Mods / Grassroots

Tags:
Worldgen Crafting QoL Farming Fun
Authors:
sunnye, fubfubfub
Side:
Both
Created:
May 8th at 3:34 AM
Last modified:
1 day ago
Downloads:
6276
Follow Unfollow 205
Recommended download (for Vintage Story 1.22.0 - 1.22.3):
grassroots_0_5_6.zip  1-click install

Grassroots
a cannabis cultivation mod

"This is grade A, top-shelf, lightly-spritzed-with-holy-water cannabis."

Grow, dry, cure, and enjoy the fruits of your labor. Grassroots adds cannabis cultivation for sativa and indica plants.

Hemp production allows hemp stalks to be broken down into fibers, which acts as a full crafting alternative to flax, linen, and cloth.

Four strains, each with their own climate requirements and effects when smoked. Find them growing wild in the world, or grow your own from seed.

The cultivation process has three optional steps that improve the quality of your final product and quality matters. A carefully tended harvest hits harder and lasts longer.

Wild Strains

Hindu Kush - Found in temperate forests and grasslands. Tolerates cold well. A reliable strain for most climates.

Red Congo - Found in hot, wet jungle and rainforest climates. Needs warmth and moisture to thrive.

Mazar-i-Sharif - Found in cold mountain regions and dry upland terrain. Thrives where other strains fail.

Acapulco Gold - Found in hot, arid desert and savanna regions with little rainfall.

 

Quality

There are four quality levels. Getting to Dank takes effort: nutrition during growth, drying, and curing. Skip steps and you'll still get something, just not the best.

 

 Quality  Steps involved Multiplier
Poor  No processing  0.5x
Fine  One step  0.75x
Good  Two steps  1.0x
Dank  All three steps  1.35x

Enjoying

Rolling and smoking a joint gives a short-duration buff. The effect depends on the strain. Potency scales with quality.

In-game HUD will display buffs and timer. CTRL+G to toggle HUD off/on.

 

Effects
Strain Type Effects (@ x1.0)
Hindu Kush Indica Healing Effectiveness +25% Hunger -25% Forage drops +25%
Red Congo Sativa Ranged accuracy +20% Ranged damage +20%
Mazar-i-Sharif Indica Temporal stability +0.30 Move speed +10%
Acapulco Gold Sativa Mining speed +20% Ore drops +20%

 

Hemp Production

Cannabis crops can drop hemp stalks alongside their usual yield. Stalks can be broken down into fibers and follow the same production as flax (fibers -> twine -> linen -> cloth).

Hemp cloth can be dyed using the same barrel process as regular cloth/mordant cloth, and hemp fibers or twine can be soaked into pulp and pressed into writable hemp paper.

Hemp items are fully compatible with crafting recipes that call for flax fibers, twine, linen, or cloth, they work as direct substitutes. (there's a lot of recipes, things can get missed! let me know on discord!)

If Immersive Fibercraft is installed, stalks, fibers, and twine can be processed using the spinning wheel and flying shuttle loom instead of the crafting grid. (currently grid is still on with Immersive Fibercraft)

The quality system does not play into Hemp Production. New rope recipe!

 

**If you DO NOT want hemp production in your world and prefer flax to rule, make this change in the config:

ModConfig/grassroots.json

EnableHempProduction: false

Compatibility

Hemp Patch Any recipes in vanilla that use flax/linen/cloth should allow hemp variant to be used in its place. Mods that use those vanilla items should also patch and allow hemp. But any custom items, fabric, etc will not patch. If I missed a key in my mapping and a specific item causes issues, let me know.

 

Immersive Fibercraft compat for hemp production - hemp is still enabled in crafting grid, im debating on writing something to block recipes if IF is detected or see what can happen.

 

Toolsmith compat for hemp bindings from: hemp stalk, hemp twine, and hemp cloth-color strips (toolsmith fabric strips)

 

From Golden Combs compat waxed linen/twine can be made from hemp linen/twine and used in the frame liners. Bees enabled on GR plants.

 

Looking for mods that cause issues/conflicts.
Any mods that you want compat for, make a suggestion on the discord.

