Mods / Monster Nugget Drops
- Tags:
- Author:
- AffluenzaShot
- Side:
- Both
- Created:
- Feb 5th 2025 at 11:37 PM
- Last modified:
- Nov 10th 2025 at 8:33 AM
- Downloads:
- 11170
- Follow Unfollow 180
-
Latest release (for Vintage Story 1.21.5, outdated):
MonsterNuggetDrops_VS1.21_v1.4.0.zip 1-click install
The loathsome fiends that escape the world of rust are seemingly drawn to all those crusty, corroded minerals laying about. Fancy yourself brave enough to slay them and maybe you can pry some out of their unforgiving clutches.
This mod intends to make rust monster slaying more rewarding. This mod includes the following changes:
- Adds the chance of valuable ore nuggets to drop from drifters, bowtorns, and shivers, with higher-tier ores dropping from stronger monsters!
- Significantly increases drop rates for flax, temporal gears, and rusty gears for drifters, bowtorns, and shivers
- There is a slight chance for monsters to drop cattails and/or scraped hides
- Bowtorns and shivers have an additional drop rate increase by up to 50% more than drifters
- Loot window slots have been doubled from 4 to 8 for drifters, bowtorns, and shivers
- Temporal gears are now stackable up to 16!
You can preview both the old and new loot tables in the spoiler below.
Loot Drop Rate Comparison Tables
Default Monster Drop Rates:
| All Surface Monsters | All Deep Monsters | All Tainted Monsters | All Corrupted Monsters | All Nightmare Monsters | All Max Tier Monsters | |
| Flax Fibers | 20% | 40% | 60% | 80% | 100% | 200% |
| Temporal Gears | 2.76% | 3.33% | 3.99% | 4.66% | 5.33% | 100% ± 40% |
| Rusty Gears | 1% | 3% | 7% | 10% | 20% | 500% ± 250% |
| Jonas Parts | 0% | 0% | 0% | 0% | 0% | 40% |
New Drifter Drop Rates:
| Surface Drifters |
Deep Drifters |
Tainted Drifters |
Corrupted Drifters |
Nightmare Drifters |
Double-Headed Drifters |
|
| Flax Fibers | 25% | 50% | 75% ± 75% | 100% ± 100% | 150% ± 100% | 300% ± 100% |
| Temporal Gears | 5% | 6.25% | 7.5% | 8.75% | 10% | 100% ± 100% |
| Rusty Gears | 2% | 4% | 8% | 15% | 30% | 500% ± 300% |
| Jonas Parts | 0% | 0% | 0% | 0% | 0% | 40% |
| Cattails | 25% | 0% | 0% | 0% | 0% | 0% |
| Native Copper Nuggets |
25% | 50% | 75% ± 75% | 100% ± 100% | 150% ± 100% | 0% |
| Cassiterite (Tin) Nugets | 1% | 10% | 20% | 30% | 40% | 0% |
| Hematite (Iron) Nuggets |
0% | 2.5% | 25% | 50% | 75% | 150% ± 100% |
| Scraped Hides (Small) | 5% | 10% | 15% | 20% | 25% | 0% |
| Sphalerite (Zinc) Nuggets | 5% | 5% | 5% | 5% | 5% | 0% |
| Bauxite Stones | 2% | 3% | 4% | 5% | 6% | 0% |
| Galena (Lead) Nuggets | 2% | 2% | 2% | 2% | 2% | 0% |
| Iron Meteorite Pieces | 0.5% | 1% | 1.5% | 2% | 2.5% | 5% |
| Native Silver Nuggets |
0.25% | 0.5% | 0.75% | 1% | 1.5% | 0% |
New Bowtorn/Shiver Drop Rates:
| Surface Bowtorns/Shivers |
