Mods / Figurines

Tags:
Cosmetics Collectables Furniture
Author:
Calminaion
Side:
Both
Created:
Aug 29th 2025 at 8:41 PM
Last modified:
1 day ago
Downloads:
17132
Recommended download (for Vintage Story 1.22.0 - 1.22.7):
figurines_1.0.0.zip  1-click install

Figurines

Carve figurines of the game's creatures, cast them in metal, and hunt down the rare ones

The carving window - pick a creature and its pose

The carving window - pick a creature and its pose

Carved in wood, cast in metal

Carved in wood, cast in metal

Poses to carve

Poses to carve

Collector's pieces - poses nobody can carve

Collector's pieces - poses nobody can carve

Game version
1.22 or later
Other mods needed
None
Install on
Server + every client
No longer needs Attribute Rendering Library. Figurines 1.0.0 draws everything itself. You can keep Attribute Rendering Library installed if your other mods use it.
Coming from 0.3.x? This is a fresh start. Version 1.0.0 is a complete redesign. Figurines, blind boxes, display cases, chess pieces, seraph and trader figurines and Dave from earlier versions do not carry over - in an existing world they become unknown items and are lost. Trader figurines, chess pieces and Dave are back, but as new items, so old ones still go. The Figurine Trader and the Figurine Specialist are gone. If a collection matters to you, stay on 0.3.4 for that world or start a new one.
Part 1

For Players

Making figurines, casting them, collecting the rare ones and showing them off

What It Does

Every figurine is one of the game's own creatures, frozen in a pose and shrunk down. You carve them from wood, press them into a clay mold to cast them in metal, and find the rarest ones in blind boxes.

64 creatures
Bears, wolves, deer, goats, hens, drifters, shivers, locusts and more - every type, each with its own look, antlers and horns included.
Four poses to carve
Every creature can be carved standing, walking, running, or lying down (or the nearest thing it does).
Cast in metal
Brass, copper, lead, molybdochalkos, tin or zinc - pour any of them into a fired mold. The mold can be used again.
Collector's pieces
Silver, gold and platinum figurines come in poses nobody can carve, and only from blind boxes.
True to scale
A bear figurine stands taller than a fox, and a hen is the smallest of all.
Trader figurines, chess and Dave
Every trader sells a figurine of themselves, you carve animal chess pieces in your hands, and Dave is out there somewhere.
Show them off
Four to a block on the ground, on shelves, in display cases and on Window Display sills.
Add your own creatures
Another mod's animals can be carved too - one file is all it takes. See the modder section.

Carving A Figurine

1
Make a blank
In the crafting grid, a knife and a piece of firewood make a figurine blank. The knife loses a little durability.
2
Choose the creature
Place the blank and right-click it without a knife to open Figurine Carving. Search by name or pick a tab, click a creature, choose its pose with the arrows and press Select design. To change your mind, sneak + right-click the blank.
3
Carve it
Hold right-click on the blank with a knife for 4 seconds. The wooden figurine stands where the blank was.

Casting In Metal

1
Make a mold
Clay-form a figurine mold from blue, fire or red clay.
2
Press in a design
Place the raw mold and right-click it with a wooden figurine. The figurine is not used up. A mold holds one design.
3
Fire it
Right-click the placed mold with dry grass to start a pit kiln round it, then finish and light the kiln as you would for pottery.
4
Pour the metal
Pour 100 units of molten metal - one ingot's worth - into the hole from a crucible. The mold's tooltip lists the metals it takes.
5
Take it out
When the metal has cooled, right-click the mold with an empty hand. The mold can be used again, and an empty mold picks up with its design kept.

Collector's Pieces

Silver, gold and platinum figurines come in poses you cannot carve - a sitting bear, a howling wolf, a rearing moose. You only find out which creature you have when you break the box open.

Figurine blind box
Sold by the Treasure Hunter. Holds one silver or gold figurine.
Weathered blind box
Turns up in ruins, never sold. Holds one platinum figurine - a casting nobody knows how to make any more.
Selling them on
The Treasure Hunter buys silver, gold and platinum figurines, so a duplicate is never wasted.

