Mods / Japanese Architecture

Tags:
Author:
LilianaXolkiyr
Side:
Both
Created:
May 10th 2025 at 2:25 AM
Last modified:
Jun 13th at 6:24 AM
Downloads:
49951
Latest release (for Vintage Story 1.22.2 - 1.22.3, potentially outdated):
japanesearchitecture_0.9.7.zip  1-click install

Japanese Architecture adds Shoji and Garasu walls, corner and extension variants, and full-block Tatami mat floors to bring elegant, traditional Japanese design to your builds.

Link to the Official Thread in the Official VS Discord: Japanese Architecture
If the link above isn't working, make sure you're in the Official Vintage Story Discord first: Official Vintage Story Discord

Special Notice

I hate that I even have to make this abundantly clear, but there has been an accusation thrown around, so let me put this to bed here and now.

  • I used AI in a singular project to help flesh out a plan.md file to help me avoid Feature Creep. In my 20+ years of programming, including web design and front end/backend development, its the one thing that has killed more of my projects than anything else.
  • No, I do not use AI in any of my coding projects in any way that ever becomes public facing. The code you get from me is authored by my hands alone. I'd rather do it by hand than spend 2-3 hours fixing things I could have done myself in an hour or less.
  • That will never change as I have a very strong stance on taking the lazy way out in everything I do.

 

These screenshots courtesy of Junoweed!
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(Please ignore unfinished parts of the page, I'm redoing large sections to make it easier to navigate)

Walls

Garasu Walls
   
Variants: Maple, Pine, Arcacia, Walnut, Purpleheart, Ebony

Shōji Walls
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Variants: Maple, Pine, Arcacia, Walnut, Purpleheart, Ebony

Shōji Corner Walls
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Variants: Maple, Pine, Arcacia, Walnut, Purpleheart, Ebony

Wall Extensions & Corner Pillars
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Variants: Corner Extension, Extension, Half Corner Pillar, Corner Pillar

Doors

Shōji Doors
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Variants: Maple, Pine, Arcacia, Walnut, Purpleheart, Ebony

Current Workings:

  • Byōbu - Painted paper wall divider
  • Zabuton - Floor Cushions (in as of 0.8.5)
  • Tansu - Storage Chest variant (in as of 0.8.8)
  • Mizuya - Kitchen Storage Chest variant

 

Future Plans:

  • Shōji sliding-door - Sliding door variant of the Shoji walls (In as of 0.8.4)
  • Garasu door - Sliding door variant of the Garasu walls
  • Japanese inspired furniture and storage

 

End of the day, if you have suggestions not on this list or even suggestions of how I can pull off the above, lemme hear em. I'm making this more than just for myself, I'm making it for anyone who wants this in their world.

Keep the ideas flowing guys and we can make this the best mod it can be!

Mods that go amazing with mine:

More Lanterns by xXx_Ape_xXx
Wind Chimes by xXx_Ape_xXx
Paddy Fields by MiraLeaps

Please do not feel obligated to do so, but if you have the means I'd happily accept any donations you'd be willing to provide.

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
0.9.7 japanesearchitecture
1.22.2 - 1.22.3
16432 May 21st at 2:00 PM japanesearchitecture_0.9.7.zip 1-click install

Fixed: A.. future error? Apparently Tool Heads now have an immutable code that needs to be set per item.

0.9.6 japanesearchitecture
1.22.0 - 1.22.2
1955 May 9th at 6:36 AM japanesearchitecture_0.9.6.zip 1-click install

Fixed: Sliding Doors should no longer cause crashes in 1.22.2

0.9.5 japanesearchitecture 8710 Jan 19th at 12:52 AM japanesearchitecture_0.9.5.zip 1-click install

Fixed: Unintended "feature" with Carry On that if trunks on back was enabled, you could put a Tansu Cabinet(91 storage slots) on your back. Has been patched to no longer allow that.

Added: Ukrainian language file given by DeanBro

0.9.4 japanesearchitecture
1.20.11 - 1.20.12 1.21.2 - 1.21.5
14528 Jul 7th 2025 at 9:15 PM JapaneseArchitecture-0.9.4.zip 1-click install

Fixed(Hopefully): Some recipes not working as intended via the handbook.

0.9.3 japanesearchitecture
1.20.11 - 1.20.12
1709 Jun 17th 2025 at 1:10 PM JapaneseArchitecture-0.9.3.zip 1-click install

Fixed: Recipe of the Torii Gate Pillar Top Connection not working as intended.
Fixed: (Possibly, can't confirm) Errors regarding the dropping of Lacquered Wood and Dark Lacquered Wood.

0.9.2 japanesearchitecture
1.20.11 - 1.20.12
596 Jun 9th 2025 at 12:56 AM JapaneseArchitecture-0.9.2.zip 1-click install

Fixed: Adjusted the balance of Oiled Pine/Redwood Boards

0.9.1 japanesearchitecture 381 Jun 7th 2025 at 2:32 PM JapaneseArchitecture-0.9.1.zip 1-click install

Newly Added: Yakimatsu-Ito Wall Blocks
Newly Added: Yakimatsu-Ito Corner Wall Blocks
Newly Added: Yakimatsu-Ito Pillar Blocks
Newly Added: Plaster Wall Block
Newly Added: Plaster Corner Wall Block
Newly Added: Plaster Pillar Block
Fixed: An issue that caused older versions of the game from loading the mod(not fully tested outside of the listed compatible versions)

0.9.0 japanesearchitecture 1781 May 31st 2025 at 1:24 AM JapaneseArchitecture-0.9.0.zip 1-click install

Fixed: Naming for the Hearths

0.8.9 japanesearchitecture 171 May 30th 2025 at 3:20 PM JapaneseArchitecture-0.8.9.zip 1-click install

Fixed: Minor optimizations
Updated: Recipe fixes for the Tansu Chest/Trunk/Cabinet
Updated: Fixed some names of various blocks

0.8.8 japanesearchitecture 201 May 30th 2025 at 5:05 AM JapaneseArchitecture-0.8.8.zip 1-click install

Newly Added: Hearth Floor Block
Newly Added: Tansu Chest
Newly Added: Tansu Trunk
Newly Added: Tansu Cabinet
Newly Added: Nata Hatchet & Blade
Fixed: Replaced Saw with Nata Hatchet in Oak Frame Pieces recipe to eliminate recipe conflict with Better Sticks
Updated: TatamiHalf/Mid to add additional wood types for under support

0.8.7 japanesearchitecture 616 May 21st 2025 at 10:37 AM JapaneseArchitecture-0.8.7.zip 1-click install

Added Variants to the Shoji Walls, Doors, Corner Walls and Garasu Walls (Maple, Pine, Acacia, Walnut, Purpleheart) alongside their normal Ebony variant

0.8.6 japanesearchitecture 92 May 21st 2025 at 8:53 AM JapaneseArchitecture-0.8.6.zip 1-click install

Added Torii Gate Pieces(Pillar, Pillar Top Connection, Top End, Top Middle)
Added Resin Lacquer and Dark Resin Lacquer
Added Lacquered Log, Dark Lacquered Log, Lacquered Board and Dark Lacquered Board
Added Shōji Half Pillar Piece (by popular demand)
Fixed the Tōrō kimberlite variant texture

0.8.5 japanesearchitecture 344 May 18th 2025 at 5:11 PM JapaneseArchitecture-0.8.5.zip 1-click install

Added Toro Lanterns and Zabuton cushions!

