
Mods / Metal Cooking Pots
Author: Yoldovahkriid
Side: Both
Created: Apr 22nd at 8:06 PM
Last modified: Jul 2nd at 1:31 PM
Downloads: 9628
Follow Unfollow 230
Recommended download (for Vintage Story 1.20.10 and 1.20.11 - 1.20.12):
metalpots_1.3.2.zip
1-click install
Ever felt that cooking pots were to small or had no variety? Me too! This Mod aims to change that by adding new cooking pots made from metal. Now youll be able to cook up to 24 servings in one go! Works also for making Sulfuric Acid, Pitch Glue, etc.
V1.3.0 Now also comes with Metal Crocks! Create Crocks from most metals, fill them with up to 8 Servings and seal them with a soldering iron!
Known Compatibility:
- Expanded Foods
- XSkills
- Level UP
IMPORTANT WHEN USING LEVEL UP:
Before starting or joining a world delete the ModConfig folder for Level UP located here (on Windows) %appdata%\VintagestoryData\ModConfig . Otherwise this mods patches will not be applied to the Level Up Mod.
This mod includes lang files for the following Languages:
- English by me
- German by me
- Ukranian by justOmi
Want to add more Translations? Feel free to send me lang files for other languages on Discord
Mod Version | For Game version | Downloads | Release date | Changelog | Download | 1-click mod install* |
---|---|---|---|---|---|---|
1.3.2 | 774 | Jul 2nd at 1:31 PM | metalpots_1.3.2.zip | 1-click install | ||
Added Ukranian Translations made by justOmi | ||||||
1.3.1 | 1186 | Jun 24th at 5:48 PM | metalpots_1.3.1.zip | 1-click install | ||
Added compat for Metal Crocks with Food Shelves | ||||||
1.3.0 | 579 | Jun 21st at 10:48 PM | metalpots_1.3.0.zip | 1-click install | ||
Added Metal Crocks. Fill them with up to 8 Portions and seal them with a Soldering Iron! | ||||||
1.2.3 | 721 | Jun 14th at 7:38 PM | metalpots_1.2.3.zip | 1-click install | ||
Added a faint glow to Uranium Pots | ||||||
1.2.2 | 174 | Jun 14th at 2:18 PM | metalpots_1.2.2.zip | 1-click install | ||
Added a few missing recipes for some variants. Fixed a bug where the game crashed when placing residue-covered pots. Updated Lang files. Pots will now display the used material. | ||||||
1.2.1 | 1703 | May 29th at 9:49 PM | metalpots_1.2.1.zip | 1-click install | ||
Added: | ||||||
1.2.0 | 3342 | Apr 29th at 9:57 PM | metalpots_1.2.0.zip | 1-click install | ||
Compatible with Level Up, new Smithing Recipe, removed the requirement for a soldering iron | ||||||
1.1.0 | 877 | Apr 23rd at 8:21 PM | metalpots_1.1.0.zip | 1-click install | ||
Added Compat for XSkills | ||||||
1.0.1 | 59 | Apr 23rd at 5:41 PM | metalpots_1.0.1.zip | 1-click install | ||
Changed Cooking Pot Model (Added Trivet and made the pot physically smaller). Decreased Capacity from 30 ->24 (4x Vanilla). Should be consistent with the Vanilla Cooking Pot Voloume difference. | ||||||
1.0.0 | 209 | Apr 22nd at 8:35 PM | metalpots_1.0.0.zip | 1-click install | ||
First Release |
A friend told me that this mod doesn't use canning... it uses tinning,which is apparently a different process entirely. Called so because the cans were made of tin,and the solder was tin,all because it was better for shelf life of the food,and food-safe. Which makes me wonder; may we have tin crocks?
you should add a mechanic that makes copper go into the cooked meal if you use any acidic food in it, which makes you take a bit of damage (like pineapples) and make it heat up faster, also gotta give the ability to line the interior of copper pots with tin plates (i do believe tin bronze doesn't stop the copper from seaping) to stop acidic food from making the copper seap into the meal and deal damage to the player, that'd be a nice bit of realism that'd add more to the game (please make molybdochalkos pots and crocks/cans especially toxic, would be funny)
Riddle78 yeah I know that technically the radiation of common U-238 is fairly low. But ingesting it is nethertheless a health risk. And the decision to name the metal cans, crocks was made randomly. But I think it makes it easier t comare the cans with vanilla crocks.
Well,the thing is,over 99% of naturally occuring uranium can't reach a critical mass. Sure,it's radioactive,but not dangerously so. Our monitors and phones likely peddle more radiation. You'd sooner die from eating an acidic meal that came from a brass,lead,or pewter (With the Pewter mod) pot or crock/can,courtesy of zinc or lead poisoning.
Also,looking at the screenshots for the "crocks,"and how to seal them... isn't that just canning?
