Mods / Monster Nugget Drops

Tags:
QoL Tweak
Author:
AffluenzaShot
Side:
Both
Created:
Feb 5th 2025 at 11:37 PM
Last modified:
Nov 10th 2025 at 8:33 AM
Downloads:
11170
Follow Unfollow 180
Latest release (for Vintage Story 1.21.5, outdated):
MonsterNuggetDrops_VS1.21_v1.4.0.zip  1-click install

The loathsome fiends that escape the world of rust are seemingly drawn to all those crusty, corroded minerals laying about. Fancy yourself brave enough to slay them and maybe you can pry some out of their unforgiving clutches.

This mod intends to make rust monster slaying more rewarding. This mod includes the following changes:

  • Adds the chance of valuable ore nuggets to drop from drifters, bowtorns, and shivers, with higher-tier ores dropping from stronger monsters!
  • Significantly increases drop rates for flax, temporal gears, and rusty gears for drifters, bowtorns, and shivers
  • There is a slight chance for monsters to drop cattails and/or scraped hides
  • Bowtorns and shivers have an additional drop rate increase by up to 50% more than drifters
  • Loot window slots have been doubled from 4 to 8 for drifters, bowtorns, and shivers
  • Temporal gears are now stackable up to 16!

 

You can preview both the old and new loot tables in the spoiler below.

Loot Drop Rate Comparison Tables

Default Monster Drop Rates:

  All Surface Monsters All Deep Monsters All Tainted Monsters All Corrupted Monsters All Nightmare Monsters All Max Tier Monsters
Flax Fibers 20% 40% 60% 80% 100% 200%
Temporal Gears 2.76% 3.33% 3.99% 4.66% 5.33% 100% ± 40%
Rusty Gears 1% 3% 7% 10% 20% 500% ± 250%
Jonas Parts 0% 0% 0% 0% 0% 40%

New Drifter Drop Rates:

  Surface Drifters
Deep Drifters
Tainted Drifters
Corrupted Drifters
Nightmare Drifters
Double-Headed Drifters
Flax Fibers 25% 50% 75% ± 75% 100% ± 100% 150% ± 100% 300% ± 100%
Temporal Gears 5% 6.25% 7.5% 8.75% 10% 100% ± 100%
Rusty Gears 2% 4% 8% 15% 30% 500% ± 300%
Jonas Parts 0% 0% 0% 0% 0% 40%
Cattails 25% 0% 0% 0% 0% 0%
Native Copper Nuggets
25% 50% 75% ± 75% 100% ± 100% 150% ± 100% 0%
Cassiterite (Tin) Nugets 1% 10% 20% 30% 40% 0%
Hematite (Iron) Nuggets
0% 2.5% 25% 50% 75% 150% ± 100%
Scraped Hides (Small) 5% 10% 15% 20% 25% 0%
Sphalerite (Zinc) Nuggets 5% 5% 5% 5% 5% 0%
Bauxite Stones 2% 3% 4% 5% 6% 0%
Galena (Lead) Nuggets 2% 2% 2% 2% 2% 0%
Iron Meteorite Pieces 0.5% 1% 1.5% 2% 2.5% 5%
Native Silver Nuggets
0.25% 0.5% 0.75% 1% 1.5% 0%

New Bowtorn/Shiver Drop Rates:

  Surface Bowtorns/Shivers
Deep Bowtorns/Shivers
Tainted Bowtorns/Shivers
Corrupted Bowtorns/Shivers
Nightmare Bowtorns/Shivers
Max Tier Bowtorns/Shivers
Flax Fibers 33.33% 66.67% ± 66.67% 100% ± 100% 150% ± 100% 200% ± 100% 400% ± 100%
Temporal Gears 5% 6.25% 7.5% 8.75% 10% 100% ± 100%
Rusty Gears 3% 6% 12% 25% 50% 700% ± 300%
Jonas Parts 0% 0% 0% 0% 0% 60%
Cattails
33.33% 0% 0%

