Mods / Ores-o-Plenty Mod

Category: #QoL #Tweak #Worldgen
Author: Buggi
Side: Both
Created: Sep 23rd 2021 at 2:57 AM
Last modified: Aug 30th at 10:51 PM
Downloads: 6480
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I have been streaming Vintage Story on my Youtube channel and was frustrated with ore generation. 

So I made a mod that increases ore generation and richness of the veins you find. All the base game ore generation rules apply so you still have to find it. But it is easier to find and in larger/richer veins.

If you want even more, look for the "triesPerChunk" value change in the new "my" ore files. Be careful as high values here can severely slow down chunk generation. And remember a 'chunk' in this game is 32x32x32 blocks, not the entire world height. 

Feel free to edit the mod on your local game to edit, remove, or otherwise alter those things you want to change. Just please don't reupload my changes. It took about 60 hours to figure out how to get the mod working.

 

  • Adds Diamond Ore Gen to Basalt. (Important for my Flexible Tools mod).
  • Changed stack sizes for logs to 64, nuggets to 400, firewood to 64, ingots to 256, beeswax to 64, and honeycomb to 64.
  • Skeps will drop more honeycomb when harvestable
  • Terra Pretta is a little more common.
  • OH, yeah, and iron is smeltable in the crucible. Still need the complex process for steel, however so have fun.
  • Added seperate ore vein generators for silver, gold, sylvite, and all other base game metals, gems, and minerals.
  • With all this new ore, the mining bag is now... extra worth it.
  • Redwood trees are more common.
  • Lava is bucketable
  • GRASS SPREADS! \o/

v2.5
Removed Rock Sniffer tool (Moved the Flexible Tools mod). 
Dramatically lowered frequency of Redwood trees.
Slightly increased chance of Purple Heart as after a few thousand hours in-game I hadn't found one of these yet.
Metal Ingots now stack to 256... 

My YouTube channel: https://www.youtube.com/c/FlexibleGames

Dedicated to moddable games. Hit me, Buggi, up on Discord for questions or issues. My discord can be found via the Issue Tracker link above.

Version For Game version Downloads Release date Changelog Download
v3.0.0 1123 Aug 30th at 10:51 PM Show OresAPlenty_v3.0.0.zip
v2.5.0 1340 Apr 25th at 2:26 AM Show OresAPlenty-v2.5.0.zip
v2.2.0 1139 Jan 12th at 6:08 AM Show OresAPlenty-v2.2.0.zip
v2.1.1 502 Nov 18th 2021 at 8:31 PM Show OresAPlenty_v2.1.1.zip
v2.1.0 254 Nov 13th 2021 at 6:57 PM Show OresAPlenty_v2.1.zip
v1.9.0 443 Oct 17th 2021 at 11:22 PM Show OresAPlenty_v1.9.zip
v1.8.0 301 Oct 4th 2021 at 9:46 AM Show OresAPlenty_v1.8.zip
v1.7.0 198 Oct 4th 2021 at 1:17 AM Show OresAPlenty_v1.7.zip
v1.6.0 256 Oct 2nd 2021 at 2:29 AM Show OresAPlenty_v1.6.zip
v1.4.0 207 Sep 29th 2021 at 9:08 AM Show OresAPlenty_v1.4.zip
v1.3.0 209 Sep 28th 2021 at 8:51 AM Show OresAPlenty_v1.3.zip
v1.1.0 267 Sep 23rd 2021 at 3:00 AM Show OresAPlenty_v1.1.zip
v1.2.0 241 Sep 28th 2021 at 12:53 AM Show OresAPlenty_v1.2.zip

26 Comments (oldest first | newest first)

💬 Buggi, Nov 28th at 10:47 PM

There are many reason to learn how to get into the files of a mod to tweak them to your liking. This mod encourages you to dive into the files and tweak them to your tastes. Yes there is no one mod that would ever do EXACTLY what you want and ONLY what you want, you have to learn to tweak and change things. You can remove features and change features. Remove by deleting the file associated with that feature, or edit the file to change the behavior.

Every iteration of this mod I tend to listen to your feedback and adjust the mod bit-by-bit over time. So I'm always open to feedback.

💬 Rhell_PFG, Oct 6th at 2:17 AM

I downloaded the mod, installed it, looked.
The ores it generates on cave walls are always either RICH or ABUNDANT, no other options given.
Sylvin in granite? 0-o Interesting...
For some reason, with this mod, the desert biome is covered with a thin layer of earth with grass on it. It may be beautiful, but I want deserts, not green fields with low grass (although they remind me of my beloved Terra Firma Kraft)
Setting up the mod is difficult, as I understand it, only by deleting files

 

💬 Ajajane, Sep 1st at 12:02 AM

I've finally found the reason for my worlds billion purple heart trees! 

I honestly didn't think to check this mod for the trees, but here we are, so is there a way to remove or reduce the increased purple heart chance please?

💬 Buggi, Aug 30th at 10:53 PM

v3.0.0 updates the mod for 1.17. 
gndrneutralnoun Remove the files not associated with resource spawning. Like "zjustforfun.json" or "givemeredwoods.json"

💬 gndrneutralnoun, Jun 17th at 12:14 AM

How would I go about removing everything from this mod except the actual generation of ore (including the new ore types like the olivine in granite)? I've tried doing it myself several times and it doesn't really work.

