Mods / Healing Springs
- Tags:
- Author:
- Cheeki
- Side:
- Server
- Created:
- Nov 18th 2025 at 3:11 PM
- Last modified:
- Feb 6th at 11:25 PM
- Downloads:
- 4361
- Follow Unfollow 311
-
Latest release (for Vintage Story 1.21.0-pre.1 - 1.21.6, potentially outdated):
HealingSpringsV1.1.2.zip 1-click install
For testers (for Vintage Story 1.22.0-pre.1):
HealingSpringsV1.1.3.zip 1-click install
Makes hot water heal you by 0.1 hp every 1.5s | 4 hp/minute
Healing and healing frequency can be manually edited in /ModConfig/healingsprings.yaml or in-game with config lib
Healing can also be disabled entirely.
Allows transporting hot water with buckets for your own onsen needs.
| Mod Version | Mod Identifier | For Game version | Downloads | Released | Changelog | Download | 1-click mod install* |
|---|---|---|---|---|---|---|---|
| 1.1.3 | healingsprings | 427 | Feb 6th at 11:25 PM | HealingSpringsV1.1.3.zip | 1-click install | ||
|
recompiled for 1.22 | |||||||
| 1.1.2 | healingsprings | 1836 | Jan 20th at 1:15 PM | HealingSpringsV1.1.2.zip | 1-click install | ||
|
added can-pickup option: can enable/disable transporting of hot water. disabling it will revert it to the default game behavior of picking up normal water instead. config migration system should automatically add can-pickup setting into your config. | |||||||
| 1.1.1 | healingsprings | 811 | Dec 22nd 2025 at 12:13 AM | HealingSpringsV1.1.1.zip | 1-click install | ||
|
fixed using commas instead of periods in the config file resulting in the parser ignoring the comma (1,5 was read as 15, now is correctly read as 1,5) | |||||||
| 1.1.0 | healingsprings | 258 | Dec 19th 2025 at 11:52 PM | HealingSpringsV1.1.0.zip | 1-click install | ||
|
it's a code mod now fixed multiple blocks stacking heals
| |||||||
| 1.0.0 | healingsprings | 1028 | Nov 18th 2025 at 3:32 PM | Empty | HealingSpringsV1.0.0.zip | 1-click install | |
gg
This pairs perfect with https://mods.vintagestory.at/hardcorewater
Carlito2928
it's heal-amount, if you use any version that is not 1.0.0
if you use 1.0.0, don't.
Someone can tell me where in the ‘config’ file I can change the value for healing, please?
MasterRed118
if you are using version 1.0.0, don't.
Use any later version for the config file. Though note I did not test if any later version of the mod works on 1.20.12
Hey, i installed a version for 1.20.12, it is working, but i cannot find the config file anywhere, and its not showing in mod settings while using config lib either.
ThatLamer
Vanilla game has very rare hot springs with specific hot water blocks that damage the player. This mod makes them heal you instead. Does not require external heating, stays hot forever.
What's the actual logistics of how this works? Is it just that besides fresh/salty water, theres also a hot spring water source block that stays hot? Or does it need to be reheated/a heat source below?
sablepaws
Sure.
Is it possible to add enabling/disabling transporting the water via buckets to the config options?
i am now aware of a windows only issue where if you enter the hot water you start dropping frames to unplayable levels.
i am working on it to resolve it by the end of the week.
AzuliBluespots
yep it's the one inside the mod file
Sing
i don't believe the tick rate is easily controllable but i will look into it.
AzuliBluespots
Just adding to this: if the tick rate is controlled by the original boilingwater.json, is there a way to add a replacement effect that slows it down?
Example of what we want: instead of healing with a value of 0.001 20 times per second (don't know if it's actually 20), change the value to 0.01, but 2 times per second. Or something like that, to keep the same overtime healing value, over less interactions.
I'm not finding the config json anywhere. Is it the one INSIDE the mod file????
I just want to adjust the tick rate.
JasonFinch
no
Dreuu
able? yes. willing to? no.
Lovely idea, but I'd rather the deadly vanilla springs be left in tact, since they accurately do look that hot. Would you be able to alter the world-gen so there's cooler pools near the hot ones that would instead heal you? I'd think you could just copy the vanilla assets, but just make them slightly darker.
does it still damage creatures like drifters?
LGameD3
if you are asking to disable the healing altogether you can change the value in the .json file to 0
Hello, is it possible that the water doesn't heal, or how can this be changed?
no clue, tested only with vanilla
Does this work with Waterfall?
yesssssss thank you so much the previous one for hotsprings like this is so out of date. me and my friends found a water cave under the house we set up and wanted to turn it into a hotspring area. but the water kept killing us. this is perfect!!!!! we got our bath house and relaxation area for those long cold winters. thank you so much
@Exmortis
you can edit the hp regen in the json file inside. for balance, since regen stacks (edit: not anymore with 1.1.0) with how many blocks of water you are in contact with, consider players will usually be in contact with 2 or 4 blocks of water.
a value of 0.004 or 0.005 should suit you well.
Hecking yeah! This is the mod I have been waiting for. I have an onsen set up on a solo somewhere and was always sad, the hot water wasn't usable. This is perfect!
Thank you for the ability to transport hot spring water with buckets
Time to build my Roman bathhouse.
Is the HP restoration configurable? We have a few HP buffing mods on our server so it's not unusual for some people to have 50+ hp, and sitting around for 20+ minutes to regen is a bit slow.
Yes, that is what differs.
How is this diffrent from the Healthy Hot Springs mod?
EDIT: Looks like the other mod heals 5 HP per min instead of 2HP per min. But i don't think you can transport the water via buckets.