0%

0% 0%
Native Copper Nuggets
33.33% 66.67% ± 66.67% 100% ± 100% 150% ± 100% 200% ± 100% 0%
Cassiterite (Tin) Nuggets 1.5% 15% 30% 45% 60% 0%
Hematite (Iron) Nuggets
0% 3.33% 33.33% 66.67% 100% ± 100% 200% ± 100%
Scraped Hides (Medium) 5% 10% 15% 20% 25% 0%
Sphalerite (Zinc) Nuggets 7.5% 7.5% 7.5% 7.5% 7.5% 0%
Bauxite Stones 3% 6% 9% 12% 15% 0%
Galena (Lead) Nuggets 3% 3% 3% 3% 3% 0%
Iron Meteorite Pieces 1% 2% 3% 4% 6% 10%
Native Silver Nuggets
0.5% 1% 1.5% 2% 3% 0%

Special thanks to Wr4th_0f_D0g for setting up the mod files and assisting with drop rate values.

Compatible with Rust Drops!

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
1.4.0 monsternuggetdrops 3452 Nov 10th 2025 at 8:33 AM MonsterNuggetDrops_VS1.21_v1.4.0.zip 1-click install
  • Monsters now have a rare chance to drop scraped hides. Now you can finally harvest some of that durable, grayish monster flesh!
  • Reduced drop rates for flax, cattails, and copper nuggets by around 25% (this is to lower the risk of players depending on them as their primary means for acquiring those resources)
  • Reduced drop rates for bauxite and iron meteorite pieces by around half (for the same reason given above, and also because it only takes a few pieces to craft their corresponding bricks/ingots anyways)
  • Fixed error that caused Nightmare Drifters to drop ten times their intended iron meteorite pieces (whoopsies!)
  • Fixed error that caused Deep Bowtorns drop twice their intended flax fibers (also whoopsies)
  • Removed silver nugget drops from max tier monsters (this is mostly just to make their loot tables more consistent with iron-based items, for lore reasons)
  • Added some slight variance to the drop quantities for the following items:
    • Bone arrows from Surface Bowtorns
    • Flax fibers and copper nuggets from Deep Bowtorns, Deep Shivers, and Tainted Drifters
    • Iron nuggets from Nightmare Drifters
1.3.1 monsternuggetdrops 845 Nov 1st 2025 at 9:40 PM MonsterNuggetDrops_VS1.21_v1.3.1.zip 1-click install
  • Monsters now drop cattails instead of red clay
  • Added galena nuggets back to the loot tables
1.3.0 monsternuggetdrops 424 Oct 30th 2025 at 12:52 AM MonsterNuggetDrops_VS1.21_v1.3.0.zip 1-click install
  • Added a larger variety of rusty mineral drops!
    • Surface and Deep monsters now have chance to drop red clay
    • Rare chance for monsters to drop bauxite or meteorite iron
  • Galena nuggets have been removed from the loot tables; This is to reduce loot clutter and save room for the rustier minerals
  • Fixed Double-Headed Drifters not dropping hematite nuggets
1.2.1 monsternuggetdrops 375 Oct 27th 2025 at 8:04 AM MonsterNuggetDrops_VS1.21_v1.2.1.zip 1-click install
  • Added vanilla bone arrow drops to bowtorns (plus Gearfoots now drop 2-6 bone arrows!)
1.2.0 monsternuggetdrops 732 Oct 19th 2025 at 11:46 PM MonsterNuggetDrops_VS1.21_v1.2.0.zip 1-click install
  • Verified compatible with VS 1.21.5
  • Increased drop rates for flax and copper nuggets by at least 30%, making monsters less likely to drop nothing
  • Increased drop rate scaling for copper nuggets between monster tiers, meaning tougher monsters now drop more copper ore; This is to reflect copper deposit sizes in deeper levels and to allow late game players to continue harvesting copper from monsters
  • Doubled drop rate scaling for cassiterite nuggets between monster tiers, making tougher monsters much more likely to drop tin ore
  • Surface monsters now have a super rare chance to drop cassiterite nuggets, allowing players to potentially reach tin without needing to go below surface
  • Increased hematite and silver nugget drop rates by ~25%, thus making early-mid game black bronze and iron technology a little easier to reach
  • Reduced rusty gear drop rate by ~20-25% in order to minimize rusty gear inflation for online markets, such as auctions
  • Made slight increases and variation in drop rates for max tier monsters
  • Change modicon.png
1.1.2 monsternuggetdrops 721 Sep 29th 2025 at 11:36 PM MonsterNuggetDrops_VS1.21_v1.1.2.zip 1-click install