0.8.4 japanesearchitecture 420 May 14th 2025 at 1:54 AM JapaneseArchitecture-0.8.4.zip 1-click install

Sliding doors are officially in the mod complete with a recipe and proper collisions and animations!

0.8.3 japanesearchitecture 518 May 10th 2025 at 2:47 PM JapaneseArchitecture-0.8.3.zip 1-click install

More Texture fixes.

0.8.2 japanesearchitecture 94 May 10th 2025 at 2:33 PM JapaneseArchitecture-0.8.2.zip 1-click install

Fixed some texture issues with the walls.

0.8.1 japanesearchitecture 170 May 10th 2025 at 3:24 AM JapaneseArchitecture-0.8.1.zip 1-click install

Fixed some language file shenanigans.

0.8.0 japanesearchitecture 101 May 10th 2025 at 2:28 AM Empty JapaneseArchitecture-0.8.0.zip 1-click install

174 Comments (oldest first | newest first) (threaded | flat)

LilianaXolkiyr , Sep 2nd at 3:04 AM

I'm going through a lot of my mods after being away for a bit and having a lot of comments on a bunch of them. Please do me a favor, if I haven't reached out to you on your comment or its been a while, please come by the official mod threads in the VS Discord server. You have to be a member of the VS discord for the links to work.

I'm trying my best to catch up.

gutterrunt, Aug 27th at 9:53 AM

We love this mod on our server! We did notice that the various wall pieces don't count as sealing a room, but I saw you're still working on a fix for that. I tried for a couple hours to fix it with a json patch before checking the comment section, oops. Very much looking forward to future releases of this!

Janeator, Aug 24th at 4:24 PM (modified Aug 24th at 4:35 PM)

The hitbox for closing the shoji doors is extremely small and narrow. Could you improve it so it's easier to use?

You might also want to look into https://mods.vintagestory.at/attributerenderinglibrary

Also, I feel like the tansu cabinet has massive storage gains, could use a bit less.

Where are the wood-only windows and the wood with weaving ceiling "windows" that appear in the screenshots?

LilianaXolkiyr , Sep 2nd at 3:05 AM
@Janeator: The hitbox for closing the shoji doors is extremely small and narrow. Could you improve it so it's easier to use? You might also want to look into https://mods.vintagestory.at/attributerenderinglibrary Also, I feel like the tansu cabinet has massive stora

the tansu chest has a singular extra slot and the trunk follows the default trunk logic by taking two chests and adding a column worth of storage in between to account for the fact that the space is not there between them. Same logic follows for the cabinet, it adds a whole row between two trunks.

I hope that makes sense.

TravisTuft, Aug 21st at 4:34 AM

now this is peak

Lilly_Sparkles, Aug 11th at 5:47 PM

Im realy enjying using this mod. do you have any plans to add a bed? 

Permarin1, Jul 19th at 5:21 PM

hello LilianaXolkiyr

 

i just today i found the hearth from your mod. and wanted to ask if you could add more variants to the base material?

my current playthrough im doing a long era type of run, where im not getting copper at all for a long time, and all my builds will stay neolithic, meaning i dont have access to planks. so a packed dirt/rammed earth instead of planks for a hearth would be really cool to make my firepit popout just that little more

Kohaku, Jul 2nd at 1:41 PM

Hello! Love the mod!

 

Any plans for ishi-gaki? (flagstone-sized dry stone). It would be awesome to be able to build walls and castles with more imposing stone!

LilianaXolkiyr , Jul 7th at 2:39 AM
@Kohaku: Hello! Love the mod! Any plans for ishi-gaki? (flagstone-sized dry stone). It would be awesome to be able to build walls and castles with more imposing stone!

Can you send a screenshot in the Official VS Discord's Japanese Architecture thread? Link is up above. Just make sure you're both on Discord as well as in the official VS discord

GremLena, Jun 13th at 2:54 PM

Could we possibly have larger variants of the Tori gate pieces, please? The current size of the peices makes a very cute Tori gate, but I'm trying to build something more...... otherworldly...

GremLena, Jun 15th at 1:49 PM
@LilianaXolkiyr: are we talking like quarter pieces?

Yeah, I think so, you mean the quarter logs right? I'm really not sure how the proportions would work out, but if it was big enough to be imposing, like certain horror games have used Tori gates in the past (eg Silent Hill f, and, I think Fatal Frame) that would fit a lot better for what I'm going for. Only if it's not too much trouble though, I know you have other things going on <3

Arcalane, Jun 12th at 7:19 AM

Any chance of taller (and maybe larger) sliding door variants at some point? Player Model Lib allows taller-than-standard characters who have accordingly increased hitbox sizes, working around this either means leaving an empty space above the doors or putting in trapdoors or something, which looks kinda jank.

Not a huge priority, just would be nice to have.

todorolo, Jun 11th at 12:11 PM (modified Jun 11th at 12:12 PM)

random info i've found:

shoji walls/doors, garasu walls, and any combination of them do not count as an enclosed space for food storage (i would appriecate if this is added tho, even if it's not accurate. mostly because i don't want to make separate storerooms)

also, you have to place the panels from the outside facing in if you want to be able to put anything against them (which means don't craft the corner pieces, craft the wall posts instead)

i didn't test this but are they flammable? i mean they probably should be but idk i guess i'll find out if i put my firepit too close to the wall

 

and suggestions :3

round windows! sudare blinds and other forms of windows would be cool too. half panels + windows that you could combine maybe? the panels at the bottom of shoji that are like foot-guards are called koshi if that helps. (not koushi. different kanji)

panels/doors with no paper/glass (kōshi/koushi), fusuma door panels, currently the panels are yokoshigesan shoji, which have horizontal rectangles, but there's also tatehonshigesan shoji which have vertical rectangles, and the most common is mabarasan shoji with squares. that's just the most common tho and there are a tooooooon of patterns used. 
nekoma shoji have openable windows instead of some of the squares (because whole sheets of glass are expensive) but there's also yukimi shoji and sukimi shoji that just change where the glass is
shitomi are like....shoji shutters i guess. windows with no glass that open horizontally :)

also like...rooves but the curve would be difficult to do and probably need a ton of different blocks

autism go brrrrrr
i could probably help with modelling stuff if you want. i'd make mods but code is scary

LilianaXolkiyr , Jun 11th at 6:49 PM
@todorolo: random info i've found: shoji walls/doors, garasu walls, and any combination of them do not count as an enclosed space for food storage (i would appriecate if this is added tho, even if it's not accurate. mostly because i don't want to make separate store

The thin walls went through a temporary change when I was testing an additional feature and I broke something in the code that makes them count as insulated blocks. I'm working on fixing something else in them before I push out a patch to the current problem.

That's actually part of what I'm trying to fix actually, being able to place things against them. Right now the working prototype works with lanterns, torches and oil lamps, but I had reverted the change so I'm having to re-learn how I got it working properly. Outward facing was the original plan for having the walls work.