Deep Bowtorns/Shivers |
Tainted Bowtorns/Shivers |
Corrupted Bowtorns/Shivers |
Nightmare Bowtorns/Shivers |
Max Tier Bowtorns/Shivers |
|
| Flax Fibers | 33.33% | 66.67% ± 66.67% | 100% ± 100% | 150% ± 100% | 200% ± 100% | 400% ± 100% |
| Temporal Gears | 5% | 6.25% | 7.5% | 8.75% | 10% | 100% ± 100% |
| Rusty Gears | 3% | 6% | 12% | 25% | 50% | 700% ± 300% |
| Jonas Parts | 0% | 0% | 0% | 0% | 0% | 60% |
| Cattails |
33.33% | 0% | 0% |
0% |
0% | 0% |
| Native Copper Nuggets |
33.33% | 66.67% ± 66.67% | 100% ± 100% | 150% ± 100% | 200% ± 100% | 0% |
| Cassiterite (Tin) Nuggets | 1.5% | 15% | 30% | 45% | 60% | 0% |
| Hematite (Iron) Nuggets |
0% | 3.33% | 33.33% | 66.67% | 100% ± 100% | 200% ± 100% |
| Scraped Hides (Medium) | 5% | 10% | 15% | 20% | 25% | 0% |
| Sphalerite (Zinc) Nuggets | 7.5% | 7.5% | 7.5% | 7.5% | 7.5% | 0% |
| Bauxite Stones | 3% | 6% | 9% | 12% | 15% | 0% |
| Galena (Lead) Nuggets | 3% | 3% | 3% | 3% | 3% | 0% |
| Iron Meteorite Pieces | 1% | 2% | 3% | 4% | 6% | 10% |
| Native Silver Nuggets |
0.5% | 1% | 1.5% | 2% | 3% | 0% |
Special thanks to Wr4th_0f_D0g for setting up the mod files and assisting with drop rate values.
Compatible with Rust Drops!
| Mod Version | Mod Identifier | For Game version | Downloads | Released | Changelog | Download | 1-click mod install* |
|---|---|---|---|---|---|---|---|
| 1.4.0 | monsternuggetdrops | 3452 | Nov 10th 2025 at 8:33 AM | MonsterNuggetDrops_VS1.21_v1.4.0.zip | 1-click install | ||
| |||||||
| 1.3.1 | monsternuggetdrops | 845 | Nov 1st 2025 at 9:40 PM | MonsterNuggetDrops_VS1.21_v1.3.1.zip | 1-click install | ||
| |||||||
| 1.3.0 | monsternuggetdrops | 424 | Oct 30th 2025 at 12:52 AM | MonsterNuggetDrops_VS1.21_v1.3.0.zip | 1-click install | ||
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| 1.2.1 | monsternuggetdrops | 375 | Oct 27th 2025 at 8:04 AM | MonsterNuggetDrops_VS1.21_v1.2.1.zip | 1-click install | ||
| |||||||
| 1.2.0 | monsternuggetdrops | 732 | Oct 19th 2025 at 11:46 PM | MonsterNuggetDrops_VS1.21_v1.2.0.zip | 1-click install | ||
| |||||||
| 1.1.2 | monsternuggetdrops | 721 | Sep 29th 2025 at 11:36 PM | MonsterNuggetDrops_VS1.21_v1.1.2.zip | 1-click install | ||
|
Made compatible with VS 1.21 | |||||||
| 1.1.1 | monsternuggetdrops | 3056 | Feb 28th 2025 at 7:20 AM | MonsterNuggetDrops_VS1.20_v1.1.1.zip | 1-click install | ||
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| 1.1.0 | monsternuggetdrops | 1122 | Feb 12th 2025 at 8:50 AM | MonsterNuggetDrops_VS1.20_v1.1.zip | 1-click install | ||
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| 1.0.0 | monsternuggetdrops | 443 | Feb 6th 2025 at 12:10 AM | Empty | MonsterNuggetDrops_VS1.20_v1.0.zip | 1-click install | |
is this potentially going to get an update to 1.22.2?