Trader Figurines, Chess And Dave

Trader figurines
Every trader sells a figurine of themselves, one at a time, and buys it back - nine to collect, one per trader.
Chess pieces
A full set of animal chess pieces, carved in your hands: knife in your right hand, bone (white) or charcoal (black) in your left. Sneak + right-click picks the piece, holding right-click carves it. They sit on a Tabletop Games chessboard.
Dave
One of one, some call him the Thunder Lord. Nobody sells him - he turns up in the ruins, and the Treasure Hunter will take him off your hands.

What There Is To Carve

Bears
5 kinds
Wolf
1
Fox
1
Raccoon
1
Hare
1
Hyena
1
Pigs
3 kinds
Sheep
2 kinds
Goats
11 kinds
Gazelle
1
Deer
12 kinds
Moose
1
Hen
1
Rooster
1
Drifters
5 kinds
Shivers
8 kinds
Bowtorns
6 kinds
Locusts
3 kinds

Controls

Right-click
a placed blank, no knife in hand
Opens Figurine Carving to choose the creature and pose.
Sneak + right-click
a placed blank
Choose again.
Hold right-click
a placed blank, knife in hand
Carves it (4 seconds).
Ctrl + shift + right-click
the ground, figurine in hand
Puts it down - up to four on one block.
Right-click
a figurine, empty hand
Picks it up.
Right-click
a placed raw mold, wooden figurine in hand
Presses the figurine's design into the mold.
Right-click
a placed designed mold, dry grass in hand
Starts a pit kiln round it.
Sneak + right-click
knife in hand, bone or charcoal in the left hand
Picks the chess piece to carve.
Hold right-click
knife in hand, bone or charcoal in the left hand
Carves the chess piece (4 seconds).

Compatibility & Good To Know

A guide in the handbook

Open the handbook and search for Figurines - the user guide covers carving, casting, the collector's pieces and placing them.

Shelves, display cases and window sills

Figurines sit on vanilla shelves and in display cases. With Universal Display Lib and Window Display they go on window sills too, each one taking only the room it needs.

Other mods' metals

A metal mod can add its metal to the molds with one small file - with the Pewter mod installed, pewter figurines can be cast as well.

Other mods' creatures

Any mod can add its creatures to the carving window. Each mod with creatures gets its own tab.

Useful Traders and other trader mods

The trader figurines, the blind box and the buying of collector's pieces still turn up when a mod replaces the traders' stock lists, such as Useful Traders.

Part 2

For Modders

Adding creatures and metals - no code, just JSON

Adding A Creature

1
Make a creature file
Put a JSON list at assets/<yourmod>/config/figurines/creatures/<name>.json. Figurines reads every mod's files at load.
2
Name the entity and its poses
Point it at the game entity whose model to use, and pick a few animation frames as poses. The creative tab, the carving window, the size and the name all follow from this file.

Minimal example - a lynx from your own mod, two carvable poses and the three collector poses:

[
    {
        "code": "lynx",
        "entity": "mymod:lynx-adult-male",
        "poses": [
            { "code": "normal", "carvable": true },
            { "code": "walking", "carvable": true, "animation": "walk", "frame": 8 },
            { "code": "silver", "animation": "sit", "frame": 15 },
            { "code": "gold", "animation": "attack", "frame": 12 },
            { "code": "platinum", "animation": "sleep", "frame": 20 }
        ]
    }
]

Creature Fields

Required
code Your creature's id. It is saved in every figurine, so never change it after release.
entity The entity whose model is used, e.g. game:bear-brown-adult-male.
poses A list of poses. code: normal or any name for a carvable pose, or silver / gold / platinum for the collector pose in that metal. carvable: offered at the blank. animation + frame: the animation and frame to freeze at - left out, the rest pose.
Looks - all optional
attachments Items the creature wears, as the living animal does - antlers, horns, tusks (e.g. game:antler-whitetail-06).
removeElements Parts of the model left off, by name. Default: eye, lid, sleep - eyes and eyelids cannot show in one material.
size The figurine's longest side in blocks. Left out, it is worked out true to scale from the entity's own size.
Listing - all optional
name Lang key for its name. Left out, the game's own name for the entity is used.
group The family it is listed under. Default: the code up to its first dash, so bear-panda is a Bear.
category animal (default) or hostile - which filter tab it is under.
enabled false hides a creature - a patch can turn off one of ours.