Made compatible with VS 1.21

1.1.1 monsternuggetdrops 3056 Feb 28th 2025 at 7:20 AM MonsterNuggetDrops_VS1.20_v1.1.1.zip 1-click install
  • Removed gold ore drops from monsters (the reason being is so to not detract from gold panning, as well as for "headcanon" reasons, since, realisitically speaking, gold is most resistant to corrosion, which should make it much less alluring to rust creatures, as opposed to silver)
  • Adjusted drop rate scaling for silver ore, making lower-tier monsters have lower drop rates and higher-tier mosnters have higher drop rates; This is to incentivize players to kill stronger monsters if they wish to farm silver ore nuggets
1.1.0 monsternuggetdrops 1122 Feb 12th 2025 at 8:50 AM MonsterNuggetDrops_VS1.20_v1.1.zip 1-click install
  • Increased the copper nugget drop rate across the board by at least 25%
  • Greatly increased the hematite drop rate scaling for monsters past tier 2 (AKA tainted monsters and above)
1.0.0 monsternuggetdrops 443 Feb 6th 2025 at 12:10 AM Empty MonsterNuggetDrops_VS1.20_v1.0.zip 1-click install

39 Comments (oldest first | newest first) (threaded | flat)

Bingley, May 5th at 5:35 PM

is this potentially going to get an update to 1.22.2?

Didgereedank, Jan 23rd at 3:28 AM

I'd Love gold to be add back to the loot pool

iHaku, Jan 3rd at 6:19 PM

I'd also prefer having a config, ideally one with several arrays, one for each monster, with sub arrays holding item + droprate values. that way users could very easily just add and remove their own items and set their own droprates.

 

i dont mind monsters dropping hides, but they should be raw. after all, they probably just killed some wild animals and maybe the hides got stuck on them or something.

Giirbot, Dec 26th 2025 at 2:52 AM

i second Wrum config for the mod would be amazing, definately something you should look into.

however, imo, but scraped hides pretty much skips half the leathermaking process, why not make them drop limestone instead?

Wrum, Dec 11th 2025 at 2:15 PM

A config for this mod would be absolutely goated

AffluenzaShot , Nov 28th 2025 at 1:30 PM (modified Dec 3rd 2025 at 8:47 AM)

SparrowOfRealms The ideal drop rates for common items is still something I'm figuring out. For now I'd highly recommend Rust Drops for easier mob farming. That mod is particulary useful for not having to stress about harvesting monsters before they despawn at the end of a temporal storm, which is where you'll get your biggest copper nugget yields. The mod is also convenient for rangers as they can tell right away if the monster they sniped dropped anything or not. Saves alotta time and knife durability!

SparrowOfRealms, Nov 27th 2025 at 4:03 AM

Honestly I sorta preferred the higher copper droprates, unless you're killing an absurd amount of drifters its usually never enough, but I suppose it's game changing for early game, ended up reverting to a version with the higher drop rates just for it

Easyd2, Nov 19th 2025 at 12:49 PM

hmmm  client side crash when looting!   dont know if its my setup, im also running 65mods! on the server  all for latest version.

Foxtrot88, Nov 11th 2025 at 7:12 AM

All good! Happy to help, it would've been a shame if the mod update got obscured because of a tiny misshap, glad I caught on it quick 😅

AffluenzaShot , Nov 10th 2025 at 8:14 PM

Foxtrot88 Apologies, I forgot to remove it from draft mode 😅 it should be working now, thanks for letting me know!

Foxtrot88, Nov 10th 2025 at 9:25 AM

One click install isn't working, your mod doesn't even appear on the list of mods when searched. This entire modpage shows as a "Draft" on the top right. Something went terribly wrong.

 

image

AffluenzaShot , Nov 8th 2025 at 7:53 PM

ZeroAresIV A config file for this mod does sound like a good idea. I'd be willing to add that once I'm more familiar with the C# side of modding.

 

Additionally, my reason for increasing the drop rates so much was mostly just to reduce the chances of monsters dropping nothing, but I fear that it may be too much now like you were saying, in which case, I may lower the drop rates in a future update. I'd also like to look into making an overall drop multiplier setting for the config file, if possible.

