Mods / More Vanilla Tools

Tags:
QoL Weapons Simplification
Author:
ObDolbalSya
Side:
Both
Created:
Mar 16th 2025 at 6:00 PM
Last modified:
Feb 8th at 7:50 AM
Downloads:
5206
Latest release (for Vintage Story 1.22.0-pre.1, potentially outdated):
ObDolbaSya's MoreToolVariants_v1.6.0.zip  1-click install

English:


   This mod adds all types of tools available in the game, including materials that were not previously used for this purpose.

Update 1.5.0 to version 1.21.6

New Features:
 
New metals for use:
1) Lead Solder
2) Silver Solder
3) Chromium (Can be mined as usual. Requires a steel anvil to craft tools)
4) Stainless Steel (Cannot be mined, you can optionally add a mining method. Requires a steel anvil to craft tools)
5) Platinum (Ingot purchased from a merchant for ~200 gears. Requires a chrome or stainless steel anvil to craft tools)
6) Titanium (Can now only be mined with a chrome or stainless steel pickaxe, although bombs can still be used to mine the ore. Requires a chrome or stainless steel anvil to craft tools)
7) Uranium (Cannot be mined, although I did get a uranium ore in a version prior to 1.21 in the village from a merchant who sold random items from the game, including mob spawn eggs. If this hasn't been fixed, then this is the only place where you can get uranium. Otherwise, you can add a method for obtaining uranium yourself. To process the ingots, you need a platinum or titanium anvil, but since uranium melts at 1132 degrees Celsius, everything can be poured into smelting molds)
 
Ore rank changes:
1) Lead solder - tier 3
2) Silver solder - tier 3
3) Chromium - tier 6
4) Stainless steel - tier 6
5) Platinum - tier 7
6) Titanium - tier 7
7) Uranium - tier 8
 
New metal blocks and resources:
1) Lanterns (Tin, lead, zinc, nickel, cupronickel, lead solder, silver solder, chromium, stainless steel, platinum, titanium, uranium)
2) Torch holders (Bismuth, bismuth bronze, black bronze, copper, electrum, gold, iron, meteoric iron, molybdochalkos, silver, tin bronze, zinc, tin, lead, zinc, nickel, cupronickel, lead solder, silver solder, chromium, stainless steel, platinum, titanium, uranium)
4) Helve hammers (Electrum, cupronickel, nickel, molybdochalkos, brass, chromium, stainless steel, platinum, titanium, uranium)
5) Pounder caps (Electrum, cupronickel, nickel, molybdochalkos, brass, chrome, stainless steel, platinum, titanium, uranium) Important: Everything works, but there are no textures on the pulverizer itself. I'll work on that later.
6) Anvils (Lead solder, silver solder, chrome, stainless steel, platinum, titanium, uranium)
7) Rods (Tin, bismuth, lead, zinc, nickel, molybdochalkos, brass, lead solder, silver solder, chrome, stainless steel, platinum, titanium, uranium)
8) Metal Blocks and their variations (Lead solder, silver solder)
 
Changes:
1) Gold, silver, electrum and chromium anvils now reflect sunlight.
 
Compatibility:
1) Better Ruins - Fully
2) Combat Overhaul - Fully
3) CO Armory - Partial (only spear handles)
 
IMPORTANT: Textures and models are not permanent and may change in the future!
 

List of materials ( 16 types ): 

  • Tin 

  • Bismuth

  • Lead 

  • Zinc 

  • Nickel 

  • Molybdochalkos 

  • Brass 

  • Electrum 

  • Cupronickel 

  • Lead solder
  • Silver solder
  • Chromium
  • Stainless steel
  • Platinum
  • Titanium
  • Uranium

List of tools and other stuff:

  • Arrows

  • Axe

  • Falx

  • Chisel ( including gold and silver variants )

  • Cleaver

  • Hammer

  • Hoe

  • Knife

  • Padlock ( only 2-3 metal tier )

  • Pickaxe

  • Prospectingpick

  • Saw

  • Scythe

  • Shears

  • Shield ( including copper variants )

  • Shovel

  • Spear ( only 1-2 metal tier )

  • Wrench

  • Nails
  • Anvil ( including gold and silver variants )

  • Lanterns
  • Helve hammers ( only 1-2 metal tier without lead solder and silver solder )
  • Torch holders
  • Rods
  • Pounder caps ( only 1-2 metal tier without lead solder and silver solder )

Other:

   

   I also added ornate electrum variants for arrows and spear. Arrows can be crafted or bought from a luxury merchant but the spear can only be bought from the same merchant.