Adding A Metal

Materials live in config/figurines/materials.json. Add one with a patch onto ours, or ship a file at the same path in your own mod. castable lets the fired mold take it - the code must be the metal's own, as in its ingot. The name comes from the game's material-<code> lang key. This is the pewter patch Figurines ships:

[
    {
        "op": "addeach",
        "path": "/-",
        "file": "figurines:config/figurines/materials.json",
        "dependsOn": [ { "modid": "pewter" } ],
        "value": [
            { "code": "pewter", "texture": "game:block/metal/plate/pewter", "castable": true }
        ]
    }
]

Figurine Sizes

figurines:config/figurines/sizes.json sets how big figurines are. Each creature's longest side is its real size times scale, kept between smallest and largest (in blocks). Patch it to make every figurine bigger or smaller:

{
    "scale": 0.12,
    "smallest": 0.12,
    "largest": 0.4
}

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
1.0.0 figurines
1.22.0 - 1.22.7
76 1 day ago figurines_1.0.0.zip 1-click install
Changelog

Version 1.0.0

A complete redesign - carve, cast and collect

Old figurines do not carry over. Figurines, blind boxes, display cases, chess pieces, seraph and trader figurines and Dave from 0.3.x become unknown items in an existing world - trader figurines, chess pieces and Dave are back as new items. Stay on 0.3.4 for a world whose collection you want to keep.
Changed
  • Figurines are now carved, not bought: a figurine blank (knife + firewood) is carved into any creature you choose, in the pose you choose
  • Every figurine is the game's own creature model frozen in a pose, so the figurines match the animals you meet - 64 creatures, antlers and horns included
  • Figurines are sized true to scale - a bear is bigger than a fox
  • The Figurine Trader and the Figurine Specialist have retired - the Treasure Hunter now sells the blind box and buys the precious-metal figurines
  • Trader figurines: each of the nine traders now sells and buys back its own figurine
  • Chess pieces are carved in your hands - knife in your right hand, bone or charcoal in your left - instead of in the crafting grid
  • Dave is found in ruins and bought by the Treasure Hunter
  • No longer needs Attribute Rendering Library
  • For moddersOne item, figurines:figurine, for every figurine: creature, pose and material are data on the stack; trader figurines, chess pieces and Dave are figurines:traderfigurine, figurines:chesspiece and figurines:dave with a design attribute
Added
  • Figurine Carving window: search, tabs per mod, four poses per creature with a preview
  • Casting: clay-form a mold, press a wooden figurine into it, fire it in a pit kiln and pour brass, copper, lead, molybdochalkos, tin or zinc - the mold is reusable
  • Collector's pieces in silver, gold and platinum, each in a pose nobody can carve - silver and gold in the Treasure Hunter's blind box, platinum in weathered boxes found in ruins
  • A Figurines user guide in the handbook
  • Pewter figurines when the Pewter mod is installed
  • Works with Useful Traders and other mods that replace the traders' stock lists - the figurine trades are added after them
  • For moddersCreature files (config/figurines/creatures/) add another mod's creatures with no code; a materials file adds a castable metal; sizes.json sets the overall size
Removed
  • The animal and mob blind boxes, Standard and Fine editions, special editions and seraph figurines
  • The Figurine Trader and Figurine Specialist figurines
  • The figurine traders' caravans and the display cases they sold
0.3.4 figurines
1.22.0 - 1.22.6
1774 Aug 15th at 7:52 PM figurines_0.3.4.zip 1-click install

Version 0.3.4

Display cases from the figurine trader, the rare pieces made affordable, and the caravans step aside for Calm's Collectibles

Updating From 0.3.3

There is nothing you need to do. No block codes changed and nothing you have collected is affected

A trader you have already met keeps the prices they rolled earlier until they next restock, so the new prices show on a fresh trader straight away and on an old one after their delivery

New

  • β€’ The figurine trader sells display cases - the plain one for 10 gears and the tall one for 15, so there is somewhere to put the figurines you just bought. The specialist does not stock them
  • β€’ Both caravans stand down when Calm's Collectibles is installed. That mod puts both figurine traders into a single shared settlement with the bookend and picture frame traders. Nothing changes if you do not have it

