Mods / Panda Hearths

Tags:
Technology Crafting QoL Oven Food Furniture Simplification
Author:
Pandarific
Side:
Both
Created:
Feb 19th at 9:46 PM
Last modified:
Mar 24th at 5:46 PM
Downloads:
1276
Follow Unfollow 126
Latest release (for Vintage Story 1.21.5 - 1.21.6, potentially outdated):
pandahearth-0.0.9.zip  1-click install

 

 

Panda Hearth

A modular hearth system. One fire, many cooking surfaces.

What Is It?

The Panda Hearth lets you build a proper kitchen. Instead of scattering firepits around your base, you light a single Fuel Chamber and run its heat through a chain of blocks to as many cooking surfaces as you need. Bake bread on one side, simmer stew on the other, all fed by the same fire.

The system has four parts:

  • Fuel Chamber - where the fire burns
  • Heat Distributor - carries heat from the chamber outward
  • Baking Sheet - a flat surface for bread, pies, and pastries
  • Stovetop - a grate for pot cooking (stews, soups, porridge)

Building Your First Hearth

Step 1: Place the Fuel Chamber

This is your fire. Set it down where you want the heat to start. It works just like a firepit. Put fuel inside and light it with a torch while crouching. Any fuel works: dry grass, sticks, planks, firewood, charcoal, or fat. The chamber will burn through fuel one piece at a time and show you how much time is left when you hover over it.

Step 2: Add Heat Distributors

Place these next to or on top of the Fuel Chamber. They pick up heat and pass it along in every direction except downward. Chain several together to reach farther. When they get hot enough, they visually change to show the heat is flowing. Each block in the chain loses a little heat, so surfaces closer to the fire will be hotter.

Step 3: Place Your Cooking Surfaces

Put a Baking Sheet or Stovetop on top of a Heat Distributor (or next to one). The Baking Sheet reads heat from the block below it and all four sides. The Stovetop only reads heat from directly below, so always place it on top of a Distributor.

A typical setup looks like this:

Fuel Chamber on the bottom, Heat Distributor on top, Baking Sheet or Stovetop on top of that.
You can also run Distributors sideways to spread heat across a counter. Stack them, line them up, wrap them around corners. As long as they're touching, heat flows.

Using the Baking Sheet

Right-click to place bakeable items directly on the surface: bread dough, pie dough, and pastries. It holds up to 4 items at once (or 1 large item like a pie). Hold Ctrl and right-click to fill the sheet with 4 items at once. Right-click with an empty hand to pick items back up, or Ctrl+right-click to grab them all.

You can place dough on the sheet at any time, even when cold. Once the surface gets hot enough, dough will start rising and slowly brown. Leave it too long and it'll char. Hover over the sheet to see each item's temperature, baking progress, and estimated time remaining.

Using the Stovetop

Place a cooking pot on the Stovetop by right-clicking. This opens a cooking interface just like a firepit. Add ingredients, and the pot will cook as long as the surface is hot. The interface shows what recipe is being made, the temperature, cooking progress, and an estimate of how much time is left.

The Stovetop does not need its own fuel. All the heat comes from the Distributors below it.

Metal Tiers

Baking Sheets and Stovetops come in four metal tiers. Higher-tier metals cook faster:

  • Copper - standard speed
  • Iron - 10% faster
  • Meteoric Iron - 20% faster
  • Steel - 30% faster

The tier is determined by the metal plates used in the recipe. A steel Baking Sheet uses steel plates, an iron Stovetop uses iron plates, and so on. The speed bonus applies to both baking and pot cooking.

Stone Styles

Fuel Chambers and Heat Distributors come in three stone styles: Polished Stone, Cobblestone, and Stone Brick. These are purely cosmetic - pick whichever matches your kitchen. Each style supports most rock types (andesite, granite, marble, basalt, etc.).

The stone type is determined by the stone blocks used in the recipe. All stones of the same style must match within a recipe.

Crafting

All recipes require a Hammer and Chisel as tools (not consumed). For a basic setup (1 chamber, 3 distributors, 2 cooking surfaces), you'll need roughly 3 metal plates, 12 metal rods, 4 mortar, 3 polished rock, and 21 matching stone.

 

Compatability

These mods are confirmed to work with Panda Hearths:

Finishing Remarks

 

Please note that this is my first attempt at modding and responses may be slow. I currently don't play multiplayer so I'm unsure how this mod will perform online, if any issues are reported I will try my best to fix them. Thanks!

