Mods / Insectoid Player Model

Tags:
Furry Playermodel Race Cosmetics Creatures Graphics
Authors:
Tetsune, FluffiestFloofer
Side:
Both
Created:
Nov 23rd 2025 at 3:53 PM
Last modified:
Apr 22nd at 1:41 AM
Downloads:
35771
Latest release (for Vintage Story 1.21.6 - 1.21.7 and 1.22.0, potentially outdated):
playermodel_Insectoid_0.0.48b.zip  1-click install

REQUIRES: https://mods.vintagestory.at/jsonpatcheslib + https://mods.vintagestory.at/playermodellib 


Adds a bug-type playable species, with a wide variety of customization options!

 



Insectoid Player Model

A super customzable player model with lots of insect-like features.

Current Features*:

  • 10 voice options
  • 29 body color options
  • All 37 eye colors
  • 5 customizable body parts
    • 7 Antenna
    • 4 Wings
    • 7 Abdomen
    • 5 Extra part options
  • Optional Lore!!

... and more to come!?

*as of v0.0.48

Optional Lore:

 

Spoiler!

Did they come from below, deep from within the earth? When did they come here? These creatures, it never occurred to me that they were... not us. Am I the only one who sees it? The strange way their jaws moved, the unnatural way they spoke... It bothered me to no end. Suddenly it was like my eyes were opened, my neighbors, the gardener, the local hunter... Their crooked legs and clicking mandibles. They've been here all along, they sound the same and hum the same tunes and speak the same tongue, they're part of our communes and families, and yet they are not us.

After a long stretch of time stuck lost in the cave, I thought I was hallucinating... But they never... Returned to normal...

I know... I'm not crazy... No... The way the butcher was always too good at carving, the way the hunter almost blended into the world around him, the tailor's clothes were so silky and pure... Just strange people, we agreed. 

I don't know why they're here, with us, living and thriving amongst us... I cannot bare the thought of...


A bug-like creature that evolved to mimick the Seraph, and adapted to either to live symbiotically alongside them or use them as their source of food... this has yet to be decided amongst them. This is acchieved by way of uhhh... Pheramones? Sonic waves? Temporal Manipulation? Also not known for sure. They cannot fool each other.

 


Compatibility

WIP! Most armor should at least show up and looks moderately ok unpatched.
Below are a list of specific patches included in the mod:

List of Patched Mods

ARMOR

Coming soon...

WEAPONS & TOOLS

Coming soon...

MISC

Sit Comfortably 
Antlers & Horns
Draconis

Recommended Mods


True Third Person - Makes 3rd person a lot more enjoyable (Suggested by Arlendo)

Vanity - Allows you to change the visibility of your armor. (Suggested by Arlendo)

Sit Comfortably - Silly position with built-in compatibility! (Suggested by Arlendo)

Addon Mods

Mods that add additional functionality to Insectoids.

Insectoid's Can Craft Tailored Gambeson - Adds compatibility with Racial Ability

Known Issues

 

This mod uses a custom model! Unpatched armor mods will work, but there may be cosmetic issues.
This mod uses custom traits! Some mods that use traits may have issues.

Please report any funny business with mods!

Incompatible Mods:

Trait Acquirer - Crash looking at Trait menu. Confirmed working with this version: https://mods.vintagestory.at/show/mod/30821

Planned Content

Please look at my Trello! I usually hate listing stuff off-site, but this is more organized lol.
https://trello.com/b/Zhd1BPOk/vs-insectoid

 



Thanks & Credits

Textures adapted from existing Vintage Story textures or created by Tetsune

Model adapted from the Digitigrade base model in Player Model Lib

BIG THANKS to FluffiestFloofer and Maltiez's Player Model Lib thread & community for their help and feedback.

YOU, for playing Vintage Story!

 

Suggestions are ALWAYS welcome! Feel free to share your screenshots with me at the VS Discord thread!

FOR MODDERS:

You are welcome to modify and customize this model as you see fit, just please credit me (Tetsune).

I am brand new at modding and I'm better at the cosmetics than json editing or coding. If you wish to help contribute and collaborate with me for mods, feel free to hit me up!

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
0.0.48 insectoid
1.21.6 - 1.21.7
23364 Apr 22nd at 1:03 AM playermodel_Insectoid_0.0.48b.zip 1-click install

After toiling and marinading for months, it's finally here!

-Fixed BaseShape dependency to PML's Digitigrade for automatic armor & clothing compatibility
-Fixed insectoid-faceless.json to better support armor & clothes in the future
-Added new Moth Abdomen by jss2a98aj
-Separated Eye Shine and Head Parts (mouth & antenna) in customization to fix Overlay issues
-Texture Tweaks

I honestly don't remember since I tweaked a lot of things getting compatibility with armor to work with their wonky body shape, and now we can smoothly transition to working on OTHER subspecies.

EDIT: Compat updated, works with CO v0.16.16 on ver 1.21.6 as low as PML v1.10.11

0.0.46 insectoid 5748 Jan 29th at 8:51 PM playermodel_Insectoid_0.0.46.zip 1-click install

Armor Compatibility update! 
Updated the main insectoid base file with a dummy LowerTorso so it would align properly, and thus no longer need 90% of the individually edited clothing/armor files I made... 
Smaller mod! I will add individual nitpicks later, such as gloves, but armor should look decent without patches for now!!

Fix: Updated texture method to fix white issues introduced in newer versions of PML
Fix: Resolved errors in the Jaw Extra and Backward Antenna parts

Tweak: Changed the minimum scale to 0.25 (from 0.5)

Added: Separate color selection for Abdomen Light color. Has no effect on any other abdomens (yet?)

Removed: All armor patches, except for masks
Removed: Valkyrja's Hair patch

0.0.45 insectoid 4403 Dec 12th 2025 at 8:06 PM playermodel_Insectoid_0.0.45.zip 1-click install

Animation fixes, once more! Thanks to Arlendo for all their help.

Issue: Tongs are backwards and idk how to fix it?
Added: Animations to Wing parts
Updated: Mod Icon
Fixed: Eye shine textures were a little off

Huge jump in mod version numbers was unintentional, but just gonna roll with it lol. 

0.0.42 insectoid 693 Dec 5th 2025 at 7:12 PM playermodel_Insectoid_0.0.4b.zip 1-click install

Fixed more animation issues! 
Fix: Adjusted Swimming animation
Fix: ItemAnchor missing on some animations, causing weird orientations
Fix: Wrong animation transitions causing some animations and positions to persist
Tweak: Modified eyes to have proper shine textures
Tweak: Changed Omnivore trait to buff nutrition from all food instead of specific types.
Added: Light Abdomen part now has a glow effect
Added: Light (no glow) abdomen part without the glow effect 
Added: The Orb eye parts (No glow, no pupil)

Special thanks to Arlendo for reporting those animation errors!!

0.0.41 insectoid 185 Dec 5th 2025 at 2:03 AM playermodel_Insectoid_0.0.4a.zip 1-click install

Fixed sticking animations. Thanks for the feedback!

0.0.4 insectoid 89 Dec 4th 2025 at 8:23 PM playermodel_Insectoid_0.0.4.zip 1-click install

The "Tailored" Update

- Changed BaseShape from PML's Digitigrade to Insectoid
- Tweaked most animations
- All Vanilla Armor and Clothes properly fitted
- Added 6 custom classes: Hunter, Scavenger, Guard, Tinkerer, Weaver, and Excavator
- Fix: Flutter and Chirp were too loud and have been adjusted
- Downstreamed patches from Kobold (may need more tweaking)
    -Antlers & Horns
    -Draconis

Thanks to you folks for all the support so far. I'll be working on more armor patches sporadically, but at least vanilla works!