   All item stats were set mostly randomly, since they are not specified in the game, but I still had an idea of ​​how it should look balanced (Note: When creating stats, somewhere I relied on real life and somewhere on balance).

   PS: I made this mod primarily for my friend, who constantly complained about the illogicality in various aspects of the game, including the lack of crafts from the above materials + I did not find a similar mod, so I had to make it myself, but if it exists, then let me know. \😋/

   I am not responsible for the functionality of the mod when using other modifications. Works perfectly with BetterRuins v0.5.6, Combat Overhaul v0.15.1, and Armory v1.10.2 without causing any errors., be careful!

 

 

VERY IMPORTANT!!! Compatibility: I don't plan to make it compatible with CO Armory, not because it's time-consuming or difficult, but because I don't play with that mod or other weapon and combat mods. THIS MOD WAS PRIMARILY FOCUSED ON TOOLS and I'm not interested adding weapons in-game. I've added minimal compatibility so that people who like my mod can play with these mods without errors. I hope you understand :)

Русский:


   Этот мод добавляет все доступные в игре разновидности инструментов, включающий материалы, которые ранее не были использованы для этой цели.

 

Обновление 1.5.0 до версии 1.21.6

Нововведения:

 
Новые металлы для использования:
1) Свинцовый припой
2) Серебряный припой
3) Хром (Можно добыть как обычно. Требуется стальная наковальня для обработки инструментов)
4) Нержавеющая сталь (Нельзя получить, вы можете по желанию добавить способ получения. Требуется стальная наковальня для обработки инструментов)
5) Платина (Слиток покупается у торговца за ~200 шестерёнок. Требуется хромовая наковальня или наковальня из нержавеющей стали для обработки инструментов)
6) Титан (Теперь можно добыть только киркой из хрома или нержавеющей стали, хотя всё ещё можно использовать бомбы для добычи руды. Требуется хромовая наковальня или наковальня из нержавеющей стали для обработки инструментов)
7) Уран (Нельзя получить добычей, хотя в версии ниже 1.21, я получил урановую руду в деревне у торговца, который продовал случайные вещи из игры, включая яйца спавна мобов, если это не пофиксили, то тогда это единственное место, где можно получить уран, а так вы сами можете добавить метод получения урана. Чтобы обработать слитки, необходима платиновая наковальня или титановая наковальня, но так как температура плавления урана 1132 градуса по цельсию, то всё можно залить в формы для плавки)
 
Изменения ранга руды:
1) Свинцовый припой - 3 уровень
2) Серебряный припой - 3 уровень
3) Хром - 6 уровень
4) Нержавеющая сталь - 6 уровень
5) Платина - 7 уровень
6) Титан - 7 уровень
7) Уран - 8 уровень
 
Новые блоки и ресурсы из металлов:
1) Фонари (из олова, свинца, цинка, никеля, купроникеля, свинцового припоя, серебряного припоя, хрома, нержавеющей стали, платины, титана, урана)
2) Держатели для факелов (из висмута, висмутовой бронзы, чёрной бронзы, меди, электрума, золота, железа, метеоритного железа, молибдохалка, серебра, оловянной бронзы, цинка,олова, свинца, цинка, никеля, купроникеля, свинцового припоя, серебряного припоя, хрома, нержавеющей стали, платины, титана, урана)
4) Рычажные молоты (из электрума, купроникеля, никеля, молибдохалка, латуни, хрома, нержавеющей стали, платины, титана, урана)
5) Наконечники измельчителя (из электрума, купроникеля, никеля, молибдохалка, латуни, хрома, нержавеющей стали, платины, титана, урана) Важно: всё работает, но нет текстур на самом измельчителе, позже я займусь этим
6) Наковальни (из свинцового припоя, серебряного припоя, хрома, нержавеющей стали, платины, титана, урана)
7) Стержни (из олова, висмута, свинца, цинка, никеля, молибдохалка, латуни, свинцового припоя, серебряного припоя, хрома, нержавеющей стали, платины, титана, урана)
8) Блоки металов и их вариации (из свинцового припоя, серебряного припоя)
 
Изменения:
1) Наковальни из золота, серебра, электрума и хрома теперь бликуют на солнце
 
Совместимости:
1) Better ruins - полностью
2) Combat overhaul - полностью
3) CO Armory - частично (только ручкоятки для копий)
 
ВАЖНО: Текстуры не постоянны и могут измениться в будущем!

