Mods / Glider Revamp
- Tags:
- Author:
- Hunter404
- Side:
- Both
- Created:
- 4 days ago
- Last modified:
- 3 days ago
- Downloads:
- 99
- Follow Unfollow 24
-
Recommended download (for Vintage Story 1.21.6):
gliderrevamp_1.0.0.zip 1-click install
Glider Revamp
Core functionality
An attempt to enhance the glider physics system.
The mod replaces Vintage Story’s vanilla glider mechanics with a simple and probably funner flight model that gives players more control and realistic gliding behavior. While decreasing the incentive of building tower freeways.
Key Features
Core Mechanics
- Speed-Based Flight Dynamics: Players must maintain a minimum speed to keep gliding. Below the stall speed, the glider deactivates and the player free falls, preventing passive hovering.
- Energy Management System: Climbing, turning, and air resistance all drain speed. This prevents infinite flying and makes gliding a skill-based activity requiring careful energy management.
- Terminal Velocity Cap: Maximum achievable speed prevents unrealistic velocities and balances gameplay.
Customizable Settings
Climb Coefficiency (default: 0.2)
- Controls energy loss when climbing upward
- Example: 0.2 means climbing 1 meter costs 0.2 m/s of speed, and descending 1 meter adds 0.2 m/s of speed.
- Higher values make climbing and descending more impactful on speed, while lower values allow for more forgiving altitude changes and smooth glide.
Turn Rate (default: 90 degrees/second)
- Controls how quickly the glider can change the direction
- Example: 90°/s means a 180° turn takes 2 seconds
- Lower values create slower, more graceful turns; higher values allow snappier maneuvers
Drag Coefficiency (default: 0.1)
- Air resistance that slows the glider over time
- Example: 0.1 means 10% of speed² is lost to drag
- Balances maximum achievable distances and prevents tower highways
- Higher values make it harder to maintain speed
Stall Speed (default: 4.0 m/s)
- Minimum speed required to maintain a glide
- Below this speed, the glider automatically deactivates and the player free falls
- Sets the baseline for minimum speed management
Activation Speed (default: 8.0 m/s)
- Minimum speed required to initially activate the glider
- Prevents accidental glider activation during normal jumping or falling
- Typically, set higher than stall speed to provide a buffer
Terminal Velocity (default: 40.0 m/s)
- Maximum speed the glider can achieve
- Prevents players from reaching unrealistic velocities
- Creates a natural speed ceiling for balanced gameplay
Quality of Life Features
- Speed Display: Optional HUD element showing current glide speed in m/s while flying
- Activation Gate: Glider only activates when moving fast enough, preventing awkward early-flight situations
- Fully Configurable: All physics parameters can be adjusted without code changes through ConfigLib
Roadmap
| Mod Version | Mod Identifier | For Game version | Downloads | Released | Changelog | Download | 1-click mod install* |
|---|---|---|---|---|---|---|---|
| 1.0.0 | gliderrevamp | 85 | 3 days ago | gliderrevamp_1.0.0.zip | 1-click install | ||
|
Added translations for 15 languages | |||||||
| 0.0.3 | 5 | 3 days ago | Release Retracted | ||||
Retraction Reason:Flagged as incorrect mod type Changelog: | |||||||
| 0.0.2 | 4 | 3 days ago | Release Retracted | ||||
Retraction Reason:Flagged as incorrect mod type Changelog:Cleaned up logs and added a image | |||||||
| 0.0.1 | 2 | 4 days ago | Release Retracted | ||||
Retraction Reason:Flagged as incorrect mod type Changelog:Initial release | |||||||
I'm running the one for 1.21.0-pre.1 - 1.21.6
Is the configlib for the pre 1.22 or up to 1.26? Because I already have the 1.26 version of configlib.
B3tt3rCallJM
configlib is what its missing here the link https://mods.vintagestory.at/configlib
Is there a library config that isn't available yet? Every time I've tried to load with it it states it's missing a configlib. I've already tried to work around the issue, both searching here for the configlib and trying to do it automatically on the game, and both times I haven't been able to resolve the issue.