Mods / Heraldry : Banners

Tags:
Furniture Attribute Rendering Library Addon
Authors:
DanaCraluminum, Moby_, SaltyWater
Side:
Both
Created:
Sep 19th 2025 at 1:28 PM
Last modified:
Apr 22nd at 1:19 PM
Downloads:
55279
Follow Unfollow 597
Latest release (for Vintage Story 1.22.0, potentially outdated):
HeraldryBanners-v2.0.0.zip  1-click install

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Pet the capybara to support Dana!

And pet the floppa to buy Salty a coffee!

 

 

Heraldry: Banners

The guild's profile picture

Requires Heraldry and Attribute Rendering Library

The banners add-on for Heraldry.

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15 unique shapes for you to choose:

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and 70+ patterns

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Each banner can hold up to 8 layers on it's design and each layer is one step on top of the previous layer. You can use water to remove a layer.

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Banners also get affected by wind

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Poles

To hang a banner, you need a pole

Poles come in all shapes and wood variants. Including flag orientation

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You can rightclick a pole with a banner to attach or remove it.

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Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
2.0.0 heraldrybanners 6790 Apr 22nd at 1:19 PM HeraldryBanners-v2.0.0.zip 1-click install

Recompiled for 1.22

1.0.1 heraldrybanners
1.21.0 - 1.21.6
14325 Feb 1st at 1:35 PM HeraldryBanners-v1.0.1.zip 1-click install

Tweak: Banner pole variants are now grouped in handbook

1.0.0 heraldrybanners 34164 Sep 23rd 2025 at 11:36 AM Empty HeraldryBanners-v1.0.0.zip 1-click install

30 Comments (oldest first | newest first) (threaded | flat)

Vimasa, 6 days ago

Immediately after installing this mod, axes stopped working :/ We have Immersive Mining/Chopping, so we uninstalled those to see if that fixed it, but it didn't. Tools started working again when we uninstalled banners. 

LordDagron, Apr 22nd at 2:48 PM

DanaCraluminum Nevermind I got it fixed. I deleted my entire mod folder and reinstalled the updated mods I was using, Medieval Architecture got disabled somehow after I installed it so now everything is working.

DanaCraluminum , Apr 22nd at 2:45 PM

LordDagron Do you have 3.0.0 version of attribute rendering library?

LordDagron, Apr 22nd at 2:41 PM

DanaCraluminum I got it fixed but now I have missing textures on Medieval Architecture, must be an issue with attribute rendering library.

DanaCraluminum , Apr 22nd at 2:19 PM

LordDagron Can't reproduce

LordDagron, Apr 22nd at 2:12 PM

I'm getting missing textures on 1.22. I updated the other 2 mods needed and disabled everything else to make sure there's not a conflict.

Bran, Apr 22nd at 1:47 AM

DanaCraluminum this was happening with most recent everything, including dependencies, just this past Saturday on our test server.

DanaCraluminum , Apr 21st at 11:24 AM

Bran What mod version?

Bran, Apr 21st at 4:50 AM (modified Apr 21st at 4:50 AM)

Sometimes in multiplayer, banners placed do not always appear for others and visually desync.

DanaCraluminum , Apr 13th at 11:58 AM

WarDog723 Use bucket of water instead of bucket of dye

WarDog723, Apr 13th at 11:53 AM

Is there anyway to reset or redo a banner after a mistake or smt?

DanaCraluminum , Mar 3rd at 8:28 PM (modified Mar 3rd at 8:29 PM)

Big_Al123 If someone makes textures for me, I could

Big_Al123, Mar 3rd at 8:23 PM

Any chance you could add more symbols for banners? It would be nice to see a variety of crosses and more animals like eagles, horses ect 

porkjorker321, Jan 31st at 4:32 AM

Cant wait to see what the people in my walls tell me to make, thank you dana cassiterite

Tosu, Jan 8th at 1:49 AM

Is there currently any way to easily duplicate an already-made banner design?

