Mods / FairyWren
- Tags:
- Authors:
- m00n, SQUO, Ensuch
- Side:
- Client
- Created:
- Jun 13th 2025 at 10:12 AM
- Last modified:
- Apr 24th at 4:02 AM
- Downloads:
- 8286
-
Latest release (for Vintage Story 1.20.6 - 1.21.7 and 1.22.0, potentially outdated):
FairyWren_Glittering_Ores_0.3.7.zip 1-click install

A texture pack with a cohesive aesthetic with an eye towards detail and vibrancy. So far it retextures stone, wood, grass and variety of other things. Everything will follow in time.
While m00n(typing this) does most of the textures, some of the best textures in the pack (wood) are curtesy of SQUO, while EnSuch is our man of json and patching.π
All textures are created from scratch with care and extentive design, planning to best convey the beauty of this beloved game.
They have been hard at it bringing us some glorious wood textures (SQUO), trying to learn how to make our textures connect (EnSuch), meanwhile I've been working on leaves and greenery, struggling through the ores...etc.
As usual this project is a WIP but a fully playable one, have fun. :P
Now compatabile with food shelves no more [?] blocks for tun and barrel racks!
P.S. if you want to use the alternative version of grass edge from Grass! A just open that mod and copy replace the contents of textures into fairywren, since this mod uses the B version textures π
P.P.S. Ah! also if anyone gets any awesome screenshots with the texture pack on π please send them to me on discord @m0.0n and they may get featured as showcase pictures!
P.P.P.S. mostly of the time i make something and go back and redo it until i get it just right and i LOVE getting critique so if you have any thoughts or suggestion to make the pack the best and most useful it can be feel free to voice them! :D
| Mod Version | Mod Identifier | For Game version | Downloads | Released | Changelog | Download | 1-click mod install* |
|---|---|---|---|---|---|---|---|
| 0.3.7 | fairywren | 1427 | Feb 12th at 2:24 AM | FairyWren_Glittering_Ores_0.3.7.zip | 1-click install | ||
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0.3.7 - changes to berry textures, i think some slight tweaks to some other textures but i forgor to write which ones down at the time XD | |||||||
| 0.3.6 | fairywren | 387 | Jan 31st at 11:25 AM | FairyWren_Glittering_Ores_0.3.6.zip | 1-click install | ||
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0.3.6 - buckets are maple now, fixed incompatability with food shelves no more [?] blocks for tun and barrel racks and start a second pass on berries. | |||||||
| 0.3.5 | fairywren | 410 | Jan 22nd at 12:35 AM | FairyWren_Glittering_Ores_0.3.5.zip | 1-click install | ||
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0.3.5 - fixed closed barrel lid texture (very pain much suffering), new buckets :D | |||||||
| 0.3.4 | fairywren | 148 | Jan 21st at 7:05 AM | FairyWren_Glittering_Ores_0.3.4.zip | 1-click install | ||
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0.3.4 - MASSIVE changes to enviroment colour grading, new ore textures, fixed hay bale, new andesite, new chert, lighter conglomerate and new barrel model (lid is a ? block will fix soon!) | |||||||
| 0.3.3 | fairywren | 1169 | Oct 12th 2025 at 6:09 AM | FairyWren_Glittering_Ores_0.3.3.zip | 1-click install | ||
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| 0.3.2 | fairywren | 463 | Sep 27th 2025 at 11:35 PM | FairyWren_Glittering_Ores_0.3.2.zip | 1-click install | ||
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0.3.2 - yet MORE tweaks and changes to ashlar aged and cracked and normal hopefully perfect now :P new wavy sand, some tweaks and additions to the aged polished textures and normal polished also changes to cobble slabs/stairs and skulls to improve some and otherwise bring them all in line with the new cobble style. | |||||||
| 0.3.1 | fairywren | 213 | Sep 24th 2025 at 10:03 PM | FairyWren_Glittering_Ores_0.3.1.zip | 1-click install | ||
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0.3.1 - redesigned cobble, drystone and retweaked all the ashlar for concistancy and to tone down cartoonishness, and attempt to achieve peak naturalistic cottagecoreness. redone birch leaves and tweaks to redwood and larch for consistancy, textures for embers and coals. | |||||||
| 0.3.0 | fairywren | 180 | Sep 22nd 2025 at 9:06 AM | FairyWren_Naturalism_0.3.0.zip | 1-click install | ||
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0.3.0 - Changed firepit Json to utilise new textures, tweaks to sky and sunsets. | |||||||
| 0.2.10 | fairywren | 159 | Sep 21st 2025 at 6:18 AM | FairyWren_Naturalism_0.2.10.zip | 1-click install | ||
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0.2.10 - new waterlilies and fixed larch and redwood leaves. | |||||||
| 0.2.9 | fairywren | 141 | Sep 20th 2025 at 8:12 AM | FairyWren_Naturalism_0.2.9.zip | 1-click install | ||
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| 0.2.8 | fairywren | 225 | Sep 18th 2025 at 2:35 AM | FairyWren_Naturalism_0.2.8.zip | 1-click install | ||
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0.0.5 - Patched Json from base to pull from mod texture folder. Added gravel textures. 0.0.6 - Patched Json for brick, aged brick, sand, altar and ashla blocks. Added brick, aged brick, sand and altar texture. 0.0.7 - added "requiredOnClient": true, and "requiredOnServer": false, lines to the modinfo file, changed "side": "client", to "side": "universal", changed the 'fairywren' folder to be called 'game' and changed the naming conventions into patches to match 0.0.8 - cobblestone variants done 0.0.9 - drystone and polished stone done, folder names and path issues fixed and relivant lines in patches also fixed 0.1.0 - retextured base kimberlite and its variants, fixed bauxite sand, retextured drystone AGAIN! (its better now TnT) and finished the polished variants. THE MEANS ALL THE STONE IS DONE! :D 0.1.1 - 2nd pass on all textures begun 0.1.2 - andesite tweaks, marble tweaks, kimberlite redone 0.1.3 - chalk overhaul, slate & chert tweaks 0.1.4 - more textures done 0.1.5 - 2nd pass on stone complete now to work on new textures probably dirt will be next 0.1.6 - dirt retexturing has started base dirt, forest and muddy gravels done! 0.1.7 - made a bunch of dirt base textures 4 files instead of one so ensuch can patch them hopefully should mean less tiling 0.1.8 - Added patch for soil, muddy gravel, forest floor, Added textures previously stated blocks. 0.1.9 - removed the stray line in the soil patch preventing soil from dropping 0.1.10 - added peat, boney soil and a bunch of small stone texture changes to make some of the cobbleskull and aged polished look more unique 0.1.11 - tweaks and changes to the shale and slate as well as new cobbleskulls and aged polished variants 0.1.12 - retextured farmland and grass billboards, also strewn, rammed earth and packed dirt >_> why so many variants?! 