Mods / Animalica Core

Tags:
Furry Playermodel Animals Player Model Lib
Author:
Craditz
Side:
Both
Created:
Jun 9th at 5:03 AM
Last modified:
5 days ago
Downloads:
4963
Recommended download (for Vintage Story 1.22.0-pre.1 - 1.22.3):
Animalica_Core_v1.1.2.zip  1-click install

This is the boring but needed mod that makes the other parts of the pack work. This used to be just one giant pack with all of the animals shoved in, but now it's split.

There's also a config file that disables/enables traits if you don't like them. Default enabled.

 

I will be working on the traits of each of the packs when I get more time, as well.

Foxes, Wolves, Hyenas:

https://mods.vintagestory.at/animalicafwh

Bears:

https://mods.vintagestory.at/animalicab

Small & Odd:

https://mods.vintagestory.at/animalicaso

Hooved:

https://mods.vintagestory.at/animalicah

Compatability:

https://mods.vintagestory.at/animalicac

 

 

Animal Kinship:

https://mods.vintagestory.at/animalkinship

(animals of the same type no longer aggro/run with this mod.)

Requests are welcome. If there is an animal you would like to see added, leave a comment and I may take a crack at it.

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
1.1.2 animalicacore
1.22.0-pre.1 - 1.22.3
131 5 days ago Animalica_Core_v1.1.2.zip 1-click install

Made all first person animalica arms/sleeves/etc invisible, in preparation for the big clothing update

1.1.1 animalicacore
1.22.0-pre.1 - 1.22.3
278 6 days ago Animalica_Core_v1.1.1.zip 1-click install

Small bump to remove first person arms for the "canid" pack

1.1.0 animalicacore
1.22.0-pre.1 - 1.22.3
104 Jul 10th at 7:18 AM Animalica_Core_v1.1.0.zip 1-click install

Reduced size of all packs

Made the trait system hopefully work in multiplayer with whatever setting the host sets it to (oops)

Added compatability with Footsteps mod (lemme know if i missed anything)

1.0.14 animalicacore
1.22.0-pre.1 - 1.22.3
110 Jul 7th at 1:49 AM Animalica_Core_v1.0.14.zip 1-click install

Added configs for trait balancing: Balanced, Distinct, and Wild. Balanced is what is currently there, Distinct is a bit more powered up, and Wild is intended to be more fantasy/power hungry. Added class configs for Balanced and Heroic (same idea, does not work without bodytools installed). 

1.0.6 animalicacore
1.22.0-pre.1 - 1.22.3
161 Jul 2nd at 5:42 AM Animalica_Core_v1.0.6.zip 1-click install

Combined selector dropdowns for carry/body/antler/horn/etc. variants where supported.
Improved collision boxes, eye heights, and min/max/default size scaling. 

MAKE SURE TO UPDATE PLAYER MODEL LIB OTHERWISE YOUR MODEL WILL REVERT!

Added config to set max/min/default size

1.0.4 animalicacore
1.22.0-pre.1 - 1.22.3
136 Jun 30th at 8:30 AM Animalica_Core_v1.0.4.zip 1-click install

Compacted the traits into packages to be more vanilla-like, and made Diet trait packages yellow, to show they aren't really traits, kinda. 

1.0.1 animalicacore
1.22.0-pre.1 - 1.22.3
185 Jun 25th at 4:06 AM Animalica_Core_v1.0.1.zip 1-click install

PML updated and changed how internal traits worked, this patch fixes it

1.0.0 animalicacore
1.22.0-pre.1 - 1.22.3
130 Jun 22nd at 10:41 PM Animalica_Core_v1.0.0.zip 1-click install

Changed everything! please download a side pack if you are updating from the previous versions otherwise you will get NOTHING

Also, added a config file to disable the traits if they bug you

0.6.4 feralpack
1.22.0-pre.1 - 1.22.3
71 Jun 22nd at 7:35 AM Animalica_PlayableAnimals_v0.6.4.zip 1-click install

-added the rest of the animals from the game

-Changed the traits to be one line per 'thingy' for easy to read.

After this update i'm going to be changing tactics with this, as having a list of ~150 things in one mod is insanity. I will be reforming/splitting the mod as modules instead so players can cherry-pick the animals they want.