0.0.3 insectoid 1086 Nov 24th 2025 at 3:16 AM playermodel_Insectoid_0.0.3.zip 1-click install

Animation update!

Fix: Animations properly implemented
Fix: Item positioning in hand should be fixed.

Thanks again to Floofer, comin in clutch!

0.0.2 insectoid 100 Nov 23rd 2025 at 10:09 PM playermodel_Insectoid_0.0.1fluffantennafix.zip 1-click install

Hot fix for the Fluff Antenna texture

Thanks again to the amazing FluffiestFloofer!

0.0.1 insectoid 95 Nov 23rd 2025 at 8:13 PM playermodel_Insectoid_0.0.1.zip 1-click install

Initial release. 

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97 Comments (oldest first | newest first) (threaded | flat)

Slicevicious, Aug 31st at 10:36 PM

Hi, noticing when this and Kobolds are installed simultaneously, kobolds lose their faces and snouts. Any time I remove Insectoids, the kobolds get their faces back.

Xedall, Aug 27th at 7:59 PM

truly love this mod, tho im sadly not gonna use it until the animations/eye lvl is fixed

Rakeesh, Aug 24th at 9:59 PM

Bug Report:  holding a hammer in the offhand, such as when chiseling, causes the hammer to clip into the head and block about 40% of the screen.

Insectoid Player Model Bug Report - Offhand Hammer Clipping - August 2026

Wrigglypete, Aug 23rd at 6:30 AM

an option to use the vanilla hair would be cute.

Rythillian, Aug 7th at 3:35 PM

Just wanted to report it appears the eye level is set slightly incorrectly, allowing you to see through some walls

Novern, Jul 28th at 2:36 PM

Just wanted to say me and a few friends have been loving this mod. Actually, the ability to become bug got me into Vintage! 'xD Excited to see more if work should continue on this mod!

Drej, Jul 22nd at 1:48 PM

The mod still works with the 1.22.5 update, but I'm getting a bug where the wings seem to just go rigid and stop fluttering. Used .charsel to get rid of them to fix this, but they reappeared on their own after toggling third person a few times. 

Is this mod still being worked on? It's probably my favorite race mod.

todorolo, Jul 8th at 4:58 AM

is this compatible with "trait acquirer modded class support"?

Joeythedudeguy, Jun 10th at 3:34 AM

Im also having the issue where sitting on a ledge causes me to float above said ledge, any way to fix that?

Adelea, Jun 5th at 6:35 PM

I also get this warning when this mod is loaded, seems like a very small thing but I thought I would share!

Spoiler!
5.6.2026 14:30:51 [Warning] Unable to resolve character class gear Item with code game:clothes-upperbodyover-raw-hide-mantle item/block does not seem to exist. Will ignore.

Mod list:

Spoiler!
blocklayeroverhaul, landformoverhaul, jsonpatcheslib, OresAPlenty, overhaullib, rockstratavariety, game, vsimgui, wforests, attributerenderinglibrary, betterhandbook, betterruins, botaniastory, configlib, configureeverything, ecosystemflora, hudclockpatch, improvedhandbookrecipesfork, multiclassreborn, placeonslabs, playermodellib, seamlessrapids, statushudcont, bitzartuitweaks, creative, vsquest, survival, vsvillage, watersheds, xlibxaldisclasses, xskillgildedxadlisclasses, autoconfiglib, em, insectoid, terrainslabs, aldiclasses, bricklayers, aldiclassesadvancedfeatures, aldiclassesvanillapatch, xskillsxaldisclasses
zombiie, Jun 5th at 5:02 PM

Anyway to add mushroom farming as a trait, playing as a leaf cutter ant with friends and would be so awesome?

Adelea, Jun 5th at 3:44 AM (modified Jun 5th at 3:45 AM)

I would absolutely LOVE it if you were to add some cute moth/mothkin faces 😍

edit: Just saw a comment from February about more insect races and you're going to adding more of these features. Can't wait!

Maybe add support for Aldi's classes or a model only version?

ShadeDarkfire, Jun 3rd at 6:58 PM

Was curios if it might be a possible that in the future to give the overall race of Insectoids, traits instead of just from the classes only because been using Aldi's Classes and have all other classes disabled, but still want to have traits specific to the insectoid race like the others on the server. (All good if not)

GamberoFiero, May 30th at 7:37 PM (modified May 30th at 7:40 PM)

think i found a "bug" , if you spawn at game start withouth confirming the skin your character will be "peeled" for a lack of words, no selected customization (eyes, addomen, mouth,ecc..) just the plain colored carapace, its quite a sight.
also pressing G on a ledge doesnt actually lower you, you just sit in mid air.

Falivana, May 28th at 5:03 AM

Would you be able to explain the difference in the code between "HealingRecievedFactor" and "HealDamageFactor"?

Omega_Wolf, May 22nd at 1:34 AM

not sure if its my doing but sitting on a blocks edge makes my character float, and holding a hammer in my off hand clips the hammer head into my face when chiseling. great mod otherwise, hope these can be fixed!

 

UpsetIceCube, May 17th at 1:06 AM

Config file doesn't seem to have any affect over the actual mod. Currently trying to disable insectoid classes with little success.

Posadizer, Apr 22nd at 5:34 PM (modified Apr 22nd at 5:35 PM)

Animations are a bit scuffed this update (I.E Scythe and bow). Besides that very good mod!

Aurastrider, Mar 18th at 7:34 PM

Hey Tetsune! was wondering if you were planning on adding 1.22 compat and/or when that'd be? Also, I love the mod so much! Can't wait until I can flutter around a little, will give me fun options for homebuilding.

Tetsune , Mar 12th at 7:46 PM

https://github.com/tetsune/VS_insectoid

I have uploaded a Github repository for the mod! This will help to have other eyes on my work from more knowledgable folks and more traditional error reporting. Hoping that I can upload a working version by the end of next week!

Thanks for your support so far, folks! 

LordOfDirt, Mar 2nd at 3:45 AM (modified Mar 2nd at 5:27 AM)

I've noticed a strange issue regarding the armors they come with, not sure if its a compatability issue with another mod or something wrong with the newer versions of playermodellib, but I'm getting alot of clipping even on armors that are shown to work fine out of the box in screenshots like the class armors, particularly on the lower-arms and face-masks. I also noticed a few strange texture hiccups, including invisible texture-faces on some of the extras, antenna turning pure white, and some animation funk regarding the little claws on the end of their hands. Besides theses relatively minor cosmetic issues.. the mod is pretty fun! its very high quality for the most part! Excited to see future versions, even if these current hiccups are still kicking around seemingly.

Silly_Arthropod, Feb 23rd at 7:30 PM

hi :D I've been using your mod for months now and i think it's awesome and deserves more appreciation. i would like to offer help in modding in case you need it. i think some fantasy servers allow multiple race mods but not this one because it's not properly compatible with lots of modded armors, so in order to make it more popular and widespread i could help you with some modeling (i know some basic blender). feel free to contact me via discord (silly_arthropod_2048) . have a nice day ❤️🐜

 

VykladeLapiet, Feb 18th at 9:49 PM

It appears that, as of version 1.10.6 of Player Model Lib, the model does not animate properly. Like it fully breaks in both first and third person. I'm unsure if it's because of Better Combat, or if it's because of a change in how Player Lib works. No crashes tho, just animation issues.

thesfnz, Feb 14th at 8:07 AM (modified Feb 15th at 4:08 AM)

Hi ya, I never thought I could achive my buggy dreams but I have noticed that the mod dosent seem to work well with the combat overhaul and firearm animations or animations in general :( . And if I may suggest horns and some less "fly" looking eyes, they do look a bit bulge'y if ya know waht I mean.