Changed

  • β€’ The rarest figurines are affordable now. They cost 100 gears where the trader selling them carries 30 or 60, and the 50 gear buy-back could not be paid at all. Every trader figurine is now 50 to buy and 18 to sell back, from the specialist and from the vanilla traders alike
  • β€’ Prices vary between traders - a spread of about a tenth on the figurines themselves. The boxes do not vary: a blind box costs the same everywhere, which is the point of it

Fixed

  • β€’ The specialist buys the smithing seraph figurine now. Its own description said it could be sold to them, and they had no entry for it - three of the four were buyable and that one was not
  • β€’ The three trader caravans were all registered under one name. Cold, desert and temperate each declared the same code, so the game had three different caravans claiming one identity
  • β€’ Box descriptions pointed at the crafting grid. They now say what actually works: place the box on the ground and break it
  • β€’ The training seraph figurine called itself 3 of 4, the same as farming. It is 4 of 4

Animals come from the Figurine Trader and mobs from the Specialist, both in blind boxes. Special editions, the seraph figurines and Dave are world loot and are never sold.

0.3.3 figurines
1.22.0 - 1.22.4
1707 Jul 23rd at 6:58 PM Figurines_0.3.3.zip 1-click install
  • Fixed issue with traders not spawning
  • Changed the caravan to a custom one and have cold, desert and temperate versions with slight differences
  • Updated Russian language file
0.3.2 figurines
1.22.0-pre.1 - 1.22.0
5805 Apr 25th at 10:30 PM Figurines_0.3.2.zip 1-click install

Fixed issue with Trader Figurines sold by the Figurine Specialist Trader

0.3.1 figurines
1.22.0-pre.1 - 1.22.0
45 Apr 25th at 6:08 PM Figurines_0.3.1.zip 1-click install
  • Changed to Code mod - Will break any old boxes that have been placed and that are in already loaded areas/figurine traders, when traders reset will use the new ones
  • You can now place boxes on the floor and break them open to get the figurine - removes the need to use the crafting grid
    will go straight into hotbar/inventory if there is space if not will drop on the floor
  • Have changed the boxes to Blocks and have changed the models
  • Changed the Trader Figurines to be a bit smaller on Window Storage
  • Changed Dave shape to be centred and face the correct way when placed
0.3.0 figurines
1.22.0-rc.1 - 1.22.0
1927 Mar 21st at 8:55 PM Figurines_0.3.0.zip 1-click install

Have changed to the new traders - kept the caravan home
Made the Trader Figurines slightly bigger

0.2.7 figurines 139 Feb 5th at 10:10 PM Figurines_0.2.7.zip 1-click install

Fix for trader patch to work with 1.22.0.pre-1
Fixed tesselation issue with Figurine Trader Figurine

0.2.6 figurines 955 Jan 24th at 3:32 PM Figurines_0.2.6.zip 1-click install

Added Russian translation - Thanks to dimeymer

0.2.5 figurines 553 Jan 4th at 8:34 PM Figurines_0.2.5.zip 1-click install

Have changed the trader spawn chance and distance so should be rarer to come across now

0.2.4 figurines 123 Jan 3rd at 7:33 PM Figurines_0.2.4.zip 1-click install

Hotfix - Figurine boxes working again

0.2.3 figurines 53 Jan 3rd at 6:29 PM Figurines_0.2.3.zip 1-click install

Added some decorative blocks to both Figurine Traders Caravan

0.2.2 figurines 85 Jan 3rd at 12:37 PM Figurines_0.2.2.zip 1-click install

Caravans spawn with door/gates closed
Added unique trader figurines to the Figurine Specialist and added Figurine/Figurine Specialist unique ones

0.2.1 figurines 72 Jan 3rd at 2:08 AM Figurines_0.2.1.zip 1-click install

Added 2 traders
Figurine Trader and Figurine Specialist Trader
Have removed the figurines from the Artisan Trader and the Treasure Hunter as no longer needed
All Traders still keep their own unique figurines
Updated en.json

0.2.0 figurines 125 Jan 1st at 3:28 PM Figurines_0.2.0.zip 1-click install

Changed the boxes back to the original
Warning! Changed Animal/Mob files to a single file now so item codes will have changed. Best to use creative to replace any that are lost.