0.6.0 feralpack
1.22.0-pre.1 - 1.22.3
191 Jun 18th at 6:49 PM Animalica_PlayableAnimals_v0.6.0.zip 1-click install

+added Cats and Kittens from the Cats mod (https://mods.vintagestory.at/cats)

They are a Compatability, not a requirement. No cats mod, no cat player.

Thanks to Gerste for permission!

0.5.0 feralpack
1.22.0-pre.1 - 1.22.3
73 Jun 18th at 1:54 AM Animalica_PlayableAnimals_v0.5.0.zip 1-click install

Made the fox, and probably the fox socks actually able to wear clothing!

0.4.1 feralpack
1.22.0-pre.1 - 1.22.3
77 Jun 16th at 8:17 AM Animalica_PlayableAnimals_v0.4.1.zip 1-click install

Added Fox socks compatability. They will show up as a seperate selectable character if you have fox socks installed!

 

Socks keep Fox warm~

0.4.0 feralpack
1.22.0-pre.1 - 1.22.3
2922 Jun 14th at 8:26 AM Animalica_PlayableAnimals_v0.4.0.zip 1-click install

New playable animals:

- Equus (With equus mod installed)
- Cuprocaudus (With Draconis mod installed)

Currently no sounds for them because I kept crashing. Horse has traits, the dragon does not for now.

0.3.0 feralpack
1.22.0-pre.1 - 1.22.3
55 Jun 13th at 8:24 PM Animalica_PlayableAnimals_v0.3.0.zip 1-click install
Animalica - Playable Animals v0.3.0
 
Changes since v0.2.10:
 
New playable animals:
- Black Bear, with paw-carry and mouth-carry options.
- Brown Bear, with paw-carry, mouth-carry, and three adult coat variants.
- Polar Bear, with paw-carry and mouth-carry options.
- Giant Panda, with paw-carry and mouth-carry options.
- Sun Bear, with paw-carry and mouth-carry options.
- Spotted Hyena, with paw-carry, mouth-carry, and three adult coat variants.
 
Traits:
- Added model-specific physiology traits for each bear species and Spotted Hyena.
- Added reusable Omnivore, Carnivore, and Herbivore diet traits.
 
Sounds:
- Added selectable bear aggro, attack, flee, growl, and hurt voices.
- Added selectable hyena attack, death, growl, hurt, and laugh voices.
0.2.10 feralpack
1.22.0-pre.1 - 1.22.3
97 Jun 12th at 2:39 AM Animalica_PlayableAnimals_v0.2.10.zip 1-click install

Fish.

Fish

Fish

Fish

Fish Fish Fish Fish Fish Fish.

Fish.

Blub.

I could make it drown in land, but that would be cruel

0.2.6 feralpack
1.22.0-pre.1 - 1.22.3
19 Jun 12th at 1:59 AM Animalica_PlayableAnimals_v0.2.6.zip 1-click install

Animalica - Playable Animals v0.2.6

Changes:

  • Added species traits for foxes, wolves, raccoons, and caribou.

  • Added a dedicated Animalica model tab.

  • Fixed wolf eating, bowl-eating, and drinking animations looping forever.

  • Fixed raccoon eating animation looping.

  • Added Animalica emblem icons for the mod icon and in-game group icon.

  • Kept all current Animalica models in one permanent Animalica group to avoid future tab/name breakage.

Known notes:

  • Existing players may need to recreate characters because model group/name changes affect saved character selections. (admins need to use /player [name] allowcharselonce, then the player needs to type .charsel to re-make character)

  • Armor and clothing still look bad on animal bodies.

  • First-person held items may still be imperfect.

  • Multiplayer has not been fully tested.

0.2.0 feralpack
1.22.0-pre.1 - 1.22.3
59 Jun 11th at 8:21 AM Animalica_PlayableAnimals_v0.2.0.zip 1-click install

Animalica - Playable Animals v0.2.0

Renamed the pack from Feral Playermodel Pack to Animalica - Playable Animals.

Changes:
- Added fixed playable caribou models:
- No antlers with hoof hold
- No antlers with mouth hold
- Antlers with hoof hold
- Antlers with mouth hold
- Added new selector artwork for raccoon and caribou.
- Updated mod description and in-game group labeling.
- Replaced buggy caribou interaction animations with stable idle-pose aliases.
- Kept the internal mod id as feralpack for compatibility.

