Mods / Outlaws Mod

Tags:
Creatures Combat
Author:
Maztec
Side:
Both
Created:
Jun 5th at 1:06 PM
Last modified:
Jun 13th at 10:56 AM
Downloads:
2539
Recommended download (for Vintage Story 1.22.0 - 1.22.3):
OutlawsMod_1.2.8.zip  1-click install

Outlaws Mod 1.22

This is an update of the Outlaws mod originally created by Grifthegnome, made compatible with Vintage Story 1.22 versions.

 

Step into a grim medieval world where Foot Pads and Brigands waylay the roads at night; Looters roam the hills for coin; Yeomen stalk the woods with their bows, Poachers hunt the kings game, Deserter warbands raid towns and villages, and Feral Hounds feast on the corpses of the slain. These outlaws rove in bands and will agressively persue the player or flee you in an attempt to escape justice.

Currently:

  • Fight twelve new enemy types based on medieval Outlaw archetypes, each with their own custom behaviors, combat styles, and agendas.
  • Custom archer enemies that you can have ranged fights with.
  • Avoid being ambush by groups of Outlaws or actively hunt them down.
  • Build Symbols of Justice to deter Outlaws from incuring into your lands and to bring law to lawless territory medieval-style.
  • Ai Enemies have a detailed morale system and you discover strategies to scare them away.
  • Ai Enemies that engage in advanced squad and combat behaviors.
  • A full player stealth system for supported Ai.

 

NEW MECHANICS:

  • After 20 days in game, the Heads on spear will now Decay, turning into Skulls on spear, that do a lower malus zone for the Outlaws, allowing them to spawn nearer.
  • You can break this Skull on spear to re collect the spear used before, with the correct material, and collect a skull too.
  • Configurable head-rot time. A new HeadDecayDays config option sets how many in-game days a head-on-spear takes to rot into a bare skull (default 20). Set it to 0 or a negative number to stop heads from ever rotting. Applies to heads already placed in your world.

 

CHANGED:

  • Pillories deter outlaws over a wider area: now within 50 blocks (up from 35), clearly more than any head-on-spear, so a few cover a homestead instead of littering cheap deterrents.
  • Pillories cost more to build.

 

Initial prototype was based on modified assets from the COB_Bandits mod.

IMPORTANT NOTE FOR MULTIPLAYER SERVER HOSTS: If you are running a dedicated server with multiple players, I highly recomend you set "SpawnCapPlayerScaling" in serverconfig.json to a value much lower than the default of 0.75, as this will massively increase outlaw spawning while multiple players are connected to the server. This can lead to unintended negative performance and gameplay outcomes. This value is a per-player spawn rate increase and the default value increases the spawn rate of all mobs by 75% per player connected.

Supported Languages:

English

Russian (Thanks to Automatic_Yoba_Machine)

French (Thanks to Maztec)

 

As a community member who enjoys this mod, I've taken the initiative to update it while we wait for an official update.

This is my second experience modifying and updating this mod, so there may be bugs or issues I've overlooked.

 

I will promptly remove this unofficial version as soon as Grifthegnome releases an official update.

All credit for the mod's concept, design, and original implementation belongs to Grifthegnome.

 

If you encounter any issues, please report them so I can attempt to address them.


You can go to the official discord of the mod, by Grifthegnome, to report the bugs you found at https://discord.gg/BRXRjNwU section outlawmod.

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
1.2.8 outlawmod122
1.22.0 - 1.22.3
1510 Jun 13th at 10:56 AM OutlawsMod_1.2.8.zip 1-click install

Added

  • Configurable head-rot time. A new HeadDecayDays config option sets how many in-game days a head-on-spear takes to rot into a bare skull (default 20). Set it to 0 or a negative number to stop heads from ever rotting. Applies to heads already placed in your world.

Changed

  • Pillories deter outlaws over a wider area. Now within 50 blocks (up from 35), clearly more than any head-on-spear, so a few cover a homestead instead of littering cheap deterrents.
  • Pillories cost more to build.

 

Fixed

  • Missing deserter handbook text for the Deserter Archer and Deserter Footman heads-on-spears (English, French, Russian).
  • Corrected loading mod bug for Linux users.
1.2.7 outlawmod122
1.22.0 - 1.22.3
458 Jun 8th at 8:34 PM OutlawsMod_1.2.7.zip 1-click install

CHANGELOG:

New content

  • Per-material heads & skulls on spears. Heads-on-spear and skulls-on-spear now use the actual model of the spear material the player used.

AI & behavior fixes

  • Poachers keep their distance properly.

Config

  • New SpawnRateMultiplier — scales how often and how many Outlaws spawn (1.0 default, 0.5 = half, 2.0 = double, 0 = off)
  • Reminder: after updating, give your config a look-over — you can enable/disable each Outlaw type individually
1.2.6 outlawmod122
1.22.0 - 1.22.3
122 Jun 8th at 10:56 AM OutlawsMod_1.2.6.zip 1-click install

Changelog:


Performance: fixed the lag/stutter that could happen when several archers were aiming or fighting at the same time.

Archers are just as deadly — they just don't bog the game down anymore.

1.2.5 outlawmod122
1.22.0 - 1.22.3
449 Jun 5th at 1:17 PM OutlawsMod_1.2.5.zip 1-click install
**v1.2.5** (Unofficial Update)
**Changes for 1.2.5 (1.22.* Compatibility):**
Hello there! This is an unofficial update I've created as a community member to keep this fantastic mod working with newer versions of Vintage Story:

1. Updated the Outlaws Mod codebase to be compatible with Vintage Story 1.22.* versions
2. Made minor adjustments to ensure compatibility with the latest game API
3. Added French language support for all text elements
4. Added Heads on spear decay after 20 days, that turns into Skull on spear, that when broken, give back the spear and a skull.
This is my second attempt at updating this mod, so there might be some bugs I've missed. I'll promptly remove this unofficial version once Grifthegnome releases an official update for 1.22.*. If you encounter any issues, please let me know so I can try to fix them! All credit for this amazing mod goes to the original creator, Grifthegnome.

63 Comments (oldest first | newest first) (threaded | flat)

FenrisulfrSkarr, Jul 5th at 11:54 PM (modified Jul 5th at 11:54 PM)

Clients on a dedicated server have reported crashing when "he had just killed some bandits and was trying to cut one up" and being disconnected

Sever console via stratum produced no errors at the time of disconnect

Is this mod likely being interferred with via mods like monster loot and such? I'm not sure what else could interfere otherwise.

JP4597, Jun 24th at 1:07 PM

I couldn't find the outlaws in the handbook or a creative mode tab. 

Johnski, Jun 22nd at 8:35 PM

Any idea why my logs spam this server error? Using the latest version of the mod + game.

22.6.2026 13:25:44 [Server Error] Grid Recipe 'game:recipes/grid/headonspear.json': Output game:headonspear-yeoman-pyroxenite-
north cannot be resolved.
22.6.2026 13:25:44 [Server Warning] Failed resolving crafting recipe ingredient with code game:headonspear-yeoman-serpentinite
-north in Grid recipe
SyrzhQ, Jun 21st at 5:53 PM

Hello. Could you check this please.

Possible infinite recursion and world corruption when hounds are disabled

Game version: Vintage Story 1.22.3
Mod version: Outlaw Mod 1.2.8

If hounds are disabled in the mod configuration while poachers remain enabled, the game can freeze or crash with exception code 0xc00000fd (STATUS_STACK_OVERFLOW).

The crashes appeared to happen randomly during unrelated actions such as running, clay forming, building, or dropping an item. A full memory dump showed that the actual cause was thousands of repeated calls to:

OutlawMod.EntityOutlaw.AttemptSpawnCompanion(Single)

Example from the dump:

000000906B943330 00007ff85ab2e183 OutlawMod.EntityOutlaw.AttemptSpawnCompanion(Single)
    PARAMETERS:
        this = 0x0000022b2a202148
        dt = 0

The native stack also contained hundreds of repeated frames:

outlawmod!OutlawMod.EntityOutlaw.AttemptSpawnCompanion+0x233

It appears that a poacher repeatedly attempts to spawn a disabled hound companion, causing infinite recursion until the stack overflows.

The crash can also corrupt the currently loaded map chunk and make the world impossible to load normally. I had to restore a rolling backup and launch it in repair mode.

Temporary workaround: enable hounds again or disable poachers.

Could you please add a check so that poachers do not call AttemptSpawnCompanion when their companion entity is disabled or unavailable?

My configuration at the time of the crashes was:
{
"EnableLooters": true,
"EnablePoachers": true,
"EnableBrigands": true,
"EnableYeomen": true,
"EnableDeserters": false,
"EnableBannermen": false,
"EnableFeralHounds": false,
"EnableHuntingHounds": false,
"StartingSpawnSafeZoneRadius": 500.0,
"StartingSafeZoneHasLifetime": true,
"StartingSafeZoneShrinksOverLifetime": true,
"StartingSpawnSafeZoneLifetimeInDays": 45.0,
"ClaimedLandBlocksOutlawSpawns": true,
"OutlawsUseClassicVintageStoryVoices": true,
"SneakAttackDamageMultRanged": 3.0,
"SneakAttackDamageMultMelee": 5.0,
"DevMode": false,
"SpawnRateMultiplier": 0.2,
"HeadDecayDays": 20.0
}

paintmoses, Jun 20th at 12:49 AM

Is there a way to spawn these mobs with the meta spawn block?