I don't remember if the Shoji/Garasu Walls or the Shoji Doors were flamable, I do agree they probably should be.

I'm all for modeling help, I'm not the best when it comes to that. Honestly, if you end up making the models for the different types of Shoji Walls and such, I'll gladly add them and give you the credit for the models. :)

I also do apologize if it takes me a bit to respond, been working on a rather big mod that uses the Manifold Library that was released May 20th. So keep an eye out for it in the coming days, just polishing and finishing up some last minute things then it'll be going into an experimental release cuz I have zero idea how well it'll work on servers.

HeroSpoompls, Aug 31st at 3:34 PM (modified Aug 31st at 7:09 PM)
@LilianaXolkiyr: The thin walls went through a temporary change when I was testing an additional feature and I broke something in the code that makes them count as insulated blocks. I'm working on fixing something else in them before I push out a patch to the current prob

Has there been any update to the walls and doors counting as an insulated block? Working through building, and for the same reason as the orignal commenter, I dont want to have to build separate rooms for everything functional or spoiling. Id like to use the shoji wall panels and the yakimatsu-ito walls, but they dont hold temps and seal a room. 

 

Edit1: Better question, what does the line of 'ThinWallAttachable' actually check when the mod is loading or runnning? Im trying to see if I can figure out the issue 

 

Edit2: Walls using the ThinWallAttachable behavior with attachmentFaces: [front, back] never register as insulating for room detection, even with sidesolid fully true and an added airtight property. Suspect ApplySolidFaces/MBGetRetention isn't correctly reporting both resolved faces as solid — possibly specific to the 2-tall multiblock walls. 

--Current work around, removing the ThinWallAttachable, this will prevent placement on the walls, but would potentionally allow the walls to count as insulated blocks for cellars or rooms. 

 

Edit3: Blocks using the ThinWallAttachable behavior (walls: shojiwall, garasuwall, plasterwall, yakimatsuitowall, shojiwallext) never register as insulating for room detection, regardless of sidesolid being fully true and regardless of an added airtight property on the behavior. Removing ThinWallAttachable entirely (with sidesolid: {"all": true} still in place) fixes room sealing completely, and normal block-attachment (lanterns, paintings, etc.) still works fine via vanilla mechanics — so the behavior's MBGetRetention/ApplySolidFaces logic (tied to attachmentFaces: [front, back]) appears to be the actual source of the bug, likely specific to how it computes solidity for these 2-tall multiblock walls.

--Once the custom 'ThinWallAttachable' was removed, my room sealed and I could still place objects on the only available side to place blocks on. This was tested in a Server folder as well, and does not cause issues, and does allow for the same fix.

tree_of_life, Jun 7th at 5:06 AM

any update on the toro crafting 8 instead of 1?

LilianaXolkiyr , Jun 7th at 1:01 PM
@tree_of_life: any update on the toro crafting 8 instead of 1?

In my own tests, its still only doing 1, so I'm not sure why yours is doing 8.

DrFaulkner, Jul 30th at 2:59 AM
@LilianaXolkiyr: In my own tests, its still only doing 1, so I'm not sure why yours is doing 8.

I'm also encountering the toro crafting 8. Took a look under a hood in the mod.zip

In
recipes/grid/furniture/toro.json I see that the output has a field for stackSize. I'm not a vintage modder but googling the variable says it impacts the number of units given on crafting.

"output": {
      "type": "block",
      "code": "toro-{stone}-north",
      "stackSize": 8
    }

LilianaXolkiyr , Jul 30th at 9:08 PM
@DrFaulkner: I'm also encountering the toro crafting 8. Took a look under a hood in the mod.zip In recipes/grid/furniture/toro.json I see that the output has a field for stackSize. I'm not a vintage modder but googling the variable says it impacts the number of units

weird, I'll double check. Are you sure you're using the most up to date version of my mod? Not saying you're wrong, I just wanna be absolutely sure I have all my bases covered.

DrFaulkner, Jul 31st at 11:48 PM
@LilianaXolkiyr: weird, I'll double check. Are you sure you're using the most up to date version of my mod? Not saying you're wrong, I just wanna be absolutely sure I have all my bases covered.

Complete fair thing to double check. The version I have running on my server is 0.9.7 which looks like the latest release.

Nereid, Jun 5th at 6:58 PM

Hi ! Is it normal that I can't find the recipe for tatami blocks ?

LilianaXolkiyr , Jun 6th at 11:47 PM
@Nereid: Hi ! Is it normal that I can't find the recipe for tatami blocks ?

Not particularly, no. I'll do a deep dive into the issue and see if its just some fuckery with 1.22.2
Seems to have dredged up issues the older versions didn't seem to have.

tree_of_life, Jun 2nd at 10:55 AM

1. discord link is a dud

2. is there a way to disable or alter the recipe as 8 lanterns is alot

LilianaXolkiyr , Jun 3rd at 1:01 AM
@tree_of_life: 1. discord link is a dud2. is there a way to disable or alter the recipe as 8 lanterns is alot

Are you in the official VS Discord server? It's the thread in the mods category.

tree_of_life, Jun 3rd at 4:45 AM
@LilianaXolkiyr: Are you in the official VS Discord server? It's the thread in the mods category.

right under the pictures in the top of the mod page is a join discord button, that does not work

LilianaXolkiyr , Jun 3rd at 11:52 PM (modified Jun 4th at 12:15 AM)
@tree_of_life: right under the pictures in the top of the mod page is a join discord button, that does not workhttps://cdn.discordapp.com/attachments/950033977060782090/1511591681265373214/image.png?ex=6a2102f4&is=6a1fb174&hm=4e1cc7ba518e71037db986a996ce34ddaeda864ee092

Yeah, thats the direct link to the Mod Thread in the official VS discord. If you don't have discord or aren't in the official VS discord its not going to work....
It's not a discord invite, its a direct link to the channel.

In other news... what recipe requires 8 lanterns? I don't remember any recipe of mine requiring 8 lanterns.

Selzeon, May 27th at 4:28 AM (modified May 27th at 4:29 AM)

Maybe attachable arm rests and backing for seats?

LilianaXolkiyr , May 27th at 5:03 AM
@Selzeon: Maybe attachable arm rests and backing for seats?

Might be a little bit till I can get around to adding additional things not already in the works. I've just started work on a rather large project that I'm hoping will be my magnum opus here on the moddb.

Stay tuned for more details later!

LilianaXolkiyr , May 12th at 12:30 AM

Holy crap guys, we just hit the year mark since the mod was released and we also hit 30k downloads!

You guys are the absolute GOAT.

LilianaXolkiyr , May 9th at 7:55 AM

As an aside, I'm trying to work through suggestions brought to me in the thread in the official VS discord, so do stand by for those updates and additions in the coming months. If you have anything you wanna see done, that's definitely the place to do so. I'll add a link to it in the Description above, just keep in mind that clicking it assumes two things:

  • You're on Discord
  • You're in the Official VS Discord
LilianaXolkiyr , May 9th at 7:51 AM

MiraLeaps You are more than welcome to, I welcome anyone and everyone to use my mod how they see fit. I'm even going so far as to create an ArchitectureLib library mod specifically to take the more ingrained things(like the sliding door mechanic) and move it to a place where anyone can use it without having to download the entirety of the mod. And once that's done I plan to start adding any new code bits to it so that anything I make can be used by the community as a whole cuz what I build here is community first.

