Mods / Low Light Spawns

Tags:
QoL Tweak
Author:
brayanluc
Side:
Both
Created:
Dec 9th 2025 at 9:07 AM
Last modified:
Jun 10th at 10:09 AM
Downloads:
8800
Recommended download (for Vintage Story 1.21.5 - 1.22.3):
zzLowLightSpawns_1.0.8.zip  1-click install

A simple mod quickly made that changes the light level at which all common monsters spawn. I couldn't find a mod in this version that changed only this, so I made one myself.

Now all monsters spawn at light level 5 or lower!

If you want to use a different spawn limit, then edit: 
zzLowLightSpawns_1.0.x > assets > lowlightspawns > patches > .json files
Inside of this file you change all "value": 5 to whatever you like.

Monsters affected by the mod:
Bell, Bowtorn, Drifter, Locust and Shiver.

 

Note: The mod’s file name is “zzLowLightSpawns”, so it loads last and isn’t affected by other mods.
Known problem: drifters still not spawning at surface even at light level 2. I'm looking to fix it. Fixed in 1.0.2. I changed the maxLightLevel to 5 to fix it.

 

Recommended mod: Let There Be Light by NomadicPirate

 

Simple as that.

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
1.0.8 lowlightspawns
1.21.5 - 1.22.3
1245 Jun 10th at 10:09 AM zzLowLightSpawns_1.0.8.zip 1-click install

Just updating the mod icon for the new art, no need for you to update.

1.0.7 lowlightspawns
1.21.5 - 1.22.3
47 Jun 10th at 1:05 AM Empty zzLowLightSpawns_1.0.7.zip 1-click install
1.0.6 lowlightspawns
1.22.0-pre.1 - 1.22.2
1128 May 13th at 9:26 AM zzLowLightSpawns_1.0.6.zip 1-click install

Update to 1.22

1.0.5 lowlightspawns
1.21.5 - 1.21.6
4916 Jan 20th at 12:56 AM zzLowLightSpawns_1.0.5.zip 1-click install

Update for 1.21.6. Prabably nothing changed, if you find any problem let me know.

1.0.4 lowlightspawns 1207 Dec 10th 2025 at 3:15 AM zzLowLightSpawns_1.0.4.zip 1-click install

MAKE A CLEAN INSTALL IF YOU ARE UPDATING THE MOD
Sorry i'm new to modding

Fixed files structures again
Fixed some typos too

1.0.3 lowlightspawns 154 Dec 9th 2025 at 11:50 AM zzLowLightSpawns_1.0.3.zip 1-click install

Fixed some typos. I promise this is the last one for now.

1.0.2 lowlightspawns 29 Dec 9th 2025 at 11:41 AM zzLowLightSpawns_1.0.2.zip 1-click install

Changed maxLightLevel to 5 so they can spawn at night on the surface.
Added “zz” to the mod’s file name so it loads last and isn’t affected by other mods

1.0.1 lowlightspawns 32 Dec 9th 2025 at 10:31 AM LowLightSpawns_1.0.1.zip 1-click install

Fix file structure

Known problem: drifters still not spawning at surface even at light level 2. I'm looking to fix it.

1.0.0 lowlightspawns 42 Dec 9th 2025 at 9:09 AM Empty LowLightSpawns_1.0.0.zip 1-click install

23 Comments (oldest first | newest first) (threaded | flat)

brayanluc , May 14th at 3:53 AM (modified May 15th at 9:27 AM)

Yvo All the mobs/monsters need to be added to the mod, it's not automatic.
For example, I had to create a line to specify the changes for every one of the 5 monsters affected (Bell, Bowtorn, Drifter, Locust, and Shiver).

For the monster 'Bell', for example, it was:
  {
    "op": "replace",
    "file": "game:entities/lore/bell.json",
    "path": "/server/spawnconditions/runtime/maxLightLevel",
    "value": 5
  },

So, any other monster added by the game or another mod has to be added to the file manually too.

Yvo, May 13th at 3:09 PM

Can you also disable mod spawns with this?

brayanluc , May 13th at 9:42 AM

DUCATISLO I'm glad that you liked the mod! Sadly I can't make it server config for now, I need to learn more about this, you know. I'm just a begginer here, sorry!! 

brayanluc , May 13th at 9:35 AM

SerSearo Thanks! I've updated the mod to 1.22 anyway, but I've made no changes to the mod itself so you don't actually need to update if you don't want to. If you get any problem just let me know.