Melilith, Jun 19th at 12:19 AM

So far this is really fun and well made

Demon_Spawn, Jun 15th at 4:46 PM (modified Jun 15th at 4:47 PM)

Is this compatible with vs village? Also if possible maybe to add compatibilty to vs quest for outlaw hunt quests

Screwy, Jun 18th at 4:02 PM
@Demon_Spawn: Is this compatible with vs village? Also if possible maybe to add compatibilty to vs quest for outlaw hunt quests

I've tested it, unfortunately it is not. Question Maztec is it planned to do so?
Otherwise I would start working on a patch mod for my server, so that outlaws interact with villagers in an expected way, instead of simply ignoring each other.

KittenPryde, Jun 14th at 7:30 PM

Is this mod....compatible....with.....cannabalism? >> asking for a ummm....friend <<

Hydromancerx, Jun 12th at 6:41 PM

Please add Biomes mod compatiblity! Thanks!

Maztec , Jun 13th at 11:16 AM
@Hydromancerx: Please add Biomes mod compatiblity! Thanks!

Not compatible yet? I saw that Biomes mod is being updated and reworked so i will wait for true stable version if needed.

Randompug, Jun 11th at 11:06 PM

OK big thing I need to say: the looters rock attack is ridiculous, I keep getting knocked down from full to a quarter without anything I can do with no shield or sword because like 6 of them are rapid fire chucking rocks at me!

jack66, Jun 11th at 10:37 AM

yay happy to see this back 

Randompug, Jun 11th at 7:31 AM

To add to the suggestions: The skulls should be able to be stacked into a pyramid!

Maztec , Jun 11th at 9:44 AM
@Randompug: To add to the suggestions: The skulls should be able to be stacked into a pyramid!

Thank you for the idea! I wanted to do that but i didnt knew how to properly do it,

i think there is a Vintage story extension for blockbench, to move the pivots centers easily instead of doing it with code.

AylanJ123, Jun 11th at 7:18 AM (modified Jun 11th at 7:48 AM)

A couple suggestions:

  • Justice objects repel distance should be configurable
  • There is a couple missing translations on the deserters heads
  • If repel distance is configurable, the translation should be dinamic and placed in the code so it accounts that. Or find a way to include it in the UI instead.
  • Stock could as well be more expensive but be able to repel a loooooot further, I don't really feel like litering my whole land with these just to prevent spawn cuz they are cheap.
  • Be able to configure head rotting time to become a skull
  • The mod assets should be moved to it's own namespace! Why does it even use `game`? Mods that check stuff from other mods like Better Handbook and stuff will consider this vanilla items!
AylanJ123, Jun 12th at 3:00 PM
@Maztec: Thanks for your ideas! I will work on it when i can.Did you find any other problems or bugs?

Just the head descriptions missing. Btw I'm trying to make a private mod to change some of the mobs in your mod so it feels more balanced. Found a problem, first welp the fact that all arrows end up dropping a nugget when hit, can be easily exploited for infinite copper. And also, I wanted to modify the damage type and tier of projectiles, considering we got Combat Overhaul. Couldn't do it, attempted to replace the projectile type to no avail, do you know why is that a thing? is it configurable on your end?

In my server I really want to make this a permanent mod in our modpack, is really good, but is really barebones. We removed bloodhounds too cuz they spawn too frequently and aren't like, menacing at all and barely move. There is a lot of stuff to work on tho. 

Also, by the looks of it, I don't think the original dev will ever return, you've made a patch for 2 main versions already, you could as well fork it definitely and do whatever you want with it.

Maztec , Jun 13th at 11:14 AM
@AylanJ123: Just the head descriptions missing. Btw I'm trying to make a private mod to change some of the mobs in your mod so it feels more balanced. Found a problem, first welp the fact that all arrows end up dropping a nugget when hit, can be easily exploited for

Hello,
Done an update with some of your ideas! I will push the bloodhounds for them to be more challenging so.
For now, i changed pillories recipe, done them do a 50 blocs zone, allowed config for skulls decay.
for this: mod assets should be moved to it's own namespace, i will wait for the next update of the vanilla game i think because this change may cause some saves corruptions, and i dont want users to loose their work, so i plan it for the next big update.
I m still in contact with the original dev, and since he does not plan to re work on this mod for long term, he may give me some few unreleased surprises for me to update some things. I m currently not 100% in the mod update since i work on another personal project, but i try to read all the community needs and update some things one after another! Will work on the configurable repel distance in future update.

AylanJ123, Jun 20th at 7:05 PM
@Maztec: Hello,Done an update with some of your ideas! I will push the bloodhounds for them to be more challenging so.For now, i changed pillories recipe, done them do a 50 blocs zone, allowed config for skulls decay.for this: mod assets should be moved to it's ow

Hell yeah! thx a lot. Hey uh, I don't know if its too much work, im doing a balancing mod anyway for our server. But I cant see a way to change the projectiles damage tiers, do you know if there is a way? im revamping all drops and damages. Also if there is a way to prevent arrows from being a source of infinite nuggets cuz if your armor blocks it, every arrow becomes a couple nuggies. Specially interesting with Combat Overhaul that makes it 0 damage if tier is 0 (which is the default tier).

John_FireHeart, Jun 9th at 2:17 AM

Im not sure whats wrong, but the mod is on server. It downloaded to the players client and server. 
But no bandits are spawning or its crafting recipies are showing up. Not sure if i did something wrong or its not compatable with something else.

Maztec , Jun 9th at 9:15 AM (modified Jun 9th at 9:15 AM)
@John_FireHeart: Im not sure whats wrong, but the mod is on server. It downloaded to the players client and server. But no bandits are spawning or its crafting recipies are showing up. Not sure if i did something wrong or its not compatable with something else.

Hello,

Can you check the logs, server-main and tell me if there is something showing up?

In creative mode, stay on the all tab, go down, do you see the heads on spear?

John_FireHeart, Jun 9th at 7:23 PM
@Maztec: Hello, Can you check the logs, server-main and tell me if there is something showing up? In creative mode, stay on the all tab, go down, do you see the heads on spear?

In creative mode, there is no such tab or item.

outlawmod122 shows in the list AND it shows 0 disabled.
So im not sure whats up

Maztec , Jun 9th at 10:48 PM
@John_FireHeart: In creative mode, there is no such tab or item.outlawmod122 shows in the list AND it shows 0 disabled.So im not sure whats up

Hello,

Normaly all is on the "All" Tab in creative mod. 


In Server main, are they some others lines that signal a bug or something?
What are the other mods installed? Did you modify the OutlawModConfig.json in the ModConfig Folder?


Maybe, if you did modifications on olders versions of this mod, they are still here, since this folder keep in mind all, even after a game update.

John_FireHeart, Jun 10th at 12:47 AM
@Maztec: Hello, Normaly all is on the "All" Tab in creative mod. In Server main, are they some others lines that signal a bug or something?What are the other mods installed? Did you modify the OutlawModConfig.json in the ModConfig Folder? Maybe, if you did modific

This was a fresh install to be fair.
We have alot of other mods on server, so i wont disregard a chance that the problem is another mod.
I did not touch the outlaw config.
Heres everything attached to the outlaw in my server main:
9.6.2026 17:05:54 [Notification] Mod 'OutlawsMod_1.2.6.zip' (outlawmod122):
9.6.2026 17:05:54 [Notification] OutlawMod.Core
9.6.2026 17:05:54 [Notification] OutlawMod.CustomSpawnConditions
-----------------
outlawmod122' '1.2.6' 'Outlaw Mod' 'Grifthegnome, Maztec, Inspired by COB_Bandit Mod' 'OutlawsMod_1.2.6.zip'
-----------------------
outlawmod122

Maztec , Jun 10th at 12:00 PM
@John_FireHeart: This was a fresh install to be fair.We have alot of other mods on server, so i wont disregard a chance that the problem is another mod.I did not touch the outlaw config.Heres everything attached to the outlaw in my server main:9.6.2026 17:05:54 [Notificat

Do you have any mod installed that add entities? for example, Rust and Rot? because i know this mod uses the same Expanded ai tasks dll, and for now i didnt do the update for outlaw to be compatible.
Can you send all the server main for me to check ? put the "Add spoiler" option on the comment for it not to take all the feed.
Did you tried the mod in solo without any others mods installed? like, with moving all the others mods in another folder just to try, and deleted all the folders in mod cache? 
So strange that it dont work, for now you are the only one that told me this, but want to try to help if there is something wrong with the mod here.