Included model groups:
- Foxes
- Wolves
- Raccoons, including tanuki and red panda skins
- Caribou

Known limitations:
- Armor and clothing as always dont work nice.
- First-person held items and some carried item positions are approximate.
- Some interaction poses are intentionally simplified to avoid broken animation behavior.
- Multiplayer has not been exhaustively tested.

0.1.9 feralpack
1.22.0-pre.1 - 1.22.3
30 Jun 11th at 2:02 AM FeralPlayermodelPack_v0.1.9.zip 1-click install

Feral Playermodel Pack v0.1.9

Changes:
- Added Raccoon.
- Added separate raccoon carry-style variants:
- Feral Raccoon (Paw Carry)
- Feral Raccoon (Mouth Carry)
- Added raccoon skin options:
- Common Male
- Common Female
- Tanuki
- Red Panda
- Added raccoon voice options:
- Raccoon idle
- Raccoon aggro
- Raccoon hurt
- Raccoon death
- Kept existing fox and wolf models unchanged.

0.1.8 feralpack
1.22.0-pre.1 - 1.22.3
37 Jun 10th at 1:49 AM FeralPlayermodelPack_v0.0.2.zip 1-click install

Changes:
- Added separate carry-style variants:
- Feral Fox (Paw Carry)
- Feral Fox (Mouth Carry)
- Feral Wolf (Paw Carry)
- Feral Wolf (Mouth Carry)
- Added working mouth-carry positioning for fox and wolf

Known limitations:
- Armor and clothing look very goofy.
- First-person tools, weapons, and blocks do not display properly. (interface>first person hands Y-Postion and FoV helps!)
- Some actions use approximate animation aliases.
- Multiplayer has not been fully tested.

0.1.4 feralpack
1.22.0-pre.1 - 1.22.3
97 Jun 9th at 5:25 AM FeralPlayermodelPack_v0.0.1.zip 1-click install

First release! boy do some things look wrong! oh well, it works and doesn't crash. Baby steps.


90 Comments (oldest first | newest first) (threaded | flat)

Lunasulpix, 20 hours ago

This is probably outside the scope of this mod and I'm also not sure how possible it'd be but I think it'd be a really cool idea to be able to switch/transform between the seraph and animal appearance. Also the ability to hide the display of held items would be nice because the model really just doesn't work well for held items

PixelBweh, 2 days ago

For some reason my character keeps getting stuck laying down. I haven't tried other animals but fox just gets stuck. Relogging can fix it or .charsel into hyena then .charsel back into fox. I have a lot of mods, so that might be the issue. If so, are there known incompatabilities?

Craditz , 1 day ago
@PixelBweh: For some reason my character keeps getting stuck laying down. I haven't tried other animals but fox just gets stuck. Relogging can fix it or .charsel into hyena then .charsel back into fox. I have a lot of mods, so that might be the issue. If so, are ther

When you say lying down, do you mean the sleep animation? Any idea what causes it? 

Ive not played the game for fun for a while, so ive not extensively tested the new systems ive been implamenting, so there is a real chance something's messed up.

 

As for incompatabilities, none that I am aware of. 

heckhound, 4 days ago

THERIANS RISE UP !

Craditz , Jul 2nd at 5:43 AM

Combined selector dropdowns for carry/body/antler/horn/etc. variants where supported.
Improved collision boxes, eye heights, and min/max/default size scaling. 

MAKE SURE TO UPDATE PLAYER MODEL LIB OTHERWISE YOUR MODEL WILL REVERT!

 

Added config to set max/min/default size

Craditz , Jun 25th at 4:06 AM

PML updated how traits worked. This update makes core work again.

Yemmie, Jun 24th at 2:37 AM (modified Jun 24th at 2:37 AM)

you've been on FIRE! thank you so much for making all these lol now i just need to make friends to play as critters with me

Craditz , Jun 22nd at 7:36 AM

-added the rest of the animals from the game

-Changed the traits to be one line per 'thingy' for easy to read.

After this update i'm going to be changing tactics with this, as having a list of ~150 things in one mod is insanity. I will be reforming/splitting the mod as modules instead so players can cherry-pick the animals they want.

Dragger, Jun 20th at 4:46 AM

Is there a way to play as the animals, without all the traits?
It'd be nice if we could disable the traits.

Craditz , Jun 20th at 5:31 AM
@Dragger: Is there a way to play as the animals, without all the traits?It'd be nice if we could disable the traits.

as it stands, unfortunately not. Im currently working on compartmentalizing the mod into more bite-sized packs, but once that's done it should be easy for me to do that. Hang in there!