Список используемых материалов ( 16 видов ):

  • Олово

  • Висмут

  • Свинец

  • Цинк

  • Никель 

  • Молибдохалк 

  • Латунь

  • Электрум 

  • Мельхиор

  • Свинцовый припой
  • Серебряный припой
  • Хром
  • Нержавеющая сталь
  • Платина
  • Титан
  • Уран

Список инструментов и другой всячины:

  • Стрелы

  • Топор

  • Фалькс

  • Зубило ( включает золотую и серебряную вариации )

  • Тесак

  • Молот

  • Мотыга

  • Нож

  • Висячий замок ( только 2-3 уровень металлов )

  • Кирка

  • Геологический молоток

  • Пила

  • Коса

  • Ножницы

  • Щит ( включает медную вариацию )

  • Лопата

  • Копьё ( только 1-2 уровень металлов )

  • Ключ

  • Гвозди
  • Наковальня ( включает золотую и серебряную вариации )

  • Лампы
  • Рычажные молоты ( от 2 уровня металлов, без свинцового и серебряного припоев )
  • Держателя для факела
  • Стержни
  • Головки для измельчителя ( от 2 уровня металлов, без свинцового и серебряного припоев )

Важно:

   Я также добавил роскошные варианты из электрума для стрел и копья. Стрелы можно как скрафтить, так и купить у торговца роскошью, а вот копьё только купить у того же торговца.

   Все статы предметов устанавливались по большей части рандомно, так как в игре они не указываются, но всё же я имел представление как это должно балансно выглядеть. (Заметка: при создании статов где-то я опирался на реальную жизнь, а где-то на баланс).

   PS: я сделал этот мод в первую очередь для своего друга, который постоянно жаловался на нелогичность в разных аспектах игры, в том числе и на отсутствие крафтов из вышеприведённых материалов + я не нашёл аналогичного мода, поэтому пришлось сделать его самостоятельно, но если же он есть, то дайте мне знать. \🤯/

  Я не отвечаю за работоспособность мода с использованием других модификаций. Прекрасно работает с BetterRuins v0.5.6, Combat Overhaul v0.15.1 и Armory v1.10.2 не вызывая ошибок., будьте внимательны!

 

 
ОЧЕНЬ ВАЖНО!!! Совместимости: я не планирую делать совместимость с CO Armory, не потому что это долго или сложно, а потому что я не играю с этим модом и другими модами на оружие и боевую систему, МОД В ПЕРВУЮ ОЧЕРЕДЬ БЫЛ НАЦЕЛЕН НА ИНСТРУМЕНТЫ И ПРОЧИЙ ИНСТРУМЕНТАРИЙ, а добавление оружий и сама боёвка в игре меня не интересует. Я добавил минимальную совместимость, чтобы людям, которым приглянулся мой мод, могли играть с этими модами без ошибок. Надеюсь на понимание :)

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
1.6.0 obdoltools 876 Feb 8th at 7:50 AM ObDolbaSya's MoreToolVariants_v1.6.0.zip 1-click install

Updated for game version 1.22.0-pre.1

New Features:

 

1) New lamps from 1.22.0-pre.1 (Tin, lead, zinc, nickel, cupronickel, lead solder, silver solder, chromium, stainless steel, platinum, titanium, uranium)

2) Crowbars from 1.22.0-pre.1 (Tin, bismuth, lead, zinc, nickel, molybdochalkos, brass, electrum, cupronickel, leadsolder, silversolder, chromium, stainlesssteel, platinum, titanium, uranium)

3) Metal tongs from 1.22.0-pre.1 (Nickel, molybdochalkos, brass, electrum, cupronickel, chromium, stainlesssteel, platinum, titanium, uranium)

4) Spears (Nickel, molybdochalkos, brass, electrum, cupronickel, chromium, stainlesssteel, platinum, titanium, uranium)