 

Tetsune , Feb 11th at 11:40 PM (modified Feb 11th at 11:41 PM)

Conniday

The base insectoids are closer to ants/wasps/generic bug than what will be more specific subspecies, like Moth/Butterfly and Beetle, which are currently what I have planned. I'll be leaning more heavily into those specific species traits, like the big pretty wings and more protruding features like beetle horns, when I make those Subspecies!

Oh, and yeah, the "wing color" colors the base of the wings, not the actual wings. This was intentional for the more delicate wings insects usually have.

Conniday, Feb 11th at 8:14 AM

Last time I used the mod, recoloring the wings no matter what shape I picked would only color the "fluff" behind them and not the actual wings themselves. Is that intentional? I feel like that limits the design capability somewhat if so, as I think colorful wings would be very nice.

Have been enjoying it, regardless! I was waiting for a mod that added insectpeople to the game, and this will do.

Are there plans for other wing type designs? The "moth" wing shape feels more butterfly-ish, and while I am aware that some moths do have these kinds of wings themselves, I was hoping for a more "downy" look, where the wings were large but looked closed, like a cape. That could also do for a beetle/ladybug-like design, perhaps.

Tetsune , Feb 9th at 1:36 PM

Thanks for all the reports, folks! Hopefully a CO and other Animation fixes can be patched this week!

EbonBark Thanks for the suggestions! That sounds like an interesting add.

Myrme, Feb 8th at 3:06 PM

I absolutely love this Mod, the model's and customisatiom options are so well done, they fit the style of the game perfectly without going over the top. Needless to say I don't think I'll be using the vanilla seraph model anytime soon.

 

If you're still looking for suggestions similar to the list of planned features you've already got, why not add a Honeypot Ant Subspecies or a 'Replete' class. they could have a tail option like a mix between thr 'round' and 'glow' options already in the mod. if yyou go down the class route, you could have them take a reduction in health but increase their satiety limit to 2500-3000 instead of the vanilla 1500 because they can store extra food. Regardless, I can't wait to see how the mod progresses in the updates to come.

TheraVT, Feb 7th at 10:02 PM

Through some testing with some Server friends, We have found out that rolling back the version of Insectoid fixes the compatibility with CO we hope this helps you figure out where the issue is.

porkjorker321, Feb 7th at 12:43 PM

Yo, the sitting animation (both for sit comfortably and the edge sit) is kinda freaky
Edge sit put me floating like a block above where i was sitting, and the ground sit one has my arms in the floor. If it'll take a while for this to be fixed thats cool, im not a modder myself but i do know it takes a while

Stynox, Feb 4th at 6:34 PM

Mind adding some support for some of the custom anims in salty's movement mods? they used teh work fine back when the main body texture was bugged, no clue as to why they don't now.

Tetsune , Feb 4th at 2:11 PM

Gazpa Yeah Combat Overhaul is a WIP rn. Something changed between versions and I need to look into it

Mipselle I can check it out, but it's tied to PlayerModelLib, so if the updates don't work idk how it'll behave.

Gazpa, Feb 3rd at 11:21 PM

Hello! Currently running the latest version of this mod + combat overhaul + overhaullib. Animations for the model are broken whenever you use a combat overhaul weapon :(

Mipselle, Feb 3rd at 1:38 AM

hello! Is there an option to make this available on an older version like 1.20.1?

magioffire, Jan 24th at 12:59 PM

ive been experiencing the same problem with my beautiful red bug character turning blue/white. also, i dont know if anyone else has been having this problem, but my character's hands are broken too! they are positioned all crooked and wobble around whenever my character does anything lol

 

 

 

Kara, Jan 23rd at 5:38 AM

MushroomVulture Same thing is happening on our server D=. all the bugs are weird white color now D=. 

MushroomVulture, Jan 19th at 7:00 AM (modified Jan 19th at 9:13 PM)

Hey I'm posting this here and for the player model lib, but it seems the latest update of player model lib broke the main skin on the insectoid? It forces them to be the base blue-ish white color. Other pieces are fine such as the extras, wings, and abdomen, etc. It's just the main body affected. I would go back in version on PML but the server owner is reluctent to do so. I'm only posting here to cover both bases. NobleReign seems to have possibly found a temp fix, unfortunately the temp fix does not work on servers it seems. Maltiez has also gotten back to me and stated that it's due to changes made to how textures work and that their unable to provide backwards compat. They also gave me this to send you to to find the fix Ig? VS Discord - mods - Player Model Lib chat. 

Spectral_Fox, Jan 19th at 2:05 AM

Are you planning to add compatiblity with FeverStoneWilds riding the animals on that mod makes the model float in midair?

 

NobleReign, Jan 16th at 10:26 PM

hey! i noticed the body colors are currently broken and stuck white for me and my friends, i found that adding this to assets\insectoid\config\customplayermodels\insectoid.json:
"overlayTexture": true,
"overlayMode": "Normal"

under the SkinnableParts insectoid-basecolor fixed it for me

i am very new to the way mods work in this game so i'm unsure if this is the correct fix, but hopefully it can give a clue as to why it's not working properly using the latest playermodellib

thank you for such a cool looking playermodel btw :D

Vyklade, Jan 14th at 10:06 PM

Incom,patible with the current version of playerlib I believe.

squishySig, Jan 13th at 8:29 PM

Hi! Found an odd bug when it comes to running Valkyrja's Hair Styler at the same time as the Insectoid mod. We're using both on a multiplayer server with a bunch of other customise mods, as people will use the Valkyrja hair mod if they choose to be Seraph. But when I went insectoid, a bunch of other options appeared, so I did some singleplayer testing and found this only happened when running Valkyrja's Hair Styler, Insectoid Player Model, and Playerlib :o

Issues I noticed are:

  • The new hair bases from Valkyrja's mod appear under the 'abdomen' dropdown, as 'skinpart-insectoid-abdomen-[name of hair]'. These include [hair monster, curtained monster, very long]
  • The new hair extras from Valkyrja's mod appear under the extras dropdown as 'skinpart-insectoid-extra-[name of extra hair]. These include [big space buns, braided ronin, dynasty bun, fluffy braided hawk, fluffy mohawk, jeweled ponytail, long curtain, looped braids, poofy french braid, rolled side braid, ronin clean, side braids and poof bun, slicked ponytail]
  • You can select these but they appear as a white, textureless version of the model.

 

It's not a bother cuz I can just Not Select the bugged options, but thought I'd still comment if anyone else is getting this odd compatability bug :)

Spectral_Fox, Jan 5th at 5:51 AM

Glad to hear armor compatibility is nearly finished been loving the model/customization they come with take all the time you need i personally would rather wait longer for something polished instead of something rushed

 

Tetsune , Jan 3rd at 2:52 PM

Current main focus is going to be working on armor compatibility, which is very close to being done (just had a little holiday and burnout lmao)

trying to meet my own fickle standards aka "being a picky bitch" is causing some delays, but I welcome the new year with a more organized gameplan! stay tuned, friends!

Spectral_Fox, Jan 2nd at 7:13 AM

Heya Unsure if you are awear but i wanted to add this mod to my server But quivers and sheaths when wearing them on the model they are floating off to the side of the model... Maltiez Crossbows mod reload animations again seem to float off to the side of the model looking abit jank and Saltys Crawl and dive mod Crawling on the ground the model is floating above the ground by a small amount nothing game breaking so i will most likely still add it but i was wondering if there will be a patch or update for the model to fix these issues?

