Mods / Material Needs + A Culinary Artillery Compatibility Patch

Tags:
Crafting compatibility
Author:
BLimP
Side:
Both
Created:
Feb 21st at 12:11 AM
Last modified:
Mar 1st at 6:26 PM
Downloads:
473
Follow Unfollow 18
Latest release (for Vintage Story 1.21.6-rc.1 - 1.21.6, outdated):
MaterialNeedsACulinaryArtilleryCompatibilityPatch.zip  1-click install

Makes Material Needs use A Culinary Artillery's oak bark, and makes A Culinary Artillery use Material Needs's aged wood variants.

 

Requires Material Needs and A Culinary Artillery, obviously. You can view the changelog in the files tab for the versions of the mods that I made the patch for.

 

A new light aged rolling pin variant is added by this, but I only have en language support for it at the moment.

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
1.0.2 materialneedsaculinaryartillerycompatibilitypatch
1.21.6-rc.1 - 1.21.6
309 Mar 1st at 6:26 PM MaterialNeedsACulinaryArtilleryCompatibilityPatch.zip 1-click install
  • Remove unnecessary Expanded Foods dependency

 

Made for Material Needs 1.1.13 and A Culinary Artillery 2.0.0-dev.11. May or may not work for other versions.

1.0.1 materialneedsaculinaryartillerycompatibilitypatch
1.21.6-rc.1 - 1.21.6
39 Feb 28th at 4:49 AM MaterialNeedsACulinaryArtilleryCompatibilityPatch.zip 1-click install
  • Makes this patch behave more nicely with Ancient Tools and In Dappled Groves.
    • Note, this does not mean these mods are compatible with ACA and MN, just that this patch no longer causes errors with them. I believe IDG and MN are not useable at all with each other, whereas AT should work but AT and ACA use different bark items
    • I don't expect to make full compatibility with either AT or IDG as of now

 

Made for Material Needs 1.1.13 and A Culinary Artillery 2.0.0-dev.11. May or may not work for other versions.

1.0.0 materialneedsaculinaryartillerycompatibilitypatch
1.21.6-rc.1 - 1.21.6
125 Feb 21st at 12:26 AM MaterialNeedsACulinaryArtilleryCompatibilityPatch.zip 1-click install
  • use ACA oak bark in dark brown dye craft
  • add light aged wood variants for meat hook, bottle rack, bottle rack corner, and rolling pin
  • make aged rolling pin recipe use very aged debark log
  • prevent unwanted check of nonexistant debarked log variants

 

Made for Material Needs 1.1.13 and A Culinary Artillery 2.0.0-dev.11. May or may not work for other versions.


2 Comments (oldest first | newest first) (threaded | flat)

BLimP , Feb 28th at 4:54 AM (modified Feb 28th at 6:34 AM)

Sprezzo Thanks for reporting the issue, I assume you have Ancient Tools? It seems the original version of this patch had issues with Ancient Tools and In Dappled Groves, I made a fix

Note that this does not mean that I made Ancient Tools and In Dappled Groves compatible with Material Needs or A Culinary Artillery, just that this patch no longer causes errors with AT and IDG. I believe IDG and MN are not useable at all with each other, whereas AT should work but AT and ACA use different bark items to my understanding, could be wrong though

Let me know if the updated version works

Sprezzo, Feb 23rd at 4:30 PM

Hey, i'm getting this error on world creation, can't figure it out

23.2.2026 16:51:17 [Error] Patch 20 (target: game:recipes/grid/debarkedlog.json) in materialneedsaculinaryartillerycompatibilitypatch:patches/debarked-log-and-bark-changes.json failed because supplied path /2/ingredients/L/skipVariants is invalid: The json path /2/ingredients/L/skipVariants was not found. No such element '2' at the root path