
Mods / Pewter Additions: Electrum
Tags:
#Crafting
#Furniture
#Technology
Author: Zach2039
Side: Both
Created: Feb 24th at 10:57 PM
Last modified: Mar 11th at 12:08 AM
Downloads: 1288
Follow Unfollow 55
Author: Zach2039
Side: Both
Created: Feb 24th at 10:57 PM
Last modified: Mar 11th at 12:08 AM
Downloads: 1288
Follow Unfollow 55
Latest file for
Various v1.20.x:
paelectrum_1.0.1.zip
1-click install
Pewter Additions: Electrum
Requires Pewter
Overview
Adds electrum versions of tableware found in Pewter.
Version | For Game version | Downloads | Release date | Changelog | Download | 1-click mod install* |
---|---|---|---|---|---|---|
v1.0.1 | 525 | Mar 11th at 12:08 AM | Show | paelectrum_1.0.1.zip | Install now | |
v1.0.0 | 763 | Feb 24th at 10:57 PM | Show | paelectrum_1.0.0.zip | Install now |
Seems like a fine idea to me. Many mods have a framework with multiple "modules" you can add. This is my preferred format for mods in VS. Having to download 500mb of shit I'll never enable or use just turns into a chore, an annoyance, and sometimes a performance sink. Big love from me.
Donovar Ruyeex
By splitting the separate variants into addons, people can either download what they want specifcally or not. There is no screwing around with config files. Blocks and items aren't loaded this way since the variants aren't created if the addon isn't present, as opposed to disabling a recipe and keeping cruft in memory.
I agree no reason to have multiple mods its just bloat
Why it needs a seperate mod when you can add a config to disable it