* Mod releases from before July 1st 2025 do not have this information available and will not show up when this filter is selected. This data will become available in the future.
List of mods, ordered by Recently updated
335 26
Highly performant distant terrain LOD renderer, capable of rendering at 200+ fps!
188 0
Fast crafting grid for modded servers: same recipe as the game, no more crafting freezes.
351 8
Client-side performance mod that should not break other mods.
2707 130
Far land you've walked: Valks clouds to the horizon, solid ocean, seasons.
2609 41
Handbook enhancements, faster Creative Inventory, and optimized crafting for large modpacks.
328 8
Disables grass shadows.
183 3
Custom loading screen with server-side world preloading and chunk readiness checks.
192 6
Replaces the vanilla FXAA method with SMAA, providing an sharper image.
494 8
Extends the existing LODs on leaf blocks with a third level of detail for improved performance.
486 2
Fixes log spam and micro-stutters caused by missing animation keyframe elements.
722 25
Local FPS diagnostics, safe graphics trials and conservative mod-impact analysis.
1950 18
Fixes the long-session FPS slide from a GPU mesh leak. Client only, install and forget.
46116 277
Clientside performance optimizations, specially for modded gameplays
13458 76
Coordinated client-server performance optimizations, specially for modded gameplays
18577 106
Serverside performance optimizations, specially for modded gameplays
618 16
Optimizes Models without notable visual difference. Fixes Z-fighting.
7048 18
Eliminates crafting-grid recipe-matching lag via a pre-indexed O(1) lookup.
14382 22
Optimizes anvil performance, reducing lag spikes
1570 12
Clumps entity items.