5) Brackets from 1.22.0-pre.1 (Nickel, molybdochalkos, brass, electrum, cupronickel, chromium, stainlesssteel, platinum, titanium, uranium)

6) Hubs and axle hubs from 1.22.0-pre.1 (Nickel, molybdochalkos, brass, electrum, cupronickel, chromium, stainlesssteel, platinum, titanium, uranium)

1.5.0 obdoltools 1126 Feb 2nd at 8:33 AM ObDolbaSya's MoreToolVariants_v1.5.0.zip 1-click install

Update to version 1.21.6

New Features:
 
New metals for use:
1) Lead Solder
2) Silver Solder
3) Chromium (Can be mined as usual. Requires a steel anvil to craft tools)
4) Stainless Steel (Cannot be mined, you can optionally add a mining method. Requires a steel anvil to craft tools)
5) Platinum (Ingot purchased from a merchant for ~200 gears. Requires a chrome or stainless steel anvil to craft tools)
6) Titanium (Can now only be mined with a chrome or stainless steel pickaxe, although bombs can still be used to mine the ore. Requires a chrome or stainless steel anvil to craft tools)
7) Uranium (Cannot be mined, although I did get a uranium ore in a version prior to 1.21 in the village from a merchant who sold random items from the game, including mob spawn eggs. If this hasn't been fixed, then this is the only place where you can get uranium. Otherwise, you can add a method for obtaining uranium yourself. To process the ingots, you need a platinum or titanium anvil, but since uranium melts at 1132 degrees Celsius, everything can be poured into smelting molds)
 
Ore rank changes:
1) Lead solder - tier 3
2) Silver solder - tier 3
3) Chromium - tier 6
4) Stainless steel - tier 6
5) Platinum - tier 7
6) Titanium - tier 7
7) Uranium - tier 8
 
New metal blocks and resources:
1) Lanterns (Tin, lead, zinc, nickel, cupronickel, lead solder, silver solder, chromium, stainless steel, platinum, titanium, uranium)
2) Torch holders (Bismuth, bismuth bronze, black bronze, copper, electrum, gold, iron, meteoric iron, molybdochalkos, silver, tin bronze, zinc, tin, lead, zinc, nickel, cupronickel, lead solder, silver solder, chromium, stainless steel, platinum, titanium, uranium)
4) Helve hammers (Electrum, cupronickel, nickel, molybdochalkos, brass, chromium, stainless steel, platinum, titanium, uranium)
5) Pounder caps (Electrum, cupronickel, nickel, molybdochalkos, brass, chrome, stainless steel, platinum, titanium, uranium) Important: Everything works, but there are no textures on the pulverizer itself. I'll work on that later.
6) Anvils (Lead solder, silver solder, chrome, stainless steel, platinum, titanium, uranium)
7) Rods (Tin, bismuth, lead, zinc, nickel, molybdochalkos, brass, lead solder, silver solder, chrome, stainless steel, platinum, titanium, uranium)
8) Metal Blocks and their variations (Lead solder, silver solder)
 
Changes:
1) Gold, silver, electrum and chromium anvils now reflect sunlight.
 
Compatibility:
1) Better Ruins - Fully
2) Combat Overhaul - Fully
3) CO Armory - Partial (only spear handles)
 
IMPORTANT: Textures and models are not permanent and may change in the future!
1.2.2 obdoltools
1.20.5 - 1.20.6
2298 Mar 22nd 2025 at 4:43 AM ObDolbaSya's MoreToolVariants v1.2.2.zip 1-click install

List of changes:

 

Version 1.2.2 includes some fixes.

Fixes:

  • Mod ID is now without capital letters.
  • Nickel plate can now be forged.
  • Cupronickel nails can now be forged.
1.2.1 ObDolTools
1.20.5 - 1.20.6
174 Mar 21st 2025 at 1:34 PM ObDolbaSya's MoreToolVariants v1.2.1.zip 1-click install

List of changes:

The new version includes compatibility with combat overhaul, as well as minor changes to crafting. This and previous versions are compatible with versions 1.20.4, 1.20.5, 1.20.6.

Anvils:

  • The texture of the black bronze anvil has been changed to a more suitable one (in vanilla it had the texture of a metal sheet).
  • A bug with processing a copper anvil using chisels has been fixed (all chisels were displayed in the craft, although chisels with a durability lower than that of copper could not be used to process a copper anvil).