DUCATISLO, May 7th at 11:01 AM

can you make it sever config 

Ghaelen, May 22nd at 11:28 PM
@DUCATISLO: can you make it sever config

If you want a mod that does the same thing but be configured (both via yaml file as well as in-game GUI sliders), check out Flame Against Rust.

SerSearo, May 7th at 8:44 AM

This is working in 1.22

DUCATISLO, May 5th at 7:22 PM

gg

brayanluc , Feb 22nd at 9:21 AM

DarkThoughts You can change it to your liking!

Go to: \assets\lowlightspawns\patches
Open the file lowlightspawns.json
Change the four "value": 5 lines to the minimum light level you want them to spawn at.

brayanluc , Feb 22nd at 9:15 AM

RangerTau Hi there. I don’t think temporal storms or story areas are affected by this mod. It only edits the minimum light level at which mobs spawn. Temporal storms don’t depend on light levels, and story areas are underground. Underground areas are always dark, so I don’t think this mod will affect them.

RangerTau, Feb 21st at 10:55 PM

Does this also affect mobs spawned during Temporal Storms? Also, mobs spawned in story areas?

Ghaelen, May 22nd at 11:30 PM
@RangerTau: Does this also affect mobs spawned during Temporal Storms? Also, mobs spawned in story areas?

Will not affect temporal storms.  But it will affect underground areas.

DarkThoughts, Feb 18th at 8:39 PM

I think the light level of 7 is because that's how it was in Minecraft originally as well, before they changed it to 0. I think VS nights are not light level 0 so this would not work and prevent night spawns entirely. But then again, rifts seem to even spawn monsters at daylight sometimes. That aside I would like 0 more too, because it would allow for more cozy, gloomy lighting in our builds, without making everything unsafe.

brayanluc , Feb 2nd at 10:57 PM

FiChyy Hi there! About the light levels, I’m aware of those numbers, but this game seems a bit odd when it comes to spawn rules… I don’t know. That’s why I made this mod, to make it easier to prevent spawns inside your house, for example. Anyway, thanks for sharing those numbers.

FiChyy, Feb 1st at 2:21 PM

brayanluc vwem hi guys, I found [Darker Spawn] at first but that mod got outdated, and I found my way searching the keyword [spawn] here. I think this info maybe useful to you, it's from the [Darker Spawn] mod page:
"By default, drifters spawn in light level 7 or lower. For reference, 11 is the brightness directly on a torch block, 22 is direct daylight, and 0 is pitch black."
I hope it could help!

brayanluc , Jan 29th at 9:31 AM (modified Jan 29th at 9:31 AM)

vwem Thank you!


So... I don’t really know how to make that work.
I actually started this mod with a value of 4, but with that setting enemies don’t spawn on the surface. Then I changed it to a value of 5, and they started spawning occasionally.
I guess the spawn system in this game is kind of a mess... and sorry for the late response.

vwem, Jan 23rd at 5:50 AM

Nice and simple mod! Do you know what light level above ground gets to? I'm interested in limiting spawning until night/during storms, so wondering if I need to tweak this. Ultimately hoping to make it so your base can be safer during a storm if it's lit up enough.

brayanluc , Jan 6th at 5:27 AM

TheGrunge You're welcome!

TheGrunge, Jan 4th at 5:14 PM

was just thinking I should make this mod with how frustratingly common spawns are in this game version, thanks for already doing the work brother

brayanluc , Dec 22nd 2025 at 11:13 PM

Jor9Best Sorry for the inconvenience! I added a note in the mod description to make that clear. I had included this detail in the changelog but forgot to update the description. Btw, thank you so much for the compliment!

Jor9Best, Dec 22nd 2025 at 5:17 PM

I just wanted to point out to others that the file name in the mods folder is zzLowLightSpawns if you want to chage the light level. Just spent 15 minutes confused as to how I had this mod installed, but didn't have it in the mods folder smh. Anyway, good mod.

brayanluc , Dec 10th 2025 at 3:17 AM

IF YOU ARE UPDATING TO 1.0.4, PLEASE DO A CLEAN INSTALL.

Sorry, i'm new to modding.

brayanluc , Dec 9th 2025 at 11:42 AM (modified Dec 9th 2025 at 11:43 AM)

If you install version 1.0.2, I recommend uninstalling the previous versions.