Mods / Just The Pepper

Tags: #Food
Author: Faeldray
Side: Both
Created: Jun 21st at 8:37 PM
Last modified: Jun 28th at 3:36 PM
Downloads: 1066
Follow Unfollow 61

Recommended download (for Vintage Story 1.20.12):
justthepepper-1.2.0.zip  1-click install


Disappointed to discover that bell peppers are in the game but can't be planted or grown? Do you use Expanded Food and have always wanted to make stuffed peppers?

Sure there are other mods out there that add their own bell pepper crop in but they come with other crops or mechanics that you don't want. But that all changes with this mod because it does what it says on the tin: adds Just The Pepper!

How to get seeds

Bell pepper plants spawn in the world like regular crops but they don't drop seeds when broken. Instead you need to break them when they are matured (stage 15) or immature (stage 14) to get the bell pepper fruit. Then you can extract a seed by putting the bell pepper in your crafting grid. Plants that died from the heat/cold will still drop a seed though.

If Expanded Foods is installed, seeds are instead a byproduct of the chopped bell pepper recipe. Because you're cutting the bell pepper up, of course you'd get the seeds.

Alternatively, bell pepper seeds can be found in cracked seed vessels, bought from agriculture traders, or looted from ruins.

Crop Info

Nutrient
Growth Stages Growing Temperature Growing Time Harvest Drops World Generation
P 15 8-34 1.65 months (15 days on 9-day months)

Stage 14: 1-2
Stage 15: 6-10

Min Temp: 8
Max Temp: 34
Min Rain: 0.5
Max Rain: 1.0
Max Forest: 0.7

Why use P instead of N for the nutrient?

I know that the wiki lists N as the nutrient for bell peppers but hear me out. I took to Google to find out what nutrients bell peppers need (because I have zero gardening skill IRL) and most sources say that they need a balance of N, P, and K. But you have to choose in VS right now. However, too much N leads to the plant growing less fruit and more leaves. Also, there's already a ton of N crops in game anyways. However, P is important to growing the reproductive parts like fruits and seeds which is what we want to harvest anyways. Besides, P has the lowest amount of in game crops. So that's my reasoning behind the decision.

TLDR - IRL Bell peppers need a balance of nutrients but too much N is bad for more fruit on the plant and P is better. Also, P has the smallest amount of crops and N has the largest.

Compatibility

The crops drop vanilla bell peppers when broken so those should be compatible with any mod that uses them. But I also added compatibility patches for:

  • CAN Crops - Bell peppers can be grown on CAN Crops farmland. I'm not very familiar with the mod so some values (such as related to clipping) may be off.
  • Expanded Foods - This already uses vanilla bell peppers but I added the ability to press the seeds into seed oil. Also, seeds now are a byproduct of the chopped bell pepper recipe instead of a recipe on their own.
  • Food Shelves - Seeds use the proper icons inside seed bins.
  • Wild Farming Revival - The seeds can be panned from muddy gravel if that config option is enabled.
  • Xskills - Harvesting fully grown bell pepper crops gives you Farming XP.

What about Art of Growing?

In my opinion, Art of Growing is going for realism which I feel like this mod already does. Seeds are found in the bell pepper fruit so you have to decide if you want more seeds or more fruit. So I feel like it should already fit alongside Art of Growing but I'm open to other opinions.

Possible future plans (maybe)

  • Zippy's Crop Tweaks - This is partially done, I just need to figure out how to make the model for the loose seeds.
  • Art of Growing: Breeding Addon - This would involve messing around with new models and I don't really have any experience with that yet so it would be a whole endeavor. If someone wants to make the models though, I'd be happy to do the code part.