RiffeRaffle, Jun 19th at 11:54 AM (modified Jun 22nd at 9:34 AM)

Going to try this on our small multiplayer world and find out how it goes! Fingers crossed lol 

*working but causing some extreme lag/rubberbanding. Began right after adding this mod into the game. Removed it for now. 

Hydromancerx, Jun 18th at 7:08 PM

Could you do one for the critter pack mod? Would be cute to play a hedgehog, chipmunk, duck or swan!

Craditz , Jun 18th at 7:16 PM
@Hydromancerx: Could you do one for the critter pack mod? Would be cute to play a hedgehog, chipmunk, duck or swan!

I have sent a request to include the critter pack. Time will tell!

Hydromancerx, Jun 18th at 7:35 PM (modified Jun 18th at 8:02 PM)
@Craditz: I have sent a request to include the critter pack. Time will tell!

Thanks i talked to Chiappo and they are cool with you using it.

Craditz , Jun 18th at 7:42 PM
@Hydromancerx: Thanks i talked to Chiappo and they are cool with you using it.

ill start work on it... soon. ish.

Craditz , Jun 18th at 6:50 PM (modified Jun 18th at 7:15 PM)

+added Cats and Kittens from the Cats mod https://mods.vintagestory.at/cats

They are a Compatability, not a requirement. No cats mod, no cat player.

Thanks to Gerste for permission!

Peppermint1888, Jun 18th at 4:05 PM

I'd love gazelles, goats, sheep, and ther deer to appear in this!

Craditz , Jun 18th at 4:55 PM
@Peppermint1888: I'd love gazelles, goats, sheep, and ther deer to appear in this!

I'll work on it soon! trying to get cats to work properly, then ill start poking at them

lexipuppy, Jun 18th at 2:12 PM

i have conflictions while trying to use the drake mod along side the animal mod. is there any fixes?

Craditz , Jun 18th at 3:42 PM
@lexipuppy: i have conflictions while trying to use the drake mod along side the animal mod. is there any fixes?

Which drake mod are we talking here? and what conflictions are happening?

lexipuppy, Jun 19th at 1:29 AM
@Craditz: Which drake mod are we talking here? and what conflictions are happening?

im having a few conflictions its the additional drake mod and when i do disable it and load the game all the animal models have people sticking through the middle of em and when i pick said animal my game crashes xwx.

Craditz , Jun 19th at 5:01 PM
@lexipuppy: im having a few conflictions its the additional drake mod and when i do disable it and load the game all the animal models have people sticking through the middle of em and when i pick said animal my game crashes xwx.

the people are just the clothing. remove the clothing and they dissapear. if you could get me a crash log i can (try to) help about the game crashing. 

Hydromancerx, Jun 17th at 9:03 PM

Animalica + LoP = Dinosaur MMO?

Craditz , Jun 17th at 9:13 PM
@Hydromancerx: Animalica + LoP = Dinosaur MMO?

Do i dare?

...

...

Ill ask permission from the mod author first.

Zephyros1938, Jun 17th at 9:48 AM

this made my playthrough fun

thanks for making this mod!

Yemmie, Jun 16th at 3:35 PM

THANK YOU for making this! is the darkvision mod in future plans? they do have a way to implement it into traits, it'd be really cool on some of these animals, like raccoons and bears. 

Craditz , Jun 17th at 7:40 AM
@Yemmie: THANK YOU for making this! is the darkvision mod in future plans? they do have a way to implement it into traits, it'd be really cool on some of these animals, like raccoons and bears.

Ill look into it, i want to avoid making the animals vastly superior to the normal characters/modded characters, though.

waffl3k4t, Jun 14th at 3:47 PM

i wanna become a worm

Craditz , Jun 14th at 7:31 PM
@waffl3k4t: i wanna become a worm

With all due respect: No.

Lich, Jun 15th at 2:52 AM
@Craditz: With all due respect: No.

coward

Nachie, Jun 17th at 8:22 AM
@Craditz: With all due respect: No.

would you still update the mod if I were a worm?

Craditz , Jun 14th at 8:27 AM

New playable animals:

- Equus (With equus mod installed)
- Cuprocaudus (With Draconis mod installed)

Currently no sounds for them because I kept crashing. Horse has traits, the dragon does not for now.

