
Mods / Floral Zones: Cosmopolitan Region
Tags:
#Crafting
#Food
#Furniture
#Worldgen
Authors: Tentharchitect, Flish
Side: Both
Created: Apr 4th at 8:24 PM
Last modified: 6 days ago
Downloads: 5770
Follow Unfollow 183
Authors: Tentharchitect, Flish
Side: Both
Created: Apr 4th at 8:24 PM
Last modified: 6 days ago
Downloads: 5770
Follow Unfollow 183
Recommended download (for Vintage Story v1.20.10):
FloralZonesCosmopolitanRegion-v1.0.4.zip
1-click install
This mod adds plants from all over the world, primarily adding circumpolar, pantropical and aquatic plants.
This mod includes:
Stats
Common Name | Scientific name | Category | Size | Temperature | Precipitation | Fertility | Forest | Altitude | Additional spawn conditions | Resources | Ecoregions |
Berry bush | |||||||||||
Fig-Leaf Gourd | Cucurbita ficifolia | 1 m+ W | 17-31 | 55-100% | 0.5-1 | 0-0.6 | 0.3-0.7 | Fruit | Pacific Nearctic, Atlantic Nearctic, Pacific Neotropic, Atlantic Neotropic | ||
Black Crowberry | Empetrum nigrum | 0.3 m H | -14-13 | 12-100% | 0-0.4 | 0-0.2 | 0-0.69 | Fruit | Atlantic Palearctic, Central Palearctic, Eastern Palearctic, Pacific Palearctic, Pacific Nearctic, Atlantic Nearctic, Atlantic Neotropic | ||
Common Juniper | Juniperus communis | 1.5 m H | -12-14 | 15-100% | 0-1 | 0-0.8 | 0-0.7 | Fruit | Pacific Nearctic, Atlantic Nearctic, Atlantic Palearctic, Central Palearctic, Eastern Palearctic, Pacific Palearctic | ||
Cloudberry | Rubus chamaemorus | 0.25 m H | -14-4 | 8-100% | 0-0.4 | 0-0.6 | 0-0.21 | Fruit | Atlantic Palearctic, Central Palearctic, Eastern Palearctic, Pacific Palearctic, Pacific Nearctic, Atlantic Nearctic | ||
Vanilla | Vanilla planifolia | 1 m+ W | 20-30 | 88-100% | 0.6-1 | 0.8-1 | 0-0.53 | On surface plus under trees | Fruit | Pacific Nearctic, Atlantic Nearctic, Pacific Paleotropic, Atlantic Paleotropic | |
Crop | |||||||||||
Garlic | Allium sativum | 1 m H | 7-18 | 44-55% | 0.3-1 | 0-0.5 | 0-0.64 | Vegetable | Atlantic Palearctic, Central Palearctic, Eastern Palearctic | ||
Sweet Potato | Ipomoea batatas | 1 m+ W | 21-34 | 60-100% | 0.6-1 | 0-0.3 | 0-0.68 | Vegetable, Grain | Pacific Nearctic, Pacific Neotropic, Atlantic Neotropic, Oceania | ||
Bean | Phaseolus vulgaris | 0.2-0.6 m H | 23-34 | 50-100% | 0.6-1 | 0-0.5 | 0-0.7 | Legume, Vegetable | Atlantic Nearctic, Pacific Nearctic, Atlantic Neotropic, Pacific Neotropic | ||
Maize | Zea mays | 1.2-4 m H | 23-34 | 60-100% | 0.6-1 | 0-0.4 | 0-0.8 | Grain, Flour | Atlantic Nearctic, Pacific Nearctic, Atlantic Neotropic, Pacific Neotropic | ||
Fern | |||||||||||