Lemme know when you get it up and done so I can get it a look see.

MiraLeaps, May 9th at 11:50 AM
@LilianaXolkiyr: MiraLeaps You are more than welcome to, I welcome anyone and everyone to use my mod how they see fit. I'm even going so far as to create an ArchitectureLib library mod specifically to take the more ingrained things(like the sliding door mechanic) and move

OH bless youuuu
This was the last key thing I was waiting on for a preview release/announcement of it haha

I think you'll really like what I'm doing with it. I've gone into conversion territory



here's just a handful of pics from the test village I'm working on with it. Your mod was such a huge inspiration for me to make it bigger and bigger haha.

Antediluvixen, Jun 1st at 7:47 PM
@MiraLeaps: Bonus pic because I got Rice Paddies working and I'm very proud of that haha

Holy crap working rice paddies? How did you manage that? I've been wanting something like that for ages.

MiraLeaps, Jun 1st at 7:55 PM
@Antediluvixen: Holy crap working rice paddies? How did you manage that? I've been wanting something like that for ages.

Took a little bit of this and a little bit of that :P
I'll try and get those out as a little side mod at some point soon

Antediluvixen, Jun 1st at 8:22 PM
@MiraLeaps: Took a little bit of this and a little bit of that :PI'll try and get those out as a little side mod at some point soon

Well, I certainly look forward to it! Been wanting to make something like it myself but I see someone beat me to the punch!

MiraLeaps, Jun 1st at 10:01 PM
@Antediluvixen: Well, I certainly look forward to it! Been wanting to make something like it myself but I see someone beat me to the punch!

I'm working so hard on this Sengoku era mod that I will stop and model or code in whatever is mising and move on haha. I'm on a break at the moment from it, but soon I'll be full steam ahead again!

Antediluvixen, Jun 4th at 9:01 PM
@MiraLeaps: as you have requested, I have provided :)

Goddamn this looks fantastic! Looking forward to giving it a try!

MiraLeaps, Jun 4th at 9:03 PM
@Antediluvixen: Goddamn this looks fantastic! Looking forward to giving it a try!

People seem to really love it, they should thank you, haha. I thought "Oh this one person will be happy about this, maybe a few more"
ALready my fastest growing mod from download count.

Solidude, May 9th at 7:07 AM

Omg yes tysm for your work <3

LilianaXolkiyr , May 9th at 7:52 AM
@Solidude: Omg yes tysm for your work <3

honestly, it was a few things in my sliding door code that had been silently failing for a while that I finally got around to fixing. 1.22.2 just kinda made it more pronounced. That and updating things to .NET 10

Live and learn I guess. ^_^;;

LilianaXolkiyr , May 8th at 2:15 PM (modified May 9th at 8:03 AM)


SerialJapist Svixark Honestly, I was afraid that this was going to break. If there was any update to the base door code it'd break how I made my sliding doors work as they were piggy backing off the base door code. It's something I'm now aware of so I will be looking into the changes to see what could possibly be causing it. Thank you both again for bringing this to my attention.

To everyone else, yes I'm still around and currently working on getting this up and running on v1.22.2
So much to look forward to honestly with all the new things introduced and bugs to figure out. For the time being as it's been stated, it seems the mod works for 1.22.2 but the sliding doors currently crash the game. So for the time being, please refrain from using the doors till I figure out the fix. I won't be pushing an update until that issue is resolved. Also, thank you all for sticking with me and making this mod as amazing as it is. This would not exist in its current state without the support of all of you.

Right now my focus is a little split as I have two other major projects that are vying for my time but please rest assured that I AM working on this as well. Gotta pay the bills unfortunately. ^_^;;

merryclefairy, May 4th at 4:43 AM

hello lovely, i was wondering if you're still around and might see an update in the future ? not super soon ofc, i do wish you to take care of yourself and take your time, but just wondering if i can hope !! 

IWillSoonReturn, Apr 30th at 10:58 AM

can't wait for the next update, this mod is phenomenal

Svixark, Apr 28th at 1:34 PM

the sliding doors are causing my game to crash, any fixes available or should i just suck it up..

 

MiraLeaps, Apr 23rd at 11:35 AM

Hey! I'm the person currently working on the Vsvillage mod. I had the thought, as a side project, to make a Japanese themed version as an alternative stand alone download with a dependency on this mod (when it's updated to 1.22, which seems to only need a rebuild with the new dlls and .net10) and I wanted to ask if I could integrate some of the shape and textures you use in this mod into the custom villager stations and such. 

 

Thank you!

SerialJapist, Apr 10th at 5:17 PM (modified Apr 10th at 5:30 PM)

Seems like this still works for 1.22 for anyone wondering, sliding doors will cause a crash however.

amaranthinos, Mar 15th at 5:37 PM

Hello :) I'm wondering if this could have future compatability with the floral zones wood types?

LilianaXolkiyr , May 9th at 8:03 AM
@amaranthinos: Hello :) I'm wondering if this could have future compatability with the floral zones wood types?

Most definitely, I'm currently working on updating this for 1.22.2 so it's definitely a huge posibility. Can you tell me where exactly I can find these? I might be a bit slow.

Spacetrebuchet, Mar 8th at 2:53 AM

Hi, I think this looks like a lot of fun and I was hoping I could add this to an existing save on version 1.21.6?

Nut_, Feb 19th at 1:37 AM

Lovely mod, I look forward to updates.

LilianaXolkiyr , Jan 21st at 7:15 PM

Choji
I don't see why not.

General update: I'm aware my carryon patch doesn't work, you can still carry cabinets on your back if trunk carrying is enabled. I'm working to fix it. If anyone wants to look at the patch and see if you can see what I'm not seeing, I'd be forever in your debt.

Choji, Jan 21st at 1:15 AM

Any chance for shimenawa we could hang from blocks or place around them? Realistically only needs 3-4 unique parts (ends, middle, corner) and could be crafted from coils of rope + parchment.

PhantomWolf, Jan 20th at 6:58 PM

LilianaXolkiyr  that would be great! thank you!

LilianaXolkiyr , Jan 19th at 3:21 PM

MrFumitsu
Please excuse me if this sounds off, I've been woken up twice by family in the last 3 hours.
Probably not because the frame pieces are made of oak and I feel oak on oak would just look wierd.

MrFumitsu, Jan 19th at 3:17 PM

LilianaXolkiyr
Oak varians of the Shōji walls, doors ect...

LilianaXolkiyr , Jan 19th at 3:08 PM

MrFumitsu
Oak variants of....?

MrFumitsu, Jan 19th at 2:50 PM

Concider adding oak variants?

LilianaXolkiyr , Jan 16th at 10:08 AM

PhantomWolf
I could always get with the VS Roofing Mod dev and see if there is any way to add Japanese style roofing to their mod cuz I'm not as comfortable with that sort of thing just yet.

PhantomWolf, Jan 15th at 4:44 AM

LilianaXolkiyr  i tried doing it with VS Roofing earlier today, but without Japanese Architecture, and it doesn't look all that good; the roofing was too thin for my tastes (I'm [trying] to build a gassho house on a server I'm on with some people I know).

