Mods / Sirayne's Fantasy Structures

Tags:
Worldgen Exploration Chisel Fantasy Addon Travel & Exploration Lore Story
Author:
Sirayne
Side:
Server
Created:
Sep 23rd at 1:17 AM
Last modified:
6 days ago
Downloads:
1096
For testers (for Vintage Story 1.22.0 - 1.22.7):
FantasyStructures_v0.2.1-dev.26.zip  1-click install

 
[YouTube][Devlog\Patreon][Secrets (Soon)][Lore map (Soon)][License]
PINNEDList of supporters:Published by Sirayne[Click here to expand]Posted: 12 September 2026  •  002

Here is a list of everyone who has supported me, whether during the development of the mod or before it.
I'm happy to have the opportunity to put your names here:

- NiclAss
- Martin Ö.
- Stoon
- LyonKitsune


Thank you all once again.

The project's only official support portal can be found here: https://www.patreon.com/sirayne/membership

Peace to you.

(Edited)#002
PINNEDUsage Policy:Published by Sirayne[Click here to expand]Posted: 17 September 2026  •  003

Hi, here I briefly explain the rules for using my mod, based on this mod's unique license:

1. Regular gameplay in the world, screenshots, videos and streams without monetization, and anything that qualifies as ordinary gameplay are allowed.

2. Your monetized videos, content, streams, and other demonstration materials within the scope of ordinary gameplay with the mod are allowed, but require you to credit me in the description along with the name of the mod.

Just leave "This video uses the Fantasy Structures Mod by Sirayne" in the description under your video. A link to the mod is optional.

3. If you go beyond ordinary gameplay, make your own show with your own advanced concept, or use the mod's structures as part of your own project or server concept, that requires written permission and prior discussion with me.
Please contact me on Discord - @Sirayne.

Here is the link to the full license.

(Edited)#003
Start of development of the FantasyStructures mod - v0.1.Published by Sirayne[Click here to expand] +9 StructuresPosted: 24 August 2026  •  001
Welcome to my new small project: a mod that adds structures to your world generation - Fantasy Structures.

This mod will be limited by its setting and lore, with its own potential to improve the atmosphere and provide a place to realize ideas that I have recently begun to develop. I am very interested to see what the project will become and whether I can create the buildings I have imagined for the desired setting. One of the mod's ideas is to bring the game world to life through both lore and intact structures connected to my lore. In any case, we shall see!

The project began toward the end of August 2026, and it is still far from even the minimal approximation of my vision. I already have ideas on paper that the mod will slowly approach.

The mod already has around 9 structures that will be added to your world. I am still experimenting with loot, spawn chances, and other details. In any case, I am actively testing the mod and listening to your experiences and feedback; this is not the final result. 

And thank you for reading.
If you would like to see something else, you can visit my post with a full gallery of the very first structures from this mod on my mod development page: https://www.patreon.com/sirayne/posts/fantasy-v0-2-170839554

Fantasy Structures screenshot 1Fantasy Structures screenshot 2Fantasy Structures screenshot 3Fantasy Structures screenshot 4
(Edited)#001

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
0.2.1-dev.26 fantasystructures
1.22.0 - 1.22.7
320 6 days ago FantasyStructures_v0.2.1-dev.26.zip 1-click install

- Only the greenhouse structure has been added. It starts appearing in forests at forestiness values from 0.4 to 1.

(You can check the forestiness value using the vanilla command /wgen pos climate)

0.2.0-dev.25 fantasystructures
1.22.0 - 1.22.7
351 Sep 30th at 11:28 PM FantasyStructures_v0.2.0-dev.25.zip 1-click install

0.2.0


- Adds 9 new structures, an overview of them with my comments can be found here: https://www.patreon.com/sirayne/posts/fantasy-v0-2-170839554
  - A partially underground tomb with a statue (Temporarily the largest structure in the mod)
  - 2 exquisite surface structures with inactive portal frames
  - A small inactive obelisk
  - 4 small gravestones
  - A ruined tower
- All types of clay and peat around the structure will no longer be replaced with regular soil if you are lucky enough to encounter a structure near them
- Minor changes to the mod's license
- The general config has been slightly changed, the spawn chances and distances of some structures between each other
- Structures technically changed without significant changes: sword2, firebeacon1-3, well2.

