Mods / Jonas Workshop

Tags:
Texture Pack
Author:
A_Whisper
Side:
Client
Created:
Apr 18th 2025 at 6:16 PM
Last modified:
Apr 30th at 6:56 PM
Downloads:
2242
Follow Unfollow 121
Latest release (for Vintage Story 1.4.4-dev.2 - 1.22.1, potentially outdated):
jonasworkshop_1.2.1.zip  1-click install

THIS MOD IS A RESOURCE PACK, IT HAS NO PERFORMANCE IMPACT.

As of VS version 1.20, we have been exposed to much more jonas technology, including "new" jonas technology that is not weathered due to age. The new jonas machinery and craftables such as the terminus teleporter utilize this new, factory fresh jonas pallete, but items such as the night vision mask or the rift ward do not. Instead, they use the outdated, weathered jonas pallete, which doesn't make sense given the fact that they are being crafted brand new. I have taken it upon myself to do an entire refresh of the jonas items in the game in order to achieve two things:

1. Thematic consistency

The various devices that can be crafted by the player have completely different palletes. Items like the nght vision mask and rift ward use the "weathered" jonas tech pallete, while new items such as the terminus teleporter use the new, factory fresh jonas pallete that was established in 1.20. I believe that all jonas devices which are crafted by the player should use this new pallete to have a conisistent theme across all jonas devices regardless of how recently they were implemented.

2. Gameplay cohesion

Several jonas devices have an appearance that does not reflect the materials used to craft them (The rift ward recipe uses no wood, yet the device is primarily made of wood, the night vision mask uses no leather but contains a leather cap, etc). In addition to creating a cohesive appearance between the devices, I also tried to make the devices simultaneously reflect their crafting recipe slightly better.

 

Current changes:


Night vision mask:
1. Total retexture to match new pallete

2. Slight modification to some textures to better match crafting recipe

3. Tweaks to the shape of the object to better reflect quantity of materials used to craft it, as well as removing clipping

4. Added glow

Base return teleporter:
1. Total retexture of deployed form to match the item form (For god knows what reason, the deployed version uses the weathered pallete, while the item uses the new pallete in vanilla???)

2. Tweaks to the textures to fix overlapping decals

3. Added glow

 

Rift ward:
1. Total retexture to match new pallete

2. extensive modification to textures to better match crafting recipe

3. Improved glow

 

Rift ward mini (Not avaliable as of 1.21, but exists in game files):
1. Total retexture to match new pallete

2. extensive modification to textures to better match crafting recipe

 

Resonator:

1. Total retexture to match new pallete

2. Slight modification to some textures to better match crafting recipe

3. Left the wood textured base as its kind of iconic at this point (Also nothing else looked good)



Library resonator:
1. This thing is ancient and should look as such. No retexture
2. Touched up a clipping issue on the handle

 

Tuning cylinders:
1. Slight modification to make them use the aged wood type instead of ebony. Almost impossible to notice

2. Made the texture resemble real world music cylinders somewhat

 

Tuning spear:

  1. Total retexture to match new pallete
  2. Added glow

 

Lightning Rod:

  1. Slight retexture (This thing just looked completely untextured. Added some texture to make it look lightning scorched)

 

Terminus Teleporter:
1. Minor touch up

 

Boiler and Condenser:

1. Total retexture

2. extensive modification to shape of condenser. (Where the hell does that log even come from...?)


Future additions:

The devs seem pretty consistent with the Jonas devices going forward. I don't think I'll need to retexture anything new.

If there's something you think I should modify or something I missed, let me know in the comments and I'll probably modify it.


Compatibility:
This mod is a retexture. As far as I know there isn't any incompatibility. I personally use this with better jonas devices and I have no issue.

 

Disclaimer:
My mods will NEVER use A.I. in their development. I can promise you that anything that passes from my hands to yours was made exclusively by me.