0.2.0 - the lovely SQUO has joined the project! this new update bring with it the comencement of a new section Naturalism! so logs, planks, leaves and assorted greenery, also more stone tweaks and more dirt blocks i missed doing last time :P 0.2.1 - added hay textures, redid path texture for nth time and fixed my bloody spelling! XD 0.2.2 - added various moss, lichen, ice and snow textures, also Ensuch finally patched larch and redwood leaves so they use the correct textures XD 0.2.3 - redid paths again and fixed the leaves patch so larch and redwood leaves should corrently use the right texture on server too 0.2.4 - moss spotty moss and Paths! again! retextured i promise next updated will be more substantial :P 0.2.5 - retextured skeps, baskets, chests, trunks, hay, a multitude of wooden things and retweaked sandstone aged variants. 0.2.6 - tweaks to chalk variants cohesion, tweaks to moss again! for the last time hopefully... new meteor iron texture finally, termite mounds done, also quarterlogs. 0.2.7 - quarterlogs fixed and working now,firewood and firepit textures, fairly sure there are other things fixed and/or retextured buut i can not honestly remember so ¯\_ (γ)_/¯. 0.2.8 - berry bush tweaks, new ore textures, basket tweaks, vine tweaks and heavy environment colour grading fuckery :P | |||||||
| 0.2.7 | fairywren | 213 | Sep 15th 2025 at 10:49 AM | FairyWren_Naturalism_0.2.7.zip | 1-click install | ||
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0.0.5 - Patched Json from base to pull from mod texture folder. Added gravel textures. 0.0.6 - Patched Json for brick, aged brick, sand, altar and ashla blocks. Added brick, aged brick, sand and altar texture. 0.0.7 - added "requiredOnClient": true, and "requiredOnServer": false, lines to the modinfo file, changed "side": "client", to "side": "universal", changed the 'fairywren' folder to be called 'game' and changed the naming conventions into patches to match 0.0.8 - cobblestone variants done 0.0.9 - drystone and polished stone done, folder names and path issues fixed and relivant lines in patches also fixed 0.1.0 - retextured base kimberlite and its variants, fixed bauxite sand, retextured drystone AGAIN! (its better now TnT) and finished the polished variants. THE MEANS ALL THE STONE IS DONE! :D 0.1.1 - 2nd pass on all textures begun 0.1.2 - andesite tweaks, marble tweaks, kimberlite redone 0.1.3 - chalk overhaul, slate & chert tweaks 0.1.4 - more textures done 0.1.5 - 2nd pass on stone complete now to work on new textures probably dirt will be next 0.1.6 - dirt retexturing has started base dirt, forest and muddy gravels done! 0.1.7 - made a bunch of dirt base textures 4 files instead of one so ensuch can patch them hopefully should mean less tiling 0.1.8 - Added patch for soil, muddy gravel, forest floor, Added textures previously stated blocks. 0.1.9 - removed the stray line in the soil patch preventing soil from dropping 0.1.10 - added peat, boney soil and a bunch of small stone texture changes to make some of the cobbleskull and aged polished look more unique 0.1.11 - tweaks and changes to the shale and slate as well as new cobbleskulls and aged polished variants 0.1.12 - retextured farmland and grass billboards, also strewn, rammed earth and packed dirt >_> why so many variants?! 0.2.0 - the lovely SQUO has joined the project! this new update bring with it the comencement of a new section Naturalism! so logs, planks, leaves and assorted greenery, also more stone tweaks and more dirt blocks i missed doing last time :P 0.2.1 - added hay textures, redid path texture for nth time and fixed my bloody spelling! XD 0.2.2 - added various moss, lichen, ice and snow textures, also Ensuch finally patched larch and redwood leaves so they use the correct textures XD 0.2.3 - redid paths again and fixed the leaves patch so larch and redwood leaves should corrently use the right texture on server too 0.2.4 - moss spotty moss and Paths! again! retextured i promise next updated will be more substantial :P 0.2.5 - retextured skeps, baskets, chests, trunks, hay, a multitude of wooden things and retweaked sandstone aged variants. 0.2.6 - tweaks to chalk variants cohesion, tweaks to moss again! for the last time hopefully... new meteor iron texture finally, termite mounds done, also quarterlogs. 0.2.7 - quarterlogs fixed and working now,firewood and firepit textures, fairly sure there are other things fixed and/or retextured buut i can not honestly remember so ¯\_ (γ)_/¯. | |||||||
| 0.2.6 | fairywren | 300 | Sep 9th 2025 at 1:28 AM | FairyWren_Naturalism_0.2.6.zip | 1-click install | ||
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0.0.5 - Patched Json from base to pull from mod texture folder. Added gravel textures. 0.0.6 - Patched Json for brick, aged brick, sand, altar and ashla blocks. Added brick, aged brick, sand and altar texture. 0.0.7 - added "requiredOnClient": true, and "requiredOnServer": false, lines to the modinfo file, changed "side": "client", to "side": "universal", changed the 'fairywren' folder to be called 'game' and changed the naming conventions into patches to match 0.0.8 - cobblestone variants done 0.0.9 - drystone and polished stone done, folder names and path issues fixed and relivant lines in patches also fixed 0.1.0 - retextured base kimberlite and its variants, fixed bauxite sand, retextured drystone AGAIN! (its better now TnT) and finished the polished variants. THE MEANS ALL THE STONE IS DONE! :D 0.1.1 - 2nd pass on all textures begun 0.1.2 - andesite tweaks, marble tweaks, kimberlite redone 0.1.3 - chalk overhaul, slate & chert tweaks 0.1.4 - more textures done 0.1.5 - 2nd pass on stone complete now to work on new textures probably dirt will be next 0.1.6 - dirt retexturing has started base dirt, forest and muddy gravels done! 0.1.7 - made a bunch of dirt base textures 4 files instead of one so ensuch can patch them hopefully should mean less tiling 0.1.8 - Added patch for soil, muddy gravel, forest floor, Added textures previously stated blocks. 0.1.9 - removed the stray line in the soil patch preventing soil from dropping 0.1.10 - added peat, boney soil and a bunch of small stone texture changes to make some of the cobbleskull and aged polished look more unique 0.1.11 - tweaks and changes to the shale and slate as well as new cobbleskulls and aged polished variants 0.1.12 - retextured farmland and grass billboards, also strewn, rammed earth and packed dirt >_> why so many variants?! 0.2.0 - the lovely SQUO has joined the project! this new update bring with it the comencement of a new section Naturalism! so logs, planks, leaves and assorted greenery, also more stone tweaks and more dirt blocks i missed doing last time :P 0.2.1 - added hay textures, redid path texture for nth time and fixed my bloody spelling! XD 0.2.2 - added various moss, lichen, ice and snow textures, also Ensuch finally patched larch and redwood leaves so they use the correct textures XD 0.2.3 - redid paths again and fixed the leaves patch so larch and redwood leaves should corrently use the right texture on server too 0.2.4 - moss spotty moss and Paths! again! retextured i promise next updated will be more substantial :P 0.2.5 - retextured skeps, baskets, chests, trunks, hay, a multitude of wooden things and retweaked sandstone aged variants. 0.2.6 - FORGOT TO ADD THE SQUO FIXED PURPLEHEATWOOD COLOURS also acacia, tweaks to chalk variants cohesion, tweaks to moss again! for the last time hopefully... new meteor iron texture finally, termite mounds done, also quarterlogs. | |||||||