0.1.0-dev.20 fantasystructures
1.22.0 - 1.22.7
425 Sep 23rd at 1:39 AM FantasyStructures_v0.1.0-dev.20.zip 1-click install

0.1


Added 9 structures with different spawn frequencies in your world:
- Weathered Stone Greatsword
- Shattered Stone Greatsword
- Abandoned Ornate Well
- Solid fantasy well
- Three fire beacons with different levels of decay
- Water fountain
- Heavy, medium-detailed stone ruins

A photo overview of them is here:
https://www.patreon.com/sirayne/posts/start-of-my-mod-170101357

The trailer for the first version is here:
https://youtu.be/AppjMBRxsEw

(Thanks to BetterRuins for the experience and the structures.json foundation that I used in this mod ❤️)

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33 Comments (oldest first | newest first) (threaded | flat)

nolant0n, 5 days ago

vanilla lore-wise not fitting, but would do great for a fantasy setting, love it :D

Brick, 5 days ago

Amazing structures

Kiryus56, Oct 2nd at 9:49 AM

big fan of gigantic sword stabbing the earth, it's a bit out there lore wise but idc, it added such a nice silhouette to the landscape and a nice point of interest that I'll surely settle down around it everytime.

CoraTora, Oct 1st at 11:50 AM

Please please please keep it tasteful and not too fantastic and over the top. It looks super good so far!

EruTheTeapot, Oct 1st at 5:36 AM

Looking sick!
Love iiiit

Wulff, Sep 26th at 7:08 PM

Looks cool. will add it for sure.

Elmast_, Sep 25th at 10:04 AM

Amazing mod, the structures look so gooooood!

Sirayne , Sep 25th at 3:03 PM
@Elmast_: Amazing mod, the structures look so gooooood!

More to come ❤️

Elmast_, Oct 3rd at 12:02 AM
@Sirayne: More to come ❤️

hell yeah <3

El_Neuman, Sep 24th at 2:23 PM

I was rickrolled, lol

Amazing mod, thank you!

Sirayne , Sep 24th at 3:34 PM (modified Oct 4th at 1:03 AM)
@El_Neuman: I was rickrolled, lolAmazing mod, thank you!

🙂

LyonKitsune, Sep 24th at 3:36 AM

So happy to see another awesome looking structure mod, can't wait to see future stuff

Sirayne , Sep 24th at 3:28 PM (modified Sep 24th at 7:27 PM)
@LyonKitsune: So happy to see another awesome looking structure mod, can't wait to see future stuff

I'm equally glad to see everyone's feedback here, and especially your help on the support portal! It made me happy when I noticed it today 😀

EnderMelody, Sep 23rd at 11:12 PM

how is the loot in these? do they use predefined vanilla tables or are you using custom tables? i know you said youre still experimenting with them but id like to know the general idea of how op they will be.

Sirayne , Sep 24th at 12:14 AM
@EnderMelody: how is the loot in these? do they use predefined vanilla tables or are you using custom tables? i know you said youre still experimenting with them but id like to know the general idea of how op they will be.

There isn’t a lot of loot for now, but there is probably some in almost every structure except the fountain.

For now, I’m using the vanilla randomizers, but sometimes it’s just rusty gears and cracked vessels.

I’ll try to keep the loot fairly balanced, without making it too OP, while still making it more interesting where possible. Of course, in the future I’ll try to add my own randomizers that are different from the vanilla ones, but that will take some time.

Sometimes I’ll increase the value of structures through chiseled decorations specifically, while some structures will be purely cosmetic.

Burksty, Sep 23rd at 6:49 PM

Following this for sure, would be great for the next playthrough with my lads

Sirayne , Sep 24th at 12:18 AM
@Burksty: Following this for sure, would be great for the next playthrough with my lads

Thank you. This makes me think that at some point I might work on dungeons and structures that would be more interesting to explore together 🙂

NoFunSheldon, Sep 23rd at 1:07 PM

WIll this conflict with Better Ruins?

Sirayne , Sep 23rd at 5:01 PM
@NoFunSheldon: WIll this conflict with Better Ruins?

It shouldn't. Before release, I ran a small test and encountered structures from both mods in the world without any issues :)

iotid, Sep 23rd at 10:22 AM

Also excited! Your work has always been SO GOOD. Good good yes thank you for starting this project.

sacredsolis, Sep 23rd at 7:49 AM

definitely excited for that upcoming dungeon, but everything in the mod looks great!

Sirayne , Sep 23rd at 5:12 PM
@sacredsolis: definitely excited for that upcoming dungeon, but everything in the mod looks great!

Thank you! It'll be added as soon as I can 😉

Myrmitory, Sep 23rd at 2:27 AM (modified Sep 23rd at 2:28 AM)

Зная, какую большую работу ты проделал в проекте Better ruins, то за качество можно не переживать!)

JhonathanDj, Sep 23rd at 2:12 AM

This looks awesome! cannot wait to try it out! I know it says the current amount of structures, but which types of structures are out there now? do some of them have say loot?

Sirayne , Sep 23rd at 2:39 AM
@JhonathanDj: This looks awesome! cannot wait to try it out! I know it says the current amount of structures, but which types of structures are out there now? do some of them have say loot?

Thanks! Right now, only surface structures are available, and almost every one of them has some kind of loot to some extent. For some structures, you'll even have to spend a little time searching to find it 👀