0.1.9 figurines 625 Dec 5th 2025 at 9:26 PM Figurines-Xmas_1.19.zip 1-click install

Made them compatible with my Window Storage Mod

0.1.8 figurines 227 Nov 28th 2025 at 10:13 PM Figurines-Xmas_1.1.8.zip 1-click install

Traders should no longer flood their shops with Figurines in both the Buy and Sell section (May show blank spaces in trader slots)

0.1.7 figurines 123 Nov 27th 2025 at 9:15 PM Figurines-Xmas_0.1.7.zip 1-click install

Changed the Figurine Boxes to Christmas Presents - (Shape change only so can easily be reverted back to 1.6)

0.1.6 figurines 179 Nov 20th 2025 at 8:40 PM Figurines_0.1.6.zip 1-click install

Fixed a patch warning when used without Tabletop Games (Thanks to Willownezz for letting me know)

Corrected the Description of Fine and Standard Figurines so they now Say "Can be sold at the Artisan Trader" not the Luxeries Trader

0.1.5 figurines 785 Oct 4th 2025 at 9:36 AM Figurines_0.1.5.zip 1-click install

Changed the size of the Boxes slightly in Transforms - will be more consistant in size on shelves and ground (Also Bookshelves with Shelf Obsessed installed)

0.1.4 figurines 95 Oct 3rd 2025 at 8:12 PM Figurines_0.1.4.zip 1-click install

Blind Boxes now have an Emblem that shows what collection it's from aswell as the edition of the Figurine

Paw Print - Animal Collection 
Portal Swirl - Mob Collection

0.1.3 figurines 185 Oct 2nd 2025 at 8:34 PM Figurines_0.1.3.zip 1-click install

Figurines are now sold in Blind Boxes

They can be unpacked in the centre of the crafting grid

Animal Standard Edition and Fine Edition - Sold at the Artisan Trader,

Mob Standard Edition and Fine Edition - Sold at the Treasure Hunter

Mob and Animal Special Edition in Loot Pool

0.1.2 figurines 151 Sep 28th 2025 at 1:58 PM Figurines_0.1.2.zip 1-click install

Changed models of the chess pieces a bit to make them a little slimmer and changed animals posture

0.1.1 figurines 174 Sep 27th 2025 at 10:11 PM Figurines_0.1.1.zip 1-click install

Added 2 new Seraph Figurines

Added Chess Pieces that works with DanaCraluminum's Tabletop Games chessboards (Craftable by player - White : Knife and Bone, Black : Knife and Charcoal)

0.1.0 figurines 307 Sep 12th 2025 at 7:47 PM Figurines_0.1.0.zip 1-click install

Added bases to the figurines, tweaked sizes slightly.
Added Seraph Collection - adds 2 Figurines (Might add more)

0.0.9 figurines 165 Sep 7th 2025 at 8:54 PM Figurines_0.0.9.zip 1-click install

Small Update - Have added more to tooltip description - It now shows what collection they're part of and are numbered 1/16, 2/16 etc. to make it easier to track the collections

0.0.8 figurines 72 Sep 7th 2025 at 6:52 PM Figurines_0.0.8.zip 1-click install

Added Dave
Added who they can be sold to in tooltips

0.0.7 figurines 85 Sep 6th 2025 at 8:09 PM Figurines_0.0.7.zip 1-click install

New Figurines added - Mobs (Drifter, Shiver, Bowtorn, Locust)
                                     Traders - Each trader now sells a Unique Trader Figurine
Special Figurines can now only be found in the loot pool (painting stack randomizer) and can be sold to the Treasure Hunter exclusivley
Treasure Hunter now sells Standard and Fine versions of the Mobs

0.0.6 figurines 113 Sep 2nd 2025 at 8:51 PM Figurines_0.0.6.zip 1-click install

Changed the naming structure (If you have any figurines it will break them, sorry for the inconvenience) Now come as Standard, Fine and Special versions
16 Standard animal figurines (made of Brass) - Sold by the Artisan Trader
16 Fine animal figurines (made of Silver) - Sold by the Luxuries Trader
5 Special animal figurines (made of Gold and are the animals I liked) - Sold by the Treasure Hunter Trader
Standard - same poses as before, Fine - most the same poses as before, Special - new poses.
Names have been updated
They can now be sold to the respective trader you can buy them from.
Prices have been changed slightly (a little bit cheaper) any issues please let me know
(Hopefully not missed anything)