DanaCraluminum , Dec 24th 2025 at 7:18 PM (modified Dec 24th 2025 at 7:20 PM)

routevenus I can only implement that for placed blocks, otherwise it will be extremely hard to implement and I have absolutely no idea how to do that

routevenus, Dec 24th 2025 at 7:05 PM

I like the idea but I wish we could just import images as flags

EmperorPingu, Dec 18th 2025 at 7:28 PM

Hey, I think Imgur doesn't show images for my region or something :(

"Content not viewable in your region"

Is same for all images on this page. I'm in UK. Gotta gets me that Brillient Sky Blue and Gorgious Sunflower Yelow Banners though :v

Tacet, Nov 30th 2025 at 10:43 PM (modified Nov 30th 2025 at 10:44 PM)

 

Hello! I'm sad to report that I crashed to desktop while crafting my first banner, then again when trying to reproduce the issue. My sceond crash occurred much faster. Steps to reproduce:

Steps to reproduce
  1. Get "Heraldry Workbench (Birch)" from creative mode inventory and place it
  2. Get the following items from creative mode inventory, put on hotbar: "Plain banner" and wooden buckets of red, yellow, black, and white dye
  3. Interact with workbench -- crash #2 occurred here
  4. Apply shape "Gonfalon"
  5. Apply layers
    1. Red Per Bend Inverted (diagonal_up_left_red)
    2. Yellow Per Bend (diagonal_right_yellow)
    3. White Saltire (cross_white)
    4. White Cross (straight_cross_white)
    5. Black Hansa Large Fish (hansalargefish_black) -- crash #1 occurred here

After the second crash, I was able to re-enter the world and retrieve the banner by breaking the workbench. Item info in case it helps:

Screenshot
Crash Report #1

Running on 64 bit Windows 10.0.19045.0 with 65401 MB RAM
Game Version: v1.21.5 (Stable)
11/30/2025 2:29:20 PM: Critical error occurred in the following mod: heraldry@1.0.0
Loaded Mods: bettercrates@1.9.0, Bluesky@1.1.0, buzzwords@1.8.0, buzzybees@1.1.7, canoemode@1.0.4, canoemodcircuitspatch@2.0.0, carpet@1.0.2, catchledge@0.6.0, cavecontent@1.0.1, Ceramos@0.5.1, ceramoscontentfix@1.0.0, diversediets@1.0.3, dryablegroundstorage@1.0.1, dye_recipes_fix@1.1.0, feverstonewilds@2.0.0-rc.11, fibersfromtwine@1.0.1, fixedpaths@1.0.2, freelook@1.0.4, spawngiantwaterlilies@1.0.0, glowtorns@1.0.1, hangingoillamps@1.0.5, HoneyPress@1.1.2, JacksFirewood@1.1.0, millwright@1.3.1, morecrystals@1.3.0, morenails@1.2.0, plantstograss@1.0.1, plasterwashes@1.1.0, plumpkins@1.1.3, primitivesurvival@4.0.1, prospecttogether@2.1.2, raredenseores@0.2.9, resmeltableslightfix@0.1.2, ricketytranslocation@1.0.0, scrollrackable@1.4.0, shelfobsessed@1.9.1, sfaws@1.0.1, snowcaps@0.0.0, sortablestorage@2.4.4, sticksfromfirewoodmallow@2.0.0, storagecontroller@1.2.1, temporalsymphony@2.2.2, temporal_gears_stack@1.0.0, thatchexpanded@1.2.1, game@1.21.5, vsimgui@1.1.16, aculinaryartillery@2.0.0-dev.10, aemonsessentials@0.0.3, aged@2.0.2, ancienttools@1.6.0, animalcages@4.0.1, apelanterns@1.3.5, attributerenderinglibrary@2.4.0, autolootreforged@1.0.5, bedspawnv2@1.6.4, betterfirepit@1.2.0, betterjonasdevicesfixed@2.1.4, betterruins@0.5.4, bettertraders@0.1.0, blacksmithname@1.2.3, blocksoverlay@4.6.1, boattags@1.0.1, bodyheatbar@1.0.1, butteflydisplay@1.1.0, carryon@1.12.1, climbmountain@0.2.1, clothierheirloomsmod@1.0.2, commonlib@2.8.0, composter@1.2.1, configlib@1.10.11, cooperativecombatrework@1.0.0, craftablewattleanddaub@1.1.21, Crateful@1.2.8, danatweaks@3.6.0, dirt2clay@1.0.0, enhancedhandbook@1.7.1, entitycolortint@2.1.3, extrainfo@1.10.1, farmlanddropswithnutrients@1.2.2, farseer@1.3.2, fendragonbcs@0.2.0, fixhandbookclutter@1.0.5, footprints@1.1.1, fromgoldencombs@1.9.4, genelib@2.1.4, grassiergrass@1.0.0, greenbegone@1.0.0, GuibibiQOLS@1.0.2, handbookdeclutterer@0.6.0, humanskintones@0.0.4, hydrateordiedrate@2.3.1, iceisice@1.0.0, improvedhandbookrecipes@1.1.3, insanitylib@1.1.0, jaunt@2.1.1, justthepepper@2.0.0, medievalexpansionpatch@1.3.4, boatspeedtweakz@1.0.5, naturalfertilizer@1.3.0, noticeboard@1.2.2, optimetime@1.3.5, pelaguswinds@1.2.2, petai@4.0.3, pixelwaypoints@1.0.0, playerlist@2.3.4, claywheel@1.1.7, purposefulstorage@1.5.1, realsmoke@1.1.10, relictools@1.1.1, rivers@4.7.3, saltandsands@1.1.6, scaffolding@1.2.5, showcraftable@1.2.6, simplecloth@1.0.3, smithingplus@1.8.3, somethinginthewater@1.2.7, spawnhighlightcustom@1.1.0, sprucedup@1.0.3, stonebakeoven@1.2.0, stonerailings@1.4.0, strspawnchances@0.1.6, temporalityplus@0.0.8, temporalstormtimer@1.1.1, terraprety@7.0.9, th3dungeon@0.4.4, thecritterpack@1.3.4, trailmodupdated@1.3.3, unconscious@2.0.1, volumetricshadingrenewed@1.2.0, creative@1.21.5, survival@1.21.5, waypointtogethercontiued@4.1.0, xvshaders@0.1.1, zippysreseedingreeds@2.1.0, alternativegliderimplementationreforged@1.0.1, autoconfiglib@2.0.9, bbb@1.0.1, brainfreeze@1.3.5, cavebeacons@1.0.9, detailedanimals@0.7.0, ecrevived@0.0.8, expandedfoods@2.0.0-dev.5, em@3.4.0, extraoverlays@1.6.0, sleekdoorglass@1.0.0, heraldry@1.0.0, draconis@1.1.4, saerinmod@0.4.4, shearlib@1.2.0, snowshoes@2.1.3, soilamendments@1.0.0, storageoptions@2.0.0, heraldrybanners@1.0.0, notenoughsandfix@3.0.1, tailorsdelight@2.1.2, wool@1.8.1, dressmakers@1.7.4
System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. (Parameter 'index')
at System.Collections.Generic.List`1.get_Item(Int32 index)
at Heraldry.HeraldryWorkbenchWorkspace.GenerateOutputStackWithShape(IInventory inv, Int32 index) in C:\Users\dana_\Source\Repos\Heraldry\Heraldry\GUI\HeraldryWorkbenchWorkspace.cs:line 111
at Heraldry.HeraldryWorkbenchWorkspace.GenerateOutputStack(IInventory inv, EnumHeraldryCraftingType craftingType, Int32 index, Boolean consumeLiquid) in C:\Users\dana_\Source\Repos\Heraldry\Heraldry\GUI\HeraldryWorkbenchWorkspace.cs:line 43
at Heraldry.GuiDialogHeraldryWorkbench.SetupDialog() in C:\Users\dana_\Source\Repos\Heraldry\Heraldry\GUI\GuiDialogHeraldryWorkbench.cs:line 132
at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 786
at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 172
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 719
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 663
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 112
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 338
at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 133
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 95