| 0.2.5 | fairywren | 309 | Sep 3rd 2025 at 9:34 AM | FairyWren_Naturalism_0.2.5.zip | 1-click install | ||
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0.0.5 - Patched Json from base to pull from mod texture folder. Added gravel textures. 0.0.6 - Patched Json for brick, aged brick, sand, altar and ashla blocks. Added brick, aged brick, sand and altar texture. 0.0.7 - added "requiredOnClient": true, and "requiredOnServer": false, lines to the modinfo file, changed "side": "client", to "side": "universal", changed the 'fairywren' folder to be called 'game' and changed the naming conventions into patches to match 0.0.8 - cobblestone variants done 0.0.9 - drystone and polished stone done, folder names and path issues fixed and relivant lines in patches also fixed 0.1.0 - retextured base kimberlite and its variants, fixed bauxite sand, retextured drystone AGAIN! (its better now TnT) and finished the polished variants. THE MEANS ALL THE STONE IS DONE! :D 0.1.1 - 2nd pass on all textures begun 0.1.2 - andesite tweaks, marble tweaks, kimberlite redone 0.1.3 - chalk overhaul, slate & chert tweaks 0.1.4 - more textures done 0.1.5 - 2nd pass on stone complete now to work on new textures probably dirt will be next 0.1.6 - dirt retexturing has started base dirt, forest and muddy gravels done! 0.1.7 - made a bunch of dirt base textures 4 files instead of one so ensuch can patch them hopefully should mean less tiling 0.1.8 - Added patch for soil, muddy gravel, forest floor, Added textures previously stated blocks. 0.1.9 - removed the stray line in the soil patch preventing soil from dropping 0.1.10 - added peat, boney soil and a bunch of small stone texture changes to make some of the cobbleskull and aged polished look more unique 0.1.11 - tweaks and changes to the shale and slate as well as new cobbleskulls and aged polished variants 0.1.12 - retextured farmland and grass billboards, also strewn, rammed earth and packed dirt >_> why so many variants?! 0.2.0 - the lovely SQUO has joined the project! this new update bring with it the comencement of a new section Naturalism! so logs, planks, leaves and assorted greenery, also more stone tweaks and more dirt blocks i missed doing last time :P 0.2.1 - added hay textures, redid path texture for nth time and fixed my bloody spelling! XD 0.2.2 - added various moss, lichen, ice and snow textures, also Ensuch finally patched larch and redwood leaves so they use the correct textures XD 0.2.3 - redid paths again and fixed the leaves patch so larch and redwood leaves should corrently use the right texture on server too 0.2.4 - moss spotty moss and Paths! again! retextured i promise next updated will be more substantial :P | |||||||
| 0.2.4 | fairywren | 162 | Sep 1st 2025 at 4:37 AM | FairyWren_Naturalism_0.2.4.zip | 1-click install | ||
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0.0.5 - Patched Json from base to pull from mod texture folder. Added gravel textures. 0.0.6 - Patched Json for brick, aged brick, sand, altar and ashla blocks. Added brick, aged brick, sand and altar texture. 0.0.7 - added "requiredOnClient": true, and "requiredOnServer": false, lines to the modinfo file, changed "side": "client", to "side": "universal", changed the 'fairywren' folder to be called 'game' and changed the naming conventions into patches to match 0.0.8 - cobblestone variants done 0.0.9 - drystone and polished stone done, folder names and path issues fixed and relivant lines in patches also fixed 0.1.0 - retextured base kimberlite and its variants, fixed bauxite sand, retextured drystone AGAIN! (its better now TnT) and finished the polished variants. THE MEANS ALL THE STONE IS DONE! :D 0.1.1 - 2nd pass on all textures begun 0.1.2 - andesite tweaks, marble tweaks, kimberlite redone 0.1.3 - chalk overhaul, slate & chert tweaks 0.1.4 - more textures done 0.1.5 - 2nd pass on stone complete now to work on new textures probably dirt will be next 0.1.6 - dirt retexturing has started base dirt, forest and muddy gravels done! 0.1.7 - made a bunch of dirt base textures 4 files instead of one so ensuch can patch them hopefully should mean less tiling 0.1.8 - Added patch for soil, muddy gravel, forest floor, Added textures previously stated blocks. 0.1.9 - removed the stray line in the soil patch preventing soil from dropping 0.1.10 - added peat, boney soil and a bunch of small stone texture changes to make some of the cobbleskull and aged polished look more unique 0.1.11 - tweaks and changes to the shale and slate as well as new cobbleskulls and aged polished variants 0.1.12 - retextured farmland and grass billboards, also strewn, rammed earth and packed dirt >_> why so many variants?! 0.2.0 - the lovely SQUO has joined the project! this new update bring with it the comencement of a new section Naturalism! so logs, planks, leaves and assorted greenery, also more stone tweaks and more dirt blocks i missed doing last time :P 0.2.1 - added hay textures, redid path texture for nth time and fixed my bloody spelling! XD 0.2.2 - added various moss, lichen, ice and snow textures, also Ensuch finally patched larch and redwood leaves so they use the correct textures XD 0.2.3 - redid paths again and fixed the leaves patch so larch and redwood leaves should corrently use the right texture on server too 0.2.4 - moss, spottymoss and paths! again! >:( i promise next update will be more substantial :P | |||||||
| 0.2.3 | fairywren | 205 | Aug 30th 2025 at 9:57 AM | FairyWren_Naturalism_0.2.3.zip | 1-click install | ||
