Mods / Insectoid Player Model
- Tags:
- Authors:
- Tetsune, FluffiestFloofer
- Side:
- Both
- Created:
- Nov 23rd 2025 at 3:53 PM
- Last modified:
- Apr 22nd at 1:41 AM
- Downloads:
- 35771
-
Latest release (for Vintage Story 1.21.6 - 1.21.7 and 1.22.0, potentially outdated):
playermodel_Insectoid_0.0.48b.zip 1-click install
REQUIRES: https://mods.vintagestory.at/jsonpatcheslib + https://mods.vintagestory.at/playermodellib
Adds a bug-type playable species, with a wide variety of customization options!
Insectoid Player Model
A super customzable player model with lots of insect-like features.
Current Features*:
- 10 voice options
- 29 body color options
- All 37 eye colors
- 5 customizable body parts
- 7 Antenna
- 4 Wings
- 7 Abdomen
- 5 Extra part options
- Optional Lore!!
... and more to come!?
*as of v0.0.48
Optional Lore:
Did they come from below, deep from within the earth? When did they come here? These creatures, it never occurred to me that they were... not us. Am I the only one who sees it? The strange way their jaws moved, the unnatural way they spoke... It bothered me to no end. Suddenly it was like my eyes were opened, my neighbors, the gardener, the local hunter... Their crooked legs and clicking mandibles. They've been here all along, they sound the same and hum the same tunes and speak the same tongue, they're part of our communes and families, and yet they are not us.
After a long stretch of time stuck lost in the cave, I thought I was hallucinating... But they never... Returned to normal...
I know... I'm not crazy... No... The way the butcher was always too good at carving, the way the hunter almost blended into the world around him, the tailor's clothes were so silky and pure... Just strange people, we agreed.
I don't know why they're here, with us, living and thriving amongst us... I cannot bare the thought of...
A bug-like creature that evolved to mimick the Seraph, and adapted to either to live symbiotically alongside them or use them as their source of food... this has yet to be decided amongst them. This is acchieved by way of uhhh... Pheramones? Sonic waves? Temporal Manipulation? Also not known for sure. They cannot fool each other.
Compatibility
WIP! Most armor should at least show up and looks moderately ok unpatched.
Below are a list of specific patches included in the mod:
Recommended Mods
True Third Person - Makes 3rd person a lot more enjoyable (Suggested by Arlendo)
Vanity - Allows you to change the visibility of your armor. (Suggested by Arlendo)
Sit Comfortably - Silly position with built-in compatibility! (Suggested by Arlendo)
Addon Mods
Mods that add additional functionality to Insectoids.
Insectoid's Can Craft Tailored Gambeson - Adds compatibility with Racial Ability
Known Issues
This mod uses a custom model! Unpatched armor mods will work, but there may be cosmetic issues.
This mod uses custom traits! Some mods that use traits may have issues.
Please report any funny business with mods!
Incompatible Mods:
Trait Acquirer - Crash looking at Trait menu. Confirmed working with this version: https://mods.vintagestory.at/show/mod/30821
Planned Content
Please look at my Trello! I usually hate listing stuff off-site, but this is more organized lol.
https://trello.com/b/Zhd1BPOk/vs-insectoid
Thanks & Credits
Textures adapted from existing Vintage Story textures or created by Tetsune
Model adapted from the Digitigrade base model in Player Model Lib
BIG THANKS to FluffiestFloofer and Maltiez's Player Model Lib thread & community for their help and feedback.
YOU, for playing Vintage Story!
Suggestions are ALWAYS welcome! Feel free to share your screenshots with me at the VS Discord thread!
FOR MODDERS:
You are welcome to modify and customize this model as you see fit, just please credit me (Tetsune).
I am brand new at modding and I'm better at the cosmetics than json editing or coding. If you wish to help contribute and collaborate with me for mods, feel free to hit me up!