Golden Leather Fern | Acrostichum aureum | 1.5 m H | 24-35 | 70-100% | 0.6-1 | 0-1 | 0-0.15 | Pacific Nearctic, Atlantic Nearctic, Atlantic Palearctic, Central Palearctic, Eastern Palearctic, Pacific Palearctic, Pacific Neotropic, Atlantic Neotropic, Atlantic Afrotropic, Eastern Afrotropic, Australasian, Oceania | |||
Antarctic Hard-Fern | Austroblechnum penna-marina | 0.12 m H | 4-28 | 55-100% | 0.7-1 | 0-0.5 | 0-0.6 | Pacific Neotropic, Atlantic Neotropic, Australasian, Oceania | |||
Flowers | |||||||||||
Fireweed | Chamaenerion angustifolium | 0.5-2.5 m H | -14-14 | 7-100% | 0.3-0.7 | 0-0.4 | 0-0.8 | Vegetable | Atlantic Palearctic, Central Palearctic, Eastern Palearctic, Pacific Palearctic, Pacific Nearctic, Atlantic Nearctic | ||
Reindeer Lichen | Cladonia rangiferina | 0.1 m H | -22-12 | 5-50% | 0-0.3 | 0-1 | 0-0.42 | Food (no nutritional value) | Atlantic Palearctic, Central Palearctic, Eastern Palearctic, Pacific Palearctic, Pacific Nearctic, Atlantic Nearctic | ||
Giant Crinum Lily | Crinum asiaticum | 1.2 m H | 26-35 | 71-100% | 0.6-1 | 0.3-0.5 | 0-0.29 | Near Water | Central Palearctic, Eastern Palearctic, Pacific Palearctic, Australasia, Oceania | ||
Creeping Water Primrose | Ludwigia peploides | Also Other | 2-3 m W | 15-28 | 62-72% | 0.5-1 | 0-1 | 0-0.61 | Near Water, In Water | Pacific Nearctic, Atlantic Nearctic, Pacific Neotropic, Atlantic Neotropic, Australasia | |
Bogbean | Menyanthes trifoliata | Also Other | 0.3 m H | 1-14 | 8-100% | 0-0.5 | 0-0.4 | 0-0.72 | Near Water | Food (no nutritional value) | Atlantic Palearctic, Central Palearctic, Eastern Palearctic, Pacific Palearctic, Pacific Nearctic, Atlantic Nearctic |
Northern Labrador Tea | Rhododendron tomentosum | 0.5 m H | -13-12 | 12-55% | 0-0.4 | 0-0.4 | 0-0.56 | Atlantic Palearctic, Central Palearctic, Eastern Palearctic, Pacific Palearctic, Pacific Nearctic, Atlantic Nearctic | |||
Bay Cedar | Suriana maritima | 1-2 m H | 27-35 | 53-77% | 0-0.65 | 0-0.3 | 0-0.02 | Near Water | Pacific Nearctic, Atlantic Nearctic, Central Palearctic, Eastern Palearctic, Pacific Palearctic, Pacific Neotropic, Atlantic Neotropic, Eastern Afrotropic, Australasia | ||
Mushroom | |||||||||||
Other | |||||||||||
saltmarsh bulrush | Bolboschoenus maritimus | 1m H | 4-22 | 20-100% | 0.5-1 | 0-0.2 | 0-0.01 | Near Water | Reeds | Pacific Nearctic, Atlantic Nearctic, Atlantic Palearctic, Central Palearctic | |
Carolina Cabomba | Cabomba caroliniana | 0.3-10 m H | 10-36 | 12-100% | 0.6-1 | 0-0.4 | 0-3 m D, 0-0.08 | In Water | Pacific Nearctic, Atlantic Nearctic, Pacific Neotropic, Atlantic Neotropic | ||
common reed | Phragmites australis | 3-6m H | -4-36 | 50-100% | 0-1 | 0-0.3 | 0-0.45 | Near Water | Thatch | Pacific Nearctic, Atlantic Nearctic, Atlantic Palearctic, Central Palearctic, Eastern Palearctic, Pacific Palearctic, Atlantic Afrotropic, Eastern Afrotropic, Australasia | |
