Mods / Fauna of the Stone Age: Meiolaniidae

Tags: #Crafting #Creatures #Food #Furniture
Author: Tentharchitect
Side: Both
Created: Jan 31st 2025 at 5:07 PM
Last modified: Jan 7th at 12:07 AM
Downloads: 56342
Follow Unfollow 665

Recommended download (for Vintage Story 1.21.6):
FotSA-Meiolaniidae-v0.1.10.zip  1-click install


A collection of horned turtles from the extinct family Meiolaniidae, these ancient animals will act as a rare discovery in subtropical and tropical regions. Currently this mod only has Owen’s horned turtle, the rest will come at a later date!

This mod includes:

Stats
Common Name Scientific name Weight Health Height Damage Temp Precip Foliage Needs Altitude Group Size Meat Drops Fat Drops Hide Drops Other Drops Diet
Owen's horned turtle Ninjemys oweni 200/12 19/5 2m L 9t2 16-22 50-70 0-80% 1.1-1.3 1 M&F 22-26, 1 4-5 0 Shells
Vegetables, grass, nibble crops



Features:
Most species have a unique shell drop that can be used as a decoration or to craft a taxidermy model of the animal..


A big thanks to Flishster for commissioning the Owen’s horned turtle!
And a big thanks to everyone who gave feedback and assistance!

FAQ
Q: How do I domesticate the animals in this pack?

A: Get a male and female adult of a given species within 10 blocks, wait until the female is ready to mate and feed her the sufficient number of portions and the male at least one. Different species require different amounts and can be found in the entity file under the multiply section. Animals can be fed either by dropping items on the ground or by using the large trough. The small trough is not supported at this time due to patching formats. Each species diet can be found in this mod's description or in their entity file under the diet section. After 10 generations, entities stop attacking the player and after 10 generations they will no longer flee the player. Only the mother's generation matters for progressing generations.


Q: Why so many animal packs? Can't you make one giant one?

A: The combined size of this series exceeds the Mod data base's file upload size limit and therefore could not be hosted on this site, making it extremely difficult for servers to use. What's more, I don't know just how large certain clade file sizes will get as new features come out and I want to ensure they don't need to be split in the future, as that may cause considerable server issues. Whenever mod packs are implemented, or if there are other resources for creating a more organized bundle, I will do so.



Q: Is this mod safe to add and remove to an existing world?

A: Yes, this mod series is safe to add and remove. Items from this mod that have been placed will be invisible or appear as question blocks if the mod is removed but can be safely broken.

 

 

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
0.1.10 meiolaniidae 6358 Jan 7th at 12:07 AM FotSA-Meiolaniidae-v0.1.10.zip 1-click install

Updated-1 shell is always dropped from killed animals

0.1.9 meiolaniidae 1436 Dec 30th 2025 at 5:38 PM FotSA-Meiolaniidae-v0.1.9.zip 1-click install

Added-French Translation (Thanks Laerinok!)

0.1.8 meiolaniidae 8052 Oct 28th 2025 at 9:25 PM FotSA-Meiolaniidae-v0.1.8.zip 1-click install

Added-Weighted diet
Updated-Trappable format for 1.21

0.1.7 meiolaniidae
1.21.4 - 1.21.5
8444 Sep 23rd 2025 at 3:33 PM FotSA-Meiolaniidae-v0.1.7.zip 1-click install


Added- Creature tags
Added-Ukrainian translation (Thanks Deanbro!)
Fixed-Animal interaction patches for 1.21
Fixed-Knockback resistance
Fixed-Meal patches for 1.21

0.1.6 meiolaniidae
1.20.11 - 1.20.12
12532 May 12th 2025 at 4:49 PM FotSA-Meiolaniidae-v0.1.6.zip 1-click install

Fixed-Group name string malformed, not showing up on troughs correctly

0.1.5 meiolaniidae
1.20.9 - 1.20.10
2379 Apr 30th 2025 at 8:22 PM FotSA-Meiolaniidae-v0.1.5.zip 1-click install

Added-Devil interactions

0.1.4 meiolaniidae 4130 Apr 5th 2025 at 12:00 AM FotSA-Meiolaniidae-v0.1.4.zip 1-click install

Added-Worldgen spawn
Tweaked-spawn criteria

0.1.3 meiolaniidae
1.20.5 - 1.20.7
4245 Mar 10th 2025 at 4:13 PM FotSA-Meiolaniidae-v0.1.3.zip 1-click install

Added-Thylacoleo interactions

0.1.2 meiolaniidae 3581 Feb 19th 2025 at 10:17 PM FotSA-Meiolaniidae-v0.1.2.zip 1-click install

Added-Civet interactions

0.1.1 meiolaniidae 1946 Feb 14th 2025 at 6:09 PM FotSA-Meiolaniidae-v0.1.1.zip 1-click install

Fixed-Base game animal patch format updated to 1.20.4

0.1.0 meiolaniidae 3236 Jan 31st 2025 at 5:09 PM FotSA-Meiolaniidae-v0.1.0.zip 1-click install

Launch


20 Comments (oldest first | newest first)

Beedy, Dec 6th 2025 at 11:09 PM

Can you add normal still living turtles too?