 

Updates

ALWAYS BACK UP YOUR WORLD BEFORE AN UPDATE - THINGS CAN BREAK, TEXTURE ATLAS CAN REFUSE TO MAP, ALL VANILLA FUNKY STUFF

 

>>>>v0.5.0 UPDATE<<<<

no breaks

 

>>>> v0.4.0 UPDATE <<<< 

!!!! OLD CURING JARS WILL NEED DESTROYED THEY USE A NEW ID !!!!  

 

>>>> v0.3.0 UPDATE <<<< 

!!!! OLD RACKS AND CURING JARS WILL NEED DESTROYED THEY USE A NEW ID !!!! ALL CURRENT PLANTS ARE SAFE !!!!

ANY CURRENT FERTILIZED OR TONIC PLOTS WILL NOT BE SAVED, YOU WILL HAVE TO REPLANT AND REAPPLY

 

Contributors

UK translation - DeanBro

 

Troubleshooting

Follow the mod troubleshooting guide from the moddb.

Clear you unpack folder in your Cache.

Delete your config file for grassroots.

If you get black textures, atlas is not mapping correctly. Usually a mod conflict, disable mods to find which mod has conflict.

Plants have worldgen so if you remove mod they will be unrendered if they are in already loaded chunks.

Multiplayer is only lightly tested. Smoke from joint is sent both client and server so that you and friends can see smoke, but the server side smoke amount may not be as much as the client.

Any mods that affect held items/smoke may have issues with the joints. Mods that do things with buffs might conflict.

 

important
Get some sour cream and onion chips with some dip, man, some beef jerky, some peanut butter. Get some Häagen-Dazs ice cream bars, a whole lot, make sure chocolate, gotta have chocolate, man. Some popcorn, red popcorn, graham crackers, graham crackers with marshmallows, the little marshmallows and little chocolate bars and we can make s'mores, man. Also, celery, grape jelly, Cap'n Crunch with the little Crunch berries, pizzas. We need two big pizzas, man, everything on 'em, with water, whole lotta water, and Funyons.

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
0.5.6 grassroots
1.22.0 - 1.22.3
359 1 day ago grassroots_0_5_6.zip 1-click install
  • Added updated UK translation for hemp - thank you @DeanBro
  • Updated wild gen plants so they are destroyed and give drops if the terrain under them is destroyed
  • Corrected some drop tables
0.5.5 grassroots
1.22.0 - 1.22.3
172 1 day ago grassroots_0_5_5.zip 1-click install

!!!!FOR REAL THIS TIME!!!! AGAIN!!!!
Last time fixed the issue with the handbook crash in fromgoldcombs looking for waxed hemp, but then I broke hemp linen's alterante recipes. this should fix.

  • Fixed custom linen items from crashing handbook (it would try to replace item with hemp variant and couldn't find it)
  • FromGoldenCombs compat confirmed, the waxed linen and waxed twine can be made from hemp, the output will still say flax though.
  • New logic for barrel recipes and linen recipes. Now they will replace any input that calls for linen, but if their output is custom it wont try to make a hemp variant. Barrel recipes should be better
  • Increased seed drop slightly, and allowed stage 4 to drop 0-1 seed. Added possibility for 1 extra plants in clusters for world gen except for stage 8s
0.5.4 grassroots
1.22.0 - 1.22.3
10 1 day ago Release Retracted

Retraction Reason:

This broke hemp linen alternative recipes

Changelog:

!!!!FOR REAL THIS TIME!!!!

  • Fixed custom linen items from crashing handbook (it would try to replace item with hemp variant and couldn't find it)
  • FromGoldenCombs compat confirmed, the waxed linen and waxed twine can be made from hemp, the output will still say flax though.
  • New logic for barrel recipes and linen recipes. Now they will replace any input that calls for linen, but if their output is custom it wont try to make a hemp variant. Barrel recipes should be better
  • Increased seed drop slightly, and allowed stage 4 to drop 0-1 seed. Added possibility for 1 extra plants in clusters for world gen except for stage 8s
0.5.3 grassroots
1.22.0 - 1.22.3
12 1 day ago Release Retracted

Retraction Reason:

Didn't fix

Changelog:

  • Fixed custom linen items from crashing handbook (it would try to replace item with hemp variant and couldn't find it)
  • FromGoldenCombs compat confirmed, the waxed linen and waxed twine can be made from hemp, the output will still say flax though.
  • New logic for barrel recipes and linen recipes. Now they will replace any input that calls for linen, but if their output is custom it wont try to make a hemp variant. Barrel recipes should be better
  • Increased seed drop slightly, and allowed stage 4 to drop 0-1 seed. Added possibility for 1 extra plants in clusters for world gen except for stage 8s
0.5.2 grassroots
1.22.0 - 1.22.3
969 5 days ago grassroots_0_5_2.zip 1-click install
  • Added Toolsmith compatibility for hemp bindings. Hemp stalks, twine, cloth-color strips can be used on toolsmith workbench with appropriate durability applied
0.5.1 grassroots
1.22.0 - 1.22.3
76 5 days ago grassroots_0_5_1.zip 1-click install
  • Corrected spin quantity input/output value in Immersive Fibercraft patch for hemp, now: hemp fibers 2 -> 1 twine, I was hasty and thought I needed to match vanilla recipe input forgot its supposed to be a buff im sorry :(
0.5.0 grassroots
1.22.0 - 1.22.3
464 Jun 2nd at 10:17 PM grassroots_0_5_0.zip 1-click install
  • hemp added 1:1 alternative for flax/cloth.
    - stalk drop added to crops to start hemp production (new model/pile)
    - full recipe patching (if not lmk)
    - Added hemp-fibers, hemp-twine, hemp-linen (stitches), hemp-cloth, hemp-paper(edit/read/scroll storage)
    - barrel dyeing recipes for hemp-cloth-color added
  • Immersive Fibercraft compat for hemp production added
  • hemp handbook entry added
  • grassroots config updated for EnableHempProduction: True/False to fully turn hemp off in case you want flax to rule forever
  • smoke particles: flattened, .Yaw better oriented, math updates for drift and smokelife
  • slightly lowered drops on seeds, leaf, and wet bud it was too OP
  • grow time changed to 1.2 or 1.3 months regular , 1 month for adapted to compensate for hemp
  • allow animals, butterflies, bees to interact with GR plants (pollen!)
0.4.1 grassroots
1.22.0 - 1.22.3
1274 May 26th at 2:08 AM grassroots_0_4_1.zip 1-click install
  • updated collision box on rack
  • recipe for Grow Tonic changed to glass instead of cannabis jar
  • better biome generation on all strains
0.4.0 grassroots
1.22.0 - 1.22.2
414 May 25th at 5:50 AM grassroots_0_4_0.zip 1-click install
  • Buff rework for all strains (at x1.0 quality):
  • Hindu Kush (Indica)Healing Effectiveness +25%, Hunger Rate -25%, Forage Drop Rate +25%
  • Red Congo (Sativa)Ranged Accuracy +20%, Ranged Damage +20%
  • Mazar-i-Sharif (Indica)Temporal Stability +0.30, Walk Speed +10%
  • Acapulco Gold (Sativa)Mining Speed +20%, Ore Drop Rate +20%
  • HUD Active Effects visual added you can use Ctrl+G toggle for HUD, can turn perma off/on from grassroots.config (on/visible by default)
  • Added sounds to everything!
  • cannabis jar empty volume updated - now empty/full
  • cannabis jars id updated for strain mapping, now display correct strain - !breaks current jars will need new!
  • Rack and Jars, added lazy collect tick if server tick isn't fired while player is trying to collect
  • Fixed SealJar guard against resealing and resetting timer while curing is in progress
  • Fixed values for transitionHours and perish on wet buds, now inv and other methods can dry them
  • Fixed drying rack countdown timer to correctly add time on budAdd +4hrs, added grace period after placing bud
  • allow shelvable and displaycontainer on: growtonic, fertilizer, joints, buds, jar, seeds, cannabis leaf
  • allow groundStorable on: buds, seeds 
  • Lang files fixed for wildcards to make translations easier
  • Split servertick for buffs and rack/jar checks for better multiplayer checks
  • slightly increase world gen chance for all three stages (slightly)
  • changed grow times:
  • Acapulco Gold 0.9 months
  • Red Congo 1.0 months
  • Hindu Kush 1.1 months
  • Mazar-i-Sharif 1.2 months
  • Adapted (all) 0.75 month
0.3.2 grassroots
1.22.0 - 1.22.2
457 May 22nd at 10:04 PM grassroots_0_3_2.zip 1-click install

Ukranian Translation Added, Thank you @DeanBro !