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0.0.5 - Patched Json from base to pull from mod texture folder. Added gravel textures. 0.0.6 - Patched Json for brick, aged brick, sand, altar and ashla blocks. Added brick, aged brick, sand and altar texture. 0.0.7 - added "requiredOnClient": true, and "requiredOnServer": false, lines to the modinfo file, changed "side": "client", to "side": "universal", changed the 'fairywren' folder to be called 'game' and changed the naming conventions into patches to match 0.0.8 - cobblestone variants done 0.0.9 - drystone and polished stone done, folder names and path issues fixed and relivant lines in patches also fixed 0.1.0 - retextured base kimberlite and its variants, fixed bauxite sand, retextured drystone AGAIN! (its better now TnT) and finished the polished variants. THE MEANS ALL THE STONE IS DONE! :D 0.1.1 - 2nd pass on all textures begun 0.1.2 - andesite tweaks, marble tweaks, kimberlite redone 0.1.3 - chalk overhaul, slate & chert tweaks 0.1.4 - more textures done 0.1.5 - 2nd pass on stone complete now to work on new textures probably dirt will be next 0.1.6 - dirt retexturing has started base dirt, forest and muddy gravels done! 0.1.7 - made a bunch of dirt base textures 4 files instead of one so ensuch can patch them hopefully should mean less tiling 0.1.8 - Added patch for soil, muddy gravel, forest floor, Added textures previously stated blocks. 0.1.9 - removed the stray line in the soil patch preventing soil from dropping 0.1.10 - added peat, boney soil and a bunch of small stone texture changes to make some of the cobbleskull and aged polished look more unique 0.1.11 - tweaks and changes to the shale and slate as well as new cobbleskulls and aged polished variants 0.1.12 - retextured farmland and grass billboards, also strewn, rammed earth and packed dirt >_> why so many variants?! 0.2.0 - the lovely SQUO has joined the project! this new update bring with it the comencement of a new section Naturalism! so logs, planks, leaves and assorted greenery, also more stone tweaks and more dirt blocks i missed doing last time :P 0.2.1 - added hay textures, redid path texture for nth time and fixed my bloody spelling! XD 0.2.2 - added various moss, lichen, ice and snow textures, also Ensuch finally patched larch and redwood leaves so they use the correct textures XD 0.2.3 - redid paths again and fixed the leaves patch so larch and redwood leaves should hopefully correctly use the right texture on servers too | |||||||
| 0.2.2 | fairywren | 89 | Aug 30th 2025 at 4:42 AM | FairyWren_Naturalism_0.2.2.zip | 1-click install | ||
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0.0.5 - Patched Json from base to pull from mod texture folder. Added gravel textures. 0.0.6 - Patched Json for brick, aged brick, sand, altar and ashla blocks. Added brick, aged brick, sand and altar texture. 0.0.7 - added "requiredOnClient": true, and "requiredOnServer": false, lines to the modinfo file, changed "side": "client", to "side": "universal", changed the 'fairywren' folder to be called 'game' and changed the naming conventions into patches to match 0.0.8 - cobblestone variants done 0.0.9 - drystone and polished stone done, folder names and path issues fixed and relivant lines in patches also fixed 0.1.0 - retextured base kimberlite and its variants, fixed bauxite sand, retextured drystone AGAIN! (its better now TnT) and finished the polished variants. THE MEANS ALL THE STONE IS DONE! :D 0.1.1 - 2nd pass on all textures begun 0.1.2 - andesite tweaks, marble tweaks, kimberlite redone 0.1.3 - chalk overhaul, slate & chert tweaks 0.1.4 - more textures done 0.1.5 - 2nd pass on stone complete now to work on new textures probably dirt will be next 0.1.6 - dirt retexturing has started base dirt, forest and muddy gravels done! 0.1.7 - made a bunch of dirt base textures 4 files instead of one so ensuch can patch them hopefully should mean less tiling 0.1.8 - Added patch for soil, muddy gravel, forest floor, Added textures previously stated blocks. 0.1.9 - removed the stray line in the soil patch preventing soil from dropping 0.1.10 - added peat, boney soil and a bunch of small stone texture changes to make some of the cobbleskull and aged polished look more unique 0.1.11 - tweaks and changes to the shale and slate as well as new cobbleskulls and aged polished variants 0.1.12 - retextured farmland and grass billboards, also strewn, rammed earth and packed dirt >_> why so many variants?! 0.2.0 - the lovely SQUO has joined the project! this new update bring with it the comencement of a new section Naturalism! so logs, planks, leaves and assorted greenery, also more stone tweaks and more dirt blocks i missed doing last time :P 0.2.1 - added hay textures, redid path texture for nth time and fixed my bloody spelling! XD 0.2.2 - added various moss, lichen, ice and snow textures, also Ensuch finally patched larch and redwood leaves so they use the correct textures XD | |||||||
| 0.2.1 | fairywren | 212 | Aug 27th 2025 at 5:49 AM | FairyWren_Naturalism_0.2.1.zip | 1-click install | ||
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0.0.5 - Patched Json from base to pull from mod texture folder. Added gravel textures. 0.0.6 - Patched Json for brick, aged brick, sand, altar and ashla blocks. Added brick, aged brick, sand and altar texture. 0.0.7 - added "requiredOnClient": true, and "requiredOnServer": false, lines to the modinfo file, changed "side": "client", to "side": "universal", changed the 'fairywren' folder to be called 'game' and changed the naming conventions into patches to match 0.0.8 - cobblestone variants done 0.0.9 - drystone and polished stone done, folder names and path issues fixed and relivant lines in patches also fixed 0.1.0 - retextured base kimberlite and its variants, fixed bauxite sand, retextured drystone AGAIN! (its better now TnT) and finished the polished variants. THE MEANS ALL THE STONE IS DONE! :D 0.1.1 - 2nd pass on all textures begun 0.1.2 - andesite tweaks, marble tweaks, kimberlite redone 0.1.3 - chalk overhaul, slate & chert tweaks 0.1.4 - more textures done 0.1.5 - 2nd pass on stone complete now to work on new textures probably dirt will be next 0.1.6 - dirt retexturing has started base dirt, forest and muddy gravels done! 0.1.7 - made a bunch of dirt base textures 4 files instead of one so ensuch can patch them hopefully should mean less tiling 0.1.8 - Added patch for soil, muddy gravel, forest floor, Added textures previously stated blocks. 0.1.9 - removed the stray line in the soil patch preventing soil from dropping 0.1.10 - added peat, boney soil and a bunch of small stone texture changes to make some of the cobbleskull and aged polished look more unique 0.1.11 - tweaks and changes to the shale and slate as well as new cobbleskulls and aged polished variants 0.1.12 - retextured farmland and grass billboards, also strewn, rammed earth and packed dirt >_> why so many variants?! 0.2.0 - the lovely SQUO has joined the project! this new update bring with it the comencement of a new section Naturalism! so logs, planks, leaves and assorted greenery, also more stone tweaks and more dirt blocks i missed doing last time :P 0.2.1 - added hay textures, redid paths for nth time and fixed my bloody spelling! XD | |||||||
| 0.2.0 | fairywren | 160 | Aug 26th 2025 at 6:53 AM | FairyWren_Naturalism_0.2.0.zip | 1-click install | ||