0.0.5 figurines 97 Aug 31st 2025 at 7:23 PM Figurines_0.0.5.zip 1-click install

There are now 16 animal figurines plus each has a special version in Silver/Gold. Slight price adjustment to traders (Still might need tweaking)
Can also be displayed in the display cases and can be displayed on shelves

0.0.4 figurines 82 Aug 30th 2025 at 6:44 PM Figurines_0.0.4.zip 1-click install

Figurines have been changed to use Brass as it fits the concept better and doesn't overload the Traders. (I think it also looks better)

Brass will be standard and Gold/Silver will be rare specials

0.0.3 figurines 82 Aug 30th 2025 at 9:31 AM Figurines_0.0.3.zip 1-click install

Added Rare Bear Figurine -  Available at the Treasure Trader, tweaked bear model slightly

0.0.2 figurines 79 Aug 29th 2025 at 11:09 PM Figurines_0.0.2.zip 1-click install

Artisan Trader now sells Figurines, added Hare.

0.0.1 figurines 57 Aug 29th 2025 at 8:43 PM Figurines_0.0.1.zip 1-click install

Test release

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37 Comments (oldest first | newest first) (threaded | flat)

Calminaion , 1 day ago

This mod will be getting an overhaul soon:

More figurines
New mechanics
Removal of the custom trader

MoraTarpinella, 1 day ago
@Calminaion: This mod will be getting an overhaul soon:More figurinesNew mechanicsRemoval of the custom trader

Excellent update! love being able to carve pieces.
What happens to the already spawned Figurines/Special Figurines Trader on the world? I got one right next to my base.

Calminaion , 23 hours ago
@MoraTarpinella: Excellent update! love being able to carve pieces.What happens to the already spawned Figurines/Special Figurines Trader on the world? I got one right next to my base.

Thanks, glad you like the changes

If you are on single or an admin
/land info use this to check the claim while standing in the trader area
/land adminfreehere then you can break down the building in the area

HelloApollo, Aug 29th at 12:19 PM

Really love this mod one thing that would be cool is if you could paint the figures. Not sure how feasible that would be but I know there are mods to paint and stuff. Highly reccomend the place anywhere mod with this so you can place them how you want 

Calminaion , Sep 16th at 7:30 PM (modified Sep 16th at 7:31 PM)
@HelloApollo: Really love this mod one thing that would be cool is if you could paint the figures. Not sure how feasible that would be but I know there are mods to paint and stuff. Highly reccomend the place anywhere mod with this so you can place them how you want

I don't think it will be possible to paint them, if there is a way I would think it would be rather complex to implement and I just want to keep this mod simple.

FreakYuri, Apr 27th at 4:15 PM

Who Dave.

jamescook, May 26th at 4:05 PM
@FreakYuri: Who Dave.

if you get your temporal stabilty down to zero and have your view distance set to 400+ you can see dave( a super masive rust thing known as a thunder lord if i remember right) looks like a rust girraff

Techmaid_Rachel, Jan 26th at 11:26 PM

This makes sense, guess i'm just getting unlucky or missing them then :)

Calminaion , Jan 26th at 10:36 PM

Techmaid_Rachel I just tested first world it took me a while to find one and the second world I found a special figurine trader next to spawn. I will take a look and see if I can refine it a bit more, I want them to be rare but obviously not incredibly rare it's frustrating. Thanks, really appreciate it :)

Techmaid_Rachel, Jan 26th at 9:22 PM (modified Jan 26th at 9:22 PM)

I am not finding the traders at all after searching thousands of blocks, am i just getting incredibly unlucky or do the chances need more editing? Ty for the mod btw, absolutely love it <3

Calminaion , Jan 4th at 8:36 PM

Huw I have changed the spawn chance and the distance so should be rarer to come across now. Let me know if it is better.

Huw, Jan 4th at 7:49 AM

Also, not sure if this is luck but out of the 5 traders ive found in a new world they have all been figurine traders

Calminaion , Jan 3rd at 7:33 PM

Huw Fixed now, thanks for letting me know

Huw, Jan 3rd at 7:06 PM

Dont seem to be able to open boxes in the crafting grid

Calminaion , Jan 3rd at 12:38 PM

Yarro Thanks for letting me know, fixed in latest update

Yarro, Jan 3rd at 4:41 AM

It looks like your basic trader carts start with their door and gate open.