RuinousLibrarian you heard right Uranium Pots! Why not cook your food in a radioactive pot xD. When I have some time I might change that all food in Uranium pots deal damage to the player... might then also introduce lead pots!
Uranium pots? Looking to eat some Fallout food, huh.
wojtek16 Im not sure how that would fit into this mod without rebranding it, but Ill try to keep that in mind. For now I can recommend for the mugs this mod by Emblazing
Do you think you could add some type of variety to bowl? Like wood bowls or a mug? There was a content mod in 1.19.8 that did something like this, but I think it fell off and heard nothing about it, it was called tavern something
Demonocolips yeah found that out while asking on the VS Discord channel. And sorry that I never came around fixing this I had read it but forgot to look into it. But with v1.2.1 this should now work correctly.
yes when the vanilla pot is finished cooking you can leave it on the firepit and remove portions from it with a bowl in your hand. just have it finish cooking and when the cover disappears you can remove a portion with a bowl. same as removing multiple portions with a crock.
you can't do this with the metal pot. you need to remove it from the firepit and place it on the ground seperately in order to do this or open the interface and click a bowl on its icon.
i reported the same issue a couple weeks ago.
LillyLeaf nvm I fixed it with the latest update
LillyLeaf what do you mean? Like when the pot finished cooking and inside the output slot? I wasnt even aware before I published the mod that you could take out portions while the pot is in your inventory. But I have not been able to take out portions from vanilla cooking pots while they are in the output slot either. Do you have any other mods that couldve added that functionality? Or could you send me a screenshot of the situation you are talking about (in case I am misunderstanding something here)?
The one complaint I have is that you can't take portions when it's in a firepit. I'm really hoping this get's changed sometime.
Other than that, an absolutely lovely addition!
Yukari_75 Okay just looked into the publicaly available source code of the game and found that there has indeed been a change/Update to the CookingRecipe class which during the update to 1.20 which introduced the missing function. So I will have to sadly inform you that I wont be able to fix the issue.
Nope Ap0ll0x, that was using only this mod and Pewter(including it's addons, I suspect the cause is a change(from 1.19.8 to 1.20+) in where the relavent code is or perhaps how cooking is handled since the vanilla cooking pot worked just fine in my testing
Addition: To be certain of my assumption that Pewter wasn't the problem, I've tested this mod alone with only the base game of 1.19.8 and got the same error.
Addition 2: made a slight edit as a second possible cause of the issue occurred to me
Yukari_75 huh, thats strange that error shoudnt happen as that would mean that a vanilla function is missing. Do you have any other mods installed that might have overridden or replaced vanilla methods?
So I decided to test if this mod works in 1.19.8 and as far as I can tell the only issue seems to be that you can't actually cook anything using the pots once you make them, error bellow
at MetalPots.System.Cooking.MPBlockCookingContainers.DoSmelt(IWorldAccessor world, ISlotProvider cookingSlotsProvider, ItemSlot inputSlot, ItemSlot outputSlot)
at Vintagestory.GameContent.BlockEntityFirepit.smeltItems() in VSSurvivalMod\BlockEntity\Firepit\BEFirepit.cs:line 569
at Vintagestory.GameContent.BlockEntityFirepit.OnBurnTick(Single dt) in VSSurvivalMod\BlockEntity\Firepit\BEFirepit.cs:line 293
at Vintagestory.Common.GameTickListener.OnTriggered(Int64 ellapsedMilliseconds) in VintagestoryLib\Common\Model\GameTickListener.cs:line 27
TheCrazyKid with xSkills it starts at the regular 24 and goes up till 48 Servings with max level
how dose this work with xkill for cooking serveing will it start at a small servering them level up or dose it be 24 and go even higher with a perk for xskills
I found the challenge of smithing the pot interesting; it's more of a puzzle than anything else I've smithed thus far. But I do agree that the number of ingots needed was a tad excessive. Perhaps my real complaint is that the vanilla smithing is too easy.
Mollycoddle Okay just made an update the mod should now work with the Level Up mod. Please Mind the above Disclaimer/Notice.
Ok so I don't agree with the smithing comments at all. Making the pot was fun and the cost was reasonable imho.
That said, I may have found an unintended behavior in this mod.
Whenever something I cook with the metal pot rots in a bowl, it says in the inventory that it is full of as many rot as there were servings in the pot, and then when I clean the bowl it returns more than that amount, so if it said it was 29 rot in the inventory it will return somewhere between 32 and over 100 when thrown in water.
I checked this with a second recipe and got the same result. (Edit) I also checked with the regular pot and it's acting normal.
Great mod otherwise though I love it!
Ap0ll0x
I think smithing the pots is fine, the issue is just amount of material needed being a bit much along with the top section being hollow making things difficult. If you reduced the bottom part to 7x7 at the base rather than 8x8 it would be a bit more managable and only require 3 ingots at most. then, for the top part, instead of making it a hallow ring, make it a lid!