LilianaXolkiyr , Jan 15th at 3:36 AM (modified Jan 15th at 3:36 AM)

ItsCheif
That's disconcerting. It was working before to the best of my knowledge. I'll definitely have to take a look into it.

PhantomWolf
I wasn't because I've been toying around with the VS Roofing Mod which adds in some pretty intuitive roof building. But if it doesn't suit the building style of the mod I can definitely look into it.

PhantomWolf, Jan 15th at 1:37 AM

can you add gassho-esqe roofing?

ItsCheif, Jan 13th at 4:40 PM (modified Jan 13th at 7:54 PM)

There seems to be a bug on 1.21.5 ?

Was trying to make the red lacquered log, but after putting the resin in the barrel and letting it sit for a bit, the resulting liquid would not go with the oak logs at all...

We even tried making the "Dark Resin Lacquer" in a barrel. The result is that the fluid in the barrel says "japanesearchitecture:incontainer-item-dark-resinlacquerportion"

Ash5336, Jan 11th at 8:04 AM

LilianaXolkiyr 
i didnt use any pillars, i used the shoji corner walls if that's what you mean, the walls are visibly solid, but ill mess with it some.

LilianaXolkiyr , Jan 11th at 1:37 AM

Ash5336
are the walls on the outside? cuz if so, you may need to add the shoji pillars to the outer corners.

Ash5336, Jan 11th at 12:43 AM

not sure if it's intentional, but the shoji walls dont block wind, doesnt feel insulated either, i could be nuts about the insulation, but my build is at a rather high elevation and night gets rough.

Jena_Thornwyrd, Jan 4th at 11:24 PM

Junoweed said ( https://discord.com/channels/302152934249070593/1373386702793740400/1383082145739702314 ):
> For anyone who is curious that doesn't read The Forum the roof pieces are from extended creations and the trellis is from Wildcraft fruit and nuts in my screenshots

LuckyBreak, Dec 2nd 2025 at 8:45 PM

Are there kawara ceramic roof tiles in the mod already or in the plans? The basic shingles don't do it for me. 

LilianaXolkiyr , Nov 30th 2025 at 7:35 PM

Avatarious
Fair enough. I'm just not as confident in dealing with entities that change over time.

Avatarious, Nov 28th 2025 at 6:08 PM

Yes but it seemed very basic and not at all beautiful is all.

LilianaXolkiyr , Nov 28th 2025 at 6:01 PM

Avatarious
You... you do realize there are already cherry trees in the game that produce pink leaves... right?

Avatarious, Nov 26th 2025 at 7:06 PM

Is there any way I could ask for you to consider adding in a beautiful japanese style cherry blosom tree and have possibly neet affects like pink petals falling, the ability to attach lanterns or paper lanterns to it or something like that? It would just be nice to see one of these like: https://ph.pinterest.com/pin/13299761395775485/ or https://ph.pinterest.com/ideas/minecraft-blossom-tree/908771522436/ 

 

LilianaXolkiyr , Nov 24th 2025 at 9:49 AM

Also, holy shit guys. 15k+ downloads. You guys freakin rock!

LilianaXolkiyr , Nov 21st 2025 at 8:31 PM (modified Nov 28th 2025 at 6:04 PM)

Damonicus1986
https://discord.com/channels/302152934249070593/1373386702793740400

For anyone else who tries to click on the above link, its linking to the official thread in the official VS discord, which you have to be in to get into. So if you're not in the official VS discord, that link won't work.

Damonicus1986, Nov 21st 2025 at 12:06 PM

either i am dumb or i cannot find it lol i type in serch bar name japanese architecture or each word separate but nothing shows :D if oyu can link it that will be best

LilianaXolkiyr , Nov 20th 2025 at 9:48 PM

Damonicus1986
I'm all for it, I have a thread in the official discord if that'd be easier.

Damonicus1986, Nov 20th 2025 at 3:48 PM

feel free to do so i dont mind. i plan to build full village but as of now it would feel bit repetetive thats why asked for more blocks :D i can give you reference images if needed :D

 

LilianaXolkiyr , Nov 20th 2025 at 2:05 PM

Damonicus1986
Do you mind if I add this screenshot to the page with credit?

unHallowed
Thank you so much. That actually means more than you know 😁

unHallowed, Nov 19th 2025 at 11:13 PM

Just wanted to pop over and say I LOVE the storage chests. The animation of all the drawers opening is so satifying!

Damonicus1986, Nov 19th 2025 at 8:06 PM

 

Please add more blocks :D i need to finish my village ;D

LilianaXolkiyr , Oct 28th 2025 at 9:21 AM

SoplinDoplin

You'd have to ask Junoweed, they provided that screenshot.

SoplinDoplin, Oct 27th 2025 at 11:44 PM (modified Oct 27th 2025 at 11:44 PM)

LilianaXolkiyr what are the wall and ceilling pieces in the first image those arent in this mod are they? and if not what mod are they from?

 

LunaTheFox, Oct 26th 2025 at 10:04 AM

Thank you for letting me know! :3

LilianaXolkiyr , Oct 25th 2025 at 11:14 AM

LunaTheFox
Please keep in mind that as of 1.21.1 there is a slight glitch in multiplayer that for some reason the Tansu Trunks only appear right for the person who places them down until others log off and back on. I'm still trying to figure out why that is but my focus is somewhat spread thin atm.

YangWenLi, Oct 14th 2025 at 1:11 AM

Awesome!

LunaTheFox, Oct 13th 2025 at 4:42 AM

AHHH I've been waiting for a mod like this to come out! Thank You!!!!

LilianaXolkiyr , Oct 13th 2025 at 4:15 AM

pimblokto I plan to eventually, yes

aWhatsit Thank you for testing it, I really appreciate that.

Khana I just followed logic, lol but thank you.

As a side note to anyone not in the thread in the official VS discord, I'm currently unable to work on the mod at the moment as I'm working on a few paid gigs at the moment to make ends meet. So I will be hopping back on this as soon as time and money allow. Thank you all for the support you've shown thus far, I honestly never thought this mod would get the traction that it has and I hope it continues to bring people joy.

Much love, your coding gremlin, Liliana

Khana, Sep 20th 2025 at 1:30 PM

i LOVE the tansu storage!!!!!!! <3

 

aWhatsit, Aug 28th 2025 at 6:34 PM

So far this mod is working fine with 1.21. Have crafted/used the majority of items without issue in single player.

pimblokto, Jul 29th 2025 at 10:05 PM

Will you add a plaster half wall?

LilianaXolkiyr , Jul 10th 2025 at 4:00 PM

Laholder
Yes, please provide a modlist as, by default, even on 1.20.11, it should not be behaving this way. It sounds like something is interferring with the animation of the Shoji Door.

If you're on the VS Discord, we have a post in the mods forum.
https://discord.com/channels/302152934249070593/1373386702793740400

Laholder, Jul 10th 2025 at 1:26 PM

Very sexy mod. However I'm experiencing a strange bug with the shoji doors. When you open one, the door's hitbox will go to the left or right like it's supposed to, but the door's model does this weird 90 degree rotation outward while following the hitbox. So it ends up completely detatching from it's actual hitbox and juts out from the walls. Trying double doors did not fix this.