Please check out my other mod:

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
0.0.9 pandahearth
1.21.5 - 1.21.6
317 Mar 24th at 5:46 PM pandahearth-0.0.9.zip 1-click install

v0.0.9 - March 25, 2026

Baking Sheet

  • FIX Eliminated stuttering caused by excessive chunk retessellation and mesh rebuilds during baking
  • FIX Network sync now only fires when displayed HUD values actually change, instead of every 4 seconds

Fuel Chamber

  • FIX Log stack now faces sideways inside the chamber for a more natural look

Mod Compatibility

  • COMPAT Added Aldi's Classes support - metal cooking pots (copper through gold) can now be placed and rendered on the stovetop
  • COMPAT Aldi's fuel items (washery grade coke, mistletoe, rot-infused peat) work in the fuel chamber
0.0.8 pandahearth
1.21.5 - 1.21.6
57 Mar 24th at 10:45 AM pandahearth-0.0.8.zip 1-click install

v0.0.8 - March 24, 2026

Baking Sheet

  • FIX Bread and other baked items no longer complete instantly - bake duration now correctly derived from item properties
  • FIX Browning threshold reads the item's baking temperature instead of a broken formula
  • FIX Bake completion triggers at 100% progress instead of a fractional level value
  • FIX HUD percentage now shows a clean 0–100% readout
  • FIX Worlds saved with the broken instant-bake data auto-migrate on load

Stovetop

  • NEW Dynamic selection box - hitbox automatically resizes to cover the placed vessel (pot, cauldron, etc. Should this fail to work, it'll fall back to a larger, default size for ease of use.)

Internal

  • CHANGE Removed Eternal Stew compatibility layer (I looked into this compatability and without access to how their stew code works or completely making my own mod, I don't think an intergration will be possible.)
  • FIX Fixed a build issue that could cause stale code to be packaged
<!-- ════════════════════════════════════════════════════════════════ -->
  • NEW Recycle recipes - fuel chambers, heat distributors, stovetops, and baking sheets can be broken down to recover materials
0.0.7 pandahearth
1.21.5 - 1.21.6
38 Mar 23rd at 6:25 PM pandahearth-0.0.7.zip 1-click install

v0.0.7 - March 23, 2026

<!-- ════════════════════════════════════════════════════════════════ -->

Fuel Chamber

  • NEW Dynamic log stack - 1-6 firewood logs now visible inside the chamber based on remaining fuel, matching the vanilla clay oven look
  • NEW Ember overlay - smouldering ashes and glowing embers appear while the chamber is actively burning
  • FIX HUD now shows temperature, fuel item, quantity, and accurate total burn time estimate

Stovetop

  • FIX Selection box tripled in height so the pot on top is actually clickable
  • FIX Placed pot no longer floats when the stovetop block is unloaded and reloaded
  • FIX ACA - simmer slot now correctly reads heat from the thermal network instead of always reporting cold
  • FIX ACA -GUI no longer shows a blank/empty state on first open

Crafting

  • NEW Recycle recipes - stovetops and baking sheets can be broken down to recover materials
0.0.6 pandahearth
1.21.5 - 1.21.6
200 Mar 10th at 10:19 AM Empty pandahearth-0.0.6.zip 1-click install
0.0.5 pandahearth
1.21.5 - 1.21.6
241 Mar 2nd at 2:35 AM pandahearth-0.0.5.zip 1-click install

File format changed to play well with all operating systems.

0.0.4 pandahearth
1.21.5 - 1.21.6 1.22.0-pre.1 - 1.22.0-pre.3
99 Feb 28th at 8:44 PM Release Retracted

Retraction Reason:

File structure wrong, mod fails to function.

Changelog:

Potential fix for issue with update.

0.0.3 pandahearth
1.21.5 - 1.21.6 1.22.0-pre.1 - 1.22.0-pre.3
94 Feb 27th at 11:08 PM Release Retracted

Retraction Reason:

File structure wrong, mod fails to function.

Changelog:

Added xskills compatibility and added config.

0.0.2 pandahearth 199 Feb 20th at 3:50 AM Release Retracted

Retraction Reason:

Retracted

Changelog:

  • A Culinary Artillery support (cauldrons, small cauldrons, saucepans)
  • Metal Pots support (all 20 metals, clean/dirty variants)
  • Cross-domain shape rendering fix
  • GUI fix for non-vanilla vessels
  • Large cauldron positioning fix
  • Light absorption & AO rendering fixes
0.0.1 pandahearth 31 Feb 20th at 12:15 AM Release Retracted

Retraction Reason:

Retracted

Changelog:

First release. Extremely early iteration. WIP.


