Mods / Floral Zones: Cosmopolitan Region

Tags: #Crafting #Food #Furniture #Worldgen
Authors: Tentharchitect, Flish
Side: Both
Created: Apr 4th at 8:24 PM
Last modified: 6 days ago
Downloads: 5770
Follow Unfollow 183

Recommended download (for Vintage Story v1.20.10):
FloralZonesCosmopolitanRegion-v1.0.4.zip  1-click install


This mod adds plants from all over the world, primarily adding circumpolar, pantropical and aquatic plants.

This mod includes:

Stats
Common Name Scientific name Category Size Temperature Precipitation Fertility Forest Altitude Additional spawn conditions Resources Ecoregions
    Berry bush                  
Fig-Leaf Gourd Cucurbita ficifolia   1 m+ W 17-31 55-100% 0.5-1 0-0.6 0.3-0.7   Fruit Pacific Nearctic, Atlantic Nearctic, Pacific Neotropic, Atlantic Neotropic
Black Crowberry Empetrum nigrum   0.3 m H -14-13 12-100% 0-0.4 0-0.2 0-0.69   Fruit Atlantic Palearctic, Central Palearctic, Eastern Palearctic, Pacific Palearctic, Pacific Nearctic, Atlantic Nearctic, Atlantic Neotropic
Common Juniper Juniperus communis   1.5 m H -12-14 15-100% 0-1 0-0.8 0-0.7   Fruit Pacific Nearctic, Atlantic Nearctic, Atlantic Palearctic, Central Palearctic, Eastern Palearctic, Pacific Palearctic
Cloudberry Rubus chamaemorus   0.25 m H -14-4 8-100% 0-0.4 0-0.6 0-0.21   Fruit Atlantic Palearctic, Central Palearctic, Eastern Palearctic, Pacific Palearctic, Pacific Nearctic, Atlantic Nearctic
Vanilla Vanilla planifolia   1 m+ W 20-30 88-100% 0.6-1 0.8-1 0-0.53 On surface plus under trees Fruit Pacific Nearctic, Atlantic Nearctic, Pacific Paleotropic, Atlantic Paleotropic
    Crop                  
Garlic Allium sativum   1 m H 7-18 44-55% 0.3-1 0-0.5 0-0.64   Vegetable Atlantic Palearctic, Central Palearctic, Eastern Palearctic
Sweet Potato Ipomoea batatas   1 m+ W 21-34 60-100% 0.6-1 0-0.3 0-0.68   Vegetable, Grain Pacific Nearctic, Pacific Neotropic, Atlantic Neotropic, Oceania
Bean Phaseolus vulgaris   0.2-0.6 m H 23-34 50-100% 0.6-1 0-0.5 0-0.7   Legume, Vegetable Atlantic Nearctic, Pacific Nearctic, Atlantic Neotropic, Pacific Neotropic
Maize Zea mays   1.2-4 m H 23-34 60-100% 0.6-1 0-0.4 0-0.8   Grain, Flour Atlantic Nearctic, Pacific Nearctic, Atlantic Neotropic, Pacific Neotropic
    Fern                  
Golden Leather Fern Acrostichum aureum   1.5 m H 24-35 70-100% 0.6-1 0-1 0-0.15     Pacific Nearctic, Atlantic Nearctic, Atlantic Palearctic, Central Palearctic, Eastern Palearctic, Pacific Palearctic, Pacific Neotropic, Atlantic Neotropic, Atlantic Afrotropic, Eastern Afrotropic, Australasian, Oceania
Antarctic Hard-Fern Austroblechnum penna-marina   0.12 m H 4-28 55-100% 0.7-1 0-0.5 0-0.6     Pacific Neotropic, Atlantic Neotropic, Australasian, Oceania
    Flowers                  
Fireweed Chamaenerion angustifolium   0.5-2.5 m H -14-14 7-100% 0.3-0.7 0-0.4 0-0.8   Vegetable Atlantic Palearctic, Central Palearctic, Eastern Palearctic, Pacific Palearctic, Pacific Nearctic, Atlantic Nearctic
Reindeer Lichen Cladonia rangiferina   0.1 m H -22-12 5-50% 0-0.3 0-1 0-0.42   Food (no nutritional value) Atlantic Palearctic, Central Palearctic, Eastern Palearctic, Pacific Palearctic, Pacific Nearctic, Atlantic Nearctic
Giant Crinum Lily Crinum asiaticum   1.2 m H 26-35 71-100% 0.6-1 0.3-0.5 0-0.29 Near Water   Central Palearctic, Eastern Palearctic, Pacific Palearctic, Australasia, Oceania
Creeping Water Primrose Ludwigia peploides Also Other 2-3 m W 15-28 62-72% 0.5-1 0-1 0-0.61 Near Water, In Water   Pacific Nearctic, Atlantic Nearctic, Pacific Neotropic, Atlantic Neotropic, Australasia