CoziClem, Jun 10th at 4:56 PM
@Maztec: Do you have any mod installed that add entities? for example, Rust and Rot? because i know this mod uses the same Expanded ai tasks dll, and for now i didnt do the update for outlaw to be compatible.Can you send all the server main for me to check ? put t

I'm also having the same issue, it seems like the mod loads fine, but there is no sign of it at all when trying to use it in the world.
Mods we have that add entities:
Primitive Survival
critterpackcoral

Maztec , Jun 11th at 4:18 PM
@CoziClem: I'm also having the same issue, it seems like the mod loads fine, but there is no sign of it at all when trying to use it in the world.Mods we have that add entities:Primitive Survivalcritterpackcoral

Please add me on discord "moctezumaxocoyotzin" and i will send you a test version where i changed the expanded ai task and some others things to check if it come form here, before i update it here, because i cannot delete a version here after, i think. 

John_FireHeart, Jun 10th at 4:39 PM
@Maztec: There is an update 1.2.7 too, maybe if it can help
Spoiler!
Crash Report
9.6.2026 17:05:05 [Notification] Server logger started.
9.6.2026 17:05:05 [Notification] Game Version: v1.22.3 (Stable)
9.6.2026 17:05:05 [Notification] C# Framework: .net 10.0.2
9.6.2026 17:05:05 [Notification] Zstd Version: 1.5.4
9.6.2026 17:05:05 [Notification] Operating System: Linux (Debian GNU/Linux 12 (bookworm)) [Kernel 6.8.0.31]
9.6.2026 17:05:05 [Notification] CPU Cores: 8
9.6.2026 17:05:05 [Notification] CPU: AMD Ryzen 7 9700X 8-Core Processor
9.6.2026 17:05:05 [Notification] Available RAM: 190803 MB
9.6.2026 17:05:05 [Event] Server launched in standby mode. Full launch will commence on first connection attempt. Only /stop and /stats commands will be functioning
9.6.2026 17:05:29 [Event] It begins...
9.6.2026 17:05:29 [Event] Launching server...
9.6.2026 17:05:29 [Event] It senses...
9.6.2026 17:05:29 [Event] Server v1.22.3, network v1.22.6, api v1.22.0
9.6.2026 17:05:29 [Notification] Entering runphase Initialization
9.6.2026 17:05:29 [Event] Loading configuration...
9.6.2026 17:05:29 [Notification] Entering runphase Configuration
9.6.2026 17:05:29 [Notification] Loading savegame
9.6.2026 17:05:29 [Notification] Loaded existing save game data. Playstyle: surviveandbuild, Playstyle Lang code: surviveandbuild-bands, WorldType: standard
9.6.2026 17:05:29 [Notification] Savegame ./data/Saves/Sail12.vcdbs loaded
9.6.2026 17:05:29 [Notification] World size = 1024000 390 1024000
9.6.2026 17:05:29 [Notification] Start discovering assets
9.6.2026 17:05:29 [Notification] Found 2 base assets in category blocktypes
9.6.2026 17:05:29 [Notification] Found 0 base assets in category itemtypes
9.6.2026 17:05:29 [Notification] Found 34 base assets in category lang
9.6.2026 17:05:29 [Notification] Found 0 base assets in category patches
9.6.2026 17:05:29 [Notification] Found 24 base assets in category config
9.6.2026 17:05:29 [Notification] Found 0 base assets in category worldproperties
9.6.2026 17:05:29 [Notification] Found 1 base assets in category sounds
9.6.2026 17:05:29 [Notification] Found 230 base assets in category shapes
9.6.2026 17:05:29 [Notification] Found 21 base assets in category textures
9.6.2026 17:05:29 [Notification] Found 0 base assets in category recipes
9.6.2026 17:05:29 [Notification] Found 0 base assets in category worldgen
9.6.2026 17:05:29 [Notification] Found 3 base assets in category entities
9.6.2026 17:05:29 [Notification] Found 315 base assets in total
9.6.2026 17:05:29 [Event] Building assets...
9.6.2026 17:05:29 [Notification] Entering runphase LoadAssets
9.6.2026 17:05:29 [Notification] Will search the following paths for mods:
9.6.2026 17:05:29 [Notification] ~/Mods
9.6.2026 17:05:29 [Notification] ~/data/Mods
9.6.2026 17:05:29 [Notification] Found 105 mods (0 disabled)
9.6.2026 17:05:29 [Notification] Mods, sorted by dependency: backpackpackplusfg, bedrespawnerz1, cbr, chiseltools, containersbundle, fifthfoodgroup, fadynasties, fagothic, fagreenwich, fahussar, falandsknecht, fatemplar, favarangian, faviking, jsonpatcheslib, millwright, morebanners, overhaulliblegacycompat, primitivesurvival, shelfobsessed, tankardsandgoblets, temporalsymphony, game, vsimgui, wilderlandscavessystem, abyssaldepths, aculinaryartillery, alchemy, animalcages, animationslib, attributerenderinglibrary, betterruins, boattags, butchering, buzzwords, caneconomy, canjewelry, canmarket, carryon, championandelitemobs, claims, commonlibforked, configlib, deathcorpses, divineascension, dryingspeedoverhaul, emotes, feverstonewilds, firearmsfork, fixperishrate, foodpreferences, foodshelves, fromgoldencombs, genelib, hideplayerinfo, ironcrates, jaunt, krpgenchantment, ndlmushroomgrowth, noticeboard, outlawmod122, petai, portcullis, progressionframework, purposefulstorage, simplerpnameupdated, rpvoicechat, saltandsands, shadehouse, shipwright, stackedtemporalgear, stonebakeoven, synergy, terraprety, improvedmetallurgy, tungsten, creative, vsroofing, survival, woodenfortifications, xlibfork, bounties, canjewelryxskill, combatoverhaulfork, crossbowsfork, expandedfoods, em, mannyextrafirearms, heraldry, mannyfergusonrifle, medievalarchitecture, quiversfork, seafarer, stonequarryforked, tailorsdelight, th3essentials, xskillsfork, aldiclasses, armoryfork, bricklayers, efmealsmodule, heraldrybanners, mannydoubleblunderbuss, mannywheellockpack, xskillsgilded
9.6.2026 17:05:30 [Notification] [bedrespawnerz1] Successfully compiled 1 source files
9.6.2026 17:05:30 [Notification] Instantiated 276 mod systems from 105 enabled mods
9.6.2026 17:05:30 [Notification] [deathcorpses] LoadImpl: looking for 'deathcorpses-net10.bin' (.NET 10.0.2)
9.6.2026 17:05:30 [Notification] [deathcorpses] LoadImpl: embedded resources: [deathcorpses-net8.bin, deathcorpses-net10.bin]
9.6.2026 17:05:30 [Notification] [deathcorpses] LoadImpl: loading from embedded resource
9.6.2026 17:05:30 [Notification] [deathcorpses] Config DeathCorpses.Config from deathcorpses-net10 v2.8.1.172 loaded successfully
9.6.2026 17:05:30 [Notification] [commonlibforked] Config StoneQuarry.Config from StoneQuarry v1.0.0.0 loaded successfully
9.6.2026 17:05:30 [Event] ContainersBundle started
9.6.2026 17:05:30 [Notification] [attributerenderinglibrary] Using Harmony version: 2.4.2.0 loaded from: /home/container/Lib/0Harmony.dll
9.6.2026 17:05:33 [Notification] CarryOn: Disabled AutoConfigLib patches.
9.6.2026 17:05:33 [Notification] CarryOn: Harmony patches enabled.
9.6.2026 17:05:33 [Event] started 'CarryOn' mod