Event Log entries for Vintagestory.exe, the latest 1
==================================
{ TimeGenerated = 11/28/2025 5:47:18 PM, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.21.5.0, time stamp: 0x67fe0000
Faulting module name: coreclr.dll, version: 8.0.224.6711, time stamp: 0x65a895d5
Exception code: 0xc0000005
Fault offset: 0x00000000001d1f48
Faulting process id: 0x10e00
Faulting application start time: 0x01dc60cb4aa21894
Faulting application path: E:\Vintagestory\Vintagestory.exe
Faulting module path: C:\Program Files\dotnet\shared\Microsoft.NETCore.App\8.0.2\coreclr.dll
Report Id: 6795d57c-e2fe-42a9-a7d8-43b9b1868193
Faulting package full name:
Faulting package-relative application ID: }

Crash Report #2

Running on 64 bit Windows 10.0.19045.0 with 65401 MB RAM
Game Version: v1.21.5 (Stable)
11/30/2025 2:34:53 PM: Critical error occurred in the following mod: heraldry@1.0.0
Loaded Mods: bettercrates@1.9.0, Bluesky@1.1.0, buzzwords@1.8.0, buzzybees@1.1.7, canoemode@1.0.4, canoemodcircuitspatch@2.0.0, carpet@1.0.2, catchledge@0.6.0, cavecontent@1.0.1, Ceramos@0.5.1, ceramoscontentfix@1.0.0, diversediets@1.0.3, dryablegroundstorage@1.0.1, dye_recipes_fix@1.1.0, feverstonewilds@2.0.0-rc.11, fibersfromtwine@1.0.1, fixedpaths@1.0.2, freelook@1.0.4, spawngiantwaterlilies@1.0.0, glowtorns@1.0.1, hangingoillamps@1.0.5, HoneyPress@1.1.2, JacksFirewood@1.1.0, millwright@1.3.1, morecrystals@1.3.0, morenails@1.2.0, plantstograss@1.0.1, plasterwashes@1.1.0, plumpkins@1.1.3, primitivesurvival@4.0.1, prospecttogether@2.1.2, raredenseores@0.2.9, resmeltableslightfix@0.1.2, ricketytranslocation@1.0.0, scrollrackable@1.4.0, shelfobsessed@1.9.1, sfaws@1.0.1, snowcaps@0.0.0, sortablestorage@2.4.4, sticksfromfirewoodmallow@2.0.0, storagecontroller@1.2.1, temporalsymphony@2.2.2, temporal_gears_stack@1.0.0, thatchexpanded@1.2.1, game@1.21.5, vsimgui@1.1.16, aculinaryartillery@2.0.0-dev.10, aemonsessentials@0.0.3, aged@2.0.2, ancienttools@1.6.0, animalcages@4.0.1, apelanterns@1.3.5, attributerenderinglibrary@2.4.0, autolootreforged@1.0.5, bedspawnv2@1.6.4, betterfirepit@1.2.0, betterjonasdevicesfixed@2.1.4, betterruins@0.5.4, bettertraders@0.1.0, blacksmithname@1.2.3, blocksoverlay@4.6.1, boattags@1.0.1, bodyheatbar@1.0.1, butteflydisplay@1.1.0, carryon@1.12.1, climbmountain@0.2.1, clothierheirloomsmod@1.0.2, commonlib@2.8.0, composter@1.2.1, configlib@1.10.11, cooperativecombatrework@1.0.0, craftablewattleanddaub@1.1.21, Crateful@1.2.8, danatweaks@3.6.0, dirt2clay@1.0.0, enhancedhandbook@1.7.1, entitycolortint@2.1.3, extrainfo@1.10.1, farmlanddropswithnutrients@1.2.2, farseer@1.3.2, fendragonbcs@0.2.0, fixhandbookclutter@1.0.5, footprints@1.1.1, fromgoldencombs@1.9.4, genelib@2.1.4, grassiergrass@1.0.0, greenbegone@1.0.0, GuibibiQOLS@1.0.2, handbookdeclutterer@0.6.0, humanskintones@0.0.4, hydrateordiedrate@2.3.1, iceisice@1.0.0, improvedhandbookrecipes@1.1.3, insanitylib@1.1.0, jaunt@2.1.1, justthepepper@2.0.0, medievalexpansionpatch@1.3.4, boatspeedtweakz@1.0.5, naturalfertilizer@1.3.0, noticeboard@1.2.2, optimetime@1.3.5, pelaguswinds@1.2.2, petai@4.0.3, pixelwaypoints@1.0.0, playerlist@2.3.4, claywheel@1.1.7, purposefulstorage@1.5.1, realsmoke@1.1.10, relictools@1.1.1, rivers@4.7.3, saltandsands@1.1.6, scaffolding@1.2.5, showcraftable@1.2.6, simplecloth@1.0.3, smithingplus@1.8.3, somethinginthewater@1.2.7, spawnhighlightcustom@1.1.0, sprucedup@1.0.3, stonebakeoven@1.2.0, stonerailings@1.4.0, strspawnchances@0.1.6, temporalityplus@0.0.8, temporalstormtimer@1.1.1, terraprety@7.0.9, th3dungeon@0.4.4, thecritterpack@1.3.4, trailmodupdated@1.3.3, unconscious@2.0.1, volumetricshadingrenewed@1.2.0, creative@1.21.5, survival@1.21.5, waypointtogethercontiued@4.1.0, xvshaders@0.1.1, zippysreseedingreeds@2.1.0, alternativegliderimplementationreforged@1.0.1, autoconfiglib@2.0.9, bbb@1.0.1, brainfreeze@1.3.5, cavebeacons@1.0.9, detailedanimals@0.7.0, ecrevived@0.0.8, expandedfoods@2.0.0-dev.5, em@3.4.0, extraoverlays@1.6.0, sleekdoorglass@1.0.0, heraldry@1.0.0, draconis@1.1.4, saerinmod@0.4.4, shearlib@1.2.0, snowshoes@2.1.3, soilamendments@1.0.0, storageoptions@2.0.0, heraldrybanners@1.0.0, notenoughsandfix@3.0.1, tailorsdelight@2.1.2, wool@1.8.1, dressmakers@1.7.4
