Mods / Grenades!
Authors: LubieKakao1212, MrFlame
Side: Both
Created: Feb 10th 2025 at 12:48 PM
Last modified: Dec 22nd 2025 at 11:40 AM
Downloads: 3446
Follow Unfollow 77
Recommended download (for Vintage Story 1.21.0 - 1.21.6):
Grenades-v1.2.3.zip
1-click install
Version 1.2.0 changed how the config works, old config files will not work
A mod which adds throwable, explosive grenades.
Types of grenades:
- Jug Bombs - Low damage with large blast radius
- Jug Fire and Oil Bombs - Almost no direct damage but leaves flaming pieces on the ground
- Glass Grenades - Medium damage with medium blast radius
- Metal Grenades - High damage with low blast radius, damage depends on type of metal used
Grenade explosions do NOT destroy blocks, so they are safe to use at home : )
This mod may be a bit under/over-powered, balance needs testing.
If you have suggestions regarding balansing or anything else, feel free to post it.
{
"overrides": [
{ // Override the damage of "blue" grenades [glass, jug bomb, jug fire bomb, jug oil bomb]
"Key": "*blue*",
"Value": {
"damage": 100
}
},
{ // Override the damage, radius, and knockback of all grenades jug bombs
"Key": "jug-bomb-*-standard",
"Value": {
"damage": 1, // Won't apply for jug-bomb-blue-standard because its damage was changed in the previous override
"radius": 1,
"knockback": 10
}
},
{ // Disable shrapnel of metal grenades
"Key": "*-metal-*",
"Value": {
"shrapnel": {
"enabled": false
}
}
},
{ // Enable shrapnel for glass grenades (yes you can do that), and lower the fuse time
"Key": "*-metal-*",
"Value": {
"fuse": 0.5,
"shrapnel": {
"enabled": true, // You most likely want to set all the parameters since they are not set for glass grenades
"damage": 30,
"amount": {
"value": 32,
"randomness": 2
},
"lifetime": {
"value": 1,
"randomness": 0.1
},
"velocity": {
"value": 10,
"randomness": 5
},
"velocityInheritance": 10,
"directionPitchMin": -90,
"directionPitchMax": 90
}
}
},
{ // Reference of all the configurable values (Default values are in the item files on the repo)
"Key": "*",
"Value": {
"fuse": 2, // Fuse time, in seconds
"radius": 6, // Explosion radius, in blocks
"innerRadius": 0.7, // Peak damage radius as a ratio of total radius, must be in range [0, 1]
"damage": 9.5, // Peak damage
"damageTier": 2, // Damage tier
"knockback": 1, // Knockback
"launchForce": 12, // Velocity of the grenade after throwing, in blocks per second
"shrapnel": { //Regarding shrapnel
"enabled": true, // Enable/Disable for shrapnel
"damage": 2, // Damage dealt by the shrapnel pieces, damage per "tick" for flames
"amount": { // Amount of shrapnel pieces
"value": 8,
"randomness": 2
}, // Final Value is in range [value - randomness, value + randomness]
"lifetime": { // Time until a piece despawns, in seconds
"value": 1,
"randomness": 0.1
}, // Final Value is in range [value - randomness, value + randomness]
"velocity": { // Speed of launched pieces, in blocks per second
"value": 20,
"randomness": 5
}, // Final Value is in range [value - randomness, value + randomness]
"velocityInheritance": 1, // How much the velocity of the shrapnel is affected by the velocity of the grenade at the time of detonation
"directionPitchMin": -45, //Minimum allowed angle form the XZ plane at which the shrapnel will be launched
"directionPitchMax": 45 //Maximum allowed angle form the XZ plane at which the shrapnel will be launched
}
}
}
]
}
{
"damage": [
{
//You can use wildcards in keys
"Key": "jug-bomb-*",
"Value": 3.0
}
],
"damageTier": [],
"radius": [],
"fullDamageRadius": [],
"fuse": [
{
//Changes fuse of all grenades to 3s
"Key": "*",
"Value": 3.0
}
],
//entries are checked from top to bottom
"throwingForce": [
{
//Changes the throwing force of gold grenade (this is a very large value)
"Key": "*-metal-gold",
"Value": 1
},
{
//Changes the throwing force of every other metal grenade except gold (gold was already assigned a value of 1 in the previous entry)
"Key": "*-metal-*",
"Value": 0.25
}
]
}
Known issues:
Game not loading when config was changed Fixed in 1.2.1
Thats a terrible thumbnail, I know : (
| Mod Version | Mod Identifier | For Game version | Downloads | Released | Changelog | Download | 1-click mod install* |
|---|---|---|---|---|---|---|---|
| 1.2.3 | grenades | 541 | Dec 22nd 2025 at 11:40 AM | Grenades-v1.2.3.zip | 1-click install | ||
|
Balance changes - Metal grenades are more wothwile Added balance compatibility with smithing plus
| |||||||
| 1.2.2 | grenades | 687 | Oct 7th 2025 at 8:05 PM | Grenades-v1.2.2.zip | 1-click install | ||
|
| |||||||
| 1.2.1 | grenades | 816 | Jul 14th 2025 at 10:37 PM | Grenades-v1.2.1.zip | 1-click install | ||
|
Fixed config crash | |||||||
| 1.2.0 | grenades | 32 | Jul 14th 2025 at 8:14 PM | Grenades-v1.2.0.zip | 1-click install | ||
|
1.2.0 | |||||||
| 1.1.0 | grenades | 892 | Feb 13th 2025 at 2:34 PM | Grenades-v1.1.0.zip | 1-click install | ||
|
Added config | |||||||
| 1.0.4 | grenades | 114 | Feb 12th 2025 at 6:38 PM | Grenades-v1.0.4.zip | 1-click install | ||
|
Lowered particle count and duration | |||||||
| 1.0.3 | grenades | 103 | Feb 11th 2025 at 6:12 PM | Grenades-v1.0.3.zip | 1-click install | ||
|
Apparently previous version had a game breaking bug, so that is fixed now | |||||||
| 1.0.2 | grenades | 59 | Feb 11th 2025 at 3:11 PM | Grenades-v1.0.2.zip | 1-click install | ||
|
Fixed grenades not doing correct damage on direct hits | |||||||
| 1.0.1 | grenades | 62 | Feb 11th 2025 at 11:41 AM | Grenades-v1.0.1.zip | 1-click install | ||
|
Grenades now deal much more damage:
Improveed damage calculations, should be more consistent Known Issues:
| |||||||
| 1.0.0 | grenades | 140 | Feb 10th 2025 at 12:59 PM | Empty | Grenades-v1.zip | 1-click install | |
@LubieKakao1212 I saw a comment that said "Grenades current damage values seem low except if used in a player vs player setting" and misremebered and thought it was your account that said it, the PVE scaling was regarding this comment.