9.6.2026 17:05:33 [Notification] External Origins in load order: modorigin@~/assets/creative/, modorigin@~/assets/survival/, mod@BackpackPackPlusFG-1.4.1.zip, mod@ChiseledBlockRetention-2.0.1 (1).zip, mod@ChiselTools1.17.2.zip, mod@containersbundle_1.3.1.zip, mod@fifthfoodgroup.zip, mod@Forgotten Armory_Chinese Dynasties v1.2.8.zip, mod@Forgotten Armory_Gothic v1.3.4.zip, mod@Forgotten Armory_Greenwich v1.4.5.zip, mod@Forgotten Armory_Hussar v1.1.6.zip, mod@Forgotten Armory_Landsknecht v1.2.5.zip, mod@Forgotten Armory_Templar v1.4.6.zip, mod@Forgotten Armory_Varangian v1.1.0.zip, mod@Forgotten Armory_Viking v1.1.6.zip, mod@jsonpatcheslib_1.5.3.zip, mod@millwright_1.3.3.zip, mod@MoreBanners1.3.2.zip, mod@overhaulliblegacycompat_1.1.15.zip, mod@primitivesurvival_5.0.5.zip, mod@shelfobsessed_v2.1.5.zip, mod@TankardsandGoblets_v1.4.2.zip, mod@TemporalSymphony_2.3.2.zip, mod@vsimgui_1.2.6.zip, mod@Wilderlands Caves System 2.0.5.zip, mod@abyssaldepths_1.0.17.zip, mod@ACulinaryArtillery 2.0.0-dev.20.zip, mod@alchemy_2.1.0-rc.64.zip, mod@animalcages_v5.0.0.zip, mod@animationslib_0.0.2.zip, mod@BetterRuinsv0.6.2.zip, mod@boattags-v1.22.0-1.2.2.zip, mod@butchering_1.13.4.zip, mod@buzzwords_1.8.2.zip, mod@caneconomy_1.1.1.zip, mod@canjewelry_0.6.12.zip, mod@canmarket_0.5.3.zip, mod@CarryOn-1.22.0_v1.14.2.zip, mod@Champion and unique mobs_.0.2.2.zip, mod@claims_4.3.11.zip, mod@deathcorpses-2.8.1.zip, mod@divineascension_5.0.2.zip, mod@dryingspeedoverhaul_1.1.4.zip, mod@emotes_2.2.1.zip, mod@FeverstoneWilds-v2.1.2-1.22.1 .zip, mod@firearmsfork_1.9.16.zip, mod@fixperishrate_1.0.1.zip, mod@Food preferences_1.5.6.zip, mod@foodshelves_3.0.4.zip, mod@fromgoldencombs-1.22-v2.0.7.zip, mod@genelib_3.1.0.zip, mod@hideplayerinfo_1.3.1.zip, mod@ironcrates_1.0.3.zip, mod@jaunt_3.0.0-rc.3.zip, mod@krpgenchantment_1.4.5.zip, mod@ndlmushroomgrowth_2.2.0.zip, mod@NoticeBoard_2.0.2.zip, mod@petai_v5.1.1.zip, mod@portcullismod-1223.0.1.zip, mod@progressionframework_1.1.0.zip, mod@purposefulstorage_2.0.1.zip, mod@rpvoicechat_2.5.7.zip, mod@SaltAndSands-1.3.0.zip, mod@shadehouse_1.2.3.zip, mod@shipwright_1.3.3.zip, mod@stackedtemporalgear_1.0.0.zip, mod@stonebakeoven_1.3.4.zip, mod@Synergy-1.1.13.zip, mod@TerraPrety_7.10.2.zip, mod@TheMadTeslaImprovedMetallurgy_VS1.22.0_1.1.5.zip, mod@vsroofing_1.5.7.zip, mod@woodenfortifications_2.0.11.zip, mod@XLib Fork v1.0.16.zip, mod@bounties_1.0.7.zip, mod@canjewelryxskill_0.1.4.zip, mod@combatoverhaulfork_0.17.51.zip, mod@crossbowsfork_1.9.13.zip, mod@ExpandedFoods 2.0.0-dev.9.zip, mod@expanded_matter-3.7.0.zip, mod@extrafirearms_1.1.3.zip, mod@Heraldry-v2.0.0.zip, mod@mannyfergusonrifle_0.0.4.zip, mod@medievalarchitecture_1.1.1.zip, mod@quiversfork_0.9.8.zip, mod@seafarer_0.5.13 (2).zip, mod@StoneQuarryForked.zip, mod@tailors_delight-2.2.2.zip, mod@th3essentials_2.17.1.zip, mod@xSkills Fork v1.0.55.zip, mod@aldiclasses2.1.1.zip, mod@armoryfork_1.10.38.zip, mod@bricklayers-3.2.2.zip, mod@ExpandedFoods_MealsModule 1.0.0-dev.4.zip, mod@HeraldryBanners-v2.0.0.zip, mod@mannydoubleblunderbuss_1.0.1.zip, mod@mannywheellockpack_1.0.1.zip, mod@xSkills Gilded v1.3.35.zip, mod@bedrespawner.zip
9.6.2026 17:05:33 [Notification] Found 1074 external assets in category blocktypes
9.6.2026 17:05:33 [Notification] Found 1095 external assets in category itemtypes
9.6.2026 17:05:33 [Notification] Found 600 external assets in category lang
9.6.2026 17:05:33 [Notification] Found 1196 external assets in category patches
9.6.2026 17:05:33 [Notification] Found 514 external assets in category config
9.6.2026 17:05:33 [Notification] Found 26 external assets in category worldproperties
9.6.2026 17:05:33 [Notification] Found 385 external assets in category sounds
9.6.2026 17:05:33 [Notification] Found 10451 external assets in category shapes
9.6.2026 17:05:33 [Notification] Found 5895 external assets in category textures
9.6.2026 17:05:33 [Notification] Found 1927 external assets in category recipes
9.6.2026 17:05:33 [Notification] Found 2146 external assets in category worldgen
9.6.2026 17:05:33 [Notification] Found 161 external assets in category entities
9.6.2026 17:05:33 [Notification] Found 1213 external assets in category compatibility
9.6.2026 17:05:33 [Notification] Found 32 external assets in category jsonpatches
9.6.2026 17:05:33 [Notification] Found 1 external assets in category genetics
9.6.2026 17:05:33 [Notification] Found 12 external assets in category skills
9.6.2026 17:05:33 [Notification] Found 4 external assets in category effects
9.6.2026 17:05:33 [Notification] Found 0 external assets in category effecttrigger
9.6.2026 17:05:33 [Notification] Reloaded lang file with mod assets
9.6.2026 17:05:33 [Event] started 'Millwright' mod
9.6.2026 17:05:33 [Event] Loaded mods:
'backpackpackplusfg' '1.4.1' 'Backpack Pack Plus FG' 'Buggi, Mr1k3' 'BackpackPackPlusFG-1.4.1.zip'
'cbr' '2.0.1' 'Chiseled Block Retention' 'Rythillian' 'ChiseledBlockRetention-2.0.1 (1).zip'
'chiseltools' '1.17.2' 'chiseltools' 'QPTech' 'ChiselTools1.17.2.zip'
'containersbundle' '1.3.1' 'Containers Bundle' 'Centur1on' 'containersbundle_1.3.1.zip'
'fifthfoodgroup' '1.0.0' 'fifthfoodgroup' 'Sir_Real' 'fifthfoodgroup.zip'
'fadynasties' '1.2.8' 'Forgotten Armory Chinese Dynasties' 'AladarCZ, Princess Crystal' 'Forgotten Armory_Chinese Dynasties v1.2.8.zip'
'fagothic' '1.3.4' 'Forgotten Armory Gothic' 'AladarCZ' 'Forgotten Armory_Gothic v1.3.4.zip'
'fagreenwich' '1.4.5' 'Forgotten Armory Greenwich' 'AladarCZ' 'Forgotten Armory_Greenwich v1.4.5.zip'
'fahussar' '1.1.6' 'Forgotten Armory Hussar' 'AladarCZ' 'Forgotten Armory_Hussar v1.1.6.zip'
'falandsknecht' '1.2.5' 'Forgotten Armory Landsknecht' 'AladarCZ' 'Forgotten Armory_Landsknecht v1.2.5.zip'
'fatemplar' '1.4.6' 'Forgotten Armory Templar' 'AladarCZ' 'Forgotten Armory_Templar v1.4.6.zip'
'favarangian' '1.1.0' 'Forgotten Armory Varangian' 'AladarCZ, Svanax' 'Forgotten Armory_Varangian v1.1.0.zip'
'faviking' '1.1.6' 'Forgotten Armory Viking' 'AladarCZ' 'Forgotten Armory_Viking v1.1.6.zip'
'jsonpatcheslib' '1.5.3' 'JSON Patches lib' 'Maltiez' 'jsonpatcheslib_1.5.3.zip'
'millwright' '1.3.3' 'Millwright' 'SpearAndFang' 'millwright_1.3.3.zip'
'morebanners' '1.3.2' 'More Banners' 'Lodish, Vero, MightyOddish' 'MoreBanners1.3.2.zip'
'overhaulliblegacycompat' '1.1.15' 'Overhaul lib legacy compat' 'Maltiez, Alodh' 'overhaulliblegacycompat_1.1.15.zip'
'primitivesurvival' '5.0.5' 'Primitive Survival' 'SpearAndFang' 'primitivesurvival_5.0.5.zip'
'shelfobsessed' '2.1.5' 'Shelf Obsessed' 'unHallowed' 'shelfobsessed_v2.1.5.zip'
'tankardsandgoblets' '1.4.2' 'Tankards, Goblets and More!' 'Emblazing' 'TankardsandGoblets_v1.4.2.zip'
'temporalsymphony' '2.3.2' 'Temporal Symphony' 'SaltyWater, prototype464' 'TemporalSymphony_2.3.2.zip'
'game' '1.22.3' 'Essentials' 'Tyron' 'VSEssentials.dll'
'vsimgui' '1.2.6' 'Dear ImGui' 'Maltiez' 'vsimgui_1.2.6.zip'
'wilderlandscavessystem' '2.0.5' 'Wilderlands Caves System' 'Thalius' 'Wilderlands Caves System 2.0.5.zip'
'abyssaldepths' '1.0.17' 'Abyssal Depths' 'Notpossible, AladarCZ' 'abyssaldepths_1.0.17.zip'
'aculinaryartillery' '2.0.0-dev.20' 'A Culinary Artillery Experimental' 'l33tmaan, jakecool19, SpearAndFang, Mister_Andy_Dandy, Vinter Nacht, Philippe, Pursec, pizza2004' 'ACulinaryArtillery 2.0.0-dev.20.zip'
'alchemy' '2.1.0-rc.64' 'Alchemy' 'Llama3013' 'alchemy_2.1.0-rc.64.zip'
'animalcages' '5.0.0' 'Animal cages' 'G3rste' 'animalcages_v5.0.0.zip'
'animationslib' '0.0.2' 'Animations lib' 'Maltiez' 'animationslib_0.0.2.zip'
'attributerenderinglibrary' '3.1.5' 'Attribute Rendering Library' 'Craluminum2413 (Dana), Nanotect, BowlSoldier' 'AttributeRenderingLibrary-v3.1.5.zip'
'betterruins' '0.6.2' 'BetterRuins' 'NiclAss' 'BetterRuinsv0.6.2.zip'
'boattags' '1.2.2' 'Boat Tags' 'xXx_Ape_xXx' 'boattags-v1.22.0-1.2.2.zip'
'butchering' '1.13.4' 'Butchering' 'G3rste, CaptainOats' 'butchering_1.13.4.zip'
'buzzwords' '1.8.2' 'Buzzwords' 'SpearAndFang' 'buzzwords_1.8.2.zip'
'caneconomy' '1.1.1' 'caneconomy' 'KenigVovan' 'caneconomy_1.1.1.zip'
'canjewelry' '0.6.12' 'C&N Jewelry' 'KenigVovan' 'canjewelry_0.6.12.zip'
'canmarket' '0.5.3' 'CANMarket' 'KenigVovan' 'canmarket_0.5.3.zip'
'carryon' '1.14.2' 'Carry On' 'copygirl, NerdScurvy' 'CarryOn-1.22.0_v1.14.2.zip'