| Mod Version | Mod Identifier | For Game version | Downloads | Released | Changelog | Download | 1-click mod install* |
|---|---|---|---|---|---|---|---|
| 0.0.48 | insectoid | 23364 | Apr 22nd at 1:03 AM | playermodel_Insectoid_0.0.48b.zip | 1-click install | ||
|
After toiling and marinading for months, it's finally here! -Fixed BaseShape dependency to PML's Digitigrade for automatic armor & clothing compatibility I honestly don't remember since I tweaked a lot of things getting compatibility with armor to work with their wonky body shape, and now we can smoothly transition to working on OTHER subspecies. | |||||||
| 0.0.46 | insectoid | 5748 | Jan 29th at 8:51 PM | playermodel_Insectoid_0.0.46.zip | 1-click install | ||
|
Armor Compatibility update! Fix: Updated texture method to fix white issues introduced in newer versions of PML Tweak: Changed the minimum scale to 0.25 (from 0.5) Added: Separate color selection for Abdomen Light color. Has no effect on any other abdomens (yet?) Removed: All armor patches, except for masks | |||||||
| 0.0.45 | insectoid | 4403 | Dec 12th 2025 at 8:06 PM | playermodel_Insectoid_0.0.45.zip | 1-click install | ||
|
Animation fixes, once more! Thanks to Arlendo for all their help. | |||||||
| 0.0.42 | insectoid | 693 | Dec 5th 2025 at 7:12 PM | playermodel_Insectoid_0.0.4b.zip | 1-click install | ||
|
Fixed more animation issues! | |||||||
| 0.0.41 | insectoid | 185 | Dec 5th 2025 at 2:03 AM | playermodel_Insectoid_0.0.4a.zip | 1-click install | ||
|
Fixed sticking animations. Thanks for the feedback! | |||||||
| 0.0.4 | insectoid | 89 | Dec 4th 2025 at 8:23 PM | playermodel_Insectoid_0.0.4.zip | 1-click install | ||
|
The "Tailored" Update - Changed BaseShape from PML's Digitigrade to Insectoid | |||||||
| 0.0.3 | insectoid | 1086 | Nov 24th 2025 at 3:16 AM | playermodel_Insectoid_0.0.3.zip | 1-click install | ||
|
Animation update! | |||||||
| 0.0.2 | insectoid | 100 | Nov 23rd 2025 at 10:09 PM | playermodel_Insectoid_0.0.1fluffantennafix.zip | 1-click install | ||
|
Hot fix for the Fluff Antenna texture Thanks again to the amazing FluffiestFloofer! | |||||||
| 0.0.1 | insectoid | 95 | Nov 23rd 2025 at 8:13 PM | playermodel_Insectoid_0.0.1.zip | 1-click install | ||
|
Initial release. | |||||||








Hi, noticing when this and Kobolds are installed simultaneously, kobolds lose their faces and snouts. Any time I remove Insectoids, the kobolds get their faces back.
truly love this mod, tho im sadly not gonna use it until the animations/eye lvl is fixed
Bug Report: holding a hammer in the offhand, such as when chiseling, causes the hammer to clip into the head and block about 40% of the screen.
an option to use the vanilla hair would be cute.
Just wanted to report it appears the eye level is set slightly incorrectly, allowing you to see through some walls
Just wanted to say me and a few friends have been loving this mod. Actually, the ability to become bug got me into Vintage! 'xD Excited to see more if work should continue on this mod!
The mod still works with the 1.22.5 update, but I'm getting a bug where the wings seem to just go rigid and stop fluttering. Used .charsel to get rid of them to fix this, but they reappeared on their own after toggling third person a few times.
Is this mod still being worked on? It's probably my favorite race mod.
is this compatible with "trait acquirer modded class support"?
Im also having the issue where sitting on a ledge causes me to float above said ledge, any way to fix that?
I also get this warning when this mod is loaded, seems like a very small thing but I thought I would share!
Mod list:
Anyway to add mushroom farming as a trait, playing as a leaf cutter ant with friends and would be so awesome?
I would absolutely LOVE it if you were to add some cute moth/mothkin faces 😍
edit: Just saw a comment from February about more insect races and you're going to adding more of these features. Can't wait!
Maybe add support for Aldi's classes or a model only version?
Was curios if it might be a possible that in the future to give the overall race of Insectoids, traits instead of just from the classes only because been using Aldi's Classes and have all other classes disabled, but still want to have traits specific to the insectoid race like the others on the server. (All good if not)
think i found a "bug" , if you spawn at game start withouth confirming the skin your character will be "peeled" for a lack of words, no selected customization (eyes, addomen, mouth,ecc..) just the plain colored carapace, its quite a sight.
also pressing G on a ledge doesnt actually lower you, you just sit in mid air.
Would you be able to explain the difference in the code between "HealingRecievedFactor" and "HealDamageFactor"?
not sure if its my doing but sitting on a blocks edge makes my character float, and holding a hammer in my off hand clips the hammer head into my face when chiseling. great mod otherwise, hope these can be fixed!