Codyman765, Jun 13th at 8:57 PM

any chance of supporting/adding other mods animals?

Craditz , Jun 13th at 9:06 PM
@Codyman765: any chance of supporting/adding other mods animals?

Ive reached out to some mod creators, but haven't heard back from most. I tried the Draconis mod but the wings kept bugging out really badly, so i dropped it in favor of getting more vanilla mobs done. If you have a recommendation let me know and ill reach out and see if they want something like that!

Zalfeon, Jun 13th at 8:26 PM

may be a bird with flight would be cool

Craditz , Jun 13th at 8:45 PM
@Zalfeon: may be a bird with flight would be cool

Ive thought of it, but don't want to deal with trying to figure out how to make something fly. Someday, perhaps.

Craditz , Jun 13th at 8:26 PM

Animalica - Playable Animals v0.3.0

Changes since v0.2.10:

New playable animals:
- Black Bear, with paw-carry and mouth-carry options.
- Brown Bear, with paw-carry, mouth-carry, and three adult coat variants.
- Polar Bear, with paw-carry and mouth-carry options.
- Giant Panda, with paw-carry and mouth-carry options.
- Sun Bear, with paw-carry and mouth-carry options.
- Spotted Hyena, with paw-carry, mouth-carry, and three adult coat variants.

Traits:
- Added model-specific physiology traits for each bear species and Spotted Hyena.
- Added reusable Omnivore, Carnivore, and Herbivore diet traits.

Sounds:
- Added selectable bear aggro, attack, flee, growl, and hurt voices.
- Added selectable hyena attack, death, growl, hurt, and laugh voices.

fishgirl, Jun 12th at 1:44 PM

hell yeah

cellar_whales, Jun 12th at 3:57 AM

I tried adding a patch to make apparel work, but couldn't figure out how to make it recognize the elk models from the mod. If I made some patches for apparel, would you be interested in receiving the files somehow?

 

(I'm also tempted to make my own mod inspired by this one, but with a more fantastical aesthetic, e.g. sparklewolf player models and so on. I'd be coding it from scratch and not copying your work, but still just wanted to check-- I hope it's not stepping on your toes?)

Craditz , Jun 12th at 4:02 AM
@cellar_whales: I tried adding a patch to make apparel work, but couldn't figure out how to make it recognize the elk models from the mod. If I made some patches for apparel, would you be interested in receiving the files somehow? (I'm also tempted to make my own mod ins

The caribou models haunt me still. I would love to make armor work on them. Helmets and hats already kinda do. If you wanted to make skins for the animals i'd be glad to add them too! i'm going to set up a discord thread on the vintage story discord to make all this easier.

Nephelangelo, Jun 12th at 3:27 AM (modified Jun 12th at 3:27 AM)

I literally lol'd when I saw these screenshots. 😂

Super cool idea.

MANEL190, Jun 12th at 3:12 AM

make butterflys playables 

Craditz , Jun 12th at 3:49 AM
@MANEL190: make butterflys playables

I think they would be too small unfortunately. Maybe someday if im feeling it

cellar_whales, Jun 12th at 3:58 AM
@Craditz: I think they would be too small unfortunately. Maybe someday if im feeling it

I mean. there IS a way to fix that if you just scale everything up-- (/joke)

OfflineFox, Jun 12th at 3:03 AM

fih

Craditz , Jun 12th at 1:59 AM

Animalica - Playable Animals v0.2.6

Changes:

  • Added species traits for foxes, wolves, raccoons, and caribou.

  • Added a dedicated Animalica model tab.

  • Fixed wolf eating, bowl-eating, and drinking animations looping forever.

  • Fixed raccoon eating animation looping.

  • Added Animalica emblem icons for the mod icon and in-game group icon.

  • Kept all current Animalica models in one permanent Animalica group to avoid future tab/name breakage.

Known notes:

  • Existing players may need to recreate characters because model group/name changes affect saved character selections. (admins need to use /player [name] allowcharselonce, then the player needs to type .charsel to re-make character)

  • Armor and clothing still look bad on animal bodies.

  • First-person held items may still be imperfect.

  • Multiplayer has not been fully tested.

