Mods / ModernAtlas
- Tags:
- Author:
- Arcylisz
- Side:
- Client
- Created:
- Aug 14th at 7:32 PM
- Last modified:
- Sep 2nd at 3:40 PM
- Downloads:
- 352
-
Recommended download (for Vintage Story 1.22.3 - 1.22.7):
modernatlas_0.6.9.zip 1-click install
WARNING: This project was created entirely by AI (ChatGPT 5.6: Sol xhigh and Luna Max), Exceptionally temporary with Claude (Opus 5).
ModernAtlas only displays terrain that has already been loaded by your game. It does not generate or reveal unexplored areas of the world.
Multiplayer compatibility
ModernAtlas can still be installed client-side on servers that do not have the mod.
When ModernAtlas 0.6.9 is installed on a server, every connecting client must also have ModernAtlas with the matching network version. Older clients and clients without the mod will be rejected before joining.
Press G to open a 3D atlas of the world around you.
Default key: G, rebindable in Controls after entering a world
| Mode: | Description |
| Safe | It shows the loaded 3D terrian, climate and basic map information, but hides sensitive data such as caves, ores, entities inspection (hp, name and some info), blocks and dropped-item search and the zero-degree camera |
| Creative | In Creative Mode, all features are unlocked and animations are skipped |
| Cheat | Includes everything from Safe Mode. The game asks whether you want to use Safe Mode or Cheat Mode |
Commands:
/ma cheat on
/ma cheat off
/ma
/ma help
/ma low - apply low settings in ModernAtlas
/ma high - apply high settings in ModernAtlas
/ma admin - Open the server policy panel (requires the controlserver privilege)
| Mod Version | Mod Identifier | For Game version | Downloads | Released | Changelog | Download | 1-click mod install* |
|---|---|---|---|---|---|---|---|
| 0.6.9 | modernatlas | 92 | Sep 2nd at 3:40 PM | modernatlas_0.6.9.zip | 1-click install | ||
|
This release adds optional server-side administration and owner-controlled multiplayer policies. | |||||||
| 0.6.8 | modernatlas | 88 | Aug 26th at 9:04 AM | modernatlas_0.6.8.zip | 1-click install | ||
|
## ModernAtlas 0.6.8 | |||||||
| 0.6.7 | modernatlas | 62 | Aug 20th at 10:26 PM | Release Retracted | |||
Retraction Reason:This release contains unintended FPS-limiting behavior that may interfere with Vintage Story's global frame pacing and performance settings. I was not aware that this behavior had been introduced, and I do not authorize ModernAtlas to modify or limit the game's FPS. Users should update to version 0.6.8, where this behavior has been removed and performance controls are strictly limited to atlas-owned work. Changelog:
| |||||||
| 0.6.6 | modernatlas | 110 | Aug 14th at 9:03 PM | Release Retracted | |||
Retraction Reason:This release contains unintended FPS-limiting behavior that may interfere with Vintage Story's global frame pacing and performance settings. I was not aware that this behavior had been introduced, and I do not authorize ModernAtlas to modify or limit the game's FPS. Users should update to version 0.6.8, where this behavior has been removed and performance controls are strictly limited to atlas-owned work. Changelog:New Mod Release
| |||||||



This is genuinely awesome. is it possible to disable settiongs for other players if you own a server?
It will next update
This is amazingly ambitious, I love it. Going to be building my Cartography domain with this being the final tier benefit of. I'll let you know if I come across any bugs or performance improvements. Arcylisz
👍 Thanks. I just found one bug: when the door is open, it doesn’t show up in Atlas.
I’ll also try to make a few more performance improvements.
Installed mod v0.6.7 alongside Vintage Story v1.22.7
Opened the atlas and only saw the grey background, mousing over the area showed tool-tips, so the atlas was pulling map-data but not rendering the image.
Theres also a very noticeable fps issue, there seems to be a scheduled event thats tanking fps and causing a stutter every 3 seconds (solid 75fps with a tiny stutter every 3-seconds, with fps count spiking to 0fps for a fraction of a second before bouncing back). Removing the atlas mod resolved the fps stuttering with no additional actions.
Latest version needs more testing.
Okay, thanks for the information. I’ll check it tomorrow
I checked the public 0.6.7 download and confirmed that it is the same version I tested locally.
I tested it successfully on Vintage Story 1.22.7 using a Ryzen 5 5600X, 48 GB of RAM and an Intel Arc B580. A friend has also tested it successfully using a Ryzen 5 5660X and an NVIDIA GeForce RTX 3060 Ti.
When you join a world and open the atlas for the first time, it is normal to see a grey background briefly while the renderer prepares the already-loaded terrain. The terrain should appear after a short moment. Did the atlas remain grey indefinitely for you, or did the terrain eventually load?
I need a little more information to determine what happened. Could you please send me your
client-main.logand, if possible, a short recording showing the grey atlas and how long it remains visible? I would also need some information about your PC, especially your CPU, GPU, amount of RAM. I have no idea yet how the mod behaves on other hardware configurations.The log can be found at
VintagestoryData/Logs/client-main.log. Please send it after reproducing the issue.You can also contact me on Discord: arcylisz_lord - (Nickname Arcylisz). It may be easier to share the log and recording there.
I’ll see what I can do, work on some fixes, and release a new public version next week.
Amazing mod
EWWWW AI!!! LEARN CODING YOURSELF
nope, do it yourself
this was so unnecessary to comment
Oh, sorry, I shouldn’t have added “the project was made by AI.” Then you would’ve liked the mod and used it
I can understand that AI is a heated subject and i am aware of people using AI as an support to cross check code or verify strings but that is also part of future development. You should still add the AI tag to the mod page, to comply with the mod rules, so people like that can just avoid your mod, so they aren't "forced" to comment how much they dislike AI :D
Hey, tested on multiplayer as client only and it works well. (you can safely set the side as client)
I second smt923 idea, hopefuly with an ability to render the images in higher resolution than the preview is.
Thank you for testing it in multiplayer.
For now, while it’s still in development, the “scale” + “zoom” options in the screenshot settings provide better image quality. Here’s a comparison between 1x scale and 8x scale https://imgur.com/a/O9DveSe .
It will be available next week.
Render on 3D scroll setting is causing a flickering from a fullscreen map to the scroll map in the bottom left corner of my screen. Can share screens in discord.
I’ll take care of it.
if we can get some way to export like a nice size image out of this that would b e pretty cool
I’ll add it to the To-Do list
Tried it, pretty spiffy, and speedy.
First time leaving a comment—here's my situation: OH MY GOD.
Dude, how? 😯