Mod Version For Game version Downloads Release date Changelog Download 1-click mod install*
1.2.0 462 Jun 28th at 3:36 PM justthepepper-1.2.0.zip 1-click install
  • Added compat for Food Shelves' seed bins
  • Changed name of seed icon for said compat
1.1.0 159 Jun 26th at 6:36 PM justthepepper-1.1.0.zip 1-click install
  • Compat with CAN Crops
  • If Expanded Foods is present, seeds are extracted through the chopped peppers recipe instead
1.0.0 445 Jun 21st at 8:38 PM justthepepper-1.0.0.zip 1-click install

Initial release


25 Comments (oldest first | newest first)

💬 Faeldray , Jul 1st at 5:01 PM

Ototinho I noticed that in my playthrough as well. I'm using the vanilla shape files and my guess is it's a setting in there. But I'm not very familiar with how shape files work yet so I'll need to poke around and see if I can change that.

💬 Ototinho, Jul 1st at 3:29 PM

Faeldray I notice another thing, the crop don't swing even a little in the wind. not sure if it's possible for you to tweak it or not, it's just a visual thing anyways.

💬 Ototinho, Jun 29th at 8:44 PM

Faeldray it may be Wildcraft or CAN then, not sure (sorry 😵‍💫)

💬 Faeldray , Jun 29th at 6:39 PM

Ototinho I think the seed bags must be modified by another mod you have because when I have just my mod active and no others, the seed bags match.

💬 Ototinho, Jun 29th at 5:23 PM

Faeldray I was actually talking about the seed bag item itself. I mean, one if these is not like the other. The pepper packet is looking left while the other ones are loking right. can you see how the bell pepper icon is under shadow? (and yeah, the seed bin mirrors all crop icons for some reason XD)

💬 Faeldray , Jun 28th at 3:41 PM

Ototinho The latest release fixes the icon on the seed bins. As for the "looking left instead of right", you're referring to the pepper icon on the seed bag right? If so, I do see what you mean. However I literally copied the icon that's in the base game and that's what it looks like, I can only assume they did that for a reason😅 So I'm going to leave it as is and hopefully it doesn't bother people too much (although in the testing process I noticed that Food Shelves mirrors ALL of the seed icons and now I can't unsee it)

💬 Faeldray , Jun 27th at 7:21 PM

Ototinho Thanks for letting me know! I'll see what I can do about that

💬 Ototinho, Jun 26th at 8:41 PM

Faeldray thanks! it's working fine with CAN now! Another two minor things tho, there's no pepper icon when using the seed bins from Food Shelves and the seed sack itself is looking left instead of right like the other seeds (idk if this is intentional or not, sorry if it is)

💬 Faeldray , Jun 26th at 7:01 PM

CKitt I'm glad you're all enjoying it! That's pretty much why I made it too, because my boyfriend and I were sad that we couldn't make stuffed peppers lol

💬 CKitt, Jun 26th at 6:52 PM

Well, I absolutely love it! A group of us have been enjoying this on my server, after years of wistfully looking at the EF stuffed peppers in the handbook.

💬 Faeldray , Jun 26th at 6:50 PM

CKitt I got the idea from Zippy's Crop Tweaks 😁

💬 CKitt, Jun 26th at 6:48 PM

"If Expanded Foods is present, seeds are extracted through the chopped peppers recipe instead"

 

😍

💬 Faeldray , Jun 26th at 6:45 PM

Ototinho The latest release has compat with CAN Crops. At least I can plant/grow the peppers on CAN Crops farmland when I tested. I couldn't really find info on some of the properties CAN Crops adds so I just copied what they had for the bell peppers from the Farm Crops mod. Let me know if anything seems off.