'championandelitemobs' '0.2.2' 'Champion and Elite Mobs' 'Ashadelo' 'Champion and unique mobs_.0.2.2.zip'
'claims' '4.3.11' 'Claims' 'KenigVovan' 'claims_4.3.11.zip'
'commonlibforked' '2.8.1' 'CommonLib-Forked' 'DArkHekRoMaNT, jsknnr' 'CommonLibForked_VS1.22.0_net10_v2.8.1.zip'
'configlib' '1.12.0' 'Config lib' 'Maltiez, The Insanity God' 'configlib_1.12.0.zip'
'deathcorpses' '2.8.1' 'Death Corpses' 'DArkHekRoMaNT, Marzz2006, Bisa' 'deathcorpses-2.8.1.zip'
'divineascension' '5.0.2' 'Divine Ascension' 'Valinnar' 'divineascension_5.0.2.zip'
'dryingspeedoverhaul' '1.1.4' 'DryingSpeedOverhaul' 'Quantum' 'dryingspeedoverhaul_1.1.4.zip'
'emotes' '2.2.1' 'Emotes' 'SiiMeR, W4RD0' 'emotes_2.2.1.zip'
'feverstonewilds' '2.1.2' 'Feverstone Wilds' 'Feverstone, Ahrondus and Verlia' 'FeverstoneWilds-v2.1.2-1.22.1 .zip'
'firearmsfork' '1.9.16' 'Firearms' 'Maltiez, Alodh' 'firearmsfork_1.9.16.zip'
'fixperishrate' '1.0.1' 'FixPerishRate' 'Marieldril' 'fixperishrate_1.0.1.zip'
'foodpreferences' '1.5.6' 'Food Preferences' 'Ashadelo' 'Food preferences_1.5.6.zip'
'foodshelves' '3.0.4' 'FoodShelves' 'SONZ-INA' 'foodshelves_3.0.4.zip'
'fromgoldencombs' '2.0.7' 'From Golden Combs' 'Vinter Nacht' 'fromgoldencombs-1.22-v2.0.7.zip'
'genelib' '3.1.0' 'Genelib' 'sekelsta' 'genelib_3.1.0.zip'
'hideplayerinfo' '1.3.1' 'HidePlayerInfo' 'Necromunger' 'hideplayerinfo_1.3.1.zip'
'ironcrates' '1.0.3' 'Iron Crates' 'Onions' 'ironcrates_1.0.3.zip'
'jaunt' '3.0.0-rc.3' 'Jaunt: Extended Riding System' 'safwyl, sekelsta, Shintharo12, Freakyuser396, dinolord919' 'jaunt_3.0.0-rc.3.zip'
'krpgenchantment' '1.4.5' 'KRPGEnchantment' 'BloodThunder' 'krpgenchantment_1.4.5.zip'
'ndlmushroomgrowth' '2.2.0' 'NDL MushroomGrowth' 'NateDoesLife' 'ndlmushroomgrowth_2.2.0.zip'
'noticeboard' '2.0.2' 'Notice Board' 'propaneko' 'NoticeBoard_2.0.2.zip'
'outlawmod122' '1.2.6' 'Outlaw Mod' 'Grifthegnome, Maztec, Inspired by COB_Bandit Mod' 'OutlawsMod_1.2.6.zip'
'petai' '5.1.1' 'Pet AI' 'G3rste' 'petai_v5.1.1.zip'
'portcullis' '1223.0.1' 'Portcullis' 'Bannta' 'portcullismod-1223.0.1.zip'
'progressionframework' '1.1.0' 'Progression Framework' 'TechnoGoth, LiteraryJester' 'progressionframework_1.1.0.zip'
'purposefulstorage' '2.0.1' 'PurposefulStorage' 'SONZ-INA' 'purposefulstorage_2.0.1.zip'
'simplerpnameupdated' '1.4.1' 'Simple Roleplay Name Updated' 'MisterCD' 'RoleplayName-1.4.1.zip'
'rpvoicechat' '2.5.7' 'RP Voice Chat' 'Ridderrasmus, Purplep_, Dmitry221060, Nixie, RodinPandarex' 'rpvoicechat_2.5.7.zip'
'saltandsands' '1.3.0' 'Salt and sands' 'Catasteroid' 'SaltAndSands-1.3.0.zip'
'shadehouse' '1.2.3' 'Shadehouse' 'MortalityGames' 'shadehouse_1.2.3.zip'
'shipwright' '1.3.3' 'Shipwright: Vessels of Distant Shores' 'Freakyuser396, Pal_5000, Rivvion, Shintharo12' 'shipwright_1.3.3.zip'
'stackedtemporalgear' '1.0.0' 'Stacked Temporal Gears' 'FoxIT' 'stackedtemporalgear_1.0.0.zip'
'stonebakeoven' '1.3.4' 'Stone Bake Oven' 'Captain Oats, G3rste' 'stonebakeoven_1.3.4.zip'
'synergy' '1.1.13' 'Synergy' 'Zaldaryon' 'Synergy-1.1.13.zip'
'terraprety' '7.10.2' 'Terra Prety' 'Nephelangelo, Darkluke1111, JonR' 'TerraPrety_7.10.2.zip'
'improvedmetallurgy' '1.1.5' 'Improved Metallurgy' 'TheMadTesla' 'TheMadTeslaImprovedMetallurgy_VS1.22.0_1.1.5.zip'
'tungsten' '1.3.4' 'Tungsten' 'Zaldaryon' 'Tungsten-1.3.4.zip'
'creative' '1.22.3' 'Creative Mode' 'Tyron' 'VSCreativeMod.dll'
'vsroofing' '1.5.7' 'VS Roofing Mod' 'vsroofing@proton.me' 'vsroofing_1.5.7.zip'
'survival' '1.22.3' 'Survival Mode' 'Tyron' 'VSSurvivalMod.dll'
'woodenfortifications' '2.0.11' 'woodenfortifications' 'Janooba' 'woodenfortifications_2.0.11.zip'
'xlibfork' '1.0.16' 'XLib Fork' 'Xandu, El_Neuman' 'XLib Fork v1.0.16.zip'
'bounties' '1.0.7' 'Bounties' 'Venger' 'bounties_1.0.7.zip'
'canjewelryxskill' '0.1.4' 'CAN Jewelry — XSkills Integration' 'KenigVovan' 'canjewelryxskill_0.1.4.zip'
'combatoverhaulfork' '0.17.51' 'Combat Overhaul' 'Maltiez, Alodh' 'combatoverhaulfork_0.17.51.zip'
'crossbowsfork' '1.9.13' 'Crossbows' 'Maltiez, Alodh' 'crossbowsfork_1.9.13.zip'
'expandedfoods' '2.0.0-dev.9' 'Expanded Foods: Core' 'l33tmaan' 'ExpandedFoods 2.0.0-dev.9.zip'
'em' '3.7.0' 'Expanded Matter' 'Tels, Phiwa' 'expanded_matter-3.7.0.zip'
'mannyextrafirearms' '1.1.3' 'Extra Firearms' 'Manny59' 'extrafirearms_1.1.3.zip'
'heraldry' '2.0.0' 'Heraldry' 'Craluminum2413 (Dana), SaltyWater' 'Heraldry-v2.0.0.zip'
'mannyfergusonrifle' '0.0.4' 'Ferguson rifle' 'Manny59' 'mannyfergusonrifle_0.0.4.zip'
'medievalarchitecture' '1.1.1' 'MedievalArchitecture' 'Roteroktober, 12Port, Craluminum2413 (Dana)' 'medievalarchitecture_1.1.1.zip'
'quiversfork' '0.9.8' 'Quivers And Sheaths' 'Maltiez, Alodh' 'quiversfork_0.9.8.zip'
'seafarer' '0.5.13' 'Seafarer' 'TechnoGoth, LiteraryJester' 'seafarer_0.5.13 (2).zip'
'stonequarryforked' '3.5.3' 'Stone Quarry Forked' 'DArkHekRoMaNT, Kurallier' 'StoneQuarryForked.zip'
'tailorsdelight' '2.2.2' 'Tailor's Delight' 'Tels, Phiwa' 'tailors_delight-2.2.2.zip'
'th3essentials' '2.17.1' 'Th3Essentials' 'Th3Dilli' 'th3essentials_2.17.1.zip'
'xskillsfork' '1.0.55' 'xSkills Fork' 'Xandu, El_Neuman' 'xSkills Fork v1.0.55.zip'
'aldiclasses' '2.1.1' 'Aldi's Classes' 'Aldi, Krima' 'aldiclasses2.1.1.zip'
'armoryfork' '1.10.38' 'Combat Overhaul : Armory' 'Maltiez, Corat, Alodh' 'armoryfork_1.10.38.zip'
'bricklayers' '3.2.2' 'Bricklayers' 'Tels, Phiwa' 'bricklayers-3.2.2.zip'
'efmealsmodule' '1.0.0-dev.4' 'Expanded Foods: Meals' 'l33tmaan' 'ExpandedFoods_MealsModule 1.0.0-dev.4.zip'
'heraldrybanners' '2.0.0' 'Heraldry : Banners' 'Craluminum2413 (Dana), SaltyWater' 'HeraldryBanners-v2.0.0.zip'
'mannydoubleblunderbuss' '1.0.1' 'Double barrel blunderbuss' 'Manny59' 'mannydoubleblunderbuss_1.0.1.zip'
'mannywheellockpack' '1.0.1' 'Wheellock pack' 'Manny59' 'mannywheellockpack_1.0.1.zip'
'xskillsgilded' '1.3.35' 'xSkills Gilded' 'MakhamDev, El_Neuman' 'xSkills Gilded v1.3.35.zip'
'bedrespawnerz1' '1.0.1' 'bedrespawner' 'Zor1al' 'bedrespawner.zip'
9.6.2026 17:05:34 [Notification] [OverhaullibLegacyCompat] Patching EntityPlayer.LightHsv getter for wearable lights.
9.6.2026 17:05:34 [Warning] [OverhaullibLegacyCompat] Could not patch ModSystemStopRaiseShieldAnim.OnGameTick(float).
9.6.2026 17:05:34 [Notification] [OverhaullibLegacyCompat] Patched base ItemSlot validation for Vintagestory.API.Common.ItemSlotOffhand to allow daggers in offhand.
9.6.2026 17:05:34 [Notification] [OverhaullibLegacyCompat] Patched vanilla armor stand interaction fallback for CO inventory behavior.
9.6.2026 17:05:34 [Event] started 'Primitive Survival' mod
9.6.2026 17:05:34 [Notification] Mod Config successfully loaded.
9.6.2026 17:05:34 [Event] [attributerenderinglibrary] started 'Attribute Rendering Library' mod
9.6.2026 17:05:34 [Notification] Mod Config successfully loaded.
9.6.2026 17:05:34 [Event] started 'Buzzwords' mod
9.6.2026 17:05:34 [Notification] [DivineAscension] Mod loaded!
9.6.2026 17:05:34 [Notification] [DivineAscension ProfanityFilter] Loaded 767 words from 5 language(s)
9.6.2026 17:05:34 [Notification] [DivineAscension ProfanityFilter] Initialized with 767 filtered words
9.6.2026 17:05:34 [Notification] [DivineAscension] Harmony patches registered.
9.6.2026 17:05:34 [Notification] [DivineAscension] Block and Collectible behavior classes registered
9.6.2026 17:05:34 [Notification] [DivineAscension] ConfigLib is enabled. Config file: ModConfig/divineascension.yaml