 

Wrigglypete, Dec 27th 2025 at 7:29 AM

bug report. some armor from forgotten armory such as templar/hussar pants become invisible when equipped. some even turn ALL armor that is equipped invisible. version 0.0.3 (the version that actually works) PLEASEEEE fix 🥺

Cremini, Dec 22nd 2025 at 4:43 PM (modified Dec 22nd 2025 at 4:45 PM)

Hey, love the mod, but would love the race to have perks/buffs/debuffs. Maybe something like: better jumper, can't swim, having carnivorous insects vs insects that get more sustenance from sweet stuff (fruits, honey, sugar, syrup, etc), vulnerability to cold, dark vision, resistance to heat, need less water from the diehydrate mod? anyways, peace! or maybe make insect sub-race variants with slight specialisations.

Arlendo, Dec 20th 2025 at 7:02 AM

Update on Wings animation breaking when jumping or during Creativefly: this can be fixed by reducing the Duration in Frames for Creativefly in moth.json, bee.json, wasp.json
An example of this can be tested by replacing the brackets for Creativefly in moth.json with the following:

 

Creativefly alternative brackets content for assets\insectoid\shapes\parts\wings\moth.json
{
"frame": 0,
"elements": {
"LMoff": { "rotationX": 0.0, "rotationY": 0.0, "rotationZ": 0.0 },
"RMoff": { "rotationX": 0.0, "rotationY": 0.0, "rotationZ": 0.0 }
}
},
{
"frame": 2,
"elements": {
"LMoff": { "rotationX": 0.0, "rotationY": -50.0, "rotationZ": 0.0 },
"RMoff": { "rotationX": 0.0, "rotationY": 50.0, "rotationZ": 0.0 }
}
},
{
"frame": 4,
"elements": {
"LMoff": { "rotationX": 0.0, "rotationY": 0.0, "rotationZ": 0.0 },
"RMoff": { "rotationX": 0.0, "rotationY": 0.0, "rotationZ": 0.0 }
}
},
{
"frame": 6,
"elements": {
"LMoff": { "rotationX": 0.0, "rotationY": -50.0, "rotationZ": 0.0 },
"RMoff": { "rotationX": 0.0, "rotationY": 50.0, "rotationZ": 0.0 }
}
},
{
"frame": 8,
"elements": {
"LMoff": { "rotationX": 0.0, "rotationY": 0.0, "rotationZ": 0.0 },
"RMoff": { "rotationX": 0.0, "rotationY": 0.0, "rotationZ": 0.0 }
}
},
{
"frame": 10,
"elements": {
"LMoff": { "rotationX": 0.0, "rotationY": -50.0, "rotationZ": 0.0 },
"RMoff": { "rotationX": 0.0, "rotationY": 50.0, "rotationZ": 0.0 }
}
},
{
"frame": 12,
"elements": {
"LMoff": { "rotationX": 0.0, "rotationY": 0.0, "rotationZ": 0.0 },
"RMoff": { "rotationX": 0.0, "rotationY": 0.0, "rotationZ": 0.0 }
}
},
{
"frame": 14,
"elements": {
"LMoff": { "rotationX": 0.0, "rotationY": -50.0, "rotationZ": 0.0 },
"RMoff": { "rotationX": 0.0, "rotationY": 50.0, "rotationZ": 0.0 }
}
},
{
"frame": 16,
"elements": {
"LMoff": { "rotationX": 0.0, "rotationY": 0.0, "rotationZ": 0.0 },
"RMoff": { "rotationX": 0.0, "rotationY": 0.0, "rotationZ": 0.0 }
}
},
{
"frame": 18,
"elements": {
"LMoff": { "rotationX": 0.0, "rotationY": -60.0, "rotationZ": 0.0 },
"RMoff": { "rotationX": 0.0, "rotationY": 50.0, "rotationZ": 0.0 }
}
},
{
"frame": 20,
"elements": {
"LMoff": { "rotationX": 0.0, "rotationY": 0.0, "rotationZ": 0.0 },
"RMoff": { "rotationX": 0.0, "rotationY": 0.0, "rotationZ": 0.0 }
}
},
{
"frame": 22,
"elements": {
"LMoff": { "rotationX": 0.0, "rotationY": -70.0, "rotationZ": 0.0 },
"RMoff": { "rotationX": 0.0, "rotationY": 70.0, "rotationZ": 0.0 }
}
},
{
"frame": 24,
"elements": {
"LMoff": { "rotationX": 0.0, "rotationY": 0.0, "rotationZ": 0.0 },
"RMoff": { "rotationX": 0.0, "rotationY": 0.0, "rotationZ": 0.0 }
}
},
{
"frame": 26,
"elements": {
"LMoff": { "rotationX": 0.0, "rotationY": -50.0, "rotationZ": 0.0 },
"RMoff": { "rotationX": 0.0, "rotationY": 50.0, "rotationZ": 0.0 }
}
},
{
"frame": 28,
"elements": {
"LMoff": { "rotationX": 0.0, "rotationY": 0.0, "rotationZ": 0.0 },
"RMoff": { "rotationX": 0.0, "rotationY": 0.0, "rotationZ": 0.0 }
}
}

This example reduces Creativefly duration in frames to 28 for Moth wings. It also fixes the left lower wing position, which was not mirroring the right lower wing and was going inside the body during the animation.

 

Also, something changed since mod version 0.0.4 that stopped custom armor (from mods such as Forgotten Armory: Hussar Style, Blackguard Additions, Combat Overhaul: Armory) from being handled pretty well without the need of patches. Try Insectoid version 0.0.3 if you wish to use custom armor along with the model

 

Wrigglypete, Dec 19th 2025 at 12:58 AM

combat overhaul patch pretty please. the armor looks really weird on them and some arent on them at all. 

BobTheThirteenth, Dec 13th 2025 at 8:53 PM

Tetsune Hello.

I'm not seeing this mentioned anywhere so I don't know if it's intended or not,

but some of the body colors seem to have singular completely white pixels(which is especially noticable on the darker ones).

There's also a single white pixel behind the left shoulder which is present on all body colors, so i think that one is not intentional.

I'm sorry if I'm just talking about things that are known already, but I didn't see it fixed in version 0.0.45.

Arlendo, Dec 13th 2025 at 12:12 AM (modified Dec 13th 2025 at 12:32 AM)

Tested 0.0.45 along with playermodellib_1.7.2 and no other files in Mods directory:

  • Could not reproduce Tongs being held backwards as mentioned in the changelog
  • Wings animation breaks by the end of jumping and during creativefly
  • Swim animation remains unchanged
  • There still are animations lacking ItemAnchor in insectoid-faceless.json, such as AxeChop
  • Both elk rider and elk passenger are sitting higher than they should be. This is fixed by adding the following missing line in "frame": 0 to the animations Rideelk-Idle, RideElk-Walk, RideElk-Jump, RideElk-Run, RideElk-Run-Passenger, Rideelk-Idle-fp, RideElk-Walk-fp, RideElk-Jump-fp, RideElk-Run-fp, RideElk-Run-Passenger-fp in insectoid-faceless.json:
    "root": { "offsetX": 0.0, "offsetY": -5.0, "offsetZ": 0.0 }
  • Eye shine textures looking good now
Tetsune , Dec 11th 2025 at 3:16 PM (modified Dec 11th 2025 at 3:24 PM)

Arlendo Thank you for the fixes! You don't need to join Discord if you don't want to, I will get the edit out soon and also fix the release numbering.... IRL emergencies kept me away from my computer.
I would actually love that file if you can get it to me, you can also DM me or upload it to like FileGarden and give me the link too.