The server we're running is ver 1.20.11 with a rather stacked modlist. Obviously I'm willing to provide more specifics if that can help.

LilianaXolkiyr , Jul 7th 2025 at 9:18 PM

Also, with this current patch as of 0.9.4, can people tell me if there are any other recipes that aren't working and let me know if the ones that weren't working in 0.9.3 do work now?

LilianaXolkiyr , Jul 7th 2025 at 9:13 PM

Neyonic Thighz
Can both of you attempt on a creative save with only my mod? Also, what version of the game are you running on? I know that at least up to 1.20.10 it interacted interestingly with some mods but as they were on servers I'm no longer on, I'm not entirely sure which mod it was that was causing it.

EDIT: The hitbox is wierd because it takes into account the original block space, so when it moved outside of that space it only works on the very very edge that's STILL in the blockspace. I'm not 100% sure how to fix that as the base door code only works because most doors do not leave their original block space.

Thighz, Jul 4th 2025 at 8:42 PM

Neyonic Yeah had the same because the hitbox is directional 

 

Neyonic, Jul 3rd 2025 at 4:56 AM

Awesome mod, having some issues with the shoji sliding door as the animation isnt working. when opened they simply open as regular doors would, The "hit box" of the door correctly moves however the visual door rotates as if it was a regular door.

LilianaXolkiyr , Jul 1st 2025 at 1:40 PM

pimblokto
it's mostly decorative, you just place a campfire in the center and bowls can be placed either on the inside or outside of the stone border.

pimblokto, Jul 1st 2025 at 4:34 AM

How do we use the hearth floor block? Is it just decorative, or can we light it somehow?

LilianaXolkiyr , Jun 27th 2025 at 11:05 AM

Yamahi
Unfortunately thats just for the animation, even if you changed that, the collisions wouldn't reset. It'd have to be done in the code I'd Imagine and I'm not sure how to do that.

Yamahi, Jun 24th 2025 at 9:02 PM

Would there be a way for me to get the panel doors to auto close after a few seconds.

 

I can see in the JSON it's set to hold after the open animation plays. Is there anything I could change so on open it doesn't hold and like waits 3 seconds and auto plays the close animation?

LilianaXolkiyr , Jun 23rd 2025 at 6:30 AM

Fixed the crafting recipes, not sure why its doing that to be honest but I added the nata hatchet to the pillar recipe. Going to work on the half wall bits next as well and then once I have it done, I'll upload the fixed version.

LilianaXolkiyr , Jun 23rd 2025 at 5:43 AM

somedogs
I can definitely look into making them able to be turned into planks and slabs. As for why its trying to make them into pillars only, I'm trying to figure out why its doing that. Last time I messed with it it was working just fine. though not discrediting yours and Viktor's issues.

somedogs, Jun 23rd 2025 at 3:40 AM

I've also got an issue with crafting the Yakimatsu-Ito Wall with both Oiled, Lightly and Moderately Charred Redwood. The output is always just the Pillar. Could it be because the game is registering it as crafting a stack of pillars? I've got a few mods running, too: PetAI, Food/Purposeful Storage and OneRoof, if that helps.

Also - I'd absolutely love if the Yakimatsu-Ito boards could be made into vanilla-type plank blocks; they're very nice colours, and I'd love to be able to make chiselled walls out of them, or just have a two-sided wall that can hold up shelves and the like.

LilianaXolkiyr , Jun 19th 2025 at 7:58 PM
Noctisvah, Jun 19th 2025 at 7:47 PM

This is so good it gave me cravings for more asian inspired armor and weapons mods.

LilianaXolkiyr , Jun 19th 2025 at 7:48 AM

DrKlinger
When I make the next update, I'll probably make a cut down version of all the walls.

ViktorPetrykor
is it only the oiled pine one?

ViktorPetrykor, Jun 19th 2025 at 1:02 AM

LilianaXolkiyr
Yep, two in each slot, but it only lets me craft the pillars. This could very well be an issue with some other mod somehow, I have more loaded than is probably wise :p

 

DrKlinger, Jun 18th 2025 at 5:14 AM

@LilianaXolkiyr

Yes, something like that!

LilianaXolkiyr , Jun 18th 2025 at 4:25 AM

DrKlinger
Would you think a saw and the wall splitting the top and bottom, would that be fitting to what you want?

ViktorPetrykor
You're doing two in all three slots?

ViktorPetrykor, Jun 18th 2025 at 1:47 AM

I'm encountering an issue trying to craft yakimatsu-ito wall with oiled pine - it's only crafting the pillar, despite having the correct number of boards in the slots

DrKlinger, Jun 17th 2025 at 7:56 PM

This is a super cool mod!

Only small request is to add two blocks that are just the upper half of the Garusu & Shoji walls!

LilianaXolkiyr , Jun 17th 2025 at 12:54 PM

Themourningstar
I think I may have figured out the issue with the recipe. Not sure why it was allowing it to work when the type for one of the parts was item when it should have been block. I'm going to do some further testing but there should be an update up shortly.

JCGemX

I'm attempting to fix the errors you found as well, please let me know with the next update if that resolves the errors.

LilianaXolkiyr , Jun 17th 2025 at 12:36 PM

JCGemX
Thank you for bringing this to my attention. I'll take a look at it.

Themourningstar

I'm taking a look into it now, I'll get back to you momentarily.

Themourningstar, Jun 17th 2025 at 2:24 AM

I seem to be running into an issue where the Torii gate top pillar connection cannot be constructed even when the appropriate components are put where the recipe suggests, any idea how I can fix that?

JCGemX, Jun 16th 2025 at 9:17 AM

Not game-crashing, but I just noticed these in my log:

16.6.2025 02:11:31 [Warning] Failed resolving a blocks block drop or smeltedstack with code japanesearchitecture:*-north in Block japanesearchitecture:darklacqueredwood-north
16.6.2025 02:11:31 [Warning] Failed resolving a blocks block drop or smeltedstack with code japanesearchitecture:*-north in Block japanesearchitecture:darklacqueredwood-east
16.6.2025 02:11:31 [Warning] Failed resolving a blocks block drop or smeltedstack with code japanesearchitecture:*-north in Block japanesearchitecture:darklacqueredwood-south
16.6.2025 02:11:31 [Warning] Failed resolving a blocks block drop or smeltedstack with code japanesearchitecture:*-north in Block japanesearchitecture:darklacqueredwood-west
16.6.2025 02:11:31 [Warning] Failed resolving a blocks block drop or smeltedstack with code japanesearchitecture:*-north in Block japanesearchitecture:lacqueredwood-north
16.6.2025 02:11:31 [Warning] Failed resolving a blocks block drop or smeltedstack with code japanesearchitecture:*-north in Block japanesearchitecture:lacqueredwood-east
16.6.2025 02:11:31 [Warning] Failed resolving a blocks block drop or smeltedstack with code japanesearchitecture:*-north in Block japanesearchitecture:lacqueredwood-south
16.6.2025 02:11:31 [Warning] Failed resolving a blocks block drop or smeltedstack with code japanesearchitecture:*-north in Block japanesearchitecture:lacqueredwood-west

LilianaXolkiyr , Jun 15th 2025 at 6:05 AM

New Milestone! We've surpassed 3k downloads!