9.6.2026 17:05:35 [Notification] [DivineAscension] ConfigLib integration enabled. Config file: ModConfig/divineascension.yaml
9.6.2026 17:05:35 [Event] Reading 'Feverstone Wilds' Config
9.6.2026 17:05:35 [Notification] [Food Preferences] Harmony patch classes applied: 4 succeeded, 0 failed. Total methods patched by this mod: 9
9.6.2026 17:05:35 [Notification] From Golden Combs existing client config loaded successfully.
9.6.2026 17:05:35 [Notification] From Golden Combs existing server config loaded successfully.
9.6.2026 17:05:35 [Notification] [KRPGEnchantment] KRPG Enchantment Harmony patches applied successfully.
9.6.2026 17:05:35 [Notification] [KRPGEnchantment] KRPG Enchantment loaded.
9.6.2026 17:05:35 [Notification] Mod Config successfully loaded.
9.6.2026 17:05:35 [Notification] ===============================================
9.6.2026 17:05:35 [Notification] IMPROVED METALLURGY MOD LOADING
9.6.2026 17:05:35 [Notification] ===============================================
9.6.2026 17:05:35 [Notification] Hello from template mod: Server
9.6.2026 17:05:35 [Event] [heraldry] started 'Heraldry' mod
9.6.2026 17:05:35 [Notification] [MedievalArchitecture] Default config created.
9.6.2026 17:05:35 [Notification] [seafarer] Hello from template mod: Server
9.6.2026 17:05:35 [Event] [heraldrybanners] started 'Heraldry : Banners' mod
9.6.2026 17:05:35 [Notification] [RPVoiceChat] TcpNetServer was successfully patched
9.6.2026 17:05:35 [Notification] [KRPGEnchantment] KRPGEnchantConfig file found. Loaded successfully.
9.6.2026 17:05:36 [Notification] [Config lib] [config domain: seafarer] Creating default settings file: ./data/ModConfig/seafarer.yaml
9.6.2026 17:05:36 [Notification] [Config lib] Configs loaded: 24
9.6.2026 17:05:37 [Notification] Compatibility lib: 412 assets added, 14 assets replaced.
9.6.2026 17:05:39 [Error] Patch 0 (target: game:lang/en.json) in fifthfoodgroup:patches/game-lang-en.json failed because supplied path /foodcategory-dairy is invalid: The json path /foodcategory-dairy was not found. No such element 'foodcategory-dairy' at the root path
9.6.2026 17:05:39 [Error] Patch 1 (target: game:lang/en.json) in fifthfoodgroup:patches/game-lang-en.json failed because supplied path /playerinfo-nutrition-Dairy is invalid: The json path /playerinfo-nutrition-Dairy was not found. No such element 'playerinfo-nutrition-Dairy' at the root path
9.6.2026 17:05:39 [Error] Patch 1 (target: aculinaryartillery:recipes/grid/rollingpin.json) in aculinaryartillery:patches/compatibility/materialneeds/rollingpin.json failed:
9.6.2026 17:05:39 [Error] Exception: Accessed JArray values with invalid key value: "enabled". Int32 array index expected.
at Newtonsoft.Json.Linq.JArray.get_Item(Object key)
at JsonPatch.Adaptors.JsonNetTargetAdapter.AddInsertPrepend(IValueOperation operation)
at JsonPatch.Adaptors.JsonNetTargetAdapter.AddMerge(AddMergeOperation mergeOperation)
at JsonPatch.Adaptors.BaseTargetAdapter.ApplyOperation(Operation operation)
at Tavis.PatchDocument.ApplyTo(IPatchTarget target)
at Tavis.PatchDocument.ApplyTo(JToken jToken)
at Vintagestory.ServerMods.NoObf.ModJsonPatchLoader.ProcessSinglePatch(AssetLocation fileLoc, JsonPatch patch, AssetLocation source, Int32 index, Int32& applied, Int32& notFound, Int32& errorCount, HashSet`1& processedFiles, List`1& filesToSave) in VSEssentials\Loading\JsonPatchLoader.cs:line 469
9.6.2026 17:05:40 [Error] Patch 4 in game:patches/cb/can-add-cb.json: File game:itemtypes/wearable/armor.json not found
9.6.2026 17:05:40 [Error] Patch 5 in game:patches/cb/can-add-cb.json: File xmelee:itemtypes/weapon/halberd.json not found
9.6.2026 17:05:40 [Error] Patch 6 in game:patches/cb/can-add-cb.json: File xmelee:itemtypes/weapon/longsword.json not found
9.6.2026 17:05:40 [Error] Patch 7 in game:patches/cb/can-add-cb.json: File xmelee:itemtypes/weapon/mace.json not found
9.6.2026 17:05:40 [Error] Patch 8 in game:patches/cb/can-add-cb.json: File xmelee:itemtypes/weapon/messer.json not found
9.6.2026 17:05:40 [Error] Patch 9 in game:patches/cb/can-add-cb.json: File xmelee:itemtypes/weapon/pike.json not found
9.6.2026 17:05:40 [Error] Patch 10 in game:patches/cb/can-add-cb.json: File xmelee:itemtypes/weapon/rapier.json not found
9.6.2026 17:05:40 [Error] Patch 11 in game:patches/cb/can-add-cb.json: File xmelee:itemtypes/weapon/spear.json not found
9.6.2026 17:05:40 [Error] Patch 12 in game:patches/cb/can-add-cb.json: File xmelee:itemtypes/weapon/zweihander.json not found
9.6.2026 17:05:40 [Error] Patch 0 in expandedfoods:patches/compatibility/primitivesurvival/recipes/meals/augratin.json: File game:recipes/cooking/augratin.json not found
9.6.2026 17:05:40 [Error] Patch 1 in expandedfoods:patches/compatibility/primitivesurvival/recipes/meals/augratin.json: File game:recipes/cooking/augratin.json not found
9.6.2026 17:05:40 [Error] Patch 0 in expandedfoods:patches/compatibility/primitivesurvival/recipes/meals/riceandbeans.json: File game:recipes/cooking/riceandbeans.json not found
9.6.2026 17:05:40 [Error] Patch 1 in expandedfoods:patches/compatibility/primitivesurvival/recipes/meals/riceandbeans.json: File game:recipes/cooking/riceandbeans.json not found
9.6.2026 17:05:40 [Error] Patch 2 in expandedfoods:patches/compatibility/primitivesurvival/recipes/meals/riceandbeans.json: File game:recipes/cooking/riceandbeans.json not found
9.6.2026 17:05:40 [Error] Patch 0 in expandedfoods:patches/compatibility/primitivesurvival/recipes/meals/pastahot.json: File game:recipes/cooking/pastahot.json not found
9.6.2026 17:05:40 [Error] Patch 1 in expandedfoods:patches/compatibility/primitivesurvival/recipes/meals/pastahot.json: File game:recipes/cooking/pastahot.json not found
9.6.2026 17:05:40 [Error] Patch 0 in seafarer:patches/expandedfoods-fermented-vegs.json: File game:recipes/cooking/augratin.json not found
9.6.2026 17:05:40 [Error] Patch 1 in seafarer:patches/expandedfoods-fermented-vegs.json: File game:recipes/cooking/augratin.json not found
9.6.2026 17:05:40 [Error] Patch 2 in seafarer:patches/expandedfoods-fermented-vegs.json: File game:recipes/cooking/pastahot.json not found
9.6.2026 17:05:40 [Error] Patch 3 in seafarer:patches/expandedfoods-fermented-vegs.json: File game:recipes/cooking/pastahot.json not found
9.6.2026 17:05:40 [Error] Patch 4 in seafarer:patches/expandedfoods-fermented-vegs.json: File game:recipes/cooking/riceandbeans.json not found
9.6.2026 17:05:40 [Error] Patch 5 in seafarer:patches/expandedfoods-fermented-vegs.json: File game:recipes/cooking/riceandbeans.json not found
9.6.2026 17:05:40 [Error] Patch 3 in xskills:patches/container.json: File aculinaryartillery:blocktypes/glassbottle.json not found
9.6.2026 17:05:40 [Error] Patch 4 in xskills:patches/container.json: File aculinaryartillery:blocktypes/claybottle-fired.json not found
9.6.2026 17:05:40 [Error] Patch 4 (target: fadynasties:itemtypes/wearable/dynasties/fa-dynasties-legs.json) in fadynasties:compatibility/combatoverhaul/patches/armor-dynasties-legs.json failed because supplied path /class is invalid: The json path /class was not found. No such element 'class' at the root path
9.6.2026 17:05:40 [Error] Patch 4 (target: fadynasties:itemtypes/wearable/dynasties/fa-dynasties-head.json) in fadynasties:compatibility/combatoverhaul/patches/armor-dynasties-head.json failed because supplied path /class is invalid: The json path /class was not found. No such element 'class' at the root path
