Mods / Pewter Additions: Electrum
- Tags:
- Author:
- Zach2039
- Side:
- Both
- Created:
- Feb 24th 2025 at 10:57 PM
- Last modified:
- Dec 16th 2025 at 3:55 AM
- Downloads:
- 8765
- Follow Unfollow 112
-
Latest release (for Vintage Story 1.20.0 - 1.20.3, 1.20.4, 1.20.5 - 1.20.7, 1.20.8 - 1.20.10, 1.20.11 - 1.20.12, 1.21.0, 1.21.1, 1.21.2 - 1.21.5 and 1.21.6, outdated):
paelectrum_1.0.1.zip 1-click install
Pewter Additions: Electrum
Requires Pewter
Overview
Adds electrum versions of tableware found in Pewter.
| Mod Version | Mod Identifier | For Game version | Downloads | Released | Changelog | Download | 1-click mod install* |
|---|---|---|---|---|---|---|---|
| 1.0.1 | paelectrum | 7908 | Mar 11th 2025 at 12:08 AM | paelectrum_1.0.1.zip | 1-click install | ||
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| 1.0.0 | paelectrum | 857 | Feb 24th 2025 at 10:57 PM | paelectrum_1.0.0.zip | 1-click install | ||
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if someone sees this and it is updated, please respond to my comment.
Seems like a fine idea to me. Many mods have a framework with multiple "modules" you can add. This is my preferred format for mods in VS. Having to download 500mb of shit I'll never enable or use just turns into a chore, an annoyance, and sometimes a performance sink. Big love from me.
Donovar Ruyeex
By splitting the separate variants into addons, people can either download what they want specifcally or not. There is no screwing around with config files. Blocks and items aren't loaded this way since the variants aren't created if the addon isn't present, as opposed to disabling a recipe and keeping cruft in memory.
I agree no reason to have multiple mods its just bloat
Why it needs a seperate mod when you can add a config to disable it