Arlendo, Dec 10th 2025 at 2:20 PM

Tetsune Hello, I gave myself some time to cover some issues of the animations. First off, there is an extra comma at line 12169 of insectoid-faceless.json

Having fixed that, I then completed the missing ItemAnchor lines for the following animations (I double checked, no animations should be missing an ItemAnchor now):

 

Animations with ItemAnchor completed from assets\insectoid\shapes\insectoid-faceless.json
  • SwordHit
  • CleaverHit
  • CleaverHit-fp
  • BowAim
  • BowAimCrude
  • BowAimLong
  • BowAimRecurve
  • Smithing-fp
  • Smithingwide-fp
  • Pickaxe-fp
  • hammerhit-fp
  • BreakTool-fp
  • InteractStaticLong
  • InteractStaticLong-fp
  • ShovelDig
  • ShovelDig-fp
  • SpearHit
  • SpearHit-fp
  • Scythe
  • Scythe-fp
  • scytheIdle
  • scytheIdle-fp
  • scytheReady
  • scytheReady-fp
  • Shears
  • Shears-fp
  • Hoe
  • Hoe-fp
  • Water
  • Water-fp
  • Hoe
  • Hoe-fp
  • Falx
  • Falx-fp
  • SlingAimBalearic
  • SlingAimBalearic-fp
  • SlingThrowBalearic
  • HammerAndChisel
  • HammerAndChisel-IFP
  • StartFire
  • StartFire-fp
  • ChiselHit
  • ChiselReady
  • ChiselReady-fp
  • insertgear-fp
  • insertgear
  • Bugnet
  • Bugnet-fp
  • FluteCall
  • FluteCall-fp
  • FluteReady
  • FluteReady-fp
  • RideElk-HoldWeapon
  • helditemreadyslant
  • helditemreadyslant-fp
  • helditemreadybucket
  • helditemreadybucket-fp
  • Holding with both hands
  • Holding TONGS with both hands
  • Holding with both hands-fp
  • Holding TONGS with both hands-fp

 

 

I did a fix for the swimming animation as well and claws are part of the animation now. You can try it by replacing the Swim brackets with the following:

Content for Swim brackets from assets\insectoid\shapes\insectoid-faceless.json
{
"name": "Swim",
"code": "swim",
"quantityframes": 55,
"onActivityStopped": "EaseOut",
"onAnimationEnd": "Repeat",
"keyframes": [
{
"frame": 0,
"elements": {
"LowerTorso": { "rotationX": 0.0, "rotationY": 0.0, "rotationZ": 80.0 },
"UpperTorso": { "rotationX": 0.0, "rotationY": 0.0, "rotationZ": 0.0 },
"Neck": { "offsetX": 0.4, "offsetY": 0.0, "offsetZ": 0.0, "rotationX": 0.0, "rotationY": 0.0, "rotationZ": -22.5 },
"Head": { "rotationX": 0.0, "rotationY": 0.0, "rotationZ": -45.0 },
"UpperArmR": { "offsetX": 0.0, "offsetY": 2.0, "offsetZ": 0.0, "rotationX": 0.0, "rotationY": 0.0, "rotationZ": -157.5 },
"LowerArmR": { "rotationX": 0.0, "rotationY": 0.0, "rotationZ": 0.0 },
"UpperArmL": { "offsetX": 0.0, "offsetY": 2.0, "offsetZ": 0.0, "rotationX": 0.0, "rotationY": 0.0, "rotationZ": -157.5 },
"LowerArmL": { "rotationX": 0.0, "rotationY": 0.0, "rotationZ": 0.0 },
"UpperFootR": { "offsetX": 0.0, "offsetY": 0.0, "offsetZ": 0.0, "rotationX": 10.0, "rotationY": -12.0, "rotationZ": -6.0 },
"AnkleR": { "offsetX": 0.1, "offsetY": 0.5, "offsetZ": 0.0, "rotationX": 0.0, "rotationY": 0.0, "rotationZ": 48.0732 },
"UpperFootL": { "offsetX": 0.0, "offsetY": 0.0, "offsetZ": 0.0, "rotationX": -1.0, "rotationY": 14.0, "rotationZ": -8.0 },
"AnkleL": { "offsetX": 0.1, "offsetY": 0.5, "offsetZ": 0.0, "rotationX": 0.0, "rotationY": 0.0, "rotationZ": -14.2683 },
"LowerFootL": { "offsetX": 0.0, "offsetY": 0.0, "offsetZ": 0.0, "rotationX": 0.0, "rotationY": 0.0, "rotationZ": -44.0 },
"LowerFootR": { "offsetX": 0.0, "offsetY": 0.0, "offsetZ": 0.0, "rotationX": 0.0, "rotationY": 0.0, "rotationZ": -21.0 },
"FootL": { "rotationX": 0.0, "rotationY": 0.0, "rotationZ": 0.0 },
"FootR": { "rotationX": 0.0, "rotationY": 0.0, "rotationZ": 6.0 },
"Hips": { "rotationX": 0.0, "rotationY": 0.0, "rotationZ": 0.0 },
"Antenna": { "rotationX": 0.0, "rotationY": 0.0, "rotationZ": -17.0 },
"Abdomen": { "rotationX": 0.0, "rotationY": 0.0, "rotationZ": 28.0 },
"ToeL1": { "rotationX": 0.0, "rotationY": 0.0, "rotationZ": 30.0 },
"ToeR1": { "rotationX": 0.0, "rotationY": 0.0, "rotationZ": 64.0 },
"ClawR": { "rotationX": 0.0, "rotationY": 0.0, "rotationZ": -95.0 },
"ClawL": { "rotationX": 0.0, "rotationY": 0.0, "rotationZ": -95.0 }
}
},
{
"frame": 4,
"elements": {
"LowerTorso": { "offsetX": 0.0, "offsetY": 0.0, "offsetZ": 0.0 },
"LowerFootR": { "rotationX": 0.0, "rotationY": 0.0, "rotationZ": -3.0 },
"UpperFootR": { "rotationX": 6.0, "rotationY": -1.0, "rotationZ": 42.0 },
"UpperFootL": { "rotationX": -5.0, "rotationY": 7.0, "rotationZ": -19.0 },
"ToeL1": { "rotationX": 0.0, "rotationY": 0.0, "rotationZ": 42.0 },
"AnkleR": { "rotationX": 0.0, "rotationY": 0.0, "rotationZ": 30.0 },
"ToeR1": { "rotationX": 0.0, "rotationY": 0.0, "rotationZ": 36.0 },
"FootR": { "rotationX": 0.0, "rotationY": 0.0, "rotationZ": -17.0 },
"LowerFootL": { "rotationX": 0.0, "rotationY": 0.0, "rotationZ": -50.0 },
"FootL": { "rotationX": 0.0, "rotationY": 0.0, "rotationZ": -6.0 }
}
},
{
"frame": 10,
"elements": {
"LowerFootR": { "rotationX": 0.0, "rotationY": 0.0, "rotationZ": -15.0 },
"ToeR1": { "rotationX": 0.0, "rotationY": 0.0, "rotationZ": 50.0 },
"FootR": { "rotationX": 0.0, "rotationY": 0.0, "rotationZ": -15.0 },
"UpperFootL": { "rotationX": -6.0, "rotationY": 4.0, "rotationZ": -21.0 },
"UpperFootR": { "rotationX": 5.0, "rotationY": 6.0, "rotationZ": 66.75 },
"FootL": { "rotationX": 0.0, "rotationY": 0.0, "rotationZ": 0.0 },
"ToeL1": { "rotationX": 0.0, "rotationY": 0.0, "rotationZ": 18.75 }
}
},
{
"frame": 12,
"elements": {
"UpperArmR": { "offsetX": 0.0, "offsetY": 1.0, "offsetZ": 0.0, "rotationX": -90.0, "rotationY": -22.5, "rotationZ": -180.0 },
"LowerArmR": { "rotationX": -22.5, "rotationY": 0.0, "rotationZ": 22.5 },
"UpperArmL": { "offsetX": 0.0, "offsetY": 1.0, "offsetZ": 0.0, "rotationX": 90.0, "rotationY": 22.5, "rotationZ": -180.0 },
"LowerArmL": { "rotationX": 22.5, "rotationY": 0.0, "rotationZ": 22.5 },
"AnkleR": { "offsetX": 0.1, "offsetY": 0.3, "offsetZ": 0.0, "rotationX": 0.0, "rotationY": 0.0, "rotationZ": 39.0 },
"AnkleL": { "offsetX": 0.1, "offsetY": 0.3, "offsetZ": 0.0, "rotationX": 0.0, "rotationY": 0.0, "rotationZ": 3.0 },
"LowerFootL": { "offsetX": 0.0, "offsetY": 0.0, "offsetZ": 0.0, "rotationX": 0.0, "rotationY": 0.0, "rotationZ": -55.0 },
"LowerFootR": { "rotationX": 0.0, "rotationY": 0.0, "rotationZ": -19.0 },
"FootL": { "rotationX": 0.0, "rotationY": 0.0, "rotationZ": 14.0 },
"FootR": { "rotationX": 0.0, "rotationY": 0.0, "rotationZ": -14.0 },
"Hips": { "rotationX": 0.0, "rotationY": 0.0, "rotationZ": 11.0 },
"Abdomen": { "rotationX": 0.0, "rotationY": 0.0, "rotationZ": -14.0 },
"UpperFootR": { "offsetX": 0.0, "offsetY": 0.0, "offsetZ": 0.0, "rotationX": 4.0, "rotationY": 5.0, "rotationZ": 75.0 },
"UpperFootL": { "rotationX": -7.0, "rotationY": 3.0, "rotationZ": -22.0 },
"ToeR1": { "rotationX": 0.0, "rotationY": 0.0, "rotationZ": 55.0 },
"ToeL1": { "rotationX": 0.0, "rotationY": 0.0, "rotationZ": 11.0 },
"ClawL": { "rotationX": 0.0, "rotationY": 0.0, "rotationZ": -30.0 },
"ClawR": { "rotationX": 0.0, "rotationY": 0.0, "rotationZ": -30.0 }
}
},
{
"frame": 26,
"elements": {
"LowerTorso": { "rotationX": 0.0, "rotationY": 0.0, "rotationZ": 85.0 },
"UpperTorso": { "rotationX": 0.0, "rotationY": 0.0, "rotationZ": -22.5 },
"Neck": { "rotationX": 0.0, "rotationY": 0.0, "rotationZ": -10.0 },
"Head": { "rotationX": 0.0, "rotationY": 0.0, "rotationZ": -45.0 },
"UpperArmR": { "offsetX": 1.0, "offsetY": 0.0, "offsetZ": 0.0, "rotationX": -22.5, "rotationY": -90.0, "rotationZ": -90.0 },
"LowerArmR": { "rotationX": -67.5, "rotationY": 0.0, "rotationZ": -22.5 },
"UpperArmL": { "offsetX": 1.0, "offsetY": 0.0, "offsetZ": 0.0, "rotationX": 22.5, "rotationY": 90.0, "rotationZ": -90.0 },
"LowerArmL": { "rotationX": 67.5, "rotationY": 0.0, "rotationZ": -22.5 },
"UpperFootR": { "offsetX": -0.5, "offsetY": 0.0, "offsetZ": 0.0, "rotationX": -1.0, "rotationY": -4.0, "rotationZ": -11.0 },
"AnkleR": { "offsetX": 0.0, "offsetY": 0.9, "offsetZ": 0.0, "rotationX": 0.0, "rotationY": 0.0, "rotationZ": -11.0 },
"UpperFootL": { "offsetX": 0.0, "offsetY": 0.0, "offsetZ": 0.0, "rotationX": -3.0, "rotationY": -6.0, "rotationZ": 55.0 },
"AnkleL": { "offsetX": 0.0, "offsetY": 0.9, "offsetZ": 0.0, "rotationX": 0.0, "rotationY": 0.0, "rotationZ": 11.0 },
"LowerFootL": { "rotationX": 0.0, "rotationY": 0.0, "rotationZ": -22.0 },
"LowerFootR": { "rotationX": 0.0, "rotationY": 0.0, "rotationZ": -61.0 },
"FootR": { "rotationX": 0.0, "rotationY": 0.0, "rotationZ": 3.0 },
"ToeL1": { "rotationX": 0.0, "rotationY": 0.0, "rotationZ": 33.0 },
"FootL": { "rotationX": 0.0, "rotationY": 0.0, "rotationZ": 22.0 },
"ToeR1": { "rotationX": 0.0, "rotationY": 0.0, "rotationZ": 64.0 }
}
},
{
"frame": 28,
"elements": {
"LowerTorso": { "offsetX": 0.0, "offsetY": 2.0, "offsetZ": 0.0 },
"FootL": { "rotationX": 0.0, "rotationY": 0.0, "rotationZ": 39.0 },
"FootR": { "rotationX": 0.0, "rotationY": 0.0, "rotationZ": -3.0 },
"Hips": { "rotationX": 0.0, "rotationY": 0.0, "rotationZ": -11.0 },
"Antenna": { "rotationX": 0.0, "rotationY": 0.0, "rotationZ": 25.0 },
"UpperFootR": { "rotationX": -1.0, "rotationY": -6.0, "rotationZ": -12.0 },
"ToeR1": { "rotationX": 0.0, "rotationY": 0.0, "rotationZ": 44.0 },
"UpperFootL": { "rotationX": -2.0, "rotationY": -3.0, "rotationZ": 51.0 },
"ToeL1": { "offsetX": 0.0, "offsetY": 0.0, "offsetZ": 0.0, "rotationX": 0.0, "rotationY": 0.0, "rotationZ": 42.0 },
"LowerFootL": { "rotationX": 0.0, "rotationY": 0.0, "rotationZ": -8.0 },
"ToeL2": { "rotationX": 0.0, "rotationY": 0.0, "rotationZ": 6.0 },
"LowerFootR": { "rotationX": 0.0, "rotationY": 0.0, "rotationZ": -61.0 },
"ClawL": { "rotationX": 0.0, "rotationY": 0.0, "rotationZ": 17.0 },
"ClawR": { "rotationX": 0.0, "rotationY": 0.0, "rotationZ": 17.0 }
}
},
{
"frame": 36,
"elements": {
"FootL": { "rotationX": 0.0, "rotationY": 0.0, "rotationZ": 39.0 },
"ToeL1": { "rotationX": 0.0, "rotationY": 0.0, "rotationZ": 19.0 },
"UpperFootL": { "rotationX": 3.0, "rotationY": -2.0, "rotationZ": 22.0 },
"UpperFootR": { "offsetX": -0.2368, "offsetY": 0.0, "offsetZ": 0.0, "rotationX": 2.0, "rotationY": -10.0, "rotationZ": -13.0 },
"LowerFootR": { "rotationX": 0.0, "rotationY": 0.0, "rotationZ": -48.0 },
"ToeR1": { "rotationX": 0.0, "rotationY": 0.0, "rotationZ": 32.0 },
"LowerFootL": { "rotationX": 0.0, "rotationY": 0.0, "rotationZ": -24.0 }
}
},
{
"frame": 45,
"elements": {
"LowerTorso": { "rotationX": 0.0, "rotationY": 0.0, "rotationZ": 90.0 },
"Neck": { "rotationX": 0.0, "rotationY": 0.0, "rotationZ": -22.5 },
"Head": { "rotationX": 0.0, "rotationY": 0.0, "rotationZ": -60.0 },
"UpperArmR": { "rotationX": -5.0, "rotationY": 0.0, "rotationZ": -157.5 },
"LowerArmR": { "rotationX": 0.0, "rotationY": 22.5, "rotationZ": -22.5 },
"UpperArmL": { "rotationX": 5.0, "rotationY": 0.0, "rotationZ": -157.5 },
"LowerArmL": { "rotationX": 0.0, "rotationY": -22.5, "rotationZ": -22.5 },
"UpperFootR": { "offsetX": 0.0, "offsetY": 0.0, "offsetZ": 0.0, "rotationX": 4.0, "rotationY": -15.0, "rotationZ": -14.0 },
"ToeR1": { "rotationX": 0.0, "rotationY": 0.0, "rotationZ": 44.0 },
"UpperFootL": { "rotationX": 5.0, "rotationY": 10.0, "rotationZ": 0.0 },
"FootL": { "rotationX": 0.0, "rotationY": 0.0, "rotationZ": 14.0 },
"ToeL1": { "rotationX": 0.0, "rotationY": 0.0, "rotationZ": 25.0 },
"LowerFootL": { "rotationX": 0.0, "rotationY": 0.0, "rotationZ": -30.0 },
"LowerFootR": { "rotationX": 0.0, "rotationY": 0.0, "rotationZ": -33.0 }
}
},
{
"frame": 49,
"elements": {
"UpperFootR": { "rotationX": 7.0, "rotationY": -17.0, "rotationZ": -15.0 },
"UpperFootL": { "rotationX": 1.0, "rotationY": 14.0, "rotationZ": -6.0 },
"ToeL1": { "rotationX": 0.0, "rotationY": 0.0, "rotationZ": 39.0 },
"FootL": { "rotationX": 0.0, "rotationY": 0.0, "rotationZ": 8.0 },
"LowerFootL": { "rotationX": 0.0, "rotationY": 0.0, "rotationZ": -36.0 },
"LowerFootR": { "rotationX": 0.0, "rotationY": 0.0, "rotationZ": -26.0 },
"ToeR1": { "rotationX": 0.0, "rotationY": 0.0, "rotationZ": 53.0 },
"FootR": { "rotationX": 0.0, "rotationY": 0.0, "rotationZ": 3.0 }
}
}
]
},