Config file doesn't seem to have any affect over the actual mod. Currently trying to disable insectoid classes with little success.
Animations are a bit scuffed this update (I.E Scythe and bow). Besides that very good mod!
Hey Tetsune! was wondering if you were planning on adding 1.22 compat and/or when that'd be? Also, I love the mod so much! Can't wait until I can flutter around a little, will give me fun options for homebuilding.
https://github.com/tetsune/VS_insectoid
I have uploaded a Github repository for the mod! This will help to have other eyes on my work from more knowledgable folks and more traditional error reporting. Hoping that I can upload a working version by the end of next week!
Thanks for your support so far, folks!
I've noticed a strange issue regarding the armors they come with, not sure if its a compatability issue with another mod or something wrong with the newer versions of playermodellib, but I'm getting alot of clipping even on armors that are shown to work fine out of the box in screenshots like the class armors, particularly on the lower-arms and face-masks. I also noticed a few strange texture hiccups, including invisible texture-faces on some of the extras, antenna turning pure white, and some animation funk regarding the little claws on the end of their hands. Besides theses relatively minor cosmetic issues.. the mod is pretty fun! its very high quality for the most part! Excited to see future versions, even if these current hiccups are still kicking around seemingly.
hi :D I've been using your mod for months now and i think it's awesome and deserves more appreciation. i would like to offer help in modding in case you need it. i think some fantasy servers allow multiple race mods but not this one because it's not properly compatible with lots of modded armors, so in order to make it more popular and widespread i could help you with some modeling (i know some basic blender). feel free to contact me via discord (silly_arthropod_2048) . have a nice day ❤️🐜
It appears that, as of version 1.10.6 of Player Model Lib, the model does not animate properly. Like it fully breaks in both first and third person. I'm unsure if it's because of Better Combat, or if it's because of a change in how Player Lib works. No crashes tho, just animation issues.
Hi ya, I never thought I could achive my buggy dreams but I have noticed that the mod dosent seem to work well with the combat overhaul and firearm animations or animations in general :( . And if I may suggest horns and some less "fly" looking eyes, they do look a bit bulge'y if ya know waht I mean.
Conniday
The base insectoids are closer to ants/wasps/generic bug than what will be more specific subspecies, like Moth/Butterfly and Beetle, which are currently what I have planned. I'll be leaning more heavily into those specific species traits, like the big pretty wings and more protruding features like beetle horns, when I make those Subspecies!
Oh, and yeah, the "wing color" colors the base of the wings, not the actual wings. This was intentional for the more delicate wings insects usually have.
Last time I used the mod, recoloring the wings no matter what shape I picked would only color the "fluff" behind them and not the actual wings themselves. Is that intentional? I feel like that limits the design capability somewhat if so, as I think colorful wings would be very nice.
Have been enjoying it, regardless! I was waiting for a mod that added insectpeople to the game, and this will do.
Are there plans for other wing type designs? The "moth" wing shape feels more butterfly-ish, and while I am aware that some moths do have these kinds of wings themselves, I was hoping for a more "downy" look, where the wings were large but looked closed, like a cape. That could also do for a beetle/ladybug-like design, perhaps.
Thanks for all the reports, folks! Hopefully a CO and other Animation fixes can be patched this week!
EbonBark Thanks for the suggestions! That sounds like an interesting add.
I absolutely love this Mod, the model's and customisatiom options are so well done, they fit the style of the game perfectly without going over the top. Needless to say I don't think I'll be using the vanilla seraph model anytime soon.
If you're still looking for suggestions similar to the list of planned features you've already got, why not add a Honeypot Ant Subspecies or a 'Replete' class. they could have a tail option like a mix between thr 'round' and 'glow' options already in the mod. if yyou go down the class route, you could have them take a reduction in health but increase their satiety limit to 2500-3000 instead of the vanilla 1500 because they can store extra food. Regardless, I can't wait to see how the mod progresses in the updates to come.
Through some testing with some Server friends, We have found out that rolling back the version of Insectoid fixes the compatibility with CO we hope this helps you figure out where the issue is.
Yo, the sitting animation (both for sit comfortably and the edge sit) is kinda freaky
Edge sit put me floating like a block above where i was sitting, and the ground sit one has my arms in the floor. If it'll take a while for this to be fixed thats cool, im not a modder myself but i do know it takes a while
Mind adding some support for some of the custom anims in salty's movement mods? they used teh work fine back when the main body texture was bugged, no clue as to why they don't now.
