Mods / Passable Branches

Tags:
QoL Tweak
Author:
Billiam
Side:
Server
Created:
May 30th 2025 at 9:56 PM
Last modified:
Sep 8th 2025 at 12:06 AM
Downloads:
2133
Latest release (for Vintage Story 1.20.8 - 1.20.12 and 1.21.0, outdated):
passablebranches_0.0.3.zip  1-click install

Makes forest travel a little less of a headache by letting you walk through branchy leaves.

 

Like spiderwebs, branchy leaves (on the ground) slow your walking speed.

 

Related mods:

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
0.0.3 passablebranches
1.20.8 - 1.20.12
1605 Jun 16th 2025 at 9:10 PM passablebranches_0.0.3.zip 1-click install

Fix missing rustle sound when walking through branchy leaf blocks

0.0.2 passablebranches
1.20.8 - 1.20.12
406 May 31st 2025 at 6:00 PM passablebranches_0.0.2.zip 1-click install

Relaxed required game version. No other changes

0.0.1 passablebranches 122 May 30th 2025 at 9:57 PM passablebranches_0.0.1.zip 1-click install

Initial release


31 Comments (oldest first | newest first) (threaded | flat)

NotTheGian, Jun 23rd at 2:23 PM

Alodh do you think you could fix this one?

Alodh, Jun 23rd at 3:00 PM
@NotTheGian: Alodh do you think you could fix this one?

seems to be working already

NotTheGian, Jun 23rd at 3:01 PM
@Alodh: seems to be working already

oh, thats lit, ty either way

GamerNerd, May 4th at 4:24 PM

i'm gonna need this mod. please!

M4sonnn, Mar 17th at 8:57 PM

this game is literally unplayable without you. every day i wait for your return. please come back.

ShaeTsu, Dec 3rd 2025 at 5:05 AM

Billiam Just a heads up I've had a PR on your repo for a while that adds compatibility with wildcraft and floral zones.

Billiam , Sep 9th 2025 at 1:11 AM

Bannta If you're using 0.0.3, it should be there already

Bannta, Sep 8th 2025 at 4:46 AM

nice!

Wondering if a sound could be added passing through those objects?

Billiam , Aug 28th 2025 at 1:45 AM

Mod will be updated, but not this week!

LongPenis, Aug 26th 2025 at 9:44 PM

update for 1.21 coming?

PureWinter, Aug 8th 2025 at 10:58 AM

Still a GOAT mod.

Taeo, Jun 24th 2025 at 4:42 AM

it's neat that this can be done with just a couple json files.

 

Ideally I'd want something like this that only applies when you're riding but I think that would require some code, if modifying the hitbox of blocks at runtime is even practical. I might have to look!

MRGOOSE, Jun 19th 2025 at 8:58 PM

@Billiam thanks. thought you owned that mod sorry. because you had it in description 

Billiam , Jun 19th 2025 at 6:54 PM

MRGOOSE I'll see about adding wildcraft support. Mounts destroy leaves is not my mod, so you'll need to request features/support from its author

MRGOOSE, Jun 19th 2025 at 9:04 AM

can you add compatability with Wildcraft trees and shrubs as well as the floral zones series? also do it for mounts destroy leaves if you can

Billiam , Jun 17th 2025 at 2:40 AM

Willownezz Probably not! This works by removing collision for that block type, which probably affects other things that need to collide with branchy leaves. You might look at the Mount destroy leaves mod instead.

Willownezz, Jun 17th 2025 at 2:00 AM

There is an issue with this mod and 'Rustbound Magic', there is a wand that you can use to shoot a projectile at leaves to turn them into sticks (transmutation spell), so the projectile 'hits' the leaves normally but when this mod is on, the projectile also passes through the leaves

Do you think there is a way to make them compatible?

 

Billiam , Jun 16th 2025 at 9:10 PM

Nephelangelo Should be fixed in 0.0.3!

Billiam , Jun 12th 2025 at 9:15 PM

Nephelangelo They should be, I'll take a look

Nephelangelo, Jun 12th 2025 at 7:03 PM

Last question, could you possibly make it so that the branchy leaves make the rustle sound when you pass through them? 

Nephelangelo, Jun 11th 2025 at 8:38 PM

You rock, thank you!

Billiam , Jun 11th 2025 at 8:21 PM
Nephelangelo, Jun 11th 2025 at 8:07 PM

Hi there, does this also work with the Elk?

Billiam , Jun 11th 2025 at 4:13 PM

AVagabond That would be very cute, but if the mod (or game) was set up to detect a collision at head height, I'd just add the slowdow there

AVagabond, Jun 11th 2025 at 8:24 AM

Billiam That actually makes sense, though, since it's easier to use your hands to move a branch out of the way at head-height than leg-height. Maybe you could add an animation to show this? Just moving the arm up near the head like what happens when your character shields their eyes during windy weather, for example.

Billiam , Jun 1st 2025 at 1:18 AM

Akkuku I like your approach too! The slowdown in this one feels incomplete right now, since it only affects blocks at leg height, and most of the branch obstacles in forests are at head height instead.

Akkuku, May 31st 2025 at 11:41 PM

Nice mod! I considered this approach when creating my mod, and it might be more balanced out of the box. If not balanced properly, destroying leaves with the mount, could easily be exploited to farm sticks. However, I thought it was more realistic that a galloping mount would knock down branches rather than just to slow down and pass them.

It's great that players can now try out both approaches and decide which they prefer for their playthrough.

Billiam , May 31st 2025 at 6:01 PM

LunaGore Thanks! I've relaxed the dependency in 0.0.2

LunaGore, May 31st 2025 at 5:41 PM

Billiam Unfortunately this and the other mod throws a dependancy error for game version 1.20.11, I'll test by modifying the modinfo.json file though.

Billiam , May 31st 2025 at 3:18 PM

LunaGore It probably works on a wide variety of versions, but I've only tested it on 1.20.11.

LunaGore, May 31st 2025 at 2:05 PM

Will this be available for 1.20.10?