0.3.1 grassroots
1.22.0 - 1.22.2
1309 May 17th at 6:55 AM grassroots_0_3_1.zip 1-click install
  • Hotfix for multiplayer server saving data. Prune was being called too often and on unloaded chunks which would cause Grassroots ModData to delete.
0.3.0 grassroots
1.22.0 - 1.22.2
207 May 17th at 12:27 AM grassroots_0_3_0.zip 1-click install
  • Models replaced (shoutout fub)
  • Cannabis Drying Rack no longer conflicts with Drying Speed Overhaul (new ID)
  • Cannabis Curing Jar (new ID)
  • Rack will hold 6 buds, display strain, and allow player to collect rather than dropping
  • Curing Jar holds 32 buds of same strain
  • Plant nutrition changed to just K
  • Joint smoking has been doubled and same with smoke output (still using eating anim)
  • Adjusted temp ranges for all strains to be hardier and more reliable with changing weather
  • Adjusted worldgen spawn rates for all strains to be more weather conditional (forest, desert)
  • Grow tonic now also accurately increases growth speed by 25% while being climate immune
  • Tonic and Fertilized plots are now saved to ModData folder. You can safely relog or restart servers and keep your flags. Also the data should prune itself once you have cleared the plot or plant dies
  • Handbook corrected for any mem leaks
  • Changed leaf drop to just "cannabis leaf". Has slight psychedelic effect when eaten.
  • Updated drops for all plants to give more chance of bud
  • Updated recipes on drying rack and joints
0.2.2 grassroots
1.22.0 - 1.22.2
371 May 10th at 6:38 PM grassroots_0.2.2.zip 1-click install

-Hardcoded c# strings now point to lang.json for future lang support

-added es-419 and FR translations

0.2.1 grassroots 181 May 8th at 4:18 PM grassroots_0.2.1.zip 1-click install

release

0.2.0 grassroots May 8th at 5:07 AM Release Retracted

Retraction Reason:

incorrect

Changelog:

added Grassroots v0.2.0


69 Comments (oldest first | newest first) (threaded | flat)

MiraLeaps, 8 hours ago

Oh perfect, I was going to make a whole hemp system myself for my Sengoku Japan conversion mod, I'll just toss this as a dependency

HaraiseTenshi, 1 day ago (modified 1 day ago)

Does the weed rot?

 

E.g. could I just use the mod to create Hemp Textiles as a flax alternative and just produce rot from the buds? 😀

sunnye , 1 day ago
@HaraiseTenshi: Does the weed rot? E.g. could I just use the mod to create Hemp Textiles as a flax alternative and just produce rot from the buds? 😀

Yes the buds do rot and you could just use the leaf and bud as a rot farm and focus on hemp if you wanted!

Randompug, 1 day ago

Remember the difference between strains with this simple heuristic: Indica is "inda couch", and Sativa is the other one!

Randompug, 4 days ago

Do the traders buy hemp or weed or anything? I'd love to become a dealer

sunnye , 3 days ago
@Randompug: Do the traders buy hemp or weed or anything? I'd love to become a dealer

No but that would be cool to add. either append vanilla traders or maybe a new dealer trader?

Randompug, 3 days ago
@sunnye: No but that would be cool to add. either append vanilla traders or maybe a new dealer trader?

Gotta be vanilla traders, you KNOW the Treasure Hunter would love some Hindu Kush

joneill132, 5 days ago

Fun mod, love the hemp addition. Are there any uses for the cannabis leaf though? Right now it's just compost for me.

sunnye , 5 days ago (modified 5 days ago)
@joneill132: Fun mod, love the hemp addition. Are there any uses for the cannabis leaf though? Right now it's just compost for me.

thank you! no unique uses, right now its best used as compost/rot/firepit fuel

joneill132, 4 days ago
@sunnye: thank you! no unique uses, right now its best used as compost/rot/firepit fuel

Cool cool, just wanted to make sure I wasn't missing anything. Thank you for all the hard work on this mod!