5x5, flat, with a knob on top like the model. That would only take one ingot to do.
like this.
join the two together and you have a pot. one that costs 4 ingots instead of 6-7 and is much easier to smith.
SpookyJ Thank you for your Feedback. I see that the Metalpot smithing recipe is quite tedious/difficult. Thats why I am currently working on a clay mold for all the castable metals. However I am honestly not sure what to do with iron, steel,titanium (unobtainable in survival unless a mod adds a way to melt titanium), etc. Currently thinking of just requiring 1-2 Plates + Metal Rod + Hammer. And about the Cooking Time it is actually just vanilla scaling. I am kinda used to Expanded Foods Syrup Recipe taking so long so I wasnt aware that people would be bothered by it.
Caliess most Lantern materials are there however I had removed some like Bismuth due to their low melting point. I could've included them however I felt that these were too unrealistic.Molybdchalkos is actually included as the toxicity of lead was not known for a long time.
Aspendosia No it does not. Cooking Lime into Quicklime is technically a baking/firepit recipe and not a cooking/meal recipe (unlike Sulfuric Acid or Pot Ash)
Mollycoddle could you please create an issue over at the issue tracker and send me all the logs?
This is causing errors with LevelUP; it wants to modify the output of the pot, but has no value for it.
28.4.2025 18:12:57 [Notification] [LevelUP] Cooking overflowed, too many players? or there is a missing recipe causing reheating bug? recipe: metalpots:metalpot-molybdochalkos-cooked, stats and experience ignored, X: 4098606, Y: 167, Z: 4097666, if recipe is missing please add in configs/levelstats/cookingpots.json or configs/levelstats/cookingsingles.json
Does this also work for cooking lime into quicklime? Be useful if it did, speaking as a plaster walls addict...
any chance we could get all the lantern metals for the pots? except maybe molybdchalkos, thats got lead. but I'd like a green bismuth pot just because it looks cool
After using this mod I have some thoughts and suggestions:
First, maybe lower the overall ingot cost of pots. It seems that you need like 6 or 7 for a full pot which is a bit much for just being able to cook more portions on one firepit. I figured it would be like 2 or 3. Second, splitting the pot into two parts seems uneccesary and makes smithing harder and more time consuming than it really ought to be. The pot top is incredibly tricky to smith given the hole in the center and tall walls on the sides. Third, the cooking time seems fairly long, it could be shorter.
If it was just one smithing recipe and only cost 2-3 ingots per pot, then it would be worth the material cost for bulk cooking for sure, but the material cost seems overly harsh at the moment considering the payoff. After making one in survival, it doesn't really seem worth it to make more if it means spending another ~7 ingots of material.
Things I liked:
The models are very nice. I think they match the feel of the game perfectly and would fit well in the vanilla game.
Bulk cooking is very convenient and worth doing if you have a lot of cooking to do. Especially good for things you make a lot of like Jam or candles which are very repetitive otherwise
lowering the max amount from 30 to 24 was the right call. I feel like 18-24 is the perfect amount for pots like this. enough that it's convenient to use but not too much that you feel like you are waiting on getting just enough ingredients to justify using it.
Variety of materials adds plenty of flexibility in terms of choice.
Cool!
the smithing recipe is brutal😓
well thats too bad. keeping the old pot on the heat meant it never started rotting and you could just keep it warm.
Demonocolips Found that you have to place down the pot before you can pick up portions with crockpots/bowls, cant do it in campfire.
definitely needed, though i cant seem to just pick up food by interacting with a bowl like i can with the standard cooking pot, i can get it from the menu just not directly from the pot. is this intended or is there something on my end?
Ap0ll0x Thx for the fix but my god the time it takes to cook a pot each with 60 in the slots
New favorite mod, gonna install once I get back home!
MystXeno This mod should now work with XSkills. Have Fun !
oh wow! 30 servings/Liters is a lot but after making sturdy leather out of a 6 portion slot makes me glad this is here!
tofiktofik thank you for the suggestion. Just updated the model. However I personally feel like that different metals should not have different serving sizes. I based the current serving size on the voloume difference between the Vanilla cooking pot and these new metal cooking pots.
Damn that sucks :/
MystXeno just cooked a meal, and nope not compatible with Xskill.
Oh my god I've been wanting this for so long. THANK YOU! I can finally cook for a group without having a dozen campfires and cooking pots!
question does it work with xskills?
YO!
I've always wanted to do this. But realized it wasn't inherently supported, and only just learned the C# modding.
Nice!
a steel hunting cauldron could have a capacity of 28 liters, a copper one 10 liters, etc. 3 legs for the cauldron would be useful, it would look more like a hunting cauldron
These look great! Would raising them above the campfire on a small trivet or stones be possible?
this is cool but 30 servings in one pot seems a bit much imo.