Mods / Fish Trader
- Tags:
- Author:
- Shazza
- Side:
- Both
- Created:
- Jun 14th at 3:56 PM
- Last modified:
- Aug 18th at 1:22 AM
- Downloads:
- 6264
-
Recommended download (for Vintage Story 1.22.0 - 1.22.7):
fishtrader_1.2.0.zip 1-click install
What do?
This mod adds a custom Fishmonger Trader to the world's generation!
They'll sell you fishing supplies, some borax, already-taxidermied fish to complete your collection, give you fishing tips, and of course, buy all your unwanted fish.
What in (Features)?
- π‘ Custom Trader home
- π Fully unique dialogue
- π° Vanilla balanced tradelist
- β A miniquest
- π€« A secret bonus..
What want (suggested mods)?
Whuh (Contents)?
| Please don't make me list all | these fish π | ||
| They're all taxidermied! | |||
| π Fishing bait (dough) | π Fishing bait (bushmeat) | π Fishing bait (redmeat) | π Fishing bait (poultry) |
| π Fishing bait (fishmeat) | |||
| π£ Fishing pole (bamboo) | π£ Fishing pole (wood) | π§¦Nadiya fisher pants | π§¦Nadiya fisher boots |
| βͺ Borax (chunk) | βͺ Salt | β Treasure map |
| Every fish again, but caught | by you! (no taxidermies, | only dead π) | |
| π Blueberry | π Cranberry | π Cloudberry | π Raspberry |
| π Pineapple (whole) | π Orange | ||
| π Ratline | π’ Barrel |
Though I'd like to keep it a complete surprise, just in case you need a hint:
Fishmonger wants fish
They may tell you something neat
If you can catch it
How do (Modify)?
This is for the fellas who wanna tweak how common these traders are.
Located in: assets/fishtrader/patches/traders-spawn.json
Why do?
Because I had a lotta fun - besides the hair-pulling bugfixing, I owe so much saved time to #mod-development π - making and dressing up Animal Trader, and there's currently no Fishing Trader on ModDB!
What next (plan to do)?
I'm always looking for feedback on my mods! Whether it's balancing concerns or a bit of coding I could've done better, it's all very much welcome. π§‘
AAAH! HELP?! (Support)
Got bugs? π I have a Mod Forum on Discord, which is the best available contact and place to dump your crashlogs! I do still check ModDB, so it's not exclusive, just preferred. π
| Mod Version | Mod Identifier | For Game version | Downloads | Released | Changelog | Download | 1-click mod install* |
|---|---|---|---|---|---|---|---|
| 1.2.0 | fishtrader | 2348 | Aug 13th at 11:58 AM | fishtrader_1.2.0.zip | 1-click install | ||
|
Updated: MinSpawnDistance now 500 rather than 1500, so you can potentially run into them sooner! Updated: some new namesπ§‘ Fixed: borax and pineapple to correct IDs (error cleanup) | |||||||
| 1.1.0 | fishtrader | 3414 | Jun 17th at 11:17 AM | fishtrader_1.1.0.zip | 1-click install | ||
|
Fix: trader's secret hint dialogue was bugged and inaccessible, all cleared up! Update: lots of new bought and sold stock! also increased buycount for all fish Update: trader house redecorated (wall mounts are bugged in world edit, so there's new custom chiselled mounts) Use the /wgen structures list and /wgen structures spawn # (replace # with the number Fishmonger is on /list) commands if you want to world edit and replace your trader, please back up your save first if you want to do this, and you'll have to manually reassign trader protections! | |||||||
| 1.0.0 | fishtrader | 502 | Jun 14th at 4:01 PM | Empty | fishtrader_1.0.0.zip | 1-click install | |

ghoti trader
I hate English π Thanks for checking out my mods Dana, you the best! π§‘
Love the trader; it looks really good =D
There is one issue (possibly a vanilla issue): the wall mounts do not align properly with the walls
Thank you! π§‘
Ah- yeah, unfortunately World Edit and Imports don't mix well - what I can do is, with the next update, make some chiselled fishmounts. Blocks at least rotate properly. c:
v1.1.0 is now out, with brand new (not bugged) wall mounts!
mr evrart is helping me find my gun
mmm fiishe
https://www.youtube.com/shorts/4laMoLP1pfk
XDDDDDDDD
Not sure it makes complete sense for the trader to buy fish when he sells them, one fisherman can only eat so much fish before it spoils or he just gets sick of only eating fish and I doubt he get many customers to buy up his stock realistically so it would make no sense for him to increase his current fish stock by buying more from the player instead he would buy things that are needed to make his job eaiser that he wouldn't have the time to make or the skills to make. For example I could see him needing barrels for his taxidermy, pottery for cooking his fish, leather for his boots, fruit to combat scurvy, fire wood, sticks, spare oars, spare sails, spare ratlines, wooden boards for ship repair, string, ropes, wall mounts for his taxidermy fish, both crates and vessels to store his catches. I would also recommend him to selling something like burried treasure maps he found from his travels along the coast from ancient rediscovered ship wrecks or old message in the bottles he stumbled upon though considering you hinted at them telling you a secret I'm guessing thats what you my may be hinting at, will have to find out for myself later if that is true once I test out this mod.
something something safe foods, trade networks, and taxidermies not being a spoilage risk
I really like these ideas, though! π§‘ Thanks for swinging by. I'll see about a change to their selling lists, particularly for selling treasure maps. c:
The original idea was really a centralized, simple way to get gears through fishing - since there are over 50 types of fish (and adult/juvenile states when selling), I didn't really want to clutter up the selling portion of that list with anything else, because it lowers the chances that you'll be able to sell something from your available sources of water.
One or two extra sale items shouldn't hurt!