DeTHKnows, 5 days ago

i have a question ive loaded this up on a pre-existing map do i have to regenerate chunks to get any of the items to load as ive played for say 10 hour or so since adding and have not found any of the plants

sunnye , 5 days ago (modified 5 days ago)
@DeTHKnows: i have a question ive loaded this up on a pre-existing map do i have to regenerate chunks to get any of the items to load as ive played for say 10 hour or so since adding and have not found any of the plants

Correct, you would need to explore chunks that have not been rendered yet/regen if it's added to a pre-existing world.

Ozyzzyl, 5 days ago

Does the quality modifier also affect the duration of the buff, or only the strength of the buff?

sunnye , 5 days ago
@Ozyzzyl: Does the quality modifier also affect the duration of the buff, or only the strength of the buff?

Currently no. It used to but the value change wasn't sticking. If you want to perma increase the duration, it can be changed in the config. I can see about applying quality duration again in a fix

MrShootMe, 6 days ago

Already loved this mod, adding hemp utility just made it a forever mod for me as long as its around.. Big ask, but cannabutter? or maybe just pipe crafting for those who dont like smoking paper Lmao! be amazing to see a pipeleaf colab in that regard..

Fun, May 31st at 7:57 PM

Should be able to use stalks for fabric 

sunnye , Jun 2nd at 10:21 PM
@Fun: Should be able to use stalks for fabric

now you can!

Randompug, May 31st at 8:44 AM

Could we get a cosmetic cig like the piece of straw? I would love my Slavic Seraph to become even more Slavic

Salohcin, May 30th at 8:50 PM

Would it be possible to add the leaves to troughs so I can feed my animals with it? 

BruceTheRonin, May 29th at 9:48 AM (modified May 29th at 10:02 AM)

@sunnye
Yo cool mod ya got here.
Any plans for "topping" or LST'd plants, taking clones, and crossing strains? (could be cool to compatibility patch with ruderalis for autoflowering hybrids). Even first generational hybrids or F1s between landraces can show improved vigour, yeild, potency, and plant size. Hybrids are more temperature tolerant aswell.

FatBossman, May 28th at 6:33 AM

Awesome mod! Any plans to make it work with the pipes from Pipeleaf once that mod is updated? 

sunnye , May 29th at 5:09 AM (modified May 29th at 5:42 AM)
@FatBossman: Awesome mod! Any plans to make it work with the pipes from Pipeleaf once that mod is updated?

Pipeleaf would most likely need to extend some functions so GR buds could hook into pipes. Working on some other things for the mod atm, and thank you glad you enjoy it!

thatKazzy, May 29th at 1:44 PM
@sunnye: Pipeleaf would most likely need to extend some functions so GR buds could hook into pipes. Working on some other things for the mod atm, and thank you glad you enjoy it!

Right around when you posted this Pipeleaf pushed the 1.22 update. Not great logs so not sure what all got changed

Shaaark, May 27th at 7:49 PM (modified May 27th at 7:57 PM)

This is such a cool thing to see. I'm a medical user (chronic migraine) and this fulfills my crazy disabled hippy in a commune fantasies in my favorite game! 💗🦈

Input from a fiber artist: hemp (chemical effect) and hemp (fiber) are not the same plant. The first are much smaller plants cultivated specifically to produce more chemical effect. The second ones are much taller and larger, resulting in better fiber production at the cost of chemical effect. There isn't a lot of real world double dipping in the hemp industry. You could get into some cool experimental botany and cultivation mechanics if you wanted to go crazy. 

Carieuwubear21, May 28th at 1:11 AM
@Shaaark: This is such a cool thing to see. I'm a medical user (chronic migraine) and this fulfills my crazy disabled hippy in a commune fantasies in my favorite game! 💗🦈 Input from a fiber artist: hemp (chemical effect) and hemp (fiber) are not the same plant. The

same plants different growing conditions, a good strain of marijuana should be able to get as big as a hemp plant, unless it is an autoflowering strain in which case certaintly way too small to do anything for fibers

MANEL190, May 26th at 3:42 AM

time to lace the food of me buddies >:D
THIS SHIT LACED - Imgflip

AinzOoalGown420, May 24th at 1:17 AM

Bong?

Zkinny, May 25th at 10:04 AM
@AinzOoalGown420: Bong?

