Mods / Updated Hieronymus's reptiles collection

Tags: #Creatures #Tweak
Author: neonix
Side: Both
Created: Mar 6th at 7:07 AM
Last modified: Mar 9th at 1:19 AM
Downloads: 657
Follow Unfollow 52

Latest file for v1.20.0:
HieronymusReptilesCollection_1.0.1.zip 1-click install


 

IF THE OFFICIAL MOD UPDATES OR THE AUTHOR WISHES TO REMOVE THIS MOD, IT WILL BE REMOVED

This mod has two goals in mind:

  • to polish the various reptile mods by Hieronymus, adressing the size, hitbox and speed of each entity.
  • to make the mods compatible with addition mods.

(the official mods have an error in their jsons that prevents compatibility)

 

DO NOT USE BOTH THIS MOD AND THE ORIGINAL REPTILE/FROG MODS!!

requires bugnetcompatibility

compatible with peacockbasses giantgouramis truesunfishes

is required by reptile display

this mod/pack includes the mobs made by Hieronymus:

  • Ensatina
  • Asian monitor lizards
  • African monitor lizards
  • Bearded dragons
  • New world giant tortoises
  • New zealand frogs
  • Pacific newts
  • New world pond frogs
  • Old world pond frogs
  • Knob tailed geckos
  • Banded geckos
  • Leopard geckos
  • Rain frogs

 

fixes in this mod:

many entities resized

frog jump anim touchups

entity hit boxes and collisions adjustments

error with entity jsons caused by missing brackets

Version For Game version Downloads Release date Changelog Download 1-click mod install*
v1.0.1 410 Mar 9th at 1:19 AM Show HieronymusReptilesCollection_1.0.1.zip Install now
v1.0.0 246 Mar 6th at 7:19 AM Show HieronymusReptilesCollection_1.0.0.zip Install now

22 Comments (oldest first | newest first)

💬 neonix , 6 days ago

Aloy go ahead! though i suggest you wait a bit as a new patch will be released soon to make the mod "biomes" compatible, fix reptile immortality and adress a ui bug!

feel free to DM me on discord at neonix_neo with the patch and i can add it as a config to enable/disable entities

💬 Aloy, Mar 13th at 3:49 AM

neonix could i post or send you a personal edit of the mod with the bearded dragons removed/the frogs renamed for those who'd prefer that? might make it here soon before i restart my playthrough. ps the frogs are great i love them dearly

💬 neonix , Mar 11th at 9:59 PM

ConfusedJ just found the source of the problem! fix will be pushed with other fixes soon :)

💬 ConfusedJ, Mar 10th at 9:17 AM

I have found a small issue with the mod. Attempting to fill a trough with food (tried with mash, carrots and turnips), it will list every valid variant in the vanilla block info using their id code, e.g. item-creature-newworldgianttortoises:chelonoidis-baby-carbonarius etc, including baby, female and male variants, completely obscuring the vision to the point of blocking the cursor which prevents adding more food to the trough until turning off block info. Is there anything that can be done about collapsing the variants into just "Tortoise", etc to be more in line with the vanilla animals, i.e. just listing "Deer, Goat, Moose, Gazelle, Hare..."?

 

Not game ending in terms of a bug, just a mild nuisance. Hoping it is an easy fix on your end 🙏.

💬 crumps, Mar 9th at 10:02 PM

hell yeah i'm excited ComitatesSaxoni good to see you in this mod as well

💬 ComitatesSaxoni, Mar 9th at 8:22 PM

neonix Sent to your inbox, please check if there are issues with my formatting, but the values should be correct and the dependency information also :)

 

💬 neonix , Mar 9th at 4:54 PM

ComitatesSaxoni that's awesome! feel free to send me your patch and ill see if i can add it in, i need to make sure it wont cause issues in case users dont have the biomes mod

💬 ComitatesSaxoni, Mar 9th at 3:29 PM

neonix

Hello there!

I have put together a compatibility patch for the Biomes mod, making the reptiles spawn in the approximate zoogeographical region they should appear in.

Would you be interested in adding it to this mod? It should make recent reports of bearded dragons spawning everywhere moot ; - )

💬 neonix , Mar 9th at 4:22 AM

Kaschperle it very well could be the mod, the same bug happened with some frogs, it seems the original author forgot to add some death states haha
i'll take a look in a day or two and patch, atm they dont drop anything anyway

💬 neonix , Mar 9th at 4:20 AM

Aloy there's no version like that, if you're comfortable with json you can edit the names of critters in the assets>[species]>lang>en.json, each species has its own folder

for the beardies, they all spawn in the warm climates like irl bearded dragons in deserts but if you really dislike them you can remove their folder from the zip! if you also have the reptile display mod, it will shoot you an error but shouldnt have any real effect on the game

💬 Kaschperle, Mar 9th at 2:07 AM

not sure which mod of mine is causing it but  lizards are unkillable are unkillable atleast bearded dragon and one of the other lizards.

