Mods / It's Alive!

Tags:
Crafting Dead Villagers NPCs Chisel Roleplay Construction Decoration
Author:
Algorytmiczny
Side:
Both
Created:
Jun 15th at 10:16 AM
Last modified:
Jun 19th at 7:57 AM
Downloads:
264
Latest release (for Vintage Story 1.22.2 - 1.22.3, potentially outdated):
itsalive_0.3.96.zip  1-click install

Henry: Look! It's moving. It's alive. It's alive... IT'S ALIVE!
Victor: Henry - In the name of God!
Henry: Now I know what it feels like to be God!

 

So good evening to all mad scientists here! This mod was made to be the simplest possible so everyone can make own Monster or friend. And yes Frankenstein's Monster wasn't evil :).

 

The main core is already working properly and well... It's alive!

Easy tutorial, so even my grandma could do that! πŸ˜€

  1. To build your creature first you must find the place where thunderstorms appears most often so the best will be to just prepare such world
  2. Then you need to build the surgical operating table and put it in your lab
  3. Then build special laboratory lightning rod (install it on the rooftop) not vanilla lightning rod. Its good to make more than one, just connect them all after that
  4. Then above the surgical operating table you must install the electrodes
  5. After all of this, connect the laboratory lightning rod with the electrodes above the surgical operating table using electric conductor blocks
  6. Then if you want to have control over the electricity from the lightning strike, instead of one (or more) electric conductor blocks, replace them with conductor switch, so you can turn it on or off, cause you really don't want to raise unfinished creature you're building right now :)
  7. After this, right click on the surgical operating table to run the creator above the surgical operating table (red breathing square will appear)
  8. Then start chiseling body parts like you always do (on the ground or somethin...) using chisel and hammer. Best way is to name legs, arms, heads and tails by choosing the rename tool with chisel (use names like: "arm", "leg", "head" or "tail"). Corpse doesn't needs to be named.
  9. If you have all parts like legs, arms, head and corpse, click RMB on a red breathing cube above the surgical operating table with corpse you just chiseled.
  10. Then you can add more corpse parts on it as well as you can install arms, legs, head or/and tail. And thats all and yes, you can add more than one head or more than two hands or legs :)
  11. This is important, if your creature is above or clips through the surgical operating table's surface, use the hammer + click RMB on surgical operating table to adjust the creature final height appearance, so it stands on the surgical operating table's surface, otherwise if creature is too low or too high, it will appear same way in the world as entity when its alive (in the ground or above it which doesnt looks cool). I'll automate it in next updates, but for now it can be done only manually
  12. Now make sure that conductor switch you installed allows lightning electricity to flow to your electrodes and if the thunderstorm will start and laboratory lightning rod will catch the thunderbolt, your creature will raise alive!

 

In survival mode if you want to search quickly for the recipe, just type "Alive" and you'll see all items from It's Alive ;).

There's also experimental chain to catch the creatures you've built, so you can transport them into the room you want them to be in, but careful, if the creature is hostile it may break the chains. Also if you;re too far from the monster, chain will break as well.

 

Known issues to fix soon:

  • creature bounding box is too small and usually its in creature's feets
  • glowing blocks in creature's parts are not stable yet, so they may be dark for now
  • creature probably won't deal you any damage even if it tries, or it will but very little
  • creature has no sounds yet (including taking damage sound)

 

If you discovered any more issues, please tell me ;). Have a nice evening and sleep WWWELL tonight 🧟‍β™‚οΈπŸ§›‍β™‚οΈπŸ‘» }:)

 

 


My other mods you may be interested in ;)

 

Geargeous (design own custom working clocks and play with gears to understand them)

Door Master (chisel and define custom doors)

Picturion (add own custom paintings with nice frames)

Tailored Society (adds people and interactions with them)

Vintage Screens (simple TV video players)

 

You can support me on Ko-fi 😁, this way you can push the mod to the next level and you really help me to develop more/existing mods!