Water Lettuce | Pistia stratiotes | 0.46 m W | 19-34 | 2-100% | - | - | 0-0.4 | In Water | Pacific Nearctic, Atlantic Nearctic, Atlantic Palearctic, Central Palearctic, Eastern Palearctic, Pacific Palearctic, Pacific Neotropic, Atlantic Neotropic, Atlantic Afrotropic, Eastern Afrotropic, Australasian | ||
Sea Lettuce | Ulva lactuca | 0.6 m H | -4-34 | 0-100% | 0-1 | 0-1 | 0-6 m D | In Water | Vegetable | Pacific Nearctic, Atlantic Nearctic, Atlantic Palearctic, Central Palearctic, Eastern Palearctic, Pacific Palearctic, Pacific Neotropic, Atlantic Neotropic, Atlantic Afrotropic, Eastern Afrotropic, Australasian, Oceania | |
Floating Bladderwort | Utricularia gibba | .25 m (but forms mats) | 2-34 | 55-100% | - | - | 0-0.24 | In Water | Pacific Nearctic, Atlantic Nearctic, Atlantic Palearctic, Central Palearctic, Atlantic Afrotropic, Eastern Afrotropic | ||
Shrubs | |||||||||||
Green Alder | Alnus alnobetula | 3-12 m H | -7-12 | 8-100% | 0.2-0.7 | 0.5-1 | 0-0.6 (0.62) | Seeds | Atlantic Palearctic, Central Palearctic, Eastern Palearctic, Pacific Palearctic, Pacific Nearctic, Atlantic Nearctic | ||
Trees | |||||||||||
Coconut Palm | Cocos nucifera | 20-30 m H | 19-37 | 60-100% | 0-1 | 0-0.5 | 0-0.4 (0.54) | Firewood, Thatch, fiber, fruit, vegetable, flour | Pacific Nearctic, Atlantic Nearctic, Central Palearctic, Eastern Palearctic, Pacific Palearctic, Pacific Neotropic, Atlantic Neotropic, Eastern Afrotropic, Australasian, Oceania | ||
Papaya | Carica papaya | 5-10 m H | 23-34 | 30-100% | 0.3-1 | 0.4-0.7 | 0-0.6 (0.63) | Fruit, Firewood | Pacific Nearctic, Atlantic Nearctic, PacificNeotropic, Atlantic Neotropic | ||
White Mangrove | Laguncularia racemosa | 5-10 m H | 20-37 | 55-100% | 0-1 | 0.4-1 | 0 (0.4) | Near Water | Fruit, Firewood | Pacific Nearctic, Atlantic Nearctic, Atlantic Palearctic, Atlantic Neotropic, Pacific Neotropic | |
Red Mangrove | Rhizophora mangle | 6-10 m H | 21-38 | 60-100% | 0.6-1 | 0.4-1 | 0 (0.4) | Near Water | Firewood, Tannins | Pacific Nearctic, Atlantic Nearctic, Atlantic Palearctic, Pacific Neotropic, Atlantic Neotropic, Atlantic Afrotropic | |
Mangrove Apple | Sonneratia caseolaris | 5-15 m H | 24-36 | 66-100% | 0.3-1 | 0.8-1 | 0 (0.4) | Near Water | Fruit, Firewood | Central Palearctic, Eastern Palearctic, Pacific Palearctic, Eastern Afrotropic, Australasian, Oceania |
Features:
The plants in this mod will spawn between 80 and 0 degrees latitude in a normal world climate. What’s more, it can be used along side the Biome's mod to populate all realms.
And a big thanks to everyone who gave feedback and assistance!