ZeroAresIV, Nov 8th 2025 at 5:15 AM

I feel like you should have a config toggle to remove the newer drops like Clay and bauxite.  Having just the ores is enough but now its wayyy too much

Velaroz, Nov 2nd 2025 at 6:37 PM

The only other mod I have added that affects loot drops at all is XSkills, and that's through a buff that increases drops.

I did not have the skill when this bug was happening, so I am not completely sure what was/is going on for that.

AffluenzaShot , Nov 1st 2025 at 9:45 PM

Velaroz That is good to know, although we haven't encountered the bug yet using the mod on our private server. Are you sure there aren't any mods that may be conflicting with the drop behaviors?

Velaroz, Nov 1st 2025 at 8:49 PM

As a quick aside, the drop of items from still-living mobs seems to occur more in Multiplayer [where it's a game opened to LAN then Internet] than just Singeplayer proper.

 

So that may not be an easy bug to track & fix.

AffluenzaShot , Oct 31st 2025 at 1:46 AM

Velaroz Thanks for clarifying the issue. I'll see if I can find a fix for that item dropping bug.

Additionally, I see a lot of merit to your point on the new clay drops. After all, my mods are intended to be a collaborative effort, either through user feedback or ease of forking.

Clay drops are not a guaranteed permenant addition, although there is a handful of specific criteria I rely on to determine drop choices, in order of most to least important:

  1. Balance: drops do not significantly disrupt resource markets (ie: resource inflation)
  2. QoL: drops are actually useful to players
  3. Lore: drops contain high amounts of iron oxides (head-canon reason being that rust monsters are attracted to rusty objects)
  4. Lore: drops contain high amounts of non-iron oxides (not rusty, but still crusty and corroded, similar to rust I guess)
  5. QoL: drops do not needlessly clutter player inventories

 

#1 is hardest to balance for, but I believe red clay satisfies both criteria 2 and especially 3. As you've implied though, red clay might already be too easy to acquire naturally. It also runs the risk of cluttering inventories, especially for surface cave spelunkers who don't really need clay right that second. Meanwhile, for example, galena nuggets satisfy criteria 1, 2, and 4 fairly well. These factors will be considered in the next mod update.

Pardon the long post, but in conclusion, I wish to create a space here for people to discuss both drop rates and drop criteria. User feedback is much appreciated.

Velaroz, Oct 31st 2025 at 12:51 AM

I've had them dropping their loot on the ground, only to harvest them and they're completely empty. This is when they dropped maybe a flax and a nugget, so all of two items.

I've also had them drop items when taking damage/near death, but still alive. Which I think is funny, to say the least.

 

I just find it odd that they'd drop clay when clay is rather easy to find, especially red clay, which is the more abundant. Though I guess it could be construed that their bodies are now made of clay, in a sense, when looking at them.

AffluenzaShot , Oct 30th 2025 at 10:47 PM

Velaroz Duly noted! I may consider re-adding galena nuggets in the next patch. The drop rates were already so low for them that the risk of overflowing the 8-slot loot limit would be negligible, which BTW might be what's causing monsters to physically drop their loot, although I haven't been able to replicate that just yet. If that's the case, I'll see if I need to adjust the loot slots for that.

Velaroz, Oct 30th 2025 at 10:33 PM

I'd have sooner kept the Galena nuggets and not had the clay added.

But that's personal preferences, to be honest.

Still a nice mod to have to ensure there's some reward for engaging in combat outside of "Not getting killed", more consistently.

 

I have noticed that mobs sometimes physically drop the items they would on death on some damage hits, rather than all the rewards being strictly gotten after harvesting/looting their corpse.

AffluenzaShot , Sep 29th 2025 at 11:42 PM

Skaface443 Just a quick heads up, I finally updated this mod to 1.21! Thanks for helping me figure it out!

AffluenzaShot , Sep 25th 2025 at 2:56 AM (modified Sep 25th 2025 at 3:02 AM)

Skaface443 Anyone is more than welcome to make a fork for it, although I'll see if I can get it updated by next week.

Skaface443, Sep 23rd 2025 at 7:38 PM

AffluenzaShot are you going to update for 1.21.X or is it ok if I fork it?