Tools:

  • Added compatibility of falxes, spears and arrows with the combat overhaul mod (spears made of nickel and cupronickel were added exclusively for Combat Overhaul).
  • Meteorite plate and meteorite nails can now be smelted into an ingot (in vanilla this feature is disabled).
  • Electrum, nickel and cupronickel plates are now smelted correctly (in vanilla 20 plates were smelted into 2 ingots, and now 1 plate into 2 ingots).
  • Items of the "workitem" type made of molybdochalk, electrum, nickel and cupronickel now display the melting temperature and smelting into 1 ingot when smelted, and "workitem" made of nickel and cupronickel now require a level 3 anvil.
  • "game:item-workitem-blistersteel" has been translated (I did this for myself, since the lack of translation in crafting is annoying).
1.1.5 ObDolTools 173 Mar 20th 2025 at 6:18 AM ObDolbaSya's MoreToolVariants v1.1.5.zip 1-click install

List of changes:

The new version mainly includes small rebalancing and texture changes. This and previous versions work on version 1.20.4 and 1.20.5.

Changes:

Anvils:

1) Changed textures of all anvils to more suitable ones (not the final result).
2) Nickel and cupronickel anvils are now created only by pouring into a mold, since vanilla coal allows you to smelt these materials in a crucible (it follows that parts of these anvils were removed).
3) You can now create a steel anvil (although at the moment it is useless).

Tools:

1) Changed stats of all tools (damage, block breaking speed) for more enjoyable and variable gameplay.
2) Now steel plates and steel nails can be smelted into ingots (this feature was disabled in the game).
3) Now nickel and cupronickel ingots require level 3 anvils to work on par with meteorite iron.

1.1.0 ObDolTools 239 Mar 18th 2025 at 10:02 AM ObDolbaSya's MoreToolVariants v1.1.0.zip 1-click install

Added anvils (tin, bismuth, lead, zinc, nickel, molybdochalkos, brass, electrum, cupronickel, gold and silver variants)

All textures are temporary and may be changed in the future!

Thanks to TakeoTheWolf for the idea of ​​adding anvils! 😘

1.0.0 ObDolTools 320 Mar 16th 2025 at 6:10 PM ObDolbaSya's MoreToolVariants v1.0.0.zip 1-click install

💯


43 Comments (oldest first | newest first) (threaded | flat)

Zephyros1938, 22 hours ago

some of the combat spears are missing the textures

Im playing with combat extended and its armory addon

LapisWolf, Jun 24th at 9:28 PM

Will there be an update for 1.22.3? It gives some errors related to the crowbar.

KhataKhan, Jun 21st at 3:31 AM

Is there any method of obtaining stainless steel atall? I do not see anything in this description and I am not seeing any mods that would add a way to get stainless steel much less the higher forms of metals

El_Neuman, Apr 11th at 2:45 PM

Спасибо чувак, ты прям спаситель мой. Мод имбище!)

Zoot_The_Axolotl, Mar 19th at 3:40 PM

MichaelDino id assume a bloomery would work for those materials, unless im mistaken

 

spy1999, Jul 6th at 11:25 PM (modified Jul 6th at 11:27 PM)
@Zoot_The_Axolotl: MichaelDino id assume a bloomery would work for those materials, unless im mistaken

titanium cant be put in to a bloomery ( the ore bits) on 1.21.7

MichaelDino, Mar 18th at 7:00 PM

Very good! However, I wanted to ask if there's something already implemented or if there is another mod with fuel hot enough to process metals like titanium and chromium?

Torian, Mar 5th at 9:37 AM

hey everyone playing with this mod! i have a fun little challenge for you if you're up for it!
in this challenge, you have to stay on a specific tool for a set amount of hours irl before moving on. i'd also recommend changing the calender speed multiplier to 0.2 for this so 1 daynight cycle in the game is 2 hours irl.

it's below in this spoiler. have fun!

Spoiler

calculated in hours of full gameplay. have to spend 20 hours on a specific material tier before moving onto the next.

flint. ( 3 hours )
copper. ( 20 hours )
any bronze ( 40 hours )
– tin, bismuth & black bronze. 

iron / meteoric iron ( 60 hours )
(stainless) steel, chromium ( 80 hours )
platinum, titanium ( 100 hours )
uranium ( highest tier currently.)
Yukari_75, Feb 25th at 7:11 AM

Isn't lead softer than copper? Why would tools made from it be more durrable?

