
Mods / Monster Nugget Drops
Tags:
#QoL
#Tweak
Author: AffluenzaShot
Side: Both
Created: Feb 5th at 11:37 PM
Last modified: Feb 28th at 7:20 AM
Downloads: 2216
Follow Unfollow 50
Author: AffluenzaShot
Side: Both
Created: Feb 5th at 11:37 PM
Last modified: Feb 28th at 7:20 AM
Downloads: 2216
Follow Unfollow 50
Latest file for
v1.20.4:
MonsterNuggetDrops_VS1.20_v1.1.1.zip
1-click install
The loathsome fiends that escape the world of rust are seemingly drawn to all those crusty, corroded minerals laying about. Fancy yourself brave enough to slay them and maybe you can pry some out of their unforgiving clutches.
This mod intends to make rust monster slaying more rewarding. This mod includes the following changes:
- Adds the chance of valuable ore nuggets to drop from drifters, bowtorns, and shivers, with higher-tier ores dropping from stronger monsters!
- Increases drop rates for flax, temporal gears, and rusty gears by around 25-50% for drifters, bowtorns, and shivers
- Bowtorns and shivers have an additional drop rate increase by up to 50% more than drifters
- Loot window slots have been doubled from 4 to 8 for drifters, bowtorns, and shivers
- Temporal gears are now stackable up to 16!
You can preview both the old and new loot tables in the spoiler below.
Loot Drop Rate Comparison Tables
Default Monster Drop Rates:
All Surface Monsters | All Deep Monsters | All Tainted Monsters | All Corrupted Monsters | All Nightmare Monsters | All Max Tier Monsters | |
Flax Fibers | 20% | 40% | 60% | 80% | 100% | 200% |
Temporal Gears | 2.76% | 3.33% | 3.99% | 4.66% | 5.33% | 100% ± 40% |
Rusty Gears | 1% | 3% | 7% | 10% | 20% | 500% ± 250% |
Jonas Parts | 0% | 0% | 0% | 0% | 0% | 40% |
New Drifter Drop Rates:
Surface Drifters |
Deep Drifters |
Tainted Drifters |
Corrupted Drifters |
Nightmare Drifters |
Double-Headed Drifters |
|
Flax Fibers | 25% | 50% | 75% | 100% | 150% | 300% |
Temporal Gears | 5% | 6.25% | 7.5% | 8.75% | 10% | 100% ± 40% |
Rusty Gears | 2.5% | 5% | 10% | 20% | 40% | 500% ± 250% |
Jonas Parts | 0% | 0% | 0% | 0% | 0% | 40% |
Native Copper Nuggets |
25% | 20% | 15% | 10% | 5% | 0% |
Cassiterite (Tin) Nugs. |
0% | 10% | 15% | 20% | 25% | 0% |
Hematite (Iron) Nuggets |
0% | 2% | 20% | 40% | 60% | 100% ± 100% |
Sphalerite (Zinc) Nugs. |
5% | 5% | 5% | 5% | 5% | 0% |
Galena (Lead) Nuggets |
2% | 2% | 2% | 2% | 2% | 0% |
Native Silver Nuggets |
0.2% | 0.4% | 0.6% | 0.8% | 1% | 2% |
New Bowtorn/Shiver Drop Rates:
Surface Bowtorns/Shivers |
Deep Bowtorns/Shivers |
Tainted Bowtorns/Shivers |
Corrupted Bowtorns/Shivers |
Nightmare Bowtorns/Shivers |
Max Tier Bowtorns/Shivers |
|
Flax Fibers | 33.33% | 66.67% | 100% | 150% | 200% | 400% |
Temporal Gears | 5% | 6.25% | 7.5% | 8.75% | 10% | 100% ± 40% |
Rusty Gears | 5% | 7.5% | 15% | 30% | 60% | 600% ± 300% |
Jonas Parts | 0% | 0% | 0% | 0% | 0% | 60% |
Native Copper Nuggets |
33.33% | 25% | 20% | 15% | 7.5% | 0% |
Cassiterite (Tin) Nugs. |
0% | 15% | 20% | 25% | 30% | 0% |
Hematite (Iron) Nuggets |
0% | 3% | 30% | 60% | 90% | 150% ± 100% |
Sphalerite (Zinc) Nugs. |
7.5% | 7.5% | 7.5% | 7.5% | 7.5% | 0% |
Galena (Lead) Nuggets |
3% | 3% | 3% | 3% | 3% | 0% |
Native Silver Nuggets |
0.4% | 0.8% | 1.2% | 1.6% | 2% | 4% |
Special thanks to Wr4th_0f_D0g for setting up the mod files and assisting with drop rate values.
Version | For Game version | Downloads | Release date | Changelog | Download | 1-click mod install* |
---|---|---|---|---|---|---|
v1.1.1 | 848 | Feb 28th at 7:20 AM | Show | MonsterNuggetDrops_VS1.20_v1.1.1.zip | Install now | |
v1.1.0 | 994 | Feb 12th at 8:50 AM | Show | MonsterNuggetDrops_VS1.20_v1.1.zip | Install now | |
v1.0.0 | 374 | Feb 6th at 12:10 AM | Show | MonsterNuggetDrops_VS1.20_v1.0.zip | Install now |
RowanSkie Yes, you can do that if you wish. If it's too much of a hassle though, I'm willing to add gold drops back, although probably at lower rates than silver.
Before last patch, for some reason I was getting like 4 gold nuggets for every silver nugget, despite them having the same drop rate values (I triple-checked the numbers). Unless it was just coincidence, there might be an error with the game's RNG seeding.
...should I stay in 1.1 until I have 20 gold nuggets?
nice another update gg
RowanSkie I tested both 1.20.* and 1.20* and still got the same "failed parsing version string" error. The wiki doesn't mention any alternative syntax either, so I guess it's back to specific version numbers.
well they are made from metal
I mean, I think * works too.
RowanSkie That must be a sign that I should replace that x with an actual number. Usually mods should be compatible with any version of 1.20, but I'm just gonna set it as 1.20.3, just to get rid of that warning message for now.
I've been getting weird one-liner logs related to this mod about your SemVer usage, by the way.
11.2.2025 22:27:20 [Warning] [monsternuggetdrops] Dependency 'game': Failed parsing version string '1.20.x' at index 5: Expected PATCH version number, found 'x' (best guess: 1.20.0-x)
Cool mod. The new monsters had no loot almost... tt was not profitable for you to kill them... not they are.