Mods / Grenades!

Tags: #Technology #Weapons
Author: LubieKakao1212
Side: Both
Created: Feb 10th at 12:48 PM
Last modified: Feb 13th at 2:34 PM
Downloads: 616
Follow Unfollow 18

Latest file for v1.20.3:
Grenades-v1.1.0.zip 1-click install


A mod which adds throwable, explosive grenades.

Types of grenades:

  • Jug Bombs - Low damage with large blast radius
  • Glass Grenades - Medium damage with medium blast radius
  • Metal Grenades - High damage with low blast radius, damage depends on type of metal used

 

Grenade explosions do NOT destroy blocks, so they are safe to use at home : )

 

This mod may be a bit underpower, balance needs testig.

If you have suggestions regarding balansing or anything else, feel free to post it.

 

How to tweak the config
This is an example config with additional comments, just don't use comments in your final config as they seem cause the json to not load properly.

 

{
"damage": [
{
//You can use wildcards in keys
"Key": "jug-bomb-*",
"Value": 3.0
}
],
"damageTier": [],
"radius": [],
"fullDamageRadius": [],
"fuse": [
{
//Changes fuse of all grenades to 3s
"Key": "*",
"Value": 3.0
}
],
//entries are checked from top to bottom
"throwingForce": [
{
//Changes the throwing force of gold grenade (this is a very large value)
"Key": "*-metal-gold",
"Value": 1
},
{
//Changes the throwing force of every other metal grenade except gold (gold was already assigned a value of 1 in the previous entry)
"Key": "*-metal-*",
"Value": 0.25
}
]
}

Thats a terrible thumbnail, I know : (

Version For Game version Downloads Release date Changelog Download 1-click mod install*
v1.1.0 337 Feb 13th at 2:34 PM Show Grenades-v1.1.0.zip Install now
v1.0.4 69 Feb 12th at 6:38 PM Show Grenades-v1.0.4.zip Install now
v1.0.3 66 Feb 11th at 6:12 PM Show Grenades-v1.0.3.zip Install now
v1.0.2 26 Feb 11th at 3:11 PM Show Grenades-v1.0.2.zip Install now
v1.0.1 22 Feb 11th at 11:41 AM Show Grenades-v1.0.1.zip Install now
v1.0.0 96 Feb 10th at 12:59 PM Show Grenades-v1.zip Install now

23 Comments (oldest first | newest first)

💬 Fred_Undead, Mar 7th at 2:59 PM

Wonderful mod i needed more ranged options and this is perfect !

💬 LubieKakao1212 , Feb 20th at 5:03 PM

LunaGore

Block destruction is currently not implemented at all, however it is o my roadmap for when I have time.

Sorry

💬 LunaGore, Feb 19th at 6:34 PM

I know you said you won't be adding anymore features for awhile but I'd like a config option (if there isn't already one) to toggle block destruction similar to current bombs.

💬 DUCATISLO, Feb 15th at 7:06 PM

based

💬 LubieKakao1212 , Feb 14th at 10:24 AM

I have to take a break from adding features to this mod, I have another mod in the works. After that I have university, so less time.

I will still do bugfixes though.

Sorry : (

💬 LubieKakao1212 , Feb 14th at 10:20 AM

zackadiax24

I will consider it.

💬 LubieKakao1212 , Feb 14th at 10:19 AM

012phuong

I like both ideas.

💬 zackadiax24, Feb 14th at 1:24 AM

Any chance of some mining grenades? not having to set up bombs in exchange for a smaller blast radius would be nice.

💬 LubieKakao1212 , Feb 13th at 3:14 PM

Ourcasula

I added a config file

💬 012phuong, Feb 13th at 10:54 AM

Awesome mod mate! The grenade works wonderfully. It would be nice if you and Maltiez could work together. Imagine a crossbow or musket that fires grenade rounds. Also are you planning to add some kind of medieval molotov, considering jug bomb exist and we have stuff life Aqua Vitae.

💬 CKitt, Feb 12th at 10:55 PM

The particles, both the density and the duration, are far better now! Well done.

💬 LubieKakao1212 , Feb 12th at 8:49 PM

Ourcasula

Good Idea, I will look into that tomorrow

💬 Ourcasula, Feb 12th at 8:19 PM

Is the damage in a config file/config lib? That would make it really easy for individual servers to balance it how they like it, or if you have different damage/armor mods you can tune the grenade damage to account for those

 

Thanks for the mod!

💬 LubieKakao1212 , Feb 12th at 6:42 PM

CKitt

I agree.

It should be better now

 

Edit: Apparently I did not make this comment in time

💬 CKitt, Feb 12th at 6:41 PM

Thank you for humoring me, I'll give v1.0.4 a spin later today!

💬 DoorlessCat, Feb 11th at 11:41 PM

Thank You!

💬 CKitt, Feb 11th at 7:18 PM

~15 seconds for the glowing fragments/embers to stick around is too long, in my opinion. Cut that to ~1/2 that time, for a start.

Otherwise, I'm digging it!

💬 Osaka, Feb 11th at 11:03 AM

M60 grenade launcher when? 😁

💬 LubieKakao1212 , Feb 11th at 9:09 AM

DoorlessCat

That's what I thought,

The idea to base the jug bomb damage on small animals hp may be good

I will make an update today

💬 DoorlessCat, Feb 11th at 3:20 AM

I like the mod but after some short and quick testing I noticed several things I found odd.

  • Grenades current damage values seem low except if used in a player vs player setting.
  • Grenades do much less damage if they are a direct hit on an enemy.
  • It took multpile copper grenades to kill a single surface drifter.
  • A single jug or glass grenade could not kill an adult hare.

I do not know much about mod making so my only suggestion for balancing is to make all grenades do more damage. 

💬 Michaloid , Feb 10th at 5:10 PM

The true scrap bombs we needed.

💬 LubieKakao1212 , Feb 10th at 1:16 PM

DanaCraluminum

It does calculate how much the entity is covered by blocks, but I was thinking about adding more accurate shrapnel simulation in the future

💬 DanaCraluminum, Feb 10th at 1:08 PM

Does it use rays for shrapnel simulation or just boring AOE damage?

update: Ok I looked into the code and it looks like it is the first mod ever to use rays for grenades.

This is amazing! Best mod ever!

 (edit comment delete)