QuickdrawMcGraw, Feb 4th at 4:35 PM

I love this mod so much and have been using it since I found it! Thank you very much for updating!

 

If anyone is interested there are some mods such as Vanilla Titanium and Titanium Tools that add some cool steps to process titanium (also there is Chocolate titanium for CO weapons with the ability to use config to change valuies, I use 1.2x steel dmg)! Uranium Expanded sorta works for uranium too, however there is some incompatibilities/Jank cause that mod wants to use Uranium as a base for iron/steel uranium alloys which when combined with this mod are weaker than base uranium, this could be fixed with a patch or some asset modifications. 

Sophhhhh, Feb 2nd at 11:03 PM (modified Feb 2nd at 11:07 PM)

Thanks for the update ! Also toolsmith (the mod) seems to work with your mod at first glance (was able to assemble a lead pickaxe and some other with different handles, id say it safe to add that it is somewhat compatible like: (vaguelly tested seems to work) cheers !

Sophhhhh, Feb 1st at 12:40 AM

needs update i think

LapisWolf, Jan 30th at 3:35 PM

Will this mod be updated in the future? It's the only mod I see adding tools from these materials and one of my worlds had a lot of lead nearby. However, it's now outdated and all attempts to use this mod lead to errors.

QuickdrawMcGraw, Jan 10th at 6:21 PM

would love an update for 1.21.6 this is one of my favorite mods!

MichaelDino, Nov 20th 2025 at 9:16 AM

Hey there, this is a really awesome mod you've got here! As a blacksmith main I'd love to ask my server to add this mod however it apparently looks like it also has some issues and seems to be outdated? Is this mod still being maintained or no longer? Thanks!

HarLeQu1N, Nov 16th 2025 at 2:01 PM (modified Nov 16th 2025 at 2:02 PM)

16.11.2025 16:55:57 [Error] Patch 0 (target: game:itemtypes/resource/metalplate.json) in obdoltools:patches/itemtypes/resource/metalplate.json failed because supplied path /skipVariants is invalid:
The json path /skipVariants was not found. No such element 'skipVariants' at the root path

Did this error appear because after upgrading to the latest version, something was removed from the game, or should there still be a file that references it?
Emperor_Abaddon, Jul 25th 2025 at 5:57 AM

@icehorse I am mostly confident it will remove the tools from the mod as this happened to me with another tool mod that adds bindings and handles

B0YAR, May 28th 2025 at 1:04 PM

ObDolbalSya
Great mod! Please add compatibility with XSkills mod - smithing skill in this mod add quality for weapon and tools. Modded weapons and tools need compatibility patches. Thank you!

WolfWarrior, May 22nd 2025 at 10:45 PM

is this mod still being maintained? 

it is very good and I know it took a lot of hard work. 

there are still a few bugs like the cupronickle pick not having a tool tier.

crumps, May 8th 2025 at 2:04 AM

Anyone know if there's compatibility issues between this padlock and the thieverys locking system? Planning to add both

icehorse, Apr 25th 2025 at 12:32 AM

If I add this mod then remove it from a world, would my tools remain?

Jayro, Apr 22nd 2025 at 6:59 PM

"Hi, I hope you're doing well. I just wanted to report that the Electrum plate and Cupronickel plate are missing their textures when placed in the forge only."

Texamantium, Apr 19th 2025 at 1:54 AM

Love this mod! More armors would be a wonderful addition.

Willownezz, Apr 12th 2025 at 9:34 PM

image

I think there is something happening between your mod and chiseltools?!

I get those errors when loading the world!

Crockert, Mar 25th 2025 at 4:35 AM

The mod has armor components for each metal like chain, scales and lamellae yet do not have recipes/craftable variants of their respective set. I take it that this is a WIP feature?

Also, will further Combat Overhaul compatibility arrive in the future?

Besides these two inquiries, I have nothing much else to say. This mod is great.

Ixon, Mar 22nd 2025 at 7:57 PM

is this mod compatible with any of the smithing and weapon mods? specifiically, ancient armory, smithing plus and advanced smithing?