Once more, thank you all for making my mod as popular as it has been. Special thanks goes out to Junoweed for the amazing screenshots!

LilianaXolkiyr , Jun 14th 2025 at 5:56 PM

I fixed the donation link at the top, I think the link had been malformed. Though as I say at the bottom of the page, only give what you have the means to and nothing more. It only helps but does not hurt if you can't. I kinda hate that I let someone convince me to even put it there in the first place.

Junoweed, Jun 13th 2025 at 1:23 PM

@LilianaXolkiyr 
@Archeodoptera

@ParallelPenguins

 

The flat roof pieces are from the mod extended creation and the trellis is from the mod Wildcraft fruit and nut

LilianaXolkiyr , Jun 12th 2025 at 12:57 AM

Archeodoptera
Those screenshots were actually more thanks to Junoweed, I am however working with a modeler to make accompanying roof pieces.

ParallelPenguins
I can at least confirm that they are not in this mod, but I'd be more than excited to try and work something like that into this.

ParallelPenguins, Jun 11th 2025 at 12:22 PM

Junoweed In your screenshots for this mod there are what look like lattice blocks or something on the ceiling and around the top of the exterior walls. Where did you get those? I can't find them in this mod.

Archeodoptera, Jun 11th 2025 at 1:17 AM

This mod just keeps getting better! Also I cannot help but notice that you've used the new Extended Creation mod in your screenshots. Are the flat roof blocks appealing with your Japanese set? I'd make your mod a permanent fixture in my modlist if I could only figure out how to make the roofs look as elegant as the wall panels!

LilianaXolkiyr , Jun 10th 2025 at 1:30 AM

ViktorPetrykor
I noticed that myself, but it seems no matter how I rotate it, it just does not fit one side or the other.

If anyone is willing to look into the shape for it and find a way that works, I'd not only be in your debt but I'd add you as a contributor.

ViktorPetrykor, Jun 9th 2025 at 7:16 PM

Hey there! Loving the mod so far, but I noticed something that bothers me a little - the plank texture on the hearths doesn't line up with plank blocks if you put them next to it. It's a small thing, but it really stands out, and it'd look a lot better if the textures lined up imo

LilianaXolkiyr , May 29th 2025 at 7:27 AM

festivneer
I'm trying to figure out how to do stuff like with the wattle and daub and firepits and pitkilns and what-not, so that is on the docket of possible improvements.

unique tool for oak frame pieces would probably be an important thing as it eliminates any issues with other mods that do the saw/boards combo, like the better sticks mod) so that's gonna definitely be in the next update. gets smithing under my belt so I can say I can do one more thing I couldn't before.

Byobus will be a later addition as I've run into a few problems here and there.

Honestly, thank you for all the thought put into this post and I'm sorry it took me so long to get back to you. I do have some surprises coming in the next update as well so keep a look out. Also forgot to mention I did add a more complex recipe for paper lanterns so that there's no need to have to download an additional mod but it also won't override the class specific recipes added by other mods.

EDIT: New tool being added to replace the saw: Nata Hatchet

festivneer, May 28th 2025 at 5:40 AM

just a random idea, not sure how feasible it is and it'd need a lot of work. but it'd be cool if shoji walls were modular and built in world.
would also allow nearly any possible variant while not cluttering the recipe book too horribly

  • [type] wood frame, the base part made out of frame pieces. does not provide insulation until completely filled in. has a shoji wall pattern, but without wood panels or daub. multiple frames can be placed on the same tile for corners, small hallways, or pillars
  • basic [type] wood frame, looks like a regular wood frame but with a panel extension pattern instead
  • fancy [type] wood frame, looks like a regular wood frame but with a garasu pattern instead.
  • two wood planks can be placed the frame, fills in the bottom
  • basic/fancy [type] door frame, same deal as the three above frames, but for doors instead.
  • basic/fancy [type] wood frame. same deal as the three above frames, but for wall extenders instead.
  • [type] shoji panel bundle, instead of x60/66/72 panel pieces from a daub block you get 6/7/8 piece bundles. each wood frame needs two bundles to be filled in. extenders one
  • [type] garasu glass bundle, you get one bundle from two clear quartz, and two bundles from one glass block. each wood frame needs two to be filled in. extenders one
  • tool: traditional panel cutter. used to get shoji and garasu panels for walls (i actually had to edit the mod manually due to a recipe conflict with better sticks and oak frame pieces. a unique tool for this would solve all potential conflict problems for simple recipes)

for existing walls, to avoid version conflict those could be hidden from the recipe book and simply drop their component pieces when broken.

same could also be done for tatami mats (tatami middle/end base + tatami matting. so that the bases can match your walls) and byobus (divider frames, could connect to adjacent frames for modular length + byobu paintings inserted into each frame panel, could have fancy paintings from traders)

LilianaXolkiyr , May 27th 2025 at 1:44 PM

We've just hit 1400 downloads! You guys are truly amazing! Thank you so much <3

LilianaXolkiyr , May 21st 2025 at 4:28 AM

festivneer
I am planning to add some additional variants of course. Ebony is just the one that looked the prettiest to me and, as I believe I've said in another comment, I based the initial walls from some chiseled works of mine. So there's definitely room for additions.

I just also didn't want to make it so that the mod added 100+ variant blocks, though as I add more and more things that's inevitable.

TLDR: variants are coming for sure.

 

Side note: I was looking at some of the class mods that add recipes for Paper Lanterns and some people complaining its too easy, so I think I'll add in a harder non-class specific recipe.

festivneer, May 21st 2025 at 3:50 AM

problem: paper lanterns do not have a crafting recipe, making tōrō lanterns effectively unobtainable.
while a mod does exist for it, it'd probably be better to include one in the mod itself.

and a piece of feedback, walls panels need ebony wood which is supposed to be a rare exploration reward thats only available deep in the south.
not sure if thats intentional or not but it does seem rather expensive for walls, and pushes them very far into the game. maybe a few variants based on wood color for variety?

as for updates, i think as you do things is fine.

LilianaXolkiyr , May 18th 2025 at 6:34 PM

crumps
I just gotta reverse engineer how the cementation furnace and beehive kilns are done, at least if I want to add that drifter barrier

crumps, May 18th 2025 at 5:45 PM

LilianaXolkiyroh yeah forgot to reply, but i think modular blocks would be the best! I would love to be able to build supermassive torii gates if possible. Could probably break the parts into the legs, flat gate piece, and the curved upper top? Whatever would work, and totally ok if its not doable. Appreciate your work!

LilianaXolkiyr , May 17th 2025 at 5:52 PM

One more thing—if you happen to catch me in the Vintage Story Discord, feel free to share screenshots of the mod! I’ll be using some to showcase it, since I’m not exactly a master of flattering screenshots myself.

 

Any screenshots shared with me this way will absolutely be credited to the original creator.

 

Also, I just want to say—I'm completely blown away by the response this mod has received. You all are the real MVPs here. Thank you so much!

LilianaXolkiyr , May 17th 2025 at 3:18 PM

xXx_Ape_xXx
I was planning on making a "half" pillar that just required you to saw a corner pillar in half.