I made those damage numbers well before I actually got to use the mod as I was testing them out in a solo world to see if I wanted to grab the mod and just wanted to see what the configuration could do so the damage values are a bit ridicoulus after thinking on and actually playing it. I love the mod and would love to help make it better in anyway that I could.
I've sent a discord freind request to the account of the same name (LubieKakao1212) on discord if that is correct the request will be from a "livetonFNV".
If it didn't work can you post a direct link to your discord here?
livetonFNV thanks for feedback.
I don't fully understand what you mean by "file with PVE scalable damage", but regarding the damage value changes, I will consider a general buff but the exactchanges you propose are a bit extreme compering to current values I will have to think more about it.
Also the gold, silver and electrum grenades are intended more as an easter egg/reference then a real tier, and I deffinitly don't think they should be more powerfull then steel.
If you want to elaborate on that discussion, you can message me on discord
Can you possible make an additonal file with a PVE scalable damage as we are playing on a server hosting platform and in turn can't adjust the config file for some reason. I really want to like this mod but as it stands the golden grenade does like 4 damage more than thrown copper spear. I've adjust the damage (Maybe a bit overtuned on the higher end but the damage on the lower tiers of the grenades are still much better). I would greatly appreciate this change and would be willing to help further if it's needed:
jug-bomb.json:
grenade.json:
SovietSwede
Recipes are available in the handbook, and stats are in item tooltips.
Hey!
Looks like a great mod!
would you mind posting the recipes and damage values here on the mod page?
thanks for the update man!
I figured the problem out, the small and medium explosion sound files are in stereo, while the large explosion in in mono wich lets it sound correctly. just convert the sounds to mono and it will behave as intended
The medium and small explosion sounds seem to always play on the player position. they dont get quieter nor can you make out the direction where they are coming from, whereas the large explosion sound does seem to be placed correctly in the world but seems to be just very quiet and is very underwhelming. otherwise great mod, feels like something that should have been in the base game to begin with.
also the mod works otherwise fine on 1.20.7
AgentOfChaos
Haven't tested it on that version yet
You can try it anyway (It shouldn't break anything)
I will test it when I will have time, however I currently have a lot of personal stuff to sort out
If you decide to try it, I would appreciate if you report any issues you encounter (if any)
does it work on 1.20.4?
Wonderful mod i needed more ranged options and this is perfect !
LunaGore
Block destruction is currently not implemented at all, however it is o my roadmap for when I have time.
Sorry
I know you said you won't be adding anymore features for awhile but I'd like a config option (if there isn't already one) to toggle block destruction similar to current bombs.
based
I have to take a break from adding features to this mod, I have another mod in the works. After that I have university, so less time.
I will still do bugfixes though.
Sorry : (
zackadiax24
I will consider it.
012phuong
I like both ideas.
Any chance of some mining grenades? not having to set up bombs in exchange for a smaller blast radius would be nice.
Ourcasula
I added a config file
Awesome mod mate! The grenade works wonderfully. It would be nice if you and Maltiez could work together. Imagine a crossbow or musket that fires grenade rounds. Also are you planning to add some kind of medieval molotov, considering jug bomb exist and we have stuff life Aqua Vitae.
The particles, both the density and the duration, are far better now! Well done.
Ourcasula
Good Idea, I will look into that tomorrow
Is the damage in a config file/config lib? That would make it really easy for individual servers to balance it how they like it, or if you have different damage/armor mods you can tune the grenade damage to account for those
Thanks for the mod!
CKitt
I agree.
It should be better now
Edit: Apparently I did not make this comment in time
Thank you for humoring me, I'll give v1.0.4 a spin later today!
Thank You!
~15 seconds for the glowing fragments/embers to stick around is too long, in my opinion. Cut that to ~1/2 that time, for a start.
Otherwise, I'm digging it!
M60 grenade launcher when? 😁
DoorlessCat
That's what I thought,
The idea to base the jug bomb damage on small animals hp may be good
I will make an update today
I like the mod but after some short and quick testing I noticed several things I found odd.
I do not know much about mod making so my only suggestion for balancing is to make all grenades do more damage.
The true scrap bombs we needed.
DanaCraluminum
It does calculate how much the entity is covered by blocks, but I was thinking about adding more accurate shrapnel simulation in the future
Does it use rays for shrapnel simulation or just boring AOE damage?
update: Ok I looked into the code and it looks like it is the first mod ever to use rays for grenades.
This is amazing! Best mod ever!