62 Comments (oldest first | newest first) (threaded | flat)

Orladdin, Apr 10th at 5:54 PM

In versions 0.0.6 and 0.0.9 I am also seeing the bug where every time I look at a baking sheet it causes a lag spike. This paired with the baking sheets—even just the base copper ones—taking pies from fully-cooked to charred almost instantly makes using them completely infeasible. I'm going to have to block those recipies on my server to use this mod. Thankfully, the mod that lets ovens be heated from firepits below actually work with your grills, so I can still make use of this mod in partial form.

I also noticed that grills placed directly on the firebox don't heat up.

I really like the mod conceptually. I hope you can work out these bugs.

Pandarific , Apr 8th at 12:06 AM

Hi people! Bare with me as I work on the next version, I'm attempting to bring all my mods to 1.22. I will release a final bugfixing session for 1.21 gameversion before however.

Aurorlock, Apr 5th at 9:37 PM

Risse I'm seeing very similar behavior with the lagspikes.

Risse, Apr 4th at 4:10 AM (modified Apr 4th at 4:14 AM)

Hi! I'm noticing an issue where looking at baking sheets causes large lagspikes. Also, seconding that the stovetops should go up to at least 400 degrees for compatibility with A Culinary Artillery's simmering. My server picked up this mod explicitly for use with A Culinary Artillery and it would be sweet if we could simmer on the stovetops rather than needing a separate firepit for it. :) Edit: We are using v 0.0.9. I did see that the issue was addressed in the changelog, but it doesn't seem to actually be fixed.

wdb07, Apr 1st at 5:04 PM

i noticed an oversight: i cant cook meat by itself, on either cooking surface?

Aldi, Mar 24th at 3:10 PM

Pandarific Hey that looks cool! Would you be interested in making this compatible with my kitchen fuel source "rot soaked peat" and my metal pots? I'm pretty sure this request will come sooner or later either way^^ eternal stew has this feature of adding ""eternalstewStoveFuel": true," to my fuel source to make it compatible, which is awesome. maybe you can add this too? Saves you time implementing stuff yourself.

thatKazzy, Mar 23rd at 8:12 PM

@Pandarific take all the time you need to keep this mod amazing! Cheers

Pandarific , Mar 23rd at 6:16 PM

thatKazzy So that intergration is a little bit harder than I had presumed. It's gonna have to be shelved for a minute while i deal with other ongoing mod issues I have in development.

Pandarific , Mar 19th at 11:59 AM

thatKazzy I'll add that in 0.0.7. I'm currently quite ill so I havent been able to work on my mods for a few days, hoping to get them out this weekend or next week.

 

Thank you for everyone's patience.

thatKazzy, Mar 19th at 7:52 AM (modified Mar 19th at 7:52 AM)

Hey, dont know if this has already been suggested but cross compatibility with Eternal Stew would be awesome, cheers!

Pandarific , Mar 16th at 5:38 PM

amburo That's a fantastic idea. I'll add that in v0.0.7. Thanks for the recommendation!

ITheLegend28I You can reach out to me via the Vintage Story discord, I have my mod posted in the mods section. 

amburo, Mar 16th at 8:03 AM

If it's not too much trouble, could you possibly add a way to recycle old stovetop/baking sheets? I currently have some copper ones that I more or less just have to either throw in a chest or throw out, and it would be nice to get some bits back with a chisel or something. thank you for the great mod!

ITheLegend28I, Mar 14th at 8:22 AM (modified Mar 14th at 8:23 AM)

Cool mod! I've translated your mod to russian, would be nice if you'll include it
link

 

Slappington, Mar 12th at 3:49 PM

Had me worried when this got locked. Glad to see it's back up

 

Pandarific , Mar 12th at 12:06 PM (modified Mar 12th at 12:07 PM)

Matiamo Apologies, 0.0.6 was the completely approved version from the staff team. It's my understanding that someone had reported my mod as a copy of their Oven mod, and when the staff looked into it, they noticed some similarities and took it down. Upon a deeper investigation, those similarities were actually both myself and the other creator calling Vanilla functions from the modding API, hence the mod being returned to the workshop.