Bogbean Menyanthes trifoliata Also Other 0.3 m H 1-14 8-100% 0-0.5 0-0.4 0-0.72 Near Water Food (no nutritional value) Atlantic Palearctic, Central Palearctic, Eastern Palearctic, Pacific Palearctic, Pacific Nearctic, Atlantic Nearctic
Northern Labrador Tea Rhododendron tomentosum   0.5 m H -13-12 12-55% 0-0.4 0-0.4 0-0.56     Atlantic Palearctic, Central Palearctic, Eastern Palearctic, Pacific Palearctic, Pacific Nearctic, Atlantic Nearctic
Bay Cedar Suriana maritima   1-2 m H 27-35 53-77% 0-0.65 0-0.3 0-0.02 Near Water   Pacific Nearctic, Atlantic Nearctic, Central Palearctic, Eastern Palearctic, Pacific Palearctic, Pacific Neotropic, Atlantic Neotropic, Eastern Afrotropic, Australasia
    Mushroom                  
    Other                  
saltmarsh bulrush Bolboschoenus maritimus   1m H 4-22 20-100% 0.5-1 0-0.2 0-0.01 Near Water Reeds Pacific Nearctic, Atlantic Nearctic, Atlantic Palearctic, Central Palearctic
Carolina Cabomba Cabomba caroliniana   0.3-10 m H 10-36 12-100% 0.6-1 0-0.4 0-3 m D, 0-0.08 In Water   Pacific Nearctic, Atlantic Nearctic, Pacific Neotropic, Atlantic Neotropic
common reed Phragmites australis   3-6m H -4-36 50-100% 0-1 0-0.3 0-0.45 Near Water Thatch Pacific Nearctic, Atlantic Nearctic, Atlantic Palearctic, Central Palearctic, Eastern Palearctic, Pacific Palearctic, Atlantic Afrotropic, Eastern Afrotropic, Australasia
Water Lettuce Pistia stratiotes   0.46 m W 19-34 2-100% - - 0-0.4 In Water   Pacific Nearctic, Atlantic Nearctic, Atlantic Palearctic, Central Palearctic, Eastern Palearctic, Pacific Palearctic, Pacific Neotropic, Atlantic Neotropic, Atlantic Afrotropic, Eastern Afrotropic, Australasian
Sea Lettuce Ulva lactuca   0.6 m H -4-34 0-100% 0-1 0-1 0-6 m D In Water Vegetable Pacific Nearctic, Atlantic Nearctic, Atlantic Palearctic, Central Palearctic, Eastern Palearctic, Pacific Palearctic, Pacific Neotropic, Atlantic Neotropic, Atlantic Afrotropic, Eastern Afrotropic, Australasian, Oceania
Floating Bladderwort Utricularia gibba   .25 m (but forms mats) 2-34 55-100% - - 0-0.24 In Water   Pacific Nearctic, Atlantic Nearctic, Atlantic Palearctic, Central Palearctic, Atlantic Afrotropic, Eastern Afrotropic
    Shrubs                  
Green Alder Alnus alnobetula   3-12 m H -7-12 8-100% 0.2-0.7 0.5-1 0-0.6 (0.62)   Seeds Atlantic Palearctic, Central Palearctic, Eastern Palearctic, Pacific Palearctic, Pacific Nearctic, Atlantic Nearctic
    Trees                  
Coconut Palm Cocos nucifera   20-30 m H 19-37 60-100% 0-1 0-0.5 0-0.4 (0.54)   Firewood, Thatch, fiber, fruit, vegetable, flour Pacific Nearctic, Atlantic Nearctic, Central Palearctic, Eastern Palearctic, Pacific Palearctic, Pacific Neotropic, Atlantic Neotropic, Eastern Afrotropic, Australasian, Oceania
Papaya Carica papaya   5-10 m H 23-34 30-100% 0.3-1 0.4-0.7 0-0.6 (0.63)   Fruit, Firewood Pacific Nearctic, Atlantic Nearctic, PacificNeotropic, Atlantic Neotropic
White Mangrove Laguncularia racemosa   5-10 m H 20-37 55-100% 0-1 0.4-1 0 (0.4) Near Water Fruit, Firewood Pacific Nearctic, Atlantic Nearctic, Atlantic Palearctic, Atlantic Neotropic, Pacific Neotropic
Red Mangrove Rhizophora mangle   6-10 m H 21-38 60-100% 0.6-1 0.4-1 0 (0.4) Near Water Firewood, Tannins Pacific Nearctic, Atlantic Nearctic, Atlantic Palearctic, Pacific Neotropic, Atlantic Neotropic, Atlantic Afrotropic
Mangrove Apple Sonneratia caseolaris   5-15 m H 24-36 66-100% 0.3-1 0.8-1 0 (0.4) Near Water Fruit, Firewood Central Palearctic, Eastern Palearctic, Pacific Palearctic, Eastern Afrotropic, Australasian, Oceania