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0.0.5 - Patched Json from base to pull from mod texture folder. Added gravel textures. 0.0.6 - Patched Json for brick, aged brick, sand, altar and ashla blocks. Added brick, aged brick, sand and altar texture. 0.0.7 - added "requiredOnClient": true, and "requiredOnServer": false, lines to the modinfo file, changed "side": "client", to "side": "universal", changed the 'fairywren' folder to be called 'game' and changed the naming conventions into patches to match 0.0.8 - cobblestone variants done 0.0.9 - drystone and polished stone done, folder names and path issues fixed and relivant lines in patches also fixed 0.1.0 - retextured base kimberlite and its variants, fixed bauxite sand, retextured drystone AGAIN! (its better now TnT) and finished the polished variants. THE MEANS ALL THE STONE IS DONE! :D 0.1.1 - 2nd pass on all textures begun 0.1.2 - andesite tweaks, marble tweaks, kimberlite redone 0.1.3 - chalk overhaul, slate & chert tweaks 0.1.4 - more textures done 0.1.5 - 2nd pass on stone complete now to work on new textures probably dirt will be next 0.1.6 - dirt retexturing has started base dirt, forest and muddy gravels done! 0.1.7 - made a bunch of dirt base textures 4 files instead of one so ensuch can patch them hopefully should mean less tiling 0.1.8 - Added patch for soil, muddy gravel, forest floor, Added textures previously stated blocks. 0.1.9 - removed the stray line in the soil patch preventing soil from dropping 0.1.10 - added peat, boney soil and a bunch of small stone texture changes to make some of the cobbleskull and aged polished look more unique 0.1.11 - tweaks and changes to the shale and slate as well as new cobbleskulls and aged polished variants 0.1.12 - retextured farmland and grass billboards, also strewn, rammed earth and packed dirt >_> why so many variants?! 0.2.0 - the lovely SQUO has joined the project! this new update bring with it the comencement of a new section Naturalism! so logs, planks, leaves and assorted greenery, also more stone tweaks and more dirt blocks i missed doing last time :P | |||||||
| 0.1.12 | fairywren | 301 | Aug 10th 2025 at 10:53 AM | FairyWren_SolidStone_0.1.12.zip | 1-click install | ||
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0.0.5 - Patched Json from base to pull from mod texture folder. Added gravel textures. 0.0.6 - Patched Json for brick, aged brick, sand, altar and ashla blocks. Added brick, aged brick, sand and altar texture. 0.0.7 - added "requiredOnClient": true, and "requiredOnServer": false, lines to the modinfo file, changed "side": "client", to "side": "universal", changed the 'fairywren' folder to be called 'game' and changed the naming conventions into patches to match 0.0.8 - cobblestone variants done 0.0.9 - drystone and polished stone done, folder names and path issues fixed and relivant lines in patches also fixed 0.1.0 - retextured base kimberlite and its variants, fixed bauxite sand, retextured drystone AGAIN! (its better now TnT) and finished the polished variants. THE MEANS ALL THE STONE IS DONE! :D 0.1.1 - 2nd pass on all textures begun 0.1.2 - andesite tweaks, marble tweaks, kimberlite redone 0.1.3 - chalk overhaul, slate & chert tweaks 0.1.4 - more textures done 0.1.5 - 2nd pass on stone complete now to work on new textures probably dirt will be next 0.1.6 - dirt retexturing has started base dirt, forest and muddy gravels done! 0.1.7 - made a bunch of dirt base textures 4 files instead of one so ensuch can patch them hopefully should mean less tiling 0.1.8 - Added patch for soil, muddy gravel, forest floor, Added textures previously stated blocks. 0.1.9 - removed the stray line in the soil patch preventing soil from dropping 0.1.10 - added peat, boney soil and a bunch of small stone texture changes to make some of the cobbleskull and aged polished look more unique 0.1.11 - tweaks and changes to the shale and slate as well as new cobbleskulls and aged polished variants 0.1.12 - retextured farmland and grass billboards, also strewn, rammed earth and packed dirt >_> why so many variants?! | |||||||
| 0.1.11 | fairywren | 193 | Aug 5th 2025 at 5:38 AM | FairyWren_SolidStone_0.1.11.zip | 1-click install | ||
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0.0.5 - Patched Json from base to pull from mod texture folder. Added gravel textures. 0.0.6 - Patched Json for brick, aged brick, sand, altar and ashla blocks. Added brick, aged brick, sand and altar texture. 0.0.7 - added "requiredOnClient": true, and "requiredOnServer": false, lines to the modinfo file, changed "side": "client", to "side": "universal", changed the 'fairywren' folder to be called 'game' and changed the naming conventions into patches to match 0.0.8 - cobblestone variants done 0.0.9 - drystone and polished stone done, folder names and path issues fixed and relivant lines in patches also fixed 0.1.0 - retextured base kimberlite and its variants, fixed bauxite sand, retextured drystone AGAIN! (its better now TnT) and finished the polished variants. THE MEANS ALL THE STONE IS DONE! :D 0.1.1 - 2nd pass on all textures begun 0.1.2 - andesite tweaks, marble tweaks, kimberlite redone 0.1.3 - chalk overhaul, slate & chert tweaks 0.1.4 - more textures done 0.1.5 - 2nd pass on stone complete now to work on new textures probably dirt will be next 0.1.6 - dirt retexturing has started base dirt, forest and muddy gravels done! 0.1.7 - made a bunch of dirt base textures 4 files instead of one so ensuch can patch them hopefully should mean less tiling 0.1.8 - Added patch for soil, muddy gravel, forest floor, Added textures previously stated blocks. 0.1.9 - removed the stray line in the soil patch preventing soil from dropping 0.1.10 - added peat, boney soil and a bunch of small stone texture changes to make some of the cobbleskull and aged polished look more unique 0.1.11 - tweaks and changes to the shale and slate as well as new cobbleskulls and aged polished variants | |||||||
| 0.1.10 | fairywren | 231 | Jul 20th 2025 at 3:01 AM | FairyWren_SolidStone_0.1.10.zip | 1-click install | ||
