Mods / Avery's Growing Wildgrass
- Tags:
- Author:
- averyc1876
- Side:
- Both
- Created:
- Sep 2nd 2025 at 1:47 PM
- Last modified:
- Sep 10th 2025 at 8:05 PM
- Downloads:
- 257
-
Latest release (for Vintage Story 1.21.0 and 1.21.1, outdated):
growingwildgrass_patch_1.0.1.zip 1-click install
Growing Wild Grass is a mod that patches functionality from Art of Growing into Wildgrass for better compatibility. Both are dependencies for this mod.
I'm aiming to make this a more comprehensive and feature-rich patch, but please check out Art of WildGrass and WildgrassToHaylayer too.
The last mod versions this was tested with were Wildgrass_1.3.4 & [Unofficial] ArtOfGrowing_1.1.5 - If you encounter a bug, please use the issue tracker provided when possible.
If you like my mods, you can support me on Ko-fi :)
Features:
Wild grass types now each have a block for their mown state.
When cut with a knife or scythe they will enter this state instead of just breaking or entering their smallest growth state.
When mown grass is broken or right clicked fresh grass is dropped and the plant enters its smallest growth state.
The amount of fresh grass depends on the growth state of the grass cut.
Seed textures have been modified to add the dark border seen on vanilla seeds.
Planned features:
- Integration with Art of Growing's dry grass system so that wild grasses will cycle between growing and dry states based on environmental factors
- Change mown pile size based on how much grass it contains (like AoG does for default grass)
- Vary amount of grass given by each wild grass type
- Make hayforks function properly with mown wild grass
I'm always open to suggestions or ideas that could improve the mod.
| Mod Version | Mod Identifier | For Game version | Downloads | Released | Changelog | Download | 1-click mod install* |
|---|---|---|---|---|---|---|---|
| 1.0.1 | growingwildgrass | 205 | Sep 5th 2025 at 12:21 PM | growingwildgrass_patch_1.0.1.zip | 1-click install | ||
|
Release specifically for the [Unofficial] Art of Growing patch. | |||||||
| 1.0.0 | growingwildgrass | 52 | Sep 4th 2025 at 4:28 PM | Empty | growingwildgrass_1.0.0.zip | 1-click install | |

would be wonderful is this gets updated to the wildgrass fork
Big fan of this mod! Wish it wasn't so tedious to nab all the grass but I'm glad that it makes it more consistent with AoG. I tried to make it compatable with the hayfork on my own but failed spectacularly lmao
BigGram I can't reproduce your issue...
What's more, this mod doesn't actually affect the default Wildgrass grass types beyond changing their 'cutInto' attribute, so it really shouldn't be able to cause issues like this.
I think the problems you're seeing are likely a result of some other mod, although it could even be something in your graphics settings.
Of the three examples you gave, the bermuda grass and button grass flowers are coloured (pretty much) correctly, dark faded purple and black, and bluegrass flowers are white which could end up looking like that under certain lighting conditions and with low gamma.
Here's a comparison with and without the mod.
Hiya, I might be mistaken but I'm reasonbly sure I'm not. It looks like this mod doesn't properly color the flowers on blooming wildgrasses (leaving them grey/white). These [https://imgur.com/a/m6odus0] are three examples I could find near my base, but I would guess this applies for all varieties of blooming wildgrass. This is using the [Unofficial] ArtOfGrowing_1.1.5 and the _patch_ version of your mod on game ver. 1.21.0
Rikaiu the unofficial patches for the Arts mods have altered modids so that they're not mistaken for the original. I set this mod up to work with the original modid, and I edited the modinfo of AoG in my testing so that it would work and forgot about it - an oversight on my part
I'll release a separate version specifcally for the modid "artofgrowingpatch"
Alternatively you can change the id from "artofgrowingpatch" to "artofgrowing" in AoG's modinfo, but make sure to do it to all your Arts mods so they work with one another. This would solve any dependency issues for other mods that were looking for the original AoG modid as well.
got the unofficial 1.1.5 patch for ArtofGrowing. Mod list says unable to load mod. Requires dependency artofgrowing v*