 



Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
1.2.1 jonasworkshop
1.4.4-dev.2 - 1.22.1
442 Apr 30th at 6:56 PM jonasworkshop_1.2.1.zip 1-click install

- Fixed library resonator patch not applying

1.2.0 jonasworkshop
1.4.4-dev.2 - 1.22.1
358 Feb 18th at 7:21 PM jonasworkshop_1.2.zip 1-click install

Updated in preparation for 1.22 full release.

1.1.1 jonasworkshop 936 Apr 24th 2025 at 3:17 PM jonasworkshop_1.1.1.zip 1-click install
  • New boiler and condenser textures now render properly without causing errors
1.1.0 jonasworkshop 94 Apr 23rd 2025 at 8:53 PM jonasworkshop_1.1.0.zip 1-click install

Changelog:
1. Modified boiler and condenser textures
2. slightly tweaked library resonator (fixed handle)

1.0.2 jonasworkshop 142 Apr 21st 2025 at 8:42 PM jonasworkshop_1.0.2.zip 1-click install

Updated for 1.20.8

1.0.1 jonasworkshop 222 Apr 20th 2025 at 7:27 AM jonasworkshop_1.0.1.zip 1-click install

Added mod icon.

1.0.0 jonasworkshop 48 Apr 20th 2025 at 7:22 AM jonasworkshop_1.0.0.zip 1-click install

Initial Release


32 Comments (oldest first | newest first) (threaded | flat)

Kyattono, Apr 30th at 10:58 PM

Last image made me laugh and convinced me. I don't know if I'll ever see any of these in game but at least they won't be orange with no texture!

Really nice redesigns :)

A_Whisper , Apr 30th at 6:55 PM

Levion Fixed. The devs moved the library resonator to a different folder in the game files so the patch wasn't activating.

A_Whisper , Apr 30th at 6:40 PM

ChaoticNox My mod doesn't patch other mods yet, but I can try to figure it out.

Levion, Apr 22nd at 11:12 PM

Getting an error when opening a world with this

[Error} Patch 0 in (there's multiple instances of the error, all identicle with eachother, 0 through 10)
jonasworkshop:patches/survival-shapes-block-machine-libraryresonator.json: File game:shapes/block/machine/libraryresonator.json not found

The library resonator looks and functions fine though.

DUCATISLO, Mar 14th at 1:47 PM

based mod

ChaoticNox, Mar 5th at 7:35 PM

I noticed the discharged base return teleporter added by Better Jonas Devices doesn't have your textures. Is this intentional or merely an oversight? 

A_Whisper , Feb 21st at 8:48 PM (modified Feb 21st at 8:50 PM)

Krzysiek1410 Hello. In the vanilla texture, the rods are copper and under the flaps there is a uranium texture for some reason(?)

In my modified version, I changed the below flap texture to be copper, and the spikes I made silver in order to better match the resonator.

 

As for the lightning rod, I specifically chose a more corroded and 'burnt' look to it as opposed to a shiny metallic colour to reflect repeated wear and tear from lightning strikes. I certainly can make it shinier, I just think this fits better.

 

I have all my reasons listed further into the mod description.

Krzysiek1410, Feb 20th at 10:36 AM

Oh and as a suggestion:

I have no idea if it is possible, but you could just tell the game "yo, use copper ingot texture (that has this shiny metal effect) for lightning rod"

Krzysiek1410, Feb 19th at 5:35 PM (modified Feb 19th at 5:36 PM)

Hi!

About the copper nails in the rift ward (the device on the second picture of mod). These nails are in crafting and I think that these copper-looking spikes near top (in vanilla texture) are actually these nails and strips. I mean, there are some coppery things in several places but these are the easiest to spot. And you seem to change that part of texture to white/silver. Is this an error or I dont understand the texture of the block?

A_Whisper , Feb 19th at 5:03 AM

ptrk Thank you. I only create something I myself would use, so this is a rule I will never break.

ptrk, Feb 19th at 3:53 AM

Goated no AI disclaimer with the recent "AI slop" mods I've seen 

A_Whisper , Jul 26th 2025 at 1:56 PM

_Ale1ster Cheers man, haha.

 

Is there anything you think wasn't up to par with the mod that I can improve?

