Mods / Passable Branches

Tags: #QoL #Tweak
Author: Billiam
Side: Server
Created: May 30th at 9:56 PM
Last modified: Jun 16th at 9:10 PM
Downloads: 802
Follow Unfollow 61

Recommended download (for Vintage Story 1.20.8 - 1.20.12):
passablebranches_0.0.3.zip  1-click install


Makes forest travel a little less of a headache by letting you walk through branchy leaves.

 

Like spiderwebs, branchy leaves (on the ground) slow your walking speed.

 

Related mods:

Mod Version For Game version Downloads Release date Changelog Download 1-click mod install*
0.0.3
1.20.8 - 1.20.12
351 Jun 16th at 9:10 PM passablebranches_0.0.3.zip 1-click install

Fix missing rustle sound when walking through branchy leaf blocks

0.0.2
1.20.8 - 1.20.12
363 May 31st at 6:00 PM passablebranches_0.0.2.zip 1-click install

Relaxed required game version. No other changes

0.0.1 88 May 30th at 9:57 PM passablebranches_0.0.1.zip 1-click install

Initial release


20 Comments (oldest first | newest first)

💬 Taeo, Jun 24th at 4:42 AM

it's neat that this can be done with just a couple json files.

 

Ideally I'd want something like this that only applies when you're riding but I think that would require some code, if modifying the hitbox of blocks at runtime is even practical. I might have to look!

💬 MRGOOSE, Jun 19th at 8:58 PM

@Billiam thanks. thought you owned that mod sorry. because you had it in description 

💬 Billiam , Jun 19th at 6:54 PM

MRGOOSE I'll see about adding wildcraft support. Mounts destroy leaves is not my mod, so you'll need to request features/support from its author

💬 MRGOOSE, Jun 19th at 9:04 AM

can you add compatability with Wildcraft trees and shrubs as well as the floral zones series? also do it for mounts destroy leaves if you can

💬 Billiam , Jun 17th at 2:40 AM

Willownezz Probably not! This works by removing collision for that block type, which probably affects other things that need to collide with branchy leaves. You might look at the Mount destroy leaves mod instead.

💬 Willownezz, Jun 17th at 2:00 AM

There is an issue with this mod and 'Rustbound Magic', there is a wand that you can use to shoot a projectile at leaves to turn them into sticks (transmutation spell), so the projectile 'hits' the leaves normally but when this mod is on, the projectile also passes through the leaves

Do you think there is a way to make them compatible?

 

💬 Billiam , Jun 16th at 9:10 PM

Nephelangelo Should be fixed in 0.0.3!

💬 Billiam , Jun 12th at 9:15 PM

Nephelangelo They should be, I'll take a look

💬 Nephelangelo, Jun 12th at 7:03 PM

Last question, could you possibly make it so that the branchy leaves make the rustle sound when you pass through them? 

💬 Nephelangelo, Jun 11th at 8:38 PM

You rock, thank you!

💬 Billiam , Jun 11th at 8:21 PM
💬 Nephelangelo, Jun 11th at 8:07 PM

Hi there, does this also work with the Elk?

💬 Billiam , Jun 11th at 4:13 PM

AVagabond That would be very cute, but if the mod (or game) was set up to detect a collision at head height, I'd just add the slowdow there

💬 AVagabond, Jun 11th at 8:24 AM

Billiam That actually makes sense, though, since it's easier to use your hands to move a branch out of the way at head-height than leg-height. Maybe you could add an animation to show this? Just moving the arm up near the head like what happens when your character shields their eyes during windy weather, for example.

💬 Billiam , Jun 1st at 1:18 AM

Akkuku I like your approach too! The slowdown in this one feels incomplete right now, since it only affects blocks at leg height, and most of the branch obstacles in forests are at head height instead.

💬 Akkuku, May 31st at 11:41 PM

Nice mod! I considered this approach when creating my mod, and it might be more balanced out of the box. If not balanced properly, destroying leaves with the mount, could easily be exploited to farm sticks. However, I thought it was more realistic that a galloping mount would knock down branches rather than just to slow down and pass them.

It's great that players can now try out both approaches and decide which they prefer for their playthrough.

💬 Billiam , May 31st at 6:01 PM

LunaGore Thanks! I've relaxed the dependency in 0.0.2

💬 LunaGore, May 31st at 5:41 PM

Billiam Unfortunately this and the other mod throws a dependancy error for game version 1.20.11, I'll test by modifying the modinfo.json file though.

💬 Billiam , May 31st at 3:18 PM

LunaGore It probably works on a wide variety of versions, but I've only tested it on 1.20.11.

💬 LunaGore, May 31st at 2:05 PM

Will this be available for 1.20.10?

 (edit comment delete)