9.6.2026 17:05:40 [Error] Patch 4 (target: fadynasties:itemtypes/wearable/dynasties/fa-dynasties-body.json) in fadynasties:compatibility/combatoverhaul/patches/armor-dynasties-body.json failed because supplied path /class is invalid: The json path /class was not found. No such element 'class' at the root path
9.6.2026 17:05:40 [Error] Patch 4 (target: fagothic:itemtypes/wearable/gothic/fa-gothic-body.json) in fagothic:compatibility/combatoverhaul/patches/armor-gothic-body.json failed because supplied path /class is invalid: The json path /class was not found. No such element 'class' at the root path
9.6.2026 17:05:40 [Error] Patch 4 (target: fagothic:itemtypes/wearable/gothic/fa-gothic-head.json) in fagothic:compatibility/combatoverhaul/patches/armor-gothic-head.json failed because supplied path /class is invalid: The json path /class was not found. No such element 'class' at the root path
9.6.2026 17:05:40 [Error] Patch 4 (target: fagothic:itemtypes/wearable/gothic/fa-gothic-legs.json) in fagothic:compatibility/combatoverhaul/patches/armor-gothic-legs.json failed because supplied path /class is invalid: The json path /class was not found. No such element 'class' at the root path
9.6.2026 17:05:40 [Error] Patch 4 (target: fagreenwich:itemtypes/wearable/greenwich/fa-greenwich-head.json) in fagreenwich:compatibility/combatoverhaul/patches/armor-greenwich-head.json failed because supplied path /class is invalid: The json path /class was not found. No such element 'class' at the root path
9.6.2026 17:05:40 [Error] Patch 4 (target: fagreenwich:itemtypes/wearable/greenwich/fa-greenwich-body.json) in fagreenwich:compatibility/combatoverhaul/patches/armor-greenwich-body.json failed because supplied path /class is invalid: The json path /class was not found. No such element 'class' at the root path
9.6.2026 17:05:40 [Error] Patch 4 (target: fagreenwich:itemtypes/wearable/greenwich/fa-greenwich-legs.json) in fagreenwich:compatibility/combatoverhaul/patches/armor-greenwich-legs.json failed because supplied path /class is invalid: The json path /class was not found. No such element 'class' at the root path
9.6.2026 17:05:40 [Error] Patch 4 (target: fahussar:itemtypes/wearable/hussar/fa-hussar-head.json) in fahussar:compatibility/combatoverhaul/patches/armor-hussar-head.json failed because supplied path /class is invalid: The json path /class was not found. No such element 'class' at the root path
9.6.2026 17:05:40 [Error] Patch 4 (target: fahussar:itemtypes/wearable/hussar/fa-hussar-legs.json) in fahussar:compatibility/combatoverhaul/patches/armor-hussar-legs.json failed because supplied path /class is invalid: The json path /class was not found. No such element 'class' at the root path
9.6.2026 17:05:40 [Error] Patch 4 (target: fahussar:itemtypes/wearable/hussar/fa-hussar-body.json) in fahussar:compatibility/combatoverhaul/patches/armor-hussar-body.json failed because supplied path /class is invalid: The json path /class was not found. No such element 'class' at the root path
9.6.2026 17:05:40 [Error] Patch 4 (target: falandsknecht:itemtypes/wearable/landsknecht/fa-landsknecht-legs.json) in falandsknecht:compatibility/combatoverhaul/patches/armor-landsknecht-legs.json failed because supplied path /class is invalid: The json path /class was not found. No such element 'class' at the root path
9.6.2026 17:05:40 [Error] Patch 4 (target: falandsknecht:itemtypes/wearable/landsknecht/fa-landsknecht-head.json) in falandsknecht:compatibility/combatoverhaul/patches/armor-landsknecht-head.json failed because supplied path /class is invalid: The json path /class was not found. No such element 'class' at the root path
9.6.2026 17:05:40 [Error] Patch 4 (target: falandsknecht:itemtypes/wearable/landsknecht/fa-landsknecht-body.json) in falandsknecht:compatibility/combatoverhaul/patches/armor-landsknecht-body.json failed because supplied path /class is invalid: The json path /class was not found. No such element 'class' at the root path
9.6.2026 17:05:40 [Error] Patch 4 (target: fatemplar:itemtypes/wearable/templar/fa-templar-head.json) in fatemplar:compatibility/combatoverhaul/patches/armor-templar-head.json failed because supplied path /class is invalid: The json path /class was not found. No such element 'class' at the root path
9.6.2026 17:05:40 [Error] Patch 4 (target: fatemplar:itemtypes/wearable/templar/fa-templar-legs.json) in fatemplar:compatibility/combatoverhaul/patches/armor-templar-legs.json failed because supplied path /class is invalid: The json path /class was not found. No such element 'class' at the root path
9.6.2026 17:05:40 [Error] Patch 4 (target: fatemplar:itemtypes/wearable/templar/fa-templar-body.json) in fatemplar:compatibility/combatoverhaul/patches/armor-templar-body.json failed because supplied path /class is invalid: The json path /class was not found. No such element 'class' at the root path
9.6.2026 17:05:40 [Error] Patch 4 (target: favarangian:itemtypes/wearable/varangian/fa-varangian-body.json) in favarangian:compatibility/combatoverhaul/patches/armor-varangian-body.json failed because supplied path /class is invalid: The json path /class was not found. No such element 'class' at the root path
9.6.2026 17:05:40 [Error] Patch 4 (target: favarangian:itemtypes/wearable/varangian/fa-varangian-legs.json) in favarangian:compatibility/combatoverhaul/patches/armor-varangian-legs.json failed because supplied path /class is invalid: The json path /class was not found. No such element 'class' at the root path
9.6.2026 17:05:40 [Error] Patch 4 (target: favarangian:itemtypes/wearable/varangian/fa-varangian-head.json) in favarangian:compatibility/combatoverhaul/patches/armor-varangian-head.json failed because supplied path /class is invalid: The json path /class was not found. No such element 'class' at the root path
9.6.2026 17:05:40 [Error] Patch 4 (target: faviking:itemtypes/wearable/viking/fa-viking-body.json) in faviking:compatibility/combatoverhaul/patches/armor-viking-body.json failed because supplied path /class is invalid: The json path /class was not found. No such element 'class' at the root path
9.6.2026 17:05:40 [Error] Patch 4 (target: faviking:itemtypes/wearable/viking/fa-viking-head.json) in faviking:compatibility/combatoverhaul/patches/armor-viking-head.json failed because supplied path /class is invalid: The json path /class was not found. No such element 'class' at the root path
9.6.2026 17:05:40 [Error] Patch 4 (target: faviking:itemtypes/wearable/viking/fa-viking-legs.json) in faviking:compatibility/combatoverhaul/patches/armor-viking-legs.json failed because supplied path /class is invalid: The json path /class was not found. No such element 'class' at the root path
9.6.2026 17:05:40 [Error] Patch 4 (target: abyssaldepths:itemtypes/wearable/armour.json) in abyssaldepths:compatibility/combatoverhaul/patches/armor-abyssaldepths.json failed because supplied path /class is invalid: The json path /class was not found. No such element 'class' at the root path
9.6.2026 17:05:40 [Notification] JsonPatch Loader: 6138 patches total, successfully applied 6096 patches, missing files on 24 patches, unmet conditions on 2991 patches, had errors on 28 patches
Maztec , Jun 11th at 9:48 AM
@John_FireHeart: couldnt post ALL of it as it kept saying it was to big a file.I dont have Rust and rot but I do have Feverstone wilds and champions