Bing

AinzOoalGown420, May 26th at 12:23 AM
@Zkinny: Bing

So bongo, bongo, bongo,
I don't want to leave the congo, oh no no no no no
Bingo, bangle, bungle, I'm so happy in the jungle, I refuse to go

ThanosChin, May 23rd at 6:25 PM (modified May 23rd at 6:35 PM)

I downloaded this mod to add to my singleplayer 1.22.2 world. The mods I currently am running is: AutoToolBar (SaltyWater), Block overlay (xel), Creature Footsteps (Aceolu), Falling Tree (SaltyWater), HUD Clock (sunnye,fubfubfub), Hydrate or Dietrate (Chronolegionnaire, TheInsanityGod), Real Smoke (XyrVexus), Trash Binned (SaltyWater), Immersive Body Temp (Cer0). The cannabis leaves do add a slight psychedelic affect, the plants grow fine, the only thing that seems to not be working is the intended effects of the joints. I get no screen effects or buffs/debuffs after fully smoking one. I disabled all mods besides this one and tried a fresh world and it still does not work (I also get errors on start up for this mod). I do not know if this is user error or if the mod is simply not working as intended currently. I would really like for this mod to work for my singleplayer world as it is very well made and really cool to mess around with. Thank you in advance!

sunnye , May 24th at 3:43 AM (modified May 24th at 6:51 AM)
@ThanosChin: I downloaded this mod to add to my singleplayer 1.22.2 world. The mods I currently am running is: AutoToolBar (SaltyWater), Block overlay (xel), Creature Footsteps (Aceolu), Falling Tree (SaltyWater), HUD Clock (sunnye,fubfubfub), Hydrate or Dietrate (Chr

Hello, there is a discord thread for the mod if you would like to attach your server-main.log or client-main.log for any errors
There can always be issues with lingering data from your cache/unpack folder, you can try deleting that. Otherwise, no mods fresh world should produce smoke with the joint, there is no other visuals for joints other than smoke.

A buff rework is actually next. And it can be difficult to "know" if a buff is applied if you cant directly see the stat, so this comment had me thinking having a visual displaying active buffs would be beneficial - working on it https://imgur.com/a/T8gPCeR 


ThanosChin, May 24th at 8:55 PM
@sunnye: Hello, there is a discord thread for the mod if you would like to attach your server-main.log or client-main.log for any errorsThere can always be issues with lingering data from your cache/unpack folder, you can try deleting that. Otherwise, no mods fres

Ah I was under the impression that the joints would add a slight psychedelic effect, I believe the mod is working then as every other aspect of the mod is perfect. Thank you so much for the reply!

IICubeII, May 19th at 6:16 PM (modified May 19th at 6:25 PM)

Really enjoying the mod so far, but I would love a few small tweaks!

First up, the display of the Drying Racks and Jars - It would be awesome to actually see each bud we hang up, one at a time, and be able to mix them on a rack. (3 red, 2 green, 1 blue, for instance!)
Also, the display model for the Jar, it always looks full when placed? It also doesn't change color depending on the buds inside, hopefully this will change soon! It'd be great to have it look more full as you cram in buds and have the jar actually show the correct buds when filling! In addition, it'd be really nice to be able to place most, if not all, the items from this mod on the floor. For display or whatever, it'd be dope to lay the buds out in a cabinet.

If you need any help with texture work, don't hesitate to reach out!

Lastly, I would love to be able to break down the leaves we get into "Flax Fibers". This would, more or less, let us make "hemp" rolling papers (and clothes) without you having to bog down the mod by making Hemp Fibers it's own thing.

sunnye , May 22nd at 5:53 PM
@IICubeII: Really enjoying the mod so far, but I would love a few small tweaks!First up, the display of the Drying Racks and Jars - It would be awesome to actually see each bud we hang up, one at a time, and be able to mix them on a rack. (3 red, 2 green, 1 blue, fo

Hello, appreciate the feedback !

The jars will be fixed for their strain mapping and volumes in an upcoming update :). As well as placing your items down for display.

For the drying racks - we may revisit this, the amt of buds could be fun to see

Hemp - possibly, thinking of how much we want to put into it since it wasn't the original focus but there are many requests for it

EllyBee, May 17th at 10:15 PM

im sorry, by following i messed up your 69 followers :(

TheRealFlynn, May 17th at 7:21 PM

Am I the mod creator of the fork?