 

0.0.6 has no functionality changes, it's just so the staff could check the latest version of my mod against the one who claimed IP infringement.

Matiamo, Mar 12th at 9:05 AM

0.0.6 is missing it's changelog on here >.>

Pandarific , Mar 11th at 9:42 PM

Apologies guys, a couple issues that I had to resolve with the support team, the mod should be active again! Apologies for the downtime :)

FNXR, Mar 10th at 9:40 PM

I wonder why this was locked.

MooseCampbell, Mar 10th at 6:10 PM

Locked..?? Oh no....

Pandarific , Mar 4th at 12:26 AM

FNXR I'll look into it, however I have a few other mods in development so it isn't crazy high on the priority list. In the meantime, I highly recommend not breaking the stove with a pot on it

Slappington I really want to make my own smithy as I hate not being able to pour iron into real cast iron things, same with increasing the amount of ingots and whatnot you can heat at once. I'm unsure if it's going to be a part of this mod or as a part of a new mod focused more towards blacksmithing, but just know you've been heard. 

Slappington, Mar 3rd at 4:12 PM

I'm loving the mod so far. I was wondering if there would be an option in the future to add ingot heating to the system? Like, set ingots directly on a distributor and have them warm up like in a forge for metalworking. 

Corodius, Mar 3rd at 3:55 PM

Pandarific Ahh that makes perfect sense, as both server and game machines are on Linux. No worries, thank you so much for getting it sorted and putting in the time to work it out, I appreciate it immensely! I love the mod so much! Thank you again

FNXR, Mar 3rd at 12:37 AM

Having a cooking pot in the stove, then breaking the stove, keeps the cooking pot floating in the air lol, i did not know if i got the cooking pot back or not sadly.

Pandarific , Mar 2nd at 7:59 PM

butternoob9000 This hasnt been built or nor is compatible for 1.22. Hopefully when it's stable I will update it.

Corodius Glad to hear it's working. I'd basically used windows only file formats and so anyone on a non-windows server or OS wouldn't be able to use the mod. I've updated all my mods to make sure this doesnt happen again. Thanks for bearing with.

Corodius, Mar 2nd at 8:56 AM

Pandarific updated to v0.0.5, and it has indeed fixed the issue for me. Awesome!! Thank you so much!

butternoob9000, Mar 2nd at 5:28 AM (modified Mar 2nd at 5:28 AM)

Unfortunately this crashes in 1.22 pre 3 (yes i know its unstable) when i place any variant of the fuel chamber. I tested with no other mods and it still happens, and i believe this is the specific error:

 

System.MissingFieldException: Field not found: 'Vintagestory.API.Common.Entities.Entity.Pos'

FNXR, Mar 2nd at 4:36 AM

Pandarific i understand, still hopefully you can raise the cap to 400c at least, since i think some saucepan recipes (From Culinary Extension) needs it, at least for stoves.

Pandarific , Mar 2nd at 2:38 AM

FNXR I hadn't really thought about using it for smelting, this was more so designed to be a kitchen appliance. I'll take a look at the other points you've raised but I can't imagine I'd swap it to smelting in the forseeable future.

Also the temperature is capped on purpose.

Pandarific , Mar 2nd at 2:31 AM (modified Mar 2nd at 2:34 AM)

Lezandrys I've retracted v0.0.3 and v0.0.4 but I'm not entirely sure how your download has been scrambled - when I downloaded V0.0.4 directly from this page it was in the correct format for me. I'm gonna open a ticket and ask the Anego staff what's going on. Bare with me.

 

Found the issue. The file formatting I was using might not've played well with other operating systems. v0.0.5 release should address these issues. Please make sure to update to it promptly.

FNXR, Mar 1st at 8:20 PM (modified Mar 1st at 9:11 PM)

Dunno if its only from version 0.0.2.

I cooked using the simmering pot, but when its done it did not appear in the UI and had to break the stove to get it back, but afterwards all my cooking stations where capped at 300c* (Culinary artillery requires 400c).

 

Also using fuels from other modes like Fuel Briquettes didn't show the remaining time (Although it did heat everything).

 

Updating to 0.0.4 to check if it works normally or not.

 

Edit: Nope, updating to 0.0.4 keeps the same behaviour, temperature its locked to 300c for some reason no matter if i break everything and make it again.

 

Edit2: Also, i wonder why the crucible its not allowed, considering its for heating stuff.