Also fixed running animation, where left lower leg was rotating notoriously more than right lower leg and looked weird. I tweaked walking animation a little as well. The only remaining issue I've found is that Shovels are still held in wrong angle, even after adding missing ItemAnchor to ShovelReady. Spears, Axes and other tools are now correctly animated.

Perhaps you have already tackled most of these issues by now; if not and you're interested in my fixes, I can create a discord account and share the insectoid-faceless.json I edited so you can upload it for all.

Arlendo, Dec 6th 2025 at 4:01 AM

Update about Trait Acquirer mod compatibility: there is a fork (Trait Acqurier Revamp [1.21.X Fork]) that works perfectly in 1.21.5 and also supports modded classes and traits. If anyone wants to use that mod and obtain traits from other Insectoid classes, I list the custom Insectoid traits names below (as of mod version 0.0.42):

 

Insectoid custom traits from /assets/insectoid/config/traits.json
  • insectoid-agile
  • insectoid-fragile
  • insectoid-predator
  • insectoid-shell
  • insectoid-naturalhunter
  • insectoid-nocturnal
  • insectoid-naturalpropagator
  • insectoid-silk
  • insectoid-mender
  • insectoid-carnivore
  • insectoid-omnivore
  • insectoid-herbivore
  • insectoid-digger
  • insectoid-sniper
  • insectoid-co-archer

 

Since moth models are currently planned to be exclusive to Tinkerer and Weaver classes, this will better allow a character to fit both the player's gameplay and preferred aesthetic

 

IzuZoomie, Dec 6th 2025 at 2:44 AM

Cant wait for the moths to be a thing 🥴

 

Tetsune , Dec 6th 2025 at 12:22 AM

bintoss oh god i've made a grave mistake orz I'll uuhhh fix it somehow xD

Arlendo I will do some more tweaking!

Arlendo, Dec 5th 2025 at 11:42 PM

Tetsune Found the following in 0.0.42 in comparison with seraph model:

  • Tools are held in different angle than seraph model, making them not be held with both hands. More notorious when deploying shovel, and in axe chopping animation
  • Attack animation for spear still notoriously different than seraph model. Attack should point to the front instead of upwards
  • Crude oar held in slightly different angle than seraph model. More notorious on rowing animation, where oar exaggeratedly goes out of water
  • Second half of swimming animation a little messy. I see you animated nicely for the leg kicking, but the way seraph propels with the legs makes the second half look weird

 

Also yes, check Combat Overhaul's files tab for reference of what bintoss pointed out. Thank you bintoss

bintoss, Dec 5th 2025 at 10:01 PM (modified Dec 5th 2025 at 10:01 PM)

Skippin' over version 0.0.5 through 0.0.40, now, are we?
If that was intentional, ignore this. 

Otherwise...

Please keep in mind v0.0.5 is a lower version than 0.0.41+. If both v0.0.41+ and v0.0.5 are present, v0.0.5 will be ignored.

For future reference, Vintage Story's SemVer subset doesn't allow for a revision number (which is probably what you wanted). We're told to bump the PATCH number or use one of the three supported prerelease suffixes: -dev.1, -pre.1, or -rc.1.

 

Tetsune , Dec 5th 2025 at 7:32 PM

Arlendo :'3 Fixed. I actually referenced the seraph.json for the animations this time. I made sure I checked for all instances with my ItemAnchors so some knife and axe animations were fixed (probably) as well!

Hopefully this fixes all the major animation issues... Curse my inability to properly test my own mod lolll
Weird interactions were caused with animation transitions not properly patched, that should have been fixed in the last version.

I'll look into compatibility for Trait Aquirer, will list it as an "Incompatible Mod" for the moment! I think a majority of mods that add traits might cause some trouble, so I'll make sure to mention that

Arlendo, Dec 5th 2025 at 2:56 AM (modified Dec 5th 2025 at 4:22 AM)

Tetsune Whoops
Testing v0.0.41 now, might want to check up on this as well:

  • Swimming animation looks weird for all four limbs legs, which are being spread out, while arms make a little curve by the end of the animation -that's just vanilla arms animation-;
  • Spears are being swinged upwards, or from right to left if changing from third person to first person view while swinging (though the latter breaks with base game model as well);
  • Crude oars are being held in the wrong angle (for the two people that use them).


Will keep updated if I find anything else

Tetsune , Dec 5th 2025 at 2:05 AM

Arlendo Whoops! Pushed out a fix for the animations. I also tweaked the abdomen wiggles.