Did you tried to launch the game with only this mod installed?
I just saw that some people have some problems with Champions mod when having others mods that add entities?

I will try to see with the Champions mod creator, but for now im not sure to know what to do for you, since the mod correctly load for me and many others, 

i hope this can be the problem so we will se for compatibility.

Cingal, Jun 11th at 2:00 PM
@John_FireHeart: couldnt post ALL of it as it kept saying it was to big a file.I dont have Rust and rot but I do have Feverstone wilds and champions

Just to add to this, I'm also getting this issue.

Probably not too useful in terms of configuration because the server is running about 200 mods, we previously had the other version of the 1.22 fork, and swapped to this one, which proceeded to not work.

So, it's all spaghetti and could be any number of things.

 

However,

We are also running Feverstone.

Maztec , Jun 11th at 4:18 PM
@Cingal: Just to add to this, I'm also getting this issue. Probably not too useful in terms of configuration because the server is running about 200 mods, we previously had the other version of the 1.22 fork, and swapped to this one, which proceeded to not work. S

Please add me on discord "moctezumaxocoyotzin" and i will send you a test version where i changed the expanded ai task and some others things to check if it come form here, before i update it here, because i cannot delete a version here after, i think. 

Maztec , Jun 11th at 4:18 PM
@John_FireHeart: couldnt post ALL of it as it kept saying it was to big a file.I dont have Rust and rot but I do have Feverstone wilds and champions

Please add me on discord "moctezumaxocoyotzin" and i will send you a test version where i changed the expanded ai task and some others things to check if it come form here, before i update it here, because i cannot delete a version here after, i think. 

John_FireHeart, Jun 13th at 3:32 PM (modified Jun 13th at 4:06 PM)
@Maztec: Hello, tell me if new update fixed your thing!

It works now :D 
Thanks for your help and the update!

Edit:
though 1 thing i noticed is:
You cant manually spawn the a.i. Which sucks since i wanted to use them for events n such aswell.
Even tried using the meta spawner to get them to spawn and they dont show up in that list.
But having them spawn naturtally is enough for now!

Maztec , Jun 13th at 10:29 PM
@John_FireHeart: It works now :D Thanks for your help and the update!Edit:though 1 thing i noticed is:You cant manually spawn the a.i. Which sucks since i wanted to use them for events n such aswell.Even tried using the meta spawner to get them to spawn and they dont show

It works with 

/spawnentity deserter-archer, for example, and you can add a number: /spawnentity deserter-archer 3, etc
deserter-footman, poacher-archer, hound-feral, etc.

Cooldloop, Jun 8th at 5:58 PM

Thank you!!!! I love this mod so much and I can play it again!!!!

Randompug, Jun 8th at 5:24 AM

Is there a way to allow me to feed these dead looters to my hogs? They attacked me while I was working my rice paddies and frankly I am extremely offended

Randompug, Jun 6th at 8:55 PM

Gives me more opportunities to use my guns

Randompug, Jun 6th at 11:47 PM (modified Jun 7th at 3:52 AM)
@Randompug: Gives me more opportunities to use my guns

Love fighting dudes but is there a way to tweak spawnrates? I like being accosted by bandits but the area around my home is a literal warzone! Also can we tame the dogs?

Maztec , Jun 7th at 7:33 AM
@Randompug: Love fighting dudes but is there a way to tweak spawnrates? I like being accosted by bandits but the area around my home is a literal warzone! Also can we tame the dogs?

Hello, If you are running a dedicated server with multiple players, I highly recomend you set "SpawnCapPlayerScaling" in serverconfig.json to a value much lower than the default of 0.75, as this will massively increase outlaw spawning while multiple players are connected to the server.

 

And, to have a safe zone around your base, try to loot some of theses fellas and put their head on a spear... then put it on the ground as a trophy, it will discourage them to spawn near haha

Maztec , Jun 7th at 7:35 AM (modified Jun 7th at 7:35 AM)
@Randompug: Love fighting dudes but is there a way to tweak spawnrates? I like being accosted by bandits but the area around my home is a literal warzone! Also can we tame the dogs?

For now we cannot tame the dogs, but it might be a great idea for future updates !

MiraLeaps, Jun 5th at 8:46 PM

I've been using a version of this or the older one adapted for my dune mod to handle the NPCs that spawn until I write something new, how's this one on performance and animations?

Maztec , Jun 9th at 9:18 AM
@MiraLeaps: I've been using a version of this or the older one adapted for my dune mod to handle the NPCs that spawn until I write something new, how's this one on performance and animations?

Hello,

Perfs should be ok, and for the animations, all is ok even if some few transitions are not fully setup for now.

Alddorag, Jun 5th at 6:32 PM

yeah this mod forn now very very raw. first i install it in existing world(quite a few mods, and optitime). so first it ask me to reconect to the world couple of times to create config(calssic). after 1 batle with deserters - with smitning plus i collect  quite a few copeer bits- its nice. BUT its killed my fps and world,lag spikes was increasing and join to the world becom like 15 mins,when i remove  it all good,also to make 4  pies  i need to rejoin 4 tomes coz resourses and pie  just vanishing. and cople of nishe- head on spears use old model for spears. And i lost my preshious golden  ornamental spear - coz u know head on spear-removing mod etc. 

Alddorag, Jun 10th at 10:45 AM
@Maztec: Hello, Should be better now that i corrected some raycasts with the archers.

Oky. i test it today again. thx for hard work !

Alddorag, Jun 13th at 7:07 PM
@Maztec: Hello, Should be better now that i corrected some raycasts with the archers.

so i plyed more with this about 2 days 10+- hours. u just slowed imedient doom  down....maybe  its spea heads i place them and mobs maybe try to spawn idk. in mid-heavy moded game(40+- mods but most of them content) its unplayeble. smth leaking terribly wrong

Maztec , Jun 13th at 10:24 PM
@Alddorag: so i plyed more with this about 2 days 10+- hours. u just slowed imedient doom down....maybe its spea heads i place them and mobs maybe try to spawn idk. in mid-heavy moded game(40+- mods but most of them content) its unplayeble. smth leaking terribly wro

i updated many things so now it has to be better, but if u lagging, u sure it s from this mod? because now many players with 200 mods + dont have problems, so , can you send me serverconfig files for me to understand what can be wrong?

Alddorag, Jun 14th at 10:12 AM
@Maztec: i updated many things so now it has to be better, but if u lagging, u sure it s from this mod? because now many players with 200 mods + dont have problems, so , can you send me serverconfig files for me to understand what can be wrong?

mm i will try- but what exaclty u need and where they lays.   + on this day i removed  mod and  cntinue playing flawlesly.....so its defenetly it

Maztec , Jun 15th at 4:40 PM
@Alddorag: mm i will try- but what exaclty u need and where they lays. + on this day i removed mod and cntinue playing flawlesly.....so its defenetly it

did you check with the last update? did you check on the serverconfig files in the modfiles folder in your game, to spawn less entities maybe?

_echoes_, Jun 5th at 3:33 PM

Thank you for this update, it's raising absolute hell on my server

Maztec , Jun 5th at 5:22 PM
@_echoes_: Thank you for this update, it's raising absolute hell on my server

Why, like bugs and lags or something, or just add more challenge?