Features:
The plants in this mod will spawn between 80 and 0 degrees latitude in a normal world climate. What’s more, it can be used along side the Biome's mod to populate all realms. 
And a big thanks to everyone who gave feedback and assistance!

Version For Game version Downloads Release date Changelog Download 1-click mod install*
v1.0.4 696 6 days ago Show FloralZonesCosmopolitanRegion-v1.0.4.zip 1-click install
v1.0.3 414 May 12th at 4:50 PM Show FloralZonesCosmopolitanRegion-v1.0.3.zip 1-click install
v1.0.2 697 May 7th at 10:17 PM Show FloralZonesCosmopolitanRegion-v1.0.2.zip 1-click install
v1.0.1 2007 Apr 18th at 2:44 PM Show FloralZonesCosmopolitanRegion-v1.0.1.zip 1-click install
v1.0.0 1956 Apr 4th at 8:26 PM Show FloralZonesCosmopolitanRegion-v1.0.0.zip 1-click install

32 Comments (oldest first | newest first)

💬 ComitatesSaxoni, May 12th at 4:59 PM

crumps Tentharchitect

I have already made a pull request to Dr. K's sling codebase that adds compatibility for the entire FZ series.

It should ensure that it works for quite some time and updates, since it targets entire woodblock variant files, not just variantbytypes.

💬 Tentharchitect , May 11th at 6:54 PM

No worries about bugging, I'm sure it would be possible though for the most part I'm not making new compatibility stuff, just adding what folks in the community make. Like the latest wildcraft compatibility files were made and tested by HydromancerX. If you want to write up a compatibility file and send it my way I'd be happy to integrate it, I'm just in a situation where I have more requested of me than I could possibly do so try to be selective with what I add to my plate

💬 crumps, May 10th at 9:04 PM

Tentharchitect hate to bug a bit more, but would it be possible for the woodtypes used in the various floral zone mods to use the tag 16384 or 16385 in the storageFlag? I'm using Dr. K's Slings for woodworking bags and in it he mentions: For an item to be put into the sling's inventory, it should contain bit 16384 in it's storageFlag in the json. (Usually storageFlag: 16385 for both general storage & woodworking bins.

 

Is it possible for the floral zone woodtypes to be update to be compatible? or is it something on that mods end that has to be done?