Updating it should be rather trivial. Just replace entities/land/xxx.json with entities/lore/xxx.json and your golden.

pngwn, Sep 23rd 2025 at 7:24 PM

Hoping for a 1.21 update! :D

NylonCat, Aug 27th 2025 at 7:10 PM

Perhaps a useful bit of info if AffluenzaShot plans to update this mod for 1.21 - according to the author of Rust Drops, the update changed where entity files are located. Perhaps that plays a role in why this mod no longer works in the 1.21 stable release.
I sadly lack any talent for modding, so i'm not sure what changes would be required on the mods end. I'll happily help test any potential patches though.

Willownezz, Aug 24th 2025 at 10:59 PM

installed in 1.21rc7, but no drops from mobs, so I believe thats its not working at the moment!

WolfAB, Jun 26th 2025 at 1:51 PM

Hi, I attempted to add molybdochalkos bits to the loot table, roughly similar to the copper nuggets. However the mod manager refused to read or find the edited version of the mod, and I had to swap back to the origional. I tried something simillar with another mod and had similar results. I am extremely new to this stuff and any advice would be great.

AffluenzaShot , Jun 16th 2025 at 4:35 PM

@eerino Hi, thanks for bringing this to my attention. It has been a while since I've participated in VS modding, but my best bet for the cause of the freezing is perhaps a compatibility error with either newer versions of VS or another mob-related mod. Let me know if the issue persists, we may be able to find the cause through the server/client logs given enough time and effort.

eerino, Jun 16th 2025 at 12:37 AM

So I've been freezing and having to force close often— for a while now. I finally boiled it down to either Rust Drops or your Monster Nugget Drops. It's MND my friend. 

It's the only mod out of 60, that when removed, stops the issue. 

I don't know how helpful I can be regarding the issue. Other than the embaressing many many files I have tracking the crashing.

I did have some "crashes" long ago that when I checked debug after they contained:

[Debug] drifter-tainted attempted to play an animation code which its shape does not have: "standhurt"

[Debug] drifter-corrupt attempted to play an animation code which its shape does not have: "standhurt"

 

The frustrating part, and why it took so long, was how the game wasn't actually crashing -just unresponsive- so I wasn't getting crash reports.

Ixon, Mar 22nd 2025 at 8:50 PM

will this work for 1.20.6?

AffluenzaShot , Feb 28th 2025 at 10:40 PM

RowanSkie Yes, you can do that if you wish. If it's too much of a hassle though, I'm willing to add gold drops back, although probably at lower rates than silver.

Before last patch, for some reason I was getting like 4 gold nuggets for every silver nugget, despite them having the same drop rate values (I triple-checked the numbers). Unless it was just coincidence, there might be an error with the game's RNG seeding.

RowanSkie, Feb 28th 2025 at 12:11 PM

...should I stay in 1.1 until I have 20 gold nuggets?

DUCATISLO, Feb 28th 2025 at 11:36 AM

nice another update gg

AffluenzaShot , Feb 13th 2025 at 8:21 PM

RowanSkie I tested both 1.20.* and 1.20* and still got the same "failed parsing version string" error. The wiki doesn't mention any alternative syntax either, so I guess it's back to specific version numbers.

DUCATISLO, Feb 12th 2025 at 10:37 AM

well they are made from metal

RowanSkie, Feb 12th 2025 at 9:20 AM

I mean, I think * works too.

AffluenzaShot , Feb 12th 2025 at 8:44 AM

RowanSkie That must be a sign that I should replace that x with an actual number. Usually mods should be compatible with any version of 1.20, but I'm just gonna set it as 1.20.3, just to get rid of that warning message for now.

RowanSkie, Feb 11th 2025 at 2:37 PM

I've been getting weird one-liner logs related to this mod about your SemVer usage, by the way.

11.2.2025 22:27:20 [Warning] [monsternuggetdrops] Dependency 'game': Failed parsing version string '1.20.x' at index 5: Expected PATCH version number, found 'x' (best guess: 1.20.0-x)

XurxoMF, Feb 6th 2025 at 2:12 PM

Cool mod. The new monsters had no loot almost... tt was not profitable for you to kill them... not they are.