Arlendo, Dec 5th 2025 at 12:34 AM (modified Dec 5th 2025 at 1:40 AM)

Hello, I have tested v0.0.4 in a brand new world in game version 1.21.5, have the following feedback:

  • Can confirm v0.0.4 has broken animations: limbs remain in place after random actions or dropping items; relogging emptyhanded made character's arms appear with a persisting T-pose (which made it look like someone pretending to be an airplane when running, hilarious); hands positions often don't match between first person and third person views
  • About the permanent abdomen and antennae animations: they move a little too much. Maybe should be lowered to 20% of current intensity or to be made a not permanent idle animation
  • New trait Herbivore should say in its description "+100%" instead of "100%" nutrition from fruits and vegetables; the same applies to new trait Omnivore with nutrition from protein, fruits, vegetables, dairy
  • Weird interactions (can't scroll held item slot, weapon visually disappears from inventory) and broken animations with weapons from the base game and weapons from mods such as Ancient Armory and Blackguard Additions. No problems of the like were found in v0.0.3
  • Incompatibility (game crashes attempting to open Traits window) of the new classes with the Trait Acquirer mod, but that is to be expected with mods of the like and should be fixed on their end I believe

 

To anyone who has just found this mod and wants to play with the insectoid model, I recommend downloading v0.0.3 until a new mod version comes out

twigglestheforth, Dec 4th 2025 at 11:25 PM

i think i found a bug with the hands and stuff they seem to freez in place when punching or any action and they like or all up in my view i dont know how to send screen shots but i got some

Beedy, Dec 4th 2025 at 11:19 PM

They look beautiful! Well done.

ricottakitten, Dec 4th 2025 at 9:01 PM

buggie

Lez_Vlade, Dec 4th 2025 at 6:01 AM

i cannot express in words the speed at which i downloaded this mod as soon as i saw it

bug time

Vulgare, Dec 2nd 2025 at 5:32 PM (modified Dec 2nd 2025 at 5:35 PM)

YESS YESS YESSSS LETS GOOOO BUG TIME!!!!!!!!!!! thank you so so much....
tiny queastion... is it or would it be possible to add a config or something of the like to add more extra parts, and/or a toggleable pupils/different eye types option..? i have no idea how modding works for VS, so its completely understandable if that isnt possible or is too much work- and you already have alot on your plate, haha ^^ thank you so damn much again this is awesome !!!!!!!!!!!!!!!!
edit: or is there a possible way for me to go into the json file and add more extra part slots? :]c

Stygian_Ikazuchi, Dec 2nd 2025 at 4:26 PM (modified Dec 2nd 2025 at 4:27 PM)

Found another minor issue I would love to see corrected in the future. One of my favorite cosmetics in the game is the Sheep Skull Mask, and I managed to find one while playing Insectoid. However, I was very sad to learn that it requires a part of the player body that you have disabled (the code mentioned "withsnout" I believe), leaving the mask as completely invisible.

 

Oh, also the 'hand' detaches from the wrist when using emotes from the Emote Menu Patched mod or flying on a Draconis dragon.

Arlendo, Nov 29th 2025 at 3:33 PM

Back here to share a few mods that synergize and improved my enjoyment of this mod:

  • True Third Person, which makes playing in third person more viable;
  • Vanity, to choose which pieces of armor/clothing to show/hide;
  • Sit Comfortably, which complements well with the silliness of the mod.

 

These models are a delight, waiting patiently for the planned additions!

Aviram, Nov 29th 2025 at 12:10 AM

hello big bug fan here
i just want to say your model is SO beautiful and i love it a lot. i keep going 3rd person to look at my bug and go :D

i made a firefly with touramline and rusted chitin and he looks SO so handsome. my pretty boy
thank you for this mod, lots of love <3 <3

SkollDrachen, Nov 28th 2025 at 2:29 AM

Tetsune that would be fucking awesome!!!!!!!

Stygian_Ikazuchi, Nov 26th 2025 at 6:23 PM

Tetsune ah I see. My issue with the wings was more that they aren't as round as a typical moth or butterfly wing, not that they were too small. Though also the colors don't really work well on said wings, but if you're doing a subspecies anyway that probably doesn't matter right now. Thanks for the response.

Tetsune , Nov 26th 2025 at 6:03 PM

Stygian_Ikazuchi I'm actually planning on a moth subspecies with a separate set of wing models that are more for the moth/butterfly folks! I initially dodn't want the wings to be large and obstructive for the hope of it not looking janky or needing a lot of patching, but with a subspecies I can toss suck it up for the moth fans

I'll adjust the chirp/flutter in the next update, should be out soon! Thanks for the feedback.

Stygian_Ikazuchi, Nov 26th 2025 at 5:16 PM (modified Nov 26th 2025 at 5:17 PM)

Could I suggest the moth wings' shape to be adjusted a bit? They don't really look like moth/butterfly wings. Also the Chrip and Flutter voices are waaaaaay too loud for the type of noise they make. My only complaints, really.

Zackmar, Nov 26th 2025 at 4:45 AM

Aww man, this is just so cute! Finally, some bug cuties :)

ScholarCat, Nov 25th 2025 at 5:11 PM

Absolute perfect, These buggos will be a great addition to my friend group.

Himble, Nov 25th 2025 at 6:40 AM

holy peak! this is high quality

Zuul, Nov 24th 2025 at 7:34 PM

Wow, looks really cool! Nice worka 💜

Tetsune , Nov 24th 2025 at 2:19 PM

Thanks to everyone for your support so far! 

Krazyfan1 I kept their wings small and underdeveloped since I don't have the option to fly yet, I've been debating on it. I'm new to modding so it may take a while lol

Mentalish Thanks for the hype, my dude! :D

SkollDrachen Maybe not a lion, but I was serious when I told myself I was going to tackle Khajiit next. :3c 

Arlendo I love Luna moths, I just didn't want to add huge wings. Maybe I'll make a more butterfly/moth features as a separate subspecies

 

jamescook, Nov 24th 2025 at 1:36 PM

cute

IzuZoomie, Nov 24th 2025 at 1:30 PM

Would be insanely cool if there was one subspecies that can fly but is more of a light scout kind of role! 

SyilumiLunari, Nov 24th 2025 at 11:16 AM

BUGGY

Krazyfan1, Nov 24th 2025 at 9:38 AM

Nice!

 

a previous mod was able to let their custom race fly, i wonder if thats possible here?

Rythillian, Nov 24th 2025 at 6:39 AM

Big bug and insect fan here, awesome to see this!

Arlendo, Nov 24th 2025 at 5:52 AM

Entomologist soul is satisfied. Would love to see an Actias luna based model.

Can confirm items are now held in the correct angle. Thank you for the models!

Mentalish, Nov 24th 2025 at 3:38 AM

Dude lets goooooooooo Tetsune :D

GodzillaFan_13, Nov 24th 2025 at 1:59 AM

oh my god this is adorable :D

Dagurmawth, Nov 24th 2025 at 1:38 AM

Yeah, lots of equipment is being held upside down or at odd angles... has something to do with the sort of mantis claw hand design?  I do not have Combat Overhaul, so while it could be related is not the whole problem.

TransMouse, Nov 24th 2025 at 12:37 AM

Absolutely love what you've done here. Though i do appear to be holding weapons upside down. Not sure if thats a bad interaction with CO or something else i have installed.

oddly enough it kinda makes knives better for combat?

SkollDrachen, Nov 24th 2025 at 12:31 AM (modified Nov 24th 2025 at 12:37 AM)

i decided to test this...how is this so much more done then the mijority of player models out there? like its even compatible with aldis classes. there timberborn class pants usually freak out on every model that adds odd legs but somehow this model is perfectly fine with it. like...how have you done this so well?

 

also somehow i got epic bugs before i got a lion.

 

mayonnaise, Nov 23rd 2025 at 11:51 PM

wonderful bubgs <3

Tetsune , Nov 23rd 2025 at 10:57 PM

Houyami Also a known issue, I'm working to fix tools and such soon

YangWenLi, Nov 23rd 2025 at 10:37 PM

I think I found a bug in the mod

Houyami, Nov 23rd 2025 at 10:31 PM

The flint spear is currently slanted to the side and can make combat very awkward and hard especially with combat overhaul.

JessBonklet, Nov 23rd 2025 at 9:20 PM

Awesome models! 

SkollDrachen, Nov 23rd 2025 at 9:16 PM

idk how to feel. on one side this is really cool..on the other side i got bugs before i got a lion

Bolotnik, Nov 23rd 2025 at 9:00 PM

it's hip

DoktorVanBarron, Nov 23rd 2025 at 8:46 PM

Amazing, I hope we can expect moths in the future.