Mods / Map Click Teleport

Tags:
Utility Map Teleport
Author:
KaiserConman
Side:
Both
Created:
Sep 29th at 1:08 AM
Last modified:
5 days ago
Downloads:
280
Recommended download (for Vintage Story 1.22.0 - 1.22.7):
mapclickteleport_1.0.2.zip  1-click install

Map Click Teleport

Instead of using the "/tp" command, you can just "Shift + Left Click" a point on the world map and teleport there.

 

Features

  • Surface-Safe: Automatically finds the highest terrain block so you land safely instead of suffocating inside a wall.

  • Unloaded Chunk Safe: Teleporting into completely uncharted territory places you high in the sky to wait for chunk generation/loading (make sure you are flying). A warning is also given if you will appear in the sky.

  • Misclick Protection: A confirmation prompt prevents accidental teleports while panning the map.

  • Secure: Only works for users who already have the built-in teleporting privilege.

  • Admin Friendly: When the mod is used for teleporting, the user and teleport location are logged in "server-audit.txt" to prevent abuse.

 

(NOTE: If you find any issues, please leave a comment below and I'll look to address them. Thanks!)

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
1.0.2 mapclickteleport
1.22.0 - 1.22.7
154 5 days ago mapclickteleport_1.0.2.zip 1-click install
  • Added y-coordinate to teleport confirmation.
  • Added warning to teleport confirmation if you will appear in the sky (which happens for unloaded chunks).
  • Added chat confirmation of teleport with coordinates in case they are needed again.
  • Added feature where use of the mod is now logged in "server-audit.txt" to prevent admin abuse.
  • Made it so that the map screen closes after teleporting, as opposed to staying open.
1.0.1 mapclickteleport
1.22.0 - 1.22.7
69 6 days ago mapclickteleport_1.0.1.zip 1-click install
  • Attempted fix at crashing issue reported by a player. (If you are experiencing random crashes with v1.0.0, this will hopefully fix that.)
  • Made "requiredByClient" false, so that clients on servers don't download this mod when joining. Only admins, who can actually use it, would need to download it. (Thanks Yura!)
1.0.0 mapclickteleport
1.22.0 - 1.22.7
57 6 days ago Empty mapclickteleport_1.0.0.zip 1-click install

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10 Comments (oldest first | newest first) (threaded | flat)

Getsune, 4 days ago

Seems that when i use this mod with fast map the game crash on loading a world once i removed fast map the mod and the game work.

KaiserConman , 3 days ago
@Getsune: Seems that when i use this mod with fast map the game crash on loading a world once i removed fast map the mod and the game work.

I'll take a look later and see about making it compatible - supposing I can recreate the issue.

 

Thanks for the report, and I'll let you know if I get a fix. :)

KaiserConman , 3 days ago
@KaiserConman: I'll take a look later and see about making it compatible - supposing I can recreate the issue. Thanks for the report, and I'll let you know if I get a fix. :)

Getsune Unfortunately I can't seem to recreate the issue. The two mods seem to work okay when I tried them. What version of Fast Map are you using?

Getsune, 3 days ago (modified 3 days ago)
@KaiserConman: Getsune Unfortunately I can't seem to recreate the issue. The two mods seem to work okay when I tried them. What version of Fast Map are you using?

thank you for looking into it, the version i use is 122.6.0-dev.2 but i also use several other map overlays and filters maybe its a conflict between some of them and this mod too, ill attach my crash log in case it helps, if its just me i can juts disable one or another depending on the use case.

 

Crash Report
Running on 64 bit Linux (Nobara Linux 44 (KDE Plasma Desktop Edition)) [Kernel 7.2.6.201] with 61904 MB RAM
Game Version: v1.22.7 (Stable)
10/3/2026 3:28:21 AM: Critical error occurred
Loaded Mods: walkingstick@3.0.10, amphorae@1.0.2, arcticsurvival@2.0.0, arrowheadsrecovery@1.0.3, artofadornments@1.1.2, betterandimprovedweather2@2.0.5, BetterGrass@0.0.3, butcheringmatcompat@0.0.2, catchlivestock@0.2.4, catchledge@0.7.1, chargedjump@1.2.3, charlottesclothes@1.4.2, cbr@2.0.1, clearview@0.1.1, landformoverhaul@1.0.4, conquest@1.0.7, crawlanddive@0.2.5, creaturefootsteps@1.3.1, cutthefat@2.0.0, deciduoustrees@1.8.2, delsbrighterberries@1.1.0, diversediets@1.0.4, earthfed@1.2.1, farmlandnutrientmanagement@1.5.2, fieldsandplateaus@1.0.10, floralzonescaperegion@1.0.37, floralzonescaribbeanregion@1.0.29, floralzonescentralaustralianregion@1.0.27, floralzonescircumborealregion@1.0.3, floralzonescosmopolitanregion@1.0.13, floralzoneseastasiaticregion@1.0.24, floralzonesmediterraneanregion@1.0.24, floralzonesneozeylandicregion@1.0.25, footsteps@1.0.3, forestfloorrecipe@1.0.0, caninae@1.1.10, capreolinae@2.0.19, casuariidae@1.1.13, chelonioidea@1.0.9, dinornithidae@1.0.25, 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statushudibtpatch@1.0.0, storagetweaks@1.4.1-rc.3, tailorsdelight@2.2.2, tamablesfotsa@0.8.5, terrainslabs@1.0.17, toolsmithweapons@1.1.4, umbrella@1.6.0, underwaterhorrors@0.20.0, wildgrasscontinued@1.4.0, wolftaming@5.0.1, zrustdrops@2.1.1, bloodisegg@2.1.1, bottomsup@3.1.1, dressmakers@1.8.0, effowlcompat@1.0.1, efchefstricks@1.0.0-dev.5, efmealsmodule@1.0.0-dev.8, silverlining@1.0.1, ashes@1.5.0, wool@1.9.6, regaliawoolpatch@1.0.3
System.InvalidOperationException: Collection was modified; enumeration operation may not execute.
   at Vintagestory.GameContent.WorldMapManager.<OnLvlFinalize>b__22_0() in VSEssentials\Systems\WorldMap\WorldMapManager.cs:line 214
   at System.Threading.Thread.StartHelper.Callback(Object state)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
crispykalechips, 5 days ago

Having an issue where I am teleporting to the selected spot but I end up high in the sky and fall to the ground. It's an established area so I am usure why this may be happening.

KaiserConman , 5 days ago (modified 5 days ago)
@crispykalechips: Having an issue where I am teleporting to the selected spot but I end up high in the sky and fall to the ground. It's an established area so I am usure why this may be happening.

So, that was actually working as intended - the game unloads chunks, so teleporting to unloaded chunks will also put you in the sky to avoid appearing in walls and such. I will update the language above to make that more clear, but in the latest release I'll put out momentarily, I will also add the y-coordinate (and a warning) to the pop-up so you can know where you will end up before confirming the teleport. :)

KumaVio, 5 days ago

Oh this will be perfect for testing my mod.

KaiserConman , 5 days ago
@KumaVio: Oh this will be perfect for testing my mod.

Nice! I just saw your World Wrap - that is awesome.