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0.0.5 - Patched Json from base to pull from mod texture folder. Added gravel textures. 0.0.6 - Patched Json for brick, aged brick, sand, altar and ashla blocks. Added brick, aged brick, sand and altar texture. 0.0.7 - added "requiredOnClient": true, and "requiredOnServer": false, lines to the modinfo file, changed "side": "client", to "side": "universal", changed the 'fairywren' folder to be called 'game' and changed the naming conventions into patches to match 0.0.8 - cobblestone variants done 0.0.9 - drystone and polished stone done, folder names and path issues fixed and relivant lines in patches also fixed 0.1.0 - retextured base kimberlite and its variants, fixed bauxite sand, retextured drystone AGAIN! (its better now TnT) and finished the polished variants. THE MEANS ALL THE STONE IS DONE! :D 0.1.1 - 2nd pass on all textures begun 0.1.2 - andesite tweaks, marble tweaks, kimberlite redone 0.1.3 - chalk overhaul, slate & chert tweaks 0.1.4 - more textures done 0.1.5 - 2nd pass on stone complete now to work on new textures probably dirt will be next 0.1.6 - dirt retexturing has started base dirt, forest and muddy gravels done! 0.1.7 - made a bunch of dirt base textures 4 files instead of one so ensuch can patch them hopefully should mean less tiling 0.1.8 - Added patch for soil, muddy gravel, forest floor, Added textures previously stated blocks. 0.1.9 - removed the stray line in the soil patch preventing soil from dropping 0.1.10 added peat, boney soil and a bunch of small stone texture changes to make some of the cobbleskull and aged polished look more unique | |||||||
| 0.1.9 | fairywren | 139 | Jul 16th 2025 at 8:21 PM | FairyWren_SolidStone_0.1.9.zip | 1-click install | ||
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0.0.5 - Patched Json from base to pull from mod texture folder. Added gravel textures. 0.0.6 - Patched Json for brick, aged brick, sand, altar and ashla blocks. Added brick, aged brick, sand and altar texture. 0.0.7 - added "requiredOnClient": true, and "requiredOnServer": false, lines to the modinfo file, changed "side": "client", to "side": "universal", changed the 'fairywren' folder to be called 'game' and changed the naming conventions into patches to match 0.0.8 - cobblestone variants done 0.0.9 - drystone and polished stone done, folder names and path issues fixed and relivant lines in patches also fixed 0.1.0 - retextured base kimberlite and its variants, fixed bauxite sand, retextured drystone AGAIN! (its better now TnT) and finished the polished variants. THE MEANS ALL THE STONE IS DONE! :D 0.1.1 - 2nd pass on all textures begun 0.1.2 - andesite tweaks, marble tweaks, kimberlite redone 0.1.3 - chalk overhaul, slate & chert tweaks 0.1.4 - more textures done 0.1.5 - 2nd pass on stone complete now to work on new textures probably dirt will be next 0.1.6 - dirt retexturing has started base dirt, forest and muddy gravels done! 0.1.7 - made a bunch of dirt base textures 4 files instead of one so ensuch can patch them hopefully should mean less tiling 0.1.8 - Added patch for soil, muddy gravel, forest floor, Added textures previously stated blocks. 0.1.9 - removed the stray line in the soil patch preventing soil from dropping | |||||||
| 0.1.8 | fairywren | 81 | Jul 16th 2025 at 9:29 AM | Fairywren_SolidStone_0.1.8.zip | 1-click install | ||
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0.0.5 - Patched Json from base to pull from mod texture folder. Added gravel textures. 0.0.6 - Patched Json for brick, aged brick, sand, altar and ashla blocks. Added brick, aged brick, sand and altar texture. 0.0.7 - added "requiredOnClient": true, and "requiredOnServer": false, lines to the modinfo file, changed "side": "client", to "side": "universal", changed the 'fairywren' folder to be called 'game' and changed the naming conventions into patches to match 0.0.8 - cobblestone variants done 0.0.9 - drystone and polished stone done, folder names and path issues fixed and relivant lines in patches also fixed 0.1.0 - retextured base kimberlite and its variants, fixed bauxite sand, retextured drystone AGAIN! (its better now TnT) and finished the polished variants. THE MEANS ALL THE STONE IS DONE! :D 0.1.1 - 2nd pass on all textures begun 0.1.2 - andesite tweaks, marble tweaks, kimberlite redone 0.1.3 - chalk overhaul, slate & chert tweaks 0.1.4 - more textures done 0.1.5 - 2nd pass on stone complete now to work on new textures probably dirt will be next 0.1.6 - dirt retexturing has started base dirt, forest and muddy gravels done! 0.1.7 - made a bunch of dirt base textures 4 files instead of one so ensuch can patch them hopefully should mean less tiling 0.1.8 - Added patch for soil, muddy gravel, forest floor, Added textures previously stated blocks. | |||||||
| 0.1.6 | fairywren | 158 | Jul 13th 2025 at 1:05 AM | FairyWren_SolidStone_0.1.6.zip | 1-click install | ||
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0.0.5 - Patched Json from base to pull from mod texture folder. Added gravel textures. 0.0.6 - Patched Json for brick, aged brick, sand, altar and ashla blocks. Added brick, aged brick, sand and altar texture. 0.0.7 - added "requiredOnClient": true, and "requiredOnServer": false, lines to the modinfo file, changed "side": "client", to "side": "universal", changed the 'fairywren' folder to be called 'game' and changed the naming conventions into patches to match 0.0.8 - cobblestone variants done 0.0.9 - drystone and polished stone done, folder names and path issues fixed and relivant lines in patches also fixed 0.1.0 - retextured base kimberlite and its variants, fixed bauxite sand, retextured drystone AGAIN! (its better now TnT) and finished the polished variants. THE MEANS ALL THE STONE IS DONE! :D 0.1.1 - 2nd pass on all textures begun 0.1.2 - andesite tweaks, marble tweaks, kimberlite redone 0.1.3 - chalk overhaul, slate & chert tweaks 0.1.4 - more textures done 0.1.5 - 2nd pass on stone complete now to work on new textures probably dirt will be next 0.1.6 - dirt retexturing has started base dirt, forest and muddy gravels done! | |||||||
| 0.1.5 | fairywren | 210 | Jul 8th 2025 at 11:00 AM | FairyWren_SolidStone_0.1.5.zip | 1-click install | ||
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0.0.5 - Patched Json from base to pull from mod texture folder. Added gravel textures. 0.0.6 - Patched Json for brick, aged brick, sand, altar and ashla blocks. Added brick, aged brick, sand and altar texture. 0.0.7 - added "requiredOnClient": true, and "requiredOnServer": false, lines to the modinfo file, changed "side": "client", to "side": "universal", changed the 'fairywren' folder to be called 'game' and changed the naming conventions into patches to match 0.0.8 - cobblestone variants done 0.0.9 - drystone and polished stone done, folder names and path issues fixed and relivant lines in patches also fixed 0.1.0 - retextured base kimberlite and its variants, fixed bauxite sand, retextured drystone AGAIN! (its better now TnT) and finished the polished variants. THE MEANS ALL THE STONE IS DONE! :D 0.1.1 - 2nd pass on all textures begun 0.1.2 - andesite tweaks, marble tweaks, kimberlite redone 0.1.3 - chalk overhaul, slate & chert tweaks 0.1.4 - more textures done 0.1.5 - 2nd pass on stone complete now to work on new textures probably dirt will be next | |||||||
| 0.1.3 | fairywren | 180 | Jul 3rd 2025 at 6:17 AM | FairyWren_SolidStone_0.1.3.zip | 1-click install | ||