I'd Love gold to be add back to the loot pool
I'd also prefer having a config, ideally one with several arrays, one for each monster, with sub arrays holding item + droprate values. that way users could very easily just add and remove their own items and set their own droprates.
i dont mind monsters dropping hides, but they should be raw. after all, they probably just killed some wild animals and maybe the hides got stuck on them or something.
i second Wrum config for the mod would be amazing, definately something you should look into.
however, imo, but scraped hides pretty much skips half the leathermaking process, why not make them drop limestone instead?
A config for this mod would be absolutely goated
SparrowOfRealms The ideal drop rates for common items is still something I'm figuring out. For now I'd highly recommend Rust Drops for easier mob farming. That mod is particulary useful for not having to stress about harvesting monsters before they despawn at the end of a temporal storm, which is where you'll get your biggest copper nugget yields. The mod is also convenient for rangers as they can tell right away if the monster they sniped dropped anything or not. Saves alotta time and knife durability!
Honestly I sorta preferred the higher copper droprates, unless you're killing an absurd amount of drifters its usually never enough, but I suppose it's game changing for early game, ended up reverting to a version with the higher drop rates just for it
hmmm client side crash when looting! dont know if its my setup, im also running 65mods! on the server all for latest version.
All good! Happy to help, it would've been a shame if the mod update got obscured because of a tiny misshap, glad I caught on it quick 😅
Foxtrot88 Apologies, I forgot to remove it from draft mode 😅 it should be working now, thanks for letting me know!
One click install isn't working, your mod doesn't even appear on the list of mods when searched. This entire modpage shows as a "Draft" on the top right. Something went terribly wrong.
ZeroAresIV A config file for this mod does sound like a good idea. I'd be willing to add that once I'm more familiar with the C# side of modding.
Additionally, my reason for increasing the drop rates so much was mostly just to reduce the chances of monsters dropping nothing, but I fear that it may be too much now like you were saying, in which case, I may lower the drop rates in a future update. I'd also like to look into making an overall drop multiplier setting for the config file, if possible.
I feel like you should have a config toggle to remove the newer drops like Clay and bauxite. Having just the ores is enough but now its wayyy too much
The only other mod I have added that affects loot drops at all is XSkills, and that's through a buff that increases drops.
I did not have the skill when this bug was happening, so I am not completely sure what was/is going on for that.
Velaroz That is good to know, although we haven't encountered the bug yet using the mod on our private server. Are you sure there aren't any mods that may be conflicting with the drop behaviors?
As a quick aside, the drop of items from still-living mobs seems to occur more in Multiplayer [where it's a game opened to LAN then Internet] than just Singeplayer proper.
So that may not be an easy bug to track & fix.
Velaroz Thanks for clarifying the issue. I'll see if I can find a fix for that item dropping bug.
Additionally, I see a lot of merit to your point on the new clay drops. After all, my mods are intended to be a collaborative effort, either through user feedback or ease of forking.
Clay drops are not a guaranteed permenant addition, although there is a handful of specific criteria I rely on to determine drop choices, in order of most to least important:
#1 is hardest to balance for, but I believe red clay satisfies both criteria 2 and especially 3. As you've implied though, red clay might already be too easy to acquire naturally. It also runs the risk of cluttering inventories, especially for surface cave spelunkers who don't really need clay right that second. Meanwhile, for example, galena nuggets satisfy criteria 1, 2, and 4 fairly well. These factors will be considered in the next mod update.
Pardon the long post, but in conclusion, I wish to create a space here for people to discuss both drop rates and drop criteria. User feedback is much appreciated.
I've had them dropping their loot on the ground, only to harvest them and they're completely empty. This is when they dropped maybe a flax and a nugget, so all of two items.
I've also had them drop items when taking damage/near death, but still alive. Which I think is funny, to say the least.
I just find it odd that they'd drop clay when clay is rather easy to find, especially red clay, which is the more abundant. Though I guess it could be construed that their bodies are now made of clay, in a sense, when looking at them.