💬 Aloy, Mar 9th at 2:05 AM

Is there a version w/o names of Irl places for species? Like the japanese frog etc., it's hella unimmersive. also a way to disable bearded dragon lizards would be awesome- they're everywhere and in the wrong damned biome :/

💬 neonix , Mar 9th at 1:16 AM

LaDestitute i tried to recreate this bug and couldn't, do you know which frog caused the problem? did you kill it with cheats? are you using bugnet?

 

after investigating it i found a different bug! the newzealand frogs are immortal! so i'm pushing a patch with a fix, adjusted hitboxes and harvestable loot

let me know if you still get the error

💬 neonix , Mar 9th at 1:10 AM

ComitatesSaxoni from a look into the biomes mod, it would require a patch specifically for this mod for it to work properly

the bright side is that it should be almost the same code anyway so patching it wouldn't be too bad for the modder imo!

💬 LaDestitute, Mar 8th at 8:15 AM

fyi, attempting to harvest a dead frog causes an exception and boots the player from the world/server

8.3.2025 03:10:36 [Server Error] Exception: Object reference not set to an instance of an object.
at Vintagestory.GameContent.EntityBehaviorHarvestable.generateDrops(IPlayer byPlayer, Single dropQuantityMultiplier) in VSEssentials\Entity\Behavior\BehaviorHarvestable.cs:line 396
at Vintagestory.GameContent.EntityBehaviorHarvestable.SetHarvested(IPlayer byPlayer, Single dropQuantityMultiplier) in VSEssentials\Entity\Behavior\BehaviorHarvestable.cs:line 389
at Vintagestory.GameContent.ItemKnife.OnHeldInteractStop(Single secondsUsed, ItemSlot slot, EntityAgent byEntity, BlockSelection blockSel, EntitySelection entitySel) in VSSurvivalMod\Item\ItemKnife.cs:line 179
at Vintagestory.API.Common.CollectibleObject.OnHeldUseStop(Single secondsPassed, ItemSlot slot, EntityAgent byEntity, BlockSelection blockSel, EntitySelection entitySel, EnumHandInteract useType) in VintagestoryApi\Common\Collectible\Collectible.cs:line 1183
at Vintagestory.Server.ServerSystemInventory.HandleHandInteraction(Packet_Client packet, ConnectedClient client) in VintagestoryLib\Server\Systems\Inventory.cs:line 255
at Vintagestory.Server.ServerMain.HandleClientPacket(ConnectedClient client, Byte[] data) in VintagestoryLib\Server\ServerMainNetworking.cs:line 169
at Vintagestory.Server.ServerMain.ProcessNetMessage(NetIncomingMessage msg, NetServer mainSocket) in VintagestoryLib\Server\ServerMainNetworking.cs:line 162
💬 Kaschperle, Mar 7th at 6:06 PM

works for me! with a huge mod list of 90 ish / worldgen ones too

💬 ComitatesSaxoni, Mar 7th at 10:07 AM

neonix

Looking at this, it does sound very nice and neat.

Looking at the structure of the mod, it probably does not gel with the Biomes mod right?

If i remember correctly, Biomes usually has the patches that enable it to work with the reptile mods, which probably will not be applied in this case right?

💬 Hydromancerx, Mar 7th at 6:34 AM

neonix
That's awesome what creatures do you have planned?

💬 neonix , Mar 6th at 9:05 PM

HeadOfWarcrimes

it requires bugnet if you want to actually be able to catch the critters but it can run without bugnet too, iirc bugnet works on 1.20 it just sends false alarms

💬 neonix , Mar 6th at 9:02 PM

Hydromancerx

i wont be adding new creatures to this mod as i dont want to claim the original designs and animations, but you can expect more mods with my own creatures and models in the future!

💬 HeadOfWarcrimes, Mar 6th at 3:49 PM

neonix

Is the current version of bugnet compat  still required, or do I need to fiddle with it to adjust any potential errors?

💬 Hydromancerx, Mar 6th at 8:24 AM

neonix
Thanks for combaining all these old mods and irmproving them. Will you be adding more reptiles? If so can you add a Megalania and other Austalian monitor lizards?
Thanks in advance!

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