💬 crumps, May 10th at 10:12 AM

Omg i was trying to remember this and i kept coming across the 6 kingdoms one. Good to see how you guys research :)

💬 Tentharchitect , May 9th at 4:59 PM

We're following the Floristic Region system Armen Takhtajan built, as it had a good number of regions for doing packs, compared to the whole 6 Floristic Kingdoms, or the more precise systems that have 140-160ish regions. That system has the Rocky Mountain Floristic Region as the 4th region, and we'll be following that boundary for our picks. It's also the Floral Zone I live in, so I'm very familiar with the local flora and I'm looking forward to making that one!

💬 crumps, May 8th at 2:32 AM

That's great to hear the idea of the Rocky mountains and mountain west is knocking around! Would you guys be combining California chapparal zones with Rocky mountains in general? Either way there's so many great species of trees and flowers out here like Sitka spruce, coastal redwoods and sequoias, Douglas fir, ponderosa pine, California poppies, fireweed, lupine, ah man so much. I live out in the mountain west and have traveled all over so I'd love to see it incorporated into the game. Lot of the species are already in the game too! Idk if you've driven out west here in the us but there's a lot of dandelions and sunflowers as well along the freeways, esp in Utah for some reason, so might be fun to add those too to the future zones. Dandelions grow like crazy here in CO

 

Thanks for the reply, love all your work in both the flora and fauna sets

💬 Tentharchitect , May 7th at 11:21 PM

Hello! So the compatibility is adding a storage flag to a bunch of the FZ items, so they can be placed inside the Wildcraft baskets and any other containers that uses the same storage flag.

Glad you're enjoying it! I agree that the climate spawn conditions of some of the plants are strange, I'm guessing they were informed by game balance rather than reality, like the sunflowers being so tropical as well. Flish had been working on a mod that adjusts the base game plant spawn conditions to be more realistic, though I don't know where he is at on that. Whenever we get to the Rocky Mountain region, we'll no doubt add our take on a redwood species in both size and spawn conditions

💬 crumps, May 7th at 10:46 PM

Heyo! Was curious what the wildcraft basket compat entails? That your blocks can be placed inside them. Or that there are new recipes that make equivalent baskets?

 

Love the series!!! My biggest one i would love to see would be a California redwood/west coast usa one because it makes me so so sad inside that they put they redwoods in tropical environments. Which I get cuz in prehistoric times it was, but modern coast redwoods are always found in mild, foggy, temperate climates. Being from California and seeing games put them in biomes equiavlent to costa rica, the Amazon, or other tropical environments always floored me. Hell even dropping them into your Mediterranean floral zone as a rare forest would make way more sense. Would love to see them pop up on high elevations with temperatures ranging from 8-16c annual or so. Or even just at ground level at this temp range.

💬 crumps, May 6th at 10:55 PM

Absolutely killing it as usual!

💬 Tentharchitect , May 6th at 3:01 PM

You can go into the block patches patches and change the chance value, though we'll be doing that soon with the next update and adding an increment so Reindeer lichen is rarer in temperate climates and has a slower gradient to replacing grass near the poles. Mollycoddle

💬 Mollycoddle, May 6th at 4:11 AM

Is there a way to disable specific plants,or at least massively decrease their spawn area? Reindeer lichen is everywhere.

💬 Tentharchitect , May 2nd at 3:24 PM

Looks like that crash relates to ACA, maybe because something is missing. At the moment vanilla extract should only be a sweetener for porridge, but the idea is that it could be used for mods like ACA and EF. A couple folks are in the process of making compatibility patches for it. 

Currently most don't have a way of propogating them, as we want to keep it in line with the base game. If I recall correctly, flower propagation is on the road map and we'll implement it when the game does, but don't want to do it twice in case our first method is incompatible with whatever the based game goes with

💬 Cellany, May 1st at 10:21 PM

Is there any way to propogate the flowers and fruits for these mods? Similar to Wild Farming: Revivals Method, or any method really. Just curious. The Bay Cedar is wonderful but frustrating to get ahold of a large amount.

💬 Silver_Glaceon, May 1st at 9:07 PM

Just wondering... Is there any use for vanilla extract currently? 