Lezandrys, Mar 1st at 7:32 PM

Looking into the zip files of versions 0.0.2, 0.0.3, and 0.0.4, there is one big difference between the contents of 0.0.2 and the contents of 0.0.3 and 0.0.4 that allowed me to find and fix the loading issue: 0.0.2 looks pretty much as expected. A few files, a couple folders containing more folders and the majority of the files. The other two both have a few folders that each contain absolutely nothing, and a whole bunch of files with names like "assets\pandahearth\blocktypes\pandahearthstovetopmeteoic.json" in the same base "folder" as the modinfo and dll etc. So somewhere along the way, the packaging must've gotten mixed up its / and \ for separating folders, and added the folder names to the file names instead. With at least my OS not recognizing \ as a way to separate folders, it's no surprise that the mod got recognized by the game but didn't actually load anything.

I tested this by extracting the 0.0.4 file, setting up the expected folder structure, moving the files into their respective folders, renaming them to what they're supposed to be named, then repackaging the whole thing, and it's loading fine on my end now.

Pandarific , Mar 1st at 4:26 PM

Aurorlock No, I only use required mods when testing them. My full modlist would just cause issues with mod development so I only put on what I need when making mods.

Aurorlock, Mar 1st at 8:03 AM

Pandarific
When you're testing, do you have any other mods installed?

umer778, Mar 1st at 12:41 AM

@Pandarific Sadly didnt fix the issue

Pandarific , Feb 28th at 8:45 PM

umer778 Aurorlock Corodius I've pushed 0.0.4 in an attempt to fix it. I've been unable to reproduce it, but I believe it has something to do with the configs being overwritten. Please try it and let me know if it successfully fixed the issue.

umer778, Feb 28th at 7:39 PM

The latest mod doesnt work for some reason. it shwos its installed and i can see the panda hearth in the handbook, but cant see any of hte recipies to craft anything from the mod

TiredRabbit, Feb 28th at 6:53 PM (modified Feb 28th at 6:55 PM)
Aurorlock, Feb 28th at 2:43 PM (modified Feb 28th at 2:44 PM)

Pandarific
Quite sure. I run a server with quite a few mods. I'm also having a different problem from Corodius, I've reverted to 0.0.2 but I can not add fuel to the oven now. Reconnected after replacing all blocks and 0.0.2 is working now.

 

Corodius, Feb 28th at 2:05 PM

Pandarific I am having the same issue, blocks untextured in the world/errored, after updating from v0.0.2 to v0.0.3. v0.0.2 is working fine, and downgrading to v0.0.2 worked fine. Perhaps to reproduce you could try a world with 0.0.2 installed then update to 0.0.3?

Pandarific , Feb 28th at 11:30 AM

Aurorlock I've just tried v0.0.3 with a fresh install of the game and it's working perfectly fine for me, are you sure you've installed the mod correctly?

Aurorlock, Feb 28th at 8:35 AM

Pandarific
Failing to work properly on the update. Blocks no longer seem to be registered (untextured in the world) and no recipes appear.

28.2.2026 01:57:44 [Notification] Mod 'pandahearth-0.0.3.zip' (pandahearth):
28.2.2026 01:57:44 [Notification] PandaHearth.PandaHearthSystem

Sprezzo, Feb 28th at 1:53 AM

Seems very well tought out!
To add to the support requests it'd be cool to have it work with Real Smoke :D

Pandarific , Feb 27th at 11:11 PM

Apologies for the delay, but version 0.0.3 is now released including xskills compatability and a config. 

I'd love if you guys could check out my new mod https://mods.vintagestory.at/pandaxpdrops

Pandarific , Feb 27th at 12:33 AM

MooseCampbell That's on my list. Testing to get xskills intergrated was a bit annoying without having instant feedback of xp drops so I've actually been working on a old school runescape style xp drop system. I'll be posting that as a fresh mod plus the updates for this mod hopefully tomorrow evening. Thanks for staying tuned guys.

Flashtoo, Feb 26th at 1:21 AM

Pandarific Yes, incorporating some amount of copper into all stove tops alongside other materials would be a logical way of reflecting copper's heat conductivity in higher-tier stoves.

MooseCampbell, Feb 25th at 5:25 PM

Dont suppose you could let the hearths use fat as a fuel source?

Pandarific , Feb 24th at 6:42 AM

Sorry for the delay on the update, xskills is proving slightly more complicated than I had predicted.