_Ale1ster, Jul 20th 2025 at 12:16 AM

I was not going to get it and then I saw the NV helmet and now I am going to get it.

A_Whisper , May 8th 2025 at 9:29 PM

prototype464 Thanks!

prototype464, Apr 24th 2025 at 8:02 PM

Cool mod!

A_Whisper , Apr 24th 2025 at 3:19 AM

icehorse That's also kind of like my headcanon as well. I think the reason why we use temporal gears as fuel is not because we use them like a battery, but rather we "rewind" the machine's internal power structure to how it was when it was brand new. Imagine taking a single use battery and reverting it to being charged again. I will try to fix it though in the future.

icehorse, Apr 24th 2025 at 3:08 AM

A_Whisper no worries or hurry, my headcanon is that the discharged teleporter looks old because teleporting fries all the paint off and the temporal gear restores it to how it looked when you first built it

purple8cloud, Apr 24th 2025 at 12:58 AM

good work

A_Whisper , Apr 22nd 2025 at 10:01 AM

icehorse I'm still fairly new to modding, and I don't know how to patch other mods yet. I've already created textures for the discharged teleporter, but I don't know how to implement it.

I'm looking into it, but for the time being, the two mods are compatible, even if the discharged teleporter looks vanilla.

Habbinal, Apr 22nd 2025 at 4:21 AM

Oh this is cool

icehorse, Apr 22nd 2025 at 2:54 AM

You say you use better jonas devices, was it intentional that the discharged base return teleporter has the old texture instead of ur new texture?

A_Whisper , Apr 21st 2025 at 8:34 PM

Nyphra You can't stop the rumble of scientific triumph!

Nyphra, Apr 21st 2025 at 5:30 PM

Oh that mask reference is eeeevil but it fits so well, I love it lmao

A_Whisper , Apr 20th 2025 at 4:34 PM

justOmi I'm glad you like it!

A_Whisper , Apr 20th 2025 at 4:34 PM

ShyishHazard Of course a large part of it will be preference, I can't make it perfect for everyone. The justification for the NV mask was that you only use one lens in the crafting recipe, so I wasn't quite sure where the other two appear from, haha.

justOmi, Apr 20th 2025 at 11:13 AM

Looks perfect

ShyishHazard, Apr 20th 2025 at 11:01 AM

aww, I actually liked the three goggles on the night-vision mask, but it's still cool like this and the other retextures more than make up for the loss of preference, nice work!

Aloy, Apr 20th 2025 at 8:58 AM

A_Whisper ohhhh I legit never noticed the circuit in vanilla LMAO. also thank you my immersion is now satisfied but wtf uranium in vanilla? geez. maybe thats what they planned to use the currently useless uranium ore for...? also i deadass had no idea that wasnt just an alt skin for the artificer sdjflsjdklhfsjkhdfkjlf its so low res

A_Whisper , Apr 20th 2025 at 8:46 AM

Aloy Don't worry, I kept the copper of the rift ward recipe in mind. If you boot up a world and activate a rift ward, you'll see that under the flaps, there is copper! (In the vanilla rift ward textures, down there is.... URANIUM?! The vanilla rift ward is all over the place, it gave me such a headache trying to figure out why on god's green earth they decided to make it look like that). As for why the prongs are silver instead of copper, that's to satisfy the thematic consistency bit. The resonator has those silver prongs and it felt fitting to have a cohesive aesthetic.

As for the resonator, I haven't changed the decals on it, that circuit texture is vanilla. The image shows the old resonator texture that had that musical decal that doesn't exit anymore.

You're actually the second person to be reminded of the artificer from RoR2, haha. My actual inspiration was Bondrewd's mask from Made in Abyss, though. You can actually see him in a corner of the image.

Aloy, Apr 20th 2025 at 8:36 AM

Peak immersion- but the rift ward needs some coppery bits for all the plates and nails- im pretty sure the prongs sticking out are supposed to be copper, at least maybe some "bolts" painted onto the legs? and idk about the circuit texture on the base of record player thing- otherwise 10/10 immersion i love it 

 

edit: was the mask inspired by the Risk of Rain 2 Artificer?