Calminaion , Dec 17th 2025 at 3:01 PM

AproxRambo They are not compatible. Useful Traders replaces the vanilla trader stock, so mine gets overwritten.

AproxRambo, Dec 13th 2025 at 12:29 PM

Is this mod compatible with the Useful Traders mod? Iv had Figurines and Useful Traders for a long time and have only found blind boxes in dungeon chests.

Calminaion , Oct 3rd 2025 at 11:35 PM

PureWinter Thank you, glad you think so 😊

PureWinter, Oct 2nd 2025 at 8:59 PM

Super cute!

Calminaion , Sep 28th 2025 at 7:47 PM (modified Sep 29th 2025 at 1:59 PM)

Huw Most of them are sold by Traders, there are some special versions that can be found as loot, chess pieces are crafted

Huw, Sep 28th 2025 at 7:40 PM

Are you able to find these as loot or is it purely through buying from a trader?

 

Calminaion , Sep 5th 2025 at 8:18 PM

unHallowed That would be brilliant, Thanks. I am in the middle of making some more, not sure when they'll be ready but after the next update would be good.

unHallowed, Sep 5th 2025 at 1:21 AM

I can certainly do a compat. update with these, they're so cute!!! 

Calminaion , Sep 1st 2025 at 8:31 PM

MrApothic I'll have to have a look at that mod as I've never used it. Would be cool, not sure if I can patch it tho. For now they do go on the shelves and into display cases

MrApothic, Sep 1st 2025 at 7:31 PM

Do you think these little fella could be setup to work with Shelf Obsessed? So we can hide them in our book shelfs to give cute little details.

Calminaion , Aug 30th 2025 at 11:05 PM

MrApothic I'll most likely be sticking with the animals etc. for now. Might be a good idea for someone else to make those.
luxferens Thanks, I am very much an amateur when it comes to modding so not sure how much help I can give, what are you thinking of making?

luxferens, Aug 30th 2025 at 10:18 PM

Very very nice. I've been wanting to do something similar but have never modded before. Maybe a stretch to ask but do you think you could do a video timelapse or something of you making one with the mod tool (which I am struggling with)?

MrApothic, Aug 30th 2025 at 8:07 PM

You'll have to excuse me, upon reflection the thought I had wouldn't work as you make your character in a server which would require a person to be in a server, instead premaking noteable folks would be epic enough. Either in NPCS or devs \ youtubers would be awesome enough.

Calminaion , Aug 30th 2025 at 8:01 PM

MrApothic I will have to see where this mod ends up, it does sound like a good idea tho. In regards to the system, I'm guessing you mean like a list so you can keep track of your collection? I'm not sure if that's something I could implement, maybe something I could learn in the future.

MrApothic, Aug 30th 2025 at 6:49 PM

I know this is a strech idea- but it would be awesome to possibly include noteable folks of the community \ the devs as possible figures to collect? Or maybe create a system where a name can be inputed into a system for collectable figures to be found within the game?

Calminaion , Aug 30th 2025 at 6:28 PM

Bloodwood Thanks, glad you like it.

Bloodwood, Aug 30th 2025 at 12:24 PM

Oh This is adorable! I already try to collect those figurines that appear in ruins or story structures but this is perfect for decorating my house

Calminaion , Aug 30th 2025 at 8:23 AM

Ashleyyy33 😁
sebbie Thanks, Plan is to make some gold and silver special versions once i get the base ones done
queermoth Thanks, Thought I would make that one of the first things to sort, plus wanted to figure out how that worked before making more.

queermoth, Aug 30th 2025 at 3:39 AM

oh i'm so glad you've already updated this to add them to the artisan trader, i was waiting since i only play survival! they're very cute, looking forwards to more animal releases :)

LudoLudo, Aug 30th 2025 at 12:10 AM

really cool idea. looking forward to where this goes

Ashleyyy33, Aug 29th 2025 at 11:13 PM

COLLECTABLES πŸ—£πŸ—£πŸ”₯πŸ”₯πŸ”₯