Gazpa Yeah Combat Overhaul is a WIP rn. Something changed between versions and I need to look into it
Mipselle I can check it out, but it's tied to PlayerModelLib, so if the updates don't work idk how it'll behave.
Hello! Currently running the latest version of this mod + combat overhaul + overhaullib. Animations for the model are broken whenever you use a combat overhaul weapon :(
hello! Is there an option to make this available on an older version like 1.20.1?
ive been experiencing the same problem with my beautiful red bug character turning blue/white. also, i dont know if anyone else has been having this problem, but my character's hands are broken too! they are positioned all crooked and wobble around whenever my character does anything lol
MushroomVulture Same thing is happening on our server D=. all the bugs are weird white color now D=.
Hey I'm posting this here and for the player model lib, but it seems the latest update of player model lib broke the main skin on the insectoid? It forces them to be the base blue-ish white color. Other pieces are fine such as the extras, wings, and abdomen, etc. It's just the main body affected. I would go back in version on PML but the server owner is reluctent to do so. I'm only posting here to cover both bases. NobleReign seems to have possibly found a temp fix, unfortunately the temp fix does not work on servers it seems. Maltiez has also gotten back to me and stated that it's due to changes made to how textures work and that their unable to provide backwards compat. They also gave me this to send you to to find the fix Ig? VS Discord - mods - Player Model Lib chat.
Are you planning to add compatiblity with FeverStoneWilds riding the animals on that mod makes the model float in midair?
hey! i noticed the body colors are currently broken and stuck white for me and my friends, i found that adding this to assets\insectoid\config\customplayermodels\insectoid.json:
"overlayTexture": true,
"overlayMode": "Normal"
under the SkinnableParts insectoid-basecolor fixed it for me
i am very new to the way mods work in this game so i'm unsure if this is the correct fix, but hopefully it can give a clue as to why it's not working properly using the latest playermodellib
thank you for such a cool looking playermodel btw :D
Incom,patible with the current version of playerlib I believe.
Hi! Found an odd bug when it comes to running Valkyrja's Hair Styler at the same time as the Insectoid mod. We're using both on a multiplayer server with a bunch of other customise mods, as people will use the Valkyrja hair mod if they choose to be Seraph. But when I went insectoid, a bunch of other options appeared, so I did some singleplayer testing and found this only happened when running Valkyrja's Hair Styler, Insectoid Player Model, and Playerlib :o
Issues I noticed are:
It's not a bother cuz I can just Not Select the bugged options, but thought I'd still comment if anyone else is getting this odd compatability bug :)
Glad to hear armor compatibility is nearly finished been loving the model/customization they come with take all the time you need i personally would rather wait longer for something polished instead of something rushed
Current main focus is going to be working on armor compatibility, which is very close to being done (just had a little holiday and burnout lmao)
trying to meet my own fickle standards aka "being a picky bitch" is causing some delays, but I welcome the new year with a more organized gameplan! stay tuned, friends!
Heya Unsure if you are awear but i wanted to add this mod to my server But quivers and sheaths when wearing them on the model they are floating off to the side of the model... Maltiez Crossbows mod reload animations again seem to float off to the side of the model looking abit jank and Saltys Crawl and dive mod Crawling on the ground the model is floating above the ground by a small amount nothing game breaking so i will most likely still add it but i was wondering if there will be a patch or update for the model to fix these issues?
bug report. some armor from forgotten armory such as templar/hussar pants become invisible when equipped. some even turn ALL armor that is equipped invisible. version 0.0.3 (the version that actually works) PLEASEEEE fix 🥺
Hey, love the mod, but would love the race to have perks/buffs/debuffs. Maybe something like: better jumper, can't swim, having carnivorous insects vs insects that get more sustenance from sweet stuff (fruits, honey, sugar, syrup, etc), vulnerability to cold, dark vision, resistance to heat, need less water from the diehydrate mod? anyways, peace! or maybe make insect sub-race variants with slight specialisations.
Update on Wings animation breaking when jumping or during Creativefly: this can be fixed by reducing the Duration in Frames for Creativefly in moth.json, bee.json, wasp.json
An example of this can be tested by replacing the brackets for Creativefly in moth.json with the following:
This example reduces Creativefly duration in frames to 28 for Moth wings. It also fixes the left lower wing position, which was not mirroring the right lower wing and was going inside the body during the animation.