1noden, Nov 29th 2025 at 7:33 PM

tutel :D

Blandz, Nov 11th 2025 at 10:50 PM

Thanks for all the animals you have provided to the community! 

Tentharchitect , Sep 27th 2025 at 10:25 PM

So lot to cover, this has been an ongoing debate over the last two+ years of the series and I'll try to summarize as best I can. CannelleYT

Yes, a demographic of my user base thinks this mod series gives too much food and want a gamified amount. A demographic also thinks it doesn't give enough food as it is unrealistic and the current number reflects a compromise between these camps and my own preferences.

Yes, a single elephant should be more than enough to survive for weeks. IRL they could support an individual for over a decade and the idea of making killing an animal that large only support you for a day or two makes me uncomfortable. 

The numbers you are listing are on two ends of an equation, the pre-modifier numbers and post modier numbers. Base game wild boar give 7-11 meat pre-modifer, just like how these 200kg turtles give 22-26 pre-modifiers. The game has a number of modifiers for drop amounts, class, death type, current animal weight and more and the final result can be as little as 17% the lower range of their pre-modifier numbers. So with the worst RNG and conditions, you might get as little as 3kg of meat from this 200kg turtle as it is now. On average, you'll get around 12-16kg, with some variance based on class. This seems to be in line with your preferences as the vast majority of my 300ish animals are under 200kg so you'll get about your preferred amount per kill. 

Hides are about to rot in the coming updates, and will be a sink of fat for preservation. I try to calculate the square footage of irl pelts when coming up with the hide quantities based on what Tyron told me they represented when I first started and I'm not going to recalculate all 900 hide drops to something less realistic after I put in that work.

CannelleYT, Sep 27th 2025 at 9:01 PM

The mods in this series give way too much food. A single elephant is enough to survive for days or even weeks. I find it kills the desire to hunt.

Even this turtle gives 22-26 pieces of food, while a wild boar only gives 4. A good average, in my opinion, would be 8-12 per animal killed.

Same goes for fat and hides, they give way too much.

Tentharchitect , Jun 9th 2025 at 5:38 PM

I answered B0YAR's question in one of the 16 other places they posted it, but to answer it here I have had too many compatibility requests to reasonably do and will be focusing on completing my projects before focusing on compatibility. I believe Butchery is already compatible, just without unique art assets. 
As for the two mods, I try to group my mods close to the Family level, though not exclusively. Turtles are one group where I'm undecided on how many families I'll try to make by the end of my project, and if I do a large number of them the mod size might exceed the upload limit if I'd bundled them all into a single Turtle+ Stem-Turtle pack Arthopleura

Arthopleura, Jun 7th 2025 at 4:39 PM

I also would like it if you where adding compatibility with butchering yourself.

Also, why did you made 2 different mods for turtle instead of only one ?

B0YAR, May 28th 2025 at 3:45 PM

Tentharchitect

Please add compatibility with Butchering mod. We love hunt on this creatures and cook them! Yammy!

Tentharchitect , May 14th 2025 at 3:02 AM

Commissions are currently closed until my summer job is over in September. I'll be posting in my Author description when there are slots open.

Figglewin, May 14th 2025 at 1:44 AM

Tentharchitect Are you accepting commissions? I'd love to commission a shark mod

Tentharchitect , Feb 16th 2025 at 11:49 PM

I've considered adding more derived products but found the process of modding them pretty uninteresting, I much prefer making new animals than spending time on new items. That said, I'm hopeful that other folks make add-on mods for my animal's products

Ixon, Feb 16th 2025 at 9:45 PM

could you add in the ability to break turtle shells to use their scoots for tools or use the turtle shell for other early game crafts?

Tentharchitect , Feb 16th 2025 at 6:03 PM

No plans for sharks unless I get a commission for them. Crocodiles, alligators and gharials are on the list, as are hippos BadCake

BadCake, Feb 16th 2025 at 5:52 AM

any plans to add sharks at somepoint? or some other aquatic predators? crocodiles maybe

Yelb, Feb 3rd 2025 at 3:10 PM

Awesome again, thanks

AlexIsAce, Feb 1st 2025 at 7:11 PM

Tutles!! Thank you for another awesome mod!

Evernite, Feb 1st 2025 at 1:04 PM

omg TURTLES, Yay!!!

RocketPawcalypso, Feb 1st 2025 at 3:41 AM

YAY They're so cute! Thank you for your hard work on these awesome mods!

Mossywildviolets, Feb 1st 2025 at 1:12 AM

This makes me so happy turtles are my favorite! Thank you for all your wonderful mods

Husarior, Jan 31st 2025 at 5:23 PM

1 download per minute. Nice :)