💬 Faeldray , Jun 26th at 7:49 AM

Ototinho I can see about adding compatibility. I'm not familiar with it but I'll try my best

💬 Ototinho, Jun 25th at 8:45 PM

This mod doesn't seem to work with CAN crops farmland, so i can't plant it 😭

💬 Enigmayster, Jun 24th at 8:36 PM

Faeldray Thank you for letting me know. I've taken down the modpack from gdrive. And thank you for taking the time and effort to find out what caused the issue

💬 Faeldray , Jun 24th at 7:13 PM

Enigmayster I narrowed it down to being a conflict between the Tule and Sedge Fix and Expanded Foods. Basically they both try to modify the same section of code (that mention of bellpepper in better_transforms.json) and it causes the bell pepper to error out (to the point where I even got a crash). I reported the issue on the Tule and Sedge Fix page, hopefully the dev can get it fixed soon. If you want a temporary fix, just remove this section in better_transforms.json:

{
"op": "replace",
"path": "/variantgroups",
"value": [{ code: "type", states: ["carrot", "cabbage", "onion", "turnip", "parsnip", "cookedcattailroot", "pumpkin", "cassava", "bellpepper", "olive" ] }],
"file": "game:itemtypes/food/vegetable.json"
},

💬 Faeldray , Jun 22nd at 8:00 PM

Enigmayster Thanks, I'll try to take a look at it this week. You're on the right track for troubleshooting, I just use the "half" method. Basically when I'm troubleshooting, I disable half the mod list (taking mod dependencies into account) and then see if the issue is still there. If it is, the problem is in the enabled half. If not, then it's in the disabled half. Then I take the problematic half and disable half of those, and so on. It's still tedious but chances are you'll find the problem mod a little faster. Also, if you're enabling/disabling mods inside the game, it would probably be a lot faster to just move the mods you want to disable out of the mod folder into a temp folder on your desktop or wherever.

💬 Enigmayster, Jun 22nd at 6:55 PM

Faeldray Yeah I checked the code previously and saw only a mention of bellpepper in better_transforms.json file, but that doesn't remove it from the game... I only discovered what I mentioned earlier (It causes a problem in a whole modlist, but not when enabled only besides your mod) and tbh I was fed up after over an hour of enabling mods in batches of 10, restarting the game etc until I found what is the reason why it's not working that I just gave up on tule fix. I'm not a modder so maybe there is a better way of troubleshooting such problems that I don't know of. 

I packed my entire modlist into the zip file and uploaded it to my gdrive: Modpack

It might not be worth the hassle, but If you need anything else from me let me know

💬 Faeldray , Jun 22nd at 6:29 PM

Enigmayster Oh that's strange. I actually looked at the code for Tule and Sedge Fix and it doesn't modify bell peppers at all so I don't know why disabling that would fix the issue. If you want to give me your mod list (or the problem mods you've narrowed it down to), I can try to figure out what's happening and possibly patch it.

💬 Enigmayster, Jun 22nd at 4:09 PM

Running this mod on my modlist and I couldn't see bell pepper in the handbook. I spawned a fully grown plant and it didnt dropped any when I tried to harvest it. I tried to find the root cause of the problem by disabling / enabling mods and testing in creative and so far i found out that running this mod with Wildcraft: Tule and Sedge FIX and a bunch of other mods will remove bell pepper from the game, but running ONLY this mod and tule fix is not causing the problem. I have almost 150mods modlist, so I assume it's the combination of mods that causes it. Removing just the tule fix from my modlist is enough to not cause the problem with peppers being unobtainable.

TL:DR if you have a ton of mods, and one of them happens to be tule fix and you can't see / obtain peppers - disable tule fix and your problem will (most likely) be solved

💬 CKitt, Jun 22nd at 3:46 PM

Thank you! This is going right in my new playthrough.

💬 TotallyNotASmurf, Jun 22nd at 11:27 AM

Finally, a mod that adds just the actually vanilla Bell Peppers. No other compatibility needed for EF. Thanks for your work!

💬 Faeldray , Jun 22nd at 10:33 AM

Endurance That would be awesome! And no rush on it :)

💬 Endurance, Jun 22nd at 9:00 AM

Yooo This is cool! Ima look into doing some modeling maybe for AOG compatibility. But I will have to do it next week.

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