Version | For Game version | Downloads | Release date | Changelog | Download | 1-click mod install* |
---|---|---|---|---|---|---|
v1.0.4 | 696 | 6 days ago | Show | FloralZonesCosmopolitanRegion-v1.0.4.zip | 1-click install | |
v1.0.3 | 414 | May 12th at 4:50 PM | Show | FloralZonesCosmopolitanRegion-v1.0.3.zip | 1-click install | |
v1.0.2 | 697 | May 7th at 10:17 PM | Show | FloralZonesCosmopolitanRegion-v1.0.2.zip | 1-click install | |
v1.0.1 | 2007 | Apr 18th at 2:44 PM | Show | FloralZonesCosmopolitanRegion-v1.0.1.zip | 1-click install | |
v1.0.0 | 1956 | Apr 4th at 8:26 PM | Show | FloralZonesCosmopolitanRegion-v1.0.0.zip | 1-click install |
crumps Tentharchitect
I have already made a pull request to Dr. K's sling codebase that adds compatibility for the entire FZ series.
It should ensure that it works for quite some time and updates, since it targets entire woodblock variant files, not just variantbytypes.
No worries about bugging, I'm sure it would be possible though for the most part I'm not making new compatibility stuff, just adding what folks in the community make. Like the latest wildcraft compatibility files were made and tested by HydromancerX. If you want to write up a compatibility file and send it my way I'd be happy to integrate it, I'm just in a situation where I have more requested of me than I could possibly do so try to be selective with what I add to my plate
Tentharchitect hate to bug a bit more, but would it be possible for the woodtypes used in the various floral zone mods to use the tag 16384 or 16385 in the storageFlag? I'm using Dr. K's Slings for woodworking bags and in it he mentions: For an item to be put into the sling's inventory, it should contain bit 16384 in it's storageFlag in the json. (Usually storageFlag: 16385 for both general storage & woodworking bins.
Is it possible for the floral zone woodtypes to be update to be compatible? or is it something on that mods end that has to be done?
Omg i was trying to remember this and i kept coming across the 6 kingdoms one. Good to see how you guys research :)
We're following the Floristic Region system Armen Takhtajan built, as it had a good number of regions for doing packs, compared to the whole 6 Floristic Kingdoms, or the more precise systems that have 140-160ish regions. That system has the Rocky Mountain Floristic Region as the 4th region, and we'll be following that boundary for our picks. It's also the Floral Zone I live in, so I'm very familiar with the local flora and I'm looking forward to making that one!
That's great to hear the idea of the Rocky mountains and mountain west is knocking around! Would you guys be combining California chapparal zones with Rocky mountains in general? Either way there's so many great species of trees and flowers out here like Sitka spruce, coastal redwoods and sequoias, Douglas fir, ponderosa pine, California poppies, fireweed, lupine, ah man so much. I live out in the mountain west and have traveled all over so I'd love to see it incorporated into the game. Lot of the species are already in the game too! Idk if you've driven out west here in the us but there's a lot of dandelions and sunflowers as well along the freeways, esp in Utah for some reason, so might be fun to add those too to the future zones. Dandelions grow like crazy here in CO
Thanks for the reply, love all your work in both the flora and fauna sets
Hello! So the compatibility is adding a storage flag to a bunch of the FZ items, so they can be placed inside the Wildcraft baskets and any other containers that uses the same storage flag.
Glad you're enjoying it! I agree that the climate spawn conditions of some of the plants are strange, I'm guessing they were informed by game balance rather than reality, like the sunflowers being so tropical as well. Flish had been working on a mod that adjusts the base game plant spawn conditions to be more realistic, though I don't know where he is at on that. Whenever we get to the Rocky Mountain region, we'll no doubt add our take on a redwood species in both size and spawn conditions
Heyo! Was curious what the wildcraft basket compat entails? That your blocks can be placed inside them. Or that there are new recipes that make equivalent baskets?
Love the series!!! My biggest one i would love to see would be a California redwood/west coast usa one because it makes me so so sad inside that they put they redwoods in tropical environments. Which I get cuz in prehistoric times it was, but modern coast redwoods are always found in mild, foggy, temperate climates. Being from California and seeing games put them in biomes equiavlent to costa rica, the Amazon, or other tropical environments always floored me. Hell even dropping them into your Mediterranean floral zone as a rare forest would make way more sense. Would love to see them pop up on high elevations with temperatures ranging from 8-16c annual or so. Or even just at ground level at this temp range.