System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. (Parameter 'index')
at System.Collections.Generic.List`1.get_Item(Int32 index)
at Heraldry.HeraldryWorkbenchWorkspace.GenerateOutputStackWithShape(IInventory inv, Int32 index) in C:\Users\dana_\Source\Repos\Heraldry\Heraldry\GUI\HeraldryWorkbenchWorkspace.cs:line 111
at Heraldry.HeraldryWorkbenchWorkspace.GenerateOutputStack(IInventory inv, EnumHeraldryCraftingType craftingType, Int32 index, Boolean consumeLiquid) in C:\Users\dana_\Source\Repos\Heraldry\Heraldry\GUI\HeraldryWorkbenchWorkspace.cs:line 43
at Heraldry.GuiDialogHeraldryWorkbench.SetupDialog() in C:\Users\dana_\Source\Repos\Heraldry\Heraldry\GUI\GuiDialogHeraldryWorkbench.cs:line 132
at Heraldry.GuiDialogHeraldryWorkbench..ctor(String dialogTitle, InventoryBase inventory, BlockPos blockEntityPos, ICoreClientAPI capi, EnumHeraldryCraftingType selectedCraftingType, Int32 selectedPatternIndex) in C:\Users\dana_\Source\Repos\Heraldry\Heraldry\GUI\GuiDialogHeraldryWorkbench.cs:line 32
at Heraldry.BlockEntityHeraldryWorkbench.b__32_0() in C:\Users\dana_\Source\Repos\Heraldry\Heraldry\BlockEntity\BlockEntityHeraldryWorkbench.cs:line 63
at Vintagestory.GameContent.BlockEntityOpenableContainer.toggleInventoryDialogClient(IPlayer byPlayer, CreateDialogDelegate onCreateDialog) in VSSurvivalMod\BlockEntity\BEOpenableContainer.cs:line 127
at Heraldry.BlockEntityHeraldryWorkbench.OnPlayerRightClick(IPlayer byPlayer, BlockSelection blockSel) in C:\Users\dana_\Source\Repos\Heraldry\Heraldry\BlockEntity\BlockEntityHeraldryWorkbench.cs:line 62
at Vintagestory.GameContent.BlockBehaviorContainer.OnBlockInteractStart(IWorldAccessor world, IPlayer byPlayer, BlockSelection blockSel, EnumHandling& handling) in VSSurvivalMod\BlockBehavior\BehaviorContainer.cs:line 36
at Vintagestory.API.Common.Block.OnBlockInteractStart(IWorldAccessor world, IPlayer byPlayer, BlockSelection blockSel) in VintagestoryApi\Common\Collectible\Block\Block.cs:line 1390
at Vintagestory.GameContent.BlockMultiblock.<>c__DisplayClass17_0.b__2(Block block) in VSEssentials\Block\BlockMultiblock.cs:line 243
at Vintagestory.GameContent.BlockMultiblock.Handle[T,K](IBlockAccessor ba, Int32 x, Int32 y, Int32 z, BlockCallDelegateInterface`2 onImplementsInterface, BlockCallDelegateBlock`1 onIsMultiblock, BlockCallDelegateBlock`1 onOtherwise) in VSEssentials\Block\BlockMultiblock.cs:line 91
at Vintagestory.GameContent.BlockMultiblock.OnBlockInteractStart(IWorldAccessor world, IPlayer byPlayer, BlockSelection blockSel) in VSEssentials\Block\BlockMultiblock.cs:line 238
at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.TryBeginUseBlock(Block selectedBlock, BlockSelection blockSelection) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 886
at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleMouseInteractionsBlockSelected(Single dt) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 544
at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnFinalizeFrame(Single dt) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 87
at Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 1031
at Vintagestory.Client.GuiScreenRunningGame.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 250
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 760
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 663
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 112
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 338
at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 133
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 95

