
Mods / Grenades!
Tags:
#Technology
#Weapons
Author: LubieKakao1212
Side: Both
Created: Feb 10th at 12:48 PM
Last modified: Feb 13th at 2:34 PM
Downloads: 616
Follow Unfollow 18
Author: LubieKakao1212
Side: Both
Created: Feb 10th at 12:48 PM
Last modified: Feb 13th at 2:34 PM
Downloads: 616
Follow Unfollow 18
Latest file for
v1.20.3:
Grenades-v1.1.0.zip
1-click install
A mod which adds throwable, explosive grenades.
Types of grenades:
- Jug Bombs - Low damage with large blast radius
- Glass Grenades - Medium damage with medium blast radius
- Metal Grenades - High damage with low blast radius, damage depends on type of metal used
Grenade explosions do NOT destroy blocks, so they are safe to use at home : )
This mod may be a bit underpower, balance needs testig.
If you have suggestions regarding balansing or anything else, feel free to post it.
How to tweak the config
This is an example config with additional comments, just don't use comments in your final config as they seem cause the json to not load properly.
{
"damage": [
{
//You can use wildcards in keys
"Key": "jug-bomb-*",
"Value": 3.0
}
],
"damageTier": [],
"radius": [],
"fullDamageRadius": [],
"fuse": [
{
//Changes fuse of all grenades to 3s
"Key": "*",
"Value": 3.0
}
],
//entries are checked from top to bottom
"throwingForce": [
{
//Changes the throwing force of gold grenade (this is a very large value)
"Key": "*-metal-gold",
"Value": 1
},
{
//Changes the throwing force of every other metal grenade except gold (gold was already assigned a value of 1 in the previous entry)
"Key": "*-metal-*",
"Value": 0.25
}
]
}
Thats a terrible thumbnail, I know : (
Version | For Game version | Downloads | Release date | Changelog | Download | 1-click mod install* |
---|---|---|---|---|---|---|
v1.1.0 | 337 | Feb 13th at 2:34 PM | Show | Grenades-v1.1.0.zip | Install now | |
v1.0.4 | 69 | Feb 12th at 6:38 PM | Show | Grenades-v1.0.4.zip | Install now | |
v1.0.3 | 66 | Feb 11th at 6:12 PM | Show | Grenades-v1.0.3.zip | Install now | |
v1.0.2 | 26 | Feb 11th at 3:11 PM | Show | Grenades-v1.0.2.zip | Install now | |
v1.0.1 | 22 | Feb 11th at 11:41 AM | Show | Grenades-v1.0.1.zip | Install now | |
v1.0.0 | 96 | Feb 10th at 12:59 PM | Show | Grenades-v1.zip | Install now |
Wonderful mod i needed more ranged options and this is perfect !
LunaGore
Block destruction is currently not implemented at all, however it is o my roadmap for when I have time.
Sorry
I know you said you won't be adding anymore features for awhile but I'd like a config option (if there isn't already one) to toggle block destruction similar to current bombs.
based
I have to take a break from adding features to this mod, I have another mod in the works. After that I have university, so less time.
I will still do bugfixes though.
Sorry : (
zackadiax24
I will consider it.
012phuong
I like both ideas.
Any chance of some mining grenades? not having to set up bombs in exchange for a smaller blast radius would be nice.
Ourcasula
I added a config file
Awesome mod mate! The grenade works wonderfully. It would be nice if you and Maltiez could work together. Imagine a crossbow or musket that fires grenade rounds. Also are you planning to add some kind of medieval molotov, considering jug bomb exist and we have stuff life Aqua Vitae.
The particles, both the density and the duration, are far better now! Well done.
Ourcasula
Good Idea, I will look into that tomorrow
Is the damage in a config file/config lib? That would make it really easy for individual servers to balance it how they like it, or if you have different damage/armor mods you can tune the grenade damage to account for those
Thanks for the mod!
CKitt
I agree.
It should be better now
Edit: Apparently I did not make this comment in time
Thank you for humoring me, I'll give v1.0.4 a spin later today!
Thank You!
~15 seconds for the glowing fragments/embers to stick around is too long, in my opinion. Cut that to ~1/2 that time, for a start.
Otherwise, I'm digging it!
M60 grenade launcher when? 😁
DoorlessCat
That's what I thought,
The idea to base the jug bomb damage on small animals hp may be good
I will make an update today
I like the mod but after some short and quick testing I noticed several things I found odd.
I do not know much about mod making so my only suggestion for balancing is to make all grenades do more damage.
The true scrap bombs we needed.
DanaCraluminum
It does calculate how much the entity is covered by blocks, but I was thinking about adding more accurate shrapnel simulation in the future
Does it use rays for shrapnel simulation or just boring AOE damage?
update: Ok I looked into the code and it looks like it is the first mod ever to use rays for grenades.
This is amazing! Best mod ever!