Velaroz Duly noted! I may consider re-adding galena nuggets in the next patch. The drop rates were already so low for them that the risk of overflowing the 8-slot loot limit would be negligible, which BTW might be what's causing monsters to physically drop their loot, although I haven't been able to replicate that just yet. If that's the case, I'll see if I need to adjust the loot slots for that.
I'd have sooner kept the Galena nuggets and not had the clay added.
But that's personal preferences, to be honest.
Still a nice mod to have to ensure there's some reward for engaging in combat outside of "Not getting killed", more consistently.
I have noticed that mobs sometimes physically drop the items they would on death on some damage hits, rather than all the rewards being strictly gotten after harvesting/looting their corpse.
Skaface443 Just a quick heads up, I finally updated this mod to 1.21! Thanks for helping me figure it out!
Skaface443 Anyone is more than welcome to make a fork for it, although I'll see if I can get it updated by next week.
AffluenzaShot are you going to update for 1.21.X or is it ok if I fork it?
Updating it should be rather trivial. Just replace entities/land/xxx.json with entities/lore/xxx.json and your golden.
Hoping for a 1.21 update! :D
Perhaps a useful bit of info if AffluenzaShot plans to update this mod for 1.21 - according to the author of Rust Drops, the update changed where entity files are located. Perhaps that plays a role in why this mod no longer works in the 1.21 stable release.
I sadly lack any talent for modding, so i'm not sure what changes would be required on the mods end. I'll happily help test any potential patches though.
installed in 1.21rc7, but no drops from mobs, so I believe thats its not working at the moment!
Hi, I attempted to add molybdochalkos bits to the loot table, roughly similar to the copper nuggets. However the mod manager refused to read or find the edited version of the mod, and I had to swap back to the origional. I tried something simillar with another mod and had similar results. I am extremely new to this stuff and any advice would be great.
@eerino Hi, thanks for bringing this to my attention. It has been a while since I've participated in VS modding, but my best bet for the cause of the freezing is perhaps a compatibility error with either newer versions of VS or another mob-related mod. Let me know if the issue persists, we may be able to find the cause through the server/client logs given enough time and effort.
So I've been freezing and having to force close often— for a while now. I finally boiled it down to either Rust Drops or your Monster Nugget Drops. It's MND my friend.
It's the only mod out of 60, that when removed, stops the issue.
I don't know how helpful I can be regarding the issue. Other than the embaressing many many files I have tracking the crashing.
I did have some "crashes" long ago that when I checked debug after they contained:
[Debug] drifter-tainted attempted to play an animation code which its shape does not have: "standhurt"
[Debug] drifter-corrupt attempted to play an animation code which its shape does not have: "standhurt"
The frustrating part, and why it took so long, was how the game wasn't actually crashing -just unresponsive- so I wasn't getting crash reports.
will this work for 1.20.6?
RowanSkie Yes, you can do that if you wish. If it's too much of a hassle though, I'm willing to add gold drops back, although probably at lower rates than silver.
Before last patch, for some reason I was getting like 4 gold nuggets for every silver nugget, despite them having the same drop rate values (I triple-checked the numbers). Unless it was just coincidence, there might be an error with the game's RNG seeding.
...should I stay in 1.1 until I have 20 gold nuggets?
nice another update gg
RowanSkie I tested both 1.20.* and 1.20* and still got the same "failed parsing version string" error. The wiki doesn't mention any alternative syntax either, so I guess it's back to specific version numbers.
well they are made from metal
I mean, I think * works too.
RowanSkie That must be a sign that I should replace that x with an actual number. Usually mods should be compatible with any version of 1.20, but I'm just gonna set it as 1.20.3, just to get rid of that warning message for now.
I've been getting weird one-liner logs related to this mod about your SemVer usage, by the way.
11.2.2025 22:27:20 [Warning] [monsternuggetdrops] Dependency 'game': Failed parsing version string '1.20.x' at index 5: Expected PATCH version number, found 'x' (best guess: 1.20.0-x)
Cool mod. The new monsters had no loot almost... tt was not profitable for you to kill them... not they are.