
Mods / MareLib
Tags:
#Library
Author: sneezerstein
Side: Both
Created: Jan 30th at 3:45 PM
Last modified: May 3rd at 11:05 PM
Downloads: 3445
Follow Unfollow 32
Author: sneezerstein
Side: Both
Created: Jan 30th at 3:45 PM
Last modified: May 3rd at 11:05 PM
Downloads: 3445
Follow Unfollow 32
Latest release (for outdated Vintage Story v1.20.9):
marelib_2.6.2.zip
1-click install
library
Version | For Game version | Downloads | Release date | Changelog | Download | 1-click mod install* |
---|---|---|---|---|---|---|
v2.6.2 | 555 | May 3rd at 11:05 PM | Show | marelib_2.6.2.zip | 1-click install | |
v2.6.1 | 321 | Apr 30th at 7:16 AM | Show | marelib_2.6.1.zip | 1-click install | |
v2.6.0 | 114 | Apr 30th at 4:19 AM | Show | marelib_2.6.0.zip | 1-click install | |
v2.5.0 | 1144 | Mar 16th at 4:55 PM | Show | marelib_2.5.0.zip | 1-click install | |
v2.3.0 | 588 | Mar 6th at 10:11 AM | Show | marelib_2.3.0.zip | 1-click install | |
v2.2.0 | 285 | Feb 20th at 6:45 AM | Show | marelib_2.2.0.zip | 1-click install | |
v2.1.0 | 235 | Feb 15th at 5:53 PM | Show | marelib_2.1.0.zip | 1-click install | |
v2.0.0 | 86 | Feb 9th at 2:53 AM | Show | marelib_2.0.0.zip | 1-click install | |
v1.1.0 | 74 | Feb 4th at 2:05 AM | Show | marelib_1.1.0.zip | 1-click install | |
v1.0.0 | 42 | Jan 30th at 3:45 PM | Show | marelib_1.0.0.zip | 1-click install |
@GOTTLIEBBINICH the problem is it parses stuff as strings and it breaks with the german language. fixed but idk where else this will happen.
GOTTLIEBBINICH looks like you left the world and turned off the mod for some reason. I guess it threw an exception during disposing.
Running on 64 bit Windows 10.0.26100.0 with 16265 MB RAM
Game Version: v1.20.9 (Stable)
30.04.2025 23:42:03: Critical error occurred in the following mod: marelib@2.6.1
Loaded Mods: game@1.20.9, marelib@2.6.1, creative@1.20.9, survival@1.20.9
System.Exception: Asset fishing:shaders/blit.vert could not be found
at Vintagestory.Common.AssetManager.Get(AssetLocation Location) in VintagestoryLib\Common\FileIO\AssetManager.cs:line 289
at MareLib.MareShaderRegistry.RegisterShader(String vertPath, String fragPath, String geomPath, String shaderName) in D:\VSProjects\MareLib\MareLib\src\gl\MareShaderRegistry.cs:line 104
at MareLib.MareShaderRegistry.<>c.<Initialize>b__7_0() in D:\VSProjects\MareLib\MareLib\src\gl\MareShaderRegistry.cs:line 72
at Vintagestory.Client.NoObf.ClientEventManager.TriggerReloadShaders() in VintagestoryLib\Client\Util\ClientEventManager.cs:line 434
at Vintagestory.Client.NoObf.ShaderAPI.ReloadShaders() in VintagestoryLib\Client\API\ShaderAPI.cs:line 53
at Vintagestory.Client.NoObf.ClientSystemStartup.HandleServerReady(Packet_Server packet) in VintagestoryLib\Client\Systems\Startup.cs:line 917
at Vintagestory.Client.NoObf.ProcessPacketTask.ProcessPacket(Packet_Server packet) in VintagestoryLib\Client\Systems\ProcessPacketTask.cs:line 16
at Vintagestory.Client.NoObf.ProcessPacketTask.Run() in VintagestoryLib\Client\Systems\ProcessPacketTask.cs:line 10
at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 786
at Vintagestory.Client.GuiScreenConnectingToServer.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenConnectingToServer.cs:line 254
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 695
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 670
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 88
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 334
at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 130
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
Event Log entries for Vintagestory.exe, the latest 1
==================================
I agree with aloy and Turfish. This mod requires a description. Please give it a description.
As Aloy said, requires a description.
requires a description per modsite TOS
18.2.2025 02:09:01 [Server Error] [marelib] An exception was thrown when trying to start the mod:
18.2.2025 02:09:01 [Server Error] [marelib] Exception: Unable to load one or more of the requested types.
Could not load file or assembly 'csogg, Version=1.0.4143.14181, Culture=neutral, PublicKeyToken=cbfcc0aaeece6bdb'. The system cannot find the file specified.
at System.Reflection.RuntimeModule.GetTypes(RuntimeModule module)
at System.Reflection.Assembly.GetTypes()
at MareLib.AttributeUtilities.GetAllAnnotatedClasses[T]() in D:\VSProjects\MareLib\MareLib\src\utilities\AttributeUtilities.cs:line 27
at MareLib.MainAPI.LoadGameSystems(ICoreAPI api) in D:\VSProjects\MareLib\MareLib\src\MainAPI.cs:line 75
at MareLib.MainAPI.StartPre(ICoreAPI api) in D:\VSProjects\MareLib\MareLib\src\MainAPI.cs:line 211
at Vintagestory.Common.ModLoader.TryRunModPhase(Mod mod, ModSystem system, ICoreAPI api, ModRunPhase phase) in VintagestoryLib\Common\API\ModLoader.cs:line 626
18.2.2025 02:09:01 [Server Error] Failed to run mod phase Pre for mod MareLib.MainAPI
Is there some more info you have on this? Like more specific for what it helps with?