TheRealFlynn, May 17th at 7:24 PM
@TheRealFlynn: Am I the mod creator of the fork?

if so, I'm happy to talk about balancing adjustments or whatever

sunnye , May 18th at 2:25 AM
@TheRealFlynn: Am I the mod creator of the fork?

yes ty on the ruderalis fork! it's a must have in any world imo

TheRealFlynn, May 19th at 2:44 PM
@sunnye: yes ty on the ruderalis fork! it's a must have in any world imo

My pleasure. I am considering removing the edibiility of the seeds, cuz it annoys tf out of me.
Original mod was a stellar. Just not balanced well imho.

Tetsune, May 17th at 1:39 PM

The models and textures in this mod are gorgeous.

Immortalmecha, May 17th at 5:20 AM

This feels personal <3

juxita, May 17th at 3:21 AM

Coming back to the game just for this mod, incredible work! I really dig the models, very pleasant to look at.
Now both of my favorite games (VS and VOTV) allow me to grow stuff, great times :D 

juxita, May 18th at 3:23 AM
@fubfubfub: glad you like my models :)) also theres a weed mod for VOTV?

Hi, i saw you talking to the mod author below, it's so cool you could apply your work here! As a beginner in 3d modelling, it's very inspiring to see such "simple", but at the same time amazing models and textures! I know making vanilla-looking VS style models can sometimes be harder than fully realistic ones. Thank you! 
Also no, it's not a mod! In one of the latest votv updates dev added one pack of "thingy" seeds in a secret location, you can grow it and even roll and smoke a joint, haha! Though i don't think there are any special effects yet, but still fun to turn a serious scientific compound into a cannabis farm with purple lights and funky music playing everywhere. :D

DUCATISLO, May 17th at 12:29 AM

LESS GOO

Tomaso, May 13th at 8:28 AM

Hey! Nice mod, thanks for that.

There might be an issue with DryingSpeedOverhaul, I think you use the same name for the drying rack..

When I deconstruct the rack from DSO it will give me a GR rack back.

sunnye , May 17th at 2:48 AM
@Tomaso: thank you very much

all good now ! any old cannabis racks you will need to break and make new. cannabis drying rack has new id

sunnye , May 12th at 8:58 PM

models are in process of being revamped. if you experience any mem leaks due to a large weed farm, once 0.3.0 is out please update.

DUCATISLO, May 10th at 6:51 PM

SWAMPWEED!!!

fubfubfub, May 9th at 8:46 PM

I was working on a mod just like this then you released this, any interest in using my plant models/hash etc imageimage

sunnye , May 9th at 8:55 PM
@fubfubfub: I was working on a mod just like this then you released this, any interest in using my plant models/hash etc

Oh those models are so good! I have a thread for this mod on discord, would you want to contact me there? always open to collab on something. I love the stackable joints ahaha

PureRage, May 9th at 4:58 AM

You're telling me, I can roll and smoke a joint? man this mod aint shi-- why is the sky rotating clockwise? 

GSBro, May 9th at 4:48 AM

Weed at last! Weed at last! Thank god almighty, we have weed in Vintage Story at last!

Mushyroom0515, May 9th at 12:15 AM

Finally, THE mod. 

Calbain, May 8th at 6:56 PM

Finally, Vintage Story is playable

Froggowo, May 8th at 5:48 PM

Nice mod! Would you ever add compatibility to Pipeleaf? (assuming it gets updated). Specifically for smoking in the pipes

 

A half-baked idea I have is using Genelib to give the plants genetics, possibly with interbreeding to create unique strains? You could have the option of a) cloning your current plant to keep its exact genetics/strain, or crossbreeding it with another to create something new.

sunnye , May 9th at 9:35 PM
@Froggowo: Nice mod! Would you ever add compatibility to Pipeleaf? (assuming it gets updated). Specifically for smoking in the pipes A half-baked idea I have is using Genelib to give the plants genetics, possibly with interbreeding to create unique strains? You coul

For Pipeleaf yes I plan on patching for it, just waiting for it to update.

and half-baked ideas are the best :) I do have interest in creating hybrid strains. Stay tuned!

Tisma, May 8th at 4:59 PM

Thanks for this mods !