Absolutely killing it as usual!
You can go into the block patches patches and change the chance value, though we'll be doing that soon with the next update and adding an increment so Reindeer lichen is rarer in temperate climates and has a slower gradient to replacing grass near the poles. Mollycoddle
Is there a way to disable specific plants,or at least massively decrease their spawn area? Reindeer lichen is everywhere.
Looks like that crash relates to ACA, maybe because something is missing. At the moment vanilla extract should only be a sweetener for porridge, but the idea is that it could be used for mods like ACA and EF. A couple folks are in the process of making compatibility patches for it.
Currently most don't have a way of propogating them, as we want to keep it in line with the base game. If I recall correctly, flower propagation is on the road map and we'll implement it when the game does, but don't want to do it twice in case our first method is incompatible with whatever the based game goes with
Is there any way to propogate the flowers and fruits for these mods? Similar to Wild Farming: Revivals Method, or any method really. Just curious. The Bay Cedar is wonderful but frustrating to get ahold of a large amount.
Just wondering... Is there any use for vanilla extract currently?
Also, was messing about in Creative Mode and decided to check out vanilla beans in the handbook, stumbling upon the vanilla extract recipe. There seems to be a blank icon in the mixing section as shown in the image below. Clicking on the blank icon crashes the game.
Image: https://imgur.com/a/3UH7XXL
Crash Log: https://pastebin.com/MhmA6SVk
On another note though, been enjoying all of your Floral Zone mods, adds a lot of variety and colour to the game. c:
First of all, I adore these flora mods (and the fauna ones too, but I can't imagine playing without the flora now even as a new player).
On the topic of the lichen, the fix seems pretty simple: I unzipped it and changed the "varied patches of reindeer lichen" chance to spawn from 0.3 to 0.03. Since 'vast patches' are only 0.05, the 0.3 seemed like a typo.
I'm still finding a little patch of it here and there, but its not ubiquitous like it was. Now its like a 'oh yes, a patch of lichen! Delicious travel snack!' moment when I see it.
We do need to tweak the reindeer lichen, might have to make more of a gradient in their spawn patches. They should be rare almost in all alpine climates, but once you get to the arctic they are almost as common as grasses
Love all of these mods, they make the world feel so much more alive!
One note, I feel like reindeer lichen might be a little too common, it's absolutely everywhere lol
Papaya seeds come from rotted papaya, might add a knife recipe as well for folks wanting to speed it up but haven't decided yet.
Thanks for the bug report, that fix should be coming soon, once I get the current round of commissions done I'll do a bug fix round
Does anyone know how to get papaya seeds? There seems to be no recipe or instructions for it.
the recipes for sweet potato ale and corn ale are flipped. in that, corn flour creates sweet potato ale, and sweet potato flour makes corn ale.
TranshumanViking yes i use both and seems to work havant run in to any issues so far
Is this compatible with mods like wildcraft and expanded foods?
Yay Fireweed. Just like we have in Alaska <3
No, this is a new pack with 30 plants that wouldn't fit neatly into the other Floral Zone ranges. While a single pack is technically possible now, it would eventually be abandoned once the combined size surpassed the upload file size limit. K0TTINY
are these all your floral zone mods packed in a single mod???
XD Thanks for the report!
bug: corn flower makes sweet potato ale and potato flower makes corn ale
also rice grain makes corn porridge
Used with them, it's just another pack like any other but the plants included are those that wouldn't have neatly fit into a specific region's roster kastrom3
Does this mod replace other mods in the Floral Zones series, or it be used with them?
Yay so excited about this one!
There isn't a config file for this mod, but that's already a built in feature with the Biomes mod compatibility. If you go into the Realms file of that mod's config and set the northern hemisphere to be just or at least centered on the Pacific Nearctic, you'll spawn in an area with PNW content for this and all other Biome's compatible mods. Aloy
Is there a config file? id love to set it to just PNW plants to be honest for my world- they look great!~