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
0.3.96 itsalive
1.22.2 - 1.22.3
203 Jun 19th at 7:57 AM itsalive_0.3.96.zip 1-click install

Fixed hitbox and glowing parts

0.3.93 itsalive
1.22.2 - 1.22.3
61 Jun 17th at 1:55 AM itsalive_0.3.93.zip 1-click install

Fyyst riliss .zZ

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27 Comments (oldest first | newest first) (threaded | flat)

AmyDestroyer, Jun 19th at 7:18 PM

Tried it on my singleplayer and it works fantastically, but for some reason nothing shows up on my multiplayer server - how else am I to create my army of mismatched creatures?

To clarify: for some reason the mod and related items do not show up in creative on multiplayer, nor in the handbook.

Hydromancerx, Jun 19th at 8:32 AM (modified Jun 19th at 8:33 AM)

Will you make a patch for the various electric mods like  Electrical Progressive or Vintage Engineering so you can use produced electrcity without depending on lightning strikes?

Algorytmiczny , Jun 19th at 9:00 AM
@Hydromancerx: Will you make a patch for the various electric mods like Electrical Progressive or Vintage Engineering so you can use produced electrcity without depending on lightning strikes?

Would be nice, I'll think about it and eventually ask these mods creators, or I'll choose my way, to accumulate electric power somehow

DUCATISLO, Jun 19th at 8:00 AM

nice thumbnail

Algorytmiczny , Jun 19th at 8:58 AM
@DUCATISLO: nice thumbnail

πŸ€“

cellar_whales, Jun 18th at 10:29 PM

This is so cool! Could I suggest adding a flashing lights warning to the video, though? It's got a lot of lightning going on.

Algorytmiczny , Jun 19th at 6:43 AM
@cellar_whales: This is so cool! Could I suggest adding a flashing lights warning to the video, though? It's got a lot of lightning going on.

Thanks! Good suggestion :). I'll prepare updated video with such warning, but I need some time for that πŸ˜…

Algorytmiczny , Jun 21st at 9:20 AM (modified Jun 21st at 11:18 AM)
@cellar_whales: This is so cool! Could I suggest adding a flashing lights warning to the video, though? It's got a lot of lightning going on.

Done, I hope it's enough, cause this is all I can do in this video editing app hah

dakkadakka, Jun 17th at 4:44 PM

Now this is creative. 

Algorytmiczny , Jun 18th at 10:03 PM
@dakkadakka: Now this is creative.

😊

Janeator, Jun 17th at 1:21 PM

This seems like the beginning of something great. How do you make the creature hostile or not?

Algorytmiczny , Jun 18th at 10:47 PM
@Janeator: This seems like the beginning of something great. How do you make the creature hostile or not?

For now it's random. There are 5 AI's: hostile, neutral, friendly, scared, mental + one extra AI that I called "disoriented" which is always set when creature comes to alive for few seconds. Mental one is changing its AI from time to time to a random one :)

Zetal, Jun 17th at 12:19 PM

Once you get through the bugs and such, I'd love to see a set of config options for having the materials used in the chiseling influencing the creatures stats :D for multiplayer balancing

Algorytmiczny , Jun 18th at 10:49 PM
@Zetal: Once you get through the bugs and such, I'd love to see a set of config options for having the materials used in the chiseling influencing the creatures stats :D for multiplayer balancing

Sounds good :). For now it's just simple early version with basic functionality, but of course I'll add something like this ;)

Gamenator, Jun 17th at 7:05 AM

in theory we will be able to make iron golems in vintage story

Algorytmiczny , Jun 18th at 10:49 PM
@Gamenator: in theory we will be able to make iron golems in vintage story

Almost any creature you can imagine :3

Faulkface, Jun 17th at 5:22 AM

wow really cool idea 

Algorytmiczny , Jun 18th at 10:50 PM
@Faulkface: wow really cool idea

πŸ˜‹ I still have some more ideas to add like animated eyes, mouth, wings, multi segment limbs etc.

Solaire_Goshaven, Jun 17th at 4:54 AM

I will be keeping a very close eye on this project....ive been needing some more members for my army >:D

NeoB, Jun 17th at 2:53 AM

 incredible!

Algorytmiczny , Jun 18th at 10:53 PM
@NeoB: incredible!

Thanks ☺️

Vykax, Jun 17th at 2:14 AM

This actually is evil genius

Algorytmiczny , Jun 18th at 10:55 PM
@Vykax: This actually is evil genius

😈