Also, was messing about in Creative Mode and decided to check out vanilla beans in the handbook, stumbling upon the vanilla extract recipe. There seems to be a blank icon in the mixing section as shown in the image below. Clicking on the blank icon crashes the game. 

 

Image: https://imgur.com/a/3UH7XXL

Crash Log: https://pastebin.com/MhmA6SVk

 

On another note though, been enjoying all of your Floral Zone mods, adds a lot of variety and colour to the game. c: 

💬 MothHelix, Apr 30th at 6:36 AM

First of all, I adore these flora mods (and the fauna ones too, but I can't imagine playing without the flora now even as a new player).

 

On the topic of the lichen, the fix seems pretty simple: I unzipped it and changed the "varied patches of reindeer lichen" chance to spawn from 0.3 to 0.03. Since 'vast patches' are only 0.05, the 0.3 seemed like a typo.

 

I'm still finding a little patch of it here and there, but its not ubiquitous like it was. Now its like a 'oh yes, a patch of lichen! Delicious travel snack!' moment when I see it.

💬 Tentharchitect , Apr 20th at 5:03 PM

We do need to tweak the reindeer lichen, might have to make more of a gradient in their spawn patches. They should be rare almost in all alpine climates, but once you get to the arctic they are almost as common as grasses

💬 chisps, Apr 19th at 8:17 PM

Love all of these mods, they make the world feel so much more alive!

One note, I feel like reindeer lichen might be a little too common, it's absolutely everywhere lol

💬 Tentharchitect , Apr 14th at 4:36 PM

Papaya seeds come from rotted papaya, might add a knife recipe as well for folks wanting to speed it up but haven't decided yet.
Thanks for the bug report, that fix should be coming soon, once I get the current round of commissions done I'll do a bug fix round

💬 J4D10, Apr 13th at 8:37 PM

Does anyone know how to get papaya seeds? There seems to be no recipe or instructions for it.

💬 tuesdaey, Apr 13th at 6:48 PM

the recipes for sweet potato ale and corn ale are flipped. in that, corn flour creates sweet potato ale, and sweet potato flour makes corn ale.

💬 basfrasse, Apr 13th at 2:56 PM

TranshumanViking yes i use both and seems to work havant run in to any issues so far

💬 TranshumanViking, Apr 12th at 5:20 PM

Is this compatible with mods like wildcraft and expanded foods?

💬 Annastasija, Apr 9th at 6:41 AM

Yay Fireweed. Just like we have in Alaska <3 

💬 Tentharchitect , Apr 7th at 4:41 PM

No, this is a new pack with 30 plants that wouldn't fit neatly into the other Floral Zone ranges. While a single pack is technically possible now, it would eventually be abandoned once the combined size surpassed the upload file size limit. K0TTINY

💬 K0TTINY, Apr 7th at 12:43 PM

are these all your floral zone mods packed in a single mod???

💬 Tentharchitect , Apr 6th at 5:20 PM

XD Thanks for the report!

💬 Nebux, Apr 6th at 3:00 PM

bug: corn flower makes sweet potato ale and potato flower makes corn ale

also rice grain makes corn porridge

💬 Tentharchitect , Apr 5th at 3:06 PM

Used with them, it's just another pack like any other but the plants included are those that wouldn't have neatly fit into a specific region's roster kastrom3

💬 kastrom3, Apr 5th at 2:45 PM

Does this mod replace other mods in the Floral Zones series, or it be used with them?

💬 Hydromancerx, Apr 5th at 6:38 AM

Yay so excited about this one!

💬 Tentharchitect , Apr 4th at 8:35 PM

There isn't a config file for this mod, but that's already a built in feature with the Biomes mod compatibility. If you go into the Realms file of that mod's config and set the northern hemisphere to be just or at least centered on the Pacific Nearctic, you'll spawn in an area with PNW content for this and all other Biome's compatible mods. Aloy

💬 Aloy, Apr 4th at 8:28 PM

Is there a config file? id love to set it to just PNW plants to be honest for my world- they look great!~

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