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0.0.5 - Patched Json from base to pull from mod texture folder. Added gravel textures. 0.0.6 - Patched Json for brick, aged brick, sand, altar and ashla blocks. Added brick, aged brick, sand and altar texture. 0.0.7 - added "requiredOnClient": true, and "requiredOnServer": false, lines to the modinfo file, changed "side": "client", to "side": "universal", changed the 'fairywren' folder to be called 'game' and changed the naming conventions into patches to match 0.0.8 - cobblestone variants done 0.0.9 - drystone and polished stone done, folder names and path issues fixed and relivant lines in patches also fixed 0.1.0 - retextured base kimberlite and its variants, fixed bauxite sand, retextured drystone AGAIN! (its better now TnT) and finished the polished variants. THE MEANS ALL THE STONE IS DONE! :D 0.1.1 - 2nd pass on all textures begun 0.1.2 - andesite tweaks, marble tweaks, kimberlite redone 0.1.3 - chalk overhaul, slate & chert tweaks | |||||||
| 0.1.0 | fairywren | 221 | Jun 13th 2025 at 10:23 AM | FairyWren_SolidStone 0.1.0.zip | 1-click install | ||
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0.1.0 - grass and stone blocks retextured to a point that is ready to be released to mod database. | |||||||







Such a pleasant texture pack to use! Great work, I'm excited to see more of it and how it develops :)
GonxaMS hey can you send me a screenshot in discord of the missing leaves please?
Good evening. Are other people also missing the leaf textures for the "Larch" and "Redwood" trees?
Metalsoul212 unfortunately changing the colour of grass over a particular blocks isnt something im able to do π€ i have changed the enviroment colour grading quite significately likely but i dont think high fertility generation has any connection to that system to be honest i dont know how this could be done π€ would be very cool if it could tho...
Akari_Enderwolf if you dont like my bucket shapes you are welcome to unzip the mod and remover its files πotherwise its personal preference im trying to improve my 3d modeling skills and i thought the bucket was cute
Love this mod, it has been a staple in my games for months now!
If I could make ONE request however. If you could make the grass a tad bit greener on High Fertility Soil! Just enough to make it noticeable if your looking at it from a few blocks away. Currently it's nearly impossible to spot, to the point where after days of searching I finally gave up and used blockoverlay, only to discover like 6 patchs all within 120 blocks from my base haha
first time using the texture pack since before the change to buckets, tbh, not big on the replacement model for the wodden bucket. The barrel looks fine, but the bucket feels very off, and chunky for what it is.
The vanilla Bucket model is rather similar to irl old buckets, the replacement model felt like it was carved out of a solid piece of wood, rather than made from planks and twine.
hey moon odd favor but can you make me one leaf texture lol its for an HD texture pack but I cant get mine I hand make to work so the ones are just my HD normal ones from a custom pipeline its a lot ten month project but i can redo leaves more so wondering how to add new leaves more or less json and hooking it into the game wise as i want mine to be pretty but look kinda flat the ones i make dont register so stuck with basic and i dont want that. my next update is leaves and flowers. Im great at art and python scripting not so much at making game mods but loving the new language to learn :D neeldess to say your mod inspired me a whole bunch to make mine was playing with yours for a while there too :D but ya i wanna see how to make my leaves actually work :'( this is beautfiul btw glad to see your still making progress on it :D mines been a ten month endevour so I know the work that goes into this art wise and scripting is a whole other beast so hats off :D
Gamenator thx for telling me ill see what i can doπ
Hello I wanted to ask if the resource pack is compatible with the mod stone bake oven by captainoats
https://mods.vintagestory.at/stonebakeoven
Because I feel there may be a missing texture issue with the pile of wood that is in the oven itself (as seen usually in other texture packs). I'll check it and provide a photo
Edit: Adding photo firewood looks like that
https://imgur.com/a/68scPt4
DonFlymoor it is clientside has been from the very start
Can you make this mod client side instead of universal?
Samaya absolutely! just posting a big update today
Hey really love it. Is it still being developed?
Oh, my game looks even better with this installed. Excellent work!
I've been using this mod for months, and honestly everytime I look at a vanilla game I cringe a littl. I updated recently (by downloading a new version) and had to close out of the game just to install this mod.
DigitalHare yea getting the right blend of colour grading is a ongoing thing im slowly getting there with it trying to keep the trees and plants consistant with how they should be in each season is kind of a challenge but im getting there at the moment ive been really trying to learn and understand the coding and json stuff better since im impatient for connected textures and ensuch still cant quite work it out :? im also trying really hard to work out what about my stone isnt looking right and im also trying to find a style and approch to make the ore not only look good individually but consistantly against eachother XD its not going very well ores are hard :P
Rather liking how everything looks, though I'm curious if the autumn colors aren't finished yet? We're in autumn on my server and it's still bright green. Sod roofing green as summer, too. If it's not done yet, I get it! Just seeing if something's messed up on my side, etc
it looks very good but stone kinda looks off
Burdie EthelVril ok how about now? extentise colour balancing and changes
Burdie EthelVril stone is probably the part i have slaved over the most and while it deviates from the vanilla look greatly its for a reason and im not finished by a long shot on my changes nevertheless if you dont want to use stone just open the mod and remove the parts of the 'stone: folder you dont like i do hope you give it a chance tho ive put a lot of heart and effort into the textures and they are the foundations of the packs cohesive look
we are also working on aligning the textures to tile seamlessly they currently dont they are waiting for Ensuch to work some json magic
Kosmu its not a major issue we know about it but ill pass word onto Ensuch nevertheless
I'm having an error that goes like this, I'm pretty sure it's fairy wren related (something about a wrong texture path for patch)
Agree with EthelVril, a version without some of the stone textures would be nice. They just change the look from vanilla a little too much in a way that makes block blending look strange.
