Mods / Pet Hare
- Tags:
- Author:
- jayu
- Side:
- Both
- Created:
- Mar 15th 2025 at 1:28 AM
- Last modified:
- Sep 20th 2025 at 11:18 AM
- Downloads:
- 18221
-
Latest release (for Vintage Story 1.21.0 - 1.21.1, outdated):
harepet_1.3.1.zip 1-click install
Simple application of PetAI to hares. I don't expect to maintain this too much, but I might add some small features upon request.
Needs PetAI to function!
Breaking change: updating from 1.20.x (v1.2.x) to 1.21.0 (v1.3.0) will remove hare pets obtained through this mod. You have been warned.
How to use
You can only tame babies. I suggest trapping them as they will take a while to tame. To increase their affinity with you, feed them grass (5%), grain (10%) or vegetables (20%). These have varying cooldowns, from 0.2 to 1 hour. Once the affinity has reached 100%, you will be able to name your pet. Give them commands by shift-right clicking on them. Commands have an obedience requirement, feed them more food to increase obedience. You can also feed them vegetarian pet cookies, which add 80% obedience and have a 3 hour cooldown. A pet whistle can be used to issue long-distance commands. Enjoy!
Tame hares will now breed and interact with other hares, giving birth to normal hares.
Warning: Tamed entities will disappear if you uninstall the mod, they will not come back.
Dependencies
Other mods from this author
| Mod Version | Mod Identifier | For Game version | Downloads | Released | Changelog | Download | 1-click mod install* |
|---|---|---|---|---|---|---|---|
| 1.3.1 | harepet | 9874 | Sep 20th 2025 at 11:18 AM | harepet_1.3.1.zip | 1-click install | ||
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| 1.3.0 | harepet | 446 | Sep 12th 2025 at 1:29 PM | harepet_1.3.0.zip | 1-click install | ||
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v1.3.0 – 1.21 Update
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| 1.2.2 | harepet | 5202 | Apr 14th 2025 at 11:47 PM | harepet_1.2.2.zip | 1-click install | ||
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| 1.2.1 | harepet | 84 | Apr 14th 2025 at 9:20 PM | harepet_1.2.1.zip | 1-click install | ||
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| 1.2.0 | harepet | 286 | Apr 12th 2025 at 11:39 PM | harepet_1.2.0.zip | 1-click install | ||
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| 1.1.0 | harepet | 1093 | Mar 21st 2025 at 1:56 PM | harepet_1.1.0.zip | 1-click install | ||
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| 1.0.1 | harepet | 972 | Mar 15th 2025 at 11:41 PM | harepet_1.0.1.zip | 1-click install | ||
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[Fix] Fix not being able to feed parsnip to hares | |||||||
| 1.0.0 | harepet | 264 | Mar 15th 2025 at 1:34 AM | harepet_1.0.0.zip | 1-click install | ||
|
Release | |||||||



please update I want a lil guy to roam my house
hi any chance to get an update? your mod is really adorable this and pet chicken my little pedro where are youuuuuuu
LaDestitute wow I've never seen this, does it happen with this mod only?
Edit: I have a fix.
while the log below claims it it is otherwise harmless, on my server of three people; we occasionally get hangs that force us to kill the client and every time, this error and warning is right when the hang occurs down to the second
Hyper they are innocuous but will fix those when I can
I'm getting the following errors consistently every time I load into a world:
13.9.2025 18:35:24 [Error] Patch 0 (target: game:entities/animal/mammal/fox-adult.json) in harepet:patches/entities/fox.json failed because supplied path /server/behaviors/12/aitasks/4/entityCodes/- is invalid: The json path /server/behaviors/12/aitasks/4/entityCodes/- was not found. Could traverse until /server/behaviors/12, but then 'aitasks' does not exist. Full json at this path: {
"code": "pettable",
"minGeneration": 1
}
13.9.2025 18:35:24 [Error] Patch 1 (target: game:entities/animal/mammal/fox-adult.json) in harepet:patches/entities/fox.json failed because supplied path /server/behaviors/12/aitasks/5/entityCodes/- is invalid: The json path /server/behaviors/12/aitasks/5/entityCodes/- was not found. Could traverse until /server/behaviors/12, but then 'aitasks' does not exist. Full json at this path: {
"code": "pettable",
"minGeneration": 1
}
13.9.2025 18:35:24 [Error] Patch 2 (target: game:entities/animal/mammal/fox-baby.json) in harepet:patches/entities/fox.json failed because supplied path /server/behaviors/12/aitasks/1/entityCodes/- is invalid: The json path /server/behaviors/12/aitasks/1/entityCodes/- was not found. Could traverse until /server/behaviors/12, but then 'aitasks' does not exist. Full json at this path: {
"code": "pettable",
"minGeneration": 1
}
Vintage Story v1.21.1
Pet AI v4.0.0
Pet Hare v1.3.0
WhooHooo!
