.21.5
126 Sep 23rd 2025 at 8:59 AM ProtoItemTweaks_1.1.1.zip 1-click install

- Quilted gambeson no longer craftable by non-tailors, wasn't intended

1.1.0 pit
1.19.8 - 1.21.5
95 Sep 19th 2025 at 2:44 AM ProtoItemTweaks_1.1.0.zip 1-click install

- Removed pie on shelf tweak
- Only oak logs can be used to make aged logs, since aged logs appear to be oak logs
- Added recipes for vinegar (which exists in the game files) via barrels, out of brine and acidic fruits such as pineapples, oranges, and pomegranates (to also promote late-game only recipes)
  - Vinegar is also no longer excluded from the recipe book or creative inventory
  - Vinegar is used in creating various aged / corroded wood, stone, and metal types
- Stole a bunch of recipes from the Aged mod
  - Excluded special cooking pot, vinegar acid, plain metal blocks, and some other recipes
  - Incorporated most of the barrel recipes but at a less generous ratio and using vinegar
  - Tweaked / removed some aged furniture recipes
- Stole More Craftable Metal Blocks, Recycle Linen Sacks, Rackable Plates, and Metal Leaf (but unexcluded Nickel, Tin, and Zinc leaf, and added a "helvehammerworkable": true attribute for HelveHammerExtensions support)
- Stole a few of Normie's Tweaks
  - Tailor restriction removal on sewing kit crafting and gambeson repair
  - Longbow tweak, reduced to 7.5 damage rather than 8
  - Fish drop chance tweak, set to 1.5 instead of 2
  - Rabbit hide drop chance tweak
  - Scale Armor crafting tweak

1.0.1 pit 117 Jun 14th 2025 at 4:30 PM ProtoItemTweaks_1.0.1.zip 1-click install

- Removed rackable fire starters because it bugged the ground stored ones and I don't feel like figuring out how to fix it lol

1.0.0 pit 82 Jun 12th 2025 at 10:38 PM ProtoItemTweaks_1.0.0.zip 1-click install

- Initial Release
- Tested and designed for 1.19.8, I have no idea if this works for 1.20. Let me know if it doesn't.


10 Comments (oldest first | newest first) (threaded | flat)

prototype464 , May 21st at 12:52 AM

Just fyi for anyone finding this mod and being like "oh cool", I will be gone for over a year and don't plan on updating this mod to 1.22+ in the 10 days I've got left right now

prototype464 me if you upload a mod using parts of this one, I'm curious to see what'll get made out of it! :)

prototype464 , Nov 24th 2025 at 4:14 AM

hi

Clockwork899, Nov 24th 2025 at 3:55 AM

Hi

 

prototype464 , Nov 9th 2025 at 6:02 AM
GodzillaFan_13, Nov 7th 2025 at 6:13 AM

would be nice if you made it so whole fish dropped as items so we don't gotta use the vibe-coded mess

prototype464 , Nov 7th 2025 at 5:35 AM

Learned how ConfigLib works a little while ago, might add it to this mod if I get around to it. Should make it far more useable.

prototype464 , Jun 15th 2025 at 12:12 AM

@1stSlug Yes, using ConfigLib. Unfortunately I don't plan on adding support for it since I mainly made this mod for use in a co-op.

1stSlug, Jun 14th 2025 at 6:15 PM

prototype464

Is it possible to have a config file that is basically an on/off function for certain features, as some of your fixes are handled in Dana's tweaks mod pack, while others like stack sizes are all in individual mods?

prototype464 , Jun 14th 2025 at 4:31 PM

@LunaGore Fixed, thanks! Don't know how that happened lol

LunaGore, Jun 13th 2025 at 12:47 PM

The last link leads to an edit page: https://mods.vintagestory.at/edit/1499%20Degrees%20Mod