ObDolbalSya , Mar 22nd 2025 at 4:49 AM

Zinn It's too bad that it happened this way. I don't have my own server and can't check anything. The only thing I can say is try removing the lines "RequiredOnClient": true and "RequiredOnServer": true in the modinfo.json file, if you haven't done that. I can't help you any more, sorry. 😢

Zinn, Mar 21st 2025 at 10:56 PM

I'm having an issue trying to install your mod on a server, no matter what I do it just auto fails to install. I've tried repacking it, adjusting the mod id to not have capital letters, etc. the oddest thing though is that it installs just fine on my pc. Any thoughts or guidance you could offer would be appreciated, would love to show my server how handy your mod is

 

WolfWarrior, Mar 21st 2025 at 7:47 PM

yes, thank you 😊

ObDolbalSya , Mar 21st 2025 at 1:45 PM

TakeoTheWolf I'm glad you're interested in the mod and follow the updates, it's very important to me! 😊 I'll answer the questions in order: 1) It's strange, but I don't change the mod ID (it seems that it can't be changed, it's registered automatically) 2) I play almost on the vanilla version with a minimum number of mods and I don't play with the swords mod, but I would like to see what can be done to add compatibility, but I'll most likely do it next week, since I plan to relax with my family on the weekend :) . In any case, thank you for your comment, I hope I answered the questions clearly! ❤️

WolfWarrior, Mar 20th 2025 at 7:08 AM

are you changing your mod ID when you update the mod? for whatever reason mods updater does not like to download your updates automatically. I don't mind this it's just odd.

but I am glad for updates.

 

question, do you use the swordz mod? I prefer it to combat overhuals armory. just wondering if you do becuase I understand this is a mod you made for yourself, it would be unreasonable to ask you to go out of your way for a feature you would not use yourself (though that's also true of any mod really). 

ObDolbalSya , Mar 20th 2025 at 6:30 AM

RachelTGG Everything seems to work, but there are problems with falxes and arrows (an error with crafts appears and there are no new variations in the game). Otherwise, everything works without crashes. Soon I will look at how to add compatibility...

ObDolbalSya , Mar 20th 2025 at 6:27 AM

Willownezz Thank you for your reply!  I will definitely review your mod list soon and find out what the error might be related to. In the meantime, I removed these lines from the code, this will not affect the game in any way.

Willownezz, Mar 19th 2025 at 10:13 PM

I was using 1.20.4 now I am using 1.20.5 with the same issue, nothing crashes it just warns me about the axehead on starting the game don't know exactly what is the issue.

Log:

https://mclo.gs/KOrHSWC

Mod list:

https://mclo.gs/irqU0uw

 

RachelTGG, Mar 18th 2025 at 7:16 PM

Hows the compatibility with combat overhaul?

WolfWarrior, Mar 18th 2025 at 11:23 AM

🎉🎉🎉

ObDolbalSya , Mar 18th 2025 at 10:14 AM

DoubJeb I completely agree with you! 👍

ObDolbalSya , Mar 18th 2025 at 10:09 AM

Willownezz this is very strange 🤔. I can't say anything about it. Maybe you are using a version lower than 1.20.4 or using some other mods that change axehead.json. In any case, I will be glad if you send here a file with a list of mods (if you use them) and the game version ^). And about the issue tracker, I don't see the need for it, this is not some big and well-developed mod. Thanks for the feedback!❤️

ObDolbalSya , Mar 18th 2025 at 10:05 AM

TakeoTheWolf thanks for the comment and idea, anvils are already in update 1.1.0! 😀

KosmoGrim, Mar 18th 2025 at 6:17 AM

Would be awesome if something like this was added to the main game, i wanna make useless tools out of unsuitable materials just cuz it'd be fun. Having a gold pickaxe that breaks in 2 hits would be awesome lol.

Willownezz, Mar 17th 2025 at 7:08 AM

hello love the mod cool addition. =D is there a issue tracker ? I have some error occurring that I am not sure why.

got the log bellow.

https://mclo.gs/nod81To

WolfWarrior, Mar 16th 2025 at 10:07 PM

🎉yipeee!

mandatory install. even though a lead or zinc tool sounds totally useless in real life 😂.

can you do anvils too though? a cupronickel anvil would be quite useful to me in my survival world where I have a great excess of that stuff.