Thank you so much!!!!
Leanna done!
I hope it won't be too complicated, and thank you for the response!
Leanna will depend on pet ai, I will check periodically to see when it updates. There's been a few changes to entities too so idk how hard it will be.
Any plan to update the mod to 1.21?
Redison thanks, uploaded
Translation into Russian
Wailwolf thanks!
Hey, I made a french translation for your mod. Thanks for it ! 🐰
I was having the problem ChipNoe had, but assumed I had been messing something up or there was some conflict to the mod stopping it from working still. Haven't tried it since that update on the 21st, I'll give it another try when I play next.
jayu
Thank you!
ChipNoe oh I found it, I didn't know the special tab is excluded from search in the main tab.
Yeah it appeared like it tamed them into normal hares, I was missing a line in the hare patch that pointed to tame hares. Not sure why, because when I tested this mod it worked fine before. Maybe I accidentally broke it the last update when copying some duplicate json around without noticing I needed an extra field. New version fixes this.
jayu
The item is simply named "Magic Bone", found in the special tab of the Creative Inventory. the item looks like a bone but colored yellow. it has the description: "Rightclick to instantly tame the creature in front of you (if at all possible) and make it 100% obedient. Mod: Pet AI"
ChipNoe what's the name of the item? I could not find it in creative. I'll check what's different in the chicken mod, but iirc I excluded the pet cookies from being used in taming like it was done in the fox taming mod, which I used as a guideline.
jayu
The magic bone is a creative item from Pet AI to instantly tame tamable animals no matter what food they require to be tamed, quite useful for quick small scale tests. The bone did work on your chicken mod so I don't know what happened to the bunnies, but I'll test out the normal method of taming, thanks for responding.
ChipNoe I don't know what a magic bone is, but if you mean a vegetarian pet cookie, those can only be fed to pet hares. As the mod description says, to tame a hare:
To increase their affinity with you, feed them grass (5%), grain (10%) or vegetables (20%).
Hey, I'm having a little issue with the mod. I'm currently testing the taming of the baby hare in creative mode, and I have found that the taming is not working so far. The game says i've "tamed" it, but I could "tame" it again and the hare AI behaves like I've never tamed it and that it was still wild. I waited for it to grow up, and saw that it grew up into a normal, untamed hare.
I am in Game version 1.20.7, using Hare Pet version 1.1.0, with Pet AI version 3.3.1
No other mods were on during testing as far as I was aware.
To reproduce what I've experienced, go into a creative world, get a baby hare and magic bone, then try to attempt to tame baby hare with magic bone.
jayu Thank you for the information. I was rather unsure how to use the mod, I gave it as much of a shot as I could to figure out. |3
And yeah.. I might have an affinity for lagomorphs.. They totally don't have a dedicated observatory side room in my MP underground home with stairs leading up to am outdoor pen.
DigitalHare nice username. I updated the mod description with more info.
I apologize for not being able to figure it out, but what does this mod add, exactly? I have no prompts, no interaction (outside of a crouch and pet animation) on either wild, 'owned' and high generation hares.
I have tried ensured I have 3.2.0 of PetAI with and without another mod that changes hare tameness over generations to be less frightened as their generation climbs. On a new world. Perhaps it's a conflict with another mod present, if there's meant to be more than that. But I've not been able to name a hare or interact with it outside of the pet animation.
I'm probably missing something quite obvious and I apologize if i am.
(And yes, I understand that the page says that it's 'simple', but I wasn't sure of the extent and am not really able to name any as yours, so assuming I'm missing something obvious.)
Zova sorry it was a typo, it's 3.2.0
what does it mean when you say needs PetAi 1.3.0 to function? From what I can tell, PetAi version 1.3.0 says it is for game version 1.16.1. Isnt the latest 1.20.4 version for PetAi 3.2.0?
Hydromancerx I am sure, jayu would be up for a commision or two. 😉 (Making mods is time consuming.)
Please make ones for the various FotSA mods! Like a pet Sabercat, Rhino or Mammoth!
bnunu
Toccata was quite easy after having done the chicken
my seraph youre COOKING