Isu, Jun 11th at 8:10 PM

anyone having problems with the wolves getting stuck in their eating animations? his mod has been a blast, tho I dunno how to fix it without switching to a different animal. amazing mod still :D

Felixfops, Jun 11th at 11:09 AM

Ever since I got the game a couple weeks ago I've always wanted something like this, now I can be an actual fox instead of dumb stinky wolf painted to look like one :3

Strix02, Jun 11th at 9:56 AM

Is it possible to patch in stats for each model? Similar to how the Racial Equality set does. This would allow for new damage ratings, stamina, speed, or food boons/negatives for each. Could be a far more imersive way for some folks to play

Craditz , Jun 11th at 8:26 AM

Animalica - Playable Animals v0.2.0

Renamed the pack from Feral Playermodel Pack to Animalica - Playable Animals.

Changes:
- Added playable caribou models:
- No antlers with hoof hold
- No antlers with mouth hold
- Antlers with hoof hold
- Antlers with mouth hold
- Kept the internal mod id as feralpack for compatibility.

Included model groups:
- Foxes
- Wolves
- Raccoons, including tanuki and red panda skins
- Caribou

Known limitations:
- Armor and clothing may not fit animal bodies cleanly.
- First-person held items and some carried item positions are approximate.
- Some interaction poses are intentionally simplified to avoid broken animation behavior.
- Multiplayer has not been exhaustively tested.

Lich, Jun 11th at 3:12 AM

Could you add the deer? ;w; i'd love to play as a deer

Craditz , Jun 11th at 4:03 AM
@Lich: Could you add the deer? ;w; i'd love to play as a deer

Working on it soon! 

Lich, Jun 11th at 4:05 AM
@Craditz: Working on it soon!

yay :D

Craditz , Jun 11th at 5:24 AM
@Lich: yay :D

Hey, didn't realize this but there's like, 60 deer varients in the game between M and F, etc. Any one in particular to focus on?

Craditz , Jun 11th at 8:21 AM
@Lich: LOL yes there is. Caribou, if I get to be the one to choose :D

Done! the two neck parts were, in fact, a pain in the neck to figure out, but i got it! more deer to come, but caribou is there with antlers and without

Craditz , Jun 11th at 2:02 AM

Feral Playermodel Pack v0.1.9

Changes:
- Added Feral Raccoon.
- Added separate raccoon carry-style variants:
- Feral Raccoon (Paw Carry)
- Feral Raccoon (Mouth Carry)
- Added raccoon skin options:
- Common Male
- Common Female
- Tanuki
- Red Panda
- Added raccoon voice options:
- Raccoon idle
- Raccoon aggro
- Raccoon hurt
- Raccoon death
- Kept existing fox and wolf models unchanged.

Tokwasus, Jun 10th at 8:43 PM

Downloading this immideately I simply adore stuff like this

Sir_Real, Jun 10th at 3:32 PM

I use this mod to admin abuse by turning into a fox and saying "The ancient pact of the forest will no longer be honored" and disapearing. 10/10 mod

Craditz , Jun 10th at 1:52 AM

Feral Playermodel Pack v0.1.8

Changes:
- Added separate carry-style variants:
- Feral Fox (Paw Carry)
- Feral Fox (Mouth Carry)
- Feral Wolf (Paw Carry)
- Feral Wolf (Mouth Carry)


Known limitations:
- Armor and clothing look very goofy.
- First-person tools, weapons, and blocks do not display properly. (Interface>First person hands Y-Postition and FoV help!)
- Some actions use approximate animation aliases.
- Multiplayer has not been fully tested.

Hydromancerx, Jun 9th at 8:25 PM (modified Jun 9th at 8:26 PM)

Maybe move the item holdng location to the mouth instead of the paw?

Craditz , Jun 9th at 8:47 PM
@Hydromancerx: Maybe move the item holdng location to the mouth instead of the paw?

I tried the mouth at first and it looked strange but workable, but holding blocks would cover the entire screen. I tried to rotate the attach point but that just made things worse. 

Yarro, Jun 9th at 5:55 PM

amazing work, no notes.

OfflineFox, Jun 9th at 5:20 PM

epic

Dexapnow, Jun 9th at 2:08 PM

true

Strix02, Jun 9th at 9:39 AM

You saw the anthro mods and just had to raise teh stakes huh?

Jaggedcan9ne, Jun 9th at 8:09 PM
@Strix02: You saw the anthro mods and just had to raise teh stakes huh?

They woke up and said "fuck the furry scale, I'm about to be everyone's problem today."

Do a fish next. Why? Cuz funny.

DUCATISLO, Jun 9th at 7:45 AM

wtf lol