Event Log entries for Vintagestory.exe, the latest 1
==================================
{ TimeGenerated = 11/28/2025 5:47:18 PM, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.21.5.0, time stamp: 0x67fe0000
Faulting module name: coreclr.dll, version: 8.0.224.6711, time stamp: 0x65a895d5
Exception code: 0xc0000005
Fault offset: 0x00000000001d1f48
Faulting process id: 0x10e00
Faulting application start time: 0x01dc60cb4aa21894
Faulting application path: E:\Vintagestory\Vintagestory.exe
Faulting module path: C:\Program Files\dotnet\shared\Microsoft.NETCore.App\8.0.2\coreclr.dll
Report Id: 6795d57c-e2fe-42a9-a7d8-43b9b1868193
Faulting package full name:
Faulting package-relative application ID: }

EthelVril, Oct 1st 2025 at 11:05 AM

Same issue as Raven0V

DanaCraluminum , Sep 27th 2025 at 7:34 PM

artemax44 You can set other shapes only in workbench

artemax44, Sep 25th 2025 at 2:33 PM

DanaCraluminum

I mean, only the simple rectangular banner can be crafted. The other simple banners with other shapes can't be crafted, or the guide doesn't include how to craft them!
artemax44, Sep 25th 2025 at 2:27 PM

DanaCraluminum

OK. Thanks. I saw it! You only craft the simple rectangular banner. That's why I didn't find it that easy! Hehehe. Thanks, problem solved!
DanaCraluminum , Sep 25th 2025 at 2:22 PM

artemax44 Craft plain banner first

artemax44, Sep 25th 2025 at 2:19 PM

DanaCraluminum SaltyWater

It's a good mod, but I have a question. How do you craft simple banners? I have the table and the buckets with the dyes, but I need to add the simple banner, and I don't know how to craft it.
Raven0V, Sep 24th 2025 at 7:29 PM

Putting dye bucket in the dye slot and then changing to "shapes" will make the game crash, and opening the bench after rejoining will make the game crash 

Alcyonaria, Sep 24th 2025 at 2:02 AM

thank u dana and salty for making another mandatory mod

ElusiveEnigma, Sep 23rd 2025 at 5:13 PM

Hey, y'all. Any plans to have a config option or in-game interactable so the banners don't wave in the wind while indoors?

 

Loving this already. Good work!

DanaCraluminum , Sep 23rd 2025 at 5:08 PM (modified Sep 23rd 2025 at 5:08 PM)

rugrat0ne Yes, it is going to replace my old Banners mod, but they aren't interchangeable. You can run both mods together and they will still work

rugrat0ne, Sep 23rd 2025 at 5:05 PM

As a heraldry geek, I am loving all of these! Is this going to replace the other Banners mod? Will stuff made with that still work if I swap them?