Mods / The Other Summer

Tags:
Magic Other Travel & Exploration Map Survival Location Exploration
Author:
Kraziak
Side:
Both
Created:
Sep 5th at 4:01 AM
Last modified:
Sep 5th at 6:02 AM
Downloads:
123
Recommended download (for Vintage Story 1.22.7):
othersummer_1.0.0.zip  1-click install

The Other Summer gives you a reason to care about just how enormous Vintage Story's world really is.

When winter closes in, build a Seasonal Portal at home. The ancient machine searches tens of thousands of blocks across the same world for a genuinely warmer region and sends you there to see it for yourself.

This is not another dimension and it is not ordinary fast travel. Your destination is a real distant part of your existing world, with its own geology, ores, vegetation, wildlife, rainfall, farming conditions and resources.

You may inspect up to three possible destinations. The first two can be rejected if the land isn't worth settling.

Reject the third, though, and you're out of luck.

Once you commit, a second Seasonal Portal establishes itself nearby and permanently links your winter home to your Other Summer.

The gates are seasonal. They are meant to give you a distant refuge when your home is deep in winter, not become a permanent intercontinental fast-travel network.

Features

  • Explore a genuinely distant region of the same world
  • Climate-driven search for warmer seasonal destinations
  • Up to three chances to choose your Other Summer
  • Safe observation cages for the first two destinations
  • Permanent paired Seasonal Portals
  • Seasonal opening and closing
  • Different natural geology, resources, vegetation and wildlife at the far end
  • Custom portal visuals, positional ambience and transport effects
  • Survival crafting and protected established gates

Built for Vintage Story 1.22.7 Stable.

 

Quick Start

  1. Craft the Seasonal Portal recipe once. It gives you 2 portals.
  2. Place one portal at your winter home. Keep the second portal in your inventory.
  3. Right-click the portal to search for a distant summer.
  4. You may reject the first two destinations. The third is final.
  5. Once you choose, the far portal establishes itself automatically.
  6. Use the physical control on the portal to travel between your two homes.

 

Seasonal Portals are winter machines. Your link will not necessarliy remain open year-round

 

6 Rusty Gears — fixed

1 Temporal Gear — fixed

2 Metal Parts — fixed

2 Bronze Plates — can be:

2× Tin Bronze

2× Bismuth Bronze

2× Black Bronze

1× Tin Bronze + 1× Bismuth Bronze

1× Tin Bronze + 1× Black Bronze

1× Bismuth Bronze + 1× Black Bronze

8 Polished Stone — any valid polished rock type

Output: 2 Seasonal Portals

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
1.0.0 othersummer 123 Sep 5th at 6:02 AM othersummer_1.0.0.zip 1-click install

Initial release

  • Escape winter by searching for a distant summer in the same world
  • Climate-driven long-distance destination search
  • Up to three destination attempts
  • Safe destination preview system
  • Permanent paired Seasonal Portals
  • Seasonal opening and closing
  • Custom portal visuals, ambience and transport effects
  • Survival crafting and protected established gates
  • Built for Vintage Story 1.22.7 Stable

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17 Comments (oldest first | newest first) (threaded | flat)

VidRyan, Sep 27th at 9:02 PM

Found a bit of an issue. I placed a portal in my base, didn't like where it was, so I hit it with my pick axe hoping to move it. Instead, it converted all of the blocks to invisible "thin air" blocks, making the invisible portal both impossible to use and impossible to remove. I ended up going into creative mode to blow the damn thing up, but being told that attempting to remove the portal was denied by a mod was quite concerning. I hadn't even linked the portal to another location, as it was still autumn and there was no other location that was experiencing summer yet.

KiNGPiN42DBM, Sep 11th at 4:49 AM

This is a great mod, check out his other ones too!!!

Stallfighter, Sep 5th at 7:02 PM

Sound interesting, athough I guess another way to make it seasonal would be to make it one-way either during summer or in general, with alterating direction

dizzyd, Sep 5th at 5:59 PM

This is a really neat idea! Bravo for exploring new mechanics like this!

Kraziak , Sep 7th at 9:02 AM
@dizzyd: This is a really neat idea! Bravo for exploring new mechanics like this!

Thank you I appreciate the nice comment

JimmyMac, Sep 5th at 9:02 AM

This is an awesome idea. I can't wait to try it. Does it check the summer location for temporal stability? If not I think you should add a scan for that

Kraziak , Sep 5th at 9:41 AM
@JimmyMac: This is an awesome idea. I can't wait to try it. Does it check the summer location for temporal stability? If not I think you should add a scan for that

It does not scan for temporal stability but i will see if thats possible. right now its scans for the warmest possible location, closest to you. 

Hydromancerx, Sep 5th at 6:17 AM

What if you start at the equator? Will this portal you to colder climates instead?

Kraziak , Sep 5th at 6:28 AM
@Hydromancerx: What if you start at the equator? Will this portal you to colder climates instead?

It only opens if your home is actually in its own winter, then it searches for a distant qualifying summer, so an equator start may just not qualify at all

BlueFuryDragon, Sep 5th at 6:15 AM

Interesting! So how small of a world can this be used on? My world is only 51000x51000 blocks will I still get a summer location?

Kraziak , Sep 5th at 6:18 AM
@BlueFuryDragon: Interesting! So how small of a world can this be used on? My world is only 51000x51000 blocks will I still get a summer location?

I honestly dont know! the mod was designed for a 1 million x 1 million block world. Id be curious to see how it works in yours. 

BlueFuryDragon, Sep 5th at 6:55 AM
@Kraziak: I honestly dont know! the mod was designed for a 1 million x 1 million block world. Id be curious to see how it works in yours.

I might give it a try as I am currently in October,so when do you actually build it? It should say winter?

Kraziak , Sep 5th at 9:39 AM
@BlueFuryDragon: I might give it a try as I am currently in October,so when do you actually build it? It should say winter?

Winter would be the ideal time to buiild it. The crafting recipe shouldnt be to difficult its aimed towards 1st year players. 

BlueFuryDragon, Sep 8th at 5:30 AM (modified Sep 8th at 5:30 AM)
@Kraziak: Winter would be the ideal time to buiild it. The crafting recipe shouldnt be to difficult its aimed towards 1st year players.

One more questiom while I'm thinking about...I also a map teleportation mod. Will this effect this mod?

BlueFuryDragon, Sep 8th at 10:21 AM
@BlueFuryDragon: One more questiom while I'm thinking about...I also a map teleportation mod. Will this effect this mod?

Tryed it anyway and it has not caused any problems. However, I click on the gate and I get, "No stable resonance could be resolved". So does that mean it doesn't work on a 102K block world with a 15K block polar distance? Btw, the artwork while in the player characters had is wondeful as well as when placed. There is just a slight clippy path erroe when in hand though.