Mods / NoGhost

Tags: #Utility
Author: sneezerstein
Side: Both
Created: Feb 21st at 8:01 AM
Last modified: Feb 21st at 9:15 AM
Downloads: 1087
Follow Unfollow 13

Latest file for v1.20.4:
noghost_1.0.10.zip 1-click install


This mod shows distant players moving on the map and removes the common bug where ghost players appear.

Version For Game version Downloads Release date Changelog Download 1-click mod install*
v1.0.10 1081 Feb 21st at 9:15 AM Show noghost_1.0.10.zip Install now
v1.0.0 6 Feb 21st at 8:01 AM Show noghost_1.0.0.zip Install now

8 Comments (oldest first | newest first)

💬 NUTsTUN, Mar 10th at 11:40 PM

This mod was causing items to vanish (placed items, torches, crucible, etc...)

💬 NUTsTUN, Mar 10th at 9:43 PM

Would you be able to provide the source code for this mod?

💬 sneezerstein , Mar 3rd at 4:11 AM

@Jeremy13621362

probably checks the player entity, which is initially loaded for all players and removed when a player unloads (doesn't happen until they were in range once).

this no longer sets it to null so players are still visible on the map when out of range.

the only option to fix this is to NOT load all player when joining a server, and instead track their position for the map separately, which is what vanilla should do.

💬 Jeremy13621362, Mar 1st at 12:10 PM

I found a conflict with CarryOn. Whenever I (the LAN server host)  walk away from my friend while carrying a vessel or reed chest on my back, they get crashed out of the game. It happens at about 150 blocks when we get unloaded from eachother.

💬 MRGOOSE, Feb 26th at 3:40 PM

can this cause performance issues?

💬 DUCATISLO, Feb 22nd at 5:27 PM

i see

💬 sneezerstein , Feb 21st at 5:03 PM

the game never actually unloads other player entities, so this just updates 1 players position every second. when a player reconnects he makes a new entity with a new id so on player leave it also checks for the old entity to remove.

💬 RowdyArt, Feb 21st at 4:04 PM

How does this mod actually work? We had just assumed those issues were from connectivity and not things that could just be patched.

 (edit comment delete)