 

I have a question for everyone. Should I only make updates when I add multiple items or would it be okay to make updates as I add each thing?

xXx_Ape_xXx, May 16th 2025 at 10:18 PM

Love the mod so far, exited to see where you take it 😄

Funny coincidence that I was working on my Japanese stone lanterns at the same time 😅

 

Feedback on the corner pillar:

Could you make this be only 1 block tall?

It being 2 tall makes it difficult to fit in builds that are uneven number of blocks tall.

 

LilianaXolkiyr , May 16th 2025 at 6:34 PM

crumps
Torii gates are next up on the list for 0.8.6. Still debating if I want to make them a single block or if I want to make them expandable by turning them into pieces. What do you think?

 

In other news, I'm working on adding the zabuton cushions and some storage options.

crumps, May 15th 2025 at 4:12 PM

Seconding Torii gates. Nothing would make me happier than being able to build shinto shrines and gates around the world for RP worship :)

LilianaXolkiyr , May 14th 2025 at 10:03 PM

JunidO

The Corner pillar pieces can actually be placed in a circular pattern to make a full pillar, unless you're talking about ones that have the top and bottom bits that spread out a slight bit.

metasynthie

I actually like a good portion of these, might throw up a poll to see if anyone else likes them as well as some of them might be a slight bit more technical. I had a lot of fun with the doors(partially sarcastic, partially sincere) and I know some of them would require a slight rework of the mechanics behind them.

metasynthie, May 14th 2025 at 2:10 PM

The new blocks look fantastic! 

If you want more suggestions I think the "rustic survival" vibe of Vintage story could use:

  • bamboo fence (could be with just bamboo, or bamboo + reed mats)
  • itabei -- wooden fence or divider with or without roof
  • irori -- fire pit variant that's surrounded by gravel or sand and wood sides, designed to be one slab or one block lower than floor
  • hanging cookpot to go over irori? (probably hard to get it to function as a cooking pot that way, i don't know)
  • stone lantern
  • shimenawa -- paper + rope "fence" or decoration for tree or boulder, like shinto marking of sacred site
  • torii -- could be small one, two sections of log plus carved wood, orange or cinnabar dye
  • shishi-odoshi / sozu -- hollow bamboo tube device that fills with water and makes a "clonk" sound every so often in the garden, also used as a kind of scarecrow since the noise frightens wildlife. (There's a scarecrow mod that does the same thing with straw/pumpkin scarecrows, so maybe similar function?)
  • uguisubari -- "nightingale floor" that makes a sound when you step on it, needs metal nails and spikes (this one is not really decor but might be amusing)
  • raked white sand in patterns for sand garden
  • mossy stones

 

Obviously this is a lot but if you want ideas there are so many possibilities! Thank you for making this.

JunidO, May 14th 2025 at 5:26 AM

What about roofs and pillars?

LilianaXolkiyr , May 12th 2025 at 9:52 PM

Tetsune
It's been brought to my attention several times. I've taken to doing it myself so I know I won't have to reverse engineer a solution. Either way, thank you for the suggestion. I shouldn't be too much longer on the door honestly. It might even be ready the same time as the Byōbu.

Tetsune, May 12th 2025 at 9:49 PM

If you're looking for help for the sliding door, there IS an old mod on here:
https://mods.vintagestory.at/slidingdoors

Looking forward to using this mod!

Yukari_Shinoki, May 11th 2025 at 4:09 PM

SeveredSkullz The server is running 1.20.10 is the issue.

Edit: Apparently they didn't update it even though they said it was. My bad.

SeveredSkullz, May 11th 2025 at 4:08 PM

Yukari_Shinoki `11.5.2025 03:49:42 [Error] [japanesearchitecture] game@1.20.10 - Version mismatch (has 1.20.7)`

Its quite literally telling you the server is running 1.20.7 - Your personal game client might be 1.20.10, but the server is not. Update the server.

Yukari_Shinoki, May 11th 2025 at 4:00 PM

Mod failing to load on server. Game version is 1.20.10

Error Section
11.5.2025 03:49:42 [Error] [japanesearchitecture] Could not resolve some dependencies:
11.5.2025 03:49:42 [Error] [japanesearchitecture] game@1.20.10 - Version mismatch (has 1.20.7)
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LilianaXolkiyr , May 11th 2025 at 11:00 AM

Foxtrot88

I am working on Shoji doors and a bunch of Japanese inspired furniture and cushions and even some various styles of Byōbu(the decorative painted dividers). And I'm always looking for suggestions.

Foxtrot88, May 11th 2025 at 8:34 AM

This mod is a godsend with beautiful aesthetics, love how the tatamis look, and pairs so well with the japanese lanterns from Ape's lantern mod.

Really excited to see if there's any future plans to expand beyond shoji walls and tatami mats, like pagoda roofing, fusuma (or shoji) doors, etc.

LilianaXolkiyr , May 10th 2025 at 6:58 PM

Thranos
I'll be honest, I'm mostly using this as a stand in for the chiseled blocks that I'd based these off of, so I'm still trying to go between making it realisitic and going eith the costs of the original chiseled blocks. It's a tightrope, thats for sure.

Thranos, May 10th 2025 at 6:23 PM

I was under the impression that transluscent Shoji panels were generally paper, rather than glass?
Really cool mod regardless, will be keeping an eye on this. Traditional Japanese architecture avoiding load-bearing walls in favor of load-bearing posts and a ton of partitions was always something I found really neat.

LilianaXolkiyr , May 10th 2025 at 4:54 PM

Thank you LunaGore, I love the feedback I've been given. Honestly wasn't expecting this to hit off as well as it had.

LunaGore, May 10th 2025 at 4:34 PM

New textures look great!

LunaGore, May 10th 2025 at 1:51 PM

LilianaXolkiyr Maybe provide both versions for those who prefer one over the other? Kinda like when you press "F" to change the placement of slabs.

LilianaXolkiyr , May 10th 2025 at 1:48 PM

LunaGore Ohhhh, yeah thats my bad, I'm still thinking of it in terms of the chiseled version which you're kinda locked in. But yeah I see it now. If you think in terms of placing the frame pieces, vertical on the side pieces and the little vertical slats would be turned "sideways". I'll get to work on fixing that.

LunaGore, May 10th 2025 at 12:58 PM

LilianaXolkiyr They mean the way the grain of the wood is going left to right vs up and down, you can see an example in your first screenshot.

LilianaXolkiyr , May 10th 2025 at 11:22 AM

AestasCalidi
It's in the works honestly, I just have to code in the sliding door mechanics and to be frank, my only other mod before this was a handbook mod, so I'm jumping outside my comfort zone. It is in the works though as I have a QPChisels version that already has both open and close states and the animation is there, as is the block itself. Just look for Shoji Door Panel in creative. Just a static block atm but it has a future.

 

DeanBro
Not entirely sure whatcha mean, I'm in the VS discord so if you tag me with a screenshot of whatcha mean, I'll look into it.

DeanBro, May 10th 2025 at 11:01 AM

It looks great, but why does it have a horizontal plank texture and not a vertical texture?

AestasCalidi, May 10th 2025 at 10:05 AM

Please add a sliding door and my life is yours. 
Such a great looking mod, finally i can do my asian inspired mansion.