Hi is there a version without the granite block/stone brick changes or what do I delete? I really like the other changes other than that,but stone is too noisy and broke my block blending ( I blend cobble & bricks) I love the wood texture though >w>
yea the old style was basically unique and painted directly on 1 layer over each stone type XD because its been many years since i had touched digital art or pixel art (i do woodcarving, drawing, watercolour and gouache irl) so its taken me a bit to get familiar with a efficient workflow but now i have and can make up a project file of overlays for highlights shadows shading and textures for the different stone types and bricks cobble etc which will make it way easier for things to keep to a consistant artistic style going forward.
The current bricks are quite nice, I endorse it. Luckily, I got bored of the previous look I was so inclined about, so I'm staying with this! Great job, thanks for the efforts. <3 Thrilled to see what comes next~!
I kinda prefer the older Brick design for the stone more in general, the new one feels a bit too busy to me so the bricks kinda blend together to a point I can't really tell what I'm looking at. I tried to include pictures of the Andesite bricks for comparison but for some reason it wasn't letting me add my comment when I did.
W critique, Love the progress so far ! Have been keeping up with updates
rampage_ the vines are a bit of an experient to be honest (this game not having mossy stone and all) but they are a bit over viney and yeathe moss overlays exist but i wish there was a way for the player to use them imm go back to the drawing board (aseprite) with them :P see if i can get a better middle ground between my need for a 'overgrown' block and the usefuulness of aged ashlar (maybe make the polished cobbled the mossy one...)
thankyou for the critique tho! :D
@m00n hey! thanks for such quick reaction. this indeed looks way more in-line with your previous texture and is serious step into right direction.
there is only one nitpick, if I may. do you think it's good idea to include baked vines texture onto the aged bricks? vintage story allows for various block overlays that include moss and vines, the latter even are available as a seperate item. it might come of as excessive/redundant, and also limits usability of aged bricks, as they main difference from non-aged ones are the greens.
i still personally dig the previous look more - they look distinct and mix very well in chiseled blocks. here's a visual rundown with detailed feedback.
big fan of your work as always!
rampage_ i agree while my new ashlar style looks great on many other stone types claystone and chert arent looking quite right with the new style ill see what i can do to bring back some of the look old claystone had
edit: hopefully its better now?
Loving the pack overall, but the recent changes to claystone ashlar blocks, both aged and normal are really cartoony and, in my opinion, do not fit the rest of the textures. I'm still in love with the mod in general, will tweak it to restore previous claystone look. :)
PapitoPapz
It's looking to me like the firepit is grabbing from the larch planks for some reason, the color matches them. Could be a model issue because I do see 1 log in the firepit with the right textures.
I love it so for, always wanted something more vibrant fantasy vibes for this game. The only thing I have to say is the logs on camp fire or fire logs look weird like no detail. I think the original fire logs look better. BUT everything else so far is nice
Just a small suggestion, either revert the changelog so new changes are at the top of the list or write only the changes relevant to the version, much easier to read.
This looks so cute. I love the chests especially.
Thank you so much for the feedback, it all helps to get everything just right!
Ah, that would explain why I couldn't tell where it was. Yea, the Purpleheart coloring they used in the Vanilla game is actually pretty close to the colors you get irl, at least what I've seen in pictures of it.
Akari_Enderwolf I will send these critiques onto SQUO we do have purpleheartwood but in its more burgandy shades at the moment
Is the Purple Heartwood in the pictures for the texture pack at all? None of the woods look purple to me. Asking because Purple Heartwood is one of the most beautiful woods irl with the vibrant purple shades it has.
That would honestly be one of the only things preventing me from getting this texture pack, since I wouldn't want to lose that beautiful purple hue.
Really love how rich the wood planks are.
I always get super excited to see an update from you!
Beautiful i like
Entity that is in fact the next section i have planned after solid stone :D
I love the extra detail added to blocks with this texture pack, greatly appreciate you making this! I'm highly anticipating log retextures, they could use that m00n touch.
SireRoxas eventually yea but im trying to pace myself so i dont get overwhelmed because this is my first time doing a full texture pack and this game has a lot of things to retexture
This looks amazing. Do you plan on retexturing any other items or blocks in the game, perhaps mobs? Great work so far.
Mollycoddle its completely clientside it adds no blocks or items its just a retexture and it only retextures the things it has textures for stone dirt and grass (so far) anything it desnt yet have a texture for is still the vanilla texture completely untouched it will indeed be seamless
Will using this cause modded blocks/items that don't have textures to display broken ones, or will it fit seamlessly?
DaimeneX hey thanks for the heads up :D i've removed the stray line causing this and uploaded 0.1.9
Hey! I'm just dropping by to say that 0.1.8 has caused dirt to stop dropping when dug up!
It just poofs into particles and no blocks drop out of it. Lost like, 16 dirt blocks before realizing that was the case π
Just dropping in for another thank you! The grasses and stone are a big part of what gives the game its mood. I'm eager to use this in a fantasy-focused modpack.
This is wonderful, I love the textures, thank you very much for your work!
Oh I LOVE this! I'll definitely be keeping my eye on this one. Vintage Story's overall palette is so washed out and bleak (by design of course, and it is fitting overall) that it has me craving some vibrancy like this.
WolfWarrior hey its been a lot of work and it still very much a work on progress :) and will see a lot of tweaking and changes going forward but a degree of tiling is inevitable with most textures because of how to the game randomises and arranges the textures without going too noisey and losing definition some tiling is just going to have to happen but i am trying really hard to find a balance between tiling and homogeneity nevertheless thanks for the critique :D
it looks really nice. I wish I had the patience to make a texture pack.
a couple of critisisms though based on the screenshots, it seems the raw stone textures dont tile very well. and the dark on the stone blocks and gravel are maybe a bit too dark.
but overall I love the look of the raw stone I can really imagine what it would feel like to touch each of them.
some more screenshots and labels along side them would be nice.
Looks really nice so far, reminds me of old minecraft texture packs with a similar vibe