Dragonchampion, Feb 24th at 6:17 AM

Can you add support for Butchery smoking racks? They are meant to go over a firepit, and I'd love to have a hearth count for it.

Aurorlock, Feb 23rd at 6:06 AM

Pandarific
Would also great appreciate Xskills compat!

FNXR, Feb 23rd at 3:43 AM

I recommend adding a config file for the plates, that way people can choose realism over gameplay progression.

Pandarific , Feb 22nd at 10:03 PM

Flashtoo Do you feel a copper center to all the stovetops would breach that gap to you? The recipe would of course reflect this, meaning the outer ring is mostly cosmetic but still retains its tiers. 

Pandarific , Feb 22nd at 8:31 PM

umer778 I'll work on this shortly, expect an update soon.

Flashtoo I see where you're coming from, but they're supposed to be tiers and I'd hate to confuse people by making copper the best tier. If someone comes out with some form of alloys that would make sense i'd be open to swapping it, but I don't see a path of implementing your recommendation without causing confusion down the line. That being said, I will look at rebalancing everything to give them their own unique uses, perhaps a heat retention mechanic. Leave it with me and thank you for your comment 🙂

Taliren It appears I forgot to add 1.21.5 to the modinfo. I'll do that for the next version when I release the xskills compatability. Thank you for spotting it!

Taliren, Feb 22nd at 8:22 PM

I am getting an error in 1.21.5 this mod specifically needs 1.21.6 and is not compatible with 1.21.5 as stated.

Flashtoo, Feb 22nd at 8:21 PM (modified Feb 22nd at 9:46 PM)

I get that from a game balance perspective, higher tier materials = better performance, but it bugs me that that's happening here because in fact copper is a better heat conductor than iron or steel and is a favored material for cookware! As a cook, my immersion would be far too broken for me to play with this. I wonder if there's some other way to reflect material progression besides making copper mysteriously worse than the other metals at conducting heat? 

umer778, Feb 22nd at 1:27 AM (modified Feb 22nd at 2:24 AM)

Pandarific Hey, just wondering if you're going to add xskills compatability?  The mods amazing so far would be cool to see it work together.
XSkills

JustSayWhen, Feb 20th at 2:45 PM

Pandarific wonderful! thank you!

Pandarific , Feb 20th at 3:51 AM

JustSayWhen Compatibility added for both your recommendations in v0.0.2 😊

FNXR, Feb 20th at 3:43 AM (modified Feb 20th at 3:48 AM)

Ancient Tools adds a method to cook salve, beeswax and pitch using a cooking pot in a firepit, dunno if it will work with this mod.

 

I think the Pewter Mod also adds some cooking pots.

 

Other than that, this looks really interesting and im sure to download it now, thanks for the work!

 

Edit: Oh yeah Geology Additions adds a bunch of stones, would be nice if its supported somewhat, i thnk there are methods so it gets added automagically.

 

Edit2: Aaaaand just in case you limit the fuels that can be used, Fuel Briquettes adds a few that would be nice to use.

JustSayWhen, Feb 20th at 2:40 AM

Pandarific I think these are the most likely candidates you'll be asked to support:

 

Metal Cooking Pots - I don't use this one myself, but I see a lot of people do and any time there's a firepit mod of any kind, people ask about support for it.

A Culinary Artillery (forum post) - This one adds saucepans and a couple different sizes of cauldrons that function like the cooking pot but for more liquid-based recipes

 

anyway, I've already remodeled my kitchen and am happily cooking on my new stovetops. really great mod! think I'll bake some pies next

Pandarific , Feb 20th at 2:31 AM

JustSayWhen

I don’t currently run any additional mods in my singleplayer world that would fit that criteria on this.

If you’re using something you’d like to see supported, drop a link here and I’ll take a look. I’m happy to add compatibility where it makes sense.

JustSayWhen, Feb 20th at 2:28 AM

Pandarific This is great stuff. The UI for the stovetops with the estimated time-to-cook is a really nice touch and I dig the look of the baking sheets and stovetops. not sure what the setup looks like for how the stovetops determine what can be placed on them, but surely folks will want to be able to use their metal cooking pots and cauldrons from the various kitchen mods. will there be support for that or perhaps a config file that we can manually add to?

Pandarific , Feb 20th at 1:13 AM

Demonocolips You're right, that completely slipped my mind. I'll take some right now, thanks for trying it! 🙂