💬 Buggi, May 6th at 3:13 AM

I typically limit my worlds to 10,000 x 10,000 blocks to save HD space... they get HUGE.

💬 Sempai_Nagi, May 4th at 7:53 AM

fun fact^^
"Slightly increased chance of Purple Heart as after a few thousand hours in-game I hadn't found one of these yet."
idk from what version of the game your talking but.. for the next time, just run (from world spawn 0,y,0) straight south,until you get a boost of c° ,somewhere about 10000-35000 straight south, you will reach a "jungle"(biom?), and there is the Purple-Heart trees plenty of them xD
Anyway,thx for the mod! It rly helps in some situations.

💬 Rufkut, Apr 25th at 3:10 PM

Hey can you make a standalone version of smelting iron in crucibles? 

💬 Buggi, Jan 17th at 2:00 AM

Unzip the mod, remove the givemeredwoods.json and survival-itemtypes-resource-ingot.json files in \assets\game\patches
either rezip it up or leave it unzipped in your mod directory (obviously remove the zip if its in there so you only have one copy of the changes)

Feel free to customize the mod to your liking, that's the whole point of modding after all. Just don't try to rerelease the changes as your own mod.

Now that ingot file changes a lot more than just iron smelting, but as your comment seems like you want the harder stuff, the other changes in there can probably go too. If you open the file in a text editor, it should be clear what changes to reverse, if not, look for  entries with changes to ".../smeltedStack/code".

💬 Shion, Jan 12th at 6:19 AM

Would there be a version without:

  • iron smeltable in the crucible
  • redwood being more common

Or maybe those are already configurable?

💬 Buggi, Jan 12th at 6:08 AM

Just updated for 1.16, check changelog for more details.

💬 DevilsWitness, Jan 10th at 8:46 PM

Does anyone know if this mod works for the VS v1.16?

💬 Buggi, Nov 18th 2021 at 8:35 PM

v2.1.1 - Adds a work-round fix for the base-game bug involving fertilizer 'permaboost'. You can now fertilize your gardens!

Michaloid New chunks generated in an existing world will reflect the mod. Or chunks you regenerate use /wgen regen #
Warning, do NOT run that anywhere near your base as it deletes and regens the chunks where # is the radius of chunks around you to regen. 0 being the one you are on, 1 being the 9 chunks around you, etc.

💬 Michaloid, Nov 18th 2021 at 12:06 PM

Does the world that i live in get influenced by this? or do i have to create a new one?

💬 Buggi, Nov 13th 2021 at 6:58 PM

v2.1 Adds new Tool: Rock Sniffer, adds Diamond Ore to Basalt, and other minor changes. Rock Sniffer is similar to the Prospecting pick, only it tells you the rock types directly under the (Rock) block you break. Does not tell you height, ores, or cave systems at all.

💬 Buggi, Oct 17th 2021 at 11:25 PM

v1.9 Adds Olivine ore spawn to Andesite, Granite, and Basalt. 
I spent hours and hours trying to find Peridotite with no success and needed Olivine for Tier 3 Refactory bricks.

Haven't yet tested the mod on 1.15.7 but it should work fine. Let me know if it doesn't!

💬 Buggi, Oct 4th 2021 at 9:47 AM

v1.8 fixes redwood log stacksizes and makes coke burn hotter.

💬 Buggi, Oct 4th 2021 at 1:27 AM

Thanks Travisplo, at the moment the game could really use some mid-late game automation options for smelting and pooring into molds like Tinkerers. This is by far the most tedius part of the game as there is no more advanced way of doing it. And with the crate mod and extra chest mod you use a LOT of ingots and plates.

Also, v1.7 of this mod is now done and lava can be bucketable! So enjoy setting up drifter traps and garbage dumps. 

💬 Travisplo, Oct 3rd 2021 at 4:33 AM

Hey, you know how you mentioned wanting a Thermal Expansion-like mod in the changelog? Well, there's the very beginnings of an Industrialcraft style mod called QPTech. Just in case you didn't know.

💬 Buggi, Oct 2nd 2021 at 2:30 AM

v1.6 finally accomplishes grass spreading... check out all the changes in the changelog above.

💬 Buggi, Sep 29th 2021 at 9:09 AM

Okay, 1.4 is THE release that should be near-final unless someone really hates my easter eggs I threw in.

💬 Buggi, Sep 29th 2021 at 5:49 AM

Still having issues in 1.3 trying to find ores, can anyone tell me what your experience is? I'm going to try something new to get these ores to generate for 1.4.

💬 Buggi, Sep 28th 2021 at 8:53 AM

1.3 is a major update/overhaul to the entire oregen methodology. Check changelog for details.
Plus some other fun little easter eggs thrown in.

💬 Buggi, Sep 28th 2021 at 12:59 AM

Yeah, bumped up Terra Pretta more than I thought. Oops.

And Omega, the mod now generates independant veins of silver and gold for version 1.2. I nerfed Quartz gen and wanted finding silver and gold easier. Still have to find it, of course.

💬 DancingHoskuld, Sep 24th 2021 at 6:11 PM

Terra Pretta a little more common! I walked for a day and hardly saw anything that was not Terra Pretta! Might be a mod conflict somewhere.

💬 OmegaHaxors, Sep 24th 2021 at 4:13 AM

You should probably change the name to More Ore or something, because it sounds more like an ore expansion mod than a grind-reducer.

(edit comment delete)