Mods / PickupArtist Reforged
- Tags:
- Author:
- TheInsanityGod
- Side:
- Both
- Created:
- Jun 9th at 12:31 PM
- Last modified:
- Jun 12th at 9:16 PM
- Downloads:
- 665
-
Recommended download (for Vintage Story 1.22.0 - 1.22.3):
pickupartistreforged_1.0.2.zip 1-click install
PickupArtist Regorged (remake of PickupArtist)
Fast And Easy Transfers
This mod makes transfering items to and from GroundStorage, Piles and Crates, (+) Tool Racks and (+) Torch Holders more convenient.
- Transfering items can now be done without having the item in your active hotbar slot.
- The transfer now selects better locations to move items to and from.
Order when picking up items:
- Hotbar slot with existing stack closest to being full.
- Active hotbar slot if it has space.
- Backpack slot with existing stack closest to being full.
- Best Suited backpack slot. (base game weight system, this for instance makes stone go into the mining backpack first)
- Empty backpack slot.
- Empty hotbar slot.
Order when dropping off items:
- Active hotbar slot if it has matching item.
- Backpack slot with smallest stack.
- Hotbar slot with smallest stack.
Let me know if I missed any bugs/features.
| Mod Version | Mod Identifier | For Game version | Downloads | Released | Changelog | Download | 1-click mod install* |
|---|---|---|---|---|---|---|---|
| 1.0.2 | pickupartistreforged | 513 | Jun 12th at 9:16 PM | pickupartistreforged_1.0.2.zip | 1-click install | ||
|
Tweaks are now also in effect for:
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| 1.0.1 | pickupartistreforged | 100 | Jun 10th at 10:33 AM | pickupartistreforged_1.0.1.zip | 1-click install | ||
|
Fixed some minor bugs.
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| 1.0.0 | pickupartistreforged | 52 | Jun 9th at 12:43 PM | pickupartistreforged_1.0.0.zip | 1-click install | ||
|
Initial release of reforge | |||||||

Hey, I thiank you for your work in keeping this up, I found it and it's been super nice in picking up some of the slack a few inventory mods that didn't make it on to 1.22 for the server I help manage. Something I had a request for from one of the players is to make it ignore picking up molds (Partially filled or not... Since that seems to be a thing we can do in 1.22 either through one of our other mods ooor by default now. I need to see honestly lol). while holding a crucible, since vanilla logic is something in hand>mold doesn't get picked up.
If this is something we can do ourselves, I'm happy to do so. I didn't see a config or anything to add exceptions to, though.
This mod does not affect fired Tool Molds or Ingot Molds in the first palce though??
As mentioned in a previous comment of mine: only raw `ingot molds` and `tool molds` are ground storage the finished ones actually have an entirely custom implementation to do similar things.
As for a config, there isn't currently one.
(most of these interactions are server leading, so I'd have to make a client -> server synced config which is something I haven't looked into yet)
is there any way to make this mod make items go into inventory first, instead of hotbar first which is what this seems to be implying
2. Active hotbar slot if it has space.
isn't that vanilla behaviour already?
It will only fill the hotbar first if you either
1. already have the item on your hotbar and that slot still has space
2. you have an empty hotbar slot selected
And no point 2 is not vanilla, vanilla just dumps it in the first empty hotbar slot. So lets say you have an empty hotbar and you try to pickup a placed bucket while having slot 5 selected... vanilla will place it in slot 1 and you have to first change your selected slot to 1 to actually use it. point 2 makes it so it will go directly into slot 5 so you can use it immediatly.
There is currently no way to configure the priorities.
(most of these interactions are server leading, so I'd have to make a client -> server synced config which is something I haven't looked into yet)
Awesome! Yeah, thanks for the tag in the dead mod thread.
I limited the ground storage interaction to `Messy12` and `Stacking` on purpose, as the others allow for placing multiple different items so I wouldn't be able to know if the player actually wanted to add more of the existing items or a new item. Though I suppose pickup logic could still have been done.
Also this is going to sound weird but only raw `ingot molds` and `tool molds` are ground storage the finished ones actually have an entirely custom implementation to do similar things...
The tool rack already has everything I'd say is usefull except for it prioritizing the active hotbar slot.
As for the torch holders they'd only need the place without holding the item part... though this would require a bit more customized patch as they don't even have an inventory to interact with lol, it just straight up alternates between a "filled" and "empty" block when you do the interaction.
edit: this looks out of place now that the post I was responding to was deleted.