Also, something changed since mod version 0.0.4 that stopped custom armor (from mods such as Forgotten Armory: Hussar Style, Blackguard Additions, Combat Overhaul: Armory) from being handled pretty well without the need of patches. Try Insectoid version 0.0.3 if you wish to use custom armor along with the model
combat overhaul patch pretty please. the armor looks really weird on them and some arent on them at all.
Tetsune Hello.
I'm not seeing this mentioned anywhere so I don't know if it's intended or not,
but some of the body colors seem to have singular completely white pixels(which is especially noticable on the darker ones).
There's also a single white pixel behind the left shoulder which is present on all body colors, so i think that one is not intentional.
I'm sorry if I'm just talking about things that are known already, but I didn't see it fixed in version 0.0.45.
Tested 0.0.45 along with playermodellib_1.7.2 and no other files in Mods directory:
"root": { "offsetX": 0.0, "offsetY": -5.0, "offsetZ": 0.0 }
Arlendo Thank you for the fixes! You don't need to join Discord if you don't want to, I will get the edit out soon and also fix the release numbering.... IRL emergencies kept me away from my computer.
I would actually love that file if you can get it to me, you can also DM me or upload it to like FileGarden and give me the link too.
Tetsune Hello, I gave myself some time to cover some issues of the animations. First off, there is an extra comma at line 12169 of insectoid-faceless.json
Having fixed that, I then completed the missing ItemAnchor lines for the following animations (I double checked, no animations should be missing an ItemAnchor now):
I did a fix for the swimming animation as well and claws are part of the animation now. You can try it by replacing the Swim brackets with the following:
Also fixed running animation, where left lower leg was rotating notoriously more than right lower leg and looked weird. I tweaked walking animation a little as well. The only remaining issue I've found is that Shovels are still held in wrong angle, even after adding missing ItemAnchor to ShovelReady. Spears, Axes and other tools are now correctly animated.
Perhaps you have already tackled most of these issues by now; if not and you're interested in my fixes, I can create a discord account and share the insectoid-faceless.json I edited so you can upload it for all.
Update about Trait Acquirer mod compatibility: there is a fork (Trait Acqurier Revamp [1.21.X Fork]) that works perfectly in 1.21.5 and also supports modded classes and traits. If anyone wants to use that mod and obtain traits from other Insectoid classes, I list the custom Insectoid traits names below (as of mod version 0.0.42):
Since moth models are currently planned to be exclusive to Tinkerer and Weaver classes, this will better allow a character to fit both the player's gameplay and preferred aesthetic
Cant wait for the moths to be a thing 🥴
bintoss oh god i've made a grave mistake orz I'll uuhhh fix it somehow xD
Arlendo I will do some more tweaking!
Tetsune Found the following in 0.0.42 in comparison with seraph model:
Also yes, check Combat Overhaul's files tab for reference of what bintoss pointed out. Thank you bintoss
Skippin' over version 0.0.5 through 0.0.40, now, are we?
If that was intentional, ignore this.
Please keep in mind v0.0.5 is a lower version than 0.0.41+. If both v0.0.41+ and v0.0.5 are present, v0.0.5 will be ignored.
For future reference, Vintage Story's SemVer subset doesn't allow for a revision number (which is probably what you wanted). We're told to bump the PATCH number or use one of the three supported prerelease suffixes: -dev.1, -pre.1, or -rc.1.
Arlendo :'3 Fixed. I actually referenced the seraph.json for the animations this time. I made sure I checked for all instances with my ItemAnchors so some knife and axe animations were fixed (probably) as well!
Hopefully this fixes all the major animation issues... Curse my inability to properly test my own mod lolll
Weird interactions were caused with animation transitions not properly patched, that should have been fixed in the last version.
I'll look into compatibility for Trait Aquirer, will list it as an "Incompatible Mod" for the moment! I think a majority of mods that add traits might cause some trouble, so I'll make sure to mention that
Tetsune Whoops
Testing v0.0.41 now, might want to check up on this as well:
Will keep updated if I find anything else
Arlendo Whoops! Pushed out a fix for the animations. I also tweaked the abdomen wiggles.
Hello, I have tested v0.0.4 in a brand new world in game version 1.21.5, have the following feedback:
To anyone who has just found this mod and wants to play with the insectoid model, I recommend downloading v0.0.3 until a new mod version comes out
i think i found a bug with the hands and stuff they seem to freez in place when punching or any action and they like or all up in my view i dont know how to send screen shots but i got some
They look beautiful! Well done.
buggie
i cannot express in words the speed at which i downloaded this mod as soon as i saw it
bug time
YESS YESS YESSSS LETS GOOOO BUG TIME!!!!!!!!!!! thank you so so much....
tiny queastion... is it or would it be possible to add a config or something of the like to add more extra parts, and/or a toggleable pupils/different eye types option..? i have no idea how modding works for VS, so its completely understandable if that isnt possible or is too much work- and you already have alot on your plate, haha ^^ thank you so damn much again this is awesome !!!!!!!!!!!!!!!!
edit: or is there a possible way for me to go into the json file and add more extra part slots? :]c
Found another minor issue I would love to see corrected in the future. One of my favorite cosmetics in the game is the Sheep Skull Mask, and I managed to find one while playing Insectoid. However, I was very sad to learn that it requires a part of the player body that you have disabled (the code mentioned "withsnout" I believe), leaving the mask as completely invisible.
Oh, also the 'hand' detaches from the wrist when using emotes from the Emote Menu Patched mod or flying on a Draconis dragon.
Back here to share a few mods that synergize and improved my enjoyment of this mod:
These models are a delight, waiting patiently for the planned additions!
hello big bug fan here
i just want to say your model is SO beautiful and i love it a lot. i keep going 3rd person to look at my bug and go :D
i made a firefly with touramline and rusted chitin and he looks SO so handsome. my pretty boy
thank you for this mod, lots of love <3 <3
Tetsune that would be fucking awesome!!!!!!!
Tetsune ah I see. My issue with the wings was more that they aren't as round as a typical moth or butterfly wing, not that they were too small. Though also the colors don't really work well on said wings, but if you're doing a subspecies anyway that probably doesn't matter right now. Thanks for the response.
Stygian_Ikazuchi I'm actually planning on a moth subspecies with a separate set of wing models that are more for the moth/butterfly folks! I initially dodn't want the wings to be large and obstructive for the hope of it not looking janky or needing a lot of patching, but with a subspecies I can toss suck it up for the moth fans
I'll adjust the chirp/flutter in the next update, should be out soon! Thanks for the feedback.
Could I suggest the moth wings' shape to be adjusted a bit? They don't really look like moth/butterfly wings. Also the Chrip and Flutter voices are waaaaaay too loud for the type of noise they make. My only complaints, really.
Aww man, this is just so cute! Finally, some bug cuties :)
Absolute perfect, These buggos will be a great addition to my friend group.
holy peak! this is high quality
Wow, looks really cool! Nice worka 💜
Thanks to everyone for your support so far!
Krazyfan1 I kept their wings small and underdeveloped since I don't have the option to fly yet, I've been debating on it. I'm new to modding so it may take a while lol
Mentalish Thanks for the hype, my dude! :D
SkollDrachen Maybe not a lion, but I was serious when I told myself I was going to tackle Khajiit next. :3c
Arlendo I love Luna moths, I just didn't want to add huge wings. Maybe I'll make a more butterfly/moth features as a separate subspecies
cute
Would be insanely cool if there was one subspecies that can fly but is more of a light scout kind of role!
BUGGY
Nice!
a previous mod was able to let their custom race fly, i wonder if thats possible here?
Big bug and insect fan here, awesome to see this!
Entomologist soul is satisfied. Would love to see an Actias luna based model.
Can confirm items are now held in the correct angle. Thank you for the models!
Dude lets goooooooooo Tetsune :D
oh my god this is adorable :D
Yeah, lots of equipment is being held upside down or at odd angles... has something to do with the sort of mantis claw hand design? I do not have Combat Overhaul, so while it could be related is not the whole problem.
Absolutely love what you've done here. Though i do appear to be holding weapons upside down. Not sure if thats a bad interaction with CO or something else i have installed.
oddly enough it kinda makes knives better for combat?
i decided to test this...how is this so much more done then the mijority of player models out there? like its even compatible with aldis classes. there timberborn class pants usually freak out on every model that adds odd legs but somehow this model is perfectly fine with it. like...how have you done this so well?
also somehow i got epic bugs before i got a lion.
wonderful bubgs <3
Houyami Also a known issue, I'm working to fix tools and such soon
I think I found a bug in the mod
The flint spear is currently slanted to the side and can make combat very awkward and hard especially with combat overhaul.
Awesome models!
idk how to feel. on one side this is really cool..on the other side i